@The_Good_Captain said in L26 Classic The_Good_Captain (Axis+9) vs. VictoryFirst (Allies):
I even reached out to you about it once.
When was this and where did you reach out to me? I can’t remember
@surfer gonna change inf alignment in Italy. hold please
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 infantry moved from Bulgaria to Greece
1 fighter and 1 tactical_bomber moved from Ukraine to Greece
1 bomber and 1 fighter moved from Southern Italy to Greece
Combat - Italians
Italians creates battle in territory 96 Sea Zone
Battle in Greece
Italians attack with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Italians roll dice for 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Greece, round 2 : 2/5 hits, 2.50 expected hits
British roll dice for 1 mech_infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Greece
Italians win, taking Greece from British with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from 96 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 bomber, 2 fighters and 1 tactical_bomber moved from Greece to Southern Italy
EDIT: 1 destroyer moved from 99 Sea Zone to 96 Sea Zone
1 mech_infantry moved from Ukraine to Caucasus
1 armour and 1 mech_infantry moved from Bryansk to Caucasus
1 mech_infantry moved from Northern Italy to Romania
1 infantry moved from Northern Italy to France
Place Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,4,5,4,3,4,4,2,1,5,6,1,3,4,4,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1
Italians collect 11 PUs (6 lost to blockades); end with 13 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 4 infantry
EDIT: Adding units owned by Italians to Northern Italy: 4 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : -0.50
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from Queensland to South Australia
1 aaGun moved from Queensland to South Australia
1 armour and 1 mech_infantry moved from Queensland to South Australia
1 artillery and 1 infantry moved from New South Wales to South Australia
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from Queensland to South Australia
1 aaGun moved from Queensland to South Australia
1 armour and 1 mech_infantry moved from Queensland to South Australia
1 artillery and 1 infantry moved from New South Wales to South Australia
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from Queensland to South Australia
1 aaGun moved from Queensland to South Australia
1 armour and 1 mech_infantry moved from Queensland to South Australia
1 artillery and 1 infantry moved from New South Wales to South Australia
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 39 Sea Zone to 56 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 4 infantry, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter moved from Western Germany to 96 Sea Zone
2 fighters and 1 tactical_bomber moved from Southern Italy to 96 Sea Zone
1 bomber moved from Western Germany to 96 Sea Zone
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Bryansk
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Caucasus
1 armour moved from Caucasus to Persia
Germans take Northwest Persia from Russians
Germans take Persia from British
Combat - Germans
Battle in 96 Sea Zone
Germans attack with 1 bomber, 3 fighters and 1 tactical_bomber
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
British roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 transport owned by the British lost in 96 Sea Zone
Germans win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Non Combat Move - Germans
1 bomber, 3 fighters and 1 tactical_bomber moved from 96 Sea Zone to Southern Italy
3 mech_infantrys moved from Southern Italy to Northern Italy
2 mech_infantrys moved from Northern Italy to Romania
3 mech_infantrys moved from Western Germany to Poland
1 aaGun, 1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
3 infantry moved from France to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
3 infantry moved from Ukraine to Bryansk
1 armour moved from Western Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Bryansk to Romania
1 tactical_bomber moved from Bryansk to Caucasus
5 armour and 8 mech_infantrys moved from Caucasus to Persia
1 armour moved from Bryansk to Caucasus
1 infantry moved from Novgorod to Archangel
2 infantry moved from Novgorod to Belarus
1 submarine moved from 112 Sea Zone to 124 Sea Zone
1 bomber moved from Novgorod to Hunan
1 aaGun and 5 infantry moved from Finland to Karelia
1 mech_infantry moved from Caucasus to Persia
Place Units - Germans
2 infantry and 1 mech_infantry placed in Ukraine
2 infantry and 1 mech_infantry placed in Novgorod
1 submarine placed in 112 Sea Zone
1 fighter placed in Western Germany
8 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 61 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
Combat Hit Differential Summary :
Germans regular : 0.17
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 7 artilleries; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Samara to Volgograd
1 armour moved from Russia to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Russia
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
2 infantry moved from Russia to Vologda
2 fighters moved from Russia to Volgograd
1 fighter moved from Russia to Vologda
Combat - Russians
Battle in Volgograd
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 2 fighters and 2 infantry in Volgograd, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 aaGuns and 30 infantry moved from Samara to Russia
3 infantry moved from Novosibirsk to Samara
1 fighter moved from Vologda to Russia
2 fighters moved from Volgograd to Russia
3 infantry moved from Buryatia to Yakut S.S.R.
Place Units - Russians
7 artilleries placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans regular : -0.67
Russians regular : -0.17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 7 artilleries; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Samara to Volgograd
1 armour moved from Russia to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Russia
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
2 infantry moved from Russia to Vologda
2 fighters moved from Russia to Volgograd
1 fighter moved from Russia to Vologda
Combat - Russians
Battle in Volgograd
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 2 fighters and 2 infantry in Volgograd, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 aaGuns and 30 infantry moved from Samara to Russia
3 infantry moved from Novosibirsk to Samara
1 fighter moved from Vologda to Russia
2 fighters moved from Volgograd to Russia
3 infantry moved from Buryatia to Yakut S.S.R.
Place Units - Russians
7 artilleries placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Iraq: 1 infantry
EDIT: Adding units owned by Russians to Trans-Jordan: 1 infantry
Combat Hit Differential Summary :
Germans regular : -0.67
Russians regular : -0.17
@ksmckay 1 Edit. Forgot to move inf in Iraq
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 fighter, 1 harbour, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Kweichow to Shensi
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Szechwan to Shensi
1 fighter moved from French Indo China to Shensi
1 tactical_bomber moved from 20 Sea Zone to Yunnan
1 bomber moved from Philippines to Yunnan
2 infantry moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Shan State
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 42 Sea Zone to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 56 Sea Zone
1 fighter moved from 42 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 56 Sea Zone
1 bomber moved from Caroline Islands to 31 Sea Zone
Combat - Japanese
Battle in 31 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 31 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 56 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 2 tactical_bombers
French defend with 1 destroyer
Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 2 tactical_bombers in 56 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
French roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 56 Sea Zone
Japanese win with 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Yunnan
Japanese attack with 1 bomber, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 41 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Shan State
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/3 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shensi
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Japanese roll dice for 1 fighter and 1 infantry in Shensi, round 4 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
retreated to Shensi
Chinese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Non Combat Move - Japanese
1 fighter moved from Shensi to Kweichow
1 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Chahar to Kweichow
1 infantry moved from Kiangsu to Anhwe
1 artillery and 1 infantry moved from Kiangsi to Hunan
2 mech_infantrys moved from Kiangsu to Kweichow
1 armour moved from French Indo China to Hunan
1 tactical_bomber moved from Yunnan to Hunan
1 bomber moved from Yunnan to Hunan
1 transport moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 bomber moved from 31 Sea Zone to Caroline Islands
2 infantry moved from 6 Sea Zone to Korea
2 fighters and 1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
1 fighter and 2 tactical_bombers moved from 56 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to 42 Sea Zone
1 submarine moved from 40 Sea Zone to 39 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 20 Sea Zone to 42 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from Caroline Islands to 42 Sea Zone
1 fighter moved from Caroline Islands to 20 Sea Zone
1 artillery moved from Java to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 aaGun moved from Suiyuyan to Hopei
Place Units - Japanese
2 infantry and 1 mech_infantry placed in Kiangsu
3 infantry placed in French Indo China
1 harbour placed in Java
1 carrier and 1 destroyer placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
2 infantry placed in Japan
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
French regular : -0.33
Japanese regular : -2.17
UK_Pacific regular : -0.33
ANZAC regular : -0.17
@surfer 4 tts in z42 have 1 inf 1 art, 1 inf 1 art, 1 inf, 1 empty
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 6 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 56 Sea Zone
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 56 Sea Zone
Combat - Americans
Battle in 56 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 56 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 56 Sea Zone
Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 56 Sea Zone to 54 Sea Zone
1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 marine moved from Western United States to 10 Sea Zone
1 carrier, 1 infantry, 1 marine, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Eastern United States to 26 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 carrier, 1 cruiser and 2 fighters moved from 99 Sea Zone to 98 Sea Zone
1 armour moved from Libya to Algeria
1 fighter moved from Gibraltar to United Kingdom
1 fighter moved from Eastern United States to Gibraltar
1 fighter moved from Gibraltar to United Kingdom
1 mech_infantry moved from Central United States to 101 Sea Zone
1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 aaGun and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun moved from 91 Sea Zone to Gibraltar
1 bomber moved from Western United States to United Kingdom
Place Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
1 destroyer and 6 submarines placed in 10 Sea Zone
1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : 1.50
Japanese regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
1 fighter moved from Tsinghai to Suiyuyan
2 infantry moved from Tsinghai to Sikang
4 infantry moved from Tsinghai to Kansu
2 infantry moved from Tsinghai to Kansu
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kansu
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Kansu, round 2 : 2/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Sikang, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : 3.00
Japanese regular : 2.00
@surfer can you let me know if the 2 anzac ftrs are on one US cv or 2?
@surfer I would assume they are both on same cv but if that isnt the case or that ever changes please let me know.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 6 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 56 Sea Zone
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 56 Sea Zone
Combat - Americans
Battle in 56 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 56 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 56 Sea Zone
Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 56 Sea Zone to 54 Sea Zone
1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 marine moved from Western United States to 10 Sea Zone
1 carrier, 1 infantry, 1 marine, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Eastern United States to 26 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 carrier, 1 cruiser and 2 fighters moved from 99 Sea Zone to 98 Sea Zone
1 armour moved from Libya to Algeria
1 fighter moved from Gibraltar to United Kingdom
1 fighter moved from Eastern United States to Gibraltar
1 fighter moved from Gibraltar to United Kingdom
1 mech_infantry moved from Central United States to 101 Sea Zone
1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 aaGun and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun moved from 91 Sea Zone to Gibraltar
1 bomber moved from Western United States to United Kingdom
Place Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
1 destroyer and 6 submarines placed in 10 Sea Zone
1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
1 fighter moved from Tsinghai to Suiyuyan
2 infantry moved from Tsinghai to Sikang
4 infantry moved from Tsinghai to Kansu
2 infantry moved from Tsinghai to Kansu
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kansu
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Kansu, round 2 : 2/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Sikang, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Purchase Units - British
British buy 1 carrier, 1 destroyer, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - British
2 fighters and 1 tactical_bomber moved from India to 41 Sea Zone
Combat - British
Battle in 41 Sea Zone
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
British roll dice for 2 fighters and 1 tactical_bomber in 41 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the British lost in 41 Sea Zone
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for British: 1 fighter
Casualties for Japanese: 1 destroyer
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to India
1 armour, 3 infantry and 4 mech_infantrys moved from Egypt to Trans-Jordan
2 fighters moved from 99 Sea Zone to Tsinghai
1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone
1 marine moved from Cyprus to 99 Sea Zone
2 transports moved from 99 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
2 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from 98 Sea Zone to Trans-Jordan
1 armour and 2 infantry moved from Syria to Trans-Jordan
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
2 battleships, 1 cruiser and 3 destroyers moved from 99 Sea Zone to 98 Sea Zone
1 carrier moved from 99 Sea Zone to 98 Sea Zone
1 cruiser and 1 marine moved from 99 Sea Zone to 98 Sea Zone
1 marine moved from 98 Sea Zone to Trans-Jordan
2 fighters moved from 98 Sea Zone to Gibraltar
1 tactical_bomber moved from Algeria to 109 Sea Zone
2 fighters moved from United Kingdom to Scotland
2 infantry moved from United Kingdom to Scotland
3 submarines moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
2 destroyers moved from 98 Sea Zone to 81 Sea Zone
1 cruiser moved from 98 Sea Zone to 81 Sea Zone
1 carrier moved from 98 Sea Zone to 81 Sea Zone
2 fighters moved from Egypt to 98 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 artillery and 2 infantry moved from Tobruk to Alexandria
Place Units - British
1 carrier and 1 destroyer placed in 109 Sea Zone
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
1 fighter placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2
UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
Some Units in India change ownership: 1 fighter
Combat Hit Differential Summary :
Chinese regular : 3.00
Americans regular : 1.50
Japanese regular : 2.50
British regular : 0.33
@ksmckay They should be on the same CV.
@ksmckay Actually, reviewing my turns, I had split them over 2 CVs. I will tell you if it changes.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 armour and 1 mech_infantry moved from Bryansk to Caucasus
1 mech_infantry moved from Romania to Ukraine
1 infantry moved from Greece to Bulgaria
1 tactical_bomber moved from Southern Italy to Caucasus
1 infantry moved from France to Southern France
7 infantry moved from Northern Italy to Southern France
1 aaGun moved from Northern Italy to Southern France
1 aaGun moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
2 infantry placed in Southern Italy
2 infantry placed in Southern France
Turn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,2,5,5,3,1,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1
Italians collect 5 PUs (12 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
Non Combat Move - ANZAC
2 infantry moved from New South Wales to South Australia
1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 infantry and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :