@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
Original Pacific TGC (Japan) vs. Kwas (Allies) - original setup, no bid
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Game History
Round: 1 Purchase Units - Japanese Turning on Edit Mode EDIT: Changing PUs for British from 22 to 27 EDIT: Changing PUs for Australians from 25 to 20 EDIT: Turning off Edit Mode Japanese buy 2 transports; Remaining resources: 3 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Hainan: 2 infantry EDIT: Adding units owned by Japanese to French Indo-China: 2 infantry EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to Mariana: 1 fighter EDIT: Removing units owned by Japanese from 22 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Formosa: 1 fighter EDIT: Adding units owned by Japanese to Borneo: 1 fighter EDIT: Turning off Edit Mode British loses 3 production in Borneo due to the capture of the convoy route in 44 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Japanese to Shantung: 1 fighter EDIT: Turning off Edit Mode 2 infantry moved from Korea to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Borneo 1 destroyer moved from 45 Sea Zone to 44 Sea Zone Japanese take 44 Sea Zone from British 1 destroyer moved from 44 Sea Zone to 43 Sea Zone 2 fighters moved from 45 Sea Zone to 43 Sea Zone 1 carrier moved from 45 Sea Zone to 46 Sea Zone 1 battleship moved from 45 Sea Zone to 46 Sea Zone 2 fighters moved from Caroline to 46 Sea Zone 4 infantry moved from Hainan to 45 Sea Zone 4 infantry and 2 transports moved from 45 Sea Zone to 46 Sea Zone 4 infantry moved from 46 Sea Zone to Malaya 1 armour moved from French Indo-China to Malaya 1 fighter moved from Formosa to Malaya 2 infantry moved from Ryukyu to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Hong Kong 1 armour moved from Japan to 36 Sea Zone 1 armour and 1 transport moved from 36 Sea Zone to 45 Sea Zone 1 armour moved from 45 Sea Zone to Hong Kong 1 fighter moved from Mariana to 27 Sea Zone 1 destroyer moved from 26 Sea Zone to 27 Sea Zone 1 submarine moved from 20 Sea Zone to 9 Sea Zone 1 submarine moved from 18 Sea Zone to 9 Sea Zone 6 fighters moved from 20 Sea Zone to 9 Sea Zone 1 battleship moved from 26 Sea Zone to 38 Sea Zone 1 battleship moved from 36 Sea Zone to 38 Sea Zone 1 artillery and 3 infantry moved from Caroline to 26 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 38 Sea Zone 1 artillery and 3 infantry moved from 38 Sea Zone to Philippines 1 submarine moved from 36 Sea Zone to 38 Sea Zone 1 submarine moved from 26 Sea Zone to 38 Sea Zone 1 destroyer moved from 24 Sea Zone to 38 Sea Zone 1 destroyer moved from 25 Sea Zone to 38 Sea Zone 1 infantry moved from Japan to 36 Sea Zone 1 artillery moved from Japan to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from 38 Sea Zone to Philippines 1 fighter moved from Shantung to Hong Kong 1 armour, 1 artillery and 5 infantry moved from Manchuria to Suiyuan 1 infantry moved from Manchuria to Anhwe 1 infantry moved from Shantung to Kiangsi 1 artillery and 3 infantry moved from Shantung to Anhwe 1 fighter moved from Manchuria to Anhwe 1 bomber moved from Japan to Kiangsi 1 bomber moved from French Indo-China to 46 Sea Zone 1 fighter moved from French Indo-China to 38 Sea Zone 1 destroyer moved from 36 Sea Zone to 38 Sea Zone Combat - Japanese Battle in 27 Sea Zone Japanese attack with 1 destroyer and 1 fighter British defend with 1 submarine British roll dice for 1 submarine in 27 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer and 1 fighter in 27 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits British roll dice for 1 submarine in 27 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer and 1 fighter in 27 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits 1 submarine owned by the British lost in 27 Sea Zone Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for British: 1 submarine Battle in 38 Sea Zone Japanese attack with 2 battleships, 3 destroyers, 1 fighter, 2 submarines and 3 transports Americans defend with 1 destroyer, 1 submarine and 1 transport Japanese roll dice for 2 submarines in 38 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 battleships, 3 destroyers, 1 fighter and 3 transports in 38 Sea Zone, round 2 : 2/6 hits, 3.33 expected hits Americans roll dice for 1 destroyer and 1 transport in 38 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 38 Sea Zone Americans loses 3 production in Philippines due to the capture of the convoy route in 38 Sea Zone Japanese win, taking 38 Sea Zone from Americans with 2 battleships, 3 destroyers, 1 fighter, 2 submarines and 3 transports remaining. Battle score for attacker is 28 Casualties for Americans: 1 destroyer, 1 submarine and 1 transport Battle in Suiyuan Japanese attack with 1 armour, 1 artillery and 5 infantry Chinese defend with 2 infantry Japanese roll dice for 1 armour, 1 artillery and 5 infantry in Suiyuan, round 2 : 4/7 hits, 1.83 expected hits Chinese roll dice for 2 infantry in Suiyuan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Suiyuan Japanese win, taking Suiyuan from Chinese with 1 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in 43 Sea Zone Japanese attack with 1 destroyer and 2 fighters British defend with 1 destroyer and 1 transport Japanese roll dice for 1 destroyer and 2 fighters in 43 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits British roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits 1 destroyer owned by the British, 1 transport owned by the British and 1 destroyer owned by the Japanese lost in 43 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Casualties for British: 1 destroyer and 1 transport Battle in 46 Sea Zone Japanese attack with 1 battleship, 1 bomber, 1 carrier, 2 fighters and 2 transports British defend with 1 battleship and 1 destroyer Japanese roll dice for 1 battleship, 1 bomber, 1 carrier, 2 fighters and 2 transports in 46 Sea Zone, round 2 : 0/5 hits, 2.50 expected hits British roll dice for 1 battleship and 1 destroyer in 46 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 1 bomber, 1 carrier, 2 fighters and 2 transports in 46 Sea Zone, round 3 : 3/5 hits, 2.50 expected hits British roll dice for 1 battleship and 1 destroyer in 46 Sea Zone, round 3 : 1/2 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the British and 1 battleship owned by the British lost in 46 Sea Zone British loses 4 production in Malaya due to the capture of the convoy route in 46 Sea Zone Japanese win, taking 46 Sea Zone from British with 1 battleship, 1 bomber, 1 carrier, 2 fighters and 2 transports remaining. Battle score for attacker is 36 Casualties for British: 1 battleship and 1 destroyer Battle in Malaya Japanese attack with 1 armour, 1 fighter and 4 infantry British defend with 1 fighter, 1 harbour and 3 infantry Japanese roll dice for 1 armour, 1 fighter and 4 infantry in Malaya, round 2 : 1/6 hits, 1.67 expected hits British roll dice for 1 fighter and 3 infantry in Malaya, round 2 : 0/4 hits, 0.67 expected hits 1 infantry owned by the British lost in Malaya Japanese roll dice for 1 armour, 1 fighter and 4 infantry in Malaya, round 3 : 2/6 hits, 1.67 expected hits British roll dice for 1 fighter and 2 infantry in Malaya, round 3 : 0/3 hits, 0.50 expected hits 2 infantry owned by the British lost in Malaya Japanese roll dice for 1 armour, 1 fighter and 4 infantry in Malaya, round 4 : 0/6 hits, 1.67 expected hits British roll dice for 1 fighter in Malaya, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 armour, 1 fighter and 4 infantry in Malaya, round 5 : 2/6 hits, 1.67 expected hits British roll dice for 1 fighter in Malaya, round 5 : 0/1 hits, 0.17 expected hits 1 fighter owned by the British lost in Malaya Japanese gains 0 production in 46 Sea Zone for the liberation the convoy route in Malaya Japanese win, taking Malaya from British with 1 armour, 1 fighter and 4 infantry remaining. Battle score for attacker is 21 Casualties for British: 1 fighter and 3 infantry Battle in Anhwe Japanese attack with 1 artillery, 1 fighter and 4 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter and 4 infantry in Anhwe, round 2 : 2/6 hits, 1.67 expected hits Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Kiangsi Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi Japanese win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Philippines Japanese attack with 2 artilleries and 4 infantry Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry Japanese roll dice for 2 artilleries and 4 infantry in Philippines, round 2 : 3/6 hits, 1.67 expected hits Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 0/3 hits, 0.50 expected hits 2 infantry owned by the Americans and 1 fighter owned by the Americans lost in Philippines Japanese gains 0 production in 38 Sea Zone for the liberation the convoy route in Philippines Japanese win, taking Philippines from Americans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 18 Casualties for Americans: 1 fighter and 2 infantry Battle in 9 Sea Zone Japanese attack with 6 fighters and 2 submarines Americans defend with 2 battleships, 1 destroyer and 1 transport Japanese roll dice for 2 submarines in 9 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 6 fighters in 9 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits Units damaged: 2 battleships owned by the Americans Americans roll dice for 2 battleships, 1 destroyer and 1 transport in 9 Sea Zone, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 2 submarines in 9 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 6 fighters in 9 Sea Zone, round 3 : 5/6 hits, 3.00 expected hits Americans roll dice for 2 battleships, 1 destroyer and 1 transport in 9 Sea Zone, round 3 : 0/4 hits, 0.67 expected hits 1 destroyer owned by the Americans, 1 transport owned by the Americans and 2 battleships owned by the Americans lost in 9 Sea Zone Americans loses 2 production in Hawaiian due to the capture of the convoy route in 9 Sea Zone Japanese win, taking 9 Sea Zone from Americans with 6 fighters and 2 submarines remaining. Battle score for attacker is 68 Casualties for Americans: 2 battleships, 1 destroyer and 1 transport Battle in Hong Kong Japanese attack with 1 armour, 1 fighter and 2 infantry British defend with 2 infantry Japanese roll dice for 1 armour, 1 fighter and 2 infantry in Hong Kong, round 2 : 0/4 hits, 1.33 expected hits British roll dice for 2 infantry in Hong Kong, round 2 : 1/2 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hong Kong Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Hong Kong, round 3 : 1/3 hits, 1.17 expected hits British roll dice for 2 infantry in Hong Kong, round 3 : 0/2 hits, 0.33 expected hits 1 infantry owned by the British lost in Hong Kong Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Hong Kong, round 4 : 1/3 hits, 1.17 expected hits British roll dice for 1 infantry in Hong Kong, round 4 : 0/1 hits, 0.17 expected hits 1 infantry owned by the British lost in Hong Kong Japanese win, taking Hong Kong from British with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Borneo Japanese attack with 1 fighter and 2 infantry British defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Borneo, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.17 expected hits 1 infantry owned by the British lost in Borneo Japanese gains 0 production in 44 Sea Zone for the liberation the convoy route in Borneo Japanese win, taking Borneo from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Adding units owned by British to 27 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 27 Sea Zone: 1 fighter EDIT: Adding units owned by Japanese to Ryukyu: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 43 Sea Zone: 2 fighters EDIT: Adding units owned by Japanese to Formosa: 2 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 1 fighter EDIT: Turning off Edit Mode 1 transport moved from 25 Sea Zone to 33 Sea Zone 3 carriers moved from 20 Sea Zone to 25 Sea Zone 6 fighters moved from 9 Sea Zone to 25 Sea Zone 1 transport moved from 37 Sea Zone to 24 Sea Zone 1 fighter moved from Malaya to Siam 1 bomber moved from 46 Sea Zone to Formosa 1 fighter moved from Hong Kong to Formosa 1 bomber moved from Kiangsi to Formosa 1 fighter moved from Borneo to Formosa 1 fighter moved from 38 Sea Zone to Formosa 1 infantry moved from Palau to 34 Sea Zone 1 infantry moved from Palau to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to French Indo-China 2 infantry moved from Japan to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to Siam 1 fighter moved from Anhwe to French Indo-China 1 infantry moved from French Indo-China to Siam 1 infantry moved from French Indo-China to Siam Place Units - Japanese 2 transports placed in 36 Sea Zone Turn Complete - Japanese Japanese collect 31 PUs; end with 34 PUs 1 unit repaired. Turning on Edit Mode EDIT: Removing units owned by Japanese from 24 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from French Indo-China: 2 infantry EDIT: Adding units owned by Japanese to Hong Kong: 2 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : -2.33 Japanese regular : -2.00 British regular : -0.83 -
um, this is all they gave me for british player’s turn lol: Game History
Round: 1 Turn Complete - British British collect 13 PUs; end with 13 PUsCombat Hit Differential Summary :
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i’ll take america’s turn tomorrow morning
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@kwaspek104 said in Original Pacific TGC (Japan) vs. Kwas (Allies) - original setup, no bid:
um, this is all they gave me for british player’s turn lol: Game History
Sending you a PM
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i’m curious if it works here: [dice 6d6]
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6d6: 6, 1, 6, 1, 5, 2
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nice :+1:
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Game History
Round: 1 Purchase Units - Chinese Chinese builds 3 units. Combat Move - Chinese Turning on Edit Mode EDIT: Changing PUs for British from 13 to 18 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing PUs for Australians from 25 to 20 EDIT: Turning off Edit Mode Non Combat Move - Chinese 1 infantry moved from Hunan to Kiangsi 1 infantry moved from Hopei to Kweichow 1 infantry moved from Sikang to Tsinghai 1 infantry moved from Szechwan to Sikang 1 infantry moved from Szechwan to Shansi 1 infantry moved from Yunnan to Szechwan Place Units - Chinese 3 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 0 PUs; end with 0 PUsCombat Hit Differential Summary :
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[dice 1d6]
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1d6: 4
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oops lol lemme try again
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Hawaii sea zone battle (already rolled for the sub)
Carrier
[dice 1d6]Destroyers
[dice 2d6]Fighters
[dice 7d6]Bombers
[dice 2d6]Opponent’s subs
[dice 2d6] -
1d6: 6
2d6: 4, 5
7d6: 3, 6, 6, 1, 5, 6, 6
2d6: 2, 4
2d6: 6, 2 -
@The_Good_Captain if you’re confused about something, just ask lol
Game History
Round: 1 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 5 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 9 Sea Zone: 2 submarines EDIT: Removing units owned by Americans from 5 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to 5 Sea Zone: 1 transport EDIT: Removing units owned by Americans from 5 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Americans gains 2 production in Hawaiian for the liberation the convoy route in 9 Sea Zone Americans gains 2 production in Hawaiian for the liberation the convoy route in 9 Sea Zone 1 transport moved from 5 Sea Zone to 9 Sea Zone 1 carrier moved from 5 Sea Zone to 9 Sea Zone Americans take 9 Sea Zone from Japanese 2 destroyers moved from 5 Sea Zone to 9 Sea Zone 1 fighter moved from 5 Sea Zone to 9 Sea Zone 1 infantry moved from United States to 5 Sea Zone 1 artillery moved from United States to 5 Sea Zone 1 bomber moved from United States to Solomon 2 fighters moved from United States to 15 Sea Zone 1 fighter moved from Hawaiian to 15 Sea Zone 1 bomber moved from Hawaiian to Solomon 1 carrier, 1 destroyer and 2 fighters moved from 11 Sea Zone to 15 Sea Zone 1 infantry moved from Line to 3 Sea Zone 1 infantry moved from Line to 3 Sea Zone 2 infantry, 1 submarine and 1 transport moved from 3 Sea Zone to 15 Sea Zone 1 fighter moved from Midway to 15 Sea Zone 1 fighter moved from 15 Sea Zone to Solomon 1 fighter moved from 15 Sea Zone to Solomon 1 fighter moved from 15 Sea Zone to Solomon 1 fighter moved from 15 Sea Zone to Solomon Combat - Americans Non Combat Move - Americans 1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 9 Sea Zone 1 artillery moved from 9 Sea Zone to Hawaiian 1 infantry moved from 9 Sea Zone to Hawaiian 1 fighter moved from 15 Sea Zone to Solomon 1 fighter moved from 9 Sea Zone to 15 Sea Zone 2 infantry moved from 15 Sea Zone to Solomon Place Units - Americans 1 carrier and 1 transport placed in 9 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Americans to 9 Sea Zone: 1 destroyer and 1 submarine EDIT: Turning off Edit Mode Americans undo move 1. 1 transport placed in 5 Sea Zone 1 carrier and 1 submarine placed in 9 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Americans to 9 Sea Zone: 1 battleship and 1 destroyer EDIT: Turning off Edit Mode 1 battleship and 1 destroyer were produced but were not placed Turn Complete - Americans Americans collect 72 PUs; end with 77 PUsCombat Hit Differential Summary :
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@dicebot said in Original Pacific TGC (Japan) vs. Kwas (Allies) - original setup, no bid:
1d6: 6
2d6: 4, 5
7d6: 3, 6, 6, 1, 5, 6, 6
2d6: 2, 4
2d6: 6, 2( I chose the sub as a casualty)
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Combat Moves only save: J2.tsvg
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1d6: 1
2d6: 4, 6
1d6: 4 -
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1d6: 6





