L21 #1 trulpen (X) vs Myygames (A+45) OOB LL

  • 2023

    @trulpen said in L21 #1 trulpen (X) vs Myygames (A+45) OOB LL:

    Max d and sinking the sub (disguised as a destroyer) is evident, but then there’s the choice of keeping either a des or a cr.

    Japan has 2 subs in the battle and might keep them if the sub goes down.

    I think it’s rational to keep the des, since it’s only 1 power difference, but 2/3 risk of losing a full ship that can’t hit back if no des is present.

    yes, did not think of that. between CR and DES i think keep DD is better


  • J will sink 1 ac and 3 des, dmg bs and torch 1 fig, 1 tac.


  • TripleA Manual Gamesave Post: Japanese round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 3 carriers, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 34 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Japanese to 34 Sea Zone: 2 destroyers
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
            2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
            3 fighters moved from French Indo China to 35 Sea Zone
            2 fighters and 1 tactical_bomber moved from Japan to 35 Sea Zone
            2 tactical_bombers moved from 31 Sea Zone to 35 Sea Zone
            2 infantry moved from Shan State to Yunnan
            1 infantry moved from Shan State to Yunnan
            3 mech_infantrys moved from Shantung to Hopei
            2 mech_infantrys moved from Hunan to Hopei
            2 infantry moved from Midway to 25 Sea Zone
            2 infantry and 1 transport moved from 25 Sea Zone to 30 Sea Zone
            1 destroyer moved from 25 Sea Zone to 30 Sea Zone
            2 infantry moved from 30 Sea Zone to Johnston Island
            1 battleship moved from 31 Sea Zone to 30 Sea Zone
            1 infantry moved from Alaska to British Columbia
                  Japanese take British Columbia from British
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 fighter moved from 31 Sea Zone to 35 Sea Zone
            1 fighter moved from Shan State to 42 Sea Zone
            1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            2 destroyers moved from 34 Sea Zone to 35 Sea Zone
            EDIT: 1 destroyer moved from 34 Sea Zone to 35 Sea Zone
            EDIT: 1 submarine moved from 35 Sea Zone to 34 Sea Zone
            1 submarine moved from 6 Sea Zone to 34 Sea Zone
            1 submarine moved from 36 Sea Zone to 21 Sea Zone
            1 submarine moved from 21 Sea Zone to 34 Sea Zone
            2 bombers and 3 tactical_bombers moved from Shan State to 35 Sea Zone
            1 fighter moved from 31 Sea Zone to 35 Sea Zone
            1 mech_infantry moved from Hunan to Hopei
            1 fighter moved from Shan State to Yunnan
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 35 Sea Zone
                Japanese attack with 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 4 destroyers, 7 fighters, 6 tactical_bombers and 3 transports
                Americans defend with 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 transports; ANZAC defend with 1 cruiser and 2 fighters
                    Japanese roll dice for 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 4 destroyers, 7 fighters, 6 tactical_bombers and 3 transports in 35 Sea Zone, round 2 : 12/1 hits, 11,33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 6 fighters and 2 transports in 35 Sea Zone, round 2 : 8/1 hits, 7,33 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : 0,67
    Japanese regular : 0,67
    

    Savegame


  • Was a 3 rolled in MARTI, but it was unintentional. Happened to open the wrong file so was the start of the same battle. I’ll disregard it.


  • Wanted to post the last one for clarity and statistics.

    Here is the setup for the second battle-round.

    20bf0bf7-ce44-47de-8877-863496ee0004-image.png

  • 2023

    @trulpen said in L21 #1 trulpen (X) vs Myygames (A+45) OOB LL:

    f 46 on the defence, which means 7

    Actually US has a defence of 45. One of the DD is actually a sub, right?


  • @myygames said in L21 #1 trulpen (X) vs Myygames (A+45) OOB LL:

    @trulpen said in L21 #1 trulpen (X) vs Myygames (A+45) OOB LL:

    f 46 on the defence, which means 7

    Actually US has a defence of 45. One of the DD is actually a sub, right?

    Well spotted. That’s right. It was @3, but rolled 2 anyway so still a hit.

  • 2023

    @trulpen said in L21 #1 trulpen (X) vs Myygames (A+45) OOB LL:

    @myygames said in L21 #1 trulpen (X) vs Myygames (A+45) OOB LL:

    @trulpen said in L21 #1 trulpen (X) vs Myygames (A+45) OOB LL:

    f 46 on the defence, which means 7

    Actually US has a defence of 45. One of the DD is actually a sub, right?

    Well spotted. That’s right. It was @3, but rolled 2 anyway so still a hit.

    Yes, as I said in the beginning, this way of doing it is complicated (at least in these big battles). I think next game I will opt to use the out of the box functionality… Dont get me wrong, you are posting very transparent here, thanks for that. But I guess if I was to do it I would run crazy :-)


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 3 carriers, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 34 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Japanese to 34 Sea Zone: 2 destroyers
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 34 Sea Zone: 2 destroyers
            EDIT: Removing units owned by Americans from 34 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Americans from 35 Sea Zone: 1 submarine
            EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer and 1 submarine
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing unit hit damage for these Americans owned units to: battleship = 1
            EDIT: Removing units owned by ANZAC from 35 Sea Zone: 1 cruiser
            EDIT: Removing units owned by Americans from 35 Sea Zone: 4 carriers
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 35 Sea Zone: 1 cruiser
            EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 carrier
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 31 Sea Zone: 1 fighter and 1 tactical_bomber
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 battleship
            EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 battleship
            EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1
            EDIT: Turning off Edit Mode
            2 infantry moved from Shan State to Yunnan
            1 infantry moved from Shan State to Yunnan
            3 mech_infantrys moved from Shantung to Hopei
            2 mech_infantrys moved from Hunan to Hopei
            2 infantry moved from Midway to 25 Sea Zone
            2 infantry and 1 transport moved from 25 Sea Zone to 30 Sea Zone
            1 destroyer moved from 25 Sea Zone to 30 Sea Zone
            2 infantry moved from 30 Sea Zone to Johnston Island
            1 infantry moved from Alaska to British Columbia
                  Japanese take British Columbia from British
            1 fighter moved from Shan State to 42 Sea Zone
            1 mech_infantry moved from Hunan to Hopei
            1 fighter moved from Shan State to Yunnan
            1 battleship moved from 31 Sea Zone to 30 Sea Zone
            1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 35 Sea Zone
            2 bombers and 3 tactical_bombers moved from Shan State to 35 Sea Zone
            2 fighters and 1 tactical_bomber moved from Japan to 35 Sea Zone
            3 fighters moved from French Indo China to 35 Sea Zone
            2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
            2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
            1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 35 Sea Zone
                Japanese attack with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 6 fighters, 5 tactical_bombers and 3 transports
                Americans defend with 1 battleship, 1 destroyer, 4 fighters and 2 transports; ANZAC defend with 2 fighters
                    Japanese roll dice for 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 6 fighters, 5 tactical_bombers and 3 transports in 35 Sea Zone, round 2 : 10/1 hits, 9,17 expected hits
                    Americans roll dice for 1 battleship, 1 destroyer, 6 fighters and 2 transports in 35 Sea Zone, round 2 : 5/0 hits, 5,00 expected hits
                    3 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 2 fighters owned by the ANZAC, 1 destroyer owned by the Americans, 4 fighters owned by the Americans, 2 transports owned by the Americans and 1 battleship owned by the Americans lost in 35 Sea Zone
                Japanese win with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is 49
                Casualties for Japanese: 2 fighters and 3 tactical_bombers
                Casualties for Americans: 1 battleship, 1 destroyer, 4 fighters and 2 transports
                Casualties for ANZAC: 2 fighters
            Battle in Philippines
                Japanese attack with 3 artilleries and 3 infantry
                Americans defend with 1 airfield, 2 artilleries, 1 harbour and 2 infantry
                    Japanese roll dice for 3 artilleries and 3 infantry in Philippines, round 2 : 2/0 hits, 2,00 expected hits
                    Americans roll dice for 2 artilleries and 2 infantry in Philippines, round 2 : 1/1 hits, 1,33 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                    Japanese roll dice for 3 artilleries and 2 infantry in Philippines, round 3 : 1/1 hits, 1,67 expected hits
                    Americans roll dice for 2 artilleries in Philippines, round 3 : 1/1 hits, 0,67 expected hits
                    1 artillery owned by the Japanese and 1 artillery owned by the Americans lost in Philippines
                    Japanese roll dice for 2 artilleries and 2 infantry in Philippines, round 4 : 1/1 hits, 1,33 expected hits
                    Americans roll dice for 1 artillery in Philippines, round 4 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for Americans: 2 artilleries and 2 infantry
            Battle in 30 Sea Zone
                Japanese attack with 1 battleship, 1 destroyer and 1 transport
                Americans defend with 1 submarine
                    Japanese roll dice for 1 battleship, 1 destroyer and 1 transport in 30 Sea Zone, round 2 : 1/0 hits, 1,00 expected hits
                    Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 30 Sea Zone
                Japanese win with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Johnston Island
            Battle in Hopei
                Japanese attack with 6 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 6 mech_infantrys in Hopei, round 2 : 1/0 hits, 1,00 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Johnston Island from Americans, taking Hopei from Chinese with 6 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Japanese attack with 1 fighter and 3 infantry
                British defend with 2 infantry
                    Japanese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/0 hits, 1,00 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/1 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                    Japanese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 0/1 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 0/1 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 fighter and 2 infantry in Yunnan, round 5 : 1/1 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 5 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for British: 2 infantry
            Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans
    
        Non Combat Move - Japanese
            1 fighter moved from Yunnan to French Indo China
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
            13 artilleries and 21 infantry moved from Shan State to French Indo China
            2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 30 Sea Zone
            1 cruiser and 1 submarine moved from 31 Sea Zone to 30 Sea Zone
            2 carriers moved from 25 Sea Zone to 6 Sea Zone
            3 carriers moved from 31 Sea Zone to 30 Sea Zone
            2 infantry moved from Wake Island to 31 Sea Zone
            2 infantry and 1 transport moved from 31 Sea Zone to 30 Sea Zone
            2 infantry moved from 30 Sea Zone to Johnston Island
            1 infantry moved from Malaya to Shan State
            2 armour and 4 mech_infantrys moved from Shan State to French Indo China
            1 artillery moved from Hunan to Anhwe
            2 bombers moved from 35 Sea Zone to French Indo China
            1 fighter moved from 42 Sea Zone to 36 Sea Zone
            1 fighter moved from 36 Sea Zone to French Indo China
            1 infantry moved from Manchuria to Jehol
            1 infantry moved from Manchuria to Jehol
            1 aaGun moved from Manchuria to Jehol
    
        Place Units - Japanese
            2 carriers and 1 destroyer placed in 36 Sea Zone
            1 carrier and 1 submarine placed in 6 Sea Zone
            3 infantry placed in Shantung
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,3
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,6
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,3
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6
            Japanese collect 47 PUs (9 lost to blockades); end with 48 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,00
    Americans regular : -0,50
    Japanese regular : -1,67
    

    Savegame

  • 2023

    Well, I think that was it. Actually your 3 carrier build was not so hard to see, I could have noticed that. But somehow I did not, and now I see no point here to continue… with a presence in PHI I could have spread some harvoc now and there, but without it I have lost finally. I will post in the results forum today.

    Very well played, sir. It was an honor to battle with you. I have known your nick since quite some time, lurking in the strategies forums and reading your posts. I thought I was also quite a decent player, but apparemntly I have much to learn. Thank you for the lesson!

    Coming to learning I would kindly ask about your advise how to improve. So, summarizing my play, I see a couple of things that I could have done better, but I would ask you to add your perception here… would be very appreciated!

    1. I think my bid was not optimal. I like presence in the middle of the board. Nevertheless, I would go with more ground units next time. to be honest that was the highest bid I was ever playing with, and I did not put it very well here.
    2. I always try to leverage US between both parties, nevertheless this was not very well done here. A second AC in the Atlantic early would have brought much better results. Also, once you start bomber builds with US you should stick to that. I started too earyl and did not pull it through efficiently.
    3. Overall I was loosing too many units in small balltes. I like blocking the italien can opener with russia to deny G the caucasus one turn, so I still think thats a valid move. But I was also loosing units like this too many times, eg US blockers in the pacific. these should have been ANZAC instead. Also, of corse, fighting a retreat battle with UK is very consuming. Not sure though how that could be avoided.

    Thanks again! Maybe I will challenge you again some time, once I have learned a little more… I hope I have bolstered your ego as I promised :-)


  • It was a pleasure to play with you, although neither OOB nor LL is my prefered choice. I’ll try to look into some analysis and get back to you.


  • @myygames said in L21 #1 trulpen (X) vs Myygames (A+45) OOB LL:

    1. I think my bid was not optimal. I like presence in the middle of the board. Nevertheless, I would go with more ground units next time. to be honest that was the highest bid I was ever playing with, and I did not put it very well here.

    I think the bid was quite good. You got plenty of worth for the unorthodox bomber, although 2 subs might be better. A sub in z98 is pretty standard and a tank in Cairo is good. I think a mech in Calcutta is unnecessary, since UK-Pac isn’t at war immediately. Sure, a JDOW1 is certainly on the table in OOB, but it’s not forced. The fig is good in Malta, although I usually see and do a fig in Scotland as first priority.

    I think a lot of fleet with UK-EU is sound. Especially subs, since they’re cheapest and also quite sneaky. For instance will a sub in z106 make an attack there more risky.

    By the same logic cheaper land units might be advisable. Like an inf in Sudan, mech in Calcutta and then perhaps 1 inf in Alexandria.

    The tr in z73 has great usage, like helping crushing the ethiopians immediately with less risk.

    1. I always try to leverage US between both parties, nevertheless this was not very well done here. A second AC in the Atlantic early would have brought much better results. Also, once you start bomber builds with US you should stick to that. I started too earyl and did not pull it through efficiently.

    Bomber-spams are very strong in OOB. Extremely versatile and strong unit.

    1. Overall I was loosing too many units in small balltes. I like blocking the italien can opener with russia to deny G the caucasus one turn, so I still think thats a valid move. But I was also loosing units like this too many times, eg US blockers in the pacific. these should have been ANZAC instead. Also, of corse, fighting a retreat battle with UK is very consuming. Not sure though how that could be avoided.

    Especially with LL I think those heavy blocks should be avoided. Either 1 inf only or nothing. As it was now G got quite a positive TUV-swing for free several times.

    Like in Rostov G6, it was a kill of 4 russian inf and only losing 1 inf. Of course there was a 2/3 risk of losing 2 inf, but 4 against 2 is still +6 TUV. Hence that was a no-brainer for me when I could calculate exactly 4 hits. With 5 hits russia could choose all inf and the aggressor would have to enter the territory, since the aa won’t block, which would be overly costly.

    With regular dice a heavy block makes more sense, since the attacker might risk getting diced in both directions, either losing more TUV or getting valuable units stuck and exposed.

    Thanks again! Maybe I will challenge you again some time, once I have learned a little more… I hope I have bolstered your ego as I promised :-)

    No worries about my ego. I make enough mistakes myself everywhere to not being boosted so easily. ;)

    Feel free to challenge me when you feel the time is ripe.


  • Ah, yes, didn’t really comment on the US investments. That’s one of the trickiest aspects of the Allies. US really needs to contain J, but at the same time help UK exert pressure on G and I.

    That’s one of the strong points of investing in UK-fleet, since US will have to invest less in war-ships and can focus more on trannies and land-units to the east and more cream to the west.

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