Surfer L+17 vs aagamerz13 x BM4 game 2

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    Done. Thanks.


  • TripleA Manual Gamesave Post: Germans round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 fighters, 13 infantry, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 fighter moved from Western Germany to 97 Sea Zone
            3 fighters moved from Southern Italy to 97 Sea Zone
            2 tactical_bombers moved from Egypt to 97 Sea Zone
            2 bombers moved from Egypt to 97 Sea Zone
            1 armour moved from Egypt to Alexandria
                  Germans take Alexandria from British
            1 armour moved from Alexandria to Egypt
            3 fighters moved from Egypt to 97 Sea Zone
            1 mech_infantry moved from Bryansk to Volgograd
            1 infantry moved from Bryansk to Tambov
            1 fighter moved from Bryansk to Volgograd
            1 tactical_bomber moved from Bryansk to Volgograd
            1 bomber moved from Bryansk to Tambov
            2 fighters moved from Bryansk to Tambov
            1 fighter moved from Bryansk to Volgograd
    

    Combat Hit Differential Summary :

    Savegame


  • @aagamerz13 for the sea battle, im losing the 3 fighters with most movement last as I might have to edit if it takes them in the wrong order


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 fighters, 13 infantry, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 fighter moved from Western Germany to 97 Sea Zone
            3 fighters moved from Southern Italy to 97 Sea Zone
            2 tactical_bombers moved from Egypt to 97 Sea Zone
            2 bombers moved from Egypt to 97 Sea Zone
            1 armour moved from Egypt to Alexandria
                  Germans take Alexandria from British
            1 armour moved from Alexandria to Egypt
            3 fighters moved from Egypt to 97 Sea Zone
            1 mech_infantry moved from Bryansk to Volgograd
            1 infantry moved from Bryansk to Tambov
            1 fighter moved from Bryansk to Volgograd
            1 tactical_bomber moved from Bryansk to Volgograd
            1 bomber moved from Bryansk to Tambov
            2 fighters moved from Bryansk to Tambov
            1 fighter moved from Bryansk to Volgograd
    
        Combat - Germans
            Battle in Tambov
                Germans attack with 1 bomber, 2 fighters and 1 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 bomber, 2 fighters and 1 infantry in Tambov, round 2 : 1/4 hits, 1.83 expected hits
                    Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Tambov
                    Germans roll dice for 1 bomber, 2 fighters and 1 infantry in Tambov, round 3 : 1/4 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Volgograd
                Germans attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits, 1.83 expected hits
                    Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                    Germans roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 3 : 1/4 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in 97 Sea Zone
                Germans attack with 2 bombers, 7 fighters and 2 tactical_bombers
                Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 5 submarines and 1 tactical_bomber
                5 submarines owned by the Americans submerged
                    Germans roll dice for 2 bombers, 7 fighters and 2 tactical_bombers in 97 Sea Zone, round 2 : 6/11 hits, 6.17 expected hits
                    Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 0/5 hits, 2.33 expected hits
                    1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 97 Sea Zone
                Germans win with 2 bombers, 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 57
                Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
    
        Non Combat Move - Germans
            2 bombers moved from 97 Sea Zone to Bryansk
            3 fighters moved from 97 Sea Zone to Bryansk
            1 bomber and 2 fighters moved from Tambov to Bryansk
            2 fighters and 1 tactical_bomber moved from Volgograd to Bryansk
            1 infantry moved from Smolensk to Bryansk
            1 infantry moved from Archangel to Smolensk
            3 mech_infantrys moved from Novgorod to Bryansk
            3 infantry moved from Ukraine to Bryansk
            3 infantry moved from Western Ukraine to Bryansk
            1 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk
            2 mech_infantrys moved from Germany to Eastern Poland
            1 infantry moved from Northern Italy to Southern Italy
            3 infantry moved from France to Normandy Bordeaux
            1 tactical_bomber moved from 97 Sea Zone to Southern Italy
            1 tactical_bomber moved from 97 Sea Zone to Southern Italy
            1 fighter moved from 97 Sea Zone to Southern Italy
            1 fighter moved from 97 Sea Zone to Southern Italy
            2 fighters moved from 97 Sea Zone to Western Germany
    
        Place Units - Germans
            3 infantry placed in Ukraine
            3 infantry placed in Western Ukraine
            1 fighter, 1 infantry and 1 mech_infantry placed in Novgorod
            2 submarines placed in 113 Sea Zone
            1 fighter placed in Western Germany
            3 infantry placed in Normandy Bordeaux
            5 mech_infantrys placed in Germany
            3 infantry placed in France
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,6,4,5,3,3,2,6,6
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6
            Germans collect 61 PUs (5 lost to blockades); end with 61 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -2.33
    Russians regular : -2.00
    Germans regular : -3.50
    

    Savegame

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    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Samara
            1 infantry moved from Russia to Tambov
            1 infantry moved from Russia to Vologda
            1 fighter moved from Russia to Tambov
            1 tactical_bomber moved from Russia to Tambov
            1 fighter moved from Russia to Samara
            1 fighter moved from Russia to Vologda
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Samara
                Russians attack with 1 fighter and 1 infantry
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Samara
                Russians win with 1 fighter remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Vologda
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Vologda to Russia
            1 fighter moved from Samara to Russia
            1 fighter and 1 tactical_bomber moved from Tambov to Russia
            1 cruiser moved from 114 Sea Zone to 115 Sea Zone
    
        Place Units - Russians
            4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 5 PUs; end with 5 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 7 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    Germans regular : -0.67
    Russians regular : 0.33
    

    Savegame

  • 2026 25 24 23 22 21 20

    Ugh. complete whiff by the US…


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 carrier, 1 destroyer, 6 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 transport moved from 35 Sea Zone to 20 Sea Zone
            1 infantry moved from Kiangsi to 20 Sea Zone
            1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            1 fighter moved from 35 Sea Zone to 21 Sea Zone
            1 fighter moved from 35 Sea Zone to 44 Sea Zone
            1 destroyer moved from 35 Sea Zone to 42 Sea Zone
            2 battleships and 2 cruisers moved from 35 Sea Zone to 42 Sea Zone
            3 destroyers and 1 submarine moved from 35 Sea Zone to 42 Sea Zone
            3 fighters and 3 tactical_bombers moved from 35 Sea Zone to Celebes
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
            4 fighters moved from Java to 42 Sea Zone
            1 mech_infantry moved from Novosibirsk to Tambov
            1 infantry moved from Novosibirsk to Vologda
            1 bomber moved from Bryansk to Vologda
            1 bomber moved from Bryansk to Tambov
            1 infantry moved from Novosibirsk to Samara
    
        Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 1 fighter and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 21 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 21 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 2 battleships, 2 cruisers, 4 destroyers, 4 fighters and 1 submarine
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 battleships, 2 cruisers, 4 destroyers and 4 fighters in 42 Sea Zone, round 2 : 5/12 hits, 5.67 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from ANZAC with 2 battleships, 2 cruisers, 4 destroyers, 4 fighters and 1 submarine remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Tambov
                Japanese attack with 1 bomber and 1 mech_infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 mech_infantry in Tambov, round 2 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber and 1 mech_infantry in Tambov, round 3 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Tambov
                Japanese win with 1 bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Celebes
                Japanese attack with 4 fighters, 2 infantry and 4 tactical_bombers
                ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 4 fighters, 2 infantry and 4 tactical_bombers in Celebes, round 2 : 6/10 hits, 5.00 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in Vologda
                Japanese attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Vologda, round 2 : 2/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Vologda
                Japanese win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Vologda to Szechwan
            1 bomber moved from Tambov to Yunnan
            1 bomber moved from Szechwan to Yunnan
            2 artilleries moved from Yunnan to Burma
            3 armour moved from French Indo China to Burma
            1 armour moved from Yunnan to Burma
            1 mech_infantry moved from Szechwan to Burma
            2 mech_infantrys moved from Kweichow to Burma
            2 armour and 1 mech_infantry moved from Kwangtung to Yunnan
            3 mech_infantrys moved from Hopei to Yunnan
            3 mech_infantrys moved from Kiangsu to Hunan
            1 mech_infantry moved from Anhwe to Yunnan
            1 armour moved from Chahar to Kweichow
            1 armour moved from Suiyuyan to Kweichow
            1 mech_infantry moved from Kazakhstan to Szechwan
            1 mech_infantry moved from Manchuria to Anhwe
            1 infantry moved from Kansu to Suiyuyan
            1 infantry moved from Novosibirsk to Kansu
            14 infantry moved from Yunnan to Burma
            7 carriers, 2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
            1 fighter moved from Philippines to 42 Sea Zone
            3 fighters moved from 42 Sea Zone to Java
            4 fighters moved from Celebes to 42 Sea Zone
            1 fighter moved from 44 Sea Zone to 42 Sea Zone
            4 tactical_bombers moved from Celebes to 42 Sea Zone
            1 submarine moved from 19 Sea Zone to 6 Sea Zone
            1 fighter moved from 21 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangtung to Yunnan
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Anhwe to Hopei
            2 infantry moved from Kwangsi to Yunnan
            3 infantry moved from Hunan to Yunnan
            1 tactical_bomber moved from Kiangsu to Yunnan
            1 infantry moved from Amur to Siberia
            3 infantry moved from Manchuria to Jehol
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 3 transports placed in 6 Sea Zone
            3 armour placed in French Indo China
            3 mech_infantrys placed in Kwangtung
            3 mech_infantrys placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 77 PUs; end with 77 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 80 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.50
    ANZAC regular : 0.17
    Russians regular : 1.00
    

    Savegame


  • @aagamerz13 yes, compensating for that intercept disaster

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    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
            1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 bomber moved from Queensland to 44 Sea Zone
            2 infantry moved from Algeria to 92 Sea Zone
            2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
    
        Combat - Americans
            Battle in 44 Sea Zone
                Americans attack with 1 bomber and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                Americans win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Holland Belgium
            Battle in Marshall Islands
            Battle in Celebes
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Celebes
                Americans win, taking Holland Belgium from Germans, taking Marshall Islands from Japanese, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 carrier moved from 54 Sea Zone to 32 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western United States to 32 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
            1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
            1 bomber moved from 44 Sea Zone to New Guinea
            1 submarine moved from 45 Sea Zone to 54 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 32 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 32 Sea Zone
            1 aaGun moved from Western United States to Central United States
            2 aaGuns and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 aaGuns and 2 infantry moved from 91 Sea Zone to Gibraltar
            4 infantry moved from Morocco to 92 Sea Zone
            2 artilleries moved from Morocco to 92 Sea Zone
            1 artillery moved from Algeria to 92 Sea Zone
            1 infantry moved from Algeria to 92 Sea Zone
            3 artilleries, 5 infantry and 4 transports moved from 92 Sea Zone to 110 Sea Zone
            1 carrier and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
            3 fighters moved from Gibraltar to 110 Sea Zone
            1 bomber moved from Algeria to United Kingdom
            2 mech_infantrys moved from Algeria to Morocco
            2 fighters and 1 tactical_bomber moved from Eastern United States to Gibraltar
            1 submarine moved from 97 Sea Zone to 93 Sea Zone
    
        Place Units - Americans
            1 infantry placed in Eastern United States
            1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber placed in Western United States
            1 transport placed in 10 Sea Zone
            1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
            Americans undo move 4.
            1 destroyer and 1 transport placed in 101 Sea Zone
            1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Japanese regular : 0.00
    

    Savegame

  • 2026 25 24 23 22 21 20

    TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 1 PU
            Turning on Edit Mode
            EDIT: Adding units owned by Chinese to Tsinghai: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

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    I meant to bomb Normandy so rolling here

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    AA [dice 1d6]


  • 1d6: 2

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    Ok. Bomb run [dice 1d6]


  • 1d6: 4

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    4+2 = 6 damage to factory

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    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
            1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 bomber moved from Queensland to 44 Sea Zone
            2 infantry moved from Algeria to 92 Sea Zone
            2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
    
        Combat - Americans
            Battle in 44 Sea Zone
                Americans attack with 1 bomber and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                Americans win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Holland Belgium
            Battle in Marshall Islands
            Battle in Celebes
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Celebes
                Americans win, taking Holland Belgium from Germans, taking Marshall Islands from Japanese, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 carrier moved from 54 Sea Zone to 32 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western United States to 32 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
            1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
            1 bomber moved from 44 Sea Zone to New Guinea
            1 submarine moved from 45 Sea Zone to 54 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 32 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 32 Sea Zone
            1 aaGun moved from Western United States to Central United States
            2 aaGuns and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 aaGuns and 2 infantry moved from 91 Sea Zone to Gibraltar
            4 infantry moved from Morocco to 92 Sea Zone
            2 artilleries moved from Morocco to 92 Sea Zone
            1 artillery moved from Algeria to 92 Sea Zone
            1 infantry moved from Algeria to 92 Sea Zone
            3 artilleries, 5 infantry and 4 transports moved from 92 Sea Zone to 110 Sea Zone
            1 carrier and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
            3 fighters moved from Gibraltar to 110 Sea Zone
            1 bomber moved from Algeria to United Kingdom
            2 mech_infantrys moved from Algeria to Morocco
            2 fighters and 1 tactical_bomber moved from Eastern United States to Gibraltar
            1 submarine moved from 97 Sea Zone to 93 Sea Zone
    
        Place Units - Americans
            1 infantry placed in Eastern United States
            1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber placed in Western United States
            1 transport placed in 10 Sea Zone
            1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
            Americans undo move 4.
            1 destroyer and 1 transport placed in 101 Sea Zone
            1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 1 PU
            Turning on Edit Mode
            EDIT: Adding units owned by Chinese to Tsinghai: 1 infantry
            EDIT: Turning off Edit Mode
    
        Purchase Units - British
            British buy 1 destroyer, 1 factory_minor, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 19x factory_major; Remaining resources: 29 PUs; 
            UK_Pacific buy 1 artillery, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 artilleries and 2 infantry moved from Union of South Africa to 71 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 71 Sea Zone to 81 Sea Zone
            2 artilleries and 2 infantry moved from 81 Sea Zone to Trans-Jordan
            1 marine moved from Iraq to 80 Sea Zone
            2 battleships, 2 cruisers and 1 marine moved from 80 Sea Zone to 81 Sea Zone
            1 marine moved from 81 Sea Zone to Trans-Jordan
            2 infantry moved from Iraq to Trans-Jordan
            1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 armour and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
            1 armour and 1 infantry moved from 81 Sea Zone to Trans-Jordan
            2 fighters and 1 tactical_bomber moved from Libya to Trans-Jordan
            1 armour, 2 artilleries, 1 infantry and 6 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
            1 armour moved from Belgian Congo to Egypt
            1 infantry moved from Northwest Persia to Caucasus
                  Russians take Caucasus from Germans
    
        Combat - British
            Battle in Trans-Jordan
                British attack with 1 armour, 2 artilleries, 2 fighters, 5 infantry, 1 marine and 1 tactical_bomber
                Italians defend with 1 aaGun, 1 armour and 7 infantry
                    Italians roll AA dice in Trans-Jordan : 0/3 hits, 0.50 expected hits
                    British roll dice for 2 battleships and 2 cruisers in Trans-Jordan, round 2 : 2/4 hits, 2.33 expected hits
                    British roll dice for 1 armour, 2 artilleries, 2 fighters, 5 infantry, 1 marine and 1 tactical_bomber in Trans-Jordan, round 2 : 6/12 hits, 4.33 expected hits
                    Italians roll dice for 1 aaGun, 1 armour and 7 infantry in Trans-Jordan, round 2 : 3/8 hits, 2.83 expected hits
                    1 aaGun owned by the Italians, 7 infantry owned by the Italians and 3 infantry owned by the British lost in Trans-Jordan
                    British roll dice for 1 armour, 2 artilleries, 2 fighters, 2 infantry, 1 marine and 1 tactical_bomber in Trans-Jordan, round 3 : 1/9 hits, 3.83 expected hits
                    Italians roll dice for 1 armour in Trans-Jordan, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Trans-Jordan
                British win, taking Trans-Jordan from Italians with 1 armour, 2 artilleries, 2 fighters, 2 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 23
                Casualties for British: 3 infantry
                Casualties for Italians: 1 aaGun, 1 armour and 7 infantry
            Battle in Egypt
                British attack with 2 armour, 2 artilleries, 1 infantry and 6 mech_infantrys
                Germans defend with 1 armour; Italians defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 infantry
                    British roll dice for 2 armour, 2 artilleries, 1 infantry and 6 mech_infantrys in Egypt, round 2 : 3/11 hits, 3.17 expected hits
                    Italians roll dice for 3 armour and 1 infantry in Egypt, round 2 : 1/4 hits, 1.83 expected hits
                    1 armour owned by the Germans, 1 infantry owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Egypt
                    British roll dice for 2 armour, 2 artilleries and 6 mech_infantrys in Egypt, round 3 : 2/10 hits, 3.00 expected hits
                    Italians roll dice for 1 armour in Egypt, round 3 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Egypt
                British win, taking Egypt from Italians with 2 armour, 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 14
                Casualties for British: 1 infantry and 1 mech_infantry
                Casualties for Germans: 1 armour
                Casualties for Italians: 2 armour and 1 infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Changing unit bombing damage for these Germans owned units to: factory_minor = 6
            EDIT: Turning off Edit Mode
            2 infantry moved from West India to India
            1 fighter moved from 80 Sea Zone to India
            1 fighter moved from Iraq to India
            2 carriers, 2 destroyers and 1 tactical_bomber moved from 80 Sea Zone to 81 Sea Zone
            1 infantry moved from Union of South Africa to Rhodesia
            1 tactical_bomber moved from Trans-Jordan to 81 Sea Zone
            1 artillery moved from Libya to Tobruk
            1 artillery and 3 infantry moved from Algeria to Tunisia
            1 carrier, 2 fighters and 2 transports moved from 92 Sea Zone to 110 Sea Zone
            1 destroyer moved from 110 Sea Zone to 92 Sea Zone
            1 bomber moved from Gibraltar to United Kingdom
            2 fighters moved from Trans-Jordan to Iraq
    
        Place Units - British
            1 factory_minor placed in Iraq
            2 mech_infantrys placed in Union of South Africa
            1 destroyer placed in 110 Sea Zone
            3 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            1 artillery, 7 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
            Some Units in India change ownership: 1 artillery, 7 infantry and 1 mech_infantry
            Turning on Edit Mode
            EDIT: Adding units owned by British to 110 Sea Zone: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Italians regular : -0.67
    Japanese regular : 0.00
    British regular : -2.67
    Italians AA : -0.50
    

    Savegame

  • 2026 25 24 23 22 21 20

    There was no way to do this edit correctly. But 1 Brit inf boarded the 1 slot open on the US transport.


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians repair damage of 4x factory_minor; Remaining resources: 8 PUs; 
            Italians buy 1 destroyer; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,1,4,1,5,5,4
            Italians collect 8 PUs (2 lost to blockades); end with 8 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 25 24 23 22 21 20

    TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from Dutch New Guinea to New Guinea
            1 submarine moved from 46 Sea Zone to 54 Sea Zone
            1 fighter moved from New Guinea to 54 Sea Zone
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from New South Wales to Queensland
            2 armour moved from Queensland to South Australia
            1 mech_infantry moved from Queensland to South Australia
    
        Place Units - ANZAC
            2 submarines and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

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