Agreed it could have definitely been worse!
L21/22 Giallo(x) vs Sovietishcat(+15) BM
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 factory_minor, 6 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Novgorod to Finland Germans take Finland from Americans 3 infantry moved from Ukraine to Bryansk 2 armour moved from Novgorod to Bryansk 1 armour and 2 mech_infantrys moved from Kazakhstan to Caucasus 1 armour moved from Bryansk to Tambov Germans take Tambov from Russians 1 armour moved from Tambov to Bryansk 1 mech_infantry moved from Volgograd to Samara 1 bomber moved from Volgograd to Samara 1 mech_infantry moved from Baltic States to Karelia Germans take Karelia from Russians 3 mech_infantrys moved from Baltic States to Bryansk 4 armour moved from Volgograd to Caucasus 2 mech_infantrys moved from Bryansk to Caucasus 1 mech_infantry moved from Bryansk to Caucasus 3 mech_infantrys moved from Baltic States to Bryansk 1 armour and 1 mech_infantry moved from Bryansk to Caucasus 1 mech_infantry moved from Baltic States to Bryansk 2 infantry moved from Western Germany to France 6 mech_infantrys moved from Baltic States to Novgorod 1 bomber moved from Baltic States to Germany 1 artillery moved from Western Germany to France 2 artilleries moved from Germany to Western Germany 1 infantry moved from Germany to Western Germany Combat - Germans Battle in Samara Germans attack with 1 bomber and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 mech_infantry in Samara, round 2 : 0/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 bomber and 1 mech_infantry in Samara, round 3 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 6 armour and 6 mech_infantrys British defend with 1 mech_infantry Germans roll dice for 6 armour and 6 mech_infantrys in Caucasus, round 2 : 4/12 hits, 4,00 expected hits Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 6 armour and 6 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Germans 1 bomber moved from Samara to Novgorod 1 armour and 1 mech_infantry moved from Bryansk to Caucasus 1 aaGun moved from Western Germany to France Place Units - Germans 4 submarines placed in 112 Sea Zone 1 factory_minor placed in Western Ukraine 3 artilleries placed in Ukraine 3 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Novgorod Turn Complete - Germans Germans collect 59 PUs; end with 59 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Combat Hit Differential Summary :
Russians regular : -1,00 Germans regular : -0,67
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Russians Russians buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Russia to Tambov Russians take Tambov from Germans 1 armour moved from Tambov to Russia Combat - Russians Non Combat Move - Russians 1 armour, 2 fighters and 1 tactical_bomber moved from Kiangsi to Kiangsu Place Units - Russians 4 infantry placed in Russia Turn Complete - Russians Russians collect 5 PUs; end with 5 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 7 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 4 destroyers; Remaining resources: 9 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Novosibirsk to Vologda Japanese take Vologda from Russians 1 submarine moved from 19 Sea Zone to 18 Sea Zone 1 destroyer moved from 6 Sea Zone to 18 Sea Zone 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 18 Sea Zone 2 fighters moved from Chahar to Anhwe 2 artilleries moved from Shantung to Anhwe 1 mech_infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 artillery moved from Chahar to Suiyuyan 2 bombers moved from Chahar to Anhwe 5 armour and 7 mech_infantrys moved from Chahar to Shensi Japanese take Shensi from Chinese Combat - Japanese Japanese creates battle in territory 6 Sea Zone Battle in 18 Sea Zone Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 submarine; ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 18 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the ANZAC lost in 18 Sea Zone Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Americans: 1 submarine Casualties for ANZAC: 1 destroyer Battle in 25 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers Americans defend with 1 destroyer and 2 submarines Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 3/7 hits, 3,83 expected hits Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 2 submarines owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer and 2 submarines Battle in Anhwe Japanese attack with 2 artilleries, 2 bombers and 2 fighters ANZAC defend with 1 infantry; Chinese defend with 1 artillery Japanese roll dice for 2 artilleries, 2 bombers and 2 fighters in Anhwe, round 2 : 4/6 hits, 3,00 expected hits Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 2/2 hits, 0,67 expected hits 2 artilleries owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the Chinese lost in Anhwe Japanese win with 2 bombers and 2 fighters remaining. Battle score for attacker is -1 Casualties for Japanese: 2 artilleries Casualties for Chinese: 1 artillery Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 2 fighters moved from Anhwe to 6 Sea Zone 3 fighters and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 18 Sea Zone to Japan 6 artilleries moved from Shantung to Jehol 2 bombers moved from Anhwe to Caucasus Place Units - Japanese 4 destroyers placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6 Japanese collect 34 PUs (2 lost to blockades); end with 43 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 46 PUs
Combat Hit Differential Summary :
Chinese regular : 1,33 Americans regular : -0,17 Japanese regular : 2,33
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TripleA Manual Gamesave Post: Americans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 2 carriers, 3 destroyers, 2 fighters and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 101 Sea Zone to 88 Sea Zone 1 infantry and 1 mech_infantry moved from British Guiana to 88 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 2 infantry moved from Norway to Finland 1 artillery moved from Normandy Bordeaux to Southern France Americans take Southern France from Italians 1 fighter moved from Norway to Finland 1 submarine moved from 17 Sea Zone to 18 Sea Zone 1 submarine moved from 33 Sea Zone to 18 Sea Zone 4 fighters and 1 tactical_bomber moved from 110 Sea Zone to France 1 tactical_bomber moved from United Kingdom to France 3 bombers moved from Norway to France 5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 18 Sea Zone Combat - Americans Battle in Morocco Battle in Finland Americans attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry Americans roll dice for 1 fighter and 2 infantry in Finland, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter and 2 infantry in Finland, round 3 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Finland, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Finland Americans win, taking Morocco from Italians, taking Finland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in France Americans attack with 3 bombers, 4 fighters and 2 tactical_bombers Germans defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry Germans roll AA dice in France : 1/3 hits, 0,50 expected hits 1 fighter owned by the Americans lost in France Americans roll dice for 3 bombers, 3 fighters and 2 tactical_bombers in France, round 2 : 7/8 hits, 4,83 expected hits Germans roll dice for 1 aaGun, 1 artillery and 2 infantry in France, round 2 : 0/3 hits, 1,00 expected hits 1 aaGun owned by the Germans, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in France Americans win with 3 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Americans: 1 fighter Casualties for Germans: 1 aaGun, 1 artillery and 2 infantry Battle in 18 Sea Zone Americans attack with 5 fighters, 2 submarines and 1 tactical_bomber Japanese defend with 1 destroyer and 1 submarine
Combat Hit Differential Summary :
Americans regular : 1,50 Germans AA : 0,50 Germans regular : -1,67
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@Giallo Do you submerge sub in sz 18?
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@sovietishcat yes pls
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 2 carriers, 3 destroyers, 2 fighters and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 101 Sea Zone to 88 Sea Zone 1 infantry and 1 mech_infantry moved from British Guiana to 88 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 2 infantry moved from Norway to Finland 1 artillery moved from Normandy Bordeaux to Southern France Americans take Southern France from Italians 1 fighter moved from Norway to Finland 1 submarine moved from 17 Sea Zone to 18 Sea Zone 1 submarine moved from 33 Sea Zone to 18 Sea Zone 4 fighters and 1 tactical_bomber moved from 110 Sea Zone to France 1 tactical_bomber moved from United Kingdom to France 3 bombers moved from Norway to France 5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 18 Sea Zone Combat - Americans Battle in Morocco Battle in Finland Americans attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry Americans roll dice for 1 fighter and 2 infantry in Finland, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter and 2 infantry in Finland, round 3 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Finland, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Finland Americans win, taking Morocco from Italians, taking Finland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in France Americans attack with 3 bombers, 4 fighters and 2 tactical_bombers Germans defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry Germans roll AA dice in France : 1/3 hits, 0,50 expected hits 1 fighter owned by the Americans lost in France Americans roll dice for 3 bombers, 3 fighters and 2 tactical_bombers in France, round 2 : 7/8 hits, 4,83 expected hits Germans roll dice for 1 aaGun, 1 artillery and 2 infantry in France, round 2 : 0/3 hits, 1,00 expected hits 1 aaGun owned by the Germans, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in France Americans win with 3 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Americans: 1 fighter Casualties for Germans: 1 aaGun, 1 artillery and 2 infantry Battle in 18 Sea Zone Americans attack with 5 fighters, 2 submarines and 1 tactical_bomber Japanese defend with 1 destroyer and 1 submarine 1 submarine owned by the Japanese submerged Americans roll dice for 2 submarines in 18 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 18 Sea Zone Americans win with 5 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 5 fighters and 1 tactical_bomber moved from 18 Sea Zone to 33 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 10 Sea Zone to 30 Sea Zone 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 104 Sea Zone to 110 Sea Zone 1 carrier and 2 destroyers moved from 103 Sea Zone to 110 Sea Zone 2 fighters moved from Eastern United States to 110 Sea Zone 2 fighters moved from France to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from France to 110 Sea Zone 1 tactical_bomber moved from France to 110 Sea Zone 3 bombers moved from France to Norway 1 fighter moved from Finland to Norway 1 infantry and 1 mech_infantry moved from Kiangsu to Anhwe 4 transports moved from 110 Sea Zone to 102 Sea Zone Place Units - Americans 2 carriers and 1 fighter placed in 110 Sea Zone 1 destroyer placed in 112 Sea Zone 1 destroyer placed in 113 Sea Zone 1 fighter placed in Norway 1 destroyer and 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kiangsu to Shantung Chinese take Shantung from Japanese Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Kiangsu to Kiangsi 16 artilleries, 1 fighter and 8 infantry moved from Kiangsu to Anhwe Place Units - Chinese 1 infantry placed in Kweichow 1 infantry placed in Szechwan 3 artilleries placed in Anhwe Turn Complete - Chinese Chinese collect 15 PUs; end with 15 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs Purchase Units - British British buy 3 artilleries, 2 fighters and 1 submarine; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 fighter moved from United Kingdom to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 1 mech_infantry moved from Eastern Persia to Kazakhstan Russians take Kazakhstan from Germans 1 bomber moved from Northwest Persia to Volgograd 1 armour and 1 mech_infantry moved from Kiangsu to Jehol 2 fighters moved from Kiangsu to Jehol 2 armour and 1 mech_infantry moved from Hunan to Jehol 1 infantry moved from British Somaliland to Italian Somaliland British take Italian Somaliland from Italians Combat - British Strategic bombing raid in Volgograd Germans roll AA dice in Volgograd : 0/1 hits, 0,17 expected hits Bombing raid in Volgograd rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Volgograd causes 5 damage total. Battle in Holland Belgium British attack with 3 fighters and 2 infantry Italians defend with 1 infantry British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 2/2 hits, 1,17 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Holland Belgium British win, taking Holland Belgium from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Jehol British attack with 3 armour, 2 fighters and 2 mech_infantrys Japanese defend with 6 artilleries British roll dice for 3 armour, 2 fighters and 2 mech_infantrys in Jehol, round 2 : 2/7 hits, 2,83 expected hits Japanese roll dice for 6 artilleries in Jehol, round 2 : 1/6 hits, 2,00 expected hits 2 artilleries owned by the Japanese and 1 mech_infantry owned by the British lost in Jehol British roll dice for 3 armour, 2 fighters and 1 mech_infantry in Jehol, round 3 : 2/6 hits, 2,67 expected hits Japanese roll dice for 4 artilleries in Jehol, round 3 : 2/4 hits, 1,33 expected hits 2 artilleries owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the British lost in Jehol British roll dice for 2 armour and 2 fighters in Jehol, round 4 : 3/4 hits, 2,00 expected hits Japanese roll dice for 2 artilleries in Jehol, round 4 : 1/2 hits, 0,67 expected hits 2 artilleries owned by the Japanese and 1 armour owned by the British lost in Jehol British win, taking Jehol from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 4 Casualties for British: 2 armour and 2 mech_infantrys Casualties for Japanese: 6 artilleries Non Combat Move - British 2 fighters moved from Jehol to Anhwe 2 aaGuns and 8 infantry moved from Kiangsu to Anhwe 1 artillery and 1 infantry moved from Hunan to Kwangsi 1 infantry moved from Yunnan to Kwangsi 1 armour and 1 mech_infantry moved from Yunnan to Kwangsi 1 mech_infantry moved from Yunnan to Kwangsi 1 infantry moved from Northwest Persia to Persia 1 infantry moved from West India to Eastern Persia 1 mech_infantry moved from Northwest Persia to Persia 1 aaGun and 1 infantry moved from Egypt to Trans-Jordan 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone 1 armour and 3 mech_infantrys moved from India to Eastern Persia 1 fighter moved from Russia to Norway 1 bomber moved from Volgograd to Russia 4 artilleries, 2 infantry and 1 marine moved from Northwest Persia to Persia 1 mech_infantry moved from Egypt to Trans-Jordan 1 infantry moved from India to Burma 1 artillery moved from Algeria to Morocco 3 fighters moved from Holland Belgium to 110 Sea Zone 1 fighter moved from 110 Sea Zone to United Kingdom Place Units - British 3 artilleries placed in Persia 1 submarine placed in 110 Sea Zone 1 fighter placed in 110 Sea Zone 1 fighter placed in 110 Sea Zone Turn Complete - British British collect 39 PUs; end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 2 armour and 3 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 18 PUs; end with 18 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs Some Units in India change ownership: 2 armour and 3 mech_infantrys
Combat Hit Differential Summary :
Americans regular : 1,83 Japanese regular : -0,33 Germans AA : 0,33 Germans regular : -2,00 British regular : 0,33
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@Giallo In sz 110, all USA planes are on USA ACs and 4 UK planes are on 2 UK ACs.
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TripleA Manual Gamesave Post: Italians round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Italians Italians buy 2 tactical_bombers; Remaining resources: 1 PUs; Combat Move - Italians 2 infantry moved from Western Germany to Holland Belgium 2 infantry moved from Northern Italy to Western Germany 1 infantry moved from Northern Italy to Southern France 1 fighter moved from Southern Italy to 91 Sea Zone 1 tactical_bomber moved from Southern Italy to Southern France 1 fighter moved from Western Germany to Southern France 1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium 1 bomber moved from Western Germany to Holland Belgium 2 fighters and 1 tactical_bomber moved from Western Germany to 112 Sea Zone 2 fighters moved from Germany to 112 Sea Zone
Combat Hit Differential Summary :
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@giallo scramble?
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@Giallo no thank you.
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Italians Italians buy 2 tactical_bombers; Remaining resources: 1 PUs; Combat Move - Italians 2 infantry moved from Western Germany to Holland Belgium 2 infantry moved from Northern Italy to Western Germany 1 infantry moved from Northern Italy to Southern France 1 fighter moved from Southern Italy to 91 Sea Zone 1 tactical_bomber moved from Southern Italy to Southern France 1 fighter moved from Western Germany to Southern France 1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium 1 bomber moved from Western Germany to Holland Belgium 2 fighters and 1 tactical_bomber moved from Western Germany to 112 Sea Zone 2 fighters moved from Germany to 112 Sea Zone Combat - Italians Battle in 91 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 91 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Holland Belgium Italians attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 2 infantry Italians roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/5 hits, 2,17 expected hits British roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the British and 2 infantry owned by the Italians lost in Holland Belgium 1 tactical_bomber owned by the Italians, 1 bomber owned by the Italians and 1 fighter owned by the Italians retreated British win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Italians: 2 infantry Casualties for British: 1 infantry Battle in 112 Sea Zone Germans loiter and taunt; Italians attack with 1 battleship, 2 cruisers, 1 destroyer, 4 fighters, 1 tactical_bomber and 2 transports Americans defend with 1 destroyer Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer, 4 fighters, 1 tactical_bomber and 2 transports in 112 Sea Zone, round 2 : 3/9 hits, 4,67 expected hits Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Italians 1 destroyer owned by the Americans lost in 112 Sea Zone Italians win with 1 battleship, 2 cruisers, 1 destroyer, 4 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Southern France Italians attack with 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 artillery, 1 factory_minor and 1 harbour Italians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Southern France, round 2 : 3/3 hits, 1,33 expected hits Americans roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Non Combat Move - Italians 1 fighter and 1 tactical_bomber moved from Southern France to Western Germany 1 bomber, 1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany 4 fighters and 1 tactical_bomber moved from 112 Sea Zone to Western Germany 1 fighter moved from 91 Sea Zone to Gibraltar 1 aaGun moved from Ukraine to Rostov 1 infantry moved from Ukraine to Rostov 1 infantry moved from Ukraine to Bryansk Place Units - Italians 2 tactical_bombers placed in Southern Italy Turn Complete - Italians Italians collect 12 PUs; end with 13 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Americans regular : 0,33 Italians regular : -1,17 British regular : 1,33
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Manchuria 1 submarine moved from 6 Sea Zone to 19 Sea Zone ANZAC take 19 Sea Zone from Japanese Combat - ANZAC Battle in Manchuria Non Combat Move - ANZAC 1 destroyer moved from 33 Sea Zone to 18 Sea Zone 1 marine moved from Queensland to 54 Sea Zone 1 marine and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 aaGun moved from New Guinea to 46 Sea Zone 1 aaGun, 1 marine and 1 transport moved from 46 Sea Zone to 33 Sea Zone 1 aaGun moved from 33 Sea Zone to Caroline Islands 1 marine moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from Sumatra to 41 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java 1 infantry moved from New South Wales to Queensland 2 infantry moved from Egypt to Trans-Jordan 1 artillery moved from Kiangsu to Anhwe Place Units - ANZAC 1 carrier, 1 destroyer and 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Egypt to Trans-Jordan Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_minor; Remaining resources: 69 PUs; Germans buy 6 armour, 1 carrier and 4 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 mech_infantry moved from Karelia to Finland 1 bomber moved from Germany to Finland 9 mech_infantrys moved from Novgorod to Bryansk 1 infantry moved from Bryansk to Tambov Germans take Tambov from Russians 3 mech_infantrys moved from Volgograd to Bryansk 3 artilleries moved from Ukraine to Bryansk 2 fighters and 2 tactical_bombers moved from 112 Sea Zone to Finland 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Finland 1 bomber moved from Novgorod to Kazakhstan 1 mech_infantry moved from Caucasus to Kazakhstan 7 armour and 5 mech_infantrys moved from Caucasus to Bryansk 1 fighter moved from Germany to Caucasus 1 mech_infantry moved from Caucasus to Bryansk 1 infantry moved from Western Germany to Holland Belgium 2 fighters moved from 112 Sea Zone to Holland Belgium 1 fighter moved from Germany to Holland Belgium Combat - Germans Battle in Holland Belgium Germans attack with 3 fighters and 1 infantry British defend with 1 infantry Germans roll dice for 3 fighters and 1 infantry in Holland Belgium, round 2 : 2/4 hits, 1,67 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Finland Germans attack with 1 bomber, 3 fighters, 1 mech_infantry and 3 tactical_bombers Americans defend with 2 infantry Germans roll dice for 1 bomber, 3 fighters, 1 mech_infantry and 3 tactical_bombers in Finland, round 2 : 5/8 hits, 4,33 expected hits Americans roll dice for 2 infantry in Finland, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Finland Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Americans: 2 infantry Battle in Kazakhstan Germans attack with 1 bomber and 1 mech_infantry British defend with 1 mech_infantry Germans roll dice for 1 bomber and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Kazakhstan Germans win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for British: 1 mech_infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Caucasus: 1 fighter EDIT: Turning off Edit Mode 1 bomber moved from Kazakhstan to Bryansk 1 infantry moved from Western Germany to France 1 aaGun and 1 infantry moved from Western Germany to Germany 1 bomber moved from Finland to Western Germany 3 fighters moved from Finland to 112 Sea Zone 2 tactical_bombers moved from Finland to 112 Sea Zone 1 fighter moved from Holland Belgium to Germany 2 fighters moved from Holland Belgium to 112 Sea Zone 1 tactical_bomber moved from Finland to 112 Sea Zone 2 tactical_bombers moved from Germany to Bryansk 1 infantry moved from Western Germany to Germany Place Units - Germans Turning on Edit Mode EDIT: Adding units owned by Germans to Germany: 1 fighter EDIT: Turning off Edit Mode 1 carrier placed in 112 Sea Zone 3 armour placed in Ukraine 3 armour placed in Western Ukraine 3 mech_infantrys placed in Volgograd 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 56 PUs; end with 57 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 2 fighters EDIT: Adding units owned by Germans to 112 Sea Zone: 2 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0,33 Russians regular : 0,67 Germans regular : 1,17 British regular : -0,33
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Russians Russians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 fighters moved from Russia to Caucasus 1 armour, 17 artilleries and 71 infantry moved from Russia to Samara Combat - Russians Battle in Samara Russians attack with 1 armour, 17 artilleries and 71 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 armour, 17 artilleries and 71 infantry in Samara, round 2 : 22/89 hits, 20,83 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 armour, 17 artilleries and 71 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Caucasus Russians attack with 2 fighters Japanese defend with 2 bombers Russians roll dice for 2 fighters in Caucasus, round 2 : 1/2 hits, 1,00 expected hits Germans roll dice for 2 bombers in Caucasus, round 2 : 1/2 hits, 0,33 expected hits 1 fighter owned by the Russians and 1 bomber owned by the Japanese lost in Caucasus Russians roll dice for 1 fighter in Caucasus, round 3 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 bomber in Caucasus, round 3 : 1/1 hits, 0,17 expected hits 1 fighter owned by the Russians lost in Caucasus Germans win with 1 bomber remaining. Battle score for attacker is -8 Casualties for Russians: 2 fighters Casualties for Japanese: 1 bomber Non Combat Move - Russians 4 aaGuns moved from Russia to Samara 1 armour, 2 fighters and 1 tactical_bomber moved from Kiangsu to Anhwe Place Units - Russians 1 artillery and 1 infantry placed in Russia Turn Complete - Russians Russians collect 5 PUs; end with 5 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 7 PUs
Combat Hit Differential Summary :
Germans regular : 1,17 Russians regular : 0,67
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@Giallo this is crazy dice in Caucasaus, can’t believe it :face_with_head_bandage:
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 2 destroyers, 1 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Caucasus to Persia 1 mech_infantry moved from Shensi to Sikang Japanese take Sikang from Chinese 5 armour and 6 mech_infantrys moved from Shensi to Szechwan 1 mech_infantry moved from Kansu to Tsinghai Japanese take Tsinghai from Chinese 1 artillery moved from Suiyuyan to Shensi 1 mech_infantry moved from Chahar to Shensi 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone 1 destroyer moved from 6 Sea Zone to 18 Sea Zone 1 submarine moved from 18 Sea Zone to 17 Sea Zone 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 18 Sea Zone 3 tactical_bombers moved from Japan to 18 Sea Zone 3 fighters moved from 6 Sea Zone to 18 Sea Zone 4 tactical_bombers moved from Japan to 17 Sea Zone 4 fighters moved from 6 Sea Zone to 17 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 2 fighters moved from Japan to 25 Sea Zone 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 2 fighters moved from Japan to 19 Sea Zone Combat - Japanese Strategic bombing raid in Persia British roll AA dice in Persia : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Persia causes 0 damage total. Battle in 17 Sea Zone Japanese attack with 4 fighters, 1 submarine and 4 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 17 Sea Zone Japanese win, taking 17 Sea Zone from Americans with 4 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Szechwan Japanese attack with 5 armour and 6 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 5 armour and 6 mech_infantrys in Szechwan, round 2 : 2/11 hits, 3,50 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 5 armour and 6 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 18 Sea Zone Japanese attack with 1 destroyer, 5 fighters and 5 tactical_bombers Americans defend with 2 submarines; ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer, 5 fighters and 5 tactical_bombers in 18 Sea Zone, round 2 : 7/11 hits, 6,17 expected hits Americans roll dice for 2 submarines in 18 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 2 submarines owned by the Americans and 1 destroyer owned by the ANZAC lost in 18 Sea Zone Japanese win with 1 destroyer, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 20 Casualties for ANZAC: 1 destroyer Casualties for Americans: 2 submarines Battle in 19 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber ANZAC defend with 1 submarine and 1 transport Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 19 Sea Zone 1 transport owned by the ANZAC lost in 19 Sea Zone Japanese win, taking 19 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for ANZAC: 1 submarine and 1 transport Battle in 25 Sea Zone Japanese attack with 2 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 fighters in 25 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 2 fighters moved from 25 Sea Zone to 6 Sea Zone 4 fighters and 4 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone 5 fighters and 5 tactical_bombers moved from 18 Sea Zone to 6 Sea Zone 2 fighters and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone 3 tactical_bombers moved from 6 Sea Zone to Japan 3 fighters moved from 6 Sea Zone to Japan 5 tactical_bombers moved from 6 Sea Zone to Japan Place Units - Japanese 1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone 1 artillery and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 33 PUs; end with 34 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 37 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 2 fighters EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0,33 Americans regular : -1,33 Japanese regular : -2,67 British AA : 0,83 ANZAC regular : -0,50
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@sovietishcat said in L21/22 Giallo(x) vs Sovietishcat(+15) BM:
@Giallo this is crazy dice in Caucasaus, can’t believe it :face_with_head_bandage:
Wow! That was indeed amazing
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TripleA Manual Gamesave Post: Americans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 factory_minor, 2 fighters, 2 infantry and 5 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 33 Sea Zone to 18 Sea Zone 5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 18 Sea Zone 1 submarine moved from 33 Sea Zone to 19 Sea Zone 3 bombers and 2 fighters moved from Norway to 112 Sea Zone 4 carriers, 1 cruiser, 3 destroyers, 6 fighters, 2 submarines and 2 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone 1 submarine moved from 33 Sea Zone to 19 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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@Giallo Scramble sz 112? OOL? Or you want to go round by round?