TripleA Manual Gamesave Post for game: World War II Europe 1940 2nd Edition
Game History
Round: 1 Politics - GermansCombat Hit Differential Summary :
No thanks!
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 5 PUs;
Combat Move - ANZAC
2 infantry moved from Solomon Islands to 55 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 1 transport moved from 55 Sea Zone to 47 Sea Zone
2 fighters moved from Queensland to 47 Sea Zone
1 fighter moved from New South Wales to 47 Sea Zone
Combat - ANZAC
Battle in 47 Sea Zone
ANZAC attack with 1 carrier, 1 cruiser, 1 destroyer, 5 fighters, 2 infantry and 1 transport
Japanese defend with 1 destroyer
ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 transport in 47 Sea Zone, round 2 : 4/1 hits, 3.33 expected hits
Japanese roll dice for 1 destroyer in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 47 Sea Zone
ANZAC win with 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
3 fighters moved from 47 Sea Zone to New Guinea
1 marine moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 destroyer placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 5 PUs;
Combat Move - ANZAC
2 infantry moved from Solomon Islands to 55 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 1 transport moved from 55 Sea Zone to 47 Sea Zone
2 fighters moved from Queensland to 47 Sea Zone
1 fighter moved from New South Wales to 47 Sea Zone
Combat - ANZAC
Battle in 47 Sea Zone
ANZAC attack with 1 carrier, 1 cruiser, 1 destroyer, 5 fighters, 2 infantry and 1 transport
Japanese defend with 1 destroyer
ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 transport in 47 Sea Zone, round 2 : 4/1 hits, 3.33 expected hits
Japanese roll dice for 1 destroyer in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 47 Sea Zone
ANZAC win with 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
3 fighters moved from 47 Sea Zone to New Guinea
1 marine moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 destroyer placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x airfield; Remaining resources: 88 PUs;
Germans buy 1 carrier, 2 destroyers, 2 fighters, 10 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
2 units repaired.
1 destroyer and 2 submarines moved from 115 Sea Zone to 108 Sea Zone
1 fighter and 1 tactical_bomber moved from 115 Sea Zone to 108 Sea Zone
2 fighters moved from 93 Sea Zone to 108 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
1 carrier moved from 115 Sea Zone to 93 Sea Zone
2 fighters moved from Gibraltar to 93 Sea Zone
1 armour moved from Southern Persia to Western India
Germans take Baluchistan from UK_Pacific
Germans take Western India from UK_Pacific
1 artillery and 5 infantry moved from Southern Persia to Northwest Persia
1 mech_infantry moved from Northeast Persia to Southern Caucasus
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
1 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
4 infantry moved from Eastern Poland to Northern Belarus
5 infantry moved from Northern Belarus to Novgorod
2 artilleries and 8 infantry moved from Poland to Eastern Poland
6 infantry moved from Germany to Poland
1 artillery and 4 infantry moved from Vyborg to Leningrad
7 armour and 3 mech_infantrys moved from Vologda to Novgorod
1 infantry moved from Vologda to Nenetsia
Germans take Nenetsia from Russians
2 bombers moved from Vologda to Eastern Poland
Combat - Germans
Battle in 92 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 armour, 3 infantry and 2 transports
1 armour owned by the Americans, 3 infantry owned by the Americans and 2 transports owned by the Americans lost in 92 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 27
Casualties for Americans: 1 armour, 3 infantry and 2 transports
Battle in 108 Sea Zone
Germans attack with 1 destroyer, 3 fighters, 2 submarines and 1 tactical_bomber
British defend with 2 submarines
Germans roll dice for 2 submarines in 108 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
1 submarine owned by the British lost in 108 Sea Zone
Germans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 108 Sea Zone, round 2 : 2/1 hits, 2,50 expected hits
British roll dice for 1 submarine in 108 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the British lost in 108 Sea Zone
Germans win, taking 108 Sea Zone from Neutral with 1 destroyer, 3 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 2 submarines
Non Combat Move - Germans
1 fighter moved from 92 Sea Zone to 93 Sea Zone
3 fighters moved from 108 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from 108 Sea Zone to 93 Sea Zone
1 fighter moved from 93 Sea Zone to Gibraltar
1 aaGun moved from Northern Belarus to Novgorod
3 transports moved from 82 Sea Zone to 83 Sea Zone
Place Units - Germans
10 infantry placed in Germany
1 carrier, 2 destroyers and 1 submarine placed in 115 Sea Zone
2 fighters placed in 115 Sea Zone
Turn Complete - Germans
Germans collect 64 PUs; end with 64 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 67 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 80 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Germans regular : -0,17
British regular : -0,17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Russia to Yaroslavl
Russians take Yaroslavl from Germans
1 fighter and 1 tactical_bomber moved from Russia to Nenetsia
1 infantry moved from Gorky to Nenetsia
2 armour, 13 artilleries, 72 infantry and 3 mech_infantrys moved from Russia to Smolensk
Russians take Smolensk from Italians
1 artillery and 3 infantry moved from Northern Caucasus to Rostov
1 artillery and 3 infantry moved from Tambov to Kursk
3 infantry moved from Samara to Komi
3 infantry moved from Siberia to Amur
Combat - Russians
Battle in Amur
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Amur, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 3 infantry in Amur, round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Rostov
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Rostov, round 2 : 1/0 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Nenetsia
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Nenetsia, round 2 : 1/1 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Nenetsia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Nenetsia
Russians win, taking Nenetsia from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Nenetsia to Russia
4 aaGuns moved from Russia to Smolensk
1 infantry moved from Stalingrad to Rostov
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 4,3
Russians collect 25 PUs (3 lost to blockades); end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67
Germans regular : -0.67
Russians regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 5 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 marines moved from Jehol to 20 Sea Zone
1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
1 infantry moved from Sakha to Amur
3 artilleries and 1 infantry moved from Buryatia to Amur
2 artilleries and 2 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
3 infantry moved from Southern Manchuria to Jehol
1 armour moved from Jehol to Anhwe
1 bomber and 8 fighters moved from Hopei to Eastern India
1 armour, 5 artilleries, 5 fighters, 14 infantry, 1 marine, 2 mech_infantrys and 4 tactical_bombers moved from Burma to Eastern India
3 tactical_bombers moved from French Indo China to Eastern India
1 destroyer moved from 36 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 35 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from 20 Sea Zone to 36 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 marines and 4 transports moved from 20 Sea Zone to 7 Sea Zone
1 destroyer moved from 17 Sea Zone to 7 Sea Zone
1 submarine moved from 5 Sea Zone to 7 Sea Zone
Combat - Japanese
Battle in Amur
Japanese attack with 3 artilleries and 2 infantry
Russians defend with 3 infantry
Japanese roll dice for 3 artilleries and 2 infantry in Amur, round 2 : 2/1 hits, 1,67 expected hits
Russians roll dice for 3 infantry in Amur, round 2 : 1/0 hits, 1,00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Amur
Japanese roll dice for 3 artilleries and 1 infantry in Amur, round 3 : 1/1 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 3 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Russians: 3 infantry
Battle in Eastern India
Japanese attack with 1 armour, 5 artilleries, 1 bomber, 13 fighters, 14 infantry, 1 marine, 2 mech_infantrys and 7 tactical_bombers
British defend with 3 aaGuns, 2 armour, 4 artilleries, 1 fighter, 19 infantry, 2 mech_infantrys and 1 tactical_bomber; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
British roll AA dice in Eastern India : 2/1 hits, 1,50 expected hits
1 fighter owned by the Japanese and 1 bomber owned by the Japanese lost in Eastern India
Japanese roll dice for 1 armour, 5 artilleries, 12 fighters, 14 infantry, 1 marine, 2 mech_infantrys and 7 tactical_bombers in Eastern India, round 2 : 17/1 hits, 16,67 expected hits
UK_Pacific roll dice for 3 aaGuns, 2 armour, 4 artilleries, 1 fighter, 19 infantry, 2 mech_infantrys and 1 tactical_bomber in Eastern India, round 2 : 11/1 hits, 10,83 expected hits
10 infantry owned by the Japanese, 1 marine owned by the Japanese, 3 aaGuns owned by the British and 14 infantry owned by the British lost in Eastern India
Japanese roll dice for 1 armour, 5 artilleries, 12 fighters, 4 infantry, 2 mech_infantrys and 7 tactical_bombers in Eastern India, round 3 : 15/1 hits, 14,83 expected hits
UK_Pacific roll dice for 2 armour, 4 artilleries, 1 fighter, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in Eastern India, round 3 : 6/1 hits, 6,17 expected hits
4 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 2 mech_infantrys owned by the British, 1 tactical_bomber owned by the British, 4 artilleries owned by the British, 5 infantry owned by the British, 1 fighter owned by the British and 2 armour owned by the British lost in Eastern India
Japanese captures 7PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking Eastern India from UK_Pacific with 1 armour, 3 artilleries, 12 fighters, 2 mech_infantrys and 7 tactical_bombers remaining. Battle score for attacker is 53
Casualties for Japanese: 2 artilleries, 1 bomber, 1 fighter, 14 infantry and 1 marine
Casualties for British: 3 aaGuns, 2 armour, 4 artilleries, 1 fighter, 19 infantry, 2 mech_infantrys and 1 tactical_bomber
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
4 fighters and 4 tactical_bombers moved from Eastern India to French Indo China
8 fighters and 3 tactical_bombers moved from Eastern India to Burma
EDIT: 1 fighter moved from Burma to French Indo China
1 aaGun and 4 infantry moved from Caroline Islands to 35 Sea Zone
1 aaGun, 4 infantry and 3 transports moved from 35 Sea Zone to 36 Sea Zone
1 aaGun and 4 infantry moved from 36 Sea Zone to Davao
2 marines moved from 7 Sea Zone to Japan
2 aaGuns moved from Southern Manchuria to Jehol
Place Units - Japanese
1 carrier, 1 destroyer, 2 fighters and 2 submarines placed in 7 Sea Zone
1 artillery and 2 infantry placed in Southern Manchuria
Japanese undo move 2.
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in Southern Manchuria
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 40 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 132 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 132 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 38 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 68 PUs; end with 75 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Japanese regular : 0,50
British AA : 0,50
UK_Pacific regular : -0,00
Russians regular : -0,33
East meets West
Ill edit the planes in French Indo to Kwangsi
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 5 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 marines moved from Jehol to 20 Sea Zone
1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
1 infantry moved from Sakha to Amur
3 artilleries and 1 infantry moved from Buryatia to Amur
2 artilleries and 2 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
3 infantry moved from Southern Manchuria to Jehol
1 armour moved from Jehol to Anhwe
1 bomber and 8 fighters moved from Hopei to Eastern India
1 armour, 5 artilleries, 5 fighters, 14 infantry, 1 marine, 2 mech_infantrys and 4 tactical_bombers moved from Burma to Eastern India
3 tactical_bombers moved from French Indo China to Eastern India
1 destroyer moved from 36 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 35 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from 20 Sea Zone to 36 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 marines and 4 transports moved from 20 Sea Zone to 7 Sea Zone
1 destroyer moved from 17 Sea Zone to 7 Sea Zone
1 submarine moved from 5 Sea Zone to 7 Sea Zone
Combat - Japanese
Battle in Amur
Japanese attack with 3 artilleries and 2 infantry
Russians defend with 3 infantry
Japanese roll dice for 3 artilleries and 2 infantry in Amur, round 2 : 2/1 hits, 1,67 expected hits
Russians roll dice for 3 infantry in Amur, round 2 : 1/0 hits, 1,00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Amur
Japanese roll dice for 3 artilleries and 1 infantry in Amur, round 3 : 1/1 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 3 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Russians: 3 infantry
Battle in Eastern India
Japanese attack with 1 armour, 5 artilleries, 1 bomber, 13 fighters, 14 infantry, 1 marine, 2 mech_infantrys and 7 tactical_bombers
British defend with 3 aaGuns, 2 armour, 4 artilleries, 1 fighter, 19 infantry, 2 mech_infantrys and 1 tactical_bomber; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
British roll AA dice in Eastern India : 2/1 hits, 1,50 expected hits
1 fighter owned by the Japanese and 1 bomber owned by the Japanese lost in Eastern India
Japanese roll dice for 1 armour, 5 artilleries, 12 fighters, 14 infantry, 1 marine, 2 mech_infantrys and 7 tactical_bombers in Eastern India, round 2 : 17/1 hits, 16,67 expected hits
UK_Pacific roll dice for 3 aaGuns, 2 armour, 4 artilleries, 1 fighter, 19 infantry, 2 mech_infantrys and 1 tactical_bomber in Eastern India, round 2 : 11/1 hits, 10,83 expected hits
10 infantry owned by the Japanese, 1 marine owned by the Japanese, 3 aaGuns owned by the British and 14 infantry owned by the British lost in Eastern India
Japanese roll dice for 1 armour, 5 artilleries, 12 fighters, 4 infantry, 2 mech_infantrys and 7 tactical_bombers in Eastern India, round 3 : 15/1 hits, 14,83 expected hits
UK_Pacific roll dice for 2 armour, 4 artilleries, 1 fighter, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in Eastern India, round 3 : 6/1 hits, 6,17 expected hits
4 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 2 mech_infantrys owned by the British, 1 tactical_bomber owned by the British, 4 artilleries owned by the British, 5 infantry owned by the British, 1 fighter owned by the British and 2 armour owned by the British lost in Eastern India
Japanese captures 7PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking Eastern India from UK_Pacific with 1 armour, 3 artilleries, 12 fighters, 2 mech_infantrys and 7 tactical_bombers remaining. Battle score for attacker is 53
Casualties for Japanese: 2 artilleries, 1 bomber, 1 fighter, 14 infantry and 1 marine
Casualties for British: 3 aaGuns, 2 armour, 4 artilleries, 1 fighter, 19 infantry, 2 mech_infantrys and 1 tactical_bomber
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
4 fighters and 4 tactical_bombers moved from Eastern India to French Indo China
8 fighters and 3 tactical_bombers moved from Eastern India to Burma
EDIT: 1 fighter moved from Burma to French Indo China
1 aaGun and 4 infantry moved from Caroline Islands to 35 Sea Zone
1 aaGun, 4 infantry and 3 transports moved from 35 Sea Zone to 36 Sea Zone
1 aaGun and 4 infantry moved from 36 Sea Zone to Davao
2 marines moved from 7 Sea Zone to Japan
2 aaGuns moved from Southern Manchuria to Jehol
Place Units - Japanese
1 carrier, 1 destroyer, 2 fighters and 2 submarines placed in 7 Sea Zone
1 artillery and 2 infantry placed in Southern Manchuria
Japanese undo move 2.
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in Southern Manchuria
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 40 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 132 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 132 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 38 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 68 PUs; end with 75 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Kwangsi: 5 fighters and 4 tactical_bombers
EDIT: Removing units owned by Japanese from French Indo China: 5 fighters and 4 tactical_bombers
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 0,50
British AA : 0,50
UK_Pacific regular : -0,00
Russians regular : -0,33
@cds :+1:
@flyingbadger said in CDS (Axis) vs FlyingBadger (Allies) - PtV:
@cds said in CDS (Axis) vs FlyingBadger (Allies) - PtV:
East meets West
I still have Central India.
Thats the spirit ;)
@flyingbadger said in CDS (Axis) vs FlyingBadger (Allies) - PtV:
@cds said in CDS (Axis) vs FlyingBadger (Allies) - PtV:
East meets West
I still have Central India.
There is not much left of the British empire. The Queen is not pleased!
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 5 destroyers, 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 1 infantry and 1 marine moved from New Britain to 48 Sea Zone
1 artillery, 1 battleship, 4 carriers, 1 cruiser, 1 infantry, 1 marine, 3 submarines and 1 transport moved from 48 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from 35 Sea Zone to Paulau
1 destroyer, 1 fighter and 1 tactical_bomber moved from 48 Sea Zone to 34 Sea Zone
3 fighters and 3 tactical_bombers moved from 48 Sea Zone to 35 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
@cds We’d only screw it up anyway.
Scramble to SZ35?
No thanks
@flyingbadger said in CDS (Axis) vs FlyingBadger (Allies) - PtV:
@cds We’d only screw it up anyway.
Scramble to SZ35?
Where is that bulldog tenacity?!
@cds We can barely run our own country never mind someone else.
Scarmble from 36 to Paulau?
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 5 destroyers, 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 1 infantry and 1 marine moved from New Britain to 48 Sea Zone
1 artillery, 1 battleship, 4 carriers, 1 cruiser, 1 infantry, 1 marine, 3 submarines and 1 transport moved from 48 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from 35 Sea Zone to Paulau
1 destroyer, 1 fighter and 1 tactical_bomber moved from 48 Sea Zone to 34 Sea Zone
3 fighters and 3 tactical_bombers moved from 48 Sea Zone to 35 Sea Zone
Combat - Americans
@flyingbadger Assumed you didn’t, but we can go back if you did. Also took a hit on the wrong ship so edited that, hope that’s okay?