@cwglee51 said in L26 Cwglee axis vs discalced allies +15 BM4:
@discalced you hit 1st, then i hit…so i have 1 sub and you ahve 1 sub and 1 dd with a hit you need to assign…? to which should i assign? the sub or dd?
take out the sub
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 bomber, 1 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
1 submarine moved from 23 Sea Zone to 25 Sea Zone
1 fighter moved from Guam to Wake Island
1 destroyer moved from 48 Sea Zone to 26 Sea Zone
3 submarines moved from 10 Sea Zone to 15 Sea Zone
1 cruiser moved from 8 Sea Zone to 5 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 10 Sea Zone
1 cruiser and 2 destroyers moved from 101 Sea Zone to 102 Sea Zone
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
Place Units - Americans
1 submarine and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 bomber placed in Central United States
3 submarines placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Sikang to Yunnan
1 infantry moved from Suiyuyan to Shensi
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Yunnan to Sikang
Place Units - Chinese
5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Research Technology - British
British spend 10 on tech rolls
British roll 2,1 and gets 0 hits
Purchase Units - British
British buy 1 airfield, 1 infantry and 1 submarine; Remaining resources: 2 PUs; 2 techTokens;
Purchase Units - UK_Pacific
UK_Pacific buy 4 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Combat Move - British
1 unit repaired.
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Kenya
1 artillery moved from Ethiopia to Kenya
1 cruiser and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 fighter moved from Eastern Persia to Trans-Jordan
1 battleship moved from 39 Sea Zone to 76 Sea Zone
1 mech_infantry moved from Eire to United Kingdom
5 infantry moved from Shan State to Yunnan
5 infantry moved from Burma to Yunnan
4 mech_infantrys moved from India to Yunnan
2 fighters moved from New Brunswick Nova Scotia to Iceland
1 destroyer moved from 99 Sea Zone to 98 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Malta to Trans-Jordan
1 bomber moved from Malta to Northern Italy
Combat - British
Strategic bombing raid in Northern Italy
Italians roll AA dice in Northern Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Northern Italy rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Northern Italy causes 3 damage total.
Battle in Kenya
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Kenya, round 2 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya
British win, taking Kenya from Italians with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from Iraq to Persia
British take Persia from Neutral_Allies
3 aaGuns moved from Burma to Yunnan
1 bomber moved from Northern Italy to Malta
Place Units - British
1 airfield placed in Trans-Jordan
1 infantry placed in United Kingdom
1 submarine placed in 109 Sea Zone
Turn Complete - British
British collect 33 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Place Units - UK_Pacific
4 mech_infantrys placed in India
1 submarine placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 15 PUs
Units Change Ownership
Some Units in India change ownership: 4 mech_infantrys
Some Units in 39 Sea Zone change ownership: 1 submarine
Combat Hit Differential Summary :
Chinese regular : -0.33
Italians regular : 0.67
Japanese regular : -0.67
British regular : 0.33
Italians AA : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 carrier; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Italians
1 armour moved from Yugoslavia to Eastern Poland
Italians take Eastern Poland from Russians
1 armour moved from Tunisia to Algeria
Italians take Algeria from French
1 armour moved from Algeria to Tunisia
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
1 artillery moved from Tunisia to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 artillery moved from 96 Sea Zone to Malta
1 bomber moved from Southern Italy to Malta
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Combat - Italians
Battle in Malta
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 aaGun, 1 bomber and 1 infantry
British roll AA dice in Malta : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Malta, round 2 : 1/1 hits, 1.33 expected hits
British roll dice for 1 aaGun, 1 bomber and 1 infantry in Malta, round 2 : 1/1 hits, 0.50 expected hits
1 aaGun owned by the British and 1 infantry owned by the Italians lost in Malta
Italians roll dice for 1 artillery and 1 bomber in Malta, round 3 : 1/0 hits, 1.00 expected hits
British roll dice for 1 bomber and 1 infantry in Malta, round 3 : 0/1 hits, 0.50 expected hits
1 infantry owned by the British lost in Malta
Italians roll dice for 1 artillery and 1 bomber in Malta, round 4 : 1/0 hits, 1.00 expected hits
British roll dice for 1 bomber in Malta, round 4 : 0/1 hits, 0.17 expected hits
1 bomber owned by the British lost in Malta
Italians win, taking Malta from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 17
Casualties for Italians: 1 infantry
Casualties for British: 1 aaGun, 1 bomber and 1 infantry
Non Combat Move - Italians
1 armour moved from Southern France to Southern Italy
1 bomber moved from Malta to Southern Italy
2 aaGuns moved from Northern Italy to Southern Italy
2 aaGuns moved from Yugoslavia to Northern Italy
3 infantry moved from Northern Italy to Southern Italy
2 artilleries moved from Southern France to Northern Italy
1 infantry moved from Southern France to Northern Italy
2 fighters moved from Southern Italy to 97 Sea Zone
2 infantry moved from Bulgaria to Romania
Place Units - Italians
1 carrier placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians regular : -0.33
British AA : -0.17
British regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2
Research Technology - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Dutch New Guinea to New Guinea
3 fighters moved from Western Australia to Shan State
Non Combat Move - ANZAC
Place Units - ANZAC
2 bombers placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2
Research Technology - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Dutch New Guinea to New Guinea
3 fighters moved from Western Australia to Shan State
Non Combat Move - ANZAC
Place Units - ANZAC
2 bombers placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
1 cruiser moved from 91 Sea Zone to 93 Sea Zone
French take 93 Sea Zone from Italians
2 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
Combat - French
Battle in 96 Sea Zone
French attack with 1 destroyer
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
French win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 1 fighter, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 battleship, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 91 Sea Zone
2 bombers moved from Southern Italy to 91 Sea Zone
1 fighter moved from Western Germany to 93 Sea Zone
1 tactical_bomber moved from Western Germany to 93 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 tactical_bomber moved from Southern Italy to 96 Sea Zone
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 battleship, 2 bombers, 1 cruiser and 1 destroyer
British defend with 1 battleship, 1 cruiser, 2 destroyers and 2 transports; French defend with 2 infantry
Germans roll dice for 1 battleship, 2 bombers, 1 cruiser and 1 destroyer in 91 Sea Zone, round 2 : 3/1 hits, 2.83 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 cruiser, 2 destroyers and 2 transports in 91 Sea Zone, round 2 : 2/1 hits, 1.83 expected hits
Units damaged: 1 battleship owned by the Germans
2 destroyers owned by the British and 1 bomber owned by the Germans lost in 91 Sea Zone
Germans roll dice for 1 battleship, 1 bomber, 1 cruiser and 1 destroyer in 91 Sea Zone, round 3 : 2/1 hits, 2.17 expected hits
British roll dice for 1 battleship, 1 cruiser and 2 transports in 91 Sea Zone, round 3 : 2/1 hits, 1.17 expected hits
1 destroyer owned by the Germans, 1 cruiser owned by the British, 1 battleship owned by the British and 1 cruiser owned by the Germans lost in 91 Sea Zone
2 transports owned by the British and 2 infantry owned by the French lost in 91 Sea Zone
Germans win with 1 battleship and 1 bomber remaining. Battle score for attacker is 36
Casualties for Germans: 1 bomber, 1 cruiser and 1 destroyer
Casualties for British: 1 battleship, 1 cruiser, 2 destroyers and 2 transports
Casualties for French: 2 infantry
Battle in 96 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
French defend with 1 destroyer
Germans roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits
French roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 96 Sea Zone
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in 93 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
French defend with 1 cruiser
Germans roll dice for 1 fighter and 1 tactical_bomber in 93 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits
French roll dice for 1 cruiser in 93 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the French and 1 fighter owned by the Germans lost in 93 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 fighter
Casualties for French: 1 cruiser
Non Combat Move - Germans
1 fighter moved from 96 Sea Zone to Southern Italy
1 tactical_bomber moved from 96 Sea Zone to Southern Italy
1 tactical_bomber moved from 93 Sea Zone to Southern Italy
1 tactical_bomber moved from Southern Italy to Western Germany
1 bomber moved from 91 Sea Zone to Southern France
2 artilleries and 10 infantry moved from Romania to Eastern Poland
3 aaGuns, 9 artilleries and 18 infantry moved from Poland to Eastern Poland
6 armour and 13 mech_infantrys moved from Germany to Eastern Poland
2 armour and 2 mech_infantrys moved from Western Germany to Poland
2 artilleries moved from Holland Belgium to Western Germany
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
1 infantry moved from Greece to Bulgaria
3 armour moved from Greece to Romania
3 aaGuns moved from Germany to Western Germany
7 infantry moved from Finland to Norway
Place Units - Germans
1 infantry and 8 mech_infantrys placed in Germany
1 fighter placed in Western Germany
1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
French regular : 0.17
Germans regular : -0.33
British regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Research Technology - Russians
Russians spend 5 on tech rolls
Russians rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Russians
Russians buy 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Russians
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 infantry moved from Amur to Siberia
Russians take Siberia from Japanese
6 infantry moved from Amur to Manchuria
3 infantry moved from Amur to Korea
1 infantry moved from Amur to Korea
1 armour and 1 mech_infantry moved from Tsinghai to Hopei
1 armour and 1 mech_infantry moved from Tsinghai to Kweichow
2 infantry moved from Tsinghai to Shensi
2 mech_infantrys moved from Tsinghai to Shensi
1 tactical_bomber moved from Tsinghai to Hopei
7 artilleries and 8 infantry moved from Ukraine to Bryansk
4 infantry moved from Russia to Bryansk
1 artillery and 1 infantry moved from Belarus to Bryansk
2 fighters moved from Novgorod to Bryansk
Combat - Russians
Battle in Kweichow
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Russians win, taking Kweichow from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Manchuria
Russians attack with 6 infantry
Japanese defend with 2 infantry
Russians roll dice for 6 infantry in Manchuria, round 2 : 1/0 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Manchuria, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Russians roll dice for 5 infantry in Manchuria, round 3 : 1/1 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Hopei
Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 : 2/1 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Hopei
Russians win, taking Hopei from Japanese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Korea
Russians attack with 4 infantry
Japanese defend with 1 aaGun and 1 infantry
Russians roll dice for 4 infantry in Korea, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
1 aaGun owned by the Japanese lost in Korea
Russians roll dice for 4 infantry in Korea, round 3 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Korea, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
Russians win, taking Korea from Japanese with 3 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun and 1 infantry
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 aaGun moved from Belarus to Bryansk
2 aaGuns moved from Karelia to Novgorod
1 aaGun moved from Amur to Manchuria
1 aaGun moved from Kazakhstan to Sikang
1 tactical_bomber moved from Hopei to Sikang
Place Units - Russians
8 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,3,4
Russians collect 37 PUs (3 lost to blockades); end with 37 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUs
Combat Hit Differential Summary :
Russians rolls : 0.00
Japanese regular : 0.67
Russians regular : 1.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 3 mech_infantrys and 1 transport; Remaining resources: 4 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
2 destroyers moved from 33 Sea Zone to 43 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 transport moved from 20 Sea Zone to 37 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Siam to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
2 submarines moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from 20 Sea Zone to Korea
2 battleships, 2 carriers and 2 cruisers moved from 20 Sea Zone to 6 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 tactical_bomber moved from 20 Sea Zone to Korea
1 fighter moved from Hunan to Yunnan
3 artilleries and 6 infantry moved from Hunan to Yunnan
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 mech_infantry moved from Kwangtung to Yunnan
1 infantry moved from Chahar to Hopei
2 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Hopei
3 mech_infantrys moved from Kiangsu to Kweichow
1 artillery moved from Anhwe to Kweichow
2 infantry moved from Anhwe to Kweichow
8 fighters and 7 tactical_bombers moved from Jehol to Yunnan
1 bomber moved from Hainan to Yunnan
Combat - Japanese
Battle in Borneo
Battle in Celebes
Battle in Kweichow
Japanese attack with 1 artillery, 2 infantry and 3 mech_infantrys
Russians defend with 1 armour and 1 mech_infantry
Japanese roll dice for 1 artillery, 2 infantry and 3 mech_infantrys in Kweichow, round 2 : 1/1 hits, 1.33 expected hits
Chinese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0.83 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kweichow
Japanese roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Kweichow, round 3 : 1/1 hits, 1.17 expected hits
Chinese roll dice for 1 armour in Kweichow, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Kweichow
Japanese win, taking Borneo from UK_Pacific, taking Celebes from Dutch, taking Kweichow from Chinese with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in 42 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 1 fighter and 1 transport
ANZAC defend with 1 submarine
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 carrier, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Java
Battle in Hopei
Japanese attack with 4 infantry
Russians defend with 1 armour
Japanese roll dice for 4 infantry in Hopei, round 2 : 1/1 hits, 0.67 expected hits
Chinese roll dice for 1 armour in Hopei, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Hopei
Japanese win, taking Java from Dutch, taking Hopei from Chinese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 armour
Battle in Yunnan
Japanese attack with 4 artilleries, 1 bomber, 9 fighters, 7 infantry, 1 mech_infantry and 7 tactical_bombers
British defend with 3 aaGuns, 10 infantry and 4 mech_infantrys; Chinese defend with 6 infantry
British roll AA dice in Yunnan : 2/1 hits, 1.50 expected hits
2 fighters owned by the Japanese lost in Yunnan
Japanese roll dice for 4 artilleries, 1 bomber, 7 fighters, 7 infantry, 1 mech_infantry and 7 tactical_bombers in Yunnan, round 2 : 12/1 hits, 12.17 expected hits
Chinese roll dice for 3 aaGuns, 16 infantry and 4 mech_infantrys in Yunnan, round 2 : 7/1 hits, 6.67 expected hits
7 infantry owned by the Japanese, 3 aaGuns owned by the British and 9 infantry owned by the British lost in Yunnan
Japanese roll dice for 4 artilleries, 1 bomber, 7 fighters, 1 mech_infantry and 7 tactical_bombers in Yunnan, round 3 : 11/1 hits, 10.50 expected hits
Chinese roll dice for 7 infantry and 4 mech_infantrys in Yunnan, round 3 : 4/1 hits, 3.67 expected hits
4 artilleries owned by the Japanese, 4 mech_infantrys owned by the British, 6 infantry owned by the Chinese and 1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 bomber, 7 fighters, 1 mech_infantry and 7 tactical_bombers remaining. Battle score for attacker is 22
Casualties for Japanese: 4 artilleries, 2 fighters and 7 infantry
Casualties for British: 3 aaGuns, 10 infantry and 4 mech_infantrys
Casualties for Chinese: 6 infantry
Battle in Korea
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Japanese roll dice for 2 battleships in Korea, round 2 : 2/1 hits, 1.33 expected hits
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Korea, round 2 : 2/1 hits, 1.50 expected hits
Russians roll dice for 3 infantry in Korea, round 2 : 1/0 hits, 1.00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Japanese
1 fighter moved from Korea to 6 Sea Zone
1 tactical_bomber moved from Korea to 6 Sea Zone
1 bomber, 7 fighters and 7 tactical_bombers moved from Yunnan to Kwangsi
1 aaGun moved from Anhwe to Hunan
2 infantry moved from Kwangtung to Kwangsi
1 artillery moved from Kwangtung to Kwangsi
Place Units - Japanese
3 mech_infantrys placed in Kiangsu
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 44 PUs; end with 48 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 58 PUs
Combat Hit Differential Summary :
Chinese regular : 1.83
Japanese regular : 1.50
British AA : 0.50
ANZAC regular : -0.17
Russians regular : 0.00
@jkeller i’ll get to this tonight. sorry.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 3 artilleries, 1 fighter, 3 infantry and 3 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
1 artillery and 1 mech_infantry moved from Aleutian Islands to 8 Sea Zone
2 infantry moved from Aleutian Islands to 8 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 8 Sea Zone to 1 Sea Zone
1 carrier moved from 8 Sea Zone to 1 Sea Zone
1 battleship moved from 8 Sea Zone to 1 Sea Zone
2 fighters moved from 8 Sea Zone to 1 Sea Zone
1 tactical_bomber moved from Aleutian Islands to Alaska
3 fighters moved from Aleutian Islands to Alaska
1 bomber moved from Aleutian Islands to Alaska
1 cruiser moved from 5 Sea Zone to 8 Sea Zone
1 cruiser moved from 4 Sea Zone to 1 Sea Zone
1 destroyer moved from 16 Sea Zone to 15 Sea Zone
1 submarine moved from 15 Sea Zone to 3 Sea Zone
1 submarine moved from 15 Sea Zone to 4 Sea Zone
1 submarine moved from 15 Sea Zone to 16 Sea Zone
1 fighter moved from Wake Island to Midway
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 1 Sea Zone
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 bomber moved from Central United States to Alaska
1 submarine moved from 25 Sea Zone to 24 Sea Zone
4 submarines moved from 101 Sea Zone to 102 Sea Zone
Non Combat Move - Americans
4 infantry moved from 1 Sea Zone to Alaska
2 artilleries moved from 1 Sea Zone to Alaska
2 mech_infantrys moved from 1 Sea Zone to Alaska
Place Units - Americans
3 transports placed in 101 Sea Zone
3 infantry placed in Central United States
2 artilleries and 1 fighter placed in Western United States
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Szechwan
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 3 artilleries, 1 fighter, 3 infantry and 3 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
1 artillery and 1 mech_infantry moved from Aleutian Islands to 8 Sea Zone
2 infantry moved from Aleutian Islands to 8 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 8 Sea Zone to 1 Sea Zone
1 carrier moved from 8 Sea Zone to 1 Sea Zone
1 battleship moved from 8 Sea Zone to 1 Sea Zone
2 fighters moved from 8 Sea Zone to 1 Sea Zone
1 tactical_bomber moved from Aleutian Islands to Alaska
3 fighters moved from Aleutian Islands to Alaska
1 bomber moved from Aleutian Islands to Alaska
1 cruiser moved from 5 Sea Zone to 8 Sea Zone
1 cruiser moved from 4 Sea Zone to 1 Sea Zone
1 destroyer moved from 16 Sea Zone to 15 Sea Zone
1 submarine moved from 15 Sea Zone to 3 Sea Zone
1 submarine moved from 15 Sea Zone to 4 Sea Zone
1 submarine moved from 15 Sea Zone to 16 Sea Zone
1 fighter moved from Wake Island to Midway
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 1 Sea Zone
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 bomber moved from Central United States to Alaska
1 submarine moved from 25 Sea Zone to 24 Sea Zone
4 submarines moved from 101 Sea Zone to 102 Sea Zone
Non Combat Move - Americans
4 infantry moved from 1 Sea Zone to Alaska
2 artilleries moved from 1 Sea Zone to Alaska
2 mech_infantrys moved from 1 Sea Zone to Alaska
Place Units - Americans
3 transports placed in 101 Sea Zone
3 infantry placed in Central United States
2 artilleries and 1 fighter placed in Western United States
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Szechwan
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs
Research Technology - British
British spend 0 on tech rolls
British roll 5,1 and gets 0 hits
Purchase Units - British
British buy 2 destroyers, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 2 techTokens;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 battleship moved from 76 Sea Zone to 98 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Alexandria
1 artillery moved from Egypt to Alexandria
1 submarine moved from 39 Sea Zone to 76 Sea Zone
4 mech_infantrys moved from India to Yunnan
1 artillery and 2 infantry moved from Persia to Eastern Persia
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery moved from Kenya to 72 Sea Zone
1 artillery and 1 transport moved from 72 Sea Zone to 81 Sea Zone
2 fighters moved from Iceland to United Kingdom
Combat - British
Battle in 91 Sea Zone
British attack with 1 submarine
Germans defend with 1 battleship
British roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 battleship in 91 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
British roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 battleship in 91 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 submarine owned by the British lost in 91 Sea Zone
Germans win with 1 battleship remaining. Battle score for attacker is -6
Casualties for British: 1 submarine
Battle in Yunnan
British attack with 4 mech_infantrys
Japanese defend with 1 mech_infantry
British roll dice for 4 mech_infantrys in Yunnan, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Alexandria
British attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 battleship and 1 cruiser in Alexandria, round 2 : 1/1 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
2 tactical_bombers moved from Trans-Jordan to Egypt
2 infantry moved from 81 Sea Zone to Egypt
1 artillery moved from 81 Sea Zone to Egypt
Place Units - British
2 destroyers and 2 submarines placed in 109 Sea Zone
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Place Units - UK_Pacific
1 infantry and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Some Units in India change ownership: 1 infantry and 3 mech_infantrys
Combat Hit Differential Summary :
Italians regular : -0.33
Japanese regular : -0.33
Germans regular : -0.33
British regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Tobruk to Alexandria
1 artillery moved from Tobruk to Alexandria
1 bomber moved from Southern Italy to Alexandria
1 armour moved from Tunisia to Morocco
Italians take Morocco from French
1 armour moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
1 infantry moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 infantry moved from Romania to Eastern Poland
Combat - Italians
Battle in Alexandria
Italians attack with 1 artillery, 1 bomber and 2 infantry
British defend with 1 artillery and 2 infantry
Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Alexandria, round 2 : 1/1 hits, 1.50 expected hits
British roll dice for 1 artillery and 2 infantry in Alexandria, round 2 : 1/0 hits, 1.00 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Alexandria, round 3 : 1/1 hits, 1.33 expected hits
British roll dice for 1 artillery and 1 infantry in Alexandria, round 3 : 1/1 hits, 0.67 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
Italians roll dice for 1 artillery and 1 bomber in Alexandria, round 4 : 1/0 hits, 1.00 expected hits
British roll dice for 1 artillery in Alexandria, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for Italians: 2 infantry
Casualties for British: 1 artillery and 2 infantry
Non Combat Move - Italians
1 infantry moved from Tunisia to Libya
1 bomber moved from Alexandria to Libya
1 mech_infantry moved from Tobruk to Libya
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery moved from Malta to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Greece
1 artillery moved from 97 Sea Zone to Greece
2 infantry moved from Albania to Greece
Place Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians regular : -0.83
British regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 bombers moved from New South Wales to 42 Sea Zone
3 fighters moved from Shan State to 42 Sea Zone
2 infantry moved from Egypt to Alexandria
1 infantry moved from Shan State to Siam
ANZAC take Siam from Japanese
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 2 bombers and 3 fighters
Japanese defend with 1 carrier, 1 destroyer, 1 fighter and 1 transport
ANZAC roll dice for 2 bombers and 3 fighters in 42 Sea Zone, round 2 : 3/1 hits, 2.83 expected hits
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits
1 fighter owned by the ANZAC, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 2 bombers and 2 fighters in 42 Sea Zone, round 3 : 2/1 hits, 2.33 expected hits
Japanese roll dice for 1 fighter and 1 transport in 42 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese, 1 transport owned by the Japanese and 1 fighter owned by the ANZAC lost in 42 Sea Zone
ANZAC win with 2 bombers and 1 fighter remaining. Battle score for attacker is 21
Casualties for ANZAC: 2 fighters
Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter and 1 transport
Battle in Alexandria
ANZAC attack with 2 infantry
Italians defend with 1 artillery
ANZAC roll dice for 2 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Alexandria
ANZAC roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 artillery in Alexandria, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC retreated to Egypt
Italians win with 1 artillery remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
2 bombers and 1 fighter moved from 42 Sea Zone to Shan State
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Italians regular : 0.33
Japanese regular : 0.00
ANZAC regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer and 7 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 tactical_bomber moved from Western Germany to Finland
2 infantry moved from Norway to Finland
1 bomber moved from Southern France to 125 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 armour moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Baltic States to Belarus
Germans take Belarus from Russians
1 armour and 2 mech_infantrys moved from Poland to Belarus
6 armour, 11 artilleries, 28 infantry and 12 mech_infantrys moved from Eastern Poland to Belarus
3 armour moved from Romania to Belarus
1 infantry moved from Bulgaria to Romania
1 mech_infantry moved from Northern Italy to Slovakia Hungary
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 bomber and 1 destroyer
Russians defend with 1 submarine
Germans roll dice for 1 bomber and 1 destroyer in 125 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Finland
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Finland, round 2 : 1/1 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Finland to Norway
1 fighter moved from Western Germany to 110 Sea Zone
1 fighter moved from Southern Italy to 110 Sea Zone
1 battleship moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
8 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Germany to Poland
3 aaGuns moved from Eastern Poland to Belarus
2 artilleries moved from Western Germany to Germany
1 bomber moved from 125 Sea Zone to Western Germany
3 aaGuns moved from Western Germany to Northern Italy
Place Units - Germans
1 carrier and 1 destroyer placed in 110 Sea Zone
7 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 47 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Russians regular : -0.50
Germans regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Research Technology - Russians
Russians spend 0 on tech rolls
Russians rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Russians
Russians buy 11 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Russians
1 artillery moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 infantry moved from Bryansk to Ukraine
2 fighters moved from Bryansk to Ukraine
4 infantry moved from Manchuria to Korea
2 infantry and 2 mech_infantrys moved from Shensi to Hopei
1 tactical_bomber moved from Sikang to Hopei
1 artillery and 2 infantry moved from Karelia to Finland
1 infantry moved from Karelia to Finland
1 infantry moved from Karelia to Finland
1 infantry moved from Novgorod to Baltic States
Russians take Baltic States from Germans
6 artilleries moved from Novgorod to Archangel
4 infantry moved from Novgorod to Archangel
7 infantry moved from Amur to Siberia
Combat - Russians
Battle in Ukraine
Russians attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Ukraine, round 2 : 2/1 hits, 1.67 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Hopei
Russians attack with 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 3 infantry
Russians roll dice for 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Hopei, round 2 : 1/1 hits, 1.17 expected hits
Japanese roll dice for 3 infantry in Hopei, round 2 : 1/0 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Hopei
Russians roll dice for 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Hopei, round 3 : 1/0 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Hopei, round 3 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Hopei
Russians roll dice for 2 mech_infantrys and 1 tactical_bomber in Hopei, round 4 : 1/1 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Russians win, taking Hopei from Japanese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Japanese: 3 infantry
Battle in Finland
Russians attack with 1 artillery and 4 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 4 infantry in Finland, round 2 : 1/1 hits, 1.17 expected hits
Germans roll dice for 2 infantry in Finland, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
Russians roll dice for 1 artillery and 3 infantry in Finland, round 3 : 1/0 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Korea
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 4 infantry in Korea, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 4 infantry in Korea, round 3 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 4 infantry in Korea, round 4 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Korea, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 aaGun and 1 infantry moved from Manchuria to Amur
1 aaGun moved from Amur to Siberia
1 tactical_bomber moved from Hopei to Sikang
1 aaGun moved from Sikang to Szechwan
2 fighters moved from Ukraine to Russia
1 aaGun, 7 artilleries and 11 infantry moved from Bryansk to Russia
2 aaGuns moved from Novgorod to Archangel
6 infantry moved from Karelia to Novgorod
Place Units - Russians
10 infantry placed in Russia
3 mech_infantrys placed in Volgograd
1 infantry placed in Novgorod
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,4,5,2,6,2,6,3,2,6,5,6,5,1,5,2
Russians collect 36 PUs (3 lost to blockades); end with 36 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Combat Hit Differential Summary :
Russians rolls : 0.00
Japanese regular : -1.00
Germans regular : -0.33
Russians regular : -0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 artillery and 3 mech_infantrys moved from Kweichow to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
3 fighters moved from Kwangsi to Shan State
3 tactical_bombers moved from Kwangsi to Shan State
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 infantry moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 bomber moved from Kwangsi to 35 Sea Zone
1 bomber moved from 35 Sea Zone to Philippines
1 infantry moved from Japan to 6 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 mech_infantry moved from 35 Sea Zone to Philippines
1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 mech_infantry moved from 6 Sea Zone to Korea
1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Borneo to 43 Sea Zone
1 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Jehol to Manchuria
Japanese take Manchuria from Chinese
3 mech_infantrys moved from Kiangsu to Hopei
1 fighter moved from Kwangsi to Chahar
1 fighter moved from Kwangsi to Hopei
2 tactical_bombers moved from Kwangsi to Hopei
2 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Manchuria
1 tactical_bomber moved from 6 Sea Zone to Korea
1 fighter moved from 6 Sea Zone to Korea
Combat - Japanese
Battle in Sumatra
Battle in Malaya
Battle in Philippines
Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Philippines, round 2 : 1/0 hits, 1.00 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 1 bomber and 1 mech_infantry in Philippines, round 3 : 1/1 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Philippines, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Philippines
Japanese win, taking Sumatra from Dutch, taking Malaya from UK_Pacific, taking Philippines from Americans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Chahar
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 0/1 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Chahar, round 3 : 0/1 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Japanese roll dice for 1 fighter and 1 infantry in Chahar, round 4 : 1/1 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 fighter, 3 mech_infantrys and 2 tactical_bombers
Russians defend with 2 mech_infantrys
Japanese roll dice for 1 fighter, 3 mech_infantrys and 2 tactical_bombers in Hopei, round 2 : 2/1 hits, 2.17 expected hits
Chinese roll dice for 2 mech_infantrys in Hopei, round 2 : 1/1 hits, 0.67 expected hits
2 mech_infantrys owned by the Russians and 1 mech_infantry owned by the Japanese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 2 mech_infantrys
Battle in Yunnan
Japanese attack with 2 artilleries, 2 fighters, 1 infantry, 3 mech_infantrys and 2 tactical_bombers
British defend with 4 mech_infantrys
Japanese roll dice for 2 artilleries, 2 fighters, 1 infantry, 3 mech_infantrys and 2 tactical_bombers in Yunnan, round 2 : 4/0 hits, 4.00 expected hits
Chinese roll dice for 4 mech_infantrys in Yunnan, round 2 : 1/1 hits, 1.33 expected hits
1 infantry owned by the Japanese and 4 mech_infantrys owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Japanese: 1 infantry
Casualties for British: 4 mech_infantrys
Battle in Shan State
Japanese attack with 3 fighters and 3 tactical_bombers
ANZAC defend with 2 bombers and 1 fighter
Japanese roll dice for 3 fighters and 3 tactical_bombers in Shan State, round 2 : 4/1 hits, 3.50 expected hits
UK_Pacific roll dice for 2 bombers and 1 fighter in Shan State, round 2 : 1/0 hits, 1.00 expected hits
1 fighter owned by the Japanese, 1 fighter owned by the ANZAC and 2 bombers owned by the ANZAC lost in Shan State
Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 2 bombers and 1 fighter
Battle in Korea
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 4 infantry
Japanese roll dice for 2 battleships in Korea, round 2 : 1/1 hits, 1.33 expected hits
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Korea, round 2 : 1/1 hits, 1.50 expected hits
Russians roll dice for 4 infantry in Korea, round 2 : 1/1 hits, 1.33 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Korea
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Korea, round 3 : 2/1 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Korea, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 2 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Russians: 4 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Korea to 6 Sea Zone
1 bomber moved from Philippines to Kwangsi
2 destroyers moved from 43 Sea Zone to 35 Sea Zone
1 fighter moved from Chahar to Jehol
2 tactical_bombers moved from Hopei to Anhwe
1 fighter moved from Hopei to Anhwe
2 fighters and 3 tactical_bombers moved from Shan State to Kwangsi
2 tactical_bombers moved from Yunnan to Kwangsi
2 fighters moved from Yunnan to Kwangsi
1 aaGun moved from Hunan to Yunnan
Place Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
2 artilleries and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00
Americans regular : 0.00
Japanese regular : -1.00
UK_Pacific regular : 0.00
Russians regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Americans
Americans buy 5 bombers and 2 submarines; Remaining resources: 0 PUs; 1 techTokens;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
2 artilleries and 2 mech_infantrys moved from Alaska to 1 Sea Zone
4 infantry moved from Alaska to 1 Sea Zone
2 artilleries, 4 infantry, 2 mech_infantrys and 4 transports moved from 1 Sea Zone to 3 Sea Zone
2 artilleries, 4 infantry and 2 mech_infantrys moved from 3 Sea Zone to Soviet Far East
3 fighters and 1 tactical_bomber moved from Alaska to Soviet Far East
2 fighters moved from 1 Sea Zone to Soviet Far East
1 destroyer moved from 15 Sea Zone to 7 Sea Zone
1 submarine moved from 3 Sea Zone to 5 Sea Zone
1 destroyer moved from 7 Sea Zone to 5 Sea Zone
1 cruiser moved from 8 Sea Zone to 3 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 1 Sea Zone to 3 Sea Zone
1 submarine moved from 24 Sea Zone to 18 Sea Zone
Americans take 17 Sea Zone from Japanese
2 bombers moved from Alaska to Soviet Far East
1 fighter moved from Western United States to 3 Sea Zone
1 fighter moved from Midway to 3 Sea Zone
1 destroyer moved from 102 Sea Zone to 104 Sea Zone
1 cruiser moved from 102 Sea Zone to 91 Sea Zone
1 destroyer moved from 102 Sea Zone to 91 Sea Zone
4 submarines moved from 102 Sea Zone to 104 Sea Zone
1 armour and 2 infantry moved from Eastern United States to 101 Sea Zone
3 infantry moved from Central United States to 101 Sea Zone
1 armour, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
2 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
Combat - Americans
Battle in Soviet Far East
Americans attack with 2 artilleries, 2 bombers, 5 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 armour and 1 infantry
Americans roll dice for 1 battleship and 2 cruisers in Soviet Far East, round 2 : 1/1 hits, 1.67 expected hits
Americans roll dice for 2 artilleries, 2 bombers, 5 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Soviet Far East, round 2 : 6/1 hits, 6.50 expected hits
Japanese roll dice for 1 armour and 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0.83 expected hits
1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Soviet Far East
Americans win, taking Soviet Far East from Japanese with 2 artilleries, 2 bombers, 5 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 armour and 1 infantry
Battle in Morocco
Americans attack with 1 armour and 3 infantry
Italians defend with 1 armour
Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 armour and 3 infantry in Morocco, round 2 : 1/0 hits, 1.00 expected hits
Italians roll dice for 1 armour in Morocco, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Americans and 1 armour owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Italians: 1 armour
Non Combat Move - Americans
1 tactical_bomber moved from Soviet Far East to Siberia
5 fighters moved from Soviet Far East to Siberia
2 bombers moved from Soviet Far East to Siberia
Place Units - Americans
2 submarines placed in 101 Sea Zone
1 artillery and 5 bombers placed in Eastern United States
Americans undo move 2.
1 artillery placed in Central United States
5 bombers placed in Western United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans regular : -1.67
Italians regular : 0.50
Japanese regular : -0.83
Americans rolls : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
5 infantry moved from Szechwan to Yunnan
1 fighter moved from Sikang to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 aaGun, 2 artilleries and 3 mech_infantrys
Japanese roll AA dice in Yunnan : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 2/1 hits, 1.33 expected hits
Japanese roll dice for 1 aaGun, 2 artilleries and 3 mech_infantrys in Yunnan, round 2 : 2/1 hits, 1.67 expected hits
1 mech_infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 1/0 hits, 1.00 expected hits
Japanese roll dice for 2 artilleries and 2 mech_infantrys in Yunnan, round 3 : 2/1 hits, 1.33 expected hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 4 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 2 artilleries and 1 mech_infantry in Yunnan, round 4 : 1/0 hits, 1.00 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter in Yunnan, round 5 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 2 artilleries in Yunnan, round 5 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Chinese lost in Yunnan
Japanese win with 2 artilleries remaining. Battle score for attacker is -8
Casualties for Chinese: 1 fighter and 5 infantry
Casualties for Japanese: 1 aaGun and 3 mech_infantrys
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : 0.50
Japanese regular : 1.33
Japanese AA : -0.17
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Combat Move - British
2 submarines moved from 109 Sea Zone to 110 Sea Zone
2 destroyers moved from 109 Sea Zone to 110 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
1 armour moved from Egypt to Alexandria
1 tactical_bomber moved from Egypt to Alexandria
1 artillery and 2 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 tactical_bomber moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
1 infantry moved from Egypt to 98 Sea Zone
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 submarine moved from 76 Sea Zone to 98 Sea Zone
1 artillery and 2 infantry moved from Eastern Persia to West India
1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Libya
3 mech_infantrys moved from India to Yunnan
1 cruiser moved from 98 Sea Zone to 96 Sea Zone
Combat - British
Battle in Malta
Battle in 110 Sea Zone
British attack with 2 destroyers, 2 fighters and 2 submarines
Germans defend with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport
British roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Units damaged: 1 carrier owned by the Germans
British roll dice for 2 destroyers and 2 fighters in 110 Sea Zone, round 2 : 1/1 hits, 1.67 expected hits
Combat Hit Differential Summary :
British regular : -0.33
@jkeller order of loss?