TripleA Manual Gamesave Post for game: WAW 1940
Game History
Round: 1 Combat Move - GermansCombat Hit Differential Summary :
i’ll take america’s turn tomorrow morning
@kwaspek104 said in Original Pacific TGC (Japan) vs. Kwas (Allies) - original setup, no bid:
um, this is all they gave me for british player’s turn lol: Game History
Sending you a PM
i’m curious if it works here: [dice 6d6]
6d6: 6, 1, 6, 1, 5, 2
nice :+1:
Game History
Round: 1
Purchase Units - Chinese
Chinese builds 3 units.
Combat Move - Chinese
Turning on Edit Mode
EDIT: Changing PUs for British from 13 to 18
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Australians from 25 to 20
EDIT: Turning off Edit Mode
Non Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
1 infantry moved from Hopei to Kweichow
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Szechwan to Sikang
1 infantry moved from Szechwan to Shansi
1 infantry moved from Yunnan to Szechwan
Place Units - Chinese
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs
Combat Hit Differential Summary :
[dice 1d6]
1d6: 4
oops lol lemme try again
Hawaii sea zone battle (already rolled for the sub)
Carrier
[dice 1d6]
Destroyers
[dice 2d6]
Fighters
[dice 7d6]
Bombers
[dice 2d6]
Opponent’s subs
[dice 2d6]
1d6: 6
2d6: 4, 5
7d6: 3, 6, 6, 1, 5, 6, 6
2d6: 2, 4
2d6: 6, 2
@The_Good_Captain if you’re confused about something, just ask lol
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 5 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 9 Sea Zone: 2 submarines
EDIT: Removing units owned by Americans from 5 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 5 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from 5 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Americans gains 2 production in Hawaiian for the liberation the convoy route in 9 Sea Zone
Americans gains 2 production in Hawaiian for the liberation the convoy route in 9 Sea Zone
1 transport moved from 5 Sea Zone to 9 Sea Zone
1 carrier moved from 5 Sea Zone to 9 Sea Zone
Americans take 9 Sea Zone from Japanese
2 destroyers moved from 5 Sea Zone to 9 Sea Zone
1 fighter moved from 5 Sea Zone to 9 Sea Zone
1 infantry moved from United States to 5 Sea Zone
1 artillery moved from United States to 5 Sea Zone
1 bomber moved from United States to Solomon
2 fighters moved from United States to 15 Sea Zone
1 fighter moved from Hawaiian to 15 Sea Zone
1 bomber moved from Hawaiian to Solomon
1 carrier, 1 destroyer and 2 fighters moved from 11 Sea Zone to 15 Sea Zone
1 infantry moved from Line to 3 Sea Zone
1 infantry moved from Line to 3 Sea Zone
2 infantry, 1 submarine and 1 transport moved from 3 Sea Zone to 15 Sea Zone
1 fighter moved from Midway to 15 Sea Zone
1 fighter moved from 15 Sea Zone to Solomon
1 fighter moved from 15 Sea Zone to Solomon
1 fighter moved from 15 Sea Zone to Solomon
1 fighter moved from 15 Sea Zone to Solomon
Combat - Americans
Non Combat Move - Americans
1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 9 Sea Zone
1 artillery moved from 9 Sea Zone to Hawaiian
1 infantry moved from 9 Sea Zone to Hawaiian
1 fighter moved from 15 Sea Zone to Solomon
1 fighter moved from 9 Sea Zone to 15 Sea Zone
2 infantry moved from 15 Sea Zone to Solomon
Place Units - Americans
1 carrier and 1 transport placed in 9 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Americans to 9 Sea Zone: 1 destroyer and 1 submarine
EDIT: Turning off Edit Mode
Americans undo move 1.
1 transport placed in 5 Sea Zone
1 carrier and 1 submarine placed in 9 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Americans to 9 Sea Zone: 1 battleship and 1 destroyer
EDIT: Turning off Edit Mode
1 battleship and 1 destroyer were produced but were not placed
Turn Complete - Americans
Americans collect 72 PUs; end with 77 PUs
Combat Hit Differential Summary :
@dicebot said in Original Pacific TGC (Japan) vs. Kwas (Allies) - original setup, no bid:
1d6: 6
2d6: 4, 5
7d6: 3, 6, 6, 1, 5, 6, 6
2d6: 2, 4
2d6: 6, 2
( I chose the sub as a casualty)
Combat Moves only save: J2.tsvg
1d6: 1
2d6: 4, 6
1d6: 4
1d6: 6
@kwaspek104 Naval Battle Dutch New Guinea
Destroyers/Fighters
[dice 7d6]
7d6: 6, 1, 2, 3, 3, 6, 2