No scramble. Sub fights, unless you get first hit, then kill the DD and submerge the sub.
L21 #1 FlyingBadger (X+6) vs trulpen (A) P2V
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.3.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 marine and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 1 fighter moved from Wake Island to 27 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 27 Sea Zone 1 fighter moved from 28 Sea Zone to 27 Sea Zone 1 fighter moved from Hawaiian Islands to 27 Sea Zone 1 transport moved from 28 Sea Zone to 13 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 submarine moved from 28 Sea Zone to 27 Sea Zone 1 submarine moved from 24 Sea Zone to 27 Sea Zone 1 destroyer moved from 50 Sea Zone to 27 Sea Zone 1 aaGun and 1 infantry moved from Western United States to 11 Sea Zone 1 aaGun, 2 carriers, 1 infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 aaGun and 1 infantry moved from 27 Sea Zone to Hawaiian Islands 1 transport moved from 13 Sea Zone to 11 Sea Zone 1 aaGun moved from Western United States to 11 Sea Zone 1 bomber moved from Hawaiian Islands to Eastern United States Place Units - Americans 1 carrier and 2 destroyers placed in 11 Sea Zone 1 transport placed in 104 Sea Zone 1 marine placed in Central United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 54 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.3.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 7 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan 2 infantry moved from Tsinghai to Hopei 2 infantry moved from Tsinghai to Honan 2 infantry moved from Tsinghai to Inner Mongolia Combat - Chinese Battle in Inner Mongolia Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Inner Mongolia, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Inner Mongolia, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Inner Mongolia, round 4 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Inner Mongolia, round 5 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Inner Mongolia 1 infantry owned by the Chinese retreated to Tsinghai Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Hopei Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Honan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Honan, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Honan, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Honan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Honan, round 4 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Honan, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Honan, round 5 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Honan, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Honan, round 6 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Honan, round 6 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Honan 1 infantry owned by the Chinese retreated to Tsinghai Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Yunnan Chinese attack with 1 fighter and 7 infantry Japanese defend with 1 armour and 2 infantry Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 2 : 2/8 hits, 1,67 expected hits Japanese roll dice for 1 armour and 2 infantry in Yunnan, round 2 : 1/3 hits, 1,17 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 3 : 2/7 hits, 1,50 expected hits Japanese roll dice for 1 armour in Yunnan, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 armour and 2 infantry Non Combat Move - Chinese Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter moved from Yunnan to Eastern Sinkiang Place Units - Chinese 1 infantry placed in Eastern Sinkiang 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUsCombat Hit Differential Summary :
Chinese regular : -1,50 Japanese regular : -1,00 -
TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.3.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 marine and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 1 fighter moved from Wake Island to 27 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 27 Sea Zone 1 fighter moved from 28 Sea Zone to 27 Sea Zone 1 fighter moved from Hawaiian Islands to 27 Sea Zone 1 transport moved from 28 Sea Zone to 13 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 submarine moved from 28 Sea Zone to 27 Sea Zone 1 submarine moved from 24 Sea Zone to 27 Sea Zone 1 destroyer moved from 50 Sea Zone to 27 Sea Zone 1 aaGun and 1 infantry moved from Western United States to 11 Sea Zone 1 aaGun, 2 carriers, 1 infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 aaGun and 1 infantry moved from 27 Sea Zone to Hawaiian Islands 1 transport moved from 13 Sea Zone to 11 Sea Zone 1 aaGun moved from Western United States to 11 Sea Zone 1 bomber moved from Hawaiian Islands to Eastern United States Place Units - Americans 1 carrier and 2 destroyers placed in 11 Sea Zone 1 transport placed in 104 Sea Zone 1 marine placed in Central United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 7 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan 2 infantry moved from Tsinghai to Hopei 2 infantry moved from Tsinghai to Honan 2 infantry moved from Tsinghai to Inner Mongolia Combat - Chinese Battle in Inner Mongolia Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Inner Mongolia, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Inner Mongolia, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Inner Mongolia, round 4 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Inner Mongolia, round 5 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Inner Mongolia 1 infantry owned by the Chinese retreated to Tsinghai Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Hopei Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Honan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Honan, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Honan, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Honan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Honan, round 4 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Honan, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Honan, round 5 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Honan, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Honan, round 6 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Honan, round 6 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Honan 1 infantry owned by the Chinese retreated to Tsinghai Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Yunnan Chinese attack with 1 fighter and 7 infantry Japanese defend with 1 armour and 2 infantry Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 2 : 2/8 hits, 1,67 expected hits Japanese roll dice for 1 armour and 2 infantry in Yunnan, round 2 : 1/3 hits, 1,17 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 3 : 2/7 hits, 1,50 expected hits Japanese roll dice for 1 armour in Yunnan, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 armour and 2 infantry Non Combat Move - Chinese Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter moved from Yunnan to Eastern Sinkiang Place Units - Chinese 1 infantry placed in Eastern Sinkiang 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs Purchase Units - British British buy 1 armour, 1 artillery, 2 factory_minors and 1 infantry; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 1 PUs; Politics - British British takes Political Action: Political Action British To War With Japanese British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - British 1 artillery and 1 infantry moved from Southern Persia to 82 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 82 Sea Zone to 83 Sea Zone 1 artillery and 1 infantry moved from 83 Sea Zone to Trans-Jordan 1 infantry moved from Egypt to Trans-Jordan 1 cruiser moved from 78 Sea Zone to 83 Sea Zone 1 fighter and 1 tactical_bomber moved from 83 Sea Zone to Trans-Jordan 2 fighters moved from Union of South Africa to Anglo-Egyptian Sudan 1 artillery and 2 infantry moved from Egypt to Anglo-Egyptian Sudan 1 marine moved from Eastern India to 40 Sea Zone 1 battleship and 1 marine moved from 40 Sea Zone to 74 Sea Zone 1 marine moved from 74 Sea Zone to French Madagascar Combat - British Battle in French Madagascar Battle in Anglo-Egyptian Sudan British attack with 1 artillery, 2 fighters and 2 infantry Italians defend with 1 artillery and 2 infantry British roll dice for 1 artillery, 2 fighters and 2 infantry in Anglo-Egyptian Sudan, round 2 : 1/5 hits, 1,83 expected hits Italians roll dice for 1 artillery and 2 infantry in Anglo-Egyptian Sudan, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo-Egyptian Sudan British roll dice for 1 artillery, 2 fighters and 1 infantry in Anglo-Egyptian Sudan, round 3 : 2/4 hits, 1,67 expected hits Italians roll dice for 1 artillery and 1 infantry in Anglo-Egyptian Sudan, round 3 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo-Egyptian Sudan British win, taking French Madagascar from Neutral_Axis, taking Anglo-Egyptian Sudan from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 4 Casualties for British: 2 infantry Casualties for Italians: 1 artillery and 2 infantry Battle in Trans-Jordan British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 artillery and 3 infantry British roll dice for 2 cruisers in Trans-Jordan, round 2 : 0/2 hits, 1,00 expected hits British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 2/5 hits, 2,00 expected hits Italians roll dice for 1 artillery and 3 infantry in Trans-Jordan, round 2 : 3/4 hits, 1,33 expected hits 1 artillery owned by the British, 2 infantry owned by the Italians and 2 infantry owned by the British lost in Trans-Jordan 1 tactical_bomber owned by the British and 1 fighter owned by the British retreated Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -4 Casualties for British: 1 artillery and 2 infantry Casualties for Italians: 2 infantry Non Combat Move - British 1 infantry moved from Southern Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 infantry moved from Southern Persia to Northeast Persia British take Northeast Persia from Neutral_Allies 1 fighter and 1 tactical_bomber moved from Trans-Jordan to Egypt 2 fighters moved from Anglo-Egyptian Sudan to Egypt 1 fighter moved from Eastern India to 83 Sea Zone 1 transport moved from 83 Sea Zone to 73 Sea Zone 1 destroyer moved from 78 Sea Zone to 74 Sea Zone 1 destroyer moved from 83 Sea Zone to 74 Sea Zone 3 aaGuns and 8 infantry moved from Burma to Yunnan 3 infantry moved from Shan State to Yunnan 1 fighter and 1 tactical_bomber moved from Eastern India to Yunnan 4 infantry moved from Eastern India to Burma 2 infantry moved from Rhodesia to Belgian Congo 1 bomber moved from Quebec to United Kingdom 1 mech_infantry moved from Eire to United Kingdom Place Units - British 1 factory_minor placed in Egypt 1 factory_minor placed in Southern Persia 1 armour, 1 artillery and 1 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 2,1,2,1,1,1 British collect 28 PUs (2 lost to blockades); end with 30 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 1 artillery and 4 infantry placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6,2,6 Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 6,2,2,2,3,6,4 UK_Pacific collect 10 PUs (7 lost to blockades); end with 11 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs Some Units in Eastern India change ownership: 1 artillery and 4 infantryCombat Hit Differential Summary :
Chinese regular : -1,50 Italians regular : 2,00 Japanese regular : -1,00 British regular : -1,50 -
Thought this was posted 2 h ago, but wasn’t.
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TripleA Manual Gamesave Post: Italians round 2
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.3.0
Game History
Round: 2 Purchase Units - Italians Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Northern Italy to 99 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone 1 transport moved from 100 Sea Zone to 101 Sea Zone 1 armour moved from Greece to 101 Sea Zone 1 armour and 1 transport moved from 101 Sea Zone to 100 Sea Zone 1 transport moved from 100 Sea Zone to 98 Sea Zone 1 infantry moved from Libya to 98 Sea Zone 1 artillery moved from Tobruk to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 100 Sea Zone 2 fighters moved from Southern Italy to 100 Sea Zone 1 artillery and 1 infantry moved from Trans-Jordan to Egypt 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt 1 armour, 2 artilleries and 1 infantry moved from 100 Sea Zone to Egypt 2 fighters moved from 100 Sea Zone to EgyptCombat Hit Differential Summary :
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@trulpen I assume you’re scrambling from the carrier, but thought I would check?
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@flyingbadger said in L21 #1 FlyingBadger (X+6) vs trulpen (A) P2V:
@trulpen I assume you’re scrambling from the carrier, but thought I would check?
Yes, scramble and max d.
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.3.0
Game History
Round: 2 Purchase Units - Italians Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Northern Italy to 99 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone 1 transport moved from 100 Sea Zone to 101 Sea Zone 1 armour moved from Greece to 101 Sea Zone 1 armour and 1 transport moved from 101 Sea Zone to 100 Sea Zone 1 transport moved from 100 Sea Zone to 98 Sea Zone 1 infantry moved from Libya to 98 Sea Zone 1 artillery moved from Tobruk to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 100 Sea Zone 2 fighters moved from Southern Italy to 100 Sea Zone 1 artillery and 1 infantry moved from Trans-Jordan to Egypt 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt 1 armour, 2 artilleries and 1 infantry moved from 100 Sea Zone to Egypt 2 fighters moved from 100 Sea Zone to Egypt Combat - Italians British scrambles 1 units out of 83 Sea Zone to defend against the attack in Egypt Battle in Egypt Italians attack with 2 armour, 4 artilleries, 2 fighters, 5 infantry and 1 mech_infantry British defend with 1 aaGun, 1 armour, 1 artillery, 1 factory_minor, 4 fighters, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber; ANZAC defend with 2 infantry British roll AA dice in Egypt : 0/2 hits, 0.33 expected hits Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 2/3 hits, 1.67 expected hits Italians roll dice for 2 armour, 4 artilleries, 2 fighters, 5 infantry and 1 mech_infantry in Egypt, round 2 : 5/14 hits, 5.17 expected hits British roll dice for 1 aaGun, 1 armour, 1 artillery, 4 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 5/11 hits, 5.50 expected hits 1 mech_infantry owned by the British, 2 infantry owned by the ANZAC, 1 aaGun owned by the British, 1 artillery owned by the British, 1 infantry owned by the British, 5 infantry owned by the Italians and 1 armour owned by the British lost in Egypt Italians roll dice for 2 armour, 4 artilleries, 2 fighters and 1 mech_infantry in Egypt, round 3 : 5/9 hits, 3.67 expected hits British roll dice for 4 fighters and 1 tactical_bomber in Egypt, round 3 : 4/5 hits, 3.17 expected hits 1 tactical_bomber owned by the British, 4 artilleries owned by the Italians and 4 fighters owned by the British lost in Egypt Italians win, taking Egypt from British with 2 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 48 Casualties for Italians: 4 artilleries and 5 infantry Casualties for ANZAC: 2 infantry Casualties for British: 1 aaGun, 1 armour, 1 artillery, 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Non Combat Move - Italians Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 95 Sea Zone Trigger Italy Occupies Algeria Army Disband: has removed 1 infantry owned by Neutral_Axis in Algeria Trigger Italy Occupies Morocco Army Disband: has removed 1 infantry owned by Neutral_Axis in Morocco Trigger Italy Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France Trigger Italy Occupies Tunisia Army Disband: has removed 1 infantry owned by Neutral_Axis in Tunisia Trigger Italy Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa 2 fighters moved from Egypt to Alexandria 1 infantry moved from Kenya to Ethiopia 1 infantry moved from Northern Italy to Southern France Italians take Southern France from Neutral_Axis 1 armour, 1 artillery and 2 infantry moved from Yugoslavia to Romania Place Units - Italians 3 infantry and 1 mech_infantry placed in Northern Italy Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 74 Sea Zone. Rolls: 5,5,5 Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
Italians regular : 1.50 British AA : -0.33 British regular : 0.33 -
@trulpen Mussolini is a happy man. The Italians are rolling well.
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@flyingbadger said in L21 #1 FlyingBadger (X+6) vs trulpen (A) P2V:
@trulpen Mussolini is a happy man. The Italians are rolling well.
Darn, that was extremely bad news for the Brits! Had a bad feeling about that mIC, but was grabbing for some luck. Bad play on my part.
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.3.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 infantry and 2 submarines; Remaining resources: 2 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from Java to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 56 Sea Zone 1 infantry moved from 56 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 2 aaGuns, 1 artillery and 3 infantry moved from Queensland to New South Wales 3 fighters moved from Queensland to New South Wales 1 destroyer moved from 55 Sea Zone to 63 Sea Zone 1 cruiser moved from 65 Sea Zone to 63 Sea Zone 1 submarine moved from 64 Sea Zone to 63 Sea Zone Place Units - ANZAC 2 submarines placed in 64 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French Non Combat Move - French Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 infantry moved from Shan State to Yunnan Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.3.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 infantry and 2 submarines; Remaining resources: 2 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from Java to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 56 Sea Zone 1 infantry moved from 56 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 2 aaGuns, 1 artillery and 3 infantry moved from Queensland to New South Wales 3 fighters moved from Queensland to New South Wales 1 destroyer moved from 55 Sea Zone to 63 Sea Zone 1 cruiser moved from 65 Sea Zone to 63 Sea Zone 1 submarine moved from 64 Sea Zone to 63 Sea Zone Place Units - ANZAC 2 submarines placed in 64 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French Non Combat Move - French Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 infantry moved from Shan State to Yunnan Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by French from Scotland: 1 infantry EDIT: Adding units owned by French to United Kingdom: 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.3.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 1 destroyer, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 armour moved from Norway to Karelia Germans take Karelia from Russians 8 infantry moved from Finland to Vyborg 1 bomber moved from Western Germany to Vyborg 1 cruiser and 1 destroyer moved from 116 Sea Zone to 117 Sea Zone 1 fighter moved from Western Germany to 117 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to Baltic States 1 artillery and 3 infantry moved from Poland to Baltic States 1 infantry moved from Romania to Eastern Poland Germans take Eastern Poland from Russians 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 bomber moved from Western Germany to Baltic StatesCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.3.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 1 destroyer, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 armour moved from Norway to Karelia Germans take Karelia from Russians 8 infantry moved from Finland to Vyborg 1 bomber moved from Western Germany to Vyborg 1 cruiser and 1 destroyer moved from 116 Sea Zone to 117 Sea Zone 1 fighter moved from Western Germany to 117 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to Baltic States 1 artillery and 3 infantry moved from Poland to Baltic States 1 infantry moved from Romania to Eastern Poland Germans take Eastern Poland from Russians 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 bomber moved from Western Germany to Baltic StatesCombat Hit Differential Summary :
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@trulpen Scramble?
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@flyingbadger said in L21 #1 FlyingBadger (X+6) vs trulpen (A) P2V:
@trulpen Scramble?
No scramble, thanks.
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.3.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 1 destroyer, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 armour moved from Norway to Karelia Germans take Karelia from Russians 8 infantry moved from Finland to Vyborg 1 bomber moved from Western Germany to Vyborg 1 cruiser and 1 destroyer moved from 116 Sea Zone to 117 Sea Zone 1 fighter moved from Western Germany to 117 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to Baltic States 1 artillery and 3 infantry moved from Poland to Baltic States 1 infantry moved from Romania to Eastern Poland Germans take Eastern Poland from Russians 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 bomber moved from Western Germany to Baltic States Combat - Germans Battle in 117 Sea Zone Germans attack with 1 cruiser, 1 destroyer and 1 fighter Russians defend with 1 cruiser Germans roll dice for 1 cruiser, 1 destroyer and 1 fighter in 117 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 cruiser in 117 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Russians lost in 117 Sea Zone Germans win with 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 11 Casualties for Russians: 1 cruiser Battle in Baltic States Germans attack with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/7 hits, 2.67 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Vyborg Germans attack with 1 bomber and 8 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 8 infantry in Vyborg, round 2 : 1/9 hits, 1.83 expected hits Russians roll dice for 1 infantry in Vyborg, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vyborg Germans win, taking Vyborg from Russians with 1 bomber and 7 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 infantry moved from 100 Sea Zone to Egypt 1 aaGun moved from Finland to Vyborg 1 infantry moved from Norway to Finland 1 submarine moved from 115 Sea Zone to 128 Sea Zone 1 mech_infantry moved from Western Germany to 116 Sea Zone 1 mech_infantry moved from 116 Sea Zone to Norway 1 bomber moved from Vyborg to Poland 1 fighter moved from Baltic States to Poland 1 tactical_bomber moved from Baltic States to Poland 1 fighter moved from 117 Sea Zone to Western Germany 1 bomber moved from Baltic States to Poland 1 fighter moved from Alexandria to Egypt 1 aaGun, 5 artilleries and 23 infantry moved from Romania to Eastern Poland 1 aaGun and 1 infantry moved from Poland to Baltic States 3 armour and 2 artilleries moved from Poland to Eastern Poland 1 aaGun and 1 artillery moved from Germany to Poland 8 armour and 8 mech_infantrys moved from Germany to Eastern Poland 2 mech_infantrys moved from Western Germany to Poland Place Units - Germans 1 submarine placed in 108 Sea Zone 1 destroyer placed in 116 Sea Zone 3 armour and 3 mech_infantrys placed in Germany 1 artillery and 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 44 PUs; end with 44 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 47 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
Russians regular : 0.83 Germans regular : -0.83 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.3.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 armour, 2 artilleries, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 submarine moved from 118 Sea Zone to 117 Sea Zone 2 fighters and 1 tactical_bomber moved from Leningrad to 117 Sea Zone 1 artillery and 1 infantry moved from Leningrad to Baltic States 1 artillery and 1 infantry moved from Leningrad to Baltic States 1 artillery moved from Northern Belarus to Baltic States 1 infantry moved from Northern Belarus to Baltic States 1 infantry moved from Northern Belarus to Baltic States 1 artillery moved from Northern Belarus to Baltic States Combat - Russians Battle in 117 Sea Zone Russians attack with 2 fighters, 1 submarine and 1 tactical_bomber Germans defend with 1 cruiser and 1 destroyer Russians roll dice for 1 submarine in 117 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 fighters and 1 tactical_bomber in 117 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits Germans roll dice for 1 cruiser and 1 destroyer in 117 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits 1 tactical_bomber owned by the Russians, 1 destroyer owned by the Germans, 1 submarine owned by the Russians and 1 cruiser owned by the Germans lost in 117 Sea Zone Russians win with 2 fighters remaining. Battle score for attacker is 3 Casualties for Russians: 1 submarine and 1 tactical_bomber Casualties for Germans: 1 cruiser and 1 destroyer Battle in Baltic States Russians attack with 4 artilleries and 4 infantry Germans defend with 1 aaGun, 1 artillery and 3 infantry Russians roll dice for 4 artilleries and 4 infantry in Baltic States, round 2 : 5/8 hits, 2,67 expected hits Germans roll dice for 1 aaGun, 1 artillery and 3 infantry in Baltic States, round 2 : 2/4 hits, 1,33 expected hits 2 infantry owned by the Russians, 1 aaGun owned by the Germans, 1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 4 artilleries and 2 infantry remaining. Battle score for attacker is 12 Casualties for Russians: 2 infantry Casualties for Germans: 1 aaGun, 1 artillery and 3 infantry Non Combat Move - Russians 2 fighters moved from 117 Sea Zone to Leningrad 2 aaGuns and 14 infantry moved from Northern Belarus to Leningrad 1 infantry moved from Smolensk to Novgorod 1 infantry moved from Smolensk to Northern Belarus 1 infantry moved from Smolensk to Novgorod 2 armour and 2 mech_infantrys moved from Bryansk to Ukraine 2 aaGuns moved from Kursk to Ukraine 1 armour moved from Russia to Kursk 5 infantry moved from Rostov to Ukraine 3 infantry moved from Stalingrad to Rostov 1 infantry moved from Siberia to Amur 3 infantry moved from Siberia to Amur 1 aaGun moved from Siberia to Amur 1 aaGun and 2 infantry moved from Siberia to Amur 2 infantry moved from Siberia to Amur 1 infantry moved from Siberia to Amur 1 armour and 1 mech_infantry moved from Russia to Novgorod 1 submarine moved from 126 Sea Zone to 112 Sea Zone 1 infantry moved from Leningrad to Archangel Place Units - Russians 2 artilleries and 1 infantry placed in Leningrad 1 armour and 2 mech_infantrys placed in Stalingrad 3 infantry placed in Ukraine 1 fighter placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Novgorod: 1 infantry EDIT: Adding units owned by Russians to Southern Belarus: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Ukraine: 1 infantry EDIT: Adding units owned by Russians to Kursk: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 44 PUs; end with 44 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUsCombat Hit Differential Summary :
Germans regular : 1,83 Russians regular : 2,33 -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.3.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 marine moved from Japan to 7 Sea Zone 2 infantry moved from Japan to 7 Sea Zone 2 infantry moved from Japan to 7 Sea Zone 2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Borneo 1 cruiser, 2 infantry, 1 marine and 1 transport moved from 7 Sea Zone to 21 Sea Zone 2 infantry and 1 marine moved from 21 Sea Zone to Kwangtung 1 infantry moved from Anhwe to Hopei 1 infantry moved from Honan to Hopei 1 infantry moved from Shansi to Honan 1 infantry moved from Jehol to Shansi 1 infantry moved from Hunan to Szechwan Japanese take Szechwan from Chinese 2 fighters and 2 tactical_bombers moved from Kwangsi to Hopei 2 bombers moved from Kwangsi to Eastern India 2 fighters moved from Kwangsi to Kwangtung 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Kwangtung 1 fighter and 1 tactical_bomber moved from 132 Sea Zone to Borneo 1 infantry moved from Kwangsi to 37 Sea Zone 3 infantry moved from Kwangsi to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 132 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Celebes 1 infantry moved from 43 Sea Zone to Java 1 infantry moved from 38 Sea Zone to Sumatra 1 infantry moved from 132 Sea Zone to Malaya 1 carrier moved from 37 Sea Zone to 132 Sea Zone 1 destroyer moved from 132 Sea Zone to 43 Sea Zone 1 fighter moved from Caroline Islands to 56 Sea Zone 1 artillery and 3 infantry moved from Paulau to 35 Sea Zone 1 infantry moved from Paulau to 35 Sea Zone 1 infantry moved from Caroline Islands to 35 Sea Zone 1 marine moved from Caroline Islands to 35 Sea Zone 1 artillery, 1 battleship, 1 carrier, 5 infantry, 1 marine and 3 transports moved from 35 Sea Zone to 47 Sea Zone 1 destroyer moved from 34 Sea Zone to 50 Sea Zone 1 destroyer moved from 34 Sea Zone to 47 Sea Zone 1 cruiser moved from 34 Sea Zone to 47 Sea Zone 1 submarine moved from 35 Sea Zone to 47 Sea Zone 1 marine moved from 47 Sea Zone to New Britain 1 artillery and 5 infantry moved from 47 Sea Zone to New Guinea 1 infantry moved from Siam to Shan State Japanese take Shan State from UK_Pacific 1 submarine moved from 35 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to Borneo 1 destroyer moved from 7 Sea Zone to 17 Sea Zone Combat - Japanese Strategic bombing raid in Eastern India UK_Pacific roll AA dice in Eastern India : 0/2 hits, 0.33 expected hits Bombing raid in Eastern India rolls: 5,7 and causes: 12 damage to unit: factory_major Bombing raid in Eastern India causes 12 damage total. Battle in Java Battle in Celebes Battle in New Guinea Battle in 56 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 56 Sea Zone Japanese win, taking Java from ANZAC, taking Celebes from Dutch, taking New Guinea from ANZAC with 1 fighter remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in New Britain Battle in Sumatra Battle in Malaya Battle in Borneo Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Borneo, round 2 : 1/6 hits, 2.67 expected hits UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Borneo Japanese win, taking New Britain from ANZAC, taking Sumatra from Dutch, taking Malaya from UK_Pacific, taking Borneo from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kwangtung Japanese attack with 3 fighters, 2 infantry, 1 marine and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 cruiser in Kwangtung, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 3 fighters, 2 infantry, 1 marine and 1 tactical_bomber in Kwangtung, round 2 : 3/7 hits, 2.83 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 3 fighters, 2 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Hopei Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Hopei, round 2 : 3/6 hits, 2.67 expected hits Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Hopei to Kwangsi 2 artilleries and 4 infantry moved from Hunan to Kwangsi 1 mech_infantry moved from Kiangsi to Kwangsi 1 artillery moved from Kiangsi to Hopei 1 artillery moved from Anhwe to Hopei 1 artillery moved from Shansi to Honan 1 infantry moved from Inner Mongolia to Honan 1 infantry moved from Chahar to Inner Mongolia 1 infantry moved from Jehol to Chahar 3 infantry moved from Jehol to Anhwe 2 fighters and 2 tactical_bombers moved from Borneo to 132 Sea Zone 1 fighter moved from 56 Sea Zone to 47 Sea Zone 1 tactical_bomber moved from Caroline Islands to 47 Sea Zone 1 fighter and 1 tactical_bomber moved from Caroline Islands to 7 Sea Zone 3 fighters and 1 tactical_bomber moved from Kwangtung to Kwangsi 2 bombers moved from Eastern India to Kwangsi 1 infantry moved from Siam to French Indo China Japanese take French Indo China from Neutral_Axis 1 destroyer moved from 7 Sea Zone to 37 Sea Zone 1 battleship moved from 132 Sea Zone to 37 Sea Zone 1 aaGun moved from Kyushu to 7 Sea Zone 1 aaGun and 1 transport moved from 7 Sea Zone to 6 Sea Zone 1 aaGun moved from 6 Sea Zone to Korea 1 aaGun and 1 infantry moved from Southern Manchuria to Korea 1 aaGun moved from Jehol to Anhwe 1 fighter and 1 tactical_bomber moved from Caroline Islands to Japan Place Units - Japanese 1 carrier, 1 destroyer and 1 transport placed in 7 Sea Zone 2 artilleries and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 57 PUs; end with 57 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : -0.67 UK_Pacific AA : -0.33 UK_Pacific regular : -1.00 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.3.0
Game History
Round: 3 Purchase Units - Americans Americans buy 2 carriers, 2 destroyers and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans Combat - Americans Non Combat Move - Americans 1 carrier and 3 submarines moved from 27 Sea Zone to 65 Sea Zone 1 destroyer moved from 27 Sea Zone to 65 Sea Zone 2 fighters moved from Hawaiian Islands to 65 Sea Zone 1 carrier moved from 27 Sea Zone to 65 Sea Zone 1 fighter and 1 tactical_bomber moved from 27 Sea Zone to 65 Sea Zone 1 destroyer moved from 27 Sea Zone to 31 Sea Zone 1 destroyer moved from 27 Sea Zone to 65 Sea Zone 1 carrier and 2 destroyers moved from 11 Sea Zone to 27 Sea Zone 1 infantry moved from Western United States to 11 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 11 Sea Zone to 13 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 65 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 13 Sea Zone to 27 Sea Zone 1 aaGun and 1 infantry moved from 27 Sea Zone to Hawaiian Islands 1 marine moved from Hawaiian Islands to 27 Sea Zone 1 battleship and 1 marine moved from 27 Sea Zone to 65 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 1 submarine placed in 11 Sea Zone 1 carrier placed in 104 Sea Zone 1 destroyer placed in 104 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,4 Americans collect 50 PUs (3 lost to blockades); end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUsCombat Hit Differential Summary :





