crockett36 L vs jkeller X oob +30


  • @jkeller i’ll get to this tonight. sorry.

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 fighter, 3 infantry and 3 transports; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Americans
            1 artillery and 1 mech_infantry moved from Aleutian Islands to 8 Sea Zone
            2 infantry moved from Aleutian Islands to 8 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 8 Sea Zone to 1 Sea Zone
            1 carrier moved from 8 Sea Zone to 1 Sea Zone
            1 battleship moved from 8 Sea Zone to 1 Sea Zone
            2 fighters moved from 8 Sea Zone to 1 Sea Zone
            1 tactical_bomber moved from Aleutian Islands to Alaska
            3 fighters moved from Aleutian Islands to Alaska
            1 bomber moved from Aleutian Islands to Alaska
            1 cruiser moved from 5 Sea Zone to 8 Sea Zone
            1 cruiser moved from 4 Sea Zone to 1 Sea Zone
            1 destroyer moved from 16 Sea Zone to 15 Sea Zone
            1 submarine moved from 15 Sea Zone to 3 Sea Zone
            1 submarine moved from 15 Sea Zone to 4 Sea Zone
            1 submarine moved from 15 Sea Zone to 16 Sea Zone
            1 fighter moved from Wake Island to Midway
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 1 Sea Zone
            1 submarine moved from 10 Sea Zone to 8 Sea Zone
            1 bomber moved from Central United States to Alaska
            1 submarine moved from 25 Sea Zone to 24 Sea Zone
            4 submarines moved from 101 Sea Zone to 102 Sea Zone
    
        Non Combat Move - Americans
            4 infantry moved from 1 Sea Zone to Alaska
            2 artilleries moved from 1 Sea Zone to Alaska
            2 mech_infantrys moved from 1 Sea Zone to Alaska
    
        Place Units - Americans
            3 transports placed in 101 Sea Zone
            3 infantry placed in Central United States
            2 artilleries and 1 fighter placed in Western United States
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
            1 infantry moved from Shensi to Szechwan
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 fighter, 3 infantry and 3 transports; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Americans
            1 artillery and 1 mech_infantry moved from Aleutian Islands to 8 Sea Zone
            2 infantry moved from Aleutian Islands to 8 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 8 Sea Zone to 1 Sea Zone
            1 carrier moved from 8 Sea Zone to 1 Sea Zone
            1 battleship moved from 8 Sea Zone to 1 Sea Zone
            2 fighters moved from 8 Sea Zone to 1 Sea Zone
            1 tactical_bomber moved from Aleutian Islands to Alaska
            3 fighters moved from Aleutian Islands to Alaska
            1 bomber moved from Aleutian Islands to Alaska
            1 cruiser moved from 5 Sea Zone to 8 Sea Zone
            1 cruiser moved from 4 Sea Zone to 1 Sea Zone
            1 destroyer moved from 16 Sea Zone to 15 Sea Zone
            1 submarine moved from 15 Sea Zone to 3 Sea Zone
            1 submarine moved from 15 Sea Zone to 4 Sea Zone
            1 submarine moved from 15 Sea Zone to 16 Sea Zone
            1 fighter moved from Wake Island to Midway
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 1 Sea Zone
            1 submarine moved from 10 Sea Zone to 8 Sea Zone
            1 bomber moved from Central United States to Alaska
            1 submarine moved from 25 Sea Zone to 24 Sea Zone
            4 submarines moved from 101 Sea Zone to 102 Sea Zone
    
        Non Combat Move - Americans
            4 infantry moved from 1 Sea Zone to Alaska
            2 artilleries moved from 1 Sea Zone to Alaska
            2 mech_infantrys moved from 1 Sea Zone to Alaska
    
        Place Units - Americans
            3 transports placed in 101 Sea Zone
            3 infantry placed in Central United States
            2 artilleries and 1 fighter placed in Western United States
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
            1 infantry moved from Shensi to Szechwan
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 11 PUs
    
        Research Technology - British
            British spend 0 on tech rolls
                British roll 5,1 and gets 0 hits
    
        Purchase Units - British
            British buy 2 destroyers, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 2 techTokens; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 submarine moved from 109 Sea Zone to 91 Sea Zone
            1 battleship moved from 76 Sea Zone to 98 Sea Zone
            2 infantry and 1 transport moved from 81 Sea Zone to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Alexandria
            1 artillery moved from Egypt to Alexandria
            1 submarine moved from 39 Sea Zone to 76 Sea Zone
            4 mech_infantrys moved from India to Yunnan
            1 artillery and 2 infantry moved from Persia to Eastern Persia
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            1 artillery moved from Kenya to 72 Sea Zone
            1 artillery and 1 transport moved from 72 Sea Zone to 81 Sea Zone
            2 fighters moved from Iceland to United Kingdom
    
        Combat - British
            Battle in 91 Sea Zone
                British attack with 1 submarine
                Germans defend with 1 battleship
                    British roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 battleship in 91 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    British roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 battleship in 91 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 submarine owned by the British lost in 91 Sea Zone
                Germans win with 1 battleship remaining. Battle score for attacker is -6
                Casualties for British: 1 submarine
            Battle in Yunnan
                British attack with 4 mech_infantrys
                Japanese defend with 1 mech_infantry
                    British roll dice for 4 mech_infantrys in Yunnan, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 4 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Alexandria
                British attack with 1 artillery and 2 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 battleship and 1 cruiser in Alexandria, round 2 : 1/1 hits, 1.17 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Alexandria
                British win, taking Alexandria from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            2 tactical_bombers moved from Trans-Jordan to Egypt
            2 infantry moved from 81 Sea Zone to Egypt
            1 artillery moved from 81 Sea Zone to Egypt
    
        Place Units - British
            2 destroyers and 2 submarines placed in 109 Sea Zone
            3 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
    
        Place Units - UK_Pacific
            1 infantry and 3 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 10 PUs
            Some Units in India change ownership: 1 infantry and 3 mech_infantrys
    

    Combat Hit Differential Summary :

    Italians regular : -0.33
    Japanese regular : -0.33
    Germans regular : -0.33
    British regular : -0.50
    

    Savegame

  • '22

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Tobruk to Alexandria
            1 artillery moved from Tobruk to Alexandria
            1 bomber moved from Southern Italy to Alexandria
            1 armour moved from Tunisia to Morocco
                  Italians take Morocco from French
            1 armour moved from Eastern Poland to Western Ukraine
                  Italians take Western Ukraine from Russians
            1 armour moved from Western Ukraine to Eastern Poland
            1 infantry moved from Romania to Bessarabia
                  Italians take Bessarabia from Russians
            1 infantry moved from Romania to Eastern Poland
    
        Combat - Italians
            Battle in Alexandria
                Italians attack with 1 artillery, 1 bomber and 2 infantry
                British defend with 1 artillery and 2 infantry
                    Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Alexandria, round 2 : 1/1 hits, 1.50 expected hits
                    British roll dice for 1 artillery and 2 infantry in Alexandria, round 2 : 1/0 hits, 1.00 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
                    Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Alexandria, round 3 : 1/1 hits, 1.33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Alexandria, round 3 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
                    Italians roll dice for 1 artillery and 1 bomber in Alexandria, round 4 : 1/0 hits, 1.00 expected hits
                    British roll dice for 1 artillery in Alexandria, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Alexandria
                Italians win, taking Alexandria from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
                Casualties for Italians: 2 infantry
                Casualties for British: 1 artillery and 2 infantry
    
        Non Combat Move - Italians
            1 infantry moved from Tunisia to Libya
            1 bomber moved from Alexandria to Libya
            1 mech_infantry moved from Tobruk to Libya
            1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 artillery moved from Malta to 96 Sea Zone
            1 artillery and 1 transport moved from 96 Sea Zone to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 infantry moved from 97 Sea Zone to Greece
            1 artillery moved from 97 Sea Zone to Greece
            2 infantry moved from Albania to Greece
    
        Place Units - Italians
            1 destroyer and 1 transport placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
            Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.83
    British regular : 0.00
    

    Savegame

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 3 submarines; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            2 bombers moved from New South Wales to 42 Sea Zone
            3 fighters moved from Shan State to 42 Sea Zone
            2 infantry moved from Egypt to Alexandria
            1 infantry moved from Shan State to Siam
                  ANZAC take Siam from Japanese
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 2 bombers and 3 fighters
                Japanese defend with 1 carrier, 1 destroyer, 1 fighter and 1 transport
                    ANZAC roll dice for 2 bombers and 3 fighters in 42 Sea Zone, round 2 : 3/1 hits, 2.83 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits
                    1 fighter owned by the ANZAC, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                    ANZAC roll dice for 2 bombers and 2 fighters in 42 Sea Zone, round 3 : 2/1 hits, 2.33 expected hits
                    Japanese roll dice for 1 fighter and 1 transport in 42 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese, 1 transport owned by the Japanese and 1 fighter owned by the ANZAC lost in 42 Sea Zone
                ANZAC win with 2 bombers and 1 fighter remaining. Battle score for attacker is 21
                Casualties for ANZAC: 2 fighters
                Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter and 1 transport
            Battle in Alexandria
                ANZAC attack with 2 infantry
                Italians defend with 1 artillery
                    ANZAC roll dice for 2 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Alexandria
                    ANZAC roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 artillery in Alexandria, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the ANZAC retreated to Egypt
                Italians win with 1 artillery remaining. Battle score for attacker is -3
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - ANZAC
            2 bombers and 1 fighter moved from 42 Sea Zone to Shan State
    
        Place Units - ANZAC
            3 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
    
        Combat Move - French
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians regular : 0.33
    Japanese regular : 0.00
    ANZAC regular : -0.67
    

    Savegame

  • '22

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 carrier, 1 destroyer and 7 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 tactical_bomber moved from Western Germany to Finland
            2 infantry moved from Norway to Finland
            1 bomber moved from Southern France to 125 Sea Zone
            1 destroyer moved from 112 Sea Zone to 125 Sea Zone
            1 mech_infantry moved from Eastern Poland to Ukraine
                  Germans take Ukraine from Russians
            1 armour moved from Poland to Baltic States
                  Germans take Baltic States from Russians
            1 armour moved from Baltic States to Belarus
                  Germans take Belarus from Russians
            1 armour and 2 mech_infantrys moved from Poland to Belarus
            6 armour, 11 artilleries, 28 infantry and 12 mech_infantrys moved from Eastern Poland to Belarus
            3 armour moved from Romania to Belarus
            1 infantry moved from Bulgaria to Romania
            1 mech_infantry moved from Northern Italy to Slovakia Hungary
    
        Combat - Germans
            Battle in 125 Sea Zone
                Germans attack with 1 bomber and 1 destroyer
                Russians defend with 1 submarine
                    Germans roll dice for 1 bomber and 1 destroyer in 125 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                    Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Russians lost in 125 Sea Zone
                Germans win, taking 125 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Battle in Finland
                Germans attack with 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 2 infantry and 1 tactical_bomber in Finland, round 2 : 1/1 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Finland
                Germans win, taking Finland from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 tactical_bomber moved from Finland to Norway
            1 fighter moved from Western Germany to 110 Sea Zone
            1 fighter moved from Southern Italy to 110 Sea Zone
            1 battleship moved from 91 Sea Zone to 110 Sea Zone
            1 transport moved from 112 Sea Zone to 110 Sea Zone
            8 mech_infantrys moved from Germany to Eastern Poland
            1 infantry moved from Germany to Poland
            3 aaGuns moved from Eastern Poland to Belarus
            2 artilleries moved from Western Germany to Germany
            1 bomber moved from 125 Sea Zone to Western Germany
            3 aaGuns moved from Western Germany to Northern Italy
    
        Place Units - Germans
            1 carrier and 1 destroyer placed in 110 Sea Zone
            7 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 47 PUs; end with 48 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.50
    Germans regular : 0.17
    

    Savegame

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Research Technology - Russians
            Russians spend 0 on tech rolls
                Russians rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Russians
            Russians buy 11 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Russians
            1 artillery moved from Bryansk to Ukraine
            1 infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Italians
            1 infantry moved from Bryansk to Ukraine
            2 fighters moved from Bryansk to Ukraine
            4 infantry moved from Manchuria to Korea
            2 infantry and 2 mech_infantrys moved from Shensi to Hopei
            1 tactical_bomber moved from Sikang to Hopei
            1 artillery and 2 infantry moved from Karelia to Finland
            1 infantry moved from Karelia to Finland
            1 infantry moved from Karelia to Finland
            1 infantry moved from Novgorod to Baltic States
                  Russians take Baltic States from Germans
            6 artilleries moved from Novgorod to Archangel
            4 infantry moved from Novgorod to Archangel
            7 infantry moved from Amur to Siberia
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 1 artillery, 2 fighters and 1 infantry
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Ukraine, round 2 : 2/1 hits, 1.67 expected hits
                    Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Hopei
                Russians attack with 2 infantry, 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 3 infantry
                    Russians roll dice for 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Hopei, round 2 : 1/1 hits, 1.17 expected hits
                    Japanese roll dice for 3 infantry in Hopei, round 2 : 1/0 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Hopei
                    Russians roll dice for 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Hopei, round 3 : 1/0 hits, 1.00 expected hits
                    Japanese roll dice for 2 infantry in Hopei, round 3 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Hopei
                    Russians roll dice for 2 mech_infantrys and 1 tactical_bomber in Hopei, round 4 : 1/1 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Russians win, taking Hopei from Japanese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 2 infantry
                Casualties for Japanese: 3 infantry
            Battle in Finland
                Russians attack with 1 artillery and 4 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 artillery and 4 infantry in Finland, round 2 : 1/1 hits, 1.17 expected hits
                    Germans roll dice for 2 infantry in Finland, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
                    Russians roll dice for 1 artillery and 3 infantry in Finland, round 3 : 1/0 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Finland
                Russians win, taking Finland from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in Korea
                Russians attack with 4 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 4 infantry in Korea, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 4 infantry in Korea, round 3 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 4 infantry in Korea, round 4 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Korea, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Korea
                Russians win, taking Korea from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            1 aaGun and 1 infantry moved from Manchuria to Amur
            1 aaGun moved from Amur to Siberia
            1 tactical_bomber moved from Hopei to Sikang
            1 aaGun moved from Sikang to Szechwan
            2 fighters moved from Ukraine to Russia
            1 aaGun, 7 artilleries and 11 infantry moved from Bryansk to Russia
            2 aaGuns moved from Novgorod to Archangel
            6 infantry moved from Karelia to Novgorod
    
        Place Units - Russians
            10 infantry placed in Russia
            3 mech_infantrys placed in Volgograd
            1 infantry placed in Novgorod
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,4,5,2,6,2,6,3,2,6,5,6,5,1,5,2
            Russians collect 36 PUs (3 lost to blockades); end with 36 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Russians rolls : 0.00
    Japanese regular : -1.00
    Germans regular : -0.33
    Russians regular : -0.83
    

    Savegame

  • '22

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
            1 artillery and 3 mech_infantrys moved from Kweichow to Yunnan
            1 artillery moved from Kwangsi to Yunnan
            1 fighter moved from Kwangsi to Yunnan
            1 tactical_bomber moved from Kwangsi to Yunnan
            3 fighters moved from Kwangsi to Shan State
            3 tactical_bombers moved from Kwangsi to Shan State
            1 infantry moved from Kwangsi to French Indo China
                  Japanese take French Indo China from French
            1 infantry moved from Kwangsi to Yunnan
            1 fighter moved from Kwangsi to Yunnan
            1 tactical_bomber moved from Kwangsi to Yunnan
            1 infantry moved from Celebes to 44 Sea Zone
            1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
            1 bomber moved from Kwangsi to 35 Sea Zone
            1 bomber moved from 35 Sea Zone to Philippines
            1 infantry moved from Japan to 6 Sea Zone
            1 mech_infantry moved from Japan to 6 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 mech_infantry moved from 35 Sea Zone to Philippines
            1 mech_infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 mech_infantry moved from 6 Sea Zone to Korea
            1 infantry moved from 6 Sea Zone to Korea
            1 infantry moved from Borneo to 43 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Malaya
            1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            1 infantry moved from Jehol to Manchuria
                  Japanese take Manchuria from Chinese
            3 mech_infantrys moved from Kiangsu to Hopei
            1 fighter moved from Kwangsi to Chahar
            1 fighter moved from Kwangsi to Hopei
            2 tactical_bombers moved from Kwangsi to Hopei
            2 infantry moved from Jehol to Chahar
            1 infantry moved from Jehol to Manchuria
            1 tactical_bomber moved from 6 Sea Zone to Korea
            1 fighter moved from 6 Sea Zone to Korea
    
        Combat - Japanese
            Battle in Sumatra
            Battle in Malaya
            Battle in Philippines
                Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Philippines, round 2 : 1/0 hits, 1.00 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
                    Japanese roll dice for 1 bomber and 1 mech_infantry in Philippines, round 3 : 1/1 hits, 0.83 expected hits
                    Americans roll dice for 1 infantry in Philippines, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Philippines
                Japanese win, taking Sumatra from Dutch, taking Malaya from UK_Pacific, taking Philippines from Americans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 2 infantry
            Battle in Chahar
                Japanese attack with 1 fighter and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 0/1 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 2 infantry in Chahar, round 3 : 0/1 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                    Japanese roll dice for 1 fighter and 1 infantry in Chahar, round 4 : 1/1 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Japanese win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 1 infantry
            Battle in Hopei
                Japanese attack with 1 fighter, 3 mech_infantrys and 2 tactical_bombers
                Russians defend with 2 mech_infantrys
                    Japanese roll dice for 1 fighter, 3 mech_infantrys and 2 tactical_bombers in Hopei, round 2 : 2/1 hits, 2.17 expected hits
                    Chinese roll dice for 2 mech_infantrys in Hopei, round 2 : 1/1 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Russians and 1 mech_infantry owned by the Japanese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
                Casualties for Russians: 2 mech_infantrys
            Battle in Yunnan
                Japanese attack with 2 artilleries, 2 fighters, 1 infantry, 3 mech_infantrys and 2 tactical_bombers
                British defend with 4 mech_infantrys
                    Japanese roll dice for 2 artilleries, 2 fighters, 1 infantry, 3 mech_infantrys and 2 tactical_bombers in Yunnan, round 2 : 4/0 hits, 4.00 expected hits
                    Chinese roll dice for 4 mech_infantrys in Yunnan, round 2 : 1/1 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 4 mech_infantrys owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 infantry
                Casualties for British: 4 mech_infantrys
            Battle in Shan State
                Japanese attack with 3 fighters and 3 tactical_bombers
                ANZAC defend with 2 bombers and 1 fighter
                    Japanese roll dice for 3 fighters and 3 tactical_bombers in Shan State, round 2 : 4/1 hits, 3.50 expected hits
                    UK_Pacific roll dice for 2 bombers and 1 fighter in Shan State, round 2 : 1/0 hits, 1.00 expected hits
                    1 fighter owned by the Japanese, 1 fighter owned by the ANZAC and 2 bombers owned by the ANZAC lost in Shan State
                Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 24
                Casualties for Japanese: 1 fighter
                Casualties for ANZAC: 2 bombers and 1 fighter
            Battle in Korea
                Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 4 infantry
                    Japanese roll dice for 2 battleships in Korea, round 2 : 1/1 hits, 1.33 expected hits
                    Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Korea, round 2 : 1/1 hits, 1.50 expected hits
                    Russians roll dice for 4 infantry in Korea, round 2 : 1/1 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Korea
                    Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Korea, round 3 : 2/1 hits, 1.33 expected hits
                    Russians roll dice for 2 infantry in Korea, round 3 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 2 infantry owned by the Russians lost in Korea
                Japanese win, taking Korea from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 fighter and 1 infantry
                Casualties for Russians: 4 infantry
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from Korea to 6 Sea Zone
            1 bomber moved from Philippines to Kwangsi
            2 destroyers moved from 43 Sea Zone to 35 Sea Zone
            1 fighter moved from Chahar to Jehol
            2 tactical_bombers moved from Hopei to Anhwe
            1 fighter moved from Hopei to Anhwe
            2 fighters and 3 tactical_bombers moved from Shan State to Kwangsi
            2 tactical_bombers moved from Yunnan to Kwangsi
            2 fighters moved from Yunnan to Kwangsi
            1 aaGun moved from Hunan to Yunnan
    
        Place Units - Japanese
            1 carrier and 2 destroyers placed in 6 Sea Zone
            3 mech_infantrys placed in Kiangsu
            2 artilleries and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 56 PUs; end with 56 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.00
    Americans regular : 0.00
    Japanese regular : -1.00
    UK_Pacific regular : 0.00
    Russians regular : 0.00
    

    Savegame

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Research Technology - Americans
            Americans spend 5 on tech rolls
                Americans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Americans
            Americans buy 5 bombers and 2 submarines; Remaining resources: 0 PUs; 1 techTokens; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            2 artilleries and 2 mech_infantrys moved from Alaska to 1 Sea Zone
            4 infantry moved from Alaska to 1 Sea Zone
            2 artilleries, 4 infantry, 2 mech_infantrys and 4 transports moved from 1 Sea Zone to 3 Sea Zone
            2 artilleries, 4 infantry and 2 mech_infantrys moved from 3 Sea Zone to Soviet Far East
            3 fighters and 1 tactical_bomber moved from Alaska to Soviet Far East
            2 fighters moved from 1 Sea Zone to Soviet Far East
            1 destroyer moved from 15 Sea Zone to 7 Sea Zone
            1 submarine moved from 3 Sea Zone to 5 Sea Zone
            1 destroyer moved from 7 Sea Zone to 5 Sea Zone
            1 cruiser moved from 8 Sea Zone to 3 Sea Zone
            1 battleship, 1 carrier and 1 cruiser moved from 1 Sea Zone to 3 Sea Zone
            1 submarine moved from 24 Sea Zone to 18 Sea Zone
                  Americans take 17 Sea Zone from Japanese
            2 bombers moved from Alaska to Soviet Far East
            1 fighter moved from Western United States to 3 Sea Zone
            1 fighter moved from Midway to 3 Sea Zone
            1 destroyer moved from 102 Sea Zone to 104 Sea Zone
            1 cruiser moved from 102 Sea Zone to 91 Sea Zone
            1 destroyer moved from 102 Sea Zone to 91 Sea Zone
            4 submarines moved from 102 Sea Zone to 104 Sea Zone
            1 armour and 2 infantry moved from Eastern United States to 101 Sea Zone
            3 infantry moved from Central United States to 101 Sea Zone
            1 armour, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            3 infantry moved from 91 Sea Zone to Morocco
            1 armour moved from 91 Sea Zone to Morocco
            2 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
    
        Combat - Americans
            Battle in Soviet Far East
                Americans attack with 2 artilleries, 2 bombers, 5 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 armour and 1 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Soviet Far East, round 2 : 1/1 hits, 1.67 expected hits
                    Americans roll dice for 2 artilleries, 2 bombers, 5 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Soviet Far East, round 2 : 6/1 hits, 6.50 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0.83 expected hits
                    1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Soviet Far East
                Americans win, taking Soviet Far East from Japanese with 2 artilleries, 2 bombers, 5 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 armour and 1 infantry
            Battle in Morocco
                Americans attack with 1 armour and 3 infantry
                Italians defend with 1 armour
                    Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour and 3 infantry in Morocco, round 2 : 1/0 hits, 1.00 expected hits
                    Italians roll dice for 1 armour in Morocco, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Americans and 1 armour owned by the Italians lost in Morocco
                Americans win, taking Morocco from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 armour
    
        Non Combat Move - Americans
            1 tactical_bomber moved from Soviet Far East to Siberia
            5 fighters moved from Soviet Far East to Siberia
            2 bombers moved from Soviet Far East to Siberia
    
        Place Units - Americans
            2 submarines placed in 101 Sea Zone
            1 artillery and 5 bombers placed in Eastern United States
            Americans undo move 2.
            1 artillery placed in Central United States
            5 bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.67
    Italians regular : 0.50
    Japanese regular : -0.83
    Americans rolls : 0.00
    

    Savegame

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            5 infantry moved from Szechwan to Yunnan
            1 fighter moved from Sikang to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 5 infantry
                Japanese defend with 1 aaGun, 2 artilleries and 3 mech_infantrys
                    Japanese roll AA dice in Yunnan : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 2/1 hits, 1.33 expected hits
                    Japanese roll dice for 1 aaGun, 2 artilleries and 3 mech_infantrys in Yunnan, round 2 : 2/1 hits, 1.67 expected hits
                    1 mech_infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 1/0 hits, 1.00 expected hits
                    Japanese roll dice for 2 artilleries and 2 mech_infantrys in Yunnan, round 3 : 2/1 hits, 1.33 expected hits
                    1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 4 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 2 artilleries and 1 mech_infantry in Yunnan, round 4 : 1/0 hits, 1.00 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter in Yunnan, round 5 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 2 artilleries in Yunnan, round 5 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Chinese lost in Yunnan
                Japanese win with 2 artilleries remaining. Battle score for attacker is -8
                Casualties for Chinese: 1 fighter and 5 infantry
                Casualties for Japanese: 1 aaGun and 3 mech_infantrys
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.50
    Japanese regular : 1.33
    Japanese AA : -0.17
    

    Savegame

  • 2024 2023 '22 '19 '18

    TripleA Manual Gamesave Post: British round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Combat Move - British
            2 submarines moved from 109 Sea Zone to 110 Sea Zone
            2 destroyers moved from 109 Sea Zone to 110 Sea Zone
            2 fighters moved from United Kingdom to 110 Sea Zone
            1 armour moved from Egypt to Alexandria
            1 tactical_bomber moved from Egypt to Alexandria
            1 artillery and 2 infantry moved from Egypt to 81 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Libya
            1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
            1 infantry moved from 96 Sea Zone to Malta
            1 tactical_bomber moved from Egypt to Alexandria
            1 infantry moved from Egypt to Alexandria
            1 infantry moved from Egypt to 98 Sea Zone
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 submarine moved from 76 Sea Zone to 98 Sea Zone
            1 artillery and 2 infantry moved from Eastern Persia to West India
            1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
            1 infantry moved from 96 Sea Zone to Libya
            3 mech_infantrys moved from India to Yunnan
            1 cruiser moved from 98 Sea Zone to 96 Sea Zone
    
        Combat - British
            Battle in Malta
            Battle in 110 Sea Zone
                British attack with 2 destroyers, 2 fighters and 2 submarines
                Germans defend with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport
                    British roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                Units damaged: 1 carrier owned by the Germans
                    British roll dice for 2 destroyers and 2 fighters in 110 Sea Zone, round 2 : 1/1 hits, 1.67 expected hits
    

    Combat Hit Differential Summary :

    British regular : -0.33
    

    Savegame


  • @jkeller order of loss?

  • '22

    @crockett36 destroyer for now, next round will depend on the rolls. thank you for asking

  • 2024 2023 '22 '19 '18

    TripleA Manual Gamesave Post: British round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Combat Move - British
            2 submarines moved from 109 Sea Zone to 110 Sea Zone
            2 destroyers moved from 109 Sea Zone to 110 Sea Zone
            2 fighters moved from United Kingdom to 110 Sea Zone
            1 armour moved from Egypt to Alexandria
            1 tactical_bomber moved from Egypt to Alexandria
            1 artillery and 2 infantry moved from Egypt to 81 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Libya
            1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
            1 infantry moved from 96 Sea Zone to Malta
            1 tactical_bomber moved from Egypt to Alexandria
            1 infantry moved from Egypt to Alexandria
            1 infantry moved from Egypt to 98 Sea Zone
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 submarine moved from 76 Sea Zone to 98 Sea Zone
            1 artillery and 2 infantry moved from Eastern Persia to West India
            1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
            1 infantry moved from 96 Sea Zone to Libya
            3 mech_infantrys moved from India to Yunnan
            1 cruiser moved from 98 Sea Zone to 96 Sea Zone
    
        Combat - British
            Battle in Malta
            Battle in 110 Sea Zone
                British attack with 2 destroyers, 2 fighters and 2 submarines
                Germans defend with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport
                    British roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                Units damaged: 1 carrier owned by the Germans
                    British roll dice for 2 destroyers and 2 fighters in 110 Sea Zone, round 2 : 1/1 hits, 1.67 expected hits
                    Germans roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport in 110 Sea Zone, round 2 : 3/1 hits, 2.67 expected hits
                    1 destroyer owned by the Germans, 2 destroyers owned by the British and 1 fighter owned by the British lost in 110 Sea Zone
                    British roll dice for 2 submarines in 110 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 carrier owned by the Germans lost in 110 Sea Zone
                    British roll dice for 1 fighter in 110 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
    

    Combat Hit Differential Summary :

    Germans regular : 0.33
    British regular : 0.50
    

    Savegame


  • @crockett36 order of loss

  • '22

    @crockett36 kill the battleship :(

  • 2024 2023 '22 '19 '18

    TripleA Manual Gamesave Post: British round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Combat Move - British
            2 submarines moved from 109 Sea Zone to 110 Sea Zone
            2 destroyers moved from 109 Sea Zone to 110 Sea Zone
            2 fighters moved from United Kingdom to 110 Sea Zone
            1 armour moved from Egypt to Alexandria
            1 tactical_bomber moved from Egypt to Alexandria
            1 artillery and 2 infantry moved from Egypt to 81 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Libya
            1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
            1 infantry moved from 96 Sea Zone to Malta
            1 tactical_bomber moved from Egypt to Alexandria
            1 infantry moved from Egypt to Alexandria
            1 infantry moved from Egypt to 98 Sea Zone
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 submarine moved from 76 Sea Zone to 98 Sea Zone
            1 artillery and 2 infantry moved from Eastern Persia to West India
            1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
            1 infantry moved from 96 Sea Zone to Libya
            3 mech_infantrys moved from India to Yunnan
            1 cruiser moved from 98 Sea Zone to 96 Sea Zone
    
        Combat - British
            Battle in Malta
            Battle in 110 Sea Zone
                British attack with 2 destroyers, 2 fighters and 2 submarines
                Germans defend with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport
                    British roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                Units damaged: 1 carrier owned by the Germans
                    British roll dice for 2 destroyers and 2 fighters in 110 Sea Zone, round 2 : 1/1 hits, 1.67 expected hits
                    Germans roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport in 110 Sea Zone, round 2 : 3/1 hits, 2.67 expected hits
                    1 destroyer owned by the Germans, 2 destroyers owned by the British and 1 fighter owned by the British lost in 110 Sea Zone
                    British roll dice for 2 submarines in 110 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 carrier owned by the Germans lost in 110 Sea Zone
                    British roll dice for 1 fighter in 110 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 battleship and 1 transport in 110 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 2 fighters in 110 Sea Zone, round 3 : 1/1 hits, 1.33 expected hits
                    1 battleship owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone
                    British roll dice for 2 submarines in 110 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    1 transport owned by the Germans lost in 110 Sea Zone
                Germans and British reach a stalemate
                , taking Malta from Italians. Battle score for attacker is 15
                Casualties for British: 2 destroyers and 2 fighters
                Casualties for Germans: 1 battleship, 1 carrier, 1 destroyer and 1 transport
            Battle in Yunnan
                British attack with 3 mech_infantrys
                Japanese defend with 2 artilleries
                    British roll dice for 3 mech_infantrys in Yunnan, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 2 artilleries in Yunnan, round 2 : 1/1 hits, 0.67 expected hits
                    1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Yunnan
                    British roll dice for 2 mech_infantrys in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 mech_infantrys in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 4 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Yunnan
                    British roll dice for 1 mech_infantry in Yunnan, round 5 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 5 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 mech_infantry in Yunnan, round 6 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 6 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 mech_infantry in Yunnan, round 7 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 7 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Yunnan
                Japanese win with no units remaining. Battle score for attacker is -4
                Casualties for British: 3 mech_infantrys
                Casualties for Japanese: 2 artilleries
            Battle in Alexandria
                British attack with 1 armour, 1 infantry and 2 tactical_bombers
                Italians defend with 1 artillery
                    British roll dice for 1 armour, 1 infantry and 2 tactical_bombers in Alexandria, round 2 : 2/1 hits, 1.83 expected hits
                    Italians roll dice for 1 artillery in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Alexandria
                British win, taking Alexandria from Italians with 1 armour, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
            Battle in Libya
                British attack with 1 artillery and 2 infantry
                Italians defend with 1 bomber, 1 infantry and 1 mech_infantry
                    British roll dice for 1 cruiser in Libya, round 2 : 1/1 hits, 0.50 expected hits
    

    Combat Hit Differential Summary :

    Italians regular : -0.33
    Japanese regular : 0.67
    Germans regular : 0.33
    British regular : 1.83
    

    Savegame


  • @crockett36 another order of loss.

  • '22

    @crockett36 kill the bomber🥺

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