yeah you did push it too far lol
L21 #3 FlyingBadger (AX) vs Martin (AL+20) BM
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@FlyingBadger I will have another office day, tomorrow. Starting tomorrow evening, I can play more regularly - in case it will still make sense… :face_with_rolling_eyes:
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 15 Purchase Units - Japanese Japanese buy 4 artilleries, 1 destroyer, 6 infantry, 2 mech_infantrys and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 infantry moved from Sikang to Tsinghai 1 infantry moved from Shensi to Tsinghai 1 bomber and 1 fighter moved from Yunnan to Tsinghai 1 mech_infantry moved from Kweichow to Sikang 1 mech_infantry moved from Shantung to Kweichow 1 mech_infantry moved from Shantung to Hunan 1 mech_infantry moved from Hunan to Yunnan 1 infantry moved from Shantung to Anhwe 1 infantry moved from Anhwe to Chahar 1 mech_infantry moved from Chahar to Suiyuyan 1 infantry moved from Suiyuyan to Shensi 1 armour and 1 mech_infantry moved from French Indo China to Yunnan 1 artillery moved from French Indo China to Shan State 1 artillery and 2 infantry moved from Malaya to Shan State 1 infantry moved from Shan State to Burma 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 destroyer and 1 submarine moved from 44 Sea Zone to 42 Sea Zone 4 artilleries, 4 infantry and 1 marine moved from Hawaiian Islands to 26 Sea Zone 4 artilleries, 1 battleship, 6 carriers, 2 destroyers, 8 fighters, 4 infantry, 1 marine, 1 submarine, 4 tactical_bombers and 4 transports moved from 26 Sea Zone to 10 Sea Zone 4 artilleries, 7 fighters, 4 infantry, 1 marine and 3 tactical_bombers moved from 10 Sea Zone to Western United States 3 destroyers moved from 6 Sea Zone to 26 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 destroyer, 1 submarine and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 artillery and 1 infantry ANZAC defend with 2 infantry Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Java Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 4 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Java, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 3 Casualties for ANZAC: 2 infantry Casualties for Japanese: 1 infantry Battle in Tsinghai Japanese attack with 1 bomber, 1 fighter and 2 infantry Russians defend with 1 mech_infantry Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Tsinghai, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in 10 Sea Zone Japanese attack with 1 battleship, 6 carriers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 4 transports Americans defend with 1 carrier and 1 destroyer Japanese roll dice for 1 submarine in 10 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 6 carriers, 2 destroyers, 1 fighter, 1 tactical_bomber and 4 transports in 10 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits Americans roll dice for 1 carrier and 1 destroyer in 10 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 1 carrier owned by the Japanese and 1 carrier owned by the Americans lost in 10 Sea Zone Japanese roll dice for 1 submarine in 10 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 10 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 10 Sea Zone Japanese win, taking 10 Sea Zone from Neutral with 1 battleship, 5 carriers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 carrier Casualties for Americans: 1 carrier and 1 destroyer Battle in Western United States Japanese attack with 4 artilleries, 7 fighters, 4 infantry, 1 marine and 3 tactical_bombers Americans defend with 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 4 fighters, 1 harbour, 6 infantry and 1 tactical_bomber Americans roll AA dice in Western United States : 0/6 hits, 1.00 expected hits Japanese roll dice for 4 artilleries, 7 fighters, 4 infantry, 1 marine and 3 tactical_bombers in Western United States, round 2 : 5/19 hits, 8.50 expected hits Americans roll dice for 2 aaGuns, 1 armour, 4 fighters, 6 infantry and 1 tactical_bomber in Western United States, round 2 : 8/12 hits, 5.67 expected hits 4 infantry owned by the Japanese, 4 artilleries owned by the Japanese, 2 aaGuns owned by the Americans and 3 infantry owned by the Americans lost in Western United States Japanese roll dice for 7 fighters, 1 marine and 3 tactical_bombers in Western United States, round 3 : 5/11 hits, 5.83 expected hits Americans roll dice for 1 armour, 4 fighters, 3 infantry and 1 tactical_bomber in Western United States, round 3 : 4/9 hits, 4.67 expected hits 4 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 armour owned by the Americans and 3 infantry owned by the Americans lost in Western United States Japanese roll dice for 3 fighters, 1 marine and 3 tactical_bombers in Western United States, round 4 : 5/7 hits, 3.83 expected hits Americans roll dice for 4 fighters in Western United States, round 4 : 4/4 hits, 2.67 expected hits 2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese and 4 fighters owned by the Americans lost in Western United States Japanese converts factory_major into different units Japanese win, taking Western United States from Americans with 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is -25 Casualties for Japanese: 4 artilleries, 6 fighters, 4 infantry and 2 tactical_bombers Casualties for Americans: 2 aaGuns, 1 armour, 4 fighters, 6 infantry and 1 tactical_bomber Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Western United States to 10 Sea Zone 1 aaGun moved from Jehol to Anhwe 1 fighter moved from Tsinghai to Shensi 1 bomber moved from Tsinghai to Kweichow Place Units - Japanese 1 destroyer placed in 37 Sea Zone 1 transport placed in 36 Sea Zone 1 artillery and 1 infantry placed in French Indo China 1 infantry and 2 mech_infantrys placed in Shantung 3 transports placed in 6 Sea Zone 2 artilleries and 4 infantry placed in Japan 1 artillery and 1 infantry placed in Malaya Turn Complete - Japanese Japanese collect 75 PUs; end with 75 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 93 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 4.00 Japanese regular : -2.83 Americans AA : -1.00 ANZAC regular : -0.33 -
@martin said in L21 #3 FlyingBadger (AX) vs Martin (AL+20) BM:
@FlyingBadger I will have another office day, tomorrow. Starting tomorrow evening, I can play more regularly - in case it will still make sense… :face_with_rolling_eyes:
No problem. It was fun but expensive taking San Francisco, I doubt the Marines will hold it long enough for victory and the IJN needs to restock it’s planes, I think the war is a long way from over yet on either side of the world. Have a good day in the office!
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TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 15 Purchase Units - Americans Americans buy 3 artilleries, 3 destroyers, 1 fighter, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Central United States to Western United States 1 infantry moved from Central United States to Western United States 1 infantry moved from Central United States to Western United States 1 bomber moved from India to 36 Sea Zone 2 mech_infantrys moved from Caucasus to Tsinghai 2 infantry moved from Kazakhstan to Tsinghai 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone 1 artillery and 1 infantry moved from 125 Sea Zone to Norway 1 fighter moved from 110 Sea Zone to Norway Combat - Americans Battle in 36 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 36 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Norway Americans attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 infantry Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Norway, round 2 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Norway Americans win, taking Norway from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Tsinghai Americans attack with 2 infantry and 2 mech_infantrys Japanese defend with 2 infantry Americans roll dice for 2 infantry and 2 mech_infantrys in Tsinghai, round 2 : 0/4 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 2 infantry and 2 mech_infantrys in Tsinghai, round 3 : 1/4 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Tsinghai, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Tsinghai Americans roll dice for 2 infantry and 2 mech_infantrys in Tsinghai, round 4 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Tsinghai Americans roll dice for 1 infantry and 2 mech_infantrys in Tsinghai, round 5 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Tsinghai Americans win, taking Tsinghai from Japanese with 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Americans: 2 infantry Battle in Western United States Americans attack with 1 artillery and 2 infantry Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 marine Americans roll dice for 1 artillery and 2 infantry in Western United States, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 marine in Western United States, round 2 : 1/1 hits, 0,33 expected hits 1 marine owned by the Japanese and 1 infantry owned by the Americans lost in Western United States Americans win, taking Western United States from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 2 Casualties for Americans: 1 infantry Casualties for Japanese: 1 marine Non Combat Move - Americans 1 artillery moved from Egypt to 81 Sea Zone 1 infantry moved from Trans-Jordan to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone 1 bomber moved from 36 Sea Zone to Dutch New Guinea 3 armour moved from Northwest Persia to Volgograd 2 artilleries moved from Northwest Persia to Caucasus 1 infantry moved from Northwest Persia to Caucasus 2 infantry moved from Iraq to Northwest Persia 1 artillery moved from Iraq to Northwest Persia 1 artillery and 1 infantry moved from 79 Sea Zone to West India 1 destroyer moved from 110 Sea Zone to 125 Sea Zone 1 fighter moved from Norway to 110 Sea Zone Place Units - Americans 1 artillery, 1 fighter and 1 infantry placed in Iraq 3 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 12 Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 2,1,2,5,1,4,3,5,3,2,4,1,1 Americans collect 46 PUs (12 lost to blockades); end with 46 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
Americans regular : -0,50 Japanese regular : 0,67 Germans regular : -0,33 -
TripleA Turn Summary: Chinese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 15 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 2 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 15 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 2 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 15 Purchase Units - Americans Americans buy 3 artilleries, 3 destroyers, 1 fighter, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Central United States to Western United States 1 infantry moved from Central United States to Western United States 1 infantry moved from Central United States to Western United States 1 bomber moved from India to 36 Sea Zone 2 mech_infantrys moved from Caucasus to Tsinghai 2 infantry moved from Kazakhstan to Tsinghai 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone 1 artillery and 1 infantry moved from 125 Sea Zone to Norway 1 fighter moved from 110 Sea Zone to Norway Combat - Americans Battle in 36 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 36 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Norway Americans attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 infantry Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Norway, round 2 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Norway Americans win, taking Norway from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Tsinghai Americans attack with 2 infantry and 2 mech_infantrys Japanese defend with 2 infantry Americans roll dice for 2 infantry and 2 mech_infantrys in Tsinghai, round 2 : 0/4 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 2 infantry and 2 mech_infantrys in Tsinghai, round 3 : 1/4 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Tsinghai, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Tsinghai Americans roll dice for 2 infantry and 2 mech_infantrys in Tsinghai, round 4 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Tsinghai Americans roll dice for 1 infantry and 2 mech_infantrys in Tsinghai, round 5 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Tsinghai Americans win, taking Tsinghai from Japanese with 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Americans: 2 infantry Battle in Western United States Americans attack with 1 artillery and 2 infantry Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 marine Americans roll dice for 1 artillery and 2 infantry in Western United States, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 marine in Western United States, round 2 : 1/1 hits, 0,33 expected hits 1 marine owned by the Japanese and 1 infantry owned by the Americans lost in Western United States Americans win, taking Western United States from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 2 Casualties for Americans: 1 infantry Casualties for Japanese: 1 marine Non Combat Move - Americans 1 artillery moved from Egypt to 81 Sea Zone 1 infantry moved from Trans-Jordan to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone 1 bomber moved from 36 Sea Zone to Dutch New Guinea 3 armour moved from Northwest Persia to Volgograd 2 artilleries moved from Northwest Persia to Caucasus 1 infantry moved from Northwest Persia to Caucasus 2 infantry moved from Iraq to Northwest Persia 1 artillery moved from Iraq to Northwest Persia 1 artillery and 1 infantry moved from 79 Sea Zone to West India 1 destroyer moved from 110 Sea Zone to 125 Sea Zone 1 fighter moved from Norway to 110 Sea Zone Place Units - Americans 1 artillery, 1 fighter and 1 infantry placed in Iraq 3 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 12 Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 2,1,2,5,1,4,3,5,3,2,4,1,1 Americans collect 46 PUs (12 lost to blockades); end with 46 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 2 PUs Purchase Units - British British buy 1 airfield, 1 artillery, 2 fighters and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 2 PUs; Combat Move - British 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 123 Sea Zone 2 infantry moved from 123 Sea Zone to Iceland 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 mech_infantry moved from India to Burma 1 mech_infantry moved from India to Burma 2 fighters and 1 tactical_bomber moved from India to Burma Combat - British Battle in Holland Belgium Battle in Burma British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 2/5 hits, 2,00 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Holland Belgium from Germans, taking Burma from Japanese with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Iceland British attack with 2 infantry Germans defend with 1 airfield and 1 infantry British roll dice for 2 infantry in Iceland, round 2 : 0/2 hits, 0,33 expected hits Germans roll dice for 1 infantry in Iceland, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Iceland British roll dice for 1 infantry in Iceland, round 3 : 1/1 hits, 0,17 expected hits Germans roll dice for 1 infantry in Iceland, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Iceland Germans win with no units remaining. Battle score for attacker is -3 Casualties for British: 2 infantry Casualties for Germans: 1 infantry Non Combat Move - British 3 infantry moved from Caucasus to Volgograd 5 artilleries moved from Northwest Persia to Caucasus 2 fighters moved from Burma to India 1 tactical_bomber moved from Burma to India 2 transports moved from 98 Sea Zone to 81 Sea Zone 1 mech_infantry moved from Trans-Jordan to Northwest Persia 1 mech_infantry moved from Trans-Jordan to Northwest Persia 1 fighter moved from 110 Sea Zone to Norway Place Units - British 1 airfield, 1 artillery and 1 fighter placed in Egypt 2 infantry placed in United Kingdom 1 fighter placed in 110 Sea Zone Turn Complete - British British collect 41 PUs; end with 41 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
Americans regular : -0,50 Japanese regular : 0,33 Germans regular : 1,00 British regular : 0,50 -
TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 15 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 4 PUs; Combat Move - Italians 1 artillery and 2 infantry moved from Western Germany to Holland Belgium 1 artillery moved from Western Germany to France 1 infantry moved from France to Holland Belgium 1 artillery and 4 infantry moved from Southern France to France 2 armour moved from Northern Italy to Romania 2 mech_infantrys moved from Romania to Ukraine 1 bomber moved from Southern France to Holland Belgium 1 infantry moved from Southern Italy to Northern Italy 1 artillery moved from Southern France to Northern Italy 1 artillery moved from Southern France to Northern Italy Combat - Italians Battle in Holland Belgium Italians attack with 1 artillery, 1 bomber and 3 infantry British defend with 2 infantry Italians roll dice for 1 artillery, 1 bomber and 3 infantry in Holland Belgium, round 2 : 1/5 hits, 1.67 expected hits British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Holland Belgium, round 3 : 0/4 hits, 1.50 expected hits British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Holland Belgium, round 4 : 0/4 hits, 1.50 expected hits British roll dice for 1 infantry in Holland Belgium, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Holland Belgium Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Holland Belgium, round 5 : 2/3 hits, 1.33 expected hits British roll dice for 1 infantry in Holland Belgium, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium Italians win, taking Holland Belgium from British with 1 artillery and 1 bomber remaining. Battle score for attacker is -3 Casualties for Italians: 3 infantry Casualties for British: 2 infantry Non Combat Move - Italians 1 bomber moved from Holland Belgium to Southern Italy Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,4,3,5,1 Italians collect 5 PUs (10 lost to blockades); end with 9 PUsCombat Hit Differential Summary :
Italians regular : -3.00 British regular : 1.33 -
TripleA Turn Summary: ANZAC round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 5 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 42 Sea Zone ANZAC take 54 Sea Zone from Japanese 1 fighter moved from Queensland to 42 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 destroyer, 1 fighter and 1 transport Japanese defend with 1 destroyer, 1 submarine and 1 transport ANZAC roll dice for 1 destroyer, 1 fighter and 1 transport in 42 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 1 destroyer, 1 fighter and 1 transport in 42 Sea Zone, round 3 : 0/2 hits, 0,83 expected hits Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone ANZAC roll dice for 1 fighter and 1 transport in 42 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 13 Casualties for Japanese: 1 destroyer, 1 submarine and 1 transport Casualties for ANZAC: 1 destroyer Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 fighter moved from 42 Sea Zone to Dutch New Guinea Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUsCombat Hit Differential Summary :
Japanese regular : -0,50 ANZAC regular : 0,17 -
TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 5 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 42 Sea Zone ANZAC take 54 Sea Zone from Japanese 1 fighter moved from Queensland to 42 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 destroyer, 1 fighter and 1 transport Japanese defend with 1 destroyer, 1 submarine and 1 transport ANZAC roll dice for 1 destroyer, 1 fighter and 1 transport in 42 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 1 destroyer, 1 fighter and 1 transport in 42 Sea Zone, round 3 : 0/2 hits, 0,83 expected hits Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone ANZAC roll dice for 1 fighter and 1 transport in 42 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 13 Casualties for Japanese: 1 destroyer, 1 submarine and 1 transport Casualties for ANZAC: 1 destroyer Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 fighter moved from 42 Sea Zone to Dutch New Guinea Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0,50 ANZAC regular : 0,17 -
TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 fighter, 3 infantry, 5 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from Vologda to Nenetsia 1 armour and 1 mech_infantry moved from Urals to Nenetsia 1 tactical_bomber moved from Novgorod to Nenetsia 1 armour and 1 mech_infantry moved from Urals to Russia 1 infantry moved from Finland to Norway 2 fighters and 3 tactical_bombers moved from Novgorod to Norway 1 bomber moved from Western Germany to Norway 1 armour moved from Bryansk to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Russia 14 armour moved from Bryansk to Russia 1 armour moved from Bryansk to Russia 10 mech_infantrys moved from Bryansk to Russia 3 mech_infantrys moved from Bryansk to Russia 2 infantry moved from Bryansk to Russia 1 infantry moved from Bryansk to Tambov 1 infantry moved from Bryansk to Rostov 6 artilleries moved from Bryansk to Russia 1 artillery moved from Western Ukraine to Bryansk 1 infantry moved from Western Ukraine to Ukraine 1 artillery moved from Western Ukraine to Bryansk 3 fighters and 1 tactical_bomber moved from Ukraine to Rostov 1 mech_infantry moved from Bryansk to Rostov 1 armour and 1 mech_infantry moved from Bryansk to Ukraine 2 fighters and 1 tactical_bomber moved from Ukraine to Tambov 1 tactical_bomber moved from Ukraine to Rostov 6 infantry moved from Germany to Poland 3 infantry moved from Western Germany to Denmark Combat - Germans Battle in Norway Germans attack with 1 bomber, 2 fighters, 1 infantry and 3 tactical_bombers British defend with 1 fighter; Americans defend with 1 artillery and 1 infantry Germans roll dice for 1 bomber, 2 fighters, 1 infantry and 3 tactical_bombers in Norway, round 2 : 5/7 hits, 3.67 expected hits Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Norway, round 2 : 0/3 hits, 1.33 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 fighter owned by the British lost in Norway Germans win, taking Norway from Americans with 1 bomber, 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 17 Casualties for Americans: 1 artillery and 1 infantry Casualties for British: 1 fighter Battle in Nenetsia Germans attack with 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber in Nenetsia, round 2 : 1/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Nenetsia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Nenetsia Germans win, taking Nenetsia from Russians with 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Russia Germans attack with 17 armour, 6 artilleries, 2 infantry and 14 mech_infantrys Russians defend with 2 aaGuns, 1 airfield, 1 factory_major and 10 infantry Germans roll dice for 17 armour, 6 artilleries, 2 infantry and 14 mech_infantrys in Russia, round 2 : 10/39 hits, 14.17 expected hits Russians roll dice for 2 aaGuns and 10 infantry in Russia, round 2 : 5/10 hits, 3.33 expected hits 8 infantry owned by the Russians, 2 infantry owned by the Germans, 2 aaGuns owned by the Russians and 3 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 17 armour, 6 artilleries and 11 mech_infantrys in Russia, round 3 : 12/34 hits, 13.33 expected hits Russians roll dice for 2 infantry in Russia, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Russia Germans captures 25PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 17 armour, 6 artilleries and 11 mech_infantrys remaining. Battle score for attacker is 22 Casualties for Germans: 2 infantry and 3 mech_infantrys Casualties for Russians: 2 aaGuns and 10 infantry Battle in Tambov Germans attack with 2 fighters, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Rostov, round 2 : 2/7 hits, 3.17 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 3 fighters and 2 tactical_bombers moved from Rostov to Bryansk 2 fighters and 1 tactical_bomber moved from Tambov to Bryansk 1 tactical_bomber moved from Nenetsia to Bryansk 1 bomber moved from Norway to Western Germany 1 fighter and 3 tactical_bombers moved from Norway to Western Germany 1 fighter moved from Norway to Germany 1 aaGun moved from Archangel to Smolensk Place Units - Germans 1 armour and 2 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Ukraine Germans undo move 2. Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 3 infantry EDIT: Adding units owned by Germans to Western Germany: 3 infantry EDIT: Turning off Edit Mode 3 mech_infantrys placed in Germany 3 infantry placed in Ukraine 1 tactical_bomber placed in Germany 1 fighter placed in Western Germany 1 tactical_bomber placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,6,4,2,1 Germans collect 59 PUs (4 lost to blockades); end with 84 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 99 PUsCombat Hit Differential Summary :
Americans regular : -1.33 Russians regular : 1.00 Germans regular : -7.00 -
TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 16 Combat Move - Russians 1 mech_infantry moved from Kazakhstan to Sikang 2 infantry moved from Volgograd to Rostov 1 fighter moved from Kazakhstan to Sikang 1 tactical_bomber moved from Kazakhstan to Rostov 1 infantry moved from Novosibirsk to Urals Russians take Urals from Germans 1 artillery moved from Samara to Vologda Russians take Vologda from Germans Combat - Russians Battle in Rostov Russians attack with 2 infantry and 1 tactical_bomber Germans defend with 1 infantry and 1 mech_infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Rostov Russians roll dice for 2 infantry and 1 tactical_bomber in Rostov, round 3 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry and 1 mech_infantry Battle in Sikang Russians attack with 1 fighter and 1 mech_infantry Japanese defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 mech_infantry in Sikang, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Sikang Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 mech_infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Russians 1 infantry moved from Volgograd to Tambov 1 artillery moved from Samara to Kazakhstan 1 aaGun moved from Samara to Volgograd 1 infantry moved from Volgograd to Samara 2 infantry moved from Caucasus to Volgograd 1 artillery moved from Caucasus to Volgograd 1 tactical_bomber moved from Rostov to Volgograd 1 fighter moved from Sikang to Volgograd 3 artilleries moved from Samara to Volgograd 5 artilleries moved from Samara to Novosibirsk 1 artillery moved from Samara to Novosibirsk 7 artilleries moved from Samara to Kazakhstan 1 cruiser and 1 submarine moved from 113 Sea Zone to 114 Sea Zone Turn Complete - RussiansCombat Hit Differential Summary :
Japanese regular : 0,67 Germans regular : -1,00 Russians regular : 0,67 -
TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 16 Purchase Units - Japanese Japanese buy 2 artilleries, 4 destroyers, 3 fighters, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 2 artilleries and 2 infantry moved from Shan State to Burma 1 mech_infantry moved from Yunnan to Burma 3 destroyers moved from 26 Sea Zone to 49 Sea Zone 1 infantry moved from Shensi to Tsinghai 1 mech_infantry moved from Suiyuyan to Tsinghai 1 infantry moved from Shantung to Anhwe 1 infantry moved from Anhwe to Chahar 1 infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Shantung to Hopei 1 infantry moved from Hopei to Shensi 1 fighter moved from Shensi to Tsinghai 1 bomber moved from Kweichow to Tsinghai 1 mech_infantry moved from Kweichow to Sikang 1 mech_infantry moved from Shantung to Kweichow 1 artillery and 1 infantry moved from French Indo China to Yunnan 1 artillery and 1 infantry moved from Malaya to Shan State Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 49 Sea Zone Japanese attack with 3 destroyers ANZAC defend with 1 destroyer Japanese roll dice for 3 destroyers in 49 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits ANZAC roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 49 Sea Zone Japanese win with 2 destroyers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 destroyer Battle in Tsinghai Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry Americans defend with 2 mech_infantrys Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Tsinghai, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 2 mech_infantrys in Tsinghai, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Tsinghai Japanese roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Tsinghai, round 3 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 mech_infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 infantry Casualties for Americans: 2 mech_infantrys Battle in Burma Japanese attack with 2 artilleries, 2 infantry and 1 mech_infantry British defend with 2 mech_infantrys Japanese roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Burma, round 2 : 2/5 hits, 1.50 expected hits UK_Pacific roll dice for 2 mech_infantrys in Burma, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 infantry Casualties for British: 2 mech_infantrys Non Combat Move - Japanese 1 bomber moved from Tsinghai to French Indo China 1 fighter moved from Tsinghai to Yunnan 1 battleship, 5 carriers, 2 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 4 transports moved from 10 Sea Zone to 26 Sea Zone 2 artilleries and 4 infantry moved from Japan to 6 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 26 Sea Zone 2 artilleries and 4 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Japanese 3 fighters placed in Japan 1 infantry and 2 mech_infantrys placed in Shantung 1 artillery and 1 infantry placed in French Indo China 1 infantry placed in French Indo China 1 artillery placed in Malaya 1 destroyer and 1 submarine placed in 37 Sea Zone 3 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUsCombat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : -0.33 UK_Pacific regular : 0.33 ANZAC regular : 0.67 -
TripleA Turn Summary: Americans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 16 Purchase Units - Americans Americans buy 2 destroyers, 1 fighter, 1 harbour, 6 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Dutch New Guinea to 42 Sea Zone 1 armour moved from Volgograd to Tsinghai 1 armour moved from Volgograd to Sikang Combat - Americans Battle in 42 Sea Zone Americans attack with 1 bomber Japanese defend with 1 destroyer Americans roll dice for 1 bomber in 42 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Tsinghai Americans attack with 1 armour Japanese defend with 1 mech_infantry Americans roll dice for 1 armour in Tsinghai, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the Americans lost in Tsinghai Japanese win with no units remaining. Battle score for attacker is -2 Casualties for Americans: 1 armour Casualties for Japanese: 1 mech_infantry Battle in Sikang Americans attack with 1 armour Japanese defend with 1 mech_infantry Americans roll dice for 1 armour in Sikang, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the Americans lost in Sikang Japanese win with no units remaining. Battle score for attacker is -2 Casualties for Americans: 1 armour Casualties for Japanese: 1 mech_infantry Non Combat Move - Americans 2 artilleries and 1 infantry moved from Caucasus to Volgograd 1 artillery moved from Northwest Persia to Caucasus 2 infantry moved from Northwest Persia to Caucasus 1 infantry moved from West India to India 1 artillery moved from West India to India 1 transport moved from 79 Sea Zone to 39 Sea Zone 1 fighter moved from Iraq to 98 Sea Zone 1 infantry moved from Iraq to Northwest Persia 1 destroyer and 1 transport moved from 125 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 3 destroyers, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries moved from 91 Sea Zone to Morocco 2 infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from Central United States to Western United States 1 bomber moved from 42 Sea Zone to India 1 aaGun moved from Central United States to Western United States 1 aaGun moved from Eastern United States to Central United States Place Units - Americans 1 destroyer and 1 transport placed in 80 Sea Zone 1 infantry placed in Iraq 1 harbour placed in Iraq 1 destroyer placed in 10 Sea Zone 2 infantry placed in Western United States Americans undo move 2. Americans undo move 4. 1 fighter and 1 infantry placed in Western United States Turning on Edit Mode EDIT: Adding units owned by Americans to Central United States: 2 artilleries EDIT: Removing units owned by Americans from Western United States: 2 artilleries EDIT: Turning off Edit Mode 5 infantry placed in Central United States Turning on Edit Mode EDIT: Adding units owned by Americans to Iraq: 1 infantry EDIT: Removing units owned by Americans from Northwest Persia: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
Americans regular : 1,33 Japanese regular : 1,00 -
@FlyingBadger I forgot that the West Coast factory turned minor :face_with_rolling_eyes:
I then edited two non-combat movements, if you allow. One inf did finally not move to Northwest Persia, and two art moved from West to Central US.
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TripleA Turn Summary: Chinese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 16 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang Combat - Chinese Chinese creates battle in territory Tsinghai Chinese creates battle in territory Sikang Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUsCombat Hit Differential Summary :
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@martin said in L21 #3 FlyingBadger (AX) vs Martin (AL+20) BM:
@FlyingBadger I forgot that the West Coast factory turned minor :face_with_rolling_eyes:
I then edited two non-combat movements, if you allow. One inf did finally not move to Northwest Persia, and two art moved from West to Central US.
Yeah, no problem, do any editing of purchases and moves that you need.
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TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 16 Purchase Units - Americans Americans buy 2 destroyers, 1 fighter, 1 harbour, 6 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Dutch New Guinea to 42 Sea Zone 1 armour moved from Volgograd to Tsinghai 1 armour moved from Volgograd to Sikang Combat - Americans Battle in 42 Sea Zone Americans attack with 1 bomber Japanese defend with 1 destroyer Americans roll dice for 1 bomber in 42 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Tsinghai Americans attack with 1 armour Japanese defend with 1 mech_infantry Americans roll dice for 1 armour in Tsinghai, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the Americans lost in Tsinghai Japanese win with no units remaining. Battle score for attacker is -2 Casualties for Americans: 1 armour Casualties for Japanese: 1 mech_infantry Battle in Sikang Americans attack with 1 armour Japanese defend with 1 mech_infantry Americans roll dice for 1 armour in Sikang, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the Americans lost in Sikang Japanese win with no units remaining. Battle score for attacker is -2 Casualties for Americans: 1 armour Casualties for Japanese: 1 mech_infantry Non Combat Move - Americans 2 artilleries and 1 infantry moved from Caucasus to Volgograd 1 artillery moved from Northwest Persia to Caucasus 2 infantry moved from Northwest Persia to Caucasus 1 infantry moved from West India to India 1 artillery moved from West India to India 1 transport moved from 79 Sea Zone to 39 Sea Zone 1 fighter moved from Iraq to 98 Sea Zone 1 infantry moved from Iraq to Northwest Persia 1 destroyer and 1 transport moved from 125 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 3 destroyers, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries moved from 91 Sea Zone to Morocco 2 infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from Central United States to Western United States 1 bomber moved from 42 Sea Zone to India 1 aaGun moved from Central United States to Western United States 1 aaGun moved from Eastern United States to Central United States Place Units - Americans 1 destroyer and 1 transport placed in 80 Sea Zone 1 infantry placed in Iraq 1 harbour placed in Iraq 1 destroyer placed in 10 Sea Zone 2 infantry placed in Western United States Americans undo move 2. Americans undo move 4. 1 fighter and 1 infantry placed in Western United States Turning on Edit Mode EDIT: Adding units owned by Americans to Central United States: 2 artilleries EDIT: Removing units owned by Americans from Western United States: 2 artilleries EDIT: Turning off Edit Mode 5 infantry placed in Central United States Turning on Edit Mode EDIT: Adding units owned by Americans to Iraq: 1 infantry EDIT: Removing units owned by Americans from Northwest Persia: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang Combat - Chinese Chinese creates battle in territory Tsinghai Chinese creates battle in territory Sikang Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs Purchase Units - British British buy 1 artillery, 1 destroyer, 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone 2 infantry moved from 125 Sea Zone to Norway 2 fighters moved from 110 Sea Zone to Norway 1 tactical_bomber moved from India to 37 Sea Zone 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 armour moved from India to Burma 1 infantry moved from India to Burma 2 mech_infantrys moved from India to Burma 2 fighters moved from India to Burma Combat - British Battle in Borneo Battle in Norway British attack with 2 fighters and 2 infantry Germans defend with 1 infantry British roll dice for 2 fighters and 2 infantry in Norway, round 2 : 3/4 hits, 1,33 expected hits Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Norway British win, taking Borneo from Japanese, taking Norway from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Burma British attack with 1 armour, 2 fighters, 1 infantry and 2 mech_infantrys Japanese defend with 2 artilleries, 1 infantry and 1 mech_infantry British roll dice for 1 armour, 2 fighters, 1 infantry and 2 mech_infantrys in Burma, round 2 : 1/6 hits, 2,00 expected hits Japanese roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Burma, round 2 : 3/4 hits, 1,33 expected hits 1 infantry owned by the Japanese, 2 mech_infantrys owned by the British and 1 infantry owned by the British lost in Burma British roll dice for 1 armour and 2 fighters in Burma, round 3 : 0/3 hits, 1,50 expected hits Japanese roll dice for 2 artilleries and 1 mech_infantry in Burma, round 3 : 1/3 hits, 1,00 expected hits 1 armour owned by the British lost in Burma 2 fighters owned by the British retreated Japanese win with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is -14 Casualties for British: 1 armour, 1 infantry and 2 mech_infantrys Casualties for Japanese: 1 infantry Battle in 37 Sea Zone British attack with 1 tactical_bomber Japanese defend with 1 destroyer and 1 submarine 1 submarine owned by the Japanese submerged British roll dice for 1 tactical_bomber in 37 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 tactical_bomber owned by the British and 1 destroyer owned by the Japanese lost in 37 Sea Zone Japanese win with no units remaining. Battle score for attacker is -3 Casualties for British: 1 tactical_bomber Casualties for Japanese: 1 destroyer Non Combat Move - British 2 fighters moved from Burma to India 1 armour moved from Kazakhstan to Eastern Persia 5 artilleries moved from Caucasus to Volgograd 1 transport moved from 123 Sea Zone to 106 Sea Zone 2 fighters moved from Norway to 110 Sea Zone 3 infantry moved from Persia to Eastern Persia 2 mech_infantrys moved from Northwest Persia to Eastern Persia Place Units - British 1 transport placed in 81 Sea Zone 1 artillery and 1 infantry placed in Egypt 1 destroyer placed in 110 Sea Zone 1 fighter placed in United Kingdom 2 infantry placed in United Kingdom 2 infantry placed in Persia British undo move 6. 1 infantry placed in Quebec 1 infantry placed in Persia Turn Complete - British British collect 41 PUs; end with 41 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 1 destroyer placed in 39 Sea Zone 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 9 PUs; end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Units Change Ownership Some Units in India change ownership: 1 infantry Some Units in 39 Sea Zone change ownership: 1 destroyerCombat Hit Differential Summary :
Americans regular : 1,33 Japanese regular : 3,33 Germans regular : -0,33 British regular : -0,33 -
@flyingbadger I already posted UK… Could I then ask you the favor to edit my American fighter from the carrier and have it land in Egypt, although not related to the change of factory capacity? Thank you very much! I will not start amending purchases retrospectively.
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@martin said in L21 #3 FlyingBadger (AX) vs Martin (AL+20) BM:
@flyingbadger I already posted UK… Could I then ask you the favor to edit my American fighter from the carrier and have it land in Egypt, although not related to the change of factory capacity? Thank you very much! I will not start amending purchases retrospectively.
Will do





