yeah you did push it too far lol
L21 #3 FlyingBadger (AX) vs Martin (AL+20) BM
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TripleA Turn Summary: ANZAC round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 5 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 42 Sea Zone ANZAC take 54 Sea Zone from Japanese 1 fighter moved from Queensland to 42 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 destroyer, 1 fighter and 1 transport Japanese defend with 1 destroyer, 1 submarine and 1 transport ANZAC roll dice for 1 destroyer, 1 fighter and 1 transport in 42 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 1 destroyer, 1 fighter and 1 transport in 42 Sea Zone, round 3 : 0/2 hits, 0,83 expected hits Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone ANZAC roll dice for 1 fighter and 1 transport in 42 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 13 Casualties for Japanese: 1 destroyer, 1 submarine and 1 transport Casualties for ANZAC: 1 destroyer Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 fighter moved from 42 Sea Zone to Dutch New Guinea Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUsCombat Hit Differential Summary :
Japanese regular : -0,50 ANZAC regular : 0,17 -
TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 5 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 42 Sea Zone ANZAC take 54 Sea Zone from Japanese 1 fighter moved from Queensland to 42 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 destroyer, 1 fighter and 1 transport Japanese defend with 1 destroyer, 1 submarine and 1 transport ANZAC roll dice for 1 destroyer, 1 fighter and 1 transport in 42 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 1 destroyer, 1 fighter and 1 transport in 42 Sea Zone, round 3 : 0/2 hits, 0,83 expected hits Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone ANZAC roll dice for 1 fighter and 1 transport in 42 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 13 Casualties for Japanese: 1 destroyer, 1 submarine and 1 transport Casualties for ANZAC: 1 destroyer Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 fighter moved from 42 Sea Zone to Dutch New Guinea Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0,50 ANZAC regular : 0,17 -
TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 fighter, 3 infantry, 5 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from Vologda to Nenetsia 1 armour and 1 mech_infantry moved from Urals to Nenetsia 1 tactical_bomber moved from Novgorod to Nenetsia 1 armour and 1 mech_infantry moved from Urals to Russia 1 infantry moved from Finland to Norway 2 fighters and 3 tactical_bombers moved from Novgorod to Norway 1 bomber moved from Western Germany to Norway 1 armour moved from Bryansk to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Russia 14 armour moved from Bryansk to Russia 1 armour moved from Bryansk to Russia 10 mech_infantrys moved from Bryansk to Russia 3 mech_infantrys moved from Bryansk to Russia 2 infantry moved from Bryansk to Russia 1 infantry moved from Bryansk to Tambov 1 infantry moved from Bryansk to Rostov 6 artilleries moved from Bryansk to Russia 1 artillery moved from Western Ukraine to Bryansk 1 infantry moved from Western Ukraine to Ukraine 1 artillery moved from Western Ukraine to Bryansk 3 fighters and 1 tactical_bomber moved from Ukraine to Rostov 1 mech_infantry moved from Bryansk to Rostov 1 armour and 1 mech_infantry moved from Bryansk to Ukraine 2 fighters and 1 tactical_bomber moved from Ukraine to Tambov 1 tactical_bomber moved from Ukraine to Rostov 6 infantry moved from Germany to Poland 3 infantry moved from Western Germany to Denmark Combat - Germans Battle in Norway Germans attack with 1 bomber, 2 fighters, 1 infantry and 3 tactical_bombers British defend with 1 fighter; Americans defend with 1 artillery and 1 infantry Germans roll dice for 1 bomber, 2 fighters, 1 infantry and 3 tactical_bombers in Norway, round 2 : 5/7 hits, 3.67 expected hits Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Norway, round 2 : 0/3 hits, 1.33 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 fighter owned by the British lost in Norway Germans win, taking Norway from Americans with 1 bomber, 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 17 Casualties for Americans: 1 artillery and 1 infantry Casualties for British: 1 fighter Battle in Nenetsia Germans attack with 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber in Nenetsia, round 2 : 1/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Nenetsia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Nenetsia Germans win, taking Nenetsia from Russians with 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Russia Germans attack with 17 armour, 6 artilleries, 2 infantry and 14 mech_infantrys Russians defend with 2 aaGuns, 1 airfield, 1 factory_major and 10 infantry Germans roll dice for 17 armour, 6 artilleries, 2 infantry and 14 mech_infantrys in Russia, round 2 : 10/39 hits, 14.17 expected hits Russians roll dice for 2 aaGuns and 10 infantry in Russia, round 2 : 5/10 hits, 3.33 expected hits 8 infantry owned by the Russians, 2 infantry owned by the Germans, 2 aaGuns owned by the Russians and 3 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 17 armour, 6 artilleries and 11 mech_infantrys in Russia, round 3 : 12/34 hits, 13.33 expected hits Russians roll dice for 2 infantry in Russia, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Russia Germans captures 25PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 17 armour, 6 artilleries and 11 mech_infantrys remaining. Battle score for attacker is 22 Casualties for Germans: 2 infantry and 3 mech_infantrys Casualties for Russians: 2 aaGuns and 10 infantry Battle in Tambov Germans attack with 2 fighters, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Rostov, round 2 : 2/7 hits, 3.17 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 3 fighters and 2 tactical_bombers moved from Rostov to Bryansk 2 fighters and 1 tactical_bomber moved from Tambov to Bryansk 1 tactical_bomber moved from Nenetsia to Bryansk 1 bomber moved from Norway to Western Germany 1 fighter and 3 tactical_bombers moved from Norway to Western Germany 1 fighter moved from Norway to Germany 1 aaGun moved from Archangel to Smolensk Place Units - Germans 1 armour and 2 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Ukraine Germans undo move 2. Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 3 infantry EDIT: Adding units owned by Germans to Western Germany: 3 infantry EDIT: Turning off Edit Mode 3 mech_infantrys placed in Germany 3 infantry placed in Ukraine 1 tactical_bomber placed in Germany 1 fighter placed in Western Germany 1 tactical_bomber placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,6,4,2,1 Germans collect 59 PUs (4 lost to blockades); end with 84 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 99 PUsCombat Hit Differential Summary :
Americans regular : -1.33 Russians regular : 1.00 Germans regular : -7.00 -
TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 16 Combat Move - Russians 1 mech_infantry moved from Kazakhstan to Sikang 2 infantry moved from Volgograd to Rostov 1 fighter moved from Kazakhstan to Sikang 1 tactical_bomber moved from Kazakhstan to Rostov 1 infantry moved from Novosibirsk to Urals Russians take Urals from Germans 1 artillery moved from Samara to Vologda Russians take Vologda from Germans Combat - Russians Battle in Rostov Russians attack with 2 infantry and 1 tactical_bomber Germans defend with 1 infantry and 1 mech_infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Rostov Russians roll dice for 2 infantry and 1 tactical_bomber in Rostov, round 3 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry and 1 mech_infantry Battle in Sikang Russians attack with 1 fighter and 1 mech_infantry Japanese defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 mech_infantry in Sikang, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Sikang Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 mech_infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Russians 1 infantry moved from Volgograd to Tambov 1 artillery moved from Samara to Kazakhstan 1 aaGun moved from Samara to Volgograd 1 infantry moved from Volgograd to Samara 2 infantry moved from Caucasus to Volgograd 1 artillery moved from Caucasus to Volgograd 1 tactical_bomber moved from Rostov to Volgograd 1 fighter moved from Sikang to Volgograd 3 artilleries moved from Samara to Volgograd 5 artilleries moved from Samara to Novosibirsk 1 artillery moved from Samara to Novosibirsk 7 artilleries moved from Samara to Kazakhstan 1 cruiser and 1 submarine moved from 113 Sea Zone to 114 Sea Zone Turn Complete - RussiansCombat Hit Differential Summary :
Japanese regular : 0,67 Germans regular : -1,00 Russians regular : 0,67 -
TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 16 Purchase Units - Japanese Japanese buy 2 artilleries, 4 destroyers, 3 fighters, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 2 artilleries and 2 infantry moved from Shan State to Burma 1 mech_infantry moved from Yunnan to Burma 3 destroyers moved from 26 Sea Zone to 49 Sea Zone 1 infantry moved from Shensi to Tsinghai 1 mech_infantry moved from Suiyuyan to Tsinghai 1 infantry moved from Shantung to Anhwe 1 infantry moved from Anhwe to Chahar 1 infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Shantung to Hopei 1 infantry moved from Hopei to Shensi 1 fighter moved from Shensi to Tsinghai 1 bomber moved from Kweichow to Tsinghai 1 mech_infantry moved from Kweichow to Sikang 1 mech_infantry moved from Shantung to Kweichow 1 artillery and 1 infantry moved from French Indo China to Yunnan 1 artillery and 1 infantry moved from Malaya to Shan State Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 49 Sea Zone Japanese attack with 3 destroyers ANZAC defend with 1 destroyer Japanese roll dice for 3 destroyers in 49 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits ANZAC roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 49 Sea Zone Japanese win with 2 destroyers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 destroyer Battle in Tsinghai Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry Americans defend with 2 mech_infantrys Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Tsinghai, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 2 mech_infantrys in Tsinghai, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Tsinghai Japanese roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Tsinghai, round 3 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 mech_infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 infantry Casualties for Americans: 2 mech_infantrys Battle in Burma Japanese attack with 2 artilleries, 2 infantry and 1 mech_infantry British defend with 2 mech_infantrys Japanese roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Burma, round 2 : 2/5 hits, 1.50 expected hits UK_Pacific roll dice for 2 mech_infantrys in Burma, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 infantry Casualties for British: 2 mech_infantrys Non Combat Move - Japanese 1 bomber moved from Tsinghai to French Indo China 1 fighter moved from Tsinghai to Yunnan 1 battleship, 5 carriers, 2 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 4 transports moved from 10 Sea Zone to 26 Sea Zone 2 artilleries and 4 infantry moved from Japan to 6 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 26 Sea Zone 2 artilleries and 4 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Japanese 3 fighters placed in Japan 1 infantry and 2 mech_infantrys placed in Shantung 1 artillery and 1 infantry placed in French Indo China 1 infantry placed in French Indo China 1 artillery placed in Malaya 1 destroyer and 1 submarine placed in 37 Sea Zone 3 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUsCombat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : -0.33 UK_Pacific regular : 0.33 ANZAC regular : 0.67 -
TripleA Turn Summary: Americans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 16 Purchase Units - Americans Americans buy 2 destroyers, 1 fighter, 1 harbour, 6 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Dutch New Guinea to 42 Sea Zone 1 armour moved from Volgograd to Tsinghai 1 armour moved from Volgograd to Sikang Combat - Americans Battle in 42 Sea Zone Americans attack with 1 bomber Japanese defend with 1 destroyer Americans roll dice for 1 bomber in 42 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Tsinghai Americans attack with 1 armour Japanese defend with 1 mech_infantry Americans roll dice for 1 armour in Tsinghai, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the Americans lost in Tsinghai Japanese win with no units remaining. Battle score for attacker is -2 Casualties for Americans: 1 armour Casualties for Japanese: 1 mech_infantry Battle in Sikang Americans attack with 1 armour Japanese defend with 1 mech_infantry Americans roll dice for 1 armour in Sikang, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the Americans lost in Sikang Japanese win with no units remaining. Battle score for attacker is -2 Casualties for Americans: 1 armour Casualties for Japanese: 1 mech_infantry Non Combat Move - Americans 2 artilleries and 1 infantry moved from Caucasus to Volgograd 1 artillery moved from Northwest Persia to Caucasus 2 infantry moved from Northwest Persia to Caucasus 1 infantry moved from West India to India 1 artillery moved from West India to India 1 transport moved from 79 Sea Zone to 39 Sea Zone 1 fighter moved from Iraq to 98 Sea Zone 1 infantry moved from Iraq to Northwest Persia 1 destroyer and 1 transport moved from 125 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 3 destroyers, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries moved from 91 Sea Zone to Morocco 2 infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from Central United States to Western United States 1 bomber moved from 42 Sea Zone to India 1 aaGun moved from Central United States to Western United States 1 aaGun moved from Eastern United States to Central United States Place Units - Americans 1 destroyer and 1 transport placed in 80 Sea Zone 1 infantry placed in Iraq 1 harbour placed in Iraq 1 destroyer placed in 10 Sea Zone 2 infantry placed in Western United States Americans undo move 2. Americans undo move 4. 1 fighter and 1 infantry placed in Western United States Turning on Edit Mode EDIT: Adding units owned by Americans to Central United States: 2 artilleries EDIT: Removing units owned by Americans from Western United States: 2 artilleries EDIT: Turning off Edit Mode 5 infantry placed in Central United States Turning on Edit Mode EDIT: Adding units owned by Americans to Iraq: 1 infantry EDIT: Removing units owned by Americans from Northwest Persia: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
Americans regular : 1,33 Japanese regular : 1,00 -
@FlyingBadger I forgot that the West Coast factory turned minor :face_with_rolling_eyes:
I then edited two non-combat movements, if you allow. One inf did finally not move to Northwest Persia, and two art moved from West to Central US.
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TripleA Turn Summary: Chinese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 16 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang Combat - Chinese Chinese creates battle in territory Tsinghai Chinese creates battle in territory Sikang Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUsCombat Hit Differential Summary :
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@martin said in L21 #3 FlyingBadger (AX) vs Martin (AL+20) BM:
@FlyingBadger I forgot that the West Coast factory turned minor :face_with_rolling_eyes:
I then edited two non-combat movements, if you allow. One inf did finally not move to Northwest Persia, and two art moved from West to Central US.
Yeah, no problem, do any editing of purchases and moves that you need.
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TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 16 Purchase Units - Americans Americans buy 2 destroyers, 1 fighter, 1 harbour, 6 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Dutch New Guinea to 42 Sea Zone 1 armour moved from Volgograd to Tsinghai 1 armour moved from Volgograd to Sikang Combat - Americans Battle in 42 Sea Zone Americans attack with 1 bomber Japanese defend with 1 destroyer Americans roll dice for 1 bomber in 42 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Tsinghai Americans attack with 1 armour Japanese defend with 1 mech_infantry Americans roll dice for 1 armour in Tsinghai, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the Americans lost in Tsinghai Japanese win with no units remaining. Battle score for attacker is -2 Casualties for Americans: 1 armour Casualties for Japanese: 1 mech_infantry Battle in Sikang Americans attack with 1 armour Japanese defend with 1 mech_infantry Americans roll dice for 1 armour in Sikang, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the Americans lost in Sikang Japanese win with no units remaining. Battle score for attacker is -2 Casualties for Americans: 1 armour Casualties for Japanese: 1 mech_infantry Non Combat Move - Americans 2 artilleries and 1 infantry moved from Caucasus to Volgograd 1 artillery moved from Northwest Persia to Caucasus 2 infantry moved from Northwest Persia to Caucasus 1 infantry moved from West India to India 1 artillery moved from West India to India 1 transport moved from 79 Sea Zone to 39 Sea Zone 1 fighter moved from Iraq to 98 Sea Zone 1 infantry moved from Iraq to Northwest Persia 1 destroyer and 1 transport moved from 125 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 3 destroyers, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries moved from 91 Sea Zone to Morocco 2 infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from Central United States to Western United States 1 bomber moved from 42 Sea Zone to India 1 aaGun moved from Central United States to Western United States 1 aaGun moved from Eastern United States to Central United States Place Units - Americans 1 destroyer and 1 transport placed in 80 Sea Zone 1 infantry placed in Iraq 1 harbour placed in Iraq 1 destroyer placed in 10 Sea Zone 2 infantry placed in Western United States Americans undo move 2. Americans undo move 4. 1 fighter and 1 infantry placed in Western United States Turning on Edit Mode EDIT: Adding units owned by Americans to Central United States: 2 artilleries EDIT: Removing units owned by Americans from Western United States: 2 artilleries EDIT: Turning off Edit Mode 5 infantry placed in Central United States Turning on Edit Mode EDIT: Adding units owned by Americans to Iraq: 1 infantry EDIT: Removing units owned by Americans from Northwest Persia: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang Combat - Chinese Chinese creates battle in territory Tsinghai Chinese creates battle in territory Sikang Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs Purchase Units - British British buy 1 artillery, 1 destroyer, 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone 2 infantry moved from 125 Sea Zone to Norway 2 fighters moved from 110 Sea Zone to Norway 1 tactical_bomber moved from India to 37 Sea Zone 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 armour moved from India to Burma 1 infantry moved from India to Burma 2 mech_infantrys moved from India to Burma 2 fighters moved from India to Burma Combat - British Battle in Borneo Battle in Norway British attack with 2 fighters and 2 infantry Germans defend with 1 infantry British roll dice for 2 fighters and 2 infantry in Norway, round 2 : 3/4 hits, 1,33 expected hits Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Norway British win, taking Borneo from Japanese, taking Norway from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Burma British attack with 1 armour, 2 fighters, 1 infantry and 2 mech_infantrys Japanese defend with 2 artilleries, 1 infantry and 1 mech_infantry British roll dice for 1 armour, 2 fighters, 1 infantry and 2 mech_infantrys in Burma, round 2 : 1/6 hits, 2,00 expected hits Japanese roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Burma, round 2 : 3/4 hits, 1,33 expected hits 1 infantry owned by the Japanese, 2 mech_infantrys owned by the British and 1 infantry owned by the British lost in Burma British roll dice for 1 armour and 2 fighters in Burma, round 3 : 0/3 hits, 1,50 expected hits Japanese roll dice for 2 artilleries and 1 mech_infantry in Burma, round 3 : 1/3 hits, 1,00 expected hits 1 armour owned by the British lost in Burma 2 fighters owned by the British retreated Japanese win with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is -14 Casualties for British: 1 armour, 1 infantry and 2 mech_infantrys Casualties for Japanese: 1 infantry Battle in 37 Sea Zone British attack with 1 tactical_bomber Japanese defend with 1 destroyer and 1 submarine 1 submarine owned by the Japanese submerged British roll dice for 1 tactical_bomber in 37 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 tactical_bomber owned by the British and 1 destroyer owned by the Japanese lost in 37 Sea Zone Japanese win with no units remaining. Battle score for attacker is -3 Casualties for British: 1 tactical_bomber Casualties for Japanese: 1 destroyer Non Combat Move - British 2 fighters moved from Burma to India 1 armour moved from Kazakhstan to Eastern Persia 5 artilleries moved from Caucasus to Volgograd 1 transport moved from 123 Sea Zone to 106 Sea Zone 2 fighters moved from Norway to 110 Sea Zone 3 infantry moved from Persia to Eastern Persia 2 mech_infantrys moved from Northwest Persia to Eastern Persia Place Units - British 1 transport placed in 81 Sea Zone 1 artillery and 1 infantry placed in Egypt 1 destroyer placed in 110 Sea Zone 1 fighter placed in United Kingdom 2 infantry placed in United Kingdom 2 infantry placed in Persia British undo move 6. 1 infantry placed in Quebec 1 infantry placed in Persia Turn Complete - British British collect 41 PUs; end with 41 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 1 destroyer placed in 39 Sea Zone 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 9 PUs; end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Units Change Ownership Some Units in India change ownership: 1 infantry Some Units in 39 Sea Zone change ownership: 1 destroyerCombat Hit Differential Summary :
Americans regular : 1,33 Japanese regular : 3,33 Germans regular : -0,33 British regular : -0,33 -
@flyingbadger I already posted UK… Could I then ask you the favor to edit my American fighter from the carrier and have it land in Egypt, although not related to the change of factory capacity? Thank you very much! I will not start amending purchases retrospectively.
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@martin said in L21 #3 FlyingBadger (AX) vs Martin (AL+20) BM:
@flyingbadger I already posted UK… Could I then ask you the favor to edit my American fighter from the carrier and have it land in Egypt, although not related to the change of factory capacity? Thank you very much! I will not start amending purchases retrospectively.
Will do
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TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 16 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to 125 Sea Zone Combat - Italians Battle in 125 Sea Zone Italians attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 125 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Non Combat Move - Italians 1 bomber moved from 125 Sea Zone to Western Germany 1 infantry moved from Northern Italy to Southern Italy 1 artillery moved from Holland Belgium to France 1 artillery and 1 infantry moved from France to Northern Italy 2 armour moved from Romania to Ukraine Place Units - Italians 1 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,6,2,1,3 Italians collect 5 PUs (10 lost to blockades); end with 5 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 98 Sea Zone: 1 fighter EDIT: Adding units owned by Americans to Egypt: 1 fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 destroyer moved from 54 Sea Zone to 37 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 1 destroyer and 1 transport Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 37 Sea Zone ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 transport remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Malaya ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery, 1 factory_minor and 1 harbour ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Malaya, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Malaya, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Malaya, round 4 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 5 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Malaya, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Malaya ANZAC roll dice for 1 artillery in Malaya, round 6 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Malaya, round 6 : 1/1 hits, 0,33 expected hits 1 artillery owned by the ANZAC lost in Malaya Japanese win with 1 artillery remaining. Battle score for attacker is -7 Casualties for ANZAC: 1 artillery and 1 infantry Non Combat Move - ANZAC 1 fighter moved from Dutch New Guinea to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 artillery placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsCombat Hit Differential Summary :
Japanese regular : -0,17 ANZAC regular : -3,00 -
TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 destroyer moved from 54 Sea Zone to 37 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 1 destroyer and 1 transport Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 37 Sea Zone ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 transport remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Malaya ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery, 1 factory_minor and 1 harbour ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Malaya, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Malaya, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Malaya, round 4 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 5 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Malaya, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Malaya ANZAC roll dice for 1 artillery in Malaya, round 6 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Malaya, round 6 : 1/1 hits, 0,33 expected hits 1 artillery owned by the ANZAC lost in Malaya Japanese win with 1 artillery remaining. Battle score for attacker is -7 Casualties for ANZAC: 1 artillery and 1 infantry Non Combat Move - ANZAC 1 fighter moved from Dutch New Guinea to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 artillery placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0,17 ANZAC regular : -3,00 -
TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans buy 3 destroyers, 2 fighters, 11 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 mech_infantry moved from Nenetsia to Urals 1 armour moved from Nenetsia to Urals 1 artillery and 1 mech_infantry moved from Russia to Vologda 1 artillery and 1 mech_infantry moved from Russia to Samara 17 armour, 4 artilleries and 9 mech_infantrys moved from Russia to Tambov 3 infantry moved from Ukraine to Rostov 2 fighters and 2 tactical_bombers moved from Bryansk to Rostov 1 fighter and 1 tactical_bomber moved from Bryansk to Samara 1 fighter and 1 tactical_bomber moved from Bryansk to Vologda 1 fighter moved from Bryansk to Urals 2 artilleries moved from Bryansk to Tambov 4 armour and 1 mech_infantry moved from Ukraine to Tambov Combat - Germans Battle in Urals Germans attack with 1 armour, 1 artillery, 1 fighter and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 artillery, 1 fighter and 1 mech_infantry in Urals, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Urals Germans win, taking Urals from Russians with 1 armour, 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 artillery Germans roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Vologda, round 2 : 2/4 hits, 1.83 expected hits Russians roll dice for 1 artillery in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Samara Germans attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Samara, round 2 : 2/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara Germans win, taking Samara from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Tambov Germans attack with 21 armour, 6 artilleries and 10 mech_infantrys Russians defend with 1 infantry Germans roll dice for 21 armour, 6 artilleries and 10 mech_infantrys in Tambov, round 2 : 14/37 hits, 15.17 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov Germans win, taking Tambov from Russians with 21 armour, 6 artilleries and 9 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers Russians defend with 2 infantry Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Rostov, round 2 : 5/7 hits, 2.83 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 fighters and 2 tactical_bombers moved from Rostov to Russia 1 fighter and 1 tactical_bomber moved from Samara to Russia 1 fighter and 1 tactical_bomber moved from Vologda to Russia 1 fighter moved from Urals to Nenetsia 1 fighter and 1 tactical_bomber moved from Germany to Novgorod 1 tactical_bomber moved from Western Germany to Novgorod 3 mech_infantrys moved from Germany to Eastern Poland 6 infantry moved from Poland to Eastern Poland 1 infantry moved from Germany to Poland 1 infantry moved from Western Germany to France 1 tactical_bomber moved from Western Germany to Ukraine 1 aaGun moved from Smolensk to Russia 1 armour and 2 mech_infantrys moved from Novgorod to Finland Place Units - Germans 3 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Russia 3 mech_infantrys placed in Ukraine 2 fighters and 1 tactical_bomber placed in Western Germany 3 destroyers placed in 113 Sea Zone 2 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,3,2,5,5 Germans collect 60 PUs (2 lost to blockades); end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUsCombat Hit Differential Summary :
Russians regular : 1.00 Germans regular : 0.67 -
TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 17 Combat Move - Russians 1 cruiser and 1 submarine moved from 114 Sea Zone to 113 Sea Zone 4 artilleries moved from Novosibirsk to Urals 2 artilleries moved from Novosibirsk to Vologda 1 artillery moved from Kazakhstan to Samara 1 infantry moved from Volgograd to Samara 1 infantry moved from Volgograd to Rostov 2 artilleries moved from Volgograd to Rostov Combat - Russians Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone Battle in 113 Sea Zone Russians attack with 1 cruiser and 1 submarine Germans defend with 3 destroyers and 3 fighters Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Germans roll dice for 3 destroyers and 3 fighters in 113 Sea Zone, round 2 : 3/6 hits, 3,00 expected hits 1 destroyer owned by the Germans, 1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 113 Sea Zone Germans win with 2 destroyers and 3 fighters remaining. Battle score for attacker is -10 Casualties for Russians: 1 cruiser and 1 submarine Casualties for Germans: 1 destroyer Battle in Urals Russians attack with 4 artilleries Germans defend with 1 armour, 1 artillery and 1 mech_infantry Russians roll dice for 4 artilleries in Urals, round 2 : 0/4 hits, 1,33 expected hits Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Urals, round 2 : 0/3 hits, 1,17 expected hits Russians roll dice for 4 artilleries in Urals, round 3 : 0/4 hits, 1,33 expected hits Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Urals, round 3 : 1/3 hits, 1,17 expected hits 1 artillery owned by the Russians lost in Urals Russians roll dice for 3 artilleries in Urals, round 4 : 0/3 hits, 1,00 expected hits Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Urals, round 4 : 1/3 hits, 1,17 expected hits 1 artillery owned by the Russians lost in Urals Russians roll dice for 2 artilleries in Urals, round 5 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Urals, round 5 : 0/3 hits, 1,17 expected hits Russians roll dice for 2 artilleries in Urals, round 6 : 2/2 hits, 0,67 expected hits Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Urals, round 6 : 2/3 hits, 1,17 expected hits 1 artillery owned by the Germans, 2 artilleries owned by the Russians and 1 mech_infantry owned by the Germans lost in Urals Germans win with 1 armour remaining. Battle score for attacker is -8 Casualties for Russians: 4 artilleries Casualties for Germans: 1 artillery and 1 mech_infantry Battle in Vologda Russians attack with 2 artilleries Germans defend with 1 artillery and 1 mech_infantry Russians roll dice for 2 artilleries in Vologda, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 2 artilleries in Vologda, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Vologda, round 3 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda Russians roll dice for 1 artillery in Vologda, round 4 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 artillery in Vologda, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Casualties for Germans: 1 artillery and 1 mech_infantry Battle in Samara Russians attack with 1 artillery and 1 infantry Germans defend with 1 artillery Russians roll dice for 1 artillery and 1 infantry in Samara, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 artillery in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Rostov Russians attack with 2 artilleries and 1 infantry Germans defend with 2 infantry Russians roll dice for 2 artilleries and 1 infantry in Rostov, round 2 : 1/3 hits, 1,00 expected hits Germans roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Rostov Russians roll dice for 2 artilleries and 1 infantry in Rostov, round 3 : 1/3 hits, 1,00 expected hits Germans roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany Non Combat Move - Russians 2 infantry moved from Volgograd to Rostov 1 infantry moved from Volgograd to Rostov 1 fighter and 1 tactical_bomber moved from Volgograd to Caucasus 1 artillery moved from Kazakhstan to Tsinghai 1 artillery moved from Kazakhstan to Sikang 1 artillery moved from Kazakhstan to Tsinghai 1 artillery moved from Kazakhstan to Sikang Turn Complete - RussiansCombat Hit Differential Summary :
Germans regular : -3,83 Russians regular : -2,17 -
TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 17 Purchase Units - Japanese Japanese buy 2 artilleries, 1 fighter, 11 infantry, 2 marines and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from French Indo China to 43 Sea Zone 2 destroyers moved from 49 Sea Zone to 54 Sea Zone 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 43 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 54 Sea Zone Japanese attack with 3 destroyers and 1 submarine ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 3 destroyers in 54 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 54 Sea Zone 1 transport owned by the ANZAC lost in 54 Sea Zone Japanese win, taking 54 Sea Zone from ANZAC with 3 destroyers and 1 submarine remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 destroyer and 1 transport Non Combat Move - Japanese 2 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 6 Sea Zone to 33 Sea Zone 2 destroyers moved from 6 Sea Zone to 35 Sea Zone 1 bomber moved from 43 Sea Zone to French Indo China 1 artillery moved from Shan State to Burma 1 artillery moved from Szechwan to Kweichow 1 infantry moved from Shensi to Szechwan 1 mech_infantry moved from Kweichow to Szechwan 1 infantry moved from Suiyuyan to Shensi 1 mech_infantry moved from Hopei to Kansu 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 mech_infantry moved from Shantung to Hopei 1 mech_infantry moved from Shantung to Hunan 1 mech_infantry moved from Hunan to Shensi 1 fighter moved from Yunnan to Burma 1 armour moved from Yunnan to Burma 1 artillery moved from Yunnan to Burma 2 mech_infantrys moved from Yunnan to Burma 1 artillery and 2 infantry moved from French Indo China to Shan State 1 artillery moved from Malaya to Shan State 4 transports moved from 26 Sea Zone to 6 Sea Zone 2 artilleries, 1 battleship, 5 carriers, 1 destroyer, 2 fighters, 3 infantry, 2 tactical_bombers and 3 transports moved from 26 Sea Zone to 33 Sea Zone 2 artilleries and 3 infantry moved from 33 Sea Zone to Caroline Islands 2 aaGuns moved from Japan to 6 Sea Zone 2 aaGuns moved from 6 Sea Zone to Korea 1 artillery and 2 infantry moved from Manchuria to Korea 1 infantry moved from Shantung to Anhwe 1 aaGun moved from Anhwe to Kiangsi 2 fighters moved from Japan to Philippines 1 fighter moved from Japan to French Indo China Place Units - Japanese 1 infantry and 2 mech_infantrys placed in Shantung 1 artillery and 2 infantry placed in French Indo China 1 artillery and 2 infantry placed in Malaya 1 fighter, 6 infantry and 2 marines placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3 Japanese collect 52 PUs (3 lost to blockades); end with 52 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : -0.33 -
TripleA Turn Summary: Americans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 17 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 3 destroyers, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Combat - Americans Americans creates battle in territory 10 Sea Zone Non Combat Move - Americans 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 infantry moved from Tunisia to Libya 1 artillery moved from Algeria to Tunisia 2 artilleries moved from Morocco to Algeria 3 infantry moved from Morocco to Algeria 1 armour moved from Volgograd to Tsinghai 1 infantry moved from Volgograd to Caucasus 2 artilleries moved from Volgograd to Caucasus 1 bomber moved from India to Egypt 1 destroyer moved from 80 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Iraq to Northwest Persia 1 fighter moved from Western United States to Eastern United States 1 transport moved from 110 Sea Zone to 91 Sea Zone Place Units - Americans 1 carrier and 2 destroyers placed in 10 Sea Zone Americans undo move 1. 1 destroyer and 1 transport placed in 10 Sea Zone 1 carrier and 1 destroyer placed in 101 Sea Zone 1 fighter placed in Eastern United States 1 artillery and 1 infantry placed in Iraq 1 destroyer placed in 80 Sea Zone 1 artillery placed in Western United States 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 17 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUsCombat Hit Differential Summary :





