Initial test. First time tries.
Anniversary '41 (No Bid) TGC (Allies) vs. VictoryFirst (Axis)
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8 Purchase Units - Americans Americans buy 5 armour, 1 factory and 1 fighter; Remaining resources: 2 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 artillery and 2 infantry moved from Anglo-Egypt Sudan to Egypt 1 armour moved from Belgian Congo to Rhodesia 1 bomber moved from Morocco Algeria to Rhodesia 1 fighter moved from Libya to Egypt 1 armour moved from France to Northwestern Europe Americans take Northwestern Europe from Germans 1 armour moved from Northwestern Europe to France Combat - Americans Battle in Egypt Americans attack with 1 artillery, 1 fighter and 2 infantry Italians defend with 1 infantry Americans roll dice for 1 artillery, 1 fighter and 2 infantry in Egypt, round 2 : 1/4 hits, 1.33 expected hits Italians roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Egypt Americans win, taking Egypt from Italians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Rhodesia Americans attack with 1 armour and 1 bomber Japanese defend with 1 armour Americans roll dice for 1 armour and 1 bomber in Rhodesia, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 armour in Rhodesia, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Rhodesia Americans win, taking Rhodesia from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 5 Casualties for Japanese: 1 armour Non Combat Move - Americans 1 aaGun and 1 infantry moved from Anglo-Egypt Sudan to Egypt 1 bomber moved from Rhodesia to Belgian Congo 1 destroyer moved from 12 Sea Zone to 13 Sea Zone 2 fighters moved from 13 Sea Zone to Russia 1 fighter moved from Italy to Russia 5 infantry moved from Italy to France 2 armour and 6 infantry moved from Morocco Algeria to 13 Sea Zone 2 armour and 6 infantry moved from 13 Sea Zone to France 4 transports moved from 12 Sea Zone to 9 Sea Zone 1 armour and 7 infantry moved from Eastern Canada to 9 Sea Zone 1 armour, 7 infantry and 4 transports moved from 9 Sea Zone to 12 Sea Zone 1 armour and 7 infantry moved from 12 Sea Zone to Morocco Algeria 7 infantry moved from Eastern United States to Eastern Canada 1 fighter moved from Eastern Canada to 13 Sea Zone 1 fighter moved from Egypt to 13 Sea Zone 1 carrier and 1 destroyer moved from 20 Sea Zone to 11 Sea Zone 1 submarine moved from 63 Sea Zone to 60 Sea Zone Place Units - Americans 1 factory placed in France 5 armour and 1 fighter placed in Italy Turn Complete - Americans Americans collect 54 PUs; end with 56 PUs
Combat Hit Differential Summary :
Americans regular : -0.50 Japanese regular : -0.50 Italians regular : -0.33
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@VictoryFirst forgot to non-com the AA gun into France. Could you make the edit? Many thanks.
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I made the edit
which casualties do you want to take?
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@victoryfirst just how it is looks fine; leave two british inf - the rest can be taken by the russian inf
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Something went wrong with my battery so TripleA shut down. Including the dice rolls of this battle. I loaded a savegame after the German combat move and now my bomber didn’t get shot down, and I rolled 9 hits. I am going to edit that to the previous roll.
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I edited 5 russian infantry back.
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by Americans to France: 1 aaGun EDIT: Removing units owned by Americans from Italy: 1 aaGun EDIT: Turning off Edit Mode Germans buy 8 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans Battle in Russia Germans attack with 10 armour and 1 bomber British defend with 9 armour, 1 fighter and 5 infantry; Americans defend with 3 fighters; Russians defend with 2 aaGuns, 5 armour, 1 factory, 1 fighter and 16 infantry Russians roll AA dice in Russia : 0/1 hits, 0,17 expected hits Germans roll dice for 10 armour and 1 bomber in Russia, round 2 : 9/11 hits, 5,67 expected hits Russians roll dice for 14 armour, 5 fighters and 21 infantry in Russia, round 2 : 19/40 hits, 17,33 expected hits 6 infantry owned by the Russians, 1 bomber owned by the Germans, 10 armour owned by the Germans and 3 infantry owned by the British lost in Russia Russians win with 14 armour, 5 fighters and 12 infantry remaining. Battle score for attacker is -35 Casualties for Germans: 10 armour and 1 bomber Casualties for British: 3 infantry Casualties for Russians: 6 infantry 7 armour moved from Caucasus to Russia 1 armour moved from Eastern Ukraine to Russia 2 armour moved from East Poland to Russia 1 bomber moved from Germany to Russia Non Combat Move - Germans Turning on Edit Mode EDIT: Adding units owned by Russians to Russia: 5 infantry EDIT: Turning off Edit Mode Place Units - Germans 8 infantry placed in Germany Turn Complete - Germans Germans collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Russians regular : 1,67 Germans regular : 3,33 Russians AA : -0,17
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9 Purchase Units - Russians Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians Combat - Russians Non Combat Move - Russians 1 aaGun moved from Russia to Archangel Place Units - Russians 1 artillery and 3 infantry placed in Russia Turn Complete - Russians Russians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
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I am now doing the Japanese turn. The battle for Moscow is nail-biting as always. You have a slight upper hand with just two fighters left. Although the casualties are going to be very specific now so which casualties do you want to take?
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@victoryfirst leave the Russian fighter and the UK fighter
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Something went wrong again. I had triplea in mid-battle in the background and was doing other things while I was waiting for your response. Then my battery was low again. I wanted to plug the charger into the computer but I couldn’t find it. Once I found out that it was in the living room because I forgot to bring it back to my workroom… it was too late. My computer shut down due to low energy and the combat statistics were lost as well. I hate that battery of me, it’s just out of energy way too quickly. I even purchased a new one but it still goes empty after half an hour. (I call it a worsery now :) Is there a way to solve this? Triplea doesn’t store save games while in battle.
Do we have to roll them manually? -
@victoryfirst yeah, use this website here: https://www.pbegames.com/roller/
in the first box put your email address, in the next line put my address
for Show Results - select “Both”
under Roll One - number of rolls =5, dice type= 1d6, Rolls per line = 1, comment = Allied fighters
under Roll Two - number of dice =1, dice type = 1d6, Rolls per line = 1, comment = UK tankscroll to the bottom and click submit
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@the_good_captain I select three of my tanks as casualties. I will press the attack.
Japanese:
2 tanks and 1 bomberAmericans:
2 Fighters -
I have one hit, so you will have to lose one fighter
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 11 armour; Remaining resources: 4 PUs; 0 techTokens; Combat Move - Japanese Battle in Russia Japanese attack with 27 armour, 1 artillery, 3 bombers, 9 fighters and 1 infantry British defend with 9 armour, 1 fighter and 2 infantry; Americans defend with 3 fighters; Russians defend with 1 aaGun, 5 armour, 1 artillery, 1 factory, 1 fighter and 18 infantry Russians roll AA dice in Russia : 1/12 hits, 2,00 expected hits 1 fighter owned by the Japanese lost in Russia Japanese roll dice for 27 armour, 1 artillery, 3 bombers, 8 fighters and 1 infantry in Russia, round 2 : 17/40 hits, 20,17 expected hits Russians roll dice for 14 armour, 1 artillery, 5 fighters and 20 infantry in Russia, round 2 : 14/40 hits, 17,33 expected hits 1 infantry owned by the Japanese, 15 infantry owned by the Russians, 1 artillery owned by the Japanese, 12 armour owned by the Japanese and 2 infantry owned by the British lost in Russia Japanese roll dice for 15 armour, 3 bombers and 8 fighters in Russia, round 3 : 14/26 hits, 13,50 expected hits Russians roll dice for 14 armour, 1 artillery, 5 fighters and 3 infantry in Russia, round 3 : 15/23 hits, 11,67 expected hits 3 infantry owned by the Russians, 4 armour owned by the Russians, 1 artillery owned by the Russians, 15 armour owned by the Japanese and 6 armour owned by the British lost in Russia Japanese roll dice for 3 bombers and 8 fighters in Russia, round 4 : 6/11 hits, 6,00 expected hits Russians roll dice for 4 armour and 5 fighters in Russia, round 4 : 6/9 hits, 5,33 expected hits 6 fighters owned by the Japanese, 1 fighter owned by the Russians, 1 armour owned by the Russians, 1 fighter owned by the British and 3 armour owned by the British lost in Russia Japanese roll dice for 3 bombers and 2 fighters in Russia, round 5 : 2/5 hits, 3,00 expected hits Russians roll dice for 3 fighters in Russia, round 5 : 2/3 hits, 2,00 expected hits 2 fighters owned by the Japanese and 2 fighters owned by the Americans lost in Russia Japanese roll dice for 3 bombers in Russia, round 6 : 1/3 hits, 2,00 expected hits Russians roll dice for 1 fighter in Russia, round 6 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Americans lost in Russia Japanese win with 3 bombers remaining. Battle score for attacker is -48 Casualties for Japanese: 27 armour, 1 artillery, 9 fighters and 1 infantry Casualties for British: 9 armour, 1 fighter and 2 infantry Casualties for Russians: 5 armour, 1 artillery, 1 fighter and 18 infantry Casualties for Americans: 3 fighters 24 armour, 1 artillery and 1 infantry moved from Caucasus to Russia 2 bombers and 7 fighters moved from East Poland to Russia 2 armour moved from Kazakh S.S.R. to Russia 2 fighters moved from Ningxia to Russia 1 bomber moved from India to Russia 1 armour moved from Chinghai to Russia Non Combat Move - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to Russia: 1 armour EDIT: Removing units owned by Japanese from Russia: 2 bombers EDIT: Removing units owned by Japanese from Russia: 1 bomber EDIT: Changing ownership of Russia from Russians to Japanese EDIT: Changing PUs for Russians from 15 to 0 EDIT: Changing PUs for Japanese from 4 to 19 EDIT: Turning off Edit Mode 1 artillery and 2 infantry moved from Yakut S.S.R. to Evenki National Okrug 5 armour moved from India to Caucasus 3 armour moved from Ningxia to Kazakh S.S.R. 2 armour moved from French Indo-China Thailand to India 3 armour moved from Manchuria to Ningxia Place Units - Japanese 4 armour placed in Caucasus 3 armour placed in India 2 armour placed in French Indo-China Thailand 2 armour placed in Manchuria Turn Complete - Japanese Japanese collect 62 PUs; end with 81 PUs
Combat Hit Differential Summary :
Japanese regular : -4,67 Russians regular : 0,00 Russians AA : -1,00
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TripleA Turn Summary: British round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9 Purchase Units - British British buy 1 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 2 armour, 1 artillery and 5 infantry moved from Archangel to Russia 1 armour and 4 infantry moved from Belorussia to Russia 1 armour moved from Baltic States to Russia Combat - British Battle in Russia British attack with 4 armour, 1 artillery and 9 infantry Japanese defend with 1 aaGun, 1 armour and 1 factory British roll dice for 4 armour, 1 artillery and 9 infantry in Russia, round 2 : 2/14 hits, 4.00 expected hits Japanese roll dice for 1 armour in Russia, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Russia British win, taking Russia from Japanese with 4 armour, 1 artillery and 9 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 armour Non Combat Move - British 1 fighter moved from 4 Sea Zone to Archangel 4 transports moved from 4 Sea Zone to 3 Sea Zone 1 armour and 6 infantry moved from United Kingdom to 3 Sea Zone 1 armour, 6 infantry and 4 transports moved from 3 Sea Zone to 4 Sea Zone 1 armour and 6 infantry moved from 4 Sea Zone to Archangel 1 carrier, 1 cruiser and 1 destroyer moved from 4 Sea Zone to 6 Sea Zone 1 transport moved from 2 Sea Zone to 12 Sea Zone 1 aaGun moved from Libya to Morocco Algeria 1 infantry moved from Union of South Africa to 27 Sea Zone 1 infantry and 1 transport moved from 27 Sea Zone to 29 Sea Zone 1 artillery moved from Italian Africa to Rhodesia 1 destroyer moved from 12 Sea Zone to 6 Sea Zone 1 destroyer moved from 12 Sea Zone to 6 Sea Zone Place Units - British 1 armour, 1 artillery and 6 infantry placed in United Kingdom Turn Complete - British British collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Japanese regular : -0.50 British regular : -2.00
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9 Turn Complete - Italians
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9 Purchase Units - Americans Americans buy 4 armour, 1 artillery, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 6 armour, 1 artillery and 23 infantry moved from France to Germany 5 armour moved from Italy to Germany 1 fighter moved from 13 Sea Zone to Germany 2 infantry moved from Egypt to Trans-Jordan 1 bomber moved from Belgian Congo to Trans-Jordan 1 armour and 7 infantry moved from Morocco Algeria to 13 Sea Zone 1 armour, 3 infantry and 2 transports moved from 13 Sea Zone to 14 Sea Zone 1 armour and 3 infantry moved from 14 Sea Zone to Balkans Combat - Americans Battle in Germany Americans attack with 11 armour, 1 artillery, 1 fighter and 23 infantry Germans defend with 1 aaGun, 2 artilleries, 1 factory, 1 fighter and 25 infantry; Italians defend with 1 fighter Germans roll AA dice in Germany : 1/1 hits, 0.17 expected hits 1 fighter owned by the Americans lost in Germany Americans roll dice for 11 armour, 1 artillery and 23 infantry in Germany, round 2 : 6/35 hits, 9.83 expected hits Germans roll dice for 2 artilleries, 2 fighters and 25 infantry in Germany, round 2 : 12/29 hits, 10.33 expected hits 6 infantry owned by the Germans and 12 infantry owned by the Americans lost in Germany Americans roll dice for 11 armour, 1 artillery and 11 infantry in Germany, round 3 : 10/23 hits, 7.83 expected hits Germans roll dice for 2 artilleries, 2 fighters and 19 infantry in Germany, round 3 : 10/23 hits, 8.33 expected hits 10 infantry owned by the Germans and 10 infantry owned by the Americans lost in Germany Americans roll dice for 11 armour, 1 artillery and 1 infantry in Germany, round 4 : 5/13 hits, 6.17 expected hits Germans roll dice for 2 artilleries, 2 fighters and 9 infantry in Germany, round 4 : 4/13 hits, 5.00 expected hits 5 infantry owned by the Germans, 2 armour owned by the Americans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Germany Americans roll dice for 9 armour in Germany, round 5 : 7/9 hits, 4.50 expected hits Germans roll dice for 2 artilleries, 2 fighters and 4 infantry in Germany, round 5 : 3/8 hits, 3.33 expected hits 2 artilleries owned by the Germans, 4 infantry owned by the Germans, 3 armour owned by the Americans and 1 fighter owned by the Italians lost in Germany Americans roll dice for 6 armour in Germany, round 6 : 2/6 hits, 3.00 expected hits Germans roll dice for 1 fighter in Germany, round 6 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 armour owned by the Americans lost in Germany Americans captures 20PUs while taking Germans capital Americans win, taking Germany from Germans with 5 armour remaining. Battle score for attacker is -10 Casualties for Americans: 6 armour, 1 artillery, 1 fighter and 23 infantry Casualties for Germans: 2 artilleries, 1 fighter and 25 infantry Casualties for Italians: 1 fighter Battle in Balkans Americans attack with 1 armour and 3 infantry Italians defend with 1 armour Americans roll dice for 1 armour and 3 infantry in Balkans, round 2 : 2/4 hits, 1.00 expected hits Italians roll dice for 1 armour in Balkans, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Balkans Americans win, taking Balkans from Italians with 1 armour and 3 infantry remaining. Battle score for attacker is 5 Casualties for Italians: 1 armour Battle in Trans-Jordan Americans attack with 1 bomber and 2 infantry Italians defend with 1 infantry Americans roll dice for 1 bomber and 2 infantry in Trans-Jordan, round 2 : 2/3 hits, 1.00 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Trans-Jordan Americans win, taking Trans-Jordan from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 1 fighter moved from 13 Sea Zone to Russia 1 fighter moved from Italy to Russia 1 bomber moved from Trans-Jordan to Russia 4 infantry and 2 transports moved from 13 Sea Zone to 15 Sea Zone 4 infantry moved from 15 Sea Zone to Egypt 1 carrier and 1 destroyer moved from 13 Sea Zone to 15 Sea Zone 4 transports moved from 12 Sea Zone to 9 Sea Zone 8 infantry moved from Eastern Canada to 9 Sea Zone 8 infantry and 4 transports moved from 9 Sea Zone to 12 Sea Zone 8 infantry moved from 12 Sea Zone to Morocco Algeria 1 aaGun moved from France to Italy 1 carrier and 1 destroyer moved from 11 Sea Zone to 13 Sea Zone 1 armour moved from Rhodesia to Anglo-Egypt Sudan 1 submarine moved from 60 Sea Zone to 59 Sea Zone Place Units - Americans 1 armour, 2 fighters and 3 infantry placed in Italy 3 armour, 1 artillery and 1 infantry placed in France Turn Complete - Americans Americans collect 67 PUs; end with 87 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Italians regular : -0.83 Germans AA : 0.83 Germans regular : 2.33
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9 Purchase Units - Americans Americans buy 4 armour, 1 artillery, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 6 armour, 1 artillery and 23 infantry moved from France to Germany 5 armour moved from Italy to Germany 1 fighter moved from 13 Sea Zone to Germany 2 infantry moved from Egypt to Trans-Jordan 1 bomber moved from Belgian Congo to Trans-Jordan 1 armour and 7 infantry moved from Morocco Algeria to 13 Sea Zone 1 armour, 3 infantry and 2 transports moved from 13 Sea Zone to 14 Sea Zone 1 armour and 3 infantry moved from 14 Sea Zone to Balkans Combat - Americans Battle in Germany Americans attack with 11 armour, 1 artillery, 1 fighter and 23 infantry Germans defend with 1 aaGun, 2 artilleries, 1 factory, 1 fighter and 25 infantry; Italians defend with 1 fighter Germans roll AA dice in Germany : 1/1 hits, 0.17 expected hits 1 fighter owned by the Americans lost in Germany Americans roll dice for 11 armour, 1 artillery and 23 infantry in Germany, round 2 : 6/35 hits, 9.83 expected hits Germans roll dice for 2 artilleries, 2 fighters and 25 infantry in Germany, round 2 : 12/29 hits, 10.33 expected hits 6 infantry owned by the Germans and 12 infantry owned by the Americans lost in Germany Americans roll dice for 11 armour, 1 artillery and 11 infantry in Germany, round 3 : 10/23 hits, 7.83 expected hits Germans roll dice for 2 artilleries, 2 fighters and 19 infantry in Germany, round 3 : 10/23 hits, 8.33 expected hits 10 infantry owned by the Germans and 10 infantry owned by the Americans lost in Germany Americans roll dice for 11 armour, 1 artillery and 1 infantry in Germany, round 4 : 5/13 hits, 6.17 expected hits Germans roll dice for 2 artilleries, 2 fighters and 9 infantry in Germany, round 4 : 4/13 hits, 5.00 expected hits 5 infantry owned by the Germans, 2 armour owned by the Americans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Germany Americans roll dice for 9 armour in Germany, round 5 : 7/9 hits, 4.50 expected hits Germans roll dice for 2 artilleries, 2 fighters and 4 infantry in Germany, round 5 : 3/8 hits, 3.33 expected hits 2 artilleries owned by the Germans, 4 infantry owned by the Germans, 3 armour owned by the Americans and 1 fighter owned by the Italians lost in Germany Americans roll dice for 6 armour in Germany, round 6 : 2/6 hits, 3.00 expected hits Germans roll dice for 1 fighter in Germany, round 6 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 armour owned by the Americans lost in Germany Americans captures 20PUs while taking Germans capital Americans win, taking Germany from Germans with 5 armour remaining. Battle score for attacker is -10 Casualties for Americans: 6 armour, 1 artillery, 1 fighter and 23 infantry Casualties for Germans: 2 artilleries, 1 fighter and 25 infantry Casualties for Italians: 1 fighter Battle in Balkans Americans attack with 1 armour and 3 infantry Italians defend with 1 armour Americans roll dice for 1 armour and 3 infantry in Balkans, round 2 : 2/4 hits, 1.00 expected hits Italians roll dice for 1 armour in Balkans, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Balkans Americans win, taking Balkans from Italians with 1 armour and 3 infantry remaining. Battle score for attacker is 5 Casualties for Italians: 1 armour Battle in Trans-Jordan Americans attack with 1 bomber and 2 infantry Italians defend with 1 infantry Americans roll dice for 1 bomber and 2 infantry in Trans-Jordan, round 2 : 2/3 hits, 1.00 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Trans-Jordan Americans win, taking Trans-Jordan from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 1 fighter moved from 13 Sea Zone to Russia 1 fighter moved from Italy to Russia 1 bomber moved from Trans-Jordan to Russia 4 infantry and 2 transports moved from 13 Sea Zone to 15 Sea Zone 4 infantry moved from 15 Sea Zone to Egypt 1 carrier and 1 destroyer moved from 13 Sea Zone to 15 Sea Zone 4 transports moved from 12 Sea Zone to 9 Sea Zone 8 infantry moved from Eastern Canada to 9 Sea Zone 8 infantry and 4 transports moved from 9 Sea Zone to 12 Sea Zone 8 infantry moved from 12 Sea Zone to Morocco Algeria 1 aaGun moved from France to Italy 1 carrier and 1 destroyer moved from 11 Sea Zone to 13 Sea Zone 1 armour moved from Rhodesia to Anglo-Egypt Sudan 1 submarine moved from 60 Sea Zone to 59 Sea Zone Place Units - Americans 1 armour, 2 fighters and 3 infantry placed in Italy 3 armour, 1 artillery and 1 infantry placed in France Turn Complete - Americans Americans collect 67 PUs; end with 87 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Italy: 2 fighters EDIT: Adding units owned by Americans to 13 Sea Zone: 2 fighters EDIT: Removing units owned by Americans from France: 1 artillery and 1 infantry EDIT: Adding units owned by Americans to Italy: 1 artillery and 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.67 Italians regular : -0.83 Germans AA : 0.83 Germans regular : 2.33
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10 Turn Complete - Germans
Combat Hit Differential Summary :