@jim010 said in jim010 Axis vs GovZ Allies +23 AAE OOB:
@GovZ - any scrambles? I assume at least 1
Scramble 3 to 110. Kill the boats first.
No Scramble to 111. Keep the DD alive as long as you still have subs.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 79 PUs;
Germans buy 2 artilleries, 2 destroyers, 1 fighter, 11 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Caucasus to Kazakhstan
1 bomber moved from Novgorod to Bryansk
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from France to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
2 armour and 2 mech_infantrys moved from Iraq to Syria
Germans take Syria from French
2 armour and 2 mech_infantrys moved from Syria to Trans-Jordan
1 armour and 1 mech_infantry moved from Iraq to Trans-Jordan
4 infantry moved from Ukraine to Bryansk
1 artillery and 2 infantry moved from Caucasus to Rostov
1 fighter moved from Western Germany to 110 Sea Zone
2 tactical_bombers moved from 112 Sea Zone to 110 Sea Zone
1 armour moved from Persia to Eastern Persia
Germans take Eastern Persia from British
1 armour moved from Eastern Persia to Persia
EDIT: 3 fighters moved from Queensland to Hawaiian Islands
Combat - Germans
Battle in Bryansk
Germans attack with 1 bomber and 4 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 bomber and 4 infantry in Bryansk, round 2 : 1/1 hits, 1,33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/0 hits, 1,00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 bomber and 3 infantry in Bryansk, round 3 : 1/1 hits, 1,17 expected hits
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 0/1 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans roll dice for 1 bomber and 3 infantry in Bryansk, round 4 : 1/1 hits, 1,17 expected hits
Russians roll dice for 1 artillery in Bryansk, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Rostov
Germans attack with 1 artillery and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/1 hits, 0,83 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 0/1 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Rostov
Germans roll dice for 1 artillery and 2 infantry in Rostov, round 3 : 1/1 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0,67 expected hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Trans-Jordan
Germans attack with 3 armour and 3 mech_infantrys
French defend with 2 infantry
Germans roll dice for 3 armour and 3 mech_infantrys in Trans-Jordan, round 2 : 2/0 hits, 2,00 expected hits
British roll dice for 2 infantry in Trans-Jordan, round 2 : 1/1 hits, 0,67 expected hits
2 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for French: 2 infantry
Battle in 110 Sea Zone
Germans attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 2/1 hits, 2,67 expected hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Germans
1 tactical_bomber moved from 112 Sea Zone to Novgorod
2 fighters moved from Western Germany to Novgorod
1 aaGun, 4 artilleries and 11 infantry moved from Belarus to Novgorod
1 bomber moved from Bryansk to Novgorod
7 mech_infantrys moved from Iraq to Trans-Jordan
1 mech_infantry moved from Iraq to Trans-Jordan
5 armour moved from Iraq to Trans-Jordan
4 mech_infantrys moved from Iraq to Trans-Jordan
1 armour moved from Northwest Persia to Trans-Jordan
1 armour moved from Persia to Trans-Jordan
2 mech_infantrys moved from Northwest Persia to Trans-Jordan
2 armour moved from Persia to Trans-Jordan
1 aaGun, 9 artilleries and 13 infantry moved from Caucasus to Northwest Persia
4 mech_infantrys moved from Caucasus to Ukraine
3 armour moved from Persia to Iraq
2 mech_infantrys moved from Northwest Persia to Iraq
2 mech_infantrys moved from Caucasus to Iraq
4 mech_infantrys moved from Caucasus to Ukraine
1 fighter moved from Western Germany to Southern Italy
1 tactical_bomber moved from Southern Italy to 97 Sea Zone
1 fighter moved from Western Germany to 97 Sea Zone
3 mech_infantrys moved from Northwest Persia to Iraq
1 infantry moved from Western Germany to Holland Belgium
1 aaGun and 3 mech_infantrys moved from Western Germany to France
1 fighter moved from 110 Sea Zone to France
1 tactical_bomber moved from 110 Sea Zone to France
1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from 110 Sea Zone to 112 Sea Zone
Place Units - Germans
3 infantry placed in Persia
3 infantry placed in Ukraine
Germans undo move 2.
3 infantry placed in Ukraine
2 artilleries and 1 infantry placed in Novgorod
2 submarines placed in 113 Sea Zone
2 destroyers and 1 fighter placed in 112 Sea Zone
2 infantry placed in Western Germany
2 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1
Germans collect 58 PUs (1 lost to blockades); end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Russians regular : 0,67
Germans regular : -1,00
British regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
5 artilleries and 11 infantry moved from Archangel to Belarus
Russians take Belarus from Germans
1 infantry moved from Smolensk to Belarus
1 mech_infantry moved from Urals to Kazakhstan
1 armour moved from Volgograd to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
2 infantry moved from Volgograd to Caucasus
1 fighter moved from Russia to Caucasus
1 tactical_bomber moved from Russia to Caucasus
6 artilleries and 15 infantry moved from Volgograd to Rostov
1 artillery and 11 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 1 artillery and 11 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 11 infantry in Bryansk, round 2 : 2/1 hits, 2,33 expected hits
Germans roll dice for 2 infantry in Bryansk, round 2 : 0/1 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery and 11 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Rostov
Russians attack with 6 artilleries and 15 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 6 artilleries and 15 infantry in Rostov, round 2 : 6/1 hits, 5,50 expected hits
Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/1 hits, 0,67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 6 artilleries and 14 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Kazakhstan
Russians attack with 1 armour, 1 infantry and 1 mech_infantry
Germans defend with 1 artillery
Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0,83 expected hits
Germans roll dice for 1 artillery in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Caucasus
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/1 hits, 1,50 expected hits
Italians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Caucasus to Volgograd
1 tactical_bomber moved from Caucasus to Volgograd
6 artilleries moved from Volgograd to Rostov
1 aaGun and 22 infantry moved from Volgograd to Rostov
2 aaGuns moved from Archangel to Belarus
1 aaGun moved from Russia to Bryansk
2 mech_infantrys moved from Archangel to Belarus
2 armour moved from Archangel to Belarus
2 mech_infantrys moved from Vologda to Belarus
2 armour moved from Vologda to Bryansk
4 mech_infantrys moved from Russia to Bryansk
1 mech_infantry moved from Italian Somaliland to Belgian Congo
Place Units - Russians
2 artilleries, 5 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians regular : -0,33
Germans regular : -0,67
Russians regular : 0,83
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 carriers, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 34 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 34 Sea Zone: 2 destroyers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
3 fighters moved from French Indo China to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 35 Sea Zone
2 tactical_bombers moved from 31 Sea Zone to 35 Sea Zone
2 infantry moved from Shan State to Yunnan
1 infantry moved from Shan State to Yunnan
3 mech_infantrys moved from Shantung to Hopei
2 mech_infantrys moved from Hunan to Hopei
2 infantry moved from Midway to 25 Sea Zone
2 infantry and 1 transport moved from 25 Sea Zone to 30 Sea Zone
1 destroyer moved from 25 Sea Zone to 30 Sea Zone
2 infantry moved from 30 Sea Zone to Johnston Island
1 battleship moved from 31 Sea Zone to 30 Sea Zone
1 infantry moved from Alaska to British Columbia
Japanese take British Columbia from British
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 31 Sea Zone to 35 Sea Zone
1 fighter moved from Shan State to 42 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 destroyers moved from 34 Sea Zone to 35 Sea Zone
EDIT: 1 destroyer moved from 34 Sea Zone to 35 Sea Zone
EDIT: 1 submarine moved from 35 Sea Zone to 34 Sea Zone
1 submarine moved from 6 Sea Zone to 34 Sea Zone
1 submarine moved from 36 Sea Zone to 21 Sea Zone
1 submarine moved from 21 Sea Zone to 34 Sea Zone
2 bombers and 3 tactical_bombers moved from Shan State to 35 Sea Zone
1 fighter moved from 31 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Hunan to Hopei
1 fighter moved from Shan State to Yunnan
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Combat Hit Differential Summary :
I’m hitting the fleet by Philly with all I can.
Have switched the 3 participating subs (2 J, 1 US) to des for atleast the first battle-round. I think you’ll have to decide upon casualties, since I’m not sure about keeping the des or not.
If my 2 attacking carriers are damaged or sunk, I also have to till off 2 fig, 2 tac that came from z31.
I happens atleast in other versions that the client selects the air with the most range left as first casualties, but I’m not sure about OOB.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 carriers, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 34 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 34 Sea Zone: 2 destroyers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
3 fighters moved from French Indo China to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 35 Sea Zone
2 tactical_bombers moved from 31 Sea Zone to 35 Sea Zone
2 infantry moved from Shan State to Yunnan
1 infantry moved from Shan State to Yunnan
3 mech_infantrys moved from Shantung to Hopei
2 mech_infantrys moved from Hunan to Hopei
2 infantry moved from Midway to 25 Sea Zone
2 infantry and 1 transport moved from 25 Sea Zone to 30 Sea Zone
1 destroyer moved from 25 Sea Zone to 30 Sea Zone
2 infantry moved from 30 Sea Zone to Johnston Island
1 battleship moved from 31 Sea Zone to 30 Sea Zone
1 infantry moved from Alaska to British Columbia
Japanese take British Columbia from British
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 31 Sea Zone to 35 Sea Zone
1 fighter moved from Shan State to 42 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 destroyers moved from 34 Sea Zone to 35 Sea Zone
EDIT: 1 destroyer moved from 34 Sea Zone to 35 Sea Zone
EDIT: 1 submarine moved from 35 Sea Zone to 34 Sea Zone
1 submarine moved from 6 Sea Zone to 34 Sea Zone
1 submarine moved from 36 Sea Zone to 21 Sea Zone
1 submarine moved from 21 Sea Zone to 34 Sea Zone
2 bombers and 3 tactical_bombers moved from Shan State to 35 Sea Zone
1 fighter moved from 31 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Hunan to Hopei
1 fighter moved from Shan State to Yunnan
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 4 destroyers, 7 fighters, 6 tactical_bombers and 3 transports
Americans defend with 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 transports; ANZAC defend with 1 cruiser and 2 fighters
Japanese roll dice for 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 4 destroyers, 7 fighters, 6 tactical_bombers and 3 transports in 35 Sea Zone, round 2 : 12/1 hits, 11,33 expected hits
Combat Hit Differential Summary :
Japanese regular : 0,67
This looks strange. It’s as if the american des is on the japanese side.
I think I’ll have to redo this before starting battle-round 2.
I’ll check the numbers and adjust. The roll is the important part, so after your chosen casualties I’ll roll for the defence. Might be that US has one @2 more and J one less.
The numbers seem to be correct though. J has a power of 68, which is 11 1/3 hits. There was @2 rolled in the attack, so that looks right.
US has a power of 46 on the defence, which means 7 2/3 hits, rolling @4.
I notice US only has 1 des to choose as casualty, so I believe that the edited des will not participate. The client will roll @2 then, but I’ll count it as @4.
Max d and sinking the sub (disguised as a destroyer) is evident, but then there’s the choice of keeping either a des or a cr.
Japan has 2 subs in the battle and might keep them if the sub goes down.
I think it’s rational to keep the des, since it’s only 1 power difference, but 2/3 risk of losing a full ship that can’t hit back if no des is present.
Since US lacks one unit, I will take a fig as casualty for now, but fix that to the next battle-round.
US rolled 2, so got 8 hits.
@trulpen said in L21 #1 trulpen (X) vs Myygames (A+45) OOB LL:
I’m hitting the fleet by Philly with all I can.
Have switched the 3 participating subs (2 J, 1 US) to des for atleast the first battle-round. I think you’ll have to decide upon casualties, since I’m not sure about keeping the des or not.
If my 2 attacking carriers are damaged or sunk, I also have to till off 2 fig, 2 tac that came from z31.
I happens atleast in other versions that the client selects the air with the most range left as first casualties, but I’m not sure about OOB.
I think it makes sense to select casualties for the most defence value. Please do so, keep BB and planes.
3 carrier build, good move!
@trulpen said in L21 #1 trulpen (X) vs Myygames (A+45) OOB LL:
Max d and sinking the sub (disguised as a destroyer) is evident, but then there’s the choice of keeping either a des or a cr.
Japan has 2 subs in the battle and might keep them if the sub goes down.
I think it’s rational to keep the des, since it’s only 1 power difference, but 2/3 risk of losing a full ship that can’t hit back if no des is present.
yes, did not think of that. between CR and DES i think keep DD is better
J will sink 1 ac and 3 des, dmg bs and torch 1 fig, 1 tac.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 carriers, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 34 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 34 Sea Zone: 2 destroyers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
3 fighters moved from French Indo China to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 35 Sea Zone
2 tactical_bombers moved from 31 Sea Zone to 35 Sea Zone
2 infantry moved from Shan State to Yunnan
1 infantry moved from Shan State to Yunnan
3 mech_infantrys moved from Shantung to Hopei
2 mech_infantrys moved from Hunan to Hopei
2 infantry moved from Midway to 25 Sea Zone
2 infantry and 1 transport moved from 25 Sea Zone to 30 Sea Zone
1 destroyer moved from 25 Sea Zone to 30 Sea Zone
2 infantry moved from 30 Sea Zone to Johnston Island
1 battleship moved from 31 Sea Zone to 30 Sea Zone
1 infantry moved from Alaska to British Columbia
Japanese take British Columbia from British
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 31 Sea Zone to 35 Sea Zone
1 fighter moved from Shan State to 42 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 destroyers moved from 34 Sea Zone to 35 Sea Zone
EDIT: 1 destroyer moved from 34 Sea Zone to 35 Sea Zone
EDIT: 1 submarine moved from 35 Sea Zone to 34 Sea Zone
1 submarine moved from 6 Sea Zone to 34 Sea Zone
1 submarine moved from 36 Sea Zone to 21 Sea Zone
1 submarine moved from 21 Sea Zone to 34 Sea Zone
2 bombers and 3 tactical_bombers moved from Shan State to 35 Sea Zone
1 fighter moved from 31 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Hunan to Hopei
1 fighter moved from Shan State to Yunnan
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 4 destroyers, 7 fighters, 6 tactical_bombers and 3 transports
Americans defend with 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 transports; ANZAC defend with 1 cruiser and 2 fighters
Japanese roll dice for 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 4 destroyers, 7 fighters, 6 tactical_bombers and 3 transports in 35 Sea Zone, round 2 : 12/1 hits, 11,33 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 6 fighters and 2 transports in 35 Sea Zone, round 2 : 8/1 hits, 7,33 expected hits
Combat Hit Differential Summary :
Americans regular : 0,67
Japanese regular : 0,67
Was a 3 rolled in MARTI, but it was unintentional. Happened to open the wrong file so was the start of the same battle. I’ll disregard it.
Wanted to post the last one for clarity and statistics.
Here is the setup for the second battle-round.
@trulpen said in L21 #1 trulpen (X) vs Myygames (A+45) OOB LL:
f 46 on the defence, which means 7
Actually US has a defence of 45. One of the DD is actually a sub, right?