@pacifiersboard said in pacifiersboard (X) -vs- Axis-Dominion (L +20) BM:
submerge or scramble sz115?
submerge and no scramble
@aagamerz13 Please use second file posted.
@sovietishcat you didnt ask about kamikazes for phillipines
@aagamerz13 The sub can finish NCM in a hostile sz
@sovietishcat you had to bring surface ships to amphib with the sub there
@aagamerz13 Kamikazees are only for warships, subs and tts are not.
@aagamerz13 The sub can ignore the other sub
@sovietishcat right thought you brought other ships
@aagamerz13 As long as the sub chooses to ignore the other sub, I am okay. I’ve done it before and it was a legal move, if you want we can seek a moderator opinon
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Caucasus to Tsinghai
Combat - Italians
Battle in Tsinghai
Italians attack with 1 armour
Chinese defend with 1 infantry
Italians roll dice for 1 armour in Tsinghai, round 2 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the Italians lost in Tsinghai
Chinese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour
Non Combat Move - Italians
1 armour moved from Northwest Persia to Volgograd
Place Units - Italians
3 infantry placed in Southern Italy
4 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,5,1,3,2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,6
Italians collect 8 PUs (10 lost to blockades); end with 9 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Italians regular : -0.50
@aagamerz13 its ok. thought u brought other ships not just sub.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from Kiangsi to Kwangtung
2 fighters moved from Kiangsi to Kwangtung
1 fighter moved from 33 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in Kwangtung
ANZAC attack with 1 armour, 2 fighters and 1 infantry
Japanese defend with 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
ANZAC roll dice for 1 armour, 2 fighters and 1 infantry in Kwangtung, round 2 : 2/4 hits, 1,67 expected hits
Japanese roll dice for 1 infantry and 2 mech_infantrys in Kwangtung, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Kwangtung
ANZAC roll dice for 1 armour and 2 fighters in Kwangtung, round 3 : 1/3 hits, 1,50 expected hits
Japanese roll dice for 1 mech_infantry in Kwangtung, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Kwangtung
ANZAC win, taking Kwangtung from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 fighter and 1 infantry
Casualties for Japanese: 1 infantry and 2 mech_infantrys
Battle in 44 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese submerged
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 carrier and 1 cruiser moved from 33 Sea Zone to 35 Sea Zone
2 fighters moved from Caroline Islands to Philippines
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 aaGun, 1 artillery and 2 infantry moved from South Australia to New South Wales
1 fighter moved from Kwangtung to Philippines
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 infantry and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
1 infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
2 infantry moved from Iraq to Northwest Persia
French take Northwest Persia from Italians
Combat - French
Non Combat Move - French
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 fighter moved from 81 Sea Zone to 98 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,67
ANZAC regular : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 80 PUs;
Germans buy 12 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour and 1 mech_infantry moved from Russia to Vologda
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 submarine moved from 109 Sea Zone to 91 Sea Zone
Germans take 109 Sea Zone from British
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Eire
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 91 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Eire
Battle in Vologda
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour and 1 mech_infantry in Vologda, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Eire from Neutral_Allies, taking Vologda from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
14 armour and 4 mech_infantrys moved from Russia to Belarus
3 armour moved from Western Ukraine to Belarus
2 armour, 5 infantry and 1 mech_infantry moved from Eastern Poland to Belarus
1 infantry moved from Baltic States to Belarus
1 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Eastern Poland
2 mech_infantrys moved from Southern Italy to Yugoslavia
3 mech_infantrys moved from Western Germany to Yugoslavia
2 mech_infantrys moved from Western Germany to Yugoslavia
4 infantry moved from Northern Italy to Yugoslavia
2 submarines moved from 119 Sea Zone to 109 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 109 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Volgograd to Caucasus
1 armour moved from Ukraine to Caucasus
1 armour moved from Ukraine to Belarus
1 infantry moved from Germany to Poland
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Yugoslavia
3 aaGuns moved from Tambov to Volgograd
1 armour moved from Ukraine to Caucasus
1 armour moved from Western Germany to Yugoslavia
Place Units - Germans
3 armour placed in Ukraine
3 armour placed in Volgograd
3 armour placed in Western Ukraine
3 armour placed in Russia
2 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,4,1,1,1
Germans collect 63 PUs (2 lost to blockades); end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Combat Move - Russians
10 artilleries and 17 infantry moved from Novgorod to Karelia
1 fighter moved from Burma to Kwangsi
1 fighter moved from Kiangsi to Kwangsi
Combat - Russians
Battle in Karelia
Russians attack with 10 artilleries and 17 infantry
Germans defend with 1 infantry
Russians roll dice for 10 artilleries and 17 infantry in Karelia, round 2 : 8/27 hits, 7,83 expected hits
Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 10 artilleries and 17 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kwangsi
Russians attack with 2 fighters
Japanese defend with 1 artillery
Russians roll dice for 2 fighters in Kwangsi, round 2 : 2/2 hits, 1,00 expected hits
Japanese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Kwangsi
Russians win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Russians
1 fighter moved from Kwangsi to 35 Sea Zone
1 fighter moved from Kwangsi to Kiangsi
1 aaGun moved from Novgorod to Karelia
1 infantry moved from Archangel to Novgorod
Turn Complete - Russians
Combat Hit Differential Summary :
Japanese regular : -0,33
Germans regular : -0,33
Russians regular : 1,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 factory_minor, 2 fighters, 5 infantry, 2 submarines and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from 42 Sea Zone to 45 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from Shan State to Burma
1 mech_infantry moved from Malaya to Yunnan
1 tactical_bomber moved from 42 Sea Zone to Yunnan
1 fighter moved from 42 Sea Zone to Yunnan
1 fighter moved from French Indo China to Burma
1 artillery moved from Kansu to Tsinghai
1 armour moved from Kweichow to Tsinghai
1 mech_infantry moved from Manchuria to Chahar
1 mech_infantry moved from Manchuria to Shantung
1 mech_infantry moved from Chahar to Kweichow
1 tactical_bomber moved from Manchuria to Anhwe
1 armour moved from Chahar to Anhwe
1 fighter moved from Japan to Shantung
2 fighters moved from Japan to 6 Sea Zone
2 fighters moved from 42 Sea Zone to Yunnan
1 submarine moved from 44 Sea Zone to 36 Sea Zone
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 6 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 2 submarines
Japanese roll dice for 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 2 fighters in 6 Sea Zone, round 3 : 0/3 hits, 1.33 expected hits
Americans roll dice for 2 submarines in 6 Sea Zone, round 3 : 1/2 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans and Japanese reach a stalemate
. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in Tsinghai
Japanese attack with 1 armour and 1 artillery
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 artillery in Tsinghai, round 2 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shantung
Japanese attack with 1 fighter and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 1 fighter and 1 mech_infantry in Shantung, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 mech_infantry in Shantung, round 3 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shantung
Japanese win, taking Shantung from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 4/5 hits, 2.33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Burma
Japanese attack with 1 fighter and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Anhwe
Japanese attack with 1 armour and 1 tactical_bomber
British defend with 1 artillery
Japanese roll dice for 1 armour and 1 tactical_bomber in Anhwe, round 2 : 1/2 hits, 1.17 expected hits
Chinese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Japanese
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
2 battleships, 5 carriers, 2 destroyers, 1 submarine and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 fighter moved from 45 Sea Zone to 36 Sea Zone
1 carrier moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from Burma to Kwangsi
3 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi
1 tactical_bomber moved from Anhwe to Kwangsi
1 fighter moved from Shantung to Manchuria
2 fighters moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from 36 Sea Zone to Kwangsi
1 fighter moved from 36 Sea Zone to Kwangsi
1 submarine moved from 19 Sea Zone to 35 Sea Zone
1 infantry moved from Malaya to Shan State
Place Units - Japanese
1 factory_minor placed in French Indo China
3 infantry placed in Malaya
1 submarine placed in 19 Sea Zone
1 submarine placed in 6 Sea Zone
2 infantry placed in Manchuria
2 fighters and 2 tactical_bombers placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,6,4
Japanese collect 62 PUs (2 lost to blockades); end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : 0.33
Japanese regular : -1.00
UK_Pacific regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 3 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
2 infantry moved from 3 Sea Zone to Soviet Far East
1 mech_infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
1 infantry moved from Belgian Congo to 70 Sea Zone
1 infantry moved from 70 Sea Zone to South West Africa
1 bomber moved from Trans-Jordan to South West Africa
3 bombers moved from Gibraltar to Eire
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Java
Battle in Soviet Far East
Battle in Eire
Americans attack with 3 bombers
Germans defend with 2 infantry
Americans roll dice for 3 bombers in Eire, round 2 : 3/3 hits, 2,00 expected hits
Germans roll dice for 2 infantry in Eire, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Germans and 1 bomber owned by the Americans lost in Eire
Americans win, taking Java from Japanese, taking Soviet Far East from Japanese with 2 bombers remaining. Battle score for attacker is -8
Casualties for Americans: 1 bomber
Casualties for Germans: 2 infantry
Battle in South West Africa
Americans attack with 1 bomber and 1 infantry
Italians defend with 1 infantry
Americans roll dice for 1 bomber and 1 infantry in South West Africa, round 2 : 1/2 hits, 0,83 expected hits
Italians roll dice for 1 infantry in South West Africa, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in South West Africa
Americans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Americans
1 bomber moved from South West Africa to Union of South Africa
1 submarine moved from 72 Sea Zone to 58 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters and 1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 1 submarine moved from 43 Sea Zone to 42 Sea Zone
2 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 10 Sea Zone to 3 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from British Columbia to Alaska
1 fighter moved from Western United States to Midway
1 fighter moved from Western United States to Hawaiian Islands
1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports moved from 98 Sea Zone to 92 Sea Zone
2 bombers moved from Eire to United Kingdom
1 marine moved from Central United States to 101 Sea Zone
1 cruiser, 1 destroyer and 1 marine moved from 101 Sea Zone to 106 Sea Zone
1 marine moved from 106 Sea Zone to Quebec
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Algeria
1 submarine moved from 42 Sea Zone to 41 Sea Zone
Place Units - Americans
2 fighters placed in Eastern United States
1 carrier and 1 destroyer placed in 101 Sea Zone
2 destroyers and 1 transport placed in 10 Sea Zone
1 fighter and 2 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,6
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Kiangsi to Kiangsu
Place Units - Chinese
2 infantry placed in Kiangsu
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Purchase Units - British
British buy 1 destroyer and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Kiangsi to Anhwe
1 fighter moved from Kiangsi to Anhwe
1 armour, 1 artillery, 5 infantry, 3 mech_infantrys and 1 tactical_bomber moved from India to Burma
1 infantry moved from Union of South Africa to South West Africa
British take South West Africa from Italians
1 armour moved from Union of South Africa to Rhodesia
British take Rhodesia from Italians
1 armour moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Germans
1 armour moved from Egypt to Anglo Egyptian Sudan
1 artillery moved from Egypt to Anglo Egyptian Sudan
Combat - British
British creates battle in territory 35 Sea Zone
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 1 artillery and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 2/3 hits, 1,17 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Burma
British attack with 1 armour, 1 artillery, 5 infantry, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 armour, 1 artillery, 5 infantry, 3 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 4/11 hits, 3,00 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 armour, 1 artillery, 4 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
British attack with 1 fighter and 1 infantry
Japanese defend with 1 armour
British roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 armour in Anhwe, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Anhwe
British win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - British
1 fighter moved from Anhwe to Kiangsu
2 aaGuns moved from Kiangsi to Kiangsu
1 tactical_bomber moved from Burma to India
1 aaGun moved from India to Burma
1 aaGun moved from Persia to Northwest Persia
1 aaGun, 1 artillery and 2 infantry moved from Iraq to Northwest Persia
2 infantry and 1 mech_infantry moved from Persia to Northwest Persia
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Northwest Persia
2 artilleries and 2 infantry moved from Egypt to 81 Sea Zone
2 marines moved from Egypt to 81 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry, 2 marines and 2 transports moved from 81 Sea Zone to 79 Sea Zone
2 artilleries, 2 infantry and 2 marines moved from 79 Sea Zone to West India
1 artillery moved from Egypt to Trans-Jordan
7 armour and 1 mech_infantry moved from Egypt to Iraq
Place Units - British
1 destroyer placed in 110 Sea Zone
3 infantry placed in Persia
3 infantry placed in Iraq
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2,4,5,5,2,3
British collect 24 PUs (8 lost to blockades); end with 24 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 27 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 30 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,1
UK_Pacific collect 8 PUs (1 lost to blockades); end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Americans regular : 1,17
Japanese regular : 0,17
Italians regular : 0,33
Germans regular : 0,33
British regular : 2,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 3 PUs;
Combat Move - Italians
1 armour moved from Volgograd to Tsinghai
Non Combat Move - Italians
3 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to France
Place Units - Italians
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,3,3,2,5
Italians collect 5 PUs (9 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 35 Sea Zone
Non Combat Move - ANZAC
1 carrier, 1 cruiser and 2 fighters moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from Philippines to Burma
1 fighter moved from Philippines to Java
1 armour moved from Kwangtung to Kiangsu
1 aaGun, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from New South Wales to South Australia
1 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Alexandria to Egypt
1 fighter moved from 92 Sea Zone to United Kingdom
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 2 infantry and 14 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
2 fighters moved from Western Germany to Southern Italy
1 armour moved from Vologda to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Nenetsia to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Vologda to Kansu
1 mech_infantry moved from Caucasus to Sikang
7 infantry moved from Belarus to Novgorod
1 infantry moved from Baltic States to Novgorod
1 armour moved from Vologda to Novgorod
20 armour and 5 mech_infantrys moved from Belarus to Novgorod
1 mech_infantry moved from Germany to Baltic States
5 infantry moved from Yugoslavia to Bulgaria
1 mech_infantry moved from Germany to Baltic States
5 infantry moved from Finland to Norway
Combat - Germans
Battle in Novgorod
Germans attack with 21 armour, 8 infantry and 5 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 21 armour, 8 infantry and 5 mech_infantrys in Novgorod, round 2 : 17/34 hits, 12.67 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 21 armour, 8 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 battleship, 1 cruiser, 1 destroyer, 2 submarines and 1 transport moved from 109 Sea Zone to 111 Sea Zone
2 armour, 1 artillery and 1 infantry moved from Caucasus to Volgograd
3 armour moved from Ukraine to Volgograd
3 armour moved from Western Ukraine to Tambov
3 armour moved from Russia to Volgograd
1 armour and 7 mech_infantrys moved from Yugoslavia to Bessarabia
1 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Poland to Baltic States
1 submarine moved from 91 Sea Zone to 110 Sea Zone
Place Units - Germans
3 mech_infantrys placed in Volgograd
Germans undo move 1.
2 infantry and 1 mech_infantry placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Western Ukraine
3 mech_infantrys placed in Russia
4 mech_infantrys placed in Germany
2 fighters placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northern Italy: 2 aaGuns and 1 infantry
EDIT: Adding units owned by Germans to Southern Italy: 1 aaGun
EDIT: Adding units owned by Germans to Western Germany: 1 aaGun and 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,1,4,2,5
Germans collect 65 PUs (2 lost to blockades); end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : 4.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Combat Move - Russians
1 submarine moved from 97 Sea Zone to 93 Sea Zone
Russians take 93 Sea Zone from Italians
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 artillery and 2 infantry moved from Karelia to Vyborg
Combat - Russians
Russians creates battle in territory 42 Sea Zone
Battle in Vyborg
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Vyborg, round 2 : 2/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Vyborg
Russians win, taking Vyborg from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
9 artilleries and 14 infantry moved from Karelia to Finland
1 fighter moved from Kiangsi to Burma
Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : -0,33
Russians regular : 1,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 6 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 3 Sea Zone
1 infantry moved from Szechwan to Yunnan
Japanese take Yunnan from Chinese
1 mech_infantry moved from Kweichow to Hunan
Japanese take Hunan from Chinese
1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 submarine moved from 20 Sea Zone to 43 Sea Zone
3 submarines moved from 36 Sea Zone to 37 Sea Zone
2 battleships and 2 destroyers moved from 36 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Chahar to Anhwe
1 mech_infantry moved from Hopei to Anhwe
1 armour moved from Tsinghai to Kweichow
1 fighter moved from Manchuria to Anhwe
1 tactical_bomber moved from Japan to Anhwe
2 fighters moved from Kwangsi to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 43 Sea Zone
1 fighter moved from Kwangsi to 43 Sea Zone
Combat - Japanese
Battle in Kwangtung
Battle in Philippines
Battle in 43 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 43 Sea Zone
Japanese win, taking Kwangtung from UK_Pacific, taking Philippines from Americans, taking 43 Sea Zone from Neutral with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans submerged
1 transport owned by the Americans lost in 3 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 2 destroyers, 3 fighters and 3 submarines
French defend with 1 destroyer
Japanese roll dice for 3 submarines in 37 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
French roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 2 battleships, 2 destroyers, 3 fighters and 3 submarines remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Anhwe
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow
1 submarine moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Manchuria to Amur
6 carriers and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Shensi to Hopei
1 infantry moved from Kansu to Suiyuyan
1 artillery moved from Tsinghai to Shensi
1 artillery moved from Sikang to Szechwan
1 fighter moved from Kwangsi to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 37 Sea Zone
1 fighter moved from 43 Sea Zone to French Indo China
1 tactical_bomber moved from Kwangsi to Malaya
1 fighter moved from Kwangsi to French Indo China
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 submarine placed in 37 Sea Zone
2 infantry placed in Malaya
3 infantry placed in French Indo China
2 transports placed in 6 Sea Zone
1 infantry and 2 mech_infantrys placed in Manchuria
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,5,3
Japanese collect 57 PUs (8 lost to blockades); end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -0.33
French regular : -0.33
Japanese regular : 0.17