L21 #1 trulpen (X) vs Myygames (A+45) OOB LL


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 carrier; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Southern Italy to Trans-Jordan
            1 bomber moved from Northwest Persia to Trans-Jordan
            2 armour and 2 mech_infantrys moved from Northwest Persia to Trans-Jordan
            1 fighter moved from France to Southern France
            1 infantry moved from France to Southern France
            1 infantry moved from Northern Italy to Southern France
    
        Combat - Italians
            Battle in Trans-Jordan
                Italians attack with 2 armour, 1 bomber, 1 fighter and 2 mech_infantrys
                French defend with 2 infantry; ANZAC defend with 2 infantry
                    Italians roll dice for 2 armour, 1 bomber, 1 fighter and 2 mech_infantrys in Trans-Jordan, round 2 : 2/1 hits, 2,50 expected hits
                    British roll dice for 4 infantry in Trans-Jordan, round 2 : 1/1 hits, 1,33 expected hits
                    1 mech_infantry owned by the Italians and 2 infantry owned by the French lost in Trans-Jordan
                    Italians roll dice for 2 armour, 1 bomber, 1 fighter and 1 mech_infantry in Trans-Jordan, round 3 : 3/1 hits, 2,33 expected hits
                    British roll dice for 2 infantry in Trans-Jordan, round 3 : 1/1 hits, 0,67 expected hits
                    2 infantry owned by the ANZAC and 1 mech_infantry owned by the Italians lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 2 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 4
                Casualties for Italians: 2 mech_infantrys
                Casualties for French: 2 infantry
                Casualties for ANZAC: 2 infantry
            Battle in Southern France
                Italians attack with 1 fighter and 2 infantry
                British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 fighter and 2 infantry in Southern France, round 2 : 1/1 hits, 0,83 expected hits
                    British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Southern France
                Italians win, taking Southern France from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Southern France to Southern Italy
            1 armour and 1 mech_infantry moved from Caucasus to Iraq
            2 infantry moved from Northwest Persia to Iraq
            1 fighter moved from Trans-Jordan to Iraq
            1 bomber moved from Trans-Jordan to Southern Italy
            1 infantry moved from Holland Belgium to France
            1 artillery moved from Northern Italy to France
            1 infantry moved from Northern Italy to France
            1 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 carrier placed in 97 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4
            Italians collect 16 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0,33
    British regular : -0,33
    

    Savegame

  • 2023

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            ANZAC creates battle in territory 35 Sea Zone
            Battle in Java
    
        Non Combat Move - ANZAC
            1 cruiser moved from 54 Sea Zone to 35 Sea Zone
            1 artillery moved from South Australia to Queensland
            1 infantry moved from South Australia to Queensland
            1 fighter moved from Russia to Cyprus
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
    
        Combat Move - French
            1 fighter moved from Egypt to Trans-Jordan
            3 infantry moved from Egypt to Trans-Jordan
            1 destroyer moved from 79 Sea Zone to 76 Sea Zone
    
        Combat - French
            Battle in Trans-Jordan
                French attack with 1 fighter and 3 infantry
                Italians defend with 2 armour
                    French roll dice for 1 fighter and 3 infantry in Trans-Jordan, round 2 : 1/0 hits, 1,00 expected hits
                    Italians roll dice for 2 armour in Trans-Jordan, round 2 : 1/0 hits, 1,00 expected hits
                    1 infantry owned by the French and 1 armour owned by the Italians lost in Trans-Jordan
                    French roll dice for 1 fighter and 2 infantry in Trans-Jordan, round 3 : 1/1 hits, 0,83 expected hits
                    Italians roll dice for 1 armour in Trans-Jordan, round 3 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Italians lost in Trans-Jordan
                French win, taking Trans-Jordan from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 9
                Casualties for French: 1 infantry
                Casualties for Italians: 2 armour
    
        Non Combat Move - French
            1 fighter moved from Trans-Jordan to Egypt
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians regular : -0,50
    French regular : 0,17
    

    Savegame


  • Did you leave 3 aussie-figs on Hawaii intentionally?

  • 2023

    @trulpen said in L21 #1 trulpen (X) vs Myygames (A+45) OOB LL:

    Did you leave 3 aussie-figs on Hawaii intentionally?

    Thanks for your note. Actually the intention was to fly over 3 more. Let me correct that.

  • 2023

    TripleA Manual Gamesave Post: French round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            ANZAC creates battle in territory 35 Sea Zone
            Battle in Java
    
        Non Combat Move - ANZAC
            1 cruiser moved from 54 Sea Zone to 35 Sea Zone
            1 artillery moved from South Australia to Queensland
            1 infantry moved from South Australia to Queensland
            1 fighter moved from Russia to Cyprus
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
    
        Combat Move - French
            1 fighter moved from Egypt to Trans-Jordan
            3 infantry moved from Egypt to Trans-Jordan
            1 destroyer moved from 79 Sea Zone to 76 Sea Zone
    
        Combat - French
            Battle in Trans-Jordan
                French attack with 1 fighter and 3 infantry
                Italians defend with 2 armour
                    French roll dice for 1 fighter and 3 infantry in Trans-Jordan, round 2 : 1/0 hits, 1,00 expected hits
                    Italians roll dice for 2 armour in Trans-Jordan, round 2 : 1/0 hits, 1,00 expected hits
                    1 infantry owned by the French and 1 armour owned by the Italians lost in Trans-Jordan
                    French roll dice for 1 fighter and 2 infantry in Trans-Jordan, round 3 : 1/1 hits, 0,83 expected hits
                    Italians roll dice for 1 armour in Trans-Jordan, round 3 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Italians lost in Trans-Jordan
                French win, taking Trans-Jordan from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 9
                Casualties for French: 1 infantry
                Casualties for Italians: 2 armour
    
        Non Combat Move - French
            1 fighter moved from Trans-Jordan to Egypt
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Queensland: 3 fighters
            EDIT: Adding units owned by ANZAC to Hawaiian Islands: 3 fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians regular : -0,50
    French regular : 0,17
    

    Savegame


  • TripleA Manual Gamesave Post: Germans round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 79 PUs; 
            Germans buy 2 artilleries, 2 destroyers, 1 fighter, 11 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 artillery and 1 infantry moved from Caucasus to Kazakhstan
            1 bomber moved from Novgorod to Bryansk
            1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            1 fighter moved from France to 110 Sea Zone
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            2 armour and 2 mech_infantrys moved from Iraq to Syria
                  Germans take Syria from French
            2 armour and 2 mech_infantrys moved from Syria to Trans-Jordan
            1 armour and 1 mech_infantry moved from Iraq to Trans-Jordan
            4 infantry moved from Ukraine to Bryansk
            1 artillery and 2 infantry moved from Caucasus to Rostov
            1 fighter moved from Western Germany to 110 Sea Zone
            2 tactical_bombers moved from 112 Sea Zone to 110 Sea Zone
            1 armour moved from Persia to Eastern Persia
                  Germans take Eastern Persia from British
            1 armour moved from Eastern Persia to Persia
            EDIT: 3 fighters moved from Queensland to Hawaiian Islands
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • Scramble z110?

  • 2023

    @trulpen said in L21 #1 trulpen (X) vs Myygames (A+45) OOB LL:

    Scramble z110?

    No, thank you


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 79 PUs; 
            Germans buy 2 artilleries, 2 destroyers, 1 fighter, 11 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 artillery and 1 infantry moved from Caucasus to Kazakhstan
            1 bomber moved from Novgorod to Bryansk
            1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            1 fighter moved from France to 110 Sea Zone
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            2 armour and 2 mech_infantrys moved from Iraq to Syria
                  Germans take Syria from French
            2 armour and 2 mech_infantrys moved from Syria to Trans-Jordan
            1 armour and 1 mech_infantry moved from Iraq to Trans-Jordan
            4 infantry moved from Ukraine to Bryansk
            1 artillery and 2 infantry moved from Caucasus to Rostov
            1 fighter moved from Western Germany to 110 Sea Zone
            2 tactical_bombers moved from 112 Sea Zone to 110 Sea Zone
            1 armour moved from Persia to Eastern Persia
                  Germans take Eastern Persia from British
            1 armour moved from Eastern Persia to Persia
            EDIT: 3 fighters moved from Queensland to Hawaiian Islands
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 1 bomber and 4 infantry
                Russians defend with 1 artillery and 2 infantry
                    Germans roll dice for 1 bomber and 4 infantry in Bryansk, round 2 : 1/1 hits, 1,33 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/0 hits, 1,00 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                    Germans roll dice for 1 bomber and 3 infantry in Bryansk, round 3 : 1/1 hits, 1,17 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 0/1 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                    Germans roll dice for 1 bomber and 3 infantry in Bryansk, round 4 : 1/1 hits, 1,17 expected hits
                    Russians roll dice for 1 artillery in Bryansk, round 4 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 artillery and 2 infantry
            Battle in Rostov
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/1 hits, 0,83 expected hits
                    Russians roll dice for 2 infantry in Rostov, round 2 : 0/1 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Rostov
                    Germans roll dice for 1 artillery and 2 infantry in Rostov, round 3 : 1/1 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                Germans win, taking Rostov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 infantry
            Battle in Kazakhstan
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0,67 expected hits
                    Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan
                Germans win, taking Kazakhstan from Russians with 1 artillery remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 mech_infantry
            Battle in Trans-Jordan
                Germans attack with 3 armour and 3 mech_infantrys
                French defend with 2 infantry
                    Germans roll dice for 3 armour and 3 mech_infantrys in Trans-Jordan, round 2 : 2/0 hits, 2,00 expected hits
                    British roll dice for 2 infantry in Trans-Jordan, round 2 : 1/1 hits, 0,67 expected hits
                    2 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Trans-Jordan
                Germans win, taking Trans-Jordan from British with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for French: 2 infantry
            Battle in 110 Sea Zone
                Germans attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 2/1 hits, 2,67 expected hits
                    British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the British lost in 110 Sea Zone
                Germans win with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
    
        Non Combat Move - Germans
            1 tactical_bomber moved from 112 Sea Zone to Novgorod
            2 fighters moved from Western Germany to Novgorod
            1 aaGun, 4 artilleries and 11 infantry moved from Belarus to Novgorod
            1 bomber moved from Bryansk to Novgorod
            7 mech_infantrys moved from Iraq to Trans-Jordan
            1 mech_infantry moved from Iraq to Trans-Jordan
            5 armour moved from Iraq to Trans-Jordan
            4 mech_infantrys moved from Iraq to Trans-Jordan
            1 armour moved from Northwest Persia to Trans-Jordan
            1 armour moved from Persia to Trans-Jordan
            2 mech_infantrys moved from Northwest Persia to Trans-Jordan
            2 armour moved from Persia to Trans-Jordan
            1 aaGun, 9 artilleries and 13 infantry moved from Caucasus to Northwest Persia
            4 mech_infantrys moved from Caucasus to Ukraine
            3 armour moved from Persia to Iraq
            2 mech_infantrys moved from Northwest Persia to Iraq
            2 mech_infantrys moved from Caucasus to Iraq
            4 mech_infantrys moved from Caucasus to Ukraine
            1 fighter moved from Western Germany to Southern Italy
            1 tactical_bomber moved from Southern Italy to 97 Sea Zone
            1 fighter moved from Western Germany to 97 Sea Zone
            3 mech_infantrys moved from Northwest Persia to Iraq
            1 infantry moved from Western Germany to Holland Belgium
            1 aaGun and 3 mech_infantrys moved from Western Germany to France
            1 fighter moved from 110 Sea Zone to France
            1 tactical_bomber moved from 110 Sea Zone to France
            1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
            1 fighter moved from 110 Sea Zone to 112 Sea Zone
    
        Place Units - Germans
            3 infantry placed in Persia
            3 infantry placed in Ukraine
            Germans undo move 2.
            3 infantry placed in Ukraine
            2 artilleries and 1 infantry placed in Novgorod
            2 submarines placed in 113 Sea Zone
            2 destroyers and 1 fighter placed in 112 Sea Zone
            2 infantry placed in Western Germany
            2 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1
            Germans collect 58 PUs (1 lost to blockades); end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 69 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0,67
    Germans regular : -1,00
    British regular : 0,00
    

    Savegame

  • 2023

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            5 artilleries and 11 infantry moved from Archangel to Belarus
                  Russians take Belarus from Germans
            1 infantry moved from Smolensk to Belarus
            1 mech_infantry moved from Urals to Kazakhstan
            1 armour moved from Volgograd to Kazakhstan
            1 infantry moved from Volgograd to Kazakhstan
            2 infantry moved from Volgograd to Caucasus
            1 fighter moved from Russia to Caucasus
            1 tactical_bomber moved from Russia to Caucasus
            6 artilleries and 15 infantry moved from Volgograd to Rostov
            1 artillery and 11 infantry moved from Russia to Bryansk
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 1 artillery and 11 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 artillery and 11 infantry in Bryansk, round 2 : 2/1 hits, 2,33 expected hits
                    Germans roll dice for 2 infantry in Bryansk, round 2 : 0/1 hits, 0,67 expected hits
                    2 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 artillery and 11 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Rostov
                Russians attack with 6 artilleries and 15 infantry
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 6 artilleries and 15 infantry in Rostov, round 2 : 6/1 hits, 5,50 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/1 hits, 0,67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 6 artilleries and 14 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Kazakhstan
                Russians attack with 1 armour, 1 infantry and 1 mech_infantry
                Germans defend with 1 artillery
                    Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0,83 expected hits
                    Germans roll dice for 1 artillery in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Kazakhstan
                Russians win, taking Kazakhstan from Germans with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
            Battle in Caucasus
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/1 hits, 1,50 expected hits
                    Italians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Caucasus
                Russians win, taking Caucasus from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Caucasus to Volgograd
            1 tactical_bomber moved from Caucasus to Volgograd
            6 artilleries moved from Volgograd to Rostov
            1 aaGun and 22 infantry moved from Volgograd to Rostov
            2 aaGuns moved from Archangel to Belarus
            1 aaGun moved from Russia to Bryansk
            2 mech_infantrys moved from Archangel to Belarus
            2 armour moved from Archangel to Belarus
            2 mech_infantrys moved from Vologda to Belarus
            2 armour moved from Vologda to Bryansk
            4 mech_infantrys moved from Russia to Bryansk
            1 mech_infantry moved from Italian Somaliland to Belgian Congo
    
        Place Units - Russians
            2 artilleries, 5 infantry and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0,33
    Germans regular : -0,67
    Russians regular : 0,83
    

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 3 carriers, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 34 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Japanese to 34 Sea Zone: 2 destroyers
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
            2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
            3 fighters moved from French Indo China to 35 Sea Zone
            2 fighters and 1 tactical_bomber moved from Japan to 35 Sea Zone
            2 tactical_bombers moved from 31 Sea Zone to 35 Sea Zone
            2 infantry moved from Shan State to Yunnan
            1 infantry moved from Shan State to Yunnan
            3 mech_infantrys moved from Shantung to Hopei
            2 mech_infantrys moved from Hunan to Hopei
            2 infantry moved from Midway to 25 Sea Zone
            2 infantry and 1 transport moved from 25 Sea Zone to 30 Sea Zone
            1 destroyer moved from 25 Sea Zone to 30 Sea Zone
            2 infantry moved from 30 Sea Zone to Johnston Island
            1 battleship moved from 31 Sea Zone to 30 Sea Zone
            1 infantry moved from Alaska to British Columbia
                  Japanese take British Columbia from British
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 fighter moved from 31 Sea Zone to 35 Sea Zone
            1 fighter moved from Shan State to 42 Sea Zone
            1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            2 destroyers moved from 34 Sea Zone to 35 Sea Zone
            EDIT: 1 destroyer moved from 34 Sea Zone to 35 Sea Zone
            EDIT: 1 submarine moved from 35 Sea Zone to 34 Sea Zone
            1 submarine moved from 6 Sea Zone to 34 Sea Zone
            1 submarine moved from 36 Sea Zone to 21 Sea Zone
            1 submarine moved from 21 Sea Zone to 34 Sea Zone
            2 bombers and 3 tactical_bombers moved from Shan State to 35 Sea Zone
            1 fighter moved from 31 Sea Zone to 35 Sea Zone
            1 mech_infantry moved from Hunan to Hopei
            1 fighter moved from Shan State to Yunnan
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
    

    Combat Hit Differential Summary :

    Savegame


  • I’m hitting the fleet by Philly with all I can.

    Have switched the 3 participating subs (2 J, 1 US) to des for atleast the first battle-round. I think you’ll have to decide upon casualties, since I’m not sure about keeping the des or not.

    If my 2 attacking carriers are damaged or sunk, I also have to till off 2 fig, 2 tac that came from z31.

    I happens atleast in other versions that the client selects the air with the most range left as first casualties, but I’m not sure about OOB.


  • TripleA Manual Gamesave Post: Japanese round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 3 carriers, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 34 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Japanese to 34 Sea Zone: 2 destroyers
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
            2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
            3 fighters moved from French Indo China to 35 Sea Zone
            2 fighters and 1 tactical_bomber moved from Japan to 35 Sea Zone
            2 tactical_bombers moved from 31 Sea Zone to 35 Sea Zone
            2 infantry moved from Shan State to Yunnan
            1 infantry moved from Shan State to Yunnan
            3 mech_infantrys moved from Shantung to Hopei
            2 mech_infantrys moved from Hunan to Hopei
            2 infantry moved from Midway to 25 Sea Zone
            2 infantry and 1 transport moved from 25 Sea Zone to 30 Sea Zone
            1 destroyer moved from 25 Sea Zone to 30 Sea Zone
            2 infantry moved from 30 Sea Zone to Johnston Island
            1 battleship moved from 31 Sea Zone to 30 Sea Zone
            1 infantry moved from Alaska to British Columbia
                  Japanese take British Columbia from British
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 fighter moved from 31 Sea Zone to 35 Sea Zone
            1 fighter moved from Shan State to 42 Sea Zone
            1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            2 destroyers moved from 34 Sea Zone to 35 Sea Zone
            EDIT: 1 destroyer moved from 34 Sea Zone to 35 Sea Zone
            EDIT: 1 submarine moved from 35 Sea Zone to 34 Sea Zone
            1 submarine moved from 6 Sea Zone to 34 Sea Zone
            1 submarine moved from 36 Sea Zone to 21 Sea Zone
            1 submarine moved from 21 Sea Zone to 34 Sea Zone
            2 bombers and 3 tactical_bombers moved from Shan State to 35 Sea Zone
            1 fighter moved from 31 Sea Zone to 35 Sea Zone
            1 mech_infantry moved from Hunan to Hopei
            1 fighter moved from Shan State to Yunnan
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 35 Sea Zone
                Japanese attack with 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 4 destroyers, 7 fighters, 6 tactical_bombers and 3 transports
                Americans defend with 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 transports; ANZAC defend with 1 cruiser and 2 fighters
                    Japanese roll dice for 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 4 destroyers, 7 fighters, 6 tactical_bombers and 3 transports in 35 Sea Zone, round 2 : 12/1 hits, 11,33 expected hits
    

    Combat Hit Differential Summary :

    Japanese regular : 0,67
    

    Savegame


  • This looks strange. It’s as if the american des is on the japanese side.

    I think I’ll have to redo this before starting battle-round 2.

    I’ll check the numbers and adjust. The roll is the important part, so after your chosen casualties I’ll roll for the defence. Might be that US has one @2 more and J one less.

    f687dc11-3a73-4c98-bc49-8466d42d8883-image.png


  • The numbers seem to be correct though. J has a power of 68, which is 11 1/3 hits. There was @2 rolled in the attack, so that looks right.


  • US has a power of 46 on the defence, which means 7 2/3 hits, rolling @4.


  • I notice US only has 1 des to choose as casualty, so I believe that the edited des will not participate. The client will roll @2 then, but I’ll count it as @4.


  • Max d and sinking the sub (disguised as a destroyer) is evident, but then there’s the choice of keeping either a des or a cr.

    Japan has 2 subs in the battle and might keep them if the sub goes down.

    I think it’s rational to keep the des, since it’s only 1 power difference, but 2/3 risk of losing a full ship that can’t hit back if no des is present.


  • Since US lacks one unit, I will take a fig as casualty for now, but fix that to the next battle-round.


  • US rolled 2, so got 8 hits.

    ceadb5b4-d4d7-41ef-ac2d-64fa356f206e-image.png

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