TripleA Manual Gamesave Post for game: WAW 1940
Game History
Round: 1 Combat Move - GermansCombat Hit Differential Summary :
Game History
Round: 1
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Changing PUs for British from 22 to 27
EDIT: Changing PUs for Australians from 25 to 20
EDIT: Turning off Edit Mode
Japanese buy 2 transports; Remaining resources: 3 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Hainan: 2 infantry
EDIT: Adding units owned by Japanese to French Indo-China: 2 infantry
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to Mariana: 1 fighter
EDIT: Removing units owned by Japanese from 22 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Formosa: 1 fighter
EDIT: Adding units owned by Japanese to Borneo: 1 fighter
EDIT: Turning off Edit Mode
British loses 3 production in Borneo due to the capture of the convoy route in 44 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Shantung: 1 fighter
EDIT: Turning off Edit Mode
2 infantry moved from Korea to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Borneo
1 destroyer moved from 45 Sea Zone to 44 Sea Zone
Japanese take 44 Sea Zone from British
1 destroyer moved from 44 Sea Zone to 43 Sea Zone
2 fighters moved from 45 Sea Zone to 43 Sea Zone
1 carrier moved from 45 Sea Zone to 46 Sea Zone
1 battleship moved from 45 Sea Zone to 46 Sea Zone
2 fighters moved from Caroline to 46 Sea Zone
4 infantry moved from Hainan to 45 Sea Zone
4 infantry and 2 transports moved from 45 Sea Zone to 46 Sea Zone
4 infantry moved from 46 Sea Zone to Malaya
1 armour moved from French Indo-China to Malaya
1 fighter moved from Formosa to Malaya
2 infantry moved from Ryukyu to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Hong Kong
1 armour moved from Japan to 36 Sea Zone
1 armour and 1 transport moved from 36 Sea Zone to 45 Sea Zone
1 armour moved from 45 Sea Zone to Hong Kong
1 fighter moved from Mariana to 27 Sea Zone
1 destroyer moved from 26 Sea Zone to 27 Sea Zone
1 submarine moved from 20 Sea Zone to 9 Sea Zone
1 submarine moved from 18 Sea Zone to 9 Sea Zone
6 fighters moved from 20 Sea Zone to 9 Sea Zone
1 battleship moved from 26 Sea Zone to 38 Sea Zone
1 battleship moved from 36 Sea Zone to 38 Sea Zone
1 artillery and 3 infantry moved from Caroline to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 38 Sea Zone
1 artillery and 3 infantry moved from 38 Sea Zone to Philippines
1 submarine moved from 36 Sea Zone to 38 Sea Zone
1 submarine moved from 26 Sea Zone to 38 Sea Zone
1 destroyer moved from 24 Sea Zone to 38 Sea Zone
1 destroyer moved from 25 Sea Zone to 38 Sea Zone
1 infantry moved from Japan to 36 Sea Zone
1 artillery moved from Japan to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Philippines
1 fighter moved from Shantung to Hong Kong
1 armour, 1 artillery and 5 infantry moved from Manchuria to Suiyuan
1 infantry moved from Manchuria to Anhwe
1 infantry moved from Shantung to Kiangsi
1 artillery and 3 infantry moved from Shantung to Anhwe
1 fighter moved from Manchuria to Anhwe
1 bomber moved from Japan to Kiangsi
1 bomber moved from French Indo-China to 46 Sea Zone
1 fighter moved from French Indo-China to 38 Sea Zone
1 destroyer moved from 36 Sea Zone to 38 Sea Zone
Combat - Japanese
Battle in 27 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
British defend with 1 submarine
British roll dice for 1 submarine in 27 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer and 1 fighter in 27 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
British roll dice for 1 submarine in 27 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer and 1 fighter in 27 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
1 submarine owned by the British lost in 27 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 submarine
Battle in 38 Sea Zone
Japanese attack with 2 battleships, 3 destroyers, 1 fighter, 2 submarines and 3 transports
Americans defend with 1 destroyer, 1 submarine and 1 transport
Japanese roll dice for 2 submarines in 38 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 battleships, 3 destroyers, 1 fighter and 3 transports in 38 Sea Zone, round 2 : 2/6 hits, 3.33 expected hits
Americans roll dice for 1 destroyer and 1 transport in 38 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 38 Sea Zone
Americans loses 3 production in Philippines due to the capture of the convoy route in 38 Sea Zone
Japanese win, taking 38 Sea Zone from Americans with 2 battleships, 3 destroyers, 1 fighter, 2 submarines and 3 transports remaining. Battle score for attacker is 28
Casualties for Americans: 1 destroyer, 1 submarine and 1 transport
Battle in Suiyuan
Japanese attack with 1 armour, 1 artillery and 5 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery and 5 infantry in Suiyuan, round 2 : 4/7 hits, 1.83 expected hits
Chinese roll dice for 2 infantry in Suiyuan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Suiyuan
Japanese win, taking Suiyuan from Chinese with 1 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in 43 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
British defend with 1 destroyer and 1 transport
Japanese roll dice for 1 destroyer and 2 fighters in 43 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
British roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
1 destroyer owned by the British, 1 transport owned by the British and 1 destroyer owned by the Japanese lost in 43 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Casualties for British: 1 destroyer and 1 transport
Battle in 46 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 1 carrier, 2 fighters and 2 transports
British defend with 1 battleship and 1 destroyer
Japanese roll dice for 1 battleship, 1 bomber, 1 carrier, 2 fighters and 2 transports in 46 Sea Zone, round 2 : 0/5 hits, 2.50 expected hits
British roll dice for 1 battleship and 1 destroyer in 46 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 1 bomber, 1 carrier, 2 fighters and 2 transports in 46 Sea Zone, round 3 : 3/5 hits, 2.50 expected hits
British roll dice for 1 battleship and 1 destroyer in 46 Sea Zone, round 3 : 1/2 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the British and 1 battleship owned by the British lost in 46 Sea Zone
British loses 4 production in Malaya due to the capture of the convoy route in 46 Sea Zone
Japanese win, taking 46 Sea Zone from British with 1 battleship, 1 bomber, 1 carrier, 2 fighters and 2 transports remaining. Battle score for attacker is 36
Casualties for British: 1 battleship and 1 destroyer
Battle in Malaya
Japanese attack with 1 armour, 1 fighter and 4 infantry
British defend with 1 fighter, 1 harbour and 3 infantry
Japanese roll dice for 1 armour, 1 fighter and 4 infantry in Malaya, round 2 : 1/6 hits, 1.67 expected hits
British roll dice for 1 fighter and 3 infantry in Malaya, round 2 : 0/4 hits, 0.67 expected hits
1 infantry owned by the British lost in Malaya
Japanese roll dice for 1 armour, 1 fighter and 4 infantry in Malaya, round 3 : 2/6 hits, 1.67 expected hits
British roll dice for 1 fighter and 2 infantry in Malaya, round 3 : 0/3 hits, 0.50 expected hits
2 infantry owned by the British lost in Malaya
Japanese roll dice for 1 armour, 1 fighter and 4 infantry in Malaya, round 4 : 0/6 hits, 1.67 expected hits
British roll dice for 1 fighter in Malaya, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 armour, 1 fighter and 4 infantry in Malaya, round 5 : 2/6 hits, 1.67 expected hits
British roll dice for 1 fighter in Malaya, round 5 : 0/1 hits, 0.17 expected hits
1 fighter owned by the British lost in Malaya
Japanese gains 0 production in 46 Sea Zone for the liberation the convoy route in Malaya
Japanese win, taking Malaya from British with 1 armour, 1 fighter and 4 infantry remaining. Battle score for attacker is 21
Casualties for British: 1 fighter and 3 infantry
Battle in Anhwe
Japanese attack with 1 artillery, 1 fighter and 4 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter and 4 infantry in Anhwe, round 2 : 2/6 hits, 1.67 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Kiangsi
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Philippines
Japanese attack with 2 artilleries and 4 infantry
Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
Japanese roll dice for 2 artilleries and 4 infantry in Philippines, round 2 : 3/6 hits, 1.67 expected hits
Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 0/3 hits, 0.50 expected hits
2 infantry owned by the Americans and 1 fighter owned by the Americans lost in Philippines
Japanese gains 0 production in 38 Sea Zone for the liberation the convoy route in Philippines
Japanese win, taking Philippines from Americans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 18
Casualties for Americans: 1 fighter and 2 infantry
Battle in 9 Sea Zone
Japanese attack with 6 fighters and 2 submarines
Americans defend with 2 battleships, 1 destroyer and 1 transport
Japanese roll dice for 2 submarines in 9 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 6 fighters in 9 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits
Units damaged: 2 battleships owned by the Americans
Americans roll dice for 2 battleships, 1 destroyer and 1 transport in 9 Sea Zone, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 2 submarines in 9 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 6 fighters in 9 Sea Zone, round 3 : 5/6 hits, 3.00 expected hits
Americans roll dice for 2 battleships, 1 destroyer and 1 transport in 9 Sea Zone, round 3 : 0/4 hits, 0.67 expected hits
1 destroyer owned by the Americans, 1 transport owned by the Americans and 2 battleships owned by the Americans lost in 9 Sea Zone
Americans loses 2 production in Hawaiian due to the capture of the convoy route in 9 Sea Zone
Japanese win, taking 9 Sea Zone from Americans with 6 fighters and 2 submarines remaining. Battle score for attacker is 68
Casualties for Americans: 2 battleships, 1 destroyer and 1 transport
Battle in Hong Kong
Japanese attack with 1 armour, 1 fighter and 2 infantry
British defend with 2 infantry
Japanese roll dice for 1 armour, 1 fighter and 2 infantry in Hong Kong, round 2 : 0/4 hits, 1.33 expected hits
British roll dice for 2 infantry in Hong Kong, round 2 : 1/2 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hong Kong
Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Hong Kong, round 3 : 1/3 hits, 1.17 expected hits
British roll dice for 2 infantry in Hong Kong, round 3 : 0/2 hits, 0.33 expected hits
1 infantry owned by the British lost in Hong Kong
Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Hong Kong, round 4 : 1/3 hits, 1.17 expected hits
British roll dice for 1 infantry in Hong Kong, round 4 : 0/1 hits, 0.17 expected hits
1 infantry owned by the British lost in Hong Kong
Japanese win, taking Hong Kong from British with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Borneo
Japanese attack with 1 fighter and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Borneo, round 2 : 1/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.17 expected hits
1 infantry owned by the British lost in Borneo
Japanese gains 0 production in 44 Sea Zone for the liberation the convoy route in Borneo
Japanese win, taking Borneo from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Adding units owned by British to 27 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 27 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to Ryukyu: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 43 Sea Zone: 2 fighters
EDIT: Adding units owned by Japanese to Formosa: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Turning off Edit Mode
1 transport moved from 25 Sea Zone to 33 Sea Zone
3 carriers moved from 20 Sea Zone to 25 Sea Zone
6 fighters moved from 9 Sea Zone to 25 Sea Zone
1 transport moved from 37 Sea Zone to 24 Sea Zone
1 fighter moved from Malaya to Siam
1 bomber moved from 46 Sea Zone to Formosa
1 fighter moved from Hong Kong to Formosa
1 bomber moved from Kiangsi to Formosa
1 fighter moved from Borneo to Formosa
1 fighter moved from 38 Sea Zone to Formosa
1 infantry moved from Palau to 34 Sea Zone
1 infantry moved from Palau to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to French Indo-China
2 infantry moved from Japan to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to Siam
1 fighter moved from Anhwe to French Indo-China
1 infantry moved from French Indo-China to Siam
1 infantry moved from French Indo-China to Siam
Place Units - Japanese
2 transports placed in 36 Sea Zone
Turn Complete - Japanese
Japanese collect 31 PUs; end with 34 PUs
1 unit repaired.
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 24 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo-China: 2 infantry
EDIT: Adding units owned by Japanese to Hong Kong: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : -2.33
Japanese regular : -2.00
British regular : -0.83
um, this is all they gave me for british player’s turn lol: Game History
Round: 1
Turn Complete - British
British collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
i’ll take america’s turn tomorrow morning
@kwaspek104 said in Original Pacific TGC (Japan) vs. Kwas (Allies) - original setup, no bid:
um, this is all they gave me for british player’s turn lol: Game History
Sending you a PM
i’m curious if it works here: [dice 6d6]
6d6: 6, 1, 6, 1, 5, 2
nice :+1:
Game History
Round: 1
Purchase Units - Chinese
Chinese builds 3 units.
Combat Move - Chinese
Turning on Edit Mode
EDIT: Changing PUs for British from 13 to 18
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Australians from 25 to 20
EDIT: Turning off Edit Mode
Non Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
1 infantry moved from Hopei to Kweichow
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Szechwan to Sikang
1 infantry moved from Szechwan to Shansi
1 infantry moved from Yunnan to Szechwan
Place Units - Chinese
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs
Combat Hit Differential Summary :
[dice 1d6]
1d6: 4
oops lol lemme try again
Hawaii sea zone battle (already rolled for the sub)
Carrier
[dice 1d6]
Destroyers
[dice 2d6]
Fighters
[dice 7d6]
Bombers
[dice 2d6]
Opponent’s subs
[dice 2d6]
1d6: 6
2d6: 4, 5
7d6: 3, 6, 6, 1, 5, 6, 6
2d6: 2, 4
2d6: 6, 2
@The_Good_Captain if you’re confused about something, just ask lol
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 5 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 9 Sea Zone: 2 submarines
EDIT: Removing units owned by Americans from 5 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 5 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from 5 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Americans gains 2 production in Hawaiian for the liberation the convoy route in 9 Sea Zone
Americans gains 2 production in Hawaiian for the liberation the convoy route in 9 Sea Zone
1 transport moved from 5 Sea Zone to 9 Sea Zone
1 carrier moved from 5 Sea Zone to 9 Sea Zone
Americans take 9 Sea Zone from Japanese
2 destroyers moved from 5 Sea Zone to 9 Sea Zone
1 fighter moved from 5 Sea Zone to 9 Sea Zone
1 infantry moved from United States to 5 Sea Zone
1 artillery moved from United States to 5 Sea Zone
1 bomber moved from United States to Solomon
2 fighters moved from United States to 15 Sea Zone
1 fighter moved from Hawaiian to 15 Sea Zone
1 bomber moved from Hawaiian to Solomon
1 carrier, 1 destroyer and 2 fighters moved from 11 Sea Zone to 15 Sea Zone
1 infantry moved from Line to 3 Sea Zone
1 infantry moved from Line to 3 Sea Zone
2 infantry, 1 submarine and 1 transport moved from 3 Sea Zone to 15 Sea Zone
1 fighter moved from Midway to 15 Sea Zone
1 fighter moved from 15 Sea Zone to Solomon
1 fighter moved from 15 Sea Zone to Solomon
1 fighter moved from 15 Sea Zone to Solomon
1 fighter moved from 15 Sea Zone to Solomon
Combat - Americans
Non Combat Move - Americans
1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 9 Sea Zone
1 artillery moved from 9 Sea Zone to Hawaiian
1 infantry moved from 9 Sea Zone to Hawaiian
1 fighter moved from 15 Sea Zone to Solomon
1 fighter moved from 9 Sea Zone to 15 Sea Zone
2 infantry moved from 15 Sea Zone to Solomon
Place Units - Americans
1 carrier and 1 transport placed in 9 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Americans to 9 Sea Zone: 1 destroyer and 1 submarine
EDIT: Turning off Edit Mode
Americans undo move 1.
1 transport placed in 5 Sea Zone
1 carrier and 1 submarine placed in 9 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Americans to 9 Sea Zone: 1 battleship and 1 destroyer
EDIT: Turning off Edit Mode
1 battleship and 1 destroyer were produced but were not placed
Turn Complete - Americans
Americans collect 72 PUs; end with 77 PUs
Combat Hit Differential Summary :
@dicebot said in Original Pacific TGC (Japan) vs. Kwas (Allies) - original setup, no bid:
1d6: 6
2d6: 4, 5
7d6: 3, 6, 6, 1, 5, 6, 6
2d6: 2, 4
2d6: 6, 2
( I chose the sub as a casualty)
Combat Moves only save: J2.tsvg
1d6: 1
2d6: 4, 6
1d6: 4
1d6: 6