@fasthard nevermind – had a file open from another game ;-) my mistake.
Surfer L+17 vs aagamerz13 x BM4 game 2
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@aagamerz13 Your ‘gg’ comment initially threw me off…I thought you were going to concede ;)
Yes, I’ve fighting with Germany…but Japan is a multi headed monster that I have no answer for.
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TripleA Manual Gamesave Post: UK_Pacific round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Americans Americans buy 2 armour, 1 artillery, 1 bomber, 4 fighters, 5 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Norway to Finland 3 fighters and 1 tactical_bomber moved from 112 Sea Zone to Finland 1 bomber moved from United Kingdom to Germany 1 bomber moved from Wake Island to 17 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 bomber moved from Queensland to 44 Sea Zone Combat - Americans Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in Germany causes 8 damage total. Battle in 17 Sea Zone Americans attack with 1 bomber Japanese defend with 1 submarine and 1 transport 1 submarine owned by the Japanese submerged 1 transport owned by the Japanese lost in 17 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Finland Americans attack with 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry and 1 mech_infantry Americans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Finland, round 2 : 1/6 hits, 2.50 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Finland, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Finland Americans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Finland, round 3 : 2/6 hits, 2.50 expected hits Germans roll dice for 1 mech_infantry in Finland, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Finland Americans win, taking Finland from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry and 1 mech_infantry Battle in 44 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer and 1 transport Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 44 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 44 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 44 Sea Zone Americans roll dice for 1 bomber in 44 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 44 Sea Zone 1 transport owned by the Japanese lost in 44 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 9 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer and 1 transport Non Combat Move - Americans 1 bomber moved from Germany to Norway 6 transports moved from 112 Sea Zone to 91 Sea Zone 3 infantry moved from Morocco to 91 Sea Zone 1 aaGun moved from Gibraltar to 91 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone 1 aaGun and 3 infantry moved from 112 Sea Zone to Norway 1 submarine moved from 91 Sea Zone to 105 Sea Zone 3 fighters moved from Finland to 112 Sea Zone 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 2 fighters and 2 tactical_bombers moved from 31 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to Queensland 2 fighters and 1 tactical_bomber moved from Wake Island to Queensland 1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone 1 artillery, 2 carriers, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 31 Sea Zone to 26 Sea Zone 10 submarines moved from 26 Sea Zone to 54 Sea Zone 1 bomber moved from 17 Sea Zone to New Guinea 1 bomber moved from 44 Sea Zone to New Guinea 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Western United States to Queensland 2 infantry moved from Trans-Jordan to Iraq 2 mech_infantrys moved from Tobruk to Egypt 1 tactical_bomber moved from Finland to Norway 1 tactical_bomber moved from Norway to 112 Sea Zone 1 tactical_bomber moved from United Kingdom to Norway Place Units - Americans 3 infantry placed in Eastern United States 1 armour and 2 infantry placed in Norway Americans undo move 2. Americans undo move 1. 1 armour and 2 infantry placed in Eastern United States 1 artillery, 1 bomber, 4 fighters and 1 infantry placed in Western United States 1 transport placed in 10 Sea Zone 1 armour and 2 infantry placed in Norway Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 7 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Iraq to Persia 2 fighters moved from Iraq to Persia Combat - British Battle in Persia British attack with 2 fighters and 1 infantry Japanese defend with 1 mech_infantry British roll dice for 2 fighters and 1 infantry in Persia, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Persia British win, taking Persia from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - British 2 fighters moved from Persia to Iraq 1 infantry moved from Trans-Jordan to Iraq 3 infantry moved from Egypt to Trans-Jordan 2 mech_infantrys moved from Egypt to Iraq 2 transports moved from 98 Sea Zone to 96 Sea Zone 1 artillery and 3 infantry moved from Tobruk to 96 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone 1 artillery and 3 infantry moved from 98 Sea Zone to Trans-Jordan 1 transport moved from 98 Sea Zone to 72 Sea Zone 1 infantry moved from Kenya to Anglo Egyptian Sudan 1 artillery moved from Alexandria to Egypt 1 bomber moved from Tobruk to Gibraltar 1 fighter moved from Gibraltar to United Kingdom 1 destroyer moved from 112 Sea Zone to 91 Sea Zone 2 transports moved from 112 Sea Zone to 110 Sea Zone 3 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun moved from United Kingdom to 110 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 3 infantry moved from 112 Sea Zone to Norway 1 aaGun moved from 112 Sea Zone to Norway 1 fighter moved from 98 Sea Zone to Iraq 1 tactical_bomber moved from 98 Sea Zone to Iraq Place Units - British 3 infantry placed in Iraq 3 infantry placed in Egypt 1 infantry placed in Union of South Africa 2 tactical_bombers placed in United Kingdom Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from 98 Sea Zone: 2 transports EDIT: Adding units owned by British to 81 Sea Zone: 2 transports EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : -3.67 Japanese regular : -0.33 Germans AA : -0.17 Germans regular : -1.00 British regular : -0.17 -
Instead of dropping off units in SZ98, the transports go to SZ81.
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Italians Italians buy nothing; Remaining resources: 4 PUs; Combat Move - Italians 2 fighters moved from Southern Italy to Bryansk Non Combat Move - Italians Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,4,3,1,2,2,4 Italians collect 2 PUs (8 lost to blockades); end with 6 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 armour and 1 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes ANZAC attack with 1 armour and 1 infantry Japanese defend with 2 infantry ANZAC roll dice for 1 armour and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 armour and 1 infantry in Celebes, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Celebes, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Celebes ANZAC roll dice for 1 armour and 1 infantry in Celebes, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes ANZAC win, taking Celebes from Japanese with 1 armour remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for ANZAC: 1 infantry Non Combat Move - ANZAC 2 submarines moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 infantry and 1 tactical_bomber placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsCombat Hit Differential Summary :
Japanese regular : -0.67 ANZAC regular : 0.00 -
TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 armour and 1 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes ANZAC attack with 1 armour and 1 infantry Japanese defend with 2 infantry ANZAC roll dice for 1 armour and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 armour and 1 infantry in Celebes, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Celebes, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Celebes ANZAC roll dice for 1 armour and 1 infantry in Celebes, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes ANZAC win, taking Celebes from Japanese with 1 armour remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for ANZAC: 1 infantry Non Combat Move - ANZAC 2 submarines moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 infantry and 1 tactical_bomber placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0.67 ANZAC regular : 0.00 -
TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 20 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Northwest Persia to Persia 4 fighters moved from Bryansk to Persia 1 bomber moved from Bryansk to Persia 2 infantry moved from Vyborg to Finland 3 fighters moved from Novgorod to Finland 1 bomber moved from Bryansk to Finland Combat - Germans Battle in Persia Germans attack with 1 bomber, 4 fighters and 1 infantry British defend with 1 infantry Germans roll dice for 1 bomber, 4 fighters and 1 infantry in Persia, round 2 : 2/6 hits, 2.83 expected hits British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Germans and 1 infantry owned by the British lost in Persia Germans win, taking Persia from British with 4 fighters and 1 infantry remaining. Battle score for attacker is -11 Casualties for Germans: 1 bomber Casualties for British: 1 infantry Battle in Finland Germans attack with 1 bomber, 3 fighters and 2 infantry Americans defend with 2 infantry Germans roll dice for 1 bomber, 3 fighters and 2 infantry in Finland, round 2 : 2/6 hits, 2.50 expected hits Americans roll dice for 2 infantry in Finland, round 2 : 2/2 hits, 0.67 expected hits 1 fighter owned by the Germans, 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Finland Germans win, taking Finland from Americans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is -7 Casualties for Germans: 1 fighter and 1 infantry Casualties for Americans: 2 infantry Non Combat Move - Germans 1 bomber moved from Finland to Novgorod 2 fighters moved from Finland to Novgorod 2 mech_infantrys moved from Bryansk to Novgorod 2 infantry moved from Western Germany to Denmark 3 infantry moved from Western Ukraine to Bryansk 3 infantry moved from Ukraine to Bryansk 1 infantry moved from Tambov to Bryansk 1 infantry moved from Rostov to Bryansk 1 infantry moved from Volgograd to Tambov 2 infantry moved from Caucasus to Northwest Persia 2 mech_infantrys moved from Western Germany to Southern Italy 4 fighters moved from Persia to Eastern Persia 1 infantry moved from France to Normandy Bordeaux Place Units - Germans 3 infantry placed in Novgorod 1 destroyer placed in 110 Sea Zone 2 infantry placed in Normandy Bordeaux 2 infantry and 1 mech_infantry placed in Volgograd 3 infantry placed in Ukraine 3 infantry placed in Western Ukraine 7 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,5,3,4,1,6,1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6 Germans collect 59 PUs (5 lost to blockades); end with 59 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUsCombat Hit Differential Summary :
Americans regular : 1.33 Germans regular : -1.33 British regular : 0.67 -
@aagamerz13 hi before u make ussr move i need to edit my germany move. will do it in two hours in case you play before then
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@aagamerz13 no problem. Glad i got you worried about something
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Seems like i got all the problems
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 20 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Northwest Persia to Persia 4 fighters moved from Bryansk to Persia 1 bomber moved from Bryansk to Persia 2 infantry moved from Vyborg to Finland 3 fighters moved from Novgorod to Finland 1 bomber moved from Bryansk to Finland Combat - Germans Battle in Persia Germans attack with 1 bomber, 4 fighters and 1 infantry British defend with 1 infantry Germans roll dice for 1 bomber, 4 fighters and 1 infantry in Persia, round 2 : 2/6 hits, 2.83 expected hits British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Germans and 1 infantry owned by the British lost in Persia Germans win, taking Persia from British with 4 fighters and 1 infantry remaining. Battle score for attacker is -11 Casualties for Germans: 1 bomber Casualties for British: 1 infantry Battle in Finland Germans attack with 1 bomber, 3 fighters and 2 infantry Americans defend with 2 infantry Germans roll dice for 1 bomber, 3 fighters and 2 infantry in Finland, round 2 : 2/6 hits, 2.50 expected hits Americans roll dice for 2 infantry in Finland, round 2 : 2/2 hits, 0.67 expected hits 1 fighter owned by the Germans, 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Finland Germans win, taking Finland from Americans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is -7 Casualties for Germans: 1 fighter and 1 infantry Casualties for Americans: 2 infantry Non Combat Move - Germans 1 bomber moved from Finland to Novgorod 2 fighters moved from Finland to Novgorod 2 mech_infantrys moved from Bryansk to Novgorod 2 infantry moved from Western Germany to Denmark 3 infantry moved from Western Ukraine to Bryansk 3 infantry moved from Ukraine to Bryansk 1 infantry moved from Tambov to Bryansk 1 infantry moved from Rostov to Bryansk 1 infantry moved from Volgograd to Tambov 2 infantry moved from Caucasus to Northwest Persia 2 mech_infantrys moved from Western Germany to Southern Italy 4 fighters moved from Persia to Eastern Persia 1 infantry moved from France to Normandy Bordeaux Place Units - Germans 3 infantry placed in Novgorod 1 destroyer placed in 110 Sea Zone 2 infantry placed in Normandy Bordeaux 2 infantry and 1 mech_infantry placed in Volgograd 3 infantry placed in Ukraine 3 infantry placed in Western Ukraine 7 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,5,3,4,1,6,1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6 Germans collect 59 PUs (5 lost to blockades); end with 59 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 110 Sea Zone: 1 destroyer EDIT: Adding units owned by Germans to Western Germany: 2 mech_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 mech_infantry EDIT: Adding units owned by Germans to Denmark: 1 mech_infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : 1.33 Germans regular : -1.33 British regular : 0.67 -
@aagamerz13 no issues. forgot ussr planes in range of blocker so bought two mechs instead and reinforced denmark.
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@aagamerz13 last save ready
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TripleA Manual Gamesave Post: Russians round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - Russians Russians buy nothing; Remaining resources: 20 PUs; Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Norway to Western Germany 1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone Combat - RussiansCombat Hit Differential Summary :
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intercept and or scramble?
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Minor adjustment. Gonna attack Denmark vice W. Germany. Will repost
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TripleA Manual Gamesave Post: Russians round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - Russians Russians buy nothing; Remaining resources: 20 PUs; Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Norway to Denmark 1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea ZoneCombat Hit Differential Summary :
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@surfer scramble 3 fighters from west germany and 1 from denmark to sz. take subs as first losses before bb hit. take bb 1st hit as 3rd loss if needed. In denmark lose inf as casualties and not aa guns
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@aagamerz13 I’m bombing Denmark…no attack. Does that change your choices?
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@surfer ok. all 6 scramble then to sz





