@Jacob16 full scramble 110, sub fights in 106, sub in 111 fights first round and then stays again only if safe.
L21 #1 max334 (X+5) vs trulpen (A) P2V
-
Another nasty turn.
-
Battle score of -9 instead of +35.
-
how many low luck games have you played and what’s your opinion on them?
-
@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
how many low luck games have you played and what’s your opinion on them?
A few and I don’t really like it. Even though it screws up from time to time I’m content with the probability analysis and risk. LL makes the game a bit more chess-like, but also less intriguing. LL also heavily favours the attacker, which makes the game a bit biased in that respect.
-
I’ve been thinking about a Medium Luck game. It would be played just like a normal dice game, but any dice rolls that are in the 10% range high or low would be discarded and automatically re-rolled.
-
That could be something, although then there would be no chance for any amazing desperate recovery as well.
-
@trulpen ok, maybe we give each player 1 or 2 “Hail Marys” In other words once or twice the attacker can use regular dice with no 10% outlier rule
-
Could work, although then it will only be bad rolls that will be cancelled. Sounds like something that can be handled by mutual agreement among players, preferably when starting a game.
-
the trick would be the ability to easily seperate which die rolls are too extreme and which ones are only close to it
-
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 7 Combat Move - Italians 1 battleship and 1 cruiser moved from 94 Sea Zone to 95 Sea Zone 2 fighters moved from Southern Italy to 95 Sea Zone Combat - Italians Battle in 95 Sea Zone Italians attack with 1 battleship, 1 cruiser and 2 fighters British defend with 1 destroyer Italians roll dice for 1 battleship, 1 cruiser and 2 fighters in 95 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits British roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 95 Sea Zone Italians win, taking 95 Sea Zone from Neutral with 1 battleship, 1 cruiser and 2 fighters remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Italians 2 fighters moved from 95 Sea Zone to Southern Italy 1 marine moved from Northern Italy to Southern France 1 artillery moved from Northern Italy to Yugoslavia 1 infantry moved from Northern Italy to Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,5,5,3,3,3,4,4,5,6,4,4 Italians collect 0 PUs (8 lost to blockades); end with 0 PUs
Combat Hit Differential Summary :
Italians regular : 0.83 British regular : -0.33
-
TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser moved from 32 Sea Zone to 55 Sea Zone 1 fighter moved from New South Wales to 55 Sea Zone 1 fighter moved from 55 Sea Zone to Hawaiian Islands 1 submarine moved from 42 Sea Zone to 43 Sea Zone 1 submarine moved from 64 Sea Zone to 59 Sea Zone 1 submarine moved from 42 Sea Zone to 44 Sea Zone 4 infantry moved from New South Wales to Queensland 2 aaGuns moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 factory_minor placed in Queensland 1 transport placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser moved from 32 Sea Zone to 55 Sea Zone 1 fighter moved from New South Wales to 55 Sea Zone 1 fighter moved from 55 Sea Zone to Hawaiian Islands 1 submarine moved from 42 Sea Zone to 43 Sea Zone 1 submarine moved from 64 Sea Zone to 59 Sea Zone 1 submarine moved from 42 Sea Zone to 44 Sea Zone 4 infantry moved from New South Wales to Queensland 2 aaGuns moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 factory_minor placed in Queensland 1 transport placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 99 Sea Zone to 100 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 3 infantry, 1 tactical_bomber and 8 transports; Remaining resources: 1 PUs; Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 artillery moved from Nenetsia to Kirov Germans take Kirov from Russians 1 artillery and 1 infantry moved from Gorky to Samara 1 armour moved from Russia to Penza Germans take Penza from Russians 1 armour moved from Penza to Saratov Germans take Saratov from Russians 1 armour moved from Ukraine to Kursk Germans take Kursk from Russians 1 armour moved from Kursk to Tambov Germans take Tambov from Russians 1 armour moved from Ukraine to Northern Caucasus 1 artillery moved from Ukraine to Rostov 2 artilleries and 2 infantry moved from Smolensk to Northern Belarus 1 artillery moved from Western Germany to 115 Sea Zone 1 infantry moved from Denmark to 115 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from 114 Sea Zone to Scotland 1 destroyer and 1 submarine moved from 115 Sea Zone to 113 Sea Zone 1 fighter moved from 115 Sea Zone to United Kingdom 1 bomber moved from Southern France to United Kingdom 1 tactical_bomber moved from 115 Sea Zone to 113 Sea Zone 2 fighters and 1 tactical_bomber moved from Western Germany to 113 Sea Zone 1 submarine moved from 115 Sea Zone to 113 Sea Zone Combat - Germans Air Battle in United Kingdom Germans attacks with 2 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in United Kingdom causes 8 damage total. Battle in Scotland Battle in 113 Sea Zone Germans attack with 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 destroyer Germans roll dice for 2 submarines in 113 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits British roll dice for 1 destroyer in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 113 Sea Zone Germans win, taking Scotland from British with 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Cleaning up after air battles Non Combat Move - Germans 1 carrier moved from 115 Sea Zone to 114 Sea Zone 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 artillery and 1 infantry moved from Holland Belgium to 113 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from 114 Sea Zone to Scotland 1 fighter moved from United Kingdom to 114 Sea Zone 1 fighter moved from 113 Sea Zone to 114 Sea Zone 1 fighter moved from 113 Sea Zone to Western Germany 2 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun, 1 armour, 2 artilleries and 3 infantry moved from France to Western Germany 1 infantry moved from Holland Belgium to Western Germany 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 armour moved from Southern France to 95 Sea Zone 1 armour and 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 armour moved from 97 Sea Zone to Southern Italy 2 artilleries and 1 infantry moved from Yugoslavia to Bulgaria 1 armour moved from Romania to Germany 1 artillery and 1 infantry moved from Austria to Western Germany 1 fighter and 1 tactical_bomber moved from Leningrad to Western Germany 1 fighter and 1 tactical_bomber moved from Southern Belarus to Western Germany 1 fighter and 1 tactical_bomber moved from Bryansk to Germany 1 infantry moved from Nenetsia to Archangel 4 artilleries moved from Russia to Samara 1 artillery and 1 infantry moved from Yaroslavl to Russia 1 aaGun moved from Ukraine to Rostov 1 aaGun moved from Russia to Samara 1 armour moved from Northern Italy to Western Germany 1 battleship moved from 115 Sea Zone to 113 Sea Zone 1 cruiser moved from 115 Sea Zone to 114 Sea Zone 1 aaGun moved from Poland to Germany 1 aaGun moved from Western Germany to France 1 bomber moved from United Kingdom to Western Germany Place Units - Germans 8 transports placed in 116 Sea Zone 2 artilleries, 3 infantry and 1 tactical_bomber placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,3,3,6,4,5,6,6,2,1,3 Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 4,1 Germans collect 68 PUs (3 lost to blockades); end with 69 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 72 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
Combat Hit Differential Summary :
British AA : -0.17 Germans regular : 1.33 British regular : -0.33
-
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 8 Combat Move - Russians 1 infantry moved from Northern Manchuria to Southern Manchuria Chinese take Southern Manchuria from Japanese 4 infantry moved from Central Mongolia to Inner Mongolia Combat - Russians Battle in Inner Mongolia Russians attack with 4 infantry Japanese defend with 1 infantry Russians roll dice for 4 infantry in Inner Mongolia, round 2 : 1/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Inner Mongolia Russians win, taking Inner Mongolia from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 aaGun and 3 infantry moved from Buryatia to Buyant-Uhaa 1 aaGun and 12 infantry moved from Northern Manchuria to Buyant-Uhaa 1 infantry moved from Shantung to Anhwe 1 submarine moved from 108 Sea Zone to 113 Sea Zone Turn Complete - Russians
Combat Hit Differential Summary :
Japanese regular : 0,67 Russians regular : 0,33
-
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 8 Combat Move - Russians 1 infantry moved from Northern Manchuria to Southern Manchuria Chinese take Southern Manchuria from Japanese 4 infantry moved from Central Mongolia to Inner Mongolia Combat - Russians Battle in Inner Mongolia Russians attack with 4 infantry Japanese defend with 1 infantry Russians roll dice for 4 infantry in Inner Mongolia, round 2 : 1/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Inner Mongolia Russians win, taking Inner Mongolia from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 aaGun and 3 infantry moved from Buryatia to Buyant-Uhaa 1 aaGun and 12 infantry moved from Northern Manchuria to Buyant-Uhaa 1 infantry moved from Shantung to Anhwe 1 submarine moved from 108 Sea Zone to 113 Sea Zone Turn Complete - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from 113 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 93 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 0,67 Russians regular : 0,33
-
Had an idea of attacking z113, but when looking at it now I notice a fig can be scrambled. Have to do something else and put the sub in z93 instead.
-
I notice something rather strange here. When you did SBR on London you went in with 1 fig and 1 sb, but UK had 3 fig that could intercept. I would certainly do that intercept.
You may choose to keep the attack and roll the air-battle. In the case of 2 hits on the defense, no damage would be allocated. If the sb lives the present damage will be kept.
Since you might have overlooked something you can also call off the attack, if you prefer that.
-
@trulpen hmmm…yes, I did assume no intercept because I had an escort. In older versions of the game that was like SOP. The best that interceptors could do was kill the escort. …and wow, I have to claim ignorance, because I dont even know why that was so. I’ll be able to look at it more later and then let you know
-
triplea_37036_7fre GR8.tsvg This is how I would do the bombing run and English Channel battle. I would go with 3 escorts not just one. Is this acceptable?
-
@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
triplea_37036_7fre GR8.tsvg This is how I would do the bombing run and English Channel battle. I would go with 3 escorts not just one. Is this acceptable?
I’ll take a look.