PtV Nikola1975 (Axis+7) vs FlyingBadger (Allies) GAME #5


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 carrier and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Egypt to Trans-Jordan
                  Italians take Trans-Jordan from British
            1 armour moved from Trans-Jordan to Egypt
            1 infantry moved from French Equatorial Africa to Nigeria
                  Italians take Nigeria from British
            1 armour moved from Greece to 99 Sea Zone
            1 artillery moved from Greece to 99 Sea Zone
            2 infantry moved from Northern Italy to 99 Sea Zone
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 99 Sea Zone to 100 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 100 Sea Zone to Egypt
            1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 99 Sea Zone to 100 Sea Zone
            2 infantry moved from Northern Italy to Southern Italy
            1 aaGun moved from Northern Italy to Southern Italy
            1 infantry moved from Southern France to Northern Italy
            1 fighter moved from Egypt to Southern Italy
    
        Place Units - Italians
            1 armour and 1 infantry placed in Egypt
            1 carrier placed in 100 Sea Zone
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 74 Sea Zone. Rolls: 5,5,6,4,4
            Italians collect 23 PUs; end with 23 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '22 '21

    TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            2 aaGuns, 2 artilleries, 3 fighters and 6 infantry moved from Queensland to New South Wales
            1 submarine moved from 45 Sea Zone to 38 Sea Zone
            1 cruiser moved from 59 Sea Zone to 40 Sea Zone
    
        Place Units - ANZAC
            2 infantry placed in New South Wales
            1 destroyer placed in 64 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 1,3,3,2,4,2,2,4,3,6,2,6,1,1,3,2,2,6
            ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '22 '21

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            2 aaGuns, 2 artilleries, 3 fighters and 6 infantry moved from Queensland to New South Wales
            1 submarine moved from 45 Sea Zone to 38 Sea Zone
            1 cruiser moved from 59 Sea Zone to 40 Sea Zone
    
        Place Units - ANZAC
            2 infantry placed in New South Wales
            1 destroyer placed in 64 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 1,3,3,2,4,2,2,4,3,6,2,6,1,1,3,2,2,6
            ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Iraq to Northwest Persia
            2 infantry moved from Tunisia to Libya
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 3 artilleries, 1 factory_minor, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            7 infantry moved from Archangel to Leningrad
            2 bombers moved from Southern Belarus to Leningrad
            1 tactical_bomber moved from Southern Belarus to Leningrad
            1 fighter moved from Southern Belarus to Leningrad
            2 infantry moved from Ukraine to Kursk
            3 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Ukraine to Rostov
            1 tactical_bomber moved from Bessarabia to Kursk
            1 infantry moved from Baltic States to Leningrad
    
        Combat - Germans
            Battle in Kursk
                Germans attack with 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 2 infantry and 1 tactical_bomber in Kursk, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Kursk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Kursk
                    Germans roll dice for 1 infantry and 1 tactical_bomber in Kursk, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Kursk, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry and 1 tactical_bomber in Kursk, round 4 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Kursk, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kursk
                Germans win, taking Kursk from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Leningrad
                Germans attack with 2 bombers, 1 fighter, 8 infantry and 1 tactical_bomber
                Russians defend with 1 airfield, 2 artilleries, 1 harbour and 2 infantry
                    Germans roll dice for 2 bombers, 1 fighter, 8 infantry and 1 tactical_bomber in Leningrad, round 2 : 3/12 hits, 3.50 expected hits
                    Russians roll dice for 2 artilleries and 2 infantry in Leningrad, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Leningrad
                    Germans roll dice for 2 bombers, 1 fighter, 6 infantry and 1 tactical_bomber in Leningrad, round 3 : 3/10 hits, 3.17 expected hits
                    Russians roll dice for 1 artillery in Leningrad, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Leningrad
                Germans win, taking Leningrad from Russians with 2 bombers, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 artilleries and 2 infantry
            Battle in Rostov
                Germans attack with 3 armour, 1 artillery, 3 infantry and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 3 armour, 1 artillery, 3 infantry and 2 mech_infantrys in Rostov, round 2 : 3/9 hits, 3.17 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 3 armour, 1 artillery, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 tactical_bomber moved from Kursk to Bessarabia
            1 fighter moved from Bessarabia to Western Germany
            1 fighter and 1 tactical_bomber moved from Leningrad to Southern Belarus
            3 artilleries moved from Eastern Poland to Southern Belarus
            2 infantry moved from Eastern Poland to Southern Belarus
            1 armour and 1 mech_infantry moved from Eastern Poland to Southern Belarus
            4 infantry moved from Baltic States to Eastern Poland
            1 artillery and 1 infantry moved from Poland to Eastern Poland
            2 armour and 2 mech_infantrys moved from Germany to Eastern Poland
            2 artilleries moved from Germany to Poland
            1 artillery and 2 infantry moved from Romania to Bessarabia
            2 bombers moved from Leningrad to Western Germany
            1 tactical_bomber moved from Bessarabia to Western Germany
            1 tactical_bomber moved from Eastern Poland to Bessarabia
    
        Place Units - Germans
            1 artillery and 2 infantry placed in France
            1 artillery, 1 infantry and 1 mech_infantry placed in Romania
            1 factory_minor placed in Ukraine
            1 armour and 1 mech_infantry placed in Western Germany
            1 infantry placed in Western Germany
            1 artillery and 5 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 52 PUs; end with 52 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 63 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.00
    Germans regular : -2.00
    

    Savegame

  • 2023 '22 '21

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 5 artilleries and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 fighters and 1 tactical_bomber moved from Russia to Kursk
            2 infantry moved from Bryansk to Kursk
    
        Combat - Russians
            Battle in Kursk
                Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Kursk, round 2 : 4/6 hits, 2.50 expected hits
                    Germans roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Kursk
                Russians win, taking Kursk from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Kursk to Stalingrad
            1 fighter moved from Kursk to Russia
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Samara to Stalingrad
            1 infantry moved from Smolensk to Bryansk
            1 infantry moved from Yaroslavl to Smolensk
            1 infantry moved from Yaroslavl to Russia
            2 aaGuns and 4 infantry moved from Yaroslavl to Russia
            8 infantry moved from Russia to Bryansk
            1 cruiser moved from 117 Sea Zone to 118 Sea Zone
            1 submarine moved from 93 Sea Zone to 95 Sea Zone
            1 tactical_bomber moved from Kursk to Russia
    
        Place Units - Russians
            3 infantry placed in Stalingrad
            5 artilleries and 3 infantry placed in Russia
            2 infantry placed in Urals
    
        Turn Complete - Russians
            Russians collect 34 PUs; end with 34 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.33
    Russians regular : 1.50
    

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 3 destroyers, 9 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 artilleries and 2 infantry moved from Solomon Islands to 55 Sea Zone
            2 artilleries and 2 infantry moved from 55 Sea Zone to Queensland
            1 marine moved from Solomon Islands to 55 Sea Zone
            1 marine moved from New Guinea to 55 Sea Zone
            1 marine moved from New Guinea to 55 Sea Zone
            1 cruiser and 1 marine moved from 55 Sea Zone to 56 Sea Zone
            1 marine moved from 56 Sea Zone to Northern Australia
            1 destroyer moved from 35 Sea Zone to 56 Sea Zone
            2 marines moved from 55 Sea Zone to Queensland
            1 armour, 2 artilleries and 3 infantry moved from Paulau to 35 Sea Zone
            1 armour, 2 artilleries, 3 infantry and 3 transports moved from 35 Sea Zone to 55 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from 55 Sea Zone to Queensland
            1 artillery moved from Honan to Hopei
            1 artillery moved from Anhwe to Hopei
            2 infantry moved from Anhwe to Hopei
            1 infantry moved from Kwangtung to Hunan
            1 artillery moved from Kiangsi to Hunan
            1 infantry moved from Kwangtung to Kwangsi
            1 tactical_bomber moved from French Indo China to Hunan
            1 fighter moved from French Indo China to Hunan
            1 fighter moved from Kwangtung to Kwangsi
            1 submarine moved from 35 Sea Zone to 64 Sea Zone
            3 fighters and 3 tactical_bombers moved from 55 Sea Zone to 64 Sea Zone
            1 infantry moved from Malaya to Shan State
            1 fighter moved from New Britain to 64 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 64 Sea Zone
            1 submarine moved from 23 Sea Zone to 7 Sea Zone
            1 bomber moved from Kwangtung to Hunan
            1 artillery moved from French Indo China to Kwangsi
    
        Combat - Japanese
            Battle in Northern Australia
            Battle in Queensland
            Battle in 64 Sea Zone
                Japanese attack with 5 fighters, 1 submarine and 4 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 64 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 5 fighters and 4 tactical_bombers in 64 Sea Zone, round 2 : 7/9 hits, 5.17 expected hits
                    ANZAC roll dice for 1 destroyer in 64 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 64 Sea Zone
                Japanese win, taking Northern Australia from ANZAC, taking Queensland from ANZAC, taking 64 Sea Zone from Neutral with 5 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Kwangsi
                Japanese attack with 1 artillery, 1 fighter and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 2 : 0/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                    Japanese roll dice for 1 artillery and 1 fighter in Kwangsi, round 3 : 0/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 fighter in Kwangsi, round 4 : 0/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Kwangsi
                1 fighter owned by the Japanese retreated
                Chinese win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Hunan
                Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 artillery and 2 infantry
                    Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 2/5 hits, 2.33 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                    Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber in Hunan, round 3 : 3/4 hits, 2.00 expected hits
                    Chinese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 artillery and 2 infantry
            Battle in Hopei
                Japanese attack with 2 artilleries and 2 infantry
                Chinese defend with 1 artillery
                    Japanese roll dice for 2 artilleries and 2 infantry in Hopei, round 2 : 1/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 artillery
    
        Non Combat Move - Japanese
            1 infantry moved from Kiangsu to Anhwe
            1 artillery and 1 infantry moved from Kiangsu to Kiangsi
            1 bomber moved from Hunan to Dutch New Guinea
            1 carrier moved from 35 Sea Zone to 47 Sea Zone
            1 tactical_bomber moved from French Indo China to 47 Sea Zone
            1 fighter moved from Kwangtung to 47 Sea Zone
            1 fighter moved from Kwangsi to French Indo China
            1 destroyer moved from 6 Sea Zone to 37 Sea Zone
            1 carrier moved from 6 Sea Zone to 37 Sea Zone
            1 fighter moved from Hunan to 37 Sea Zone
            1 tactical_bomber moved from Hunan to 37 Sea Zone
            1 destroyer moved from 6 Sea Zone to 37 Sea Zone
            5 fighters moved from 64 Sea Zone to 55 Sea Zone
            4 tactical_bombers moved from 64 Sea Zone to 55 Sea Zone
            1 fighter moved from 55 Sea Zone to New Guinea
            1 fighter and 1 tactical_bomber moved from 55 Sea Zone to New Guinea
    
        Place Units - Japanese
            2 artilleries and 1 infantry placed in Southern Manchuria
            2 infantry placed in French Indo China
            1 artillery and 2 infantry placed in Malaya
            1 infantry placed in French Indo China
            3 infantry placed in Japan
            2 transports placed in 6 Sea Zone
            3 destroyers placed in 7 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 38 Sea Zone. Rolls: 2,3
                Rolling for Convoy Blockade Damage in 59 Sea Zone. Rolls: 1,4
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,5
            Japanese collect 50 PUs (9 lost to blockades); end with 50 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Japanese regular : -1.00
    ANZAC regular : -0.33
    

    Savegame


  • @FlyingBadger Bah. Maximum blockade efficiency. And that poor Chinese guy stuck there defending against all odds.


  • @nikola1975 said in PtV Nikola1975 (Axis+7) vs FlyingBadger (Allies) GAME #5:

    And that poor Chinese guy stuck there defending against all odds.

    It is Jet Li, he insisted on going alone.

  • 2023 '22 '21

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 carriers, 2 destroyers, 2 fighters and 1 tactical_bomber; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Marshall Islands to 32 Sea Zone
            1 artillery moved from 32 Sea Zone to Wake Island
            1 armour and 1 mech_infantry moved from Tunisia to Tobruk
                  Americans take Tobruk from Italians
            1 bomber moved from Tunisia to Northern Italy
    
        Combat - Americans
            Strategic bombing raid in Northern Italy
                    Italians roll AA dice in Northern Italy : 0/1 hits, 0.17 expected hits
                Bombing raid in Northern Italy rolls: 3 and causes: 3 damage to unit: factory_major
                Bombing raid in Northern Italy causes 3 damage total. 
            Battle in Wake Island
    
        Non Combat Move - Americans
            1 bomber moved from Northern Italy to Malta
            3 fighters moved from Gibraltar to Malta
            1 armour, 1 artillery, 5 infantry, 1 marine and 1 mech_infantry moved from Morocco to 93 Sea Zone
            1 armour, 1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 5 infantry, 1 marine, 1 mech_infantry, 1 submarine and 4 transports moved from 93 Sea Zone to 98 Sea Zone
            1 armour, 1 artillery, 5 infantry, 1 marine and 1 mech_infantry moved from 98 Sea Zone to Tobruk
            2 infantry moved from Tunisia to Libya
            2 infantry moved from Central United States to 104 Sea Zone
            1 tactical_bomber moved from Eastern United States to 104 Sea Zone
            1 carrier, 2 infantry, 1 tactical_bomber and 1 transport moved from 104 Sea Zone to 93 Sea Zone
            2 infantry moved from 93 Sea Zone to Morocco
            4 infantry moved from Western United States to 11 Sea Zone
            2 destroyers, 4 infantry and 2 transports moved from 11 Sea Zone to 27 Sea Zone
            2 infantry moved from Midway to 26 Sea Zone
            1 destroyer, 2 infantry and 1 transport moved from 26 Sea Zone to 27 Sea Zone
            6 infantry moved from 27 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            2 destroyers placed in 104 Sea Zone
            1 carrier placed in 104 Sea Zone
            2 fighters and 1 tactical_bomber placed in Eastern United States
            1 carrier placed in 11 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Italians AA : -0.17
    

    Savegame

  • 2023 '22 '21

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 1 infantry moved from Inner Mongolia to Chahar
            1 artillery and 1 infantry moved from Inner Mongolia to Shansi
            1 fighter moved from Inner Mongolia to Chahar
            1 infantry moved from Inner Mongolia to Shansi
            1 infantry moved from Kwangsi to Kwangtung
                  UK_Pacific take Kwangtung from Japanese
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Chahar, round 2 : 2/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Chinese win, taking Chahar from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Shansi
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Shansi, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shansi
                Chinese win, taking Shansi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Chahar to Inner Mongolia
    
        Place Units - Chinese
            5 infantry placed in Inner Mongolia
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.00
    Japanese regular : 0.33
    

    Savegame

  • 2023 '22 '21

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 carriers, 2 destroyers, 2 fighters and 1 tactical_bomber; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Marshall Islands to 32 Sea Zone
            1 artillery moved from 32 Sea Zone to Wake Island
            1 armour and 1 mech_infantry moved from Tunisia to Tobruk
                  Americans take Tobruk from Italians
            1 bomber moved from Tunisia to Northern Italy
    
        Combat - Americans
            Strategic bombing raid in Northern Italy
                    Italians roll AA dice in Northern Italy : 0/1 hits, 0.17 expected hits
                Bombing raid in Northern Italy rolls: 3 and causes: 3 damage to unit: factory_major
                Bombing raid in Northern Italy causes 3 damage total. 
            Battle in Wake Island
    
        Non Combat Move - Americans
            1 bomber moved from Northern Italy to Malta
            3 fighters moved from Gibraltar to Malta
            1 armour, 1 artillery, 5 infantry, 1 marine and 1 mech_infantry moved from Morocco to 93 Sea Zone
            1 armour, 1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 5 infantry, 1 marine, 1 mech_infantry, 1 submarine and 4 transports moved from 93 Sea Zone to 98 Sea Zone
            1 armour, 1 artillery, 5 infantry, 1 marine and 1 mech_infantry moved from 98 Sea Zone to Tobruk
            2 infantry moved from Tunisia to Libya
            2 infantry moved from Central United States to 104 Sea Zone
            1 tactical_bomber moved from Eastern United States to 104 Sea Zone
            1 carrier, 2 infantry, 1 tactical_bomber and 1 transport moved from 104 Sea Zone to 93 Sea Zone
            2 infantry moved from 93 Sea Zone to Morocco
            4 infantry moved from Western United States to 11 Sea Zone
            2 destroyers, 4 infantry and 2 transports moved from 11 Sea Zone to 27 Sea Zone
            2 infantry moved from Midway to 26 Sea Zone
            1 destroyer, 2 infantry and 1 transport moved from 26 Sea Zone to 27 Sea Zone
            6 infantry moved from 27 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            2 destroyers placed in 104 Sea Zone
            1 carrier placed in 104 Sea Zone
            2 fighters and 1 tactical_bomber placed in Eastern United States
            1 carrier placed in 11 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 1 infantry moved from Inner Mongolia to Chahar
            1 artillery and 1 infantry moved from Inner Mongolia to Shansi
            1 fighter moved from Inner Mongolia to Chahar
            1 infantry moved from Inner Mongolia to Shansi
            1 infantry moved from Kwangsi to Kwangtung
                  UK_Pacific take Kwangtung from Japanese
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Chahar, round 2 : 2/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Chinese win, taking Chahar from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Shansi
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Shansi, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shansi
                Chinese win, taking Shansi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Chahar to Inner Mongolia
    
        Place Units - Chinese
            5 infantry placed in Inner Mongolia
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
    
        Purchase Units - British
            British buy 1 airfield, 2 artilleries and 2 marines; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Burma to Shan State
            1 tactical_bomber moved from Eastern India to Shan State
            1 armour and 1 mech_infantry moved from Tanganyika Territory to Kenya
                  British take Kenya from Italians
            1 armour and 1 mech_infantry moved from Kenya to Anglo-Egyptian Sudan
                  British take Anglo-Egyptian Sudan from Italians
            2 armour, 6 artilleries, 9 infantry and 2 mech_infantrys moved from Iraq to Trans-Jordan
                  British take Trans-Jordan from Italians
    
        Combat - British
            Battle in Shan State
                British attack with 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 tactical_bomber moved from Shan State to Eastern India
            3 infantry moved from Burma to Yunnan
            1 artillery and 3 infantry moved from Eastern India to Burma
            2 fighters moved from Eastern India to Iraq
            1 fighter moved from Southern Persia to Iraq
            1 artillery and 1 infantry moved from Southern Persia to Iraq
            1 aaGun moved from Iraq to Trans-Jordan
            2 fighters moved from Iraq to 98 Sea Zone
            1 carrier and 2 cruisers moved from 93 Sea Zone to 98 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Morocco to 93 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 93 Sea Zone to 98 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Tobruk
            2 fighters moved from 93 Sea Zone to Gibraltar
            1 destroyer moved from 93 Sea Zone to 107 Sea Zone
            1 destroyer moved from 94 Sea Zone to 93 Sea Zone
            1 infantry moved from Rhodesia to Union of South Africa
            1 infantry moved from Tanganyika Territory to Kenya
            1 battleship, 1 cruiser, 3 destroyers and 2 transports moved from 74 Sea Zone to 73 Sea Zone
    
        Place Units - British
            1 artillery and 2 marines placed in Union of South Africa
            1 airfield placed in Iraq
            1 artillery placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 1,1,4,3,6,6
            British collect 30 PUs (1 lost to blockades); end with 30 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
    
        Place Units - UK_Pacific
            1 artillery and 2 infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 11 PUs; end with 11 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
            Some Units in Eastern India change ownership: 1 artillery and 2 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 1.00
    Japanese regular : 0.00
    British regular : 0.33
    Italians AA : -0.17
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 artillery, 2 destroyers, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 armour moved from Egypt to 100 Sea Zone
            2 infantry moved from Egypt to 100 Sea Zone
            2 armour and 1 mech_infantry moved from Egypt to Anglo-Egyptian Sudan
            3 artilleries moved from Egypt to Anglo-Egyptian Sudan
            7 infantry moved from Egypt to Anglo-Egyptian Sudan
            1 carrier moved from 100 Sea Zone to 99 Sea Zone
            1 battleship moved from 100 Sea Zone to 99 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 100 Sea Zone to 99 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 100 Sea Zone to 99 Sea Zone
            1 destroyer moved from 100 Sea Zone to 99 Sea Zone
            1 submarine moved from 100 Sea Zone to 99 Sea Zone
            2 cruisers moved from 100 Sea Zone to 99 Sea Zone
            1 fighter moved from Egypt to 99 Sea Zone
            1 tactical_bomber moved from Egypt to 99 Sea Zone
            1 bomber moved from Egypt to Southern Italy
    
        Combat - Italians
            Battle in Anglo-Egyptian Sudan
                Italians attack with 2 armour, 3 artilleries, 7 infantry and 1 mech_infantry
                British defend with 1 armour and 1 mech_infantry
                    Italians roll dice for 2 armour, 3 artilleries, 7 infantry and 1 mech_infantry in Anglo-Egyptian Sudan, round 2 : 6/13 hits, 4.00 expected hits
                    British roll dice for 1 armour and 1 mech_infantry in Anglo-Egyptian Sudan, round 2 : 1/2 hits, 1.00 expected hits
                    1 mech_infantry owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Anglo-Egyptian Sudan
                Italians win, taking Anglo-Egyptian Sudan from British with 2 armour, 3 artilleries, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
                Casualties for Italians: 1 infantry
                Casualties for British: 1 armour and 1 mech_infantry
    
        Non Combat Move - Italians
            1 infantry moved from Nigeria to French Central Africa
                  Italians take French Central Africa from Neutral_Axis
            2 armour and 2 infantry moved from 99 Sea Zone to Southern Italy
    
        Place Units - Italians
            1 artillery, 1 infantry and 1 mech_infantry placed in Northern Italy
            2 destroyers placed in 99 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 4,6
            Italians collect 22 PUs; end with 22 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 2.00
    British regular : 0.00
    

    Savegame

  • 2023 '22 '21

    TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 submarine moved from 38 Sea Zone to 40 Sea Zone
            1 submarine moved from 59 Sea Zone to 40 Sea Zone
            3 fighters moved from New South Wales to Fiji
            2 aaGuns, 3 artilleries and 10 infantry moved from New South Wales to South Australia
    
        Place Units - ANZAC
            2 artilleries placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 5,5
            ANZAC collect 7 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '22 '21

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 submarine moved from 38 Sea Zone to 40 Sea Zone
            1 submarine moved from 59 Sea Zone to 40 Sea Zone
            3 fighters moved from New South Wales to Fiji
            2 aaGuns, 3 artilleries and 10 infantry moved from New South Wales to South Australia
    
        Place Units - ANZAC
            2 artilleries placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 5,5
            ANZAC collect 7 PUs; end with 7 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from Libya to Tobruk
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 3 artilleries, 1 carrier, 6 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour and 1 mech_infantry moved from Rostov to Southern Caucasus
                  Germans take Northern Caucasus from Russians
                  Germans take Southern Caucasus from Russians
            1 infantry moved from Rostov to Kursk
            1 tactical_bomber moved from Bessarabia to Kursk
            1 fighter moved from Southern Belarus to Kursk
            1 infantry moved from Leningrad to Vologda
                  Germans take Vologda from Russians
            1 infantry moved from Leningrad to Novgorod
                  Germans take Novgorod from Russians
            2 infantry moved from Western Germany to 115 Sea Zone
            2 infantry and 1 transport moved from 115 Sea Zone to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Eire
            2 bombers moved from Western Germany to United Kingdom
            1 tactical_bomber moved from Western Germany to United Kingdom
            1 tactical_bomber moved from 115 Sea Zone to United Kingdom
            1 artillery moved from France to Normandy Bordeaux
            1 artillery moved from France to Holland Belgium
            1 artillery and 2 infantry moved from Bessarabia to Ukraine
            1 artillery and 1 infantry moved from Romania to Bessarabia
            1 mech_infantry moved from Romania to Ukraine
            2 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
            2 artilleries moved from Poland to Eastern Poland
            1 armour and 1 mech_infantry moved from Western Germany to Poland
            1 artillery and 2 infantry moved from Germany to Poland
            2 infantry moved from Germany to Poland
            2 infantry moved from Germany to Poland
            2 fighters moved from Western Germany to 107 Sea Zone
            1 fighter moved from 115 Sea Zone to 107 Sea Zone
            1 submarine moved from 115 Sea Zone to 107 Sea Zone
            9 armour, 13 artilleries, 21 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Southern Belarus to Northern Belarus
            1 submarine moved from 115 Sea Zone to 122 Sea Zone
            3 destroyers moved from 115 Sea Zone to 112 Sea Zone
            1 carrier moved from 115 Sea Zone to 112 Sea Zone
            1 cruiser moved from 115 Sea Zone to 112 Sea Zone
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits
                    British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits
                    British roll AA dice in United Kingdom : 0/2 hits, 0.33 expected hits
                Bombing raid in United Kingdom rolls: 7,8 and causes: 15 damage to unit: factory_major
                Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: airfield
                Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: harbour
                Bombing raid in United Kingdom causes 23 damage total.  Damaged units is as follows: factory_major = 15, airfield = 5, harbour = 3
            Battle in Eire
            Battle in 107 Sea Zone
                Germans attack with 3 fighters and 1 submarine
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 3 fighters in 107 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    British roll dice for 1 destroyer in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 107 Sea Zone
                Germans win, taking Eire from Neutral_Allies with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Kursk
                Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kursk, round 2 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 2 infantry in Kursk, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Kursk
                Germans win, taking Kursk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            2 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Rostov to Ukraine
            1 fighter and 1 tactical_bomber moved from Kursk to Ukraine
            1 tactical_bomber moved from Bessarabia to Western Germany
            1 tactical_bomber moved from Northern Belarus to Leningrad
            2 aaGuns moved from Southern Belarus to Northern Belarus
            1 fighter and 1 tactical_bomber moved from Ukraine to Bessarabia
            1 tactical_bomber moved from United Kingdom to Holland Belgium
            1 tactical_bomber moved from United Kingdom to Holland Belgium
            2 bombers moved from United Kingdom to Western Germany
            2 fighters moved from 107 Sea Zone to 112 Sea Zone
            1 fighter moved from 107 Sea Zone to Holland Belgium
            4 infantry moved from Leningrad to Novgorod
    
        Place Units - Germans
            1 transport placed in 115 Sea Zone
            1 carrier placed in 115 Sea Zone
            1 artillery and 2 infantry placed in Ukraine
            1 armour and 2 mech_infantrys placed in Romania
            1 artillery placed in France
            1 infantry placed in Western Germany
            1 artillery placed in Western Germany
            3 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 57 PUs; end with 57 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 68 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    British AA : -0.67
    Russians regular : -0.67
    Germans regular : -0.17
    British regular : -0.33
    

    Savegame

  • 2023 '22 '21

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 1 armour, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Bryansk to Southern Belarus
                  Russians take Southern Belarus from Germans
            1 armour moved from Southern Belarus to Smolensk
            1 infantry moved from Bryansk to Kursk
            2 fighters moved from Stalingrad to Kursk
            1 fighter and 1 tactical_bomber moved from Russia to Kursk
            1 infantry moved from Stalingrad to Northern Caucasus
                  Russians take Northern Caucasus from Germans
            1 infantry moved from Stalingrad to Rostov
                  Russians take Rostov from Germans
    
        Combat - Russians
            Battle in Kursk
                Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Kursk, round 2 : 3/5 hits, 2.33 expected hits
                    Germans roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Kursk
                Russians win, taking Kursk from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            3 fighters and 1 tactical_bomber moved from Kursk to Russia
            2 infantry moved from Urals to Samara
            2 aaGuns, 1 armour, 9 artilleries, 43 infantry and 2 mech_infantrys moved from Bryansk to Smolensk
            5 artilleries and 8 infantry moved from Russia to Smolensk
            2 aaGuns moved from Russia to Smolensk
            1 submarine moved from 95 Sea Zone to 94 Sea Zone
    
        Place Units - Russians
            3 infantry placed in Stalingrad
            1 armour, 7 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 32 PUs; end with 32 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.33
    Russians regular : 0.67
    

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 6

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 carrier, 1 destroyer and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 destroyers moved from 7 Sea Zone to 27 Sea Zone
            1 submarine moved from 7 Sea Zone to 27 Sea Zone
            1 destroyer moved from 17 Sea Zone to 27 Sea Zone
            3 carriers moved from 55 Sea Zone to 27 Sea Zone
            2 cruisers moved from 55 Sea Zone to 27 Sea Zone
            2 battleships moved from 55 Sea Zone to 27 Sea Zone
            3 fighters and 3 tactical_bombers moved from 55 Sea Zone to 27 Sea Zone
            1 destroyer moved from 55 Sea Zone to 27 Sea Zone
            1 fighter and 1 tactical_bomber moved from 47 Sea Zone to 27 Sea Zone
            1 artillery and 1 infantry moved from Kiangsi to Kwangtung
            1 marine moved from Northern Australia to 56 Sea Zone
            1 cruiser and 1 marine moved from 56 Sea Zone to 64 Sea Zone
            1 marine moved from 64 Sea Zone to New South Wales
            1 fighter and 1 tactical_bomber moved from New Guinea to New South Wales
            1 fighter moved from New Guinea to New South Wales
            1 bomber moved from Dutch New Guinea to New South Wales
            1 artillery moved from Queensland to New South Wales
            1 infantry moved from Queensland to New South Wales
            1 transport moved from 55 Sea Zone to 35 Sea Zone
            1 destroyer moved from 56 Sea Zone to 35 Sea Zone
            4 infantry moved from Japan to 6 Sea Zone
            1 fighter moved from French Indo China to Shan State
            1 tactical_bomber moved from 37 Sea Zone to Shan State
            1 fighter moved from 37 Sea Zone to Kwangtung
            1 infantry moved from Malaya to Shan State
            1 artillery moved from Malaya to Shan State
            1 armour moved from French Indo China to Kwangsi
                  Japanese take Kwangsi from Chinese
            1 armour moved from Kwangsi to French Indo China
            1 infantry moved from Hopei to Szechwan
                  Japanese take Szechwan from Chinese
            1 artillery moved from Hopei to Kiangsi
            1 carrier moved from 47 Sea Zone to 31 Sea Zone
            1 transport moved from 55 Sea Zone to 35 Sea Zone
    
        Combat - Japanese
    

    Combat Hit Differential Summary :

    Savegame


  • @FlyingBadger Scramble from Pearl Harbour?

    And do you want to give me the order of loss in advance? Or shall I send over results for each round?


  • @nikola1975 said in PtV Nikola1975 (Axis+7) vs FlyingBadger (Allies) GAME #5:

    @FlyingBadger Scramble from Pearl Harbour?

    And do you want to give me the order of loss in advance? Or shall I send over results for each round?

    Not sure what I was thinking, looks like I’ve screwed up in the Pacific again.

    Yes please, scamble all 3 fighters. Go max defense on the casualties.


  • @flyingbadger Hm, I thought you were trying to honour Pearl Harbour 80th Anniversary today?

    17a52388-56ec-4193-8bef-23a52b0fa386-image.png

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