L21/22 Giallo(x) vs Sovietishcat(+15) BM

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 1 factory_minor, 6 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Novgorod to Finland
                  Germans take Finland from Americans
            3 infantry moved from Ukraine to Bryansk
            2 armour moved from Novgorod to Bryansk
            1 armour and 2 mech_infantrys moved from Kazakhstan to Caucasus
            1 armour moved from Bryansk to Tambov
                  Germans take Tambov from Russians
            1 armour moved from Tambov to Bryansk
            1 mech_infantry moved from Volgograd to Samara
            1 bomber moved from Volgograd to Samara
            1 mech_infantry moved from Baltic States to Karelia
                  Germans take Karelia from Russians
            3 mech_infantrys moved from Baltic States to Bryansk
            4 armour moved from Volgograd to Caucasus
            2 mech_infantrys moved from Bryansk to Caucasus
            1 mech_infantry moved from Bryansk to Caucasus
            3 mech_infantrys moved from Baltic States to Bryansk
            1 armour and 1 mech_infantry moved from Bryansk to Caucasus
            1 mech_infantry moved from Baltic States to Bryansk
            2 infantry moved from Western Germany to France
            6 mech_infantrys moved from Baltic States to Novgorod
            1 bomber moved from Baltic States to Germany
            1 artillery moved from Western Germany to France
            2 artilleries moved from Germany to Western Germany
            1 infantry moved from Germany to Western Germany
    
        Combat - Germans
            Battle in Samara
                Germans attack with 1 bomber and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 mech_infantry in Samara, round 2 : 0/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 bomber and 1 mech_infantry in Samara, round 3 : 1/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Germans attack with 6 armour and 6 mech_infantrys
                British defend with 1 mech_infantry
                    Germans roll dice for 6 armour and 6 mech_infantrys in Caucasus, round 2 : 4/12 hits, 4,00 expected hits
                    Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 6 armour and 6 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Germans
            1 bomber moved from Samara to Novgorod
            1 armour and 1 mech_infantry moved from Bryansk to Caucasus
            1 aaGun moved from Western Germany to France
    
        Place Units - Germans
            4 submarines placed in 112 Sea Zone
            1 factory_minor placed in Western Ukraine
            3 artilleries placed in Ukraine
            3 mech_infantrys placed in Volgograd
            3 mech_infantrys placed in Novgorod
    
        Turn Complete - Germans
            Germans collect 59 PUs; end with 59 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -1,00
    Germans regular : -0,67
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Russia to Tambov
                  Russians take Tambov from Germans
            1 armour moved from Tambov to Russia
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 armour, 2 fighters and 1 tactical_bomber moved from Kiangsi to Kiangsu
    
        Place Units - Russians
            4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 5 PUs; end with 5 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 4 destroyers; Remaining resources: 9 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery moved from Novosibirsk to Vologda
                  Japanese take Vologda from Russians
            1 submarine moved from 19 Sea Zone to 18 Sea Zone
            1 destroyer moved from 6 Sea Zone to 18 Sea Zone
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 18 Sea Zone
            2 fighters moved from Chahar to Anhwe
            2 artilleries moved from Shantung to Anhwe
            1 mech_infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 artillery moved from Chahar to Suiyuyan
            2 bombers moved from Chahar to Anhwe
            5 armour and 7 mech_infantrys moved from Chahar to Shensi
                  Japanese take Shensi from Chinese
    
        Combat - Japanese
            Japanese creates battle in territory 6 Sea Zone
            Battle in 18 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 submarine; ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 18 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
                    Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the ANZAC lost in 18 Sea Zone
                Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for Americans: 1 submarine
                Casualties for ANZAC: 1 destroyer
            Battle in 25 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
                Americans defend with 1 destroyer and 2 submarines
                    Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 3/7 hits, 3,83 expected hits
                    Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    2 submarines owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 destroyer and 2 submarines
            Battle in Anhwe
                Japanese attack with 2 artilleries, 2 bombers and 2 fighters
                ANZAC defend with 1 infantry; Chinese defend with 1 artillery
                    Japanese roll dice for 2 artilleries, 2 bombers and 2 fighters in Anhwe, round 2 : 4/6 hits, 3,00 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 2/2 hits, 0,67 expected hits
                    2 artilleries owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the Chinese lost in Anhwe
                Japanese win with 2 bombers and 2 fighters remaining. Battle score for attacker is -1
                Casualties for Japanese: 2 artilleries
                Casualties for Chinese: 1 artillery
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from Anhwe to 6 Sea Zone
            3 fighters and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 18 Sea Zone to Japan
            6 artilleries moved from Shantung to Jehol
            2 bombers moved from Anhwe to Caucasus
    
        Place Units - Japanese
            4 destroyers placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6
            Japanese collect 34 PUs (2 lost to blockades); end with 43 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1,33
    Americans regular : -0,17
    Japanese regular : 2,33
    

    Savegame

  • '19

    TripleA Manual Gamesave Post: Americans round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 2 carriers, 3 destroyers, 2 fighters and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 transport moved from 101 Sea Zone to 88 Sea Zone
            1 infantry and 1 mech_infantry moved from British Guiana to 88 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            2 infantry moved from Norway to Finland
            1 artillery moved from Normandy Bordeaux to Southern France
                  Americans take Southern France from Italians
            1 fighter moved from Norway to Finland
            1 submarine moved from 17 Sea Zone to 18 Sea Zone
            1 submarine moved from 33 Sea Zone to 18 Sea Zone
            4 fighters and 1 tactical_bomber moved from 110 Sea Zone to France
            1 tactical_bomber moved from United Kingdom to France
            3 bombers moved from Norway to France
            5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 18 Sea Zone
    
        Combat - Americans
            Battle in Morocco
            Battle in Finland
                Americans attack with 1 fighter and 2 infantry
                Germans defend with 1 mech_infantry
                    Americans roll dice for 1 fighter and 2 infantry in Finland, round 2 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 fighter and 2 infantry in Finland, round 3 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Finland, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Finland
                Americans win, taking Morocco from Italians, taking Finland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in France
                Americans attack with 3 bombers, 4 fighters and 2 tactical_bombers
                Germans defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
                    Germans roll AA dice in France : 1/3 hits, 0,50 expected hits
                    1 fighter owned by the Americans lost in France
                    Americans roll dice for 3 bombers, 3 fighters and 2 tactical_bombers in France, round 2 : 7/8 hits, 4,83 expected hits
                    Germans roll dice for 1 aaGun, 1 artillery and 2 infantry in France, round 2 : 0/3 hits, 1,00 expected hits
                    1 aaGun owned by the Germans, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in France
                Americans win with 3 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5
                Casualties for Americans: 1 fighter
                Casualties for Germans: 1 aaGun, 1 artillery and 2 infantry
            Battle in 18 Sea Zone
                Americans attack with 5 fighters, 2 submarines and 1 tactical_bomber
                Japanese defend with 1 destroyer and 1 submarine
    

    Combat Hit Differential Summary :

    Americans regular : 1,50
    Germans AA : 0,50
    Germans regular : -1,67
    

    Savegame

  • '19

    @Giallo Do you submerge sub in sz 18?


  • @sovietishcat yes pls

  • '19

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 2 carriers, 3 destroyers, 2 fighters and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 transport moved from 101 Sea Zone to 88 Sea Zone
            1 infantry and 1 mech_infantry moved from British Guiana to 88 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            2 infantry moved from Norway to Finland
            1 artillery moved from Normandy Bordeaux to Southern France
                  Americans take Southern France from Italians
            1 fighter moved from Norway to Finland
            1 submarine moved from 17 Sea Zone to 18 Sea Zone
            1 submarine moved from 33 Sea Zone to 18 Sea Zone
            4 fighters and 1 tactical_bomber moved from 110 Sea Zone to France
            1 tactical_bomber moved from United Kingdom to France
            3 bombers moved from Norway to France
            5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 18 Sea Zone
    
        Combat - Americans
            Battle in Morocco
            Battle in Finland
                Americans attack with 1 fighter and 2 infantry
                Germans defend with 1 mech_infantry
                    Americans roll dice for 1 fighter and 2 infantry in Finland, round 2 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 fighter and 2 infantry in Finland, round 3 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Finland, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Finland
                Americans win, taking Morocco from Italians, taking Finland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in France
                Americans attack with 3 bombers, 4 fighters and 2 tactical_bombers
                Germans defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
                    Germans roll AA dice in France : 1/3 hits, 0,50 expected hits
                    1 fighter owned by the Americans lost in France
                    Americans roll dice for 3 bombers, 3 fighters and 2 tactical_bombers in France, round 2 : 7/8 hits, 4,83 expected hits
                    Germans roll dice for 1 aaGun, 1 artillery and 2 infantry in France, round 2 : 0/3 hits, 1,00 expected hits
                    1 aaGun owned by the Germans, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in France
                Americans win with 3 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5
                Casualties for Americans: 1 fighter
                Casualties for Germans: 1 aaGun, 1 artillery and 2 infantry
            Battle in 18 Sea Zone
                Americans attack with 5 fighters, 2 submarines and 1 tactical_bomber
                Japanese defend with 1 destroyer and 1 submarine
                1 submarine owned by the Japanese submerged
                    Americans roll dice for 2 submarines in 18 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 18 Sea Zone
                Americans win with 5 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            5 fighters and 1 tactical_bomber moved from 18 Sea Zone to 33 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 destroyer moved from 10 Sea Zone to 30 Sea Zone
            3 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 104 Sea Zone to 110 Sea Zone
            1 carrier and 2 destroyers moved from 103 Sea Zone to 110 Sea Zone
            2 fighters moved from Eastern United States to 110 Sea Zone
            2 fighters moved from France to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from France to 110 Sea Zone
            1 tactical_bomber moved from France to 110 Sea Zone
            3 bombers moved from France to Norway
            1 fighter moved from Finland to Norway
            1 infantry and 1 mech_infantry moved from Kiangsu to Anhwe
            4 transports moved from 110 Sea Zone to 102 Sea Zone
    
        Place Units - Americans
            2 carriers and 1 fighter placed in 110 Sea Zone
            1 destroyer placed in 112 Sea Zone
            1 destroyer placed in 113 Sea Zone
            1 fighter placed in Norway
            1 destroyer and 3 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 65 PUs; end with 65 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kiangsu to Shantung
                  Chinese take Shantung from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Kiangsu to Kiangsi
            1 infantry moved from Kiangsu to Kiangsi
            16 artilleries, 1 fighter and 8 infantry moved from Kiangsu to Anhwe
    
        Place Units - Chinese
            1 infantry placed in Kweichow
            1 infantry placed in Szechwan
            3 artilleries placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 15 PUs; end with 15 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
    
        Purchase Units - British
            British buy 3 artilleries, 2 fighters and 1 submarine; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
            1 fighter moved from United Kingdom to Holland Belgium
            2 fighters moved from 110 Sea Zone to Holland Belgium
            1 mech_infantry moved from Eastern Persia to Kazakhstan
                  Russians take Kazakhstan from Germans
            1 bomber moved from Northwest Persia to Volgograd
            1 armour and 1 mech_infantry moved from Kiangsu to Jehol
            2 fighters moved from Kiangsu to Jehol
            2 armour and 1 mech_infantry moved from Hunan to Jehol
            1 infantry moved from British Somaliland to Italian Somaliland
                  British take Italian Somaliland from Italians
    
        Combat - British
            Strategic bombing raid in Volgograd
                    Germans roll AA dice in Volgograd : 0/1 hits, 0,17 expected hits
                Bombing raid in Volgograd rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Volgograd causes 5 damage total. 
            Battle in Holland Belgium
                British attack with 3 fighters and 2 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 2/2 hits, 1,17 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Jehol
                British attack with 3 armour, 2 fighters and 2 mech_infantrys
                Japanese defend with 6 artilleries
                    British roll dice for 3 armour, 2 fighters and 2 mech_infantrys in Jehol, round 2 : 2/7 hits, 2,83 expected hits
                    Japanese roll dice for 6 artilleries in Jehol, round 2 : 1/6 hits, 2,00 expected hits
                    2 artilleries owned by the Japanese and 1 mech_infantry owned by the British lost in Jehol
                    British roll dice for 3 armour, 2 fighters and 1 mech_infantry in Jehol, round 3 : 2/6 hits, 2,67 expected hits
                    Japanese roll dice for 4 artilleries in Jehol, round 3 : 2/4 hits, 1,33 expected hits
                    2 artilleries owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the British lost in Jehol
                    British roll dice for 2 armour and 2 fighters in Jehol, round 4 : 3/4 hits, 2,00 expected hits
                    Japanese roll dice for 2 artilleries in Jehol, round 4 : 1/2 hits, 0,67 expected hits
                    2 artilleries owned by the Japanese and 1 armour owned by the British lost in Jehol
                British win, taking Jehol from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 4
                Casualties for British: 2 armour and 2 mech_infantrys
                Casualties for Japanese: 6 artilleries
    
        Non Combat Move - British
            2 fighters moved from Jehol to Anhwe
            2 aaGuns and 8 infantry moved from Kiangsu to Anhwe
            1 artillery and 1 infantry moved from Hunan to Kwangsi
            1 infantry moved from Yunnan to Kwangsi
            1 armour and 1 mech_infantry moved from Yunnan to Kwangsi
            1 mech_infantry moved from Yunnan to Kwangsi
            1 infantry moved from Northwest Persia to Persia
            1 infantry moved from West India to Eastern Persia
            1 mech_infantry moved from Northwest Persia to Persia
            1 aaGun and 1 infantry moved from Egypt to Trans-Jordan
            1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
            1 armour and 3 mech_infantrys moved from India to Eastern Persia
            1 fighter moved from Russia to Norway
            1 bomber moved from Volgograd to Russia
            4 artilleries, 2 infantry and 1 marine moved from Northwest Persia to Persia
            1 mech_infantry moved from Egypt to Trans-Jordan
            1 infantry moved from India to Burma
            1 artillery moved from Algeria to Morocco
            3 fighters moved from Holland Belgium to 110 Sea Zone
            1 fighter moved from 110 Sea Zone to United Kingdom
    
        Place Units - British
            3 artilleries placed in Persia
            1 submarine placed in 110 Sea Zone
            1 fighter placed in 110 Sea Zone
            1 fighter placed in 110 Sea Zone
    
        Turn Complete - British
            British collect 39 PUs; end with 40 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
    
        Place Units - UK_Pacific
            2 armour and 3 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 18 PUs; end with 18 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
            Some Units in India change ownership: 2 armour and 3 mech_infantrys
    

    Combat Hit Differential Summary :

    Americans regular : 1,83
    Japanese regular : -0,33
    Germans AA : 0,33
    Germans regular : -2,00
    British regular : 0,33
    

    Savegame

  • '19

    @Giallo In sz 110, all USA planes are on USA ACs and 4 UK planes are on 2 UK ACs.

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Italians round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 2 tactical_bombers; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Western Germany to Holland Belgium
            2 infantry moved from Northern Italy to Western Germany
            1 infantry moved from Northern Italy to Southern France
            1 fighter moved from Southern Italy to 91 Sea Zone
            1 tactical_bomber moved from Southern Italy to Southern France
            1 fighter moved from Western Germany to Southern France
            1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
            1 bomber moved from Western Germany to Holland Belgium
            2 fighters and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
            2 fighters moved from Germany to 112 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    @giallo scramble?

  • '19

    @Giallo no thank you.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 2 tactical_bombers; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Western Germany to Holland Belgium
            2 infantry moved from Northern Italy to Western Germany
            1 infantry moved from Northern Italy to Southern France
            1 fighter moved from Southern Italy to 91 Sea Zone
            1 tactical_bomber moved from Southern Italy to Southern France
            1 fighter moved from Western Germany to Southern France
            1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
            1 bomber moved from Western Germany to Holland Belgium
            2 fighters and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
            2 fighters moved from Germany to 112 Sea Zone
    
        Combat - Italians
            Battle in 91 Sea Zone
                Italians attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 91 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Holland Belgium
                Italians attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Italians roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/5 hits, 2,17 expected hits
                    British roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the British and 2 infantry owned by the Italians lost in Holland Belgium
                1 tactical_bomber owned by the Italians, 1 bomber owned by the Italians and 1 fighter owned by the Italians retreated
                British win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Italians: 2 infantry
                Casualties for British: 1 infantry
            Battle in 112 Sea Zone
                Germans loiter and taunt; Italians attack with 1 battleship, 2 cruisers, 1 destroyer, 4 fighters, 1 tactical_bomber and 2 transports
                Americans defend with 1 destroyer
                    Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer, 4 fighters, 1 tactical_bomber and 2 transports in 112 Sea Zone, round 2 : 3/9 hits, 4,67 expected hits
                    Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 battleship owned by the Italians
                    1 destroyer owned by the Americans lost in 112 Sea Zone
                Italians win with 1 battleship, 2 cruisers, 1 destroyer, 4 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Southern France
                Italians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Americans defend with 1 artillery, 1 factory_minor and 1 harbour
                    Italians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Southern France, round 2 : 3/3 hits, 1,33 expected hits
                    Americans roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans lost in Southern France
                Italians win, taking Southern France from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
    
        Non Combat Move - Italians
            1 fighter and 1 tactical_bomber moved from Southern France to Western Germany
            1 bomber, 1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
            4 fighters and 1 tactical_bomber moved from 112 Sea Zone to Western Germany
            1 fighter moved from 91 Sea Zone to Gibraltar
            1 aaGun moved from Ukraine to Rostov
            1 infantry moved from Ukraine to Rostov
            1 infantry moved from Ukraine to Bryansk
    
        Place Units - Italians
            2 tactical_bombers placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 13 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,33
    Italians regular : -1,17
    British regular : 1,33
    

    Savegame

  • '19

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
            1 infantry moved from 19 Sea Zone to Manchuria
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
                  ANZAC take 19 Sea Zone from Japanese
    
        Combat - ANZAC
            Battle in Manchuria
    
        Non Combat Move - ANZAC
            1 destroyer moved from 33 Sea Zone to 18 Sea Zone
            1 marine moved from Queensland to 54 Sea Zone
            1 marine and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 aaGun moved from New Guinea to 46 Sea Zone
            1 aaGun, 1 marine and 1 transport moved from 46 Sea Zone to 33 Sea Zone
            1 aaGun moved from 33 Sea Zone to Caroline Islands
            1 marine moved from 33 Sea Zone to Caroline Islands
            1 destroyer moved from 54 Sea Zone to 33 Sea Zone
            1 destroyer moved from 62 Sea Zone to 33 Sea Zone
            1 infantry and 1 mech_infantry moved from Sumatra to 41 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
            1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
            1 infantry moved from New South Wales to Queensland
            2 infantry moved from Egypt to Trans-Jordan
            1 artillery moved from Kiangsu to Anhwe
    
        Place Units - ANZAC
            1 carrier, 1 destroyer and 1 submarine placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from Egypt to Trans-Jordan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 5x factory_minor; Remaining resources: 69 PUs; 
            Germans buy 6 armour, 1 carrier and 4 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Karelia to Finland
            1 bomber moved from Germany to Finland
            9 mech_infantrys moved from Novgorod to Bryansk
            1 infantry moved from Bryansk to Tambov
                  Germans take Tambov from Russians
            3 mech_infantrys moved from Volgograd to Bryansk
            3 artilleries moved from Ukraine to Bryansk
            2 fighters and 2 tactical_bombers moved from 112 Sea Zone to Finland
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Finland
            1 bomber moved from Novgorod to Kazakhstan
            1 mech_infantry moved from Caucasus to Kazakhstan
            7 armour and 5 mech_infantrys moved from Caucasus to Bryansk
            1 fighter moved from Germany to Caucasus
            1 mech_infantry moved from Caucasus to Bryansk
            1 infantry moved from Western Germany to Holland Belgium
            2 fighters moved from 112 Sea Zone to Holland Belgium
            1 fighter moved from Germany to Holland Belgium
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 3 fighters and 1 infantry
                British defend with 1 infantry
                    Germans roll dice for 3 fighters and 1 infantry in Holland Belgium, round 2 : 2/4 hits, 1,67 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Finland
                Germans attack with 1 bomber, 3 fighters, 1 mech_infantry and 3 tactical_bombers
                Americans defend with 2 infantry
                    Germans roll dice for 1 bomber, 3 fighters, 1 mech_infantry and 3 tactical_bombers in Finland, round 2 : 5/8 hits, 4,33 expected hits
                    Americans roll dice for 2 infantry in Finland, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Finland
                Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for Americans: 2 infantry
            Battle in Kazakhstan
                Germans attack with 1 bomber and 1 mech_infantry
                British defend with 1 mech_infantry
                    Germans roll dice for 1 bomber and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0,83 expected hits
                    Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Kazakhstan
                Germans win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Caucasus: 1 fighter
            EDIT: Turning off Edit Mode
            1 bomber moved from Kazakhstan to Bryansk
            1 infantry moved from Western Germany to France
            1 aaGun and 1 infantry moved from Western Germany to Germany
            1 bomber moved from Finland to Western Germany
            3 fighters moved from Finland to 112 Sea Zone
            2 tactical_bombers moved from Finland to 112 Sea Zone
            1 fighter moved from Holland Belgium to Germany
            2 fighters moved from Holland Belgium to 112 Sea Zone
            1 tactical_bomber moved from Finland to 112 Sea Zone
            2 tactical_bombers moved from Germany to Bryansk
            1 infantry moved from Western Germany to Germany
    
        Place Units - Germans
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Germany: 1 fighter
            EDIT: Turning off Edit Mode
            1 carrier placed in 112 Sea Zone
            3 armour placed in Ukraine
            3 armour placed in Western Ukraine
            3 mech_infantrys placed in Volgograd
            1 mech_infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 56 PUs; end with 57 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Germany: 2 fighters
            EDIT: Adding units owned by Germans to 112 Sea Zone: 2 fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : 0,33
    Russians regular : 0,67
    Germans regular : 1,17
    British regular : -0,33
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 fighters moved from Russia to Caucasus
            1 armour, 17 artilleries and 71 infantry moved from Russia to Samara
    
        Combat - Russians
            Battle in Samara
                Russians attack with 1 armour, 17 artilleries and 71 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 armour, 17 artilleries and 71 infantry in Samara, round 2 : 22/89 hits, 20,83 expected hits
                    Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 1 armour, 17 artilleries and 71 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Caucasus
                Russians attack with 2 fighters
                Japanese defend with 2 bombers
                    Russians roll dice for 2 fighters in Caucasus, round 2 : 1/2 hits, 1,00 expected hits
                    Germans roll dice for 2 bombers in Caucasus, round 2 : 1/2 hits, 0,33 expected hits
                    1 fighter owned by the Russians and 1 bomber owned by the Japanese lost in Caucasus
                    Russians roll dice for 1 fighter in Caucasus, round 3 : 0/1 hits, 0,50 expected hits
                    Germans roll dice for 1 bomber in Caucasus, round 3 : 1/1 hits, 0,17 expected hits
                    1 fighter owned by the Russians lost in Caucasus
                Germans win with 1 bomber remaining. Battle score for attacker is -8
                Casualties for Russians: 2 fighters
                Casualties for Japanese: 1 bomber
    
        Non Combat Move - Russians
            4 aaGuns moved from Russia to Samara
            1 armour, 2 fighters and 1 tactical_bomber moved from Kiangsu to Anhwe
    
        Place Units - Russians
            1 artillery and 1 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 5 PUs; end with 5 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 1,17
    Russians regular : 0,67
    

    Savegame

  • '19

    @Giallo this is crazy dice in Caucasaus, can’t believe it :face_with_head_bandage:

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 2 destroyers, 1 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 bomber moved from Caucasus to Persia
            1 mech_infantry moved from Shensi to Sikang
                  Japanese take Sikang from Chinese
            5 armour and 6 mech_infantrys moved from Shensi to Szechwan
            1 mech_infantry moved from Kansu to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 artillery moved from Suiyuyan to Shensi
            1 mech_infantry moved from Chahar to Shensi
            1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
            1 destroyer moved from 6 Sea Zone to 18 Sea Zone
            1 submarine moved from 18 Sea Zone to 17 Sea Zone
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 18 Sea Zone
            3 tactical_bombers moved from Japan to 18 Sea Zone
            3 fighters moved from 6 Sea Zone to 18 Sea Zone
            4 tactical_bombers moved from Japan to 17 Sea Zone
            4 fighters moved from 6 Sea Zone to 17 Sea Zone
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            2 fighters moved from Japan to 25 Sea Zone
            1 destroyer moved from 6 Sea Zone to 19 Sea Zone
            2 fighters moved from Japan to 19 Sea Zone
    
        Combat - Japanese
            Strategic bombing raid in Persia
                    British roll AA dice in Persia : 1/1 hits, 0,17 expected hits
                1 bomber killed by AA
                Bombing raid in Persia causes 0 damage total. 
            Battle in 17 Sea Zone
                Japanese attack with 4 fighters, 1 submarine and 4 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 17 Sea Zone
                Japanese win, taking 17 Sea Zone from Americans with 4 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Szechwan
                Japanese attack with 5 armour and 6 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 5 armour and 6 mech_infantrys in Szechwan, round 2 : 2/11 hits, 3,50 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 5 armour and 6 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 18 Sea Zone
                Japanese attack with 1 destroyer, 5 fighters and 5 tactical_bombers
                Americans defend with 2 submarines; ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 5 fighters and 5 tactical_bombers in 18 Sea Zone, round 2 : 7/11 hits, 6,17 expected hits
                    Americans roll dice for 2 submarines in 18 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    2 submarines owned by the Americans and 1 destroyer owned by the ANZAC lost in 18 Sea Zone
                Japanese win with 1 destroyer, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 20
                Casualties for ANZAC: 1 destroyer
                Casualties for Americans: 2 submarines
            Battle in 19 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                ANZAC defend with 1 submarine and 1 transport
                    Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
                    ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the ANZAC lost in 19 Sea Zone
                    1 transport owned by the ANZAC lost in 19 Sea Zone
                Japanese win, taking 19 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13
                Casualties for ANZAC: 1 submarine and 1 transport
            Battle in 25 Sea Zone
                Japanese attack with 2 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 fighters in 25 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            2 fighters moved from 25 Sea Zone to 6 Sea Zone
            4 fighters and 4 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
            5 fighters and 5 tactical_bombers moved from 18 Sea Zone to 6 Sea Zone
            2 fighters and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
            3 tactical_bombers moved from 6 Sea Zone to Japan
            3 fighters moved from 6 Sea Zone to Japan
            5 tactical_bombers moved from 6 Sea Zone to Japan
    
        Place Units - Japanese
            1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone
            1 artillery and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 33 PUs; end with 34 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 37 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Japan: 2 fighters
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -0,33
    Americans regular : -1,33
    Japanese regular : -2,67
    British AA : 0,83
    ANZAC regular : -0,50
    

    Savegame


  • @sovietishcat said in L21/22 Giallo(x) vs Sovietishcat(+15) BM:

    @Giallo this is crazy dice in Caucasaus, can’t believe it :face_with_head_bandage:

    Wow! That was indeed amazing

  • '19

    TripleA Manual Gamesave Post: Americans round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 1 factory_minor, 2 fighters, 2 infantry and 5 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 33 Sea Zone to 18 Sea Zone
            5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 18 Sea Zone
            1 submarine moved from 33 Sea Zone to 19 Sea Zone
            3 bombers and 2 fighters moved from Norway to 112 Sea Zone
            4 carriers, 1 cruiser, 3 destroyers, 6 fighters, 2 submarines and 2 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
            1 submarine moved from 33 Sea Zone to 19 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    @Giallo Scramble sz 112? OOL? Or you want to go round by round?

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