I assumed no intercept in London.
L21 BM FlyingBadger (Axis) vs chapitm (Allies+18)
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 marine; Remaining resources: 5 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Egypt to Alexandria 1 infantry moved from Malaya to Shan State 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 2 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to New Guinea 2 aaGuns and 1 infantry moved from New South Wales to Queensland 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 cruiser moved from 63 Sea Zone to 62 Sea Zone 1 fighter moved from Queensland to Sumatra 2 fighters moved from New Zealand to Queensland Place Units - ANZAC 1 marine placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 15 PUs Politics - French Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa Combat Move - French 1 destroyer moved from 72 Sea Zone to 58 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 bomber, 1 destroyer, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 unit repaired. 1 battleship, 1 cruiser and 1 submarine moved from 112 Sea Zone to 110 Sea Zone 3 bombers and 2 tactical_bombers moved from Western Germany to 110 Sea Zone 2 fighters moved from Western Germany to 99 Sea Zone 1 fighter moved from Southern Italy to 99 Sea Zone
Combat Hit Differential Summary :
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@chaptim Scramble?
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 bomber, 1 destroyer, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 unit repaired. 1 battleship, 1 cruiser and 1 submarine moved from 112 Sea Zone to 110 Sea Zone 3 bombers and 2 tactical_bombers moved from Western Germany to 110 Sea Zone 2 fighters moved from Western Germany to 99 Sea Zone 1 fighter moved from Southern Italy to 99 Sea Zone Combat - Germans Battle in 110 Sea Zone Germans attack with 1 battleship, 3 bombers, 1 cruiser, 1 submarine and 2 tactical_bombers British defend with 2 destroyers Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 battleship, 3 bombers, 1 cruiser and 2 tactical_bombers in 110 Sea Zone, round 2 : 5/7 hits, 4.17 expected hits British roll dice for 2 destroyers in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Germans 2 destroyers owned by the British lost in 110 Sea Zone Germans win with 1 battleship, 3 bombers, 1 cruiser, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 16 Casualties for British: 2 destroyers Battle in 99 Sea Zone Germans attack with 3 fighters British defend with 1 destroyer Germans roll dice for 3 fighters in 99 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits British roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 99 Sea Zone Germans win with 3 fighters remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Germany Occupies Algeria Army Disband: has removed 1 infantry owned by Neutral_Axis in Algeria Trigger Germany Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria Trigger Germany Occupies Tunisia Army Disband: has removed 1 infantry owned by Neutral_Axis in Tunisia Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France Trigger Germany Occupies Morocco Army Disband: has removed 1 infantry owned by Neutral_Axis in Morocco 3 fighters moved from 99 Sea Zone to Greece 2 tactical_bombers moved from 110 Sea Zone to Western Germany 3 bombers moved from 110 Sea Zone to Greece 2 armour moved from Romania to Poland 1 aaGun, 1 artillery and 2 infantry moved from Germany to Poland 2 artilleries moved from Slovakia Hungary to Poland 1 artillery moved from Slovakia Hungary to Romania 6 infantry moved from Slovakia Hungary to Poland 1 infantry moved from Slovakia Hungary to Romania 1 infantry moved from Slovakia Hungary to Poland 2 aaGuns moved from Slovakia Hungary to Romania 1 aaGun moved from Slovakia Hungary to Poland 5 infantry moved from Bulgaria to Romania 3 infantry moved from Slovakia Hungary to Poland 6 armour and 1 mech_infantry moved from France to Germany 2 mech_infantrys moved from Normandy Bordeaux to Western Germany 1 infantry moved from Normandy Bordeaux to Southern France Germans take Southern France from Neutral_Axis 1 artillery moved from Normandy Bordeaux to France 1 aaGun moved from France to Normandy Bordeaux 2 infantry moved from Norway to Finland 1 transport moved from 112 Sea Zone to 113 Sea Zone Place Units - Germans 2 armour and 7 mech_infantrys placed in Germany 1 bomber placed in Western Germany 1 destroyer and 1 submarine placed in 112 Sea Zone Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Germans collect 42 PUs; end with 42 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans regular : 3.00 British regular : 0.00
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2 Purchase Units - Russians Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 1 submarine moved from 125 Sea Zone to 123 Sea Zone 1 mech_infantry moved from Ukraine to Rostov 2 infantry moved from Rostov to Bryansk 2 infantry moved from Ukraine to Bryansk 2 armour and 1 mech_infantry moved from Ukraine to Belarus 1 infantry moved from Eastern Poland to Baltic States 3 artilleries and 5 infantry moved from Novgorod to Belarus 1 armour and 1 mech_infantry moved from Belarus to Novgorod 1 cruiser moved from 115 Sea Zone to 114 Sea Zone 1 aaGun moved from Bryansk to Belarus 1 aaGun, 2 artilleries and 5 infantry moved from Bryansk to Belarus 4 infantry moved from Russia to Bryansk 1 mech_infantry moved from Rostov to Caucasus 6 infantry moved from Yakut S.S.R. to Yenisey 2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R. Place Units - Russians 1 mech_infantry placed in Novgorod 1 infantry placed in Ukraine 10 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 destroyer, 6 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 2 infantry moved from Hunan to Yunnan 1 artillery and 2 infantry moved from Kwangsi to Yunnan 2 bombers, 7 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan Combat - Japanese Battle in Yunnan Japanese attack with 1 artillery, 2 bombers, 7 fighters, 4 infantry and 5 tactical_bombers Chinese defend with 4 infantry Japanese roll dice for 1 artillery, 2 bombers, 7 fighters, 4 infantry and 5 tactical_bombers in Yunnan, round 2 : 9/19 hits, 9.33 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 3/4 hits, 1.33 expected hits 3 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 7 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 3 infantry Casualties for Chinese: 4 infantry Non Combat Move - Japanese 3 fighters and 3 tactical_bombers moved from Yunnan to Hunan 1 fighter moved from Japan to Kwangsi 2 bombers, 4 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi 1 infantry moved from Siam to French Indo China Japanese take French Indo China from Neutral_Axis 1 artillery moved from Kwangsi to 36 Sea Zone 1 artillery and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Siam to 37 Sea Zone 1 artillery moved from Kwangsi to 36 Sea Zone 1 artillery and 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 infantry moved from Kiangsi to 20 Sea Zone 1 artillery and 2 infantry moved from Kiangsi to Kwangsi 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 armour moved from Korea to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 mech_infantry moved from Chahar to Hunan 1 artillery moved from Chahar to Hopei 1 artillery and 2 infantry moved from Anhwe to Hopei 1 aaGun and 6 infantry moved from Jehol to Anhwe 4 infantry moved from Manchuria to Jehol 1 infantry moved from Korea to Manchuria 2 carriers, 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 destroyer moved from 43 Sea Zone to 42 Sea Zone 1 armour, 1 artillery, 4 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 1 cruiser moved from 36 Sea Zone to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone Place Units - Japanese 1 destroyer and 2 transports placed in 6 Sea Zone 3 infantry placed in Shantung 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Chinese regular : 1.67 Japanese regular : -0.33
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 submarine moved from 18 Sea Zone to 24 Sea Zone 1 destroyer moved from 23 Sea Zone to 26 Sea Zone 1 fighter moved from Guam to 26 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 2 carriers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 cruiser moved from 28 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Central United States to Western United States 1 fighter moved from Eastern United States to 26 Sea Zone Place Units - Americans 1 destroyer and 2 transports placed in 101 Sea Zone 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar 4 infantry moved from Szechwan to Yunnan 1 fighter moved from Shensi to Yunnan Combat - Chinese Chinese creates battle in territory Chahar Battle in Yunnan Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits, 1,17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Chahar from Japanese, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 infantry moved from Shensi to Kansu 4 infantry moved from Szechwan to Sikang 1 fighter moved from Yunnan to Sikang Place Units - Chinese 4 infantry placed in Sikang Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs Purchase Units - British British buy 1 destroyer, 1 factory_minor and 2 fighters; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 119 Sea Zone to 110 Sea Zone 2 fighters moved from United Kingdom to 110 Sea Zone 1 battleship and 1 cruiser moved from 118 Sea Zone to 110 Sea Zone 1 bomber, 2 fighters and 1 tactical_bomber moved from Malta to 97 Sea Zone 1 fighter and 1 tactical_bomber moved from 81 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from Persia to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 1 fighter moved from India to Iraq 1 artillery moved from Ethiopia to 76 Sea Zone 1 artillery and 1 transport moved from 76 Sea Zone to 72 Sea Zone 1 artillery moved from 72 Sea Zone to French Madagascar 1 artillery, 1 infantry and 1 mech_infantry moved from Ethiopia to British Somaliland 1 battleship moved from 39 Sea Zone to 80 Sea Zone 1 cruiser moved from 76 Sea Zone to 80 Sea Zone Combat - British Battle in French Madagascar Battle in Iraq British attack with 1 artillery, 1 fighter and 1 infantry Neutral_Axis defend with 3 infantry British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 2/2 hits, 1,17 expected hits British roll dice for 1 artillery, 1 fighter and 1 infantry in Iraq, round 2 : 3/3 hits, 1,17 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win, taking French Madagascar from Neutral_Axis, taking Iraq from Neutral_Axis with 1 artillery and 1 fighter remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Battle in 110 Sea Zone British attack with 1 battleship, 1 cruiser, 1 destroyer and 2 fighters Germans defend with 1 battleship, 1 cruiser and 1 submarine British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 4/5 hits, 2,50 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 battleship and 1 cruiser in 110 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits 1 battleship owned by the Germans, 1 destroyer owned by the British, 1 submarine owned by the Germans, 1 cruiser owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone British win with 1 battleship, 1 cruiser and 1 fighter remaining. Battle score for attacker is 20 Casualties for British: 1 destroyer and 1 fighter Casualties for Germans: 1 battleship, 1 cruiser and 1 submarine Battle in British Somaliland British attack with 1 artillery, 1 infantry and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in British Somaliland, round 2 : 1/3 hits, 0,83 expected hits Italians roll dice for 1 infantry in British Somaliland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in British Somaliland British win, taking British Somaliland from Italians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 97 Sea Zone British attack with 1 bomber, 3 fighters and 2 tactical_bombers Italians defend with 1 battleship, 2 cruisers, 1 submarine and 2 transports 1 submarine owned by the Italians submerged British roll dice for 1 bomber, 3 fighters and 2 tactical_bombers in 97 Sea Zone, round 2 : 1/6 hits, 3,50 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 2 cruisers and 2 transports in 97 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits 1 fighter owned by the British lost in 97 Sea Zone British roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 97 Sea Zone, round 3 : 3/5 hits, 3,00 expected hits Italians roll dice for 1 battleship, 2 cruisers and 2 transports in 97 Sea Zone, round 3 : 1/3 hits, 1,67 expected hits 1 tactical_bomber owned by the British, 2 cruisers owned by the Italians and 1 battleship owned by the Italians lost in 97 Sea Zone 2 transports owned by the Italians lost in 97 Sea Zone British win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 37 Casualties for British: 1 fighter and 1 tactical_bomber Casualties for Italians: 1 battleship, 2 cruisers and 2 transports Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 carrier moved from 81 Sea Zone to 80 Sea Zone 1 fighter moved from Iraq to 80 Sea Zone 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Malta EDIT: 1 fighter moved from 97 Sea Zone to Malta 1 bomber moved from 97 Sea Zone to Persia 1 armour moved from Egypt to French Equatorial Africa 1 infantry moved from Alexandria to Egypt 1 infantry moved from Rhodesia to Tanganyika Territory 1 infantry moved from Rhodesia to Belgian Congo 1 mech_infantry moved from India to Eastern Persia British take Eastern Persia from Neutral_Allies 1 destroyer moved from 76 Sea Zone to 81 Sea Zone 3 infantry moved from Shan State to Burma 1 artillery moved from India to Burma 1 armour and 2 infantry moved from India to Burma 1 aaGun moved from Burma to India 1 destroyer moved from 37 Sea Zone to 38 Sea Zone 1 fighter moved from 110 Sea Zone to United Kingdom Place Units - British 1 factory_minor placed in Egypt 1 destroyer placed in 110 Sea Zone 2 fighters placed in United Kingdom Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 1 artillery, 1 fighter and 1 infantry placed in India Turning on Edit Mode EDIT: Removing units owned by UK_Pacific from India: 1 artillery, 1 fighter and 1 infantry EDIT: Adding units owned by British to India: 1 artillery, 1 fighter and 1 infantry EDIT: Turning off Edit Mode Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Chinese regular : 1,00 Italians regular : -1,67 Japanese regular : 1,00 Germans regular : 0,67 Neutral_Axis regular : 0,00 British regular : 1,83
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 airfield; Remaining resources: 2 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 bomber moved from Southern Italy to Egypt 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to Alexandria 1 armour moved from Yugoslavia to Eastern Poland Italians take Eastern Poland from Russians Combat - Italians Strategic bombing raid in Egypt British roll AA dice in Egypt : 0/1 hits, 0.17 expected hits Bombing raid in Egypt rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Egypt causes 6 damage total. Battle in Alexandria Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry ANZAC defend with 1 infantry Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Alexandria, round 2 : 2/8 hits, 2.33 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Alexandria Italians win, taking Alexandria from British with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Italians 2 fighters moved from Tobruk to Greece 1 bomber moved from Egypt to Greece 1 armour moved from Greece to Romania 4 infantry moved from Greece to Albania 1 aaGun moved from Greater Southern Germany to Northern Italy 1 aaGun moved from Yugoslavia to Northern Italy 1 artillery moved from Yugoslavia to Albania 1 artillery and 2 infantry moved from Yugoslavia to Northern Italy Place Units - Italians 1 airfield placed in Greece Turn Complete - Italians Italians collect 14 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians regular : -0.33 British AA : -0.17 British regular : -0.33
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 armour, 1 artillery and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from Shan State to Burma 1 fighter moved from Sumatra to India 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand 1 marine moved from New South Wales to Queensland 1 cruiser moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 armour, 1 artillery and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Politics - French French takes Political Action: Political Action French To War With Japanese French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - French 1 destroyer moved from 58 Sea Zone to 41 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 destroyer, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 3 infantry moved from Poland to Baltic States 1 bomber moved from Western Germany to Baltic States 1 destroyer and 1 submarine moved from 112 Sea Zone to 114 Sea Zone 2 tactical_bombers moved from Western Germany to 114 Sea Zone 1 armour moved from Romania to Ukraine Germans take Bessarabia from Russians 3 fighters moved from Greece to Ukraine 3 bombers moved from Greece to Russia Combat - Germans Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/3 hits, 0.50 expected hits Bombing raid in Russia rolls: 4,8,6 and causes: 18 damage to unit: factory_major Bombing raid in Russia causes 18 damage total. Battle in Ukraine Germans attack with 1 armour and 3 fighters Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 armour and 3 fighters in Ukraine, round 2 : 0/4 hits, 2.00 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 3 fighters in Ukraine, round 3 : 1/4 hits, 2.00 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 armour and 3 fighters remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 1 bomber and 3 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 3 infantry in Baltic States, round 2 : 2/4 hits, 1.17 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 114 Sea Zone Germans attack with 1 destroyer, 1 submarine and 2 tactical_bombers Russians defend with 1 cruiser Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer and 2 tactical_bombers in 114 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 1 destroyer, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Non Combat Move - Germans 2 tactical_bombers moved from 114 Sea Zone to Eastern Poland 3 fighters moved from Ukraine to Eastern Poland 2 aaGuns, 2 armour, 3 artilleries and 12 infantry moved from Poland to Eastern Poland 8 armour and 8 mech_infantrys moved from Germany to Eastern Poland 1 bomber moved from Baltic States to Eastern Poland 3 bombers moved from Russia to Eastern Poland 1 infantry moved from Southern France to Normandy Bordeaux 1 artillery moved from France to Holland Belgium 2 mech_infantrys moved from Western Germany to Poland 1 transport moved from 113 Sea Zone to 114 Sea Zone 5 infantry moved from Romania to Eastern Poland 1 aaGun moved from Romania to Bessarabia 1 aaGun moved from Romania to Eastern Poland 1 artillery and 4 infantry moved from Romania to Bessarabia 2 artilleries and 5 infantry moved from Romania to Eastern Poland Place Units - Germans 3 infantry placed in France 3 infantry placed in Western Germany 3 armour and 2 mech_infantrys placed in Germany 1 destroyer placed in 114 Sea Zone Turn Complete - Germans Germans collect 46 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Russians regular : -1.50 Germans regular : -0.83 Russians AA : -0.50
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3 Purchase Units - Russians Russians buy 3 fighters; Remaining resources: 7 PUs; Combat Move - Russians 2 infantry moved from Bryansk to Ukraine 2 infantry moved from Belarus to Baltic States 1 fighter and 1 tactical_bomber moved from Novgorod to Baltic States 1 fighter moved from Novgorod to Ukraine 1 submarine moved from 115 Sea Zone to 114 Sea Zone Combat - Russians Battle in Ukraine Russians attack with 1 fighter and 2 infantry Germans defend with 1 armour and 1 factory_minor Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 armour in Ukraine, round 2 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 3 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 armour in Ukraine, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Baltic States Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 3 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/4 hits, 1,50 expected hits Germans roll dice for 3 infantry in Baltic States, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States 1 fighter owned by the Russians and 1 tactical_bomber owned by the Russians retreated Germans win with 2 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Battle in 114 Sea Zone Russians attack with 1 submarine Germans defend with 2 destroyers, 1 submarine and 1 transport Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Germans roll dice for 2 destroyers and 1 transport in 114 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits 1 submarine owned by the Germans lost in 114 Sea Zone Russians roll dice for 1 submarine in 114 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Germans roll dice for 2 destroyers and 1 transport in 114 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits 1 destroyer owned by the Germans lost in 114 Sea Zone Russians roll dice for 1 submarine in 114 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer and 1 transport in 114 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 114 Sea Zone 1 transport owned by the Germans lost in 114 Sea Zone Russians win with 1 submarine remaining. Battle score for attacker is 29 Casualties for Germans: 2 destroyers, 1 submarine and 1 transport Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Baltic States to Russia 4 aaGuns, 6 artilleries and 21 infantry moved from Belarus to Bryansk 10 infantry moved from Russia to Bryansk 1 fighter moved from Ukraine to Russia 1 mech_infantry moved from Caucasus to Bryansk 1 armour and 2 mech_infantrys moved from Novgorod to Bryansk 1 armour and 1 mech_infantry moved from Belarus to Russia 1 armour moved from Belarus to Bryansk 6 infantry moved from Yenisey to Timguska 2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey Place Units - Russians 3 fighters placed in Volgograd Turn Complete - Russians Russians collect 34 PUs; end with 41 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 44 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans regular : -1,83 Russians regular : 0,83
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 destroyer, 1 factory_minor, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Americans Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Japanese takes Political Action: Political Action Japanese To War With British And ANZAC Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 4 infantry moved from Jehol to Chahar 2 infantry moved from Hopei to Shensi 1 fighter and 1 tactical_bomber moved from Hunan to Shensi 1 bomber moved from Kwangsi to Shensi 2 artilleries and 1 infantry moved from Hopei to Kweichow 1 infantry moved from Anhwe to Hopei 1 mech_infantry moved from Hunan to Kwangtung 1 artillery and 1 infantry moved from Kwangsi to Kwangtung 1 infantry moved from Kwangsi to Yunnan 3 fighters moved from Kwangsi to Chahar 2 fighters and 2 tactical_bombers moved from Hunan to Yunnan 1 infantry moved from Kweichow to Yunnan 1 infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 2 infantry moved from Anhwe to Hunan 3 infantry moved from Anhwe to Kweichow 3 infantry moved from Shantung to Anhwe 1 submarine moved from 37 Sea Zone to 38 Sea Zone 1 destroyer moved from 42 Sea Zone to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 38 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 battleship and 1 cruiser moved from 37 Sea Zone to 35 Sea Zone 1 carrier moved from 37 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines 1 bomber moved from Kwangsi to 38 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 armour and 1 infantry moved from 37 Sea Zone to Malaya 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 1 destroyer moved from 35 Sea Zone to 45 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from 21 Sea Zone to Guam 1 infantry moved from Manchuria to Jehol Combat - Japanese Battle in Java Battle in Borneo Battle in Celebes Battle in Guam Battle in Malaya Battle in 41 Sea Zone Japanese attack with 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport French defend with 1 destroyer Japanese roll dice for 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 41 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits French roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 41 Sea Zone Japanese win, taking Java from Dutch, taking Borneo from UK_Pacific, taking Celebes from Dutch, taking Guam from Americans, taking Malaya from UK_Pacific, taking 41 Sea Zone from Neutral with 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in Sumatra Battle in 38 Sea Zone Japanese attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Japanese roll dice for 1 submarine in 38 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 38 Sea Zone Japanese win, taking Sumatra from Dutch with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Kwangtung Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kwangtung, round 2 : 0/3 hits, 0.83 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kwangtung Japanese roll dice for 1 artillery and 1 mech_infantry in Kwangtung, round 3 : 1/2 hits, 0.67 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Kwangtung Japanese roll dice for 1 artillery and 1 mech_infantry in Kwangtung, round 4 : 1/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Philippines Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 2 battleships in Philippines, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Philippines, round 2 : 2/6 hits, 2.67 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Yunnan Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 3/6 hits, 2.67 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Shensi Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Shensi, round 2 : 2/5 hits, 2.17 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Chahar Japanese attack with 3 fighters and 4 infantry Chinese defend with 1 infantry Japanese roll dice for 3 fighters and 4 infantry in Chahar, round 2 : 2/7 hits, 2.17 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 3 fighters and 4 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 3 fighters moved from Chahar to Jehol 1 aaGun moved from Anhwe to Hunan 1 bomber moved from Shensi to French Indo China 1 fighter and 1 tactical_bomber moved from Shensi to Hunan 2 fighters and 2 tactical_bombers moved from Yunnan to French Indo China 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to French Indo China 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone 1 bomber moved from 38 Sea Zone to French Indo China 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to French Indo China 2 fighters and 2 tactical_bombers moved from Philippines to 35 Sea Zone Place Units - Japanese 1 factory_minor placed in French Indo China 3 mech_infantrys placed in Shantung 1 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : -0.67 French regular : -0.33 Japanese regular : -2.17 UK_Pacific regular : -0.67 British regular : -0.33
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@chaptim :cold_sweat: I got lucky with the battle for Hong Kong, so paranoid about making sure to beat the Chinese infantry in 1 round I forgot about Hong Kong when distributing the Jap planes. I was swaeting on the dice for that battle, especially after the first round.
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gonna be jaunting and next moves prolly on Sunday or Monday
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 24 Sea Zone to 6 Sea Zone Americans take 17 Sea Zone from Japanese 2 fighters moved from Hawaiian Islands to 6 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from Hawaiian Islands to 16 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands Combat - Americans Battle in Morocco Battle in Marshall Islands Battle in 6 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters in 6 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking Morocco from Neutral_Axis, taking Marshall Islands from Japanese, taking 6 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 16 Sea Zone Americans attack with 1 fighter and 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 fighter in 16 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 submarines in 16 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 fighter in 16 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 submarines in 16 Sea Zone, round 4 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 fighter in 16 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Americans roll dice for 1 submarine in 16 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter in 16 Sea Zone, round 5 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter moved from 16 Sea Zone to Midway 2 fighters moved from 6 Sea Zone to 7 Sea Zone 1 carrier and 1 destroyer moved from 10 Sea Zone to 7 Sea Zone 1 battleship, 2 carriers, 3 cruisers and 3 destroyers moved from 26 Sea Zone to 32 Sea Zone 2 fighters moved from 26 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 armour, 2 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 carrier, 1 fighter and 1 tactical_bomber moved from 89 Sea Zone to 91 Sea Zone 1 bomber moved from Eastern United States to Wake Island Place Units - Americans 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone 1 carrier placed in 10 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 3 infantry moved from Sikang to Shensi 1 infantry moved from Szechwan to Yunnan 1 fighter moved from Sikang to Yunnan Combat - Chinese Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Shensi, round 3 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Sikang 1 infantry moved from Sikang to Szechwan Place Units - Chinese 3 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Purchase Units - British British repair damage of 6x factory_minor; Remaining resources: 37 PUs; British buy 1 airfield, 1 artillery, 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 unit repaired. 1 infantry moved from Burma to Yunnan Chinese take Yunnan from Japanese 1 fighter moved from India to 41 Sea Zone 1 bomber moved from Persia to 41 Sea Zone 1 mech_infantry moved from British Somaliland to Italian Somaliland British take Italian Somaliland from Italians 1 armour moved from French Equatorial Africa to French West Africa British take French Central Africa from Neutral_Axis British take French West Africa from Neutral_Axis 1 artillery moved from Iraq to Syria British take Syria from Neutral_Axis Combat - British Battle in 41 Sea Zone British attack with 1 bomber and 1 fighter Japanese defend with 1 destroyer and 1 transport British roll dice for 1 bomber and 1 fighter in 41 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 transport owned by the Japanese, 1 destroyer owned by the Japanese and 1 fighter owned by the British lost in 41 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 5 Casualties for British: 1 fighter Casualties for Japanese: 1 destroyer and 1 transport Non Combat Move - British 1 bomber moved from 41 Sea Zone to India 1 aaGun, 1 artillery and 1 infantry moved from India to Burma 1 mech_infantry moved from Eastern Persia to India 1 infantry moved from Northwest Persia to Iraq 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Tanganyika Territory to 72 Sea Zone 1 artillery moved from French Madagascar to 72 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone 1 transport moved from 80 Sea Zone to 76 Sea Zone 1 artillery and 1 infantry moved from British Somaliland to 76 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone 2 artilleries and 2 infantry moved from 81 Sea Zone to Egypt 1 battleship, 1 carrier and 1 cruiser moved from 80 Sea Zone to 81 Sea Zone 1 fighter moved from Malta to Egypt 1 fighter moved from 80 Sea Zone to India 1 fighter and 1 tactical_bomber moved from Malta to Egypt 1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar 1 battleship, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 92 Sea Zone 3 fighters moved from United Kingdom to Gibraltar Place Units - British 1 airfield placed in Gibraltar 1 artillery and 2 infantry placed in Egypt 1 mech_infantry placed in Union of South Africa 1 destroyer placed in 71 Sea Zone Turn Complete - British British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 1 artillery, 3 infantry and 1 mech_infantry placed in India Turning on Edit Mode EDIT: Removing units owned by British from India: 1 mech_infantry EDIT: Removing units owned by UK_Pacific from India: 1 artillery, 3 infantry and 1 mech_infantry EDIT: Adding units owned by British to India: 1 artillery, 3 infantry and 2 mech_infantrys EDIT: Turning off Edit Mode Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33 Americans regular : -3,67 Japanese regular : 0,00 British regular : 0,83
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3 Purchase Units - Italians Italians buy 2 artilleries, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Romania to Western Ukraine Italians take Western Ukraine from Russians 1 armour moved from Eastern Poland to Western Ukraine Combat - Italians Non Combat Move - Italians 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Alexandria to Tobruk 1 bomber and 2 fighters moved from Greece to Southern Italy 1 artillery and 4 infantry moved from Albania to Yugoslavia 2 infantry moved from Greece to Albania 2 aaGuns moved from Northern Italy to Yugoslavia 2 aaGuns, 1 artillery and 4 infantry moved from Northern Italy to Southern Italy Place Units - Italians 2 artilleries and 1 fighter placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
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@chaptim said in L21 BM FlyingBadger (Axis) vs chapitm (Allies+18):
gonna be jaunting and next moves prolly on Sunday or Monday
Welcome back, hope you had a nice jaunt.
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to 42 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from Queensland to 55 Sea Zone 1 infantry moved from Burma to Shan State 1 fighter moved from India to Shan State 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Shan State ANZAC attack with 1 fighter and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 fighter and 1 infantry in Shan State, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 fighter and 1 infantry in Shan State, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shan State, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Shan State ANZAC win with 1 fighter remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Battle in 55 Sea Zone ANZAC attack with 1 destroyer and 1 fighter Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 3 : 0/2 hits, 0,83 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 55 Sea Zone ANZAC roll dice for 1 fighter in 55 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 55 Sea Zone to Queensland 1 fighter moved from 42 Sea Zone to Western Australia 1 marine moved from Queensland to 54 Sea Zone 1 cruiser and 1 marine moved from 54 Sea Zone to 32 Sea Zone 1 marine moved from 32 Sea Zone to Marshall Islands 1 infantry moved from Queensland to South Australia 1 artillery moved from New South Wales to South Australia 1 armour and 1 mech_infantry moved from New South Wales to Queensland 1 infantry moved from Dutch New Guinea to New Guinea 1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 85 Sea Zone 1 infantry moved from 85 Sea Zone to Brazil ANZAC take Brazil from Neutral_Allies 1 artillery moved from 85 Sea Zone to Brazil 1 fighter moved from Shan State to India Place Units - ANZAC 1 infantry placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,00 ANZAC regular : -2,17
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@flyingbadger y, we enjoyed our jaunt, ty
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Vyborg to Novgorod Germans take Novgorod from Russians 1 infantry moved from Karelia to Novgorod 2 infantry moved from Baltic States to Belarus Germans take Belarus from Russians 4 infantry moved from Finland to Vyborg 10 armour and 8 mech_infantrys moved from Eastern Poland to Western Ukraine 2 mech_infantrys moved from Poland to Western Ukraine 5 artilleries and 22 infantry moved from Eastern Poland to Western Ukraine 3 fighters and 2 tactical_bombers moved from Eastern Poland to Ukraine 4 bombers moved from Eastern Poland to Ukraine 3 infantry moved from Bessarabia to Ukraine 1 artillery and 1 infantry moved from Bessarabia to Western Ukraine Combat - Germans Battle in Ukraine Germans attack with 4 bombers, 3 fighters, 3 infantry and 2 tactical_bombers Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 4 bombers, 3 fighters, 3 infantry and 2 tactical_bombers in Ukraine, round 2 : 7/12 hits, 6.00 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 4 bombers, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 4 bombers, 3 fighters and 2 tactical_bombers moved from Ukraine to Western Ukraine 1 aaGun moved from Bessarabia to Ukraine 3 aaGuns moved from Eastern Poland to Western Ukraine 3 armour and 2 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from France to Holland Belgium 1 aaGun moved from Normandy Bordeaux to France 1 aaGun moved from Holland Belgium to Western Germany 1 artillery moved from Holland Belgium to France 1 infantry moved from Western Germany to France 1 infantry moved from Western Germany to France Place Units - Germans 1 fighter and 1 tactical_bomber placed in Western Germany 2 artilleries placed in France 1 infantry placed in France 1 artillery and 5 infantry placed in Western Germany Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Russians regular : 0.33 Germans regular : 1.00