Assumed no intercept.
L21 G40.2 feltmarskal (Axis) v FlyingBadger (Allies+16) - Regular Dice
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TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17 Combat Move - Russians 4 infantry moved from Kazakhstan to Volgograd 2 artilleries moved from Kazakhstan to Caucasus 46 infantry moved from Kazakhstan to Caucasus 1 infantry moved from Kazakhstan to Sikang Chinese take Sikang from Japanese 1 infantry moved from Kazakhstan to Tsinghai Chinese take Tsinghai from Japanese 2 fighters and 1 tactical_bomber moved from Persia to Caucasus Combat - Russians Battle in Volgograd Russians attack with 4 infantry Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 4 infantry in Volgograd, round 2 : 1/4 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 3 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Caucasus Russians attack with 2 artilleries, 2 fighters, 46 infantry and 1 tactical_bomber Japanese defend with 3 armour and 1 mech_infantry Russians roll dice for 2 artilleries, 2 fighters, 46 infantry and 1 tactical_bomber in Caucasus, round 2 : 9/51 hits, 10.33 expected hits Germans roll dice for 3 armour and 1 mech_infantry in Caucasus, round 2 : 2/4 hits, 1.83 expected hits 1 mech_infantry owned by the Japanese, 2 infantry owned by the Russians and 3 armour owned by the Japanese lost in Caucasus Russians win, taking Caucasus from Germans with 2 artilleries, 2 fighters, 44 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16 Casualties for Russians: 2 infantry Casualties for Japanese: 3 armour and 1 mech_infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Caucasus to Persia 10 mech_infantrys moved from Kazakhstan to Eastern Persia 4 aaGuns moved from Kazakhstan to Caucasus 2 aaGuns moved from Kazakhstan to Caucasus Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : 0.83 Russians regular : -1.00
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TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17 Purchase Units - Japanese Japanese buy 3 artilleries, 2 carriers, 3 destroyers, 3 infantry and 1 mech_infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Szechwan to Sikang 1 mech_infantry moved from Szechwan to Tsinghai 1 bomber moved from Szechwan to Sikang 1 bomber moved from Szechwan to Tsinghai 1 tactical_bomber moved from Szechwan to Burma 1 infantry moved from Shan State to Burma 1 mech_infantry moved from Yunnan to Sikang 1 mech_infantry moved from Szechwan to Tsinghai 2 infantry moved from French Indo China to Shan State 1 artillery moved from French Indo China to Shan State 6 infantry moved from Shan State to 37 Sea Zone 2 infantry moved from Shan State to 37 Sea Zone 1 mech_infantry moved from Kwangtung to Yunnan 1 infantry moved from Kwangtung to Kwangsi 1 artillery moved from Kwangtung to Kwangsi 3 fighters moved from Kiangsu to Philippines 8 bombers moved from Philippines to Western Australia 2 artilleries and 2 infantry moved from South Australia to Western Australia 1 destroyer moved from 33 Sea Zone to 55 Sea Zone 2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 6 fighters and 4 tactical_bombers moved from 33 Sea Zone to 56 Sea Zone 2 fighters moved from Japan to Philippines 4 fighters moved from Japan to 25 Sea Zone 1 destroyer moved from 16 Sea Zone to 25 Sea Zone 1 infantry moved from New South Wales to Queensland 1 infantry moved from New South Wales to Victoria 7 infantry moved from New South Wales to South Australia 4 infantry and 2 transports moved from 37 Sea Zone to 56 Sea Zone 1 transport moved from 37 Sea Zone to 19 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 56 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 56 Sea Zone 1 transport moved from 37 Sea Zone to 19 Sea Zone Combat - Japanese Battle in Tsinghai Japanese attack with 1 bomber and 2 mech_infantrys Russians defend with 1 infantry Japanese roll dice for 1 bomber and 2 mech_infantrys in Tsinghai, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Burma Japanese attack with 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 infantry and 1 tactical_bomber in Burma, round 2 : 1/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in 25 Sea Zone Japanese attack with 1 destroyer and 4 fighters Americans defend with 1 destroyer Japanese roll dice for 1 destroyer and 4 fighters in 25 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Sikang Japanese attack with 1 bomber and 2 mech_infantrys Russians defend with 1 infantry Japanese roll dice for 1 bomber and 2 mech_infantrys in Sikang, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Sikang Japanese win, taking Sikang from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 bomber moved from Sikang to Shan State 1 bomber moved from Tsinghai to Shan State 1 tactical_bomber moved from Burma to Shan State 8 infantry moved from 56 Sea Zone to Western Australia 2 infantry moved from 62 Sea Zone to Victoria 4 fighters moved from 25 Sea Zone to 6 Sea Zone Place Units - Japanese 2 carriers and 3 destroyers placed in 6 Sea Zone 3 infantry placed in New South Wales 3 artilleries placed in French Indo China 1 mech_infantry placed in Kwangtung Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,3,4,4,1,2,4,5,1,6,1,3,1,6,6,5,3,2,4,6,6,4,4,2,6,1,3,2,1,5,2,4,2,1,4,3,2,5,6,1,3,5,6,2,5,2,2,4 Japanese collect 70 PUs (2 lost to blockades); end with 72 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : -0.33 Japanese regular : -0.00 UK_Pacific regular : 0.67
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TripleA Turn Summary: Americans round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 3 artilleries, 1 battleship, 11 carriers, 3 destroyers, 19 fighters, 5 infantry, 3 tactical_bombers and 4 transports moved from 54 Sea Zone to 62 Sea Zone Americans take 54 Sea Zone from Japanese 19 fighters and 3 tactical_bombers moved from 62 Sea Zone to New South Wales 2 infantry moved from 62 Sea Zone to New South Wales 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 50 Sea Zone 2 fighters moved from Hawaiian Islands to 25 Sea Zone 1 destroyer moved from 31 Sea Zone to 25 Sea Zone Combat - Americans Battle in 62 Sea Zone Americans attack with 3 artilleries, 1 battleship, 11 carriers, 3 destroyers, 3 infantry and 4 transports Japanese defend with 1 transport 1 transport owned by the Japanese lost in 62 Sea Zone Americans win, taking 62 Sea Zone from Neutral with 1 battleship, 11 carriers, 3 destroyers and 4 transports remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in New South Wales Americans attack with 19 fighters, 2 infantry and 3 tactical_bombers Japanese defend with 1 factory_minor, 1 harbour and 3 infantry Americans roll dice for 19 fighters, 2 infantry and 3 tactical_bombers in New South Wales, round 2 : 14/24 hits, 11.83 expected hits Japanese roll dice for 3 infantry in New South Wales, round 2 : 2/3 hits, 1.00 expected hits 3 infantry owned by the Japanese, 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in New South Wales Americans win, taking New South Wales from Japanese with 18 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is -4 Casualties for Americans: 1 fighter and 1 infantry Casualties for Japanese: 3 infantry Battle in 25 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from 25 Sea Zone to Hawaiian Islands 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 1 infantry moved from 50 Sea Zone to Fiji 3 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 30 Sea Zone to 26 Sea Zone 2 transports moved from 102 Sea Zone to 101 Sea Zone 2 infantry moved from Iceland to 123 Sea Zone 2 infantry and 1 transport moved from 123 Sea Zone to 109 Sea Zone 2 infantry moved from 109 Sea Zone to United Kingdom 1 mech_infantry moved from Turkmenistan to Volgograd 2 artilleries and 2 infantry moved from Northwest Persia to Caucasus 18 fighters and 3 tactical_bombers moved from New South Wales to 62 Sea Zone 3 submarines moved from 80 Sea Zone to 39 Sea Zone 1 fighter moved from Western United States to 101 Sea Zone Place Units - Americans 2 carriers and 1 transport placed in 101 Sea Zone 3 fighters placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans regular : 3.83 Japanese regular : 0.67
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TripleA Turn Summary: Chinese round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 3 artilleries, 1 battleship, 11 carriers, 3 destroyers, 19 fighters, 5 infantry, 3 tactical_bombers and 4 transports moved from 54 Sea Zone to 62 Sea Zone Americans take 54 Sea Zone from Japanese 19 fighters and 3 tactical_bombers moved from 62 Sea Zone to New South Wales 2 infantry moved from 62 Sea Zone to New South Wales 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 50 Sea Zone 2 fighters moved from Hawaiian Islands to 25 Sea Zone 1 destroyer moved from 31 Sea Zone to 25 Sea Zone Combat - Americans Battle in 62 Sea Zone Americans attack with 3 artilleries, 1 battleship, 11 carriers, 3 destroyers, 3 infantry and 4 transports Japanese defend with 1 transport 1 transport owned by the Japanese lost in 62 Sea Zone Americans win, taking 62 Sea Zone from Neutral with 1 battleship, 11 carriers, 3 destroyers and 4 transports remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in New South Wales Americans attack with 19 fighters, 2 infantry and 3 tactical_bombers Japanese defend with 1 factory_minor, 1 harbour and 3 infantry Americans roll dice for 19 fighters, 2 infantry and 3 tactical_bombers in New South Wales, round 2 : 14/24 hits, 11.83 expected hits Japanese roll dice for 3 infantry in New South Wales, round 2 : 2/3 hits, 1.00 expected hits 3 infantry owned by the Japanese, 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in New South Wales Americans win, taking New South Wales from Japanese with 18 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is -4 Casualties for Americans: 1 fighter and 1 infantry Casualties for Japanese: 3 infantry Battle in 25 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from 25 Sea Zone to Hawaiian Islands 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 1 infantry moved from 50 Sea Zone to Fiji 3 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 30 Sea Zone to 26 Sea Zone 2 transports moved from 102 Sea Zone to 101 Sea Zone 2 infantry moved from Iceland to 123 Sea Zone 2 infantry and 1 transport moved from 123 Sea Zone to 109 Sea Zone 2 infantry moved from 109 Sea Zone to United Kingdom 1 mech_infantry moved from Turkmenistan to Volgograd 2 artilleries and 2 infantry moved from Northwest Persia to Caucasus 18 fighters and 3 tactical_bombers moved from New South Wales to 62 Sea Zone 3 submarines moved from 80 Sea Zone to 39 Sea Zone 1 fighter moved from Western United States to 101 Sea Zone Place Units - Americans 2 carriers and 1 transport placed in 101 Sea Zone 3 fighters placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 1 cruiser and 9 infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 2 PUs; Combat Move - British 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo Combat - British Battle in Borneo Non Combat Move - British 2 artilleries moved from West India to India 4 mech_infantrys moved from Eastern Persia to India 1 armour and 2 mech_infantrys moved from Persia to West India 3 infantry moved from Persia to Eastern Persia 8 fighters moved from Iraq to India 2 infantry moved from Iraq to Persia 3 mech_infantrys moved from Egypt to Iraq 1 battleship, 1 carrier, 3 cruisers, 4 destroyers and 2 submarines moved from 97 Sea Zone to 94 Sea Zone Place Units - British 9 infantry placed in United Kingdom 1 cruiser placed in 110 Sea Zone Turn Complete - British British collect 33 PUs; end with 34 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 12 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Americans regular : 3.83 Japanese regular : 0.67
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TripleA Turn Summary: Italians round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17 Purchase Units - Italians Italians buy nothing; Remaining resources: 2 PUs; Combat Move - Italians 3 infantry moved from Albania to Greece 1 artillery moved from Albania to Greece 1 bomber moved from Southern Italy to Greece 2 armour moved from Rostov to Ukraine 1 mech_infantry moved from Romania to Ukraine 2 infantry moved from Yugoslavia to Romania 2 mech_infantrys moved from Northern Italy to Romania 1 infantry moved from Northern Italy to Southern Italy Combat - Italians Battle in Greece Italians attack with 1 artillery, 1 bomber and 3 infantry British defend with 1 infantry Italians roll dice for 1 artillery, 1 bomber and 3 infantry in Greece, round 2 : 2/5 hits, 1.67 expected hits British roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Greece Italians win, taking Greece from British with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from Greece to Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4 Italians collect 14 PUs (1 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
Italians regular : 0.33 British regular : -0.33
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TripleA Turn Summary: ANZAC round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17 Combat Move - ANZAC Turn Complete - ANZAC ANZAC collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17 Combat Move - ANZAC Turn Complete - ANZAC ANZAC collect 4 PUs; end with 4 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Persia to Northwest Persia Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 18 Research Technology - Germans Purchase Units - Germans Germans buy 3 bombers, 1 carrier, 2 destroyers, 2 fighters and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Scotland to United Kingdom 1 transport moved from 111 Sea Zone to 112 Sea Zone 6 infantry moved from Norway to 112 Sea Zone 3 artilleries moved from Western Germany to 112 Sea Zone 9 infantry moved from Western Germany to 112 Sea Zone 3 artilleries, 1 carrier, 2 fighters, 15 infantry, 1 submarine and 9 transports moved from 112 Sea Zone to 110 Sea Zone 3 artilleries moved from 110 Sea Zone to United Kingdom 15 infantry moved from 110 Sea Zone to United Kingdom 6 bombers moved from Western Germany to United Kingdom 1 bomber moved from France to United Kingdom 4 bombers moved from Normandy Bordeaux to United Kingdom 4 infantry moved from Western Germany to Holland Belgium 5 infantry moved from Normandy Bordeaux to Southern France 1 infantry moved from Normandy Bordeaux to Southern France 4 artilleries and 3 infantry moved from Rostov to Volgograd 1 mech_infantry moved from Amur to Jehol 1 mech_infantry moved from Kansu to Samara 1 mech_infantry moved from Shensi to Novosibirsk 1 armour moved from Szechwan to Tsinghai 1 artillery and 2 infantry moved from Samara to Kazakhstan 10 armour, 13 artilleries, 40 infantry and 6 mech_infantrys moved from Samara to Volgograd Combat - Germans Battle in Kazakhstan Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Kazakhstan, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Kazakhstan Germans roll dice for 1 artillery and 1 infantry in Kazakhstan, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 10 armour, 17 artilleries, 43 infantry and 6 mech_infantrys Americans defend with 1 mech_infantry; Russians defend with 1 factory_minor and 3 infantry Germans roll dice for 10 armour, 17 artilleries, 43 infantry and 6 mech_infantrys in Volgograd, round 2 : 23/76 hits, 21.67 expected hits Russians roll dice for 3 infantry and 1 mech_infantry in Volgograd, round 2 : 0/4 hits, 1.33 expected hits 3 infantry owned by the Russians and 1 mech_infantry owned by the Americans lost in Volgograd Germans win, taking Volgograd from Russians with 10 armour, 17 artilleries, 43 infantry and 6 mech_infantrys remaining. Battle score for attacker is 13 Casualties for Russians: 3 infantry Casualties for Americans: 1 mech_infantry Battle in 110 Sea Zone Germans attack with 1 carrier, 2 fighters, 1 submarine and 9 transports British defend with 1 cruiser Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 carrier, 2 fighters and 9 transports in 110 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits British roll dice for 1 cruiser in 110 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 carrier, 2 fighters and 9 transports in 110 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits British roll dice for 1 cruiser in 110 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the British lost in 110 Sea Zone Germans win with 1 carrier, 2 fighters, 1 submarine and 9 transports remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Battle in United Kingdom Germans attack with 3 artilleries, 11 bombers and 17 infantry British defend with 1 airfield, 1 factory_major, 1 harbour and 9 infantry; Americans defend with 1 artillery and 9 infantry Germans roll dice for 3 artilleries, 11 bombers and 17 infantry in United Kingdom, round 2 : 11/31 hits, 11.67 expected hits British roll dice for 1 artillery and 18 infantry in United Kingdom, round 2 : 8/19 hits, 6.33 expected hits 8 infantry owned by the Germans, 2 infantry owned by the Americans and 9 infantry owned by the British lost in United Kingdom Germans roll dice for 3 artilleries, 11 bombers and 9 infantry in United Kingdom, round 3 : 9/23 hits, 10.33 expected hits British roll dice for 1 artillery and 7 infantry in United Kingdom, round 3 : 1/8 hits, 2.67 expected hits 1 infantry owned by the Germans, 7 infantry owned by the Americans and 1 artillery owned by the Americans lost in United Kingdom Germans captures 34PUs while taking British capital Germans converts factory_major into different units Germans win, taking United Kingdom from British with 3 artilleries, 11 bombers and 8 infantry remaining. Battle score for attacker is 31 Casualties for Germans: 9 infantry Casualties for Americans: 1 artillery and 9 infantry Casualties for British: 9 infantry Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans Non Combat Move - Germans 11 bombers moved from United Kingdom to Southern France 1 aaGun moved from Normandy Bordeaux to Southern France 1 aaGun moved from Western Germany to Holland Belgium 1 aaGun moved from Samara to Volgograd Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 110 Sea Zone 1 bomber and 2 fighters placed in France 2 bombers placed in Western Germany 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 82 PUs; end with 116 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 121 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 136 PUs
Combat Hit Differential Summary :
Russians regular : -1.00 Germans regular : -1.83 British regular : -1.00
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TripleA Turn Summary: Russians round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 18 Combat Move - Russians 2 artilleries and 44 infantry moved from Caucasus to Volgograd 2 fighters and 1 tactical_bomber moved from Persia to Volgograd 10 mech_infantrys moved from Eastern Persia to Kazakhstan Combat - Russians Battle in Kazakhstan Russians attack with 10 mech_infantrys Germans defend with 1 artillery and 1 infantry Russians roll dice for 10 mech_infantrys in Kazakhstan, round 2 : 2/10 hits, 1.67 expected hits Germans roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Germans with 10 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Volgograd Russians attack with 2 artilleries, 2 fighters, 44 infantry and 1 tactical_bomber Germans defend with 1 aaGun, 10 armour, 17 artilleries, 1 factory_minor, 43 infantry and 6 mech_infantrys Germans roll AA dice in Volgograd : 0/3 hits, 0.50 expected hits Russians roll dice for 2 artilleries, 2 fighters, 44 infantry and 1 tactical_bomber in Volgograd, round 2 : 14/49 hits, 10.00 expected hits Germans roll dice for 1 aaGun, 10 armour, 17 artilleries, 43 infantry and 6 mech_infantrys in Volgograd, round 2 : 23/76 hits, 27.00 expected hits 23 infantry owned by the Russians, 1 aaGun owned by the Germans and 13 infantry owned by the Germans lost in Volgograd Russians roll dice for 2 artilleries, 2 fighters, 21 infantry and 1 tactical_bomber in Volgograd, round 3 : 9/26 hits, 6.17 expected hits Germans roll dice for 10 armour, 17 artilleries, 30 infantry and 6 mech_infantrys in Volgograd, round 3 : 30/63 hits, 22.67 expected hits 1 tactical_bomber owned by the Russians, 21 infantry owned by the Russians, 2 fighters owned by the Russians, 2 artilleries owned by the Russians and 9 infantry owned by the Germans lost in Volgograd Germans win with 10 armour, 17 artilleries, 21 infantry and 6 mech_infantrys remaining. Battle score for attacker is -100 Casualties for Russians: 2 artilleries, 2 fighters, 44 infantry and 1 tactical_bomber Casualties for Germans: 1 aaGun and 22 infantry Non Combat Move - Russians 6 aaGuns moved from Caucasus to Kazakhstan Turn Complete - Russians
Combat Hit Differential Summary :
Germans AA : -0.50 Germans regular : 2.67 Russians regular : 7.17
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@feltmarskal It is painful for me to see this :cry:
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TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 18 Purchase Units - Japanese Japanese buy 3 artilleries, 2 destroyers, 3 fighters, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Yunnan to Shan State 2 mech_infantrys moved from Sikang to Yunnan 2 mech_infantrys moved from Tsinghai to Szechwan 3 artilleries moved from French Indo China to Shan State 1 artillery and 1 infantry moved from Kwangsi to French Indo China 1 mech_infantry moved from Kwangtung to French Indo China 2 infantry moved from Victoria to New South Wales 2 bombers moved from Western Australia to New South Wales 1 destroyer moved from 55 Sea Zone to 61 Sea Zone 4 transports moved from 56 Sea Zone to 37 Sea Zone 1 bomber moved from Shan State to 43 Sea Zone 1 bomber and 1 tactical_bomber moved from Shan State to Western Australia 5 fighters moved from Philippines to Western Australia 1 carrier moved from 56 Sea Zone to 37 Sea Zone 2 fighters moved from 56 Sea Zone to 37 Sea Zone 1 destroyer moved from 56 Sea Zone to 37 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 2 Sea Zone 2 fighters moved from 6 Sea Zone to 25 Sea Zone 1 carrier moved from 6 Sea Zone to 7 Sea Zone 1 destroyer moved from 6 Sea Zone to 7 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 7 Sea Zone 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 6 Sea Zone to 35 Sea Zone 2 bombers moved from Western Australia to New South Wales 1 infantry moved from Novosibirsk to Tsinghai Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 43 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in New South Wales Japanese attack with 4 bombers and 2 infantry ANZAC defend with 1 factory_minor and 1 harbour; Americans defend with 1 infantry Japanese roll dice for 4 bombers and 2 infantry in New South Wales, round 2 : 2/6 hits, 3.00 expected hits ANZAC roll dice for 1 infantry in New South Wales, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in New South Wales Japanese captures 4PUs while taking ANZAC capital Japanese win, taking New South Wales from ANZAC with 4 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in 25 Sea Zone Japanese attack with 1 destroyer and 2 fighters Americans defend with 1 destroyer Japanese roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer Non Combat Move - Japanese Turning on Edit Mode EDIT: Changing ownership of Alaska from Americans to Japanese EDIT: Adding units owned by Japanese to Alaska: 4 infantry EDIT: Removing units owned by Japanese from 2 Sea Zone: 4 infantry and 2 transports EDIT: Adding units owned by Japanese to 2 Sea Zone: 2 transports EDIT: Turning off Edit Mode 2 fighters moved from 25 Sea Zone to 7 Sea Zone 4 bombers moved from New South Wales to Western Australia 1 bomber moved from 43 Sea Zone to Western Australia Place Units - Japanese 2 destroyers placed in 6 Sea Zone 3 fighters placed in Japan 1 infantry and 2 mech_infantrys placed in French Indo China Japanese undo move 3. 2 artilleries and 1 infantry placed in French Indo China 1 artillery and 2 infantry placed in Kwangtung 3 mech_infantrys placed in Kiangsu 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,1,3,5,6,1,1,3,5,2,3,6,5,6,6,3,1,5,3,6,1,3,6,5,2,1,6,3,3,6,4,5,6,2,1,3,3,4,4,5,4,1,6,4,3,3 Japanese collect 67 PUs (3 lost to blockades); end with 71 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : -1.33 ANZAC regular : -0.33
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TripleA Turn Summary: Americans round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 18 Purchase Units - Americans Americans buy 2 artilleries, 3 bombers, 1 destroyer, 4 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 artillery and 1 infantry moved from 61 Sea Zone to South Australia 1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales 1 artillery and 1 infantry moved from Fiji to 50 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 50 Sea Zone to 62 Sea Zone 1 artillery and 1 infantry moved from 62 Sea Zone to Victoria 3 fighters moved from 62 Sea Zone to Queensland 3 fighters and 3 tactical_bombers moved from 62 Sea Zone to South Australia 3 fighters moved from 62 Sea Zone to New South Wales 1 fighter moved from 62 Sea Zone to New South Wales 6 fighters moved from 62 Sea Zone to South Australia 1 carrier moved from 62 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 6 destroyers and 1 submarine moved from 26 Sea Zone to 7 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 2 carriers, 4 fighters, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 109 Sea Zone to 103 Sea Zone 3 submarines moved from 39 Sea Zone to 37 Sea Zone 2 artilleries and 2 infantry moved from Caucasus to Volgograd 1 destroyer moved from 62 Sea Zone to 61 Sea Zone 1 destroyer moved from 62 Sea Zone to 55 Sea Zone 1 battleship, 10 carriers and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 2 fighters moved from 62 Sea Zone to 61 Sea Zone Combat - Americans Battle in Queensland Americans attack with 1 artillery, 3 fighters and 3 infantry Japanese defend with 1 airfield, 1 harbour and 1 infantry Americans roll dice for 1 battleship in Queensland, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Queensland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Queensland Americans win, taking Queensland from Japanese with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in Victoria Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Victoria, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Victoria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Victoria Americans win, taking Victoria from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 61 Sea Zone Americans attack with 1 destroyer, 2 fighters and 1 transport Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 2 fighters and 1 transport in 61 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 61 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 61 Sea Zone Americans win with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in South Australia Americans attack with 1 artillery, 9 fighters, 1 infantry and 3 tactical_bombers Japanese defend with 7 infantry Americans roll dice for 1 artillery, 9 fighters, 1 infantry and 3 tactical_bombers in South Australia, round 2 : 5/14 hits, 7.17 expected hits Japanese roll dice for 7 infantry in South Australia, round 2 : 3/7 hits, 2.33 expected hits 5 infantry owned by the Japanese, 1 fighter owned by the Americans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in South Australia Americans roll dice for 8 fighters and 3 tactical_bombers in South Australia, round 3 : 7/11 hits, 6.00 expected hits Japanese roll dice for 2 infantry in South Australia, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 fighter owned by the Americans lost in South Australia Americans win with 7 fighters and 3 tactical_bombers remaining. Battle score for attacker is -6 Casualties for Americans: 1 artillery, 2 fighters and 1 infantry Casualties for Japanese: 7 infantry Battle in New South Wales Americans attack with 1 artillery, 4 fighters and 1 infantry Japanese defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 artillery, 4 fighters and 1 infantry in New South Wales, round 2 : 3/6 hits, 2.67 expected hits Japanese roll dice for 2 infantry in New South Wales, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in New South Wales Americans win, taking New South Wales from Japanese, taking Queensland from Americans, taking Victoria from Americans with 1 artillery and 4 fighters remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Battle in Volgograd Americans attack with 2 artilleries and 2 infantry Germans defend with 10 armour, 17 artilleries, 1 factory_minor, 21 infantry and 6 mech_infantrys Americans roll dice for 2 artilleries and 2 infantry in Volgograd, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 10 armour, 17 artilleries, 21 infantry and 6 mech_infantrys in Volgograd, round 2 : 24/54 hits, 19.67 expected hits 1 infantry owned by the Germans, 2 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Volgograd Germans win with 10 armour, 17 artilleries, 20 infantry and 6 mech_infantrys remaining. Battle score for attacker is -11 Casualties for Americans: 2 artilleries and 2 infantry Casualties for Germans: 1 infantry Battle in 7 Sea Zone Americans attack with 6 destroyers and 1 submarine Japanese defend with 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 2 transports Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 6 destroyers in 7 Sea Zone, round 2 : 3/6 hits, 2.00 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 transports in 7 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 7 Sea Zone Americans roll dice for 5 destroyers in 7 Sea Zone, round 3 : 1/5 hits, 1.67 expected hits Japanese roll dice for 2 fighters and 2 transports in 7 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits 1 fighter owned by the Japanese and 2 destroyers owned by the Americans lost in 7 Sea Zone Americans roll dice for 3 destroyers in 7 Sea Zone, round 4 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 fighter and 2 transports in 7 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 7 Sea Zone 4 infantry owned by the Japanese and 2 transports owned by the Japanese lost in 7 Sea Zone Americans win with 2 destroyers remaining. Battle score for attacker is 32 Casualties for Americans: 4 destroyers and 1 submarine Casualties for Japanese: 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 2 transports Battle in 37 Sea Zone Americans attack with 3 submarines Japanese defend with 1 carrier, 1 destroyer, 2 fighters and 4 transports Americans roll dice for 3 submarines in 37 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 4 transports in 37 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits 1 destroyer owned by the Japanese lost in 37 Sea Zone Americans roll dice for 3 submarines in 37 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits 1 carrier owned by the Japanese lost in 37 Sea Zone Americans roll dice for 3 submarines in 37 Sea Zone, round 4 : 2/3 hits, 1.00 expected hits 2 transports owned by the Japanese lost in 37 Sea Zone Americans roll dice for 3 submarines in 37 Sea Zone, round 5 : 2/3 hits, 1.00 expected hits 2 transports owned by the Japanese lost in 37 Sea Zone Japanese and Americans reach a stalemate . Battle score for attacker is 52 Casualties for Japanese: 1 carrier, 1 destroyer and 4 transports 2 fighters owned by the Japanese forced to land in Malaya Non Combat Move - Americans 2 fighters moved from 61 Sea Zone to 54 Sea Zone 7 fighters and 3 tactical_bombers moved from South Australia to 54 Sea Zone 4 fighters moved from New South Wales to 54 Sea Zone 3 fighters moved from Queensland to 54 Sea Zone 2 fighters moved from Hawaiian Islands to British Columbia 3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 3 bombers placed in Eastern United States 1 artillery and 1 infantry placed in Eastern United States 1 artillery and 3 infantry placed in Western United States 1 destroyer and 1 submarine placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Americans regular : 4.17 Japanese regular : 0.33 Germans regular : 4.33
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TripleA Turn Summary: Chinese round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 18 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 18 Purchase Units - Americans Americans buy 2 artilleries, 3 bombers, 1 destroyer, 4 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 artillery and 1 infantry moved from 61 Sea Zone to South Australia 1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales 1 artillery and 1 infantry moved from Fiji to 50 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 50 Sea Zone to 62 Sea Zone 1 artillery and 1 infantry moved from 62 Sea Zone to Victoria 3 fighters moved from 62 Sea Zone to Queensland 3 fighters and 3 tactical_bombers moved from 62 Sea Zone to South Australia 3 fighters moved from 62 Sea Zone to New South Wales 1 fighter moved from 62 Sea Zone to New South Wales 6 fighters moved from 62 Sea Zone to South Australia 1 carrier moved from 62 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 6 destroyers and 1 submarine moved from 26 Sea Zone to 7 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 2 carriers, 4 fighters, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 109 Sea Zone to 103 Sea Zone 3 submarines moved from 39 Sea Zone to 37 Sea Zone 2 artilleries and 2 infantry moved from Caucasus to Volgograd 1 destroyer moved from 62 Sea Zone to 61 Sea Zone 1 destroyer moved from 62 Sea Zone to 55 Sea Zone 1 battleship, 10 carriers and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 2 fighters moved from 62 Sea Zone to 61 Sea Zone Combat - Americans Battle in Queensland Americans attack with 1 artillery, 3 fighters and 3 infantry Japanese defend with 1 airfield, 1 harbour and 1 infantry Americans roll dice for 1 battleship in Queensland, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Queensland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Queensland Americans win, taking Queensland from Japanese with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in Victoria Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Victoria, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Victoria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Victoria Americans win, taking Victoria from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 61 Sea Zone Americans attack with 1 destroyer, 2 fighters and 1 transport Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 2 fighters and 1 transport in 61 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 61 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 61 Sea Zone Americans win with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in South Australia Americans attack with 1 artillery, 9 fighters, 1 infantry and 3 tactical_bombers Japanese defend with 7 infantry Americans roll dice for 1 artillery, 9 fighters, 1 infantry and 3 tactical_bombers in South Australia, round 2 : 5/14 hits, 7.17 expected hits Japanese roll dice for 7 infantry in South Australia, round 2 : 3/7 hits, 2.33 expected hits 5 infantry owned by the Japanese, 1 fighter owned by the Americans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in South Australia Americans roll dice for 8 fighters and 3 tactical_bombers in South Australia, round 3 : 7/11 hits, 6.00 expected hits Japanese roll dice for 2 infantry in South Australia, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 fighter owned by the Americans lost in South Australia Americans win with 7 fighters and 3 tactical_bombers remaining. Battle score for attacker is -6 Casualties for Americans: 1 artillery, 2 fighters and 1 infantry Casualties for Japanese: 7 infantry Battle in New South Wales Americans attack with 1 artillery, 4 fighters and 1 infantry Japanese defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 artillery, 4 fighters and 1 infantry in New South Wales, round 2 : 3/6 hits, 2.67 expected hits Japanese roll dice for 2 infantry in New South Wales, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in New South Wales Americans win, taking New South Wales from Japanese, taking Queensland from Americans, taking Victoria from Americans with 1 artillery and 4 fighters remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Battle in Volgograd Americans attack with 2 artilleries and 2 infantry Germans defend with 10 armour, 17 artilleries, 1 factory_minor, 21 infantry and 6 mech_infantrys Americans roll dice for 2 artilleries and 2 infantry in Volgograd, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 10 armour, 17 artilleries, 21 infantry and 6 mech_infantrys in Volgograd, round 2 : 24/54 hits, 19.67 expected hits 1 infantry owned by the Germans, 2 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Volgograd Germans win with 10 armour, 17 artilleries, 20 infantry and 6 mech_infantrys remaining. Battle score for attacker is -11 Casualties for Americans: 2 artilleries and 2 infantry Casualties for Germans: 1 infantry Battle in 7 Sea Zone Americans attack with 6 destroyers and 1 submarine Japanese defend with 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 2 transports Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 6 destroyers in 7 Sea Zone, round 2 : 3/6 hits, 2.00 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 transports in 7 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 7 Sea Zone Americans roll dice for 5 destroyers in 7 Sea Zone, round 3 : 1/5 hits, 1.67 expected hits Japanese roll dice for 2 fighters and 2 transports in 7 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits 1 fighter owned by the Japanese and 2 destroyers owned by the Americans lost in 7 Sea Zone Americans roll dice for 3 destroyers in 7 Sea Zone, round 4 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 fighter and 2 transports in 7 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 7 Sea Zone 4 infantry owned by the Japanese and 2 transports owned by the Japanese lost in 7 Sea Zone Americans win with 2 destroyers remaining. Battle score for attacker is 32 Casualties for Americans: 4 destroyers and 1 submarine Casualties for Japanese: 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 2 transports Battle in 37 Sea Zone Americans attack with 3 submarines Japanese defend with 1 carrier, 1 destroyer, 2 fighters and 4 transports Americans roll dice for 3 submarines in 37 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 4 transports in 37 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits 1 destroyer owned by the Japanese lost in 37 Sea Zone Americans roll dice for 3 submarines in 37 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits 1 carrier owned by the Japanese lost in 37 Sea Zone Americans roll dice for 3 submarines in 37 Sea Zone, round 4 : 2/3 hits, 1.00 expected hits 2 transports owned by the Japanese lost in 37 Sea Zone Americans roll dice for 3 submarines in 37 Sea Zone, round 5 : 2/3 hits, 1.00 expected hits 2 transports owned by the Japanese lost in 37 Sea Zone Japanese and Americans reach a stalemate . Battle score for attacker is 52 Casualties for Japanese: 1 carrier, 1 destroyer and 4 transports 2 fighters owned by the Japanese forced to land in Malaya Non Combat Move - Americans 2 fighters moved from 61 Sea Zone to 54 Sea Zone 7 fighters and 3 tactical_bombers moved from South Australia to 54 Sea Zone 4 fighters moved from New South Wales to 54 Sea Zone 3 fighters moved from Queensland to 54 Sea Zone 2 fighters moved from Hawaiian Islands to British Columbia 3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 3 bombers placed in Eastern United States 1 artillery and 1 infantry placed in Eastern United States 1 artillery and 3 infantry placed in Western United States 1 destroyer and 1 submarine placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 2 mech_infantrys moved from India to Yunnan 12 fighters moved from India to Yunnan Combat - British Battle in Yunnan British attack with 12 fighters and 2 mech_infantrys Japanese defend with 2 mech_infantrys British roll dice for 12 fighters and 2 mech_infantrys in Yunnan, round 2 : 8/14 hits, 6.33 expected hits Japanese roll dice for 2 mech_infantrys in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese and 1 mech_infantry owned by the British lost in Yunnan British win, taking Yunnan from Japanese with 12 fighters and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Casualties for Japanese: 2 mech_infantrys Non Combat Move - British 12 fighters moved from Yunnan to India 1 armour and 2 mech_infantrys moved from West India to India 3 infantry moved from Eastern Persia to Persia 3 mech_infantrys moved from Iraq to Eastern Persia 1 battleship, 1 carrier, 3 cruisers, 4 destroyers and 2 submarines moved from 94 Sea Zone to 91 Sea Zone 1 aaGun moved from Libya to Tobruk Place Units - UK_Pacific 1 armour and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Some Units in India change ownership: 1 armour and 2 infantry
Combat Hit Differential Summary :
Americans regular : 4.17 Japanese regular : 0.67 Germans regular : 4.33 British regular : 1.67
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@feltmarskal There’s only 1 French infantry left to move before the Germans are declared the winner and he can’t even attack anything. Congratulations! Well done, you fought well and made a great comeback in Europe, I thought I had it sewn up and just needed to contain the Japanese. I’d be interested in any feedback you have on my play so I can try and improve. I’ll post your victory onto the results board!
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I am a beginner, and i am very surprised that im doing so good in all the games i have going.
This is my 3 game and i am still learning, it is in this game i understand how blocking is working.
If i have to say anything about you play, it would be that you are not aggressive, i feel that i am chipping away on you slowly but sure. -
@feltmarskal said in L21 G40.2 feltmarskal (Axis) v FlyingBadger (Allies+16) - Regular Dice:
I am a beginner, and i am very surprised that im doing so good in all the games i have going.
This is my 3 game and i am still learning, it is in this game i understand how blocking is working.
If i have to say anything about you play, it would be that you are not aggressive, i feel that i am chipping away on you slowly but sure.Well you have certainly outplayed me in both of our games, I just got lucky in the first game with Japan sneaking the last VC. You played Japan very well in this game, you were unlucky not to take Australia on the first invasion - only bad dice stopped you. Even though I raided Germany you still won on the Europe board.
I think you are right that I am not aggresive enough, I think I tend to react and stop the opponent winning than trying to dictate the action.