Surfer L+17 vs aagamerz13 x BM4 game 2

  • 2026 25 24 23 22 21 20

    Instead of dropping off units in SZ98, the transports go to SZ81.


  • TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Italians
            2 fighters moved from Southern Italy to Bryansk
    
        Non Combat Move - Italians
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,4,3,1,2,2,4
            Italians collect 2 PUs (8 lost to blockades); end with 6 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 25 24 23 22 21 20

    TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 armour moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 armour and 1 infantry moved from 44 Sea Zone to Celebes
    
        Combat - ANZAC
            Battle in Celebes
                ANZAC attack with 1 armour and 1 infantry
                Japanese defend with 2 infantry
                    ANZAC roll dice for 1 armour and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 armour and 1 infantry in Celebes, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Celebes, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Celebes
                    ANZAC roll dice for 1 armour and 1 infantry in Celebes, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                ANZAC win, taking Celebes from Japanese with 1 armour remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 infantry
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - ANZAC
            2 submarines moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 infantry and 1 tactical_bomber placed in New South Wales
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.67
    ANZAC regular : 0.00
    

    Savegame

  • 2026 25 24 23 22 21 20

    TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 armour moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 armour and 1 infantry moved from 44 Sea Zone to Celebes
    
        Combat - ANZAC
            Battle in Celebes
                ANZAC attack with 1 armour and 1 infantry
                Japanese defend with 2 infantry
                    ANZAC roll dice for 1 armour and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 armour and 1 infantry in Celebes, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Celebes, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Celebes
                    ANZAC roll dice for 1 armour and 1 infantry in Celebes, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                ANZAC win, taking Celebes from Japanese with 1 armour remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 infantry
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - ANZAC
            2 submarines moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 infantry and 1 tactical_bomber placed in New South Wales
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.67
    ANZAC regular : 0.00
    

    Savegame


  • TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 destroyer, 20 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Northwest Persia to Persia
            4 fighters moved from Bryansk to Persia
            1 bomber moved from Bryansk to Persia
            2 infantry moved from Vyborg to Finland
            3 fighters moved from Novgorod to Finland
            1 bomber moved from Bryansk to Finland
    
        Combat - Germans
            Battle in Persia
                Germans attack with 1 bomber, 4 fighters and 1 infantry
                British defend with 1 infantry
                    Germans roll dice for 1 bomber, 4 fighters and 1 infantry in Persia, round 2 : 2/6 hits, 2.83 expected hits
                    British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Germans and 1 infantry owned by the British lost in Persia
                Germans win, taking Persia from British with 4 fighters and 1 infantry remaining. Battle score for attacker is -11
                Casualties for Germans: 1 bomber
                Casualties for British: 1 infantry
            Battle in Finland
                Germans attack with 1 bomber, 3 fighters and 2 infantry
                Americans defend with 2 infantry
                    Germans roll dice for 1 bomber, 3 fighters and 2 infantry in Finland, round 2 : 2/6 hits, 2.50 expected hits
                    Americans roll dice for 2 infantry in Finland, round 2 : 2/2 hits, 0.67 expected hits
                    1 fighter owned by the Germans, 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Finland
                Germans win, taking Finland from Americans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is -7
                Casualties for Germans: 1 fighter and 1 infantry
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Finland to Novgorod
            2 fighters moved from Finland to Novgorod
            2 mech_infantrys moved from Bryansk to Novgorod
            2 infantry moved from Western Germany to Denmark
            3 infantry moved from Western Ukraine to Bryansk
            3 infantry moved from Ukraine to Bryansk
            1 infantry moved from Tambov to Bryansk
            1 infantry moved from Rostov to Bryansk
            1 infantry moved from Volgograd to Tambov
            2 infantry moved from Caucasus to Northwest Persia
            2 mech_infantrys moved from Western Germany to Southern Italy
            4 fighters moved from Persia to Eastern Persia
            1 infantry moved from France to Normandy Bordeaux
    
        Place Units - Germans
            3 infantry placed in Novgorod
            1 destroyer placed in 110 Sea Zone
            2 infantry placed in Normandy Bordeaux
            2 infantry and 1 mech_infantry placed in Volgograd
            3 infantry placed in Ukraine
            3 infantry placed in Western Ukraine
            7 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,5,3,4,1,6,1
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6
            Germans collect 59 PUs (5 lost to blockades); end with 59 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 63 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.33
    Germans regular : -1.33
    British regular : 0.67
    

    Savegame


  • @aagamerz13 hi before u make ussr move i need to edit my germany move. will do it in two hours in case you play before then

  • 2026 25 24 23 22 21 20

    @aagamerz13 no problem. Glad i got you worried about something

  • 2026 25 24 23 22 21 20

    Seems like i got all the problems


  • TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 destroyer, 20 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Northwest Persia to Persia
            4 fighters moved from Bryansk to Persia
            1 bomber moved from Bryansk to Persia
            2 infantry moved from Vyborg to Finland
            3 fighters moved from Novgorod to Finland
            1 bomber moved from Bryansk to Finland
    
        Combat - Germans
            Battle in Persia
                Germans attack with 1 bomber, 4 fighters and 1 infantry
                British defend with 1 infantry
                    Germans roll dice for 1 bomber, 4 fighters and 1 infantry in Persia, round 2 : 2/6 hits, 2.83 expected hits
                    British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Germans and 1 infantry owned by the British lost in Persia
                Germans win, taking Persia from British with 4 fighters and 1 infantry remaining. Battle score for attacker is -11
                Casualties for Germans: 1 bomber
                Casualties for British: 1 infantry
            Battle in Finland
                Germans attack with 1 bomber, 3 fighters and 2 infantry
                Americans defend with 2 infantry
                    Germans roll dice for 1 bomber, 3 fighters and 2 infantry in Finland, round 2 : 2/6 hits, 2.50 expected hits
                    Americans roll dice for 2 infantry in Finland, round 2 : 2/2 hits, 0.67 expected hits
                    1 fighter owned by the Germans, 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Finland
                Germans win, taking Finland from Americans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is -7
                Casualties for Germans: 1 fighter and 1 infantry
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Finland to Novgorod
            2 fighters moved from Finland to Novgorod
            2 mech_infantrys moved from Bryansk to Novgorod
            2 infantry moved from Western Germany to Denmark
            3 infantry moved from Western Ukraine to Bryansk
            3 infantry moved from Ukraine to Bryansk
            1 infantry moved from Tambov to Bryansk
            1 infantry moved from Rostov to Bryansk
            1 infantry moved from Volgograd to Tambov
            2 infantry moved from Caucasus to Northwest Persia
            2 mech_infantrys moved from Western Germany to Southern Italy
            4 fighters moved from Persia to Eastern Persia
            1 infantry moved from France to Normandy Bordeaux
    
        Place Units - Germans
            3 infantry placed in Novgorod
            1 destroyer placed in 110 Sea Zone
            2 infantry placed in Normandy Bordeaux
            2 infantry and 1 mech_infantry placed in Volgograd
            3 infantry placed in Ukraine
            3 infantry placed in Western Ukraine
            7 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,5,3,4,1,6,1
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6
            Germans collect 59 PUs (5 lost to blockades); end with 59 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 63 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 110 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Germans to Western Germany: 2 mech_infantrys
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 1 mech_infantry
            EDIT: Adding units owned by Germans to Denmark: 1 mech_infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : 1.33
    Germans regular : -1.33
    British regular : 0.67
    

    Savegame


  • @aagamerz13 no issues. forgot ussr planes in range of blocker so bought two mechs instead and reinforced denmark.


  • @aagamerz13 last save ready

  • 2026 25 24 23 22 21 20

    TripleA Manual Gamesave Post: Russians round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy nothing; Remaining resources: 20 PUs; 
    
        Combat Move - Russians
            3 fighters and 1 tactical_bomber moved from Norway to Western Germany
            1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
    
        Combat - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 25 24 23 22 21 20

    intercept and or scramble?

  • 2026 25 24 23 22 21 20

    Minor adjustment. Gonna attack Denmark vice W. Germany. Will repost

  • 2026 25 24 23 22 21 20

    TripleA Manual Gamesave Post: Russians round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy nothing; Remaining resources: 20 PUs; 
    
        Combat Move - Russians
            3 fighters and 1 tactical_bomber moved from Norway to Denmark
            1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • @surfer scramble 3 fighters from west germany and 1 from denmark to sz. take subs as first losses before bb hit. take bb 1st hit as 3rd loss if needed. In denmark lose inf as casualties and not aa guns

  • 2026 25 24 23 22 21 20

    @aagamerz13 I’m bombing Denmark…no attack. Does that change your choices?


  • @surfer ok. all 6 scramble then to sz

  • 2026 25 24 23 22 21 20

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy nothing; Remaining resources: 20 PUs; 
    
        Combat Move - Russians
            3 fighters and 1 tactical_bomber moved from Norway to Denmark
            1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
    
        Combat - Russians
            Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
            Germans scrambles 3 units out of Denmark to defend against the attack in 113 Sea Zone
            Strategic bombing raid in Denmark
                    Germans roll AA dice in Denmark : 1/1 hits, 0.17 expected hits
                1 tactical_bomber killed by AA
                Bombing raid in Denmark causes 0 damage total. 
            Battle in 113 Sea Zone
                Russians attack with 1 cruiser and 1 submarine
                Germans defend with 1 battleship, 2 destroyers, 6 fighters, 2 submarines and 1 transport
                    Germans roll dice for 2 submarines in 113 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 battleship, 2 destroyers, 6 fighters and 1 transport in 113 Sea Zone, round 2 : 3/9 hits, 5.33 expected hits
                    1 submarine owned by the Germans, 1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 113 Sea Zone
                Germans win with 1 battleship, 2 destroyers, 6 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is -12
                Casualties for Russians: 1 cruiser and 1 submarine
                Casualties for Germans: 1 submarine
            Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
            Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
            Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
            Moving scrambled unit from 113 Sea Zone back to originating territory: Denmark
            Moving scrambled unit from 113 Sea Zone back to originating territory: Denmark
            Moving scrambled unit from 113 Sea Zone back to originating territory: Denmark
            Cleaning up after air battles
    
        Non Combat Move - Russians
            3 fighters moved from Denmark to Norway
    
        Turn Complete - Russians
            Russians collect 3 PUs; end with 23 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Germans AA : 0.83
    Russians regular : 0.17
    Germans regular : -2.67
    

    Savegame

  • 2026 25 24 23 22 21 20

    Well that was useless

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