• @captainsquareyez Too early to tell yet.


  • @dangermouse650 said in WW2 v3 1941:

    @captainsquareyez Too early to tell yet.

    we’ll see :)

  • '21

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 factory and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 armour and 1 infantry moved from Manchuria to Suiyuan
            1 artillery and 1 infantry moved from Hupeh to Kiangsu
            1 transport moved from 61 Sea Zone to 62 Sea Zone
            1 armour and 1 infantry moved from Japan to 62 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
            1 armour and 1 infantry moved from 61 Sea Zone to Fukien
    
        Combat - Japanese
            Battle in Fukien
                Japanese attack with 1 armour and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 infantry in Fukien, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Fukien
                Japanese win, taking Fukien from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kiangsu
                Japanese attack with 1 artillery and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 2/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
                Japanese win, taking Kiangsu from Chinese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Suiyuan
                Japanese attack with 1 armour and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 infantry in Suiyuan, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuan
                Japanese win, taking Suiyuan from Chinese with 1 armour remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from Burma to India
            2 fighters moved from 35 Sea Zone to India
            1 carrier and 1 transport moved from 35 Sea Zone to 38 Sea Zone
            1 cruiser moved from 35 Sea Zone to 38 Sea Zone
            1 battleship, 2 carriers, 1 destroyer, 4 fighters and 1 transport moved from 53 Sea Zone to 50 Sea Zone
            1 transport moved from 42 Sea Zone to 40 Sea Zone
    
        Place Units - Japanese
            3 armour and 3 infantry placed in Japan
            1 factory placed in East Indies
    
        Turn Complete - Japanese
            Japanese collect 40 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.00
    Japanese regular : 2.00
    

    Territory Summary for Japanese :

    Borneo : 1 flag
    Burma : 1 flag
    Buryatia S.S.R. : 1 flag, 3 infantry
    East Indies : 1 flag, 1 factory
    Fukien : 1 flag, 1 armour and 1 infantry
    Hawaiian Islands : 1 flag, 1 infantry
    Hupeh : 1 flag
    India : 1 flag, 1 aaGun, 1 artillery and 4 fighters
    Iwo Jima : 1 infantry
    Japan : 1 aaGun, 6 armour, 2 artilleries, 1 factory, 1 fighter and 10 infantry
    Kiangsu : 1 flag, 1 artillery
    Kwangtung : 1 flag
    Manchuria : 1 flag
    New Guinea : 1 flag
    New Zealand : 1 flag, 1 infantry
    Philippine Islands : 1 flag
    Suiyuan : 1 flag, 1 armour
    38 Sea Zone : 1 carrier, 1 cruiser and 1 transport
    40 Sea Zone : 1 transport
    50 Sea Zone : 1 battleship, 2 carriers, 1 destroyer, 4 fighters and 1 transport
    61 Sea Zone : 1 transport
    

    Production/PUs Summary :

    Germans : 29 / 32
    Russians : 28 / 28
    Japanese : 40 / 40
    British : 28 / 31
    Italians : 12 / 12
    Chinese : 4 / 0
    Americans : 37 / 37
    

    Savegame

  • '21 '18 '17 '15

    TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 4
    
        Purchase Units - British
            British buy 3 armour, 3 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - British
            2 armour and 2 infantry moved from United Kingdom to 3 Sea Zone
            2 armour, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 infantry and 2 transports moved from 3 Sea Zone to 5 Sea Zone
            2 armour, 4 fighters and 2 infantry moved from 5 Sea Zone to Germany
            1 bomber moved from United Kingdom to Germany
    
        Combat - British
            Battle in Germany
                British attack with 2 armour, 1 bomber, 4 fighters and 2 infantry
                Germans defend with 1 aaGun, 2 armour, 1 factory, 1 fighter and 3 infantry
                    Germans roll AA dice in Germany : 0/5 hits, 0.83 expected hits
                    British roll dice for 1 battleship and 2 cruisers in Germany, round 2 : 2/3 hits, 1.67 expected hits
                    British roll dice for 2 armour, 1 bomber, 4 fighters and 2 infantry in Germany, round 2 : 1/9 hits, 4.00 expected hits
                    Germans roll dice for 2 armour, 1 fighter and 3 infantry in Germany, round 2 : 1/6 hits, 2.67 expected hits
                    3 infantry owned by the Germans and 1 infantry owned by the British lost in Germany
                    British roll dice for 2 armour, 1 bomber, 4 fighters and 1 infantry in Germany, round 3 : 7/8 hits, 3.83 expected hits
                    Germans roll dice for 2 armour and 1 fighter in Germany, round 3 : 0/3 hits, 1.67 expected hits
                    1 fighter owned by the Germans and 2 armour owned by the Germans lost in Germany
                British captures 32PUs while taking Germans capital
                British win, taking Germany from Germans with 2 armour, 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 26
                Casualties for British: 1 infantry
                Casualties for Germans: 2 armour, 1 fighter and 3 infantry
    
        Non Combat Move - British
            4 fighters moved from Germany to 5 Sea Zone
            1 bomber moved from Germany to United Kingdom
            1 armour moved from Norway to Karelia S.S.R.
            1 armour moved from Persia to Caucasus
            1 destroyer and 1 transport moved from 28 Sea Zone to 23 Sea Zone
    
        Place Units - British
            3 armour and 3 infantry placed in United Kingdom
            1 transport placed in 2 Sea Zone
    
        Turn Complete - British
            British collect 38 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Germans AA : -0.83
    Germans regular : -3.33
    British regular : 0.50
    

    Territory Summary for British :

    Australia : 1 aaGun, 1 artillery and 3 infantry
    Caucasus : 1 armour and 1 fighter
    Germany : 1 flag, 1 aaGun, 2 armour, 1 factory and 1 infantry
    Karelia S.S.R. : 1 armour
    Norway : 1 flag
    United Kingdom : 1 aaGun, 3 armour, 1 artillery, 1 bomber, 1 factory and 4 infantry
    2 Sea Zone : 1 transport
    5 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters and 2 transports
    23 Sea Zone : 1 destroyer and 1 transport
    56 Sea Zone : 1 destroyer and 1 transport
    

    Production/PUs Summary :

    Germans : 19 / 0
    Russians : 28 / 28
    Japanese : 40 / 40
    British : 38 / 70
    Italians : 12 / 12
    Chinese : 4 / 0
    Americans : 37 / 37
    

    Savegame


  • I didn’t expect that to work, especially after the abysmal 1st roll, 4 fighters a bomber 2 tanks 2 inf, for 1 hit???, luckily for the british the germans were having the same luck :)
    very intersting


  • @dangermouse650 There is not much else Germany can do really to change its tactics. Russia gets the advantage by having 2 factories close to Germany borders, Germany has to build them to be able to get units quickly to Russia. Or, this happens. Like i said, Germany has lost

  • '21

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 infantry moved from Egypt to Trans-Jordan
                  Italians take Trans-Jordan from British
            1 armour moved from Egypt to French Equatorial Africa
                  Italians take Anglo-Egypt Sudan from British
                  Italians take French Equatorial Africa from British
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 cruiser and 1 destroyer moved from 14 Sea Zone to 15 Sea Zone
    
        Place Units - Italians
            1 armour, 1 artillery and 1 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Italians :

    Anglo-Egypt Sudan : 1 flag
    Egypt : 1 flag, 1 artillery and 2 infantry
    French Equatorial Africa : 1 flag, 1 armour
    Italy : 1 aaGun, 1 armour, 2 artilleries, 1 factory and 1 infantry
    Trans-Jordan : 1 flag, 1 infantry
    Ukraine : 1 artillery, 1 fighter and 2 infantry
    15 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer and 1 transport
    

    Production/PUs Summary :

    Germans : 19 / 0
    Russians : 28 / 28
    Japanese : 40 / 40
    British : 35 / 70
    Italians : 15 / 15
    Chinese : 4 / 0
    Americans : 37 / 37
    

    Savegame

  • '21 '18 '17 '15

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 battleship, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 2 units.
    
        Combat Move - Americans
            1 artillery and 2 infantry moved from Western United States to 56 Sea Zone
            1 armour and 1 infantry moved from Western United States to 56 Sea Zone
            1 artillery, 2 battleships, 2 carriers, 3 destroyers, 4 fighters, 2 infantry, 2 submarines and 2 transports moved from 56 Sea Zone to 53 Sea Zone
            1 artillery and 2 infantry moved from 53 Sea Zone to Hawaiian Islands
            4 fighters moved from 53 Sea Zone to Hawaiian Islands
    
        Combat - Americans
            Battle in Hawaiian Islands
                Americans attack with 1 artillery, 4 fighters and 2 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 2 battleships in Hawaiian Islands, round 2 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Hawaiian Islands, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
                Americans win, taking Hawaiian Islands from Japanese with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            4 fighters moved from Hawaiian Islands to 53 Sea Zone
            1 bomber moved from Western United States to Alaska
            1 artillery and 1 infantry moved from Eastern United States to Eastern Canada
    
        Combat Move - Chinese
            1 infantry moved from Sikang to Hupeh
                  Chinese take Hupeh from Japanese
            2 infantry moved from Ningxia to Suiyuan
    
        Combat - Chinese
            Battle in Suiyuan
                Chinese attack with 2 infantry
                Japanese defend with 1 armour
                    Chinese roll dice for 2 infantry in Suiyuan, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour in Suiyuan, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Chinese lost in Suiyuan
                1 infantry owned by the Chinese retreated to Ningxia
                Japanese win with 1 armour remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Americans
            1 battleship and 1 transport placed in 56 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            1 infantry placed in Eastern United States
    
        Place Units - Chinese
            2 infantry placed in Chinghai
    
        Turn Complete - Americans
            Americans collect 38 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : 0.67
    Japanese regular : 1.17
    

    Production/PUs Summary :

    Germans : 19 / 0
    Russians : 28 / 28
    Japanese : 38 / 40
    British : 35 / 70
    Italians : 15 / 15
    Chinese : 5 / 0
    Americans : 38 / 38
    

    Savegame

  • '21

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Combat Move - Germans
            2 armour, 1 artillery and 2 infantry moved from Baltic States to Karelia S.S.R.
            3 infantry moved from Poland to East Poland
            4 armour, 1 artillery, 1 fighter and 2 infantry moved from Ukraine to Caucasus
            1 armour moved from Bulgaria Romania to Caucasus
            1 armour and 4 infantry moved from Northwestern Europe to Germany
            1 fighter moved from France to East Poland
            1 armour moved from France to Germany
            1 infantry moved from Bulgaria Romania to East Poland
    
        Combat - Germans
            Battle in East Poland
                Germans attack with 1 fighter and 4 infantry
                Russians defend with 1 armour and 2 infantry
                    Germans roll dice for 1 fighter and 4 infantry in East Poland, round 2 : 2/5 hits, 1.17 expected hits
                    Russians roll dice for 1 armour and 2 infantry in East Poland, round 2 : 1/3 hits, 1.17 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland
                    Germans roll dice for 1 fighter and 3 infantry in East Poland, round 3 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 armour in East Poland, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Russians lost in East Poland
                Germans win, taking East Poland from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 8
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 armour and 2 infantry
            Battle in Karelia S.S.R.
                Germans attack with 2 armour, 1 artillery and 2 infantry
                British defend with 1 armour; Russians defend with 1 aaGun, 1 factory and 5 infantry
                    Germans roll dice for 2 armour, 1 artillery and 2 infantry in Karelia S.S.R., round 2 : 3/5 hits, 1.83 expected hits
                    Russians roll dice for 1 armour and 5 infantry in Karelia S.S.R., round 2 : 1/6 hits, 2.17 expected hits
                    3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
                    Germans roll dice for 2 armour, 1 artillery and 1 infantry in Karelia S.S.R., round 3 : 2/4 hits, 1.67 expected hits
                    Russians roll dice for 1 armour and 2 infantry in Karelia S.S.R., round 3 : 2/3 hits, 1.17 expected hits
                    2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Karelia S.S.R.
                    Germans roll dice for 2 armour in Karelia S.S.R., round 4 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 armour in Karelia S.S.R., round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Karelia S.S.R.
                Germans win, taking Karelia S.S.R. from Russians with 2 armour remaining. Battle score for attacker is 10
                Casualties for Germans: 1 artillery and 2 infantry
                Casualties for Russians: 5 infantry
                Casualties for British: 1 armour
            Battle in Caucasus
                Germans attack with 5 armour, 1 artillery, 1 fighter and 2 infantry
                British defend with 1 armour and 1 fighter; Russians defend with 1 aaGun, 1 factory and 10 infantry
                    Russians roll AA dice in Caucasus : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 5 armour, 1 artillery, 1 fighter and 2 infantry in Caucasus, round 2 : 3/9 hits, 3.83 expected hits
                    Russians roll dice for 1 armour, 1 fighter and 10 infantry in Caucasus, round 2 : 4/12 hits, 4.50 expected hits
                    3 infantry owned by the Russians, 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the Germans lost in Caucasus
                    Germans roll dice for 4 armour and 1 fighter in Caucasus, round 3 : 4/5 hits, 2.50 expected hits
                    Russians roll dice for 1 armour, 1 fighter and 7 infantry in Caucasus, round 3 : 4/9 hits, 3.50 expected hits
                    4 infantry owned by the Russians and 4 armour owned by the Germans lost in Caucasus
                    Germans roll dice for 1 fighter in Caucasus, round 4 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 armour, 1 fighter and 3 infantry in Caucasus, round 4 : 3/5 hits, 2.17 expected hits
                    1 fighter owned by the Germans lost in Caucasus
                Russians win with 1 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is -24
                Casualties for Germans: 5 armour, 1 artillery, 1 fighter and 2 infantry
                Casualties for Russians: 7 infantry
            Battle in Germany
                Germans attack with 2 armour and 4 infantry
                British defend with 1 aaGun, 2 armour, 1 factory and 1 infantry
                    Germans roll dice for 2 armour and 4 infantry in Germany, round 2 : 1/6 hits, 1.67 expected hits
                    British roll dice for 2 armour and 1 infantry in Germany, round 2 : 2/3 hits, 1.33 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the British lost in Germany
                    Germans roll dice for 2 armour and 2 infantry in Germany, round 3 : 2/4 hits, 1.33 expected hits
                    British roll dice for 2 armour in Germany, round 3 : 0/2 hits, 1.00 expected hits
                    2 armour owned by the British lost in Germany
                Germans win, taking Germany from British with 2 armour and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Germans: 2 infantry
                Casualties for British: 2 armour and 1 infantry
    
        Non Combat Move - Germans
            1 fighter moved from East Poland to Bulgaria Romania
    
        Turn Complete - Germans
            Germans collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.67
    Germans regular : 2.50
    British regular : -0.33
    Russians AA : -0.17
    

    Territory Summary for Germans :

    Baltic States : 1 flag
    East Poland : 1 flag, 3 infantry
    France : 4 infantry
    Germany : 1 aaGun, 2 armour, 1 factory and 2 infantry
    Gibraltar : 1 flag, 1 infantry
    Karelia S.S.R. : 1 flag, 1 aaGun, 2 armour and 1 factory
    Libya : 1 armour, 1 artillery and 1 infantry
    Morocco Algeria : 1 fighter and 1 infantry
    Bulgaria Romania : 1 factory and 1 fighter
    Ukraine : 1 flag
    

    Production/PUs Summary :

    Germans : 32 / 32
    Russians : 25 / 28
    Japanese : 38 / 40
    British : 25 / 70
    Italians : 15 / 15
    Chinese : 5 / 0
    Americans : 38 / 38
    

    Savegame

  • '21 '18 '17 '15

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 1 fighter and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            1 infantry moved from Belorussia to Baltic States
                  Russians take Baltic States from Germans
            1 armour moved from Russia to Karelia S.S.R.
            1 infantry moved from Archangel to Karelia S.S.R.
            2 infantry moved from Belorussia to Karelia S.S.R.
            2 fighters moved from Russia to Karelia S.S.R.
            1 infantry moved from Finland to Karelia S.S.R.
    
        Combat - Russians
            Battle in Karelia S.S.R.
                Russians attack with 1 armour, 2 fighters and 4 infantry
                Germans defend with 1 aaGun, 2 armour and 1 factory
                    Germans roll AA dice in Karelia S.S.R. : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 armour, 2 fighters and 4 infantry in Karelia S.S.R., round 2 : 0/7 hits, 2.17 expected hits
                    Germans roll dice for 2 armour in Karelia S.S.R., round 2 : 1/2 hits, 1.00 expected hits
                    1 infantry owned by the Russians lost in Karelia S.S.R.
                    Russians roll dice for 1 armour, 2 fighters and 3 infantry in Karelia S.S.R., round 3 : 4/6 hits, 2.00 expected hits
                    Germans roll dice for 2 armour in Karelia S.S.R., round 3 : 1/2 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 2 armour owned by the Germans lost in Karelia S.S.R.
                Russians win, taking Karelia S.S.R. from Germans with 1 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 2 infantry
                Casualties for Germans: 2 armour
    
        Non Combat Move - Russians
            2 fighters moved from Karelia S.S.R. to Russia
            2 infantry moved from Russia to Belorussia
            2 infantry moved from Russia to Caucasus
            2 artilleries moved from Russia to Caucasus
    
        Place Units - Russians
            1 infantry placed in Caucasus
            1 fighter and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Germans AA : -0.33
    Germans regular : 0.00
    Russians regular : -0.17
    

    Production/PUs Summary :

    Germans : 29 / 32
    Russians : 28 / 28
    Japanese : 38 / 40
    British : 25 / 70
    Italians : 15 / 15
    Chinese : 5 / 0
    Americans : 38 / 38
    

    Savegame

  • '21

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 battleship and 3 infantry; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 armour and 1 infantry moved from Fukien to Yunnan
            1 fighter moved from India to Yunnan
            1 artillery moved from Kiangsu to Hupeh
            1 armour moved from Suiyuan to Hupeh
    
        Combat - Japanese
            Battle in Yunnan
                Japanese attack with 1 armour, 1 fighter and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Yunnan, round 2 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Hupeh
                Japanese attack with 1 armour and 1 artillery
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 artillery in Hupeh, round 2 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hupeh
                Japanese win, taking Hupeh from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Yunnan to India
            1 transport moved from 61 Sea Zone to 62 Sea Zone
            1 armour and 1 infantry moved from Japan to 62 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
            1 armour and 1 infantry moved from 61 Sea Zone to Kiangsu
            1 transport moved from 50 Sea Zone to 61 Sea Zone
            1 transport moved from 40 Sea Zone to 38 Sea Zone
            1 battleship, 2 carriers, 1 destroyer and 4 fighters moved from 50 Sea Zone to 61 Sea Zone
    
        Place Units - Japanese
            1 battleship placed in 38 Sea Zone
            2 armour and 1 infantry placed in East Indies
            2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 40 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Japanese regular : -0.00
    

    Territory Summary for Japanese :

    Borneo : 1 flag
    Burma : 1 flag
    Buryatia S.S.R. : 1 flag, 3 infantry
    East Indies : 1 flag, 2 armour, 1 factory and 1 infantry
    Fukien : 1 flag
    Hupeh : 1 flag, 1 armour and 1 artillery
    India : 1 flag, 1 aaGun, 1 artillery and 4 fighters
    Iwo Jima : 1 infantry
    Japan : 1 aaGun, 5 armour, 2 artilleries, 1 factory, 1 fighter and 11 infantry
    Kiangsu : 1 flag, 1 armour and 1 infantry
    Kwangtung : 1 flag
    Manchuria : 1 flag
    New Guinea : 1 flag
    New Zealand : 1 flag, 1 infantry
    Philippine Islands : 1 flag
    Suiyuan : 1 flag
    Yunnan : 1 flag, 1 armour and 1 infantry
    38 Sea Zone : 1 battleship, 1 carrier, 1 cruiser and 2 transports
    61 Sea Zone : 1 battleship, 2 carriers, 1 destroyer, 4 fighters and 2 transports
    

    Production/PUs Summary :

    Germans : 29 / 32
    Russians : 28 / 28
    Japanese : 40 / 41
    British : 25 / 70
    Italians : 15 / 15
    Chinese : 3 / 0
    Americans : 38 / 38
    

    Savegame

  • '21 '18 '17 '15

    TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 5
    
        Purchase Units - British
            British buy 3 armour, 1 bomber, 3 infantry and 1 transport; Remaining resources: 27 PUs; 0 techTokens; 
    
        Combat Move - British
            2 transports moved from 5 Sea Zone to 6 Sea Zone
            2 armour and 2 infantry moved from United Kingdom to 6 Sea Zone
            2 armour, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
            2 armour, 4 fighters and 2 infantry moved from 5 Sea Zone to Germany
            1 bomber moved from United Kingdom to Germany
            1 artillery and 1 infantry moved from United Kingdom to 2 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Northwestern Europe
                  British take Northwestern Europe from Germans
    
        Combat - British
            Battle in Germany
                British attack with 2 armour, 1 bomber, 4 fighters and 2 infantry
                Germans defend with 1 aaGun, 2 armour, 1 factory and 2 infantry
                    Germans roll AA dice in Germany : 2/5 hits, 0.83 expected hits
                    1 bomber owned by the British and 1 fighter owned by the British lost in Germany
                    British roll dice for 1 battleship and 2 cruisers in Germany, round 2 : 2/3 hits, 1.67 expected hits
                    British roll dice for 2 armour, 3 fighters and 2 infantry in Germany, round 2 : 2/7 hits, 2.83 expected hits
                    Germans roll dice for 2 armour and 2 infantry in Germany, round 2 : 1/4 hits, 1.67 expected hits
                    2 infantry owned by the Germans, 2 armour owned by the Germans and 1 infantry owned by the British lost in Germany
                British captures 32PUs while taking Germans capital
                British win, taking Germany from Germans with 2 armour, 3 fighters and 1 infantry remaining. Battle score for attacker is -9
                Casualties for British: 1 bomber, 1 fighter and 1 infantry
                Casualties for Germans: 2 armour and 2 infantry
    
        Non Combat Move - British
            3 fighters moved from Germany to 5 Sea Zone
            1 fighter moved from Caucasus to 5 Sea Zone
            1 destroyer and 1 transport moved from 23 Sea Zone to 12 Sea Zone
            1 armour, 1 destroyer, 1 infantry and 1 transport moved from 56 Sea Zone to 51 Sea Zone
    
        Place Units - British
            3 armour, 1 bomber and 3 infantry placed in United Kingdom
            1 transport placed in 3 Sea Zone
    
        Turn Complete - British
            British collect 37 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    Germans AA : 1.17
    Germans regular : -0.67
    British regular : -0.50
    

    Production/PUs Summary :

    Germans : 17 / 0
    Russians : 28 / 28
    Japanese : 40 / 41
    British : 37 / 96
    Italians : 15 / 15
    Chinese : 3 / 0
    Americans : 38 / 38
    

    Savegame

  • '21

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 5 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 armour moved from French Equatorial Africa to French West Africa
                  Italians take French West Africa from British
            1 armour moved from French West Africa to French Equatorial Africa
            1 infantry moved from Egypt to 15 Sea Zone
            1 infantry and 1 transport moved from 15 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to French Madagascar
                  Italians take French Madagascar from British
            1 infantry moved from Italy to Balkans
            2 artilleries moved from Italy to Balkans
            1 infantry moved from Trans-Jordan to Persia
                  Italians take Persia from British
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 artillery, 1 fighter and 2 infantry moved from Ukraine to Bulgaria Romania
            1 fighter moved from Bulgaria Romania to Balkans
    
        Place Units - Italians
            5 infantry placed in Italy
            Italians undo move 1.
            5 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Italians :

    Anglo-Egypt Sudan : 1 flag
    Balkans : 2 artilleries, 1 fighter and 1 infantry
    Egypt : 1 flag, 1 artillery and 1 infantry
    French Equatorial Africa : 1 flag, 1 armour
    French Madagascar : 1 flag, 1 infantry
    French West Africa : 1 flag
    Italy : 1 aaGun, 1 armour, 1 factory and 5 infantry
    Persia : 1 flag, 1 infantry
    Bulgaria Romania : 1 artillery and 2 infantry
    Trans-Jordan : 1 flag
    15 Sea Zone : 1 battleship, 2 cruisers and 1 destroyer
    33 Sea Zone : 1 transport
    

    Production/PUs Summary :

    Germans : 17 / 0
    Russians : 28 / 28
    Japanese : 40 / 41
    British : 34 / 96
    Italians : 18 / 18
    Chinese : 3 / 0
    Americans : 38 / 38
    

    Savegame

  • '21 '18 '17 '15

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 1 units.
    
        Combat Move - Americans
            1 armour and 1 infantry moved from 51 Sea Zone to Caroline Islands
                  Americans take Caroline Islands from Japanese
            1 artillery and 1 infantry moved from Hawaiian Islands to 53 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 53 Sea Zone to 50 Sea Zone
            1 artillery and 1 infantry moved from 50 Sea Zone to Philippine Islands
                  Americans take Philippine Islands from Japanese
            1 artillery and 1 infantry moved from Western United States to 56 Sea Zone
    
        Combat - Americans
    
        Non Combat Move - Americans
            1 artillery, 1 battleship, 1 infantry and 1 transport moved from 56 Sea Zone to 52 Sea Zone
            1 artillery and 1 infantry moved from 52 Sea Zone to Wake Island
            2 battleships, 2 carriers, 3 destroyers, 4 fighters and 2 submarines moved from 53 Sea Zone to 52 Sea Zone
            1 transport moved from 53 Sea Zone to 56 Sea Zone
            3 bombers moved from Alaska to Wake Island
            1 artillery and 1 infantry moved from Eastern Canada to Eastern United States
    
        Combat Move - Chinese
            1 infantry moved from Ningxia to Suiyuan
                  Chinese take Suiyuan from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Chinghai to Sikang
            1 infantry moved from Chinghai to Ningxia
    
        Place Units - Americans
            1 transport placed in 10 Sea Zone
            1 destroyer and 1 transport placed in 56 Sea Zone
            2 armour and 2 infantry placed in Western United States
    
        Place Units - Chinese
            1 infantry placed in Chinghai
    
        Turn Complete - Americans
            Americans collect 40 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germans : 17 / 0
    Russians : 28 / 28
    Japanese : 37 / 41
    British : 34 / 96
    Italians : 18 / 18
    Chinese : 4 / 0
    Americans : 40 / 40
    

    Savegame

  • '21

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Combat Move - Germans
            4 infantry moved from France to Germany
            1 fighter moved from Bulgaria Romania to Germany
            1 fighter moved from Morocco Algeria to Germany
    
        Combat - Germans
            Battle in Germany
                Germans attack with 2 fighters and 4 infantry
                British defend with 1 aaGun, 2 armour, 1 factory and 1 infantry
                    British roll AA dice in Germany : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 2 fighters and 4 infantry in Germany, round 2 : 2/6 hits, 1.67 expected hits
                    British roll dice for 2 armour and 1 infantry in Germany, round 2 : 1/3 hits, 1.33 expected hits
                    1 infantry owned by the Germans, 1 infantry owned by the British and 1 armour owned by the British lost in Germany
                    Germans roll dice for 2 fighters and 3 infantry in Germany, round 3 : 2/5 hits, 1.50 expected hits
                    British roll dice for 1 armour in Germany, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Germany
                Germans win, taking Germany from British with 2 fighters and 3 infantry remaining. Battle score for attacker is 10
                Casualties for Germans: 1 infantry
                Casualties for British: 2 armour and 1 infantry
    
        Non Combat Move - Germans
            1 armour, 1 artillery and 1 infantry moved from Libya to Morocco Algeria
            3 infantry moved from East Poland to Bulgaria Romania
            1 fighter moved from Germany to Bulgaria Romania
            1 fighter moved from Germany to Czechoslovakia Hungary
    
        Turn Complete - Germans
            Germans collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    British AA : -0.33
    Germans regular : 0.83
    British regular : -0.83
    

    Territory Summary for Germans :

    Czechoslovakia Hungary : 1 fighter
    East Poland : 1 flag
    Germany : 1 aaGun, 1 factory and 3 infantry
    Gibraltar : 1 flag, 1 infantry
    Morocco Algeria : 1 armour, 1 artillery and 2 infantry
    Bulgaria Romania : 1 factory, 1 fighter and 3 infantry
    Ukraine : 1 flag
    

    Production/PUs Summary :

    Germans : 27 / 27
    Russians : 28 / 28
    Japanese : 37 / 41
    British : 24 / 96
    Italians : 18 / 18
    Chinese : 4 / 0
    Americans : 40 / 40
    

    Savegame

  • '21 '18 '17 '15

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 2 armour and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            2 artilleries and 2 infantry moved from Caucasus to Persia
            2 infantry moved from Caucasus to Ukraine
                  Russians take Ukraine from Germans
            2 infantry moved from Eastern Ukraine to East Poland
                  Russians take East Poland from Germans
            1 infantry moved from Baltic States to Poland
                  Russians take Poland from Germans
    
        Combat - Russians
            Battle in Persia
                Russians attack with 2 artilleries and 2 infantry
                Italians defend with 1 infantry
                    Russians roll dice for 2 artilleries and 2 infantry in Persia, round 2 : 1/4 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Persia
                Russians win, taking Persia from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Caucasus to Ukraine
            1 infantry moved from Eastern Ukraine to Ukraine
            4 infantry moved from Russia to Eastern Ukraine
            2 infantry moved from Russia to Kazakh S.S.R.
            1 infantry moved from Urals to Evenki National Okrug
            2 infantry moved from Russia to Novosibirsk
            1 infantry moved from Novosibirsk to Evenki National Okrug
            2 infantry moved from Karelia S.S.R. to Baltic States
            2 infantry moved from Belorussia to East Poland
            2 infantry moved from Russia to Belorussia
            1 armour moved from Karelia S.S.R. to Belorussia
            2 fighters moved from Russia to Caucasus
            1 fighter moved from Russia to Caucasus
    
        Place Units - Russians
            2 armour and 2 infantry placed in Caucasus
            3 infantry placed in Russia
            1 infantry placed in Karelia S.S.R.
    
        Turn Complete - Russians
            Russians collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.67
    Russians regular : -0.33
    

    Production/PUs Summary :

    Germans : 21 / 27
    Russians : 34 / 34
    Japanese : 37 / 41
    British : 25 / 96
    Italians : 17 / 18
    Chinese : 4 / 0
    Americans : 40 / 40
    

    Savegame

  • '21

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 battleship and 2 fighters; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 armour and 1 infantry moved from Kiangsu to Suiyuan
            1 armour and 1 artillery moved from Hupeh to Sikang
            3 infantry moved from Buryatia S.S.R. to Soviet Far East
    
        Combat - Japanese
            Battle in Soviet Far East
                Japanese attack with 3 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 3 infantry in Soviet Far East, round 2 : 0/3 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 infantry in Soviet Far East, round 3 : 0/3 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Soviet Far East, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Soviet Far East
                    Japanese roll dice for 2 infantry in Soviet Far East, round 4 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Soviet Far East, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 infantry in Soviet Far East, round 5 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Soviet Far East, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 infantry in Soviet Far East, round 6 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Soviet Far East, round 6 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 infantry in Soviet Far East, round 7 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Soviet Far East, round 7 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 infantry in Soviet Far East, round 8 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Soviet Far East, round 8 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 infantry in Soviet Far East, round 9 : 1/2 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Soviet Far East, round 9 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Soviet Far East
                Japanese win, taking Soviet Far East from Russians with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Suiyuan
                Japanese attack with 1 armour and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 infantry in Suiyuan, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuan
                Japanese win, taking Suiyuan from Chinese with 1 armour remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Sikang
                Japanese attack with 1 armour and 1 artillery
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 artillery in Sikang, round 2 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 armour moved from Yunnan to India
            1 infantry moved from Yunnan to Burma
            2 transports moved from 61 Sea Zone to 62 Sea Zone
            2 armour and 2 infantry moved from Japan to 62 Sea Zone
            2 armour and 2 infantry moved from 62 Sea Zone to Buryatia S.S.R.
            1 battleship, 2 carriers, 1 destroyer and 4 fighters moved from 61 Sea Zone to 37 Sea Zone
    
        Place Units - Japanese
            1 battleship and 2 fighters placed in 38 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 40 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Japanese regular : -1.50
    Russians regular : -1.67
    

    Territory Summary for Japanese :

    Borneo : 1 flag
    Burma : 1 flag, 1 infantry
    Buryatia S.S.R. : 1 flag, 2 armour and 2 infantry
    East Indies : 1 flag, 2 armour, 1 factory and 1 infantry
    Fukien : 1 flag
    Hupeh : 1 flag
    India : 1 flag, 1 aaGun, 1 armour, 1 artillery and 4 fighters
    Iwo Jima : 1 infantry
    Japan : 1 aaGun, 3 armour, 2 artilleries, 1 factory, 1 fighter and 9 infantry
    Kiangsu : 1 flag
    Kwangtung : 1 flag
    Manchuria : 1 flag
    New Guinea : 1 flag
    New Zealand : 1 flag, 1 infantry
    Sikang : 1 flag, 1 armour and 1 artillery
    Soviet Far East : 1 flag, 2 infantry
    Suiyuan : 1 flag, 1 armour
    Yunnan : 1 flag
    37 Sea Zone : 1 battleship, 2 carriers, 1 destroyer and 4 fighters
    38 Sea Zone : 2 battleships, 1 carrier, 1 cruiser, 2 fighters and 2 transports
    62 Sea Zone : 2 transports
    

    Production/PUs Summary :

    Germans : 21 / 27
    Russians : 33 / 34
    Japanese : 40 / 41
    British : 25 / 96
    Italians : 17 / 18
    Chinese : 2 / 0
    Americans : 40 / 40
    

    Savegame

  • '21

    @dangermouse650 Forgot to take out your lonely transport in zone 50 :( Again, too many mistakes

  • '21 '18 '17 '15

    TripleA Turn Summary: British round 6

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 6
    
        Purchase Units - British
            British buy 3 armour, 1 bomber, 1 factory, 1 fighter and 3 infantry; Remaining resources: 35 PUs; 0 techTokens; 
    
        Combat Move - British
            2 transports moved from 5 Sea Zone to 6 Sea Zone
            3 armour and 3 infantry moved from United Kingdom to 6 Sea Zone
            3 armour, 3 infantry and 3 transports moved from 6 Sea Zone to 5 Sea Zone
            3 armour and 3 infantry moved from 5 Sea Zone to Germany
            4 fighters moved from 5 Sea Zone to Germany
            1 artillery and 1 infantry moved from Northwestern Europe to France
                  British take France from Germans
            1 transport moved from 12 Sea Zone to 8 Sea Zone
            1 armour and 1 infantry moved from United Kingdom to 8 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 12 Sea Zone
            1 armour and 1 infantry moved from 12 Sea Zone to Gibraltar
            1 armour moved from Caucasus to Trans-Jordan
                  British take Trans-Jordan from Italians
    
        Combat - British
            Battle in Germany
                British attack with 3 armour, 4 fighters and 3 infantry
                Germans defend with 1 aaGun, 1 factory and 3 infantry
                    Germans roll AA dice in Germany : 0/4 hits, 0.67 expected hits
                    British roll dice for 1 battleship and 2 cruisers in Germany, round 2 : 1/3 hits, 1.67 expected hits
                    British roll dice for 3 armour, 4 fighters and 3 infantry in Germany, round 2 : 4/10 hits, 4.00 expected hits
                    Germans roll dice for 3 infantry in Germany, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Germans and 1 infantry owned by the British lost in Germany
                British captures 27PUs while taking Germans capital
                British win, taking Germany from Germans with 3 armour, 4 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for British: 1 infantry
                Casualties for Germans: 3 infantry
            Battle in Gibraltar
                British attack with 1 armour and 1 infantry
                Germans defend with 1 infantry
                    British roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Gibraltar
                British win, taking Gibraltar from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            4 fighters moved from Germany to 5 Sea Zone
            1 transport moved from 3 Sea Zone to 1 Sea Zone
            1 destroyer and 1 transport moved from 51 Sea Zone to 52 Sea Zone
    
        Place Units - British
            3 armour, 1 bomber, 1 fighter and 3 infantry placed in United Kingdom
            1 factory placed in Eastern Canada
    
        Turn Complete - British
            British collect 42 PUs; end with 104 PUs
    

    Combat Hit Differential Summary :

    Germans AA : -0.67
    Germans regular : -0.33
    British regular : -0.33
    

    Production/PUs Summary :

    Germans : 5 / 0
    Russians : 33 / 34
    Japanese : 40 / 41
    British : 42 / 104
    Italians : 16 / 18
    Chinese : 2 / 0
    Americans : 40 / 40
    

    Savegame

  • '21

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 3 armour and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 infantry moved from French Madagascar to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 28 Sea Zone
            1 infantry moved from 28 Sea Zone to Union of South Africa
                  Italians take Union of South Africa from British
            1 armour moved from French Equatorial Africa to Rhodesia
                  Italians take Belgian Congo from British
                  Italians take Rhodesia from British
            1 armour moved from Italy to Germany
            2 artilleries, 1 fighter and 1 infantry moved from Balkans to Germany
            5 infantry moved from Italy to France
            1 artillery and 1 infantry moved from Egypt to Trans-Jordan
    
        Combat - Italians
            Battle in France
                Italians attack with 5 infantry
                British defend with 1 artillery and 1 infantry
                    Italians roll dice for 5 infantry in France, round 2 : 1/5 hits, 0.83 expected hits
                    British roll dice for 1 artillery and 1 infantry in France, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in France
                    Italians roll dice for 5 infantry in France, round 3 : 0/5 hits, 0.83 expected hits
                    British roll dice for 1 artillery in France, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in France
                    Italians roll dice for 4 infantry in France, round 4 : 0/4 hits, 0.67 expected hits
                    British roll dice for 1 artillery in France, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in France
                    Italians roll dice for 3 infantry in France, round 5 : 0/3 hits, 0.50 expected hits
                    British roll dice for 1 artillery in France, round 5 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 3 infantry in France, round 6 : 0/3 hits, 0.50 expected hits
                    British roll dice for 1 artillery in France, round 6 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 3 infantry in France, round 7 : 2/3 hits, 0.50 expected hits
                    British roll dice for 1 artillery in France, round 7 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in France
                Italians win, taking France from British with 3 infantry remaining. Battle score for attacker is 1
                Casualties for British: 1 artillery and 1 infantry
                Casualties for Italians: 2 infantry
            Battle in Germany
                Italians attack with 1 armour, 2 artilleries, 1 fighter and 1 infantry
                British defend with 1 aaGun, 3 armour, 1 factory and 2 infantry
                    British roll AA dice in Germany : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 armour, 2 artilleries, 1 fighter and 1 infantry in Germany, round 2 : 1/5 hits, 2.00 expected hits
                    British roll dice for 3 armour and 2 infantry in Germany, round 2 : 1/5 hits, 2.17 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Germany
                    Italians roll dice for 1 armour, 2 artilleries and 1 fighter in Germany, round 3 : 2/4 hits, 1.67 expected hits
                    British roll dice for 3 armour and 1 infantry in Germany, round 3 : 1/4 hits, 1.83 expected hits
                    1 artillery owned by the Italians, 1 infantry owned by the British and 1 armour owned by the British lost in Germany
                    Italians roll dice for 1 armour, 1 artillery and 1 fighter in Germany, round 4 : 2/3 hits, 1.33 expected hits
                    British roll dice for 2 armour in Germany, round 4 : 0/2 hits, 1.00 expected hits
                    2 armour owned by the British lost in Germany
                Italians win, taking Germany from British, taking France from Italians with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 14
                Casualties for Italians: 1 artillery and 1 infantry
                Casualties for British: 3 armour and 2 infantry
            Battle in Trans-Jordan
                Italians attack with 1 artillery and 1 infantry
                British defend with 1 armour
                    Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 armour in Trans-Jordan, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
                Casualties for British: 1 armour
    
        Non Combat Move - Italians
            1 fighter moved from Germany to Italy
    
        Place Units - Italians
            3 armour and 1 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.50
    British AA : -0.17
    British regular : -3.83
    

    Territory Summary for Italians :

    Anglo-Egypt Sudan : 1 flag
    Belgian Congo : 1 flag
    Egypt : 1 flag
    France : 3 infantry
    French Equatorial Africa : 1 flag
    French Madagascar : 1 flag
    French West Africa : 1 flag
    Germany : 1 armour and 1 artillery
    Italy : 1 aaGun, 3 armour, 1 factory, 1 fighter and 1 infantry
    Rhodesia : 1 flag, 1 armour
    Bulgaria Romania : 1 artillery and 2 infantry
    Trans-Jordan : 1 flag, 1 artillery and 1 infantry
    Union of South Africa : 1 flag, 1 infantry
    15 Sea Zone : 1 battleship, 2 cruisers and 1 destroyer
    28 Sea Zone : 1 transport
    

    Production/PUs Summary :

    Germans : 21 / 0
    Russians : 33 / 34
    Japanese : 40 / 41
    British : 21 / 104
    Italians : 21 / 21
    Chinese : 2 / 0
    Americans : 40 / 40
    

    Savegame

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