TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - Americans Americans buy 2 carriers, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Hit Differential Summary :
@pejon_88 said in Pejon_88 (X+10) vs. Simon33 (Allies), 1st game PTV:
@simon33 Let’s keep it this way I guess. Generally I thought standard was to re-roll the whole battle, but this way things were quite even anyway. I could continue from here.
Well, the defender can ask for a re-roll but I couldn’t imagine you objecting to retaining 1/5 attacking hits .
@simon33 Fair enough! You mean that is “the risk” for taking a gamble playing without asking for scrambles? Hmm, I am divided . Let’s keep it this way here. Guess we need to be more careful asking scrambles.
@simon33 Ah ok! I think 3 planes make sense since everything else is 3.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 16 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 destroyer moved from 93 Sea Zone to 85 Sea Zone
1 carrier and 1 destroyer moved from 95 Sea Zone to 94 Sea Zone
1 fighter and 1 tactical_bomber moved from 95 Sea Zone to 94 Sea Zone
1 bomber moved from Southern Italy to 94 Sea Zone
1 bomber moved from Ukraine to 94 Sea Zone
1 infantry moved from Novgorod to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Ukraine to Kursk
Germans take Kursk from Russians
1 mech_infantry moved from Ukraine to Stalingrad
Germans take Stalingrad from Russians
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 94 Sea Zone
1 tactical_bomber moved from 93 Sea Zone to 94 Sea Zone
Combat - Germans
Battle in 85 Sea Zone
Germans attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 85 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in 94 Sea Zone
Germans attack with 2 bombers, 1 carrier, 1 destroyer, 2 fighters and 3 tactical_bombers; Italians loiter and taunt
Americans defend with 1 carrier, 1 cruiser, 1 destroyer and 2 transports
Germans roll dice for 2 bombers, 1 carrier, 1 destroyer, 2 fighters and 3 tactical_bombers in 94 Sea Zone, round 2 : 4/8 hits, 4,17 expected hits
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 transports in 94 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
Units damaged: 1 carrier owned by the Germans
1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 94 Sea Zone
2 transports owned by the Americans lost in 94 Sea Zone
Germans win with 2 bombers, 1 carrier, 1 destroyer, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 47
Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer and 2 transports
Trigger Germans Destroy Factories Stalingrad: has removed 1 factory_minor owned by Germans in Stalingrad
Non Combat Move - Germans
Trigger Stalingrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Stalingrad_Factory_May_Be_Destroyed attached to Germans
1 carrier moved from 96 Sea Zone to 100 Sea Zone
1 submarine moved from 122 Sea Zone to 112 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 93 Sea Zone to 112 Sea Zone
1 carrier moved from 93 Sea Zone to 96 Sea Zone
1 destroyer moved from 96 Sea Zone to 100 Sea Zone
1 transport moved from 93 Sea Zone to 94 Sea Zone
1 transport moved from 118 Sea Zone to 117 Sea Zone
2 infantry moved from Germany to 117 Sea Zone
1 aaGun, 2 armour and 3 infantry moved from Ukraine to Rostov
4 armour moved from Western Ukraine to Rostov
8 infantry moved from Western Ukraine to Ukraine
4 infantry moved from Eastern Poland to Western Ukraine
4 infantry moved from Eastern Poland to Southern Belarus
4 infantry moved from Poland to Eastern Poland
2 aaGuns and 9 infantry moved from Germany to Poland
2 infantry and 1 transport moved from 117 Sea Zone to 118 Sea Zone
2 infantry moved from 118 Sea Zone to Leningrad
5 artilleries and 15 infantry moved from Karelia to Archangel
2 artilleries and 4 infantry moved from Leningrad to Novgorod
1 infantry moved from Leningrad to Vologda
3 armour moved from Nenetsia to Novgorod
1 aaGun, 7 artilleries and 20 infantry moved from Northern Belarus to Novgorod
6 armour moved from Northern Belarus to Eastern Poland
1 bomber moved from 94 Sea Zone to Egypt
1 bomber moved from 94 Sea Zone to Gibraltar
1 fighter moved from 94 Sea Zone to 100 Sea Zone
1 fighter and 1 tactical_bomber moved from Bessarabia to Egypt
1 fighter moved from Bessarabia to Leningrad
1 tactical_bomber moved from 94 Sea Zone to 100 Sea Zone
1 fighter and 1 tactical_bomber moved from 94 Sea Zone to Gibraltar
1 tactical_bomber moved from 94 Sea Zone to 96 Sea Zone
Place Units - Germans
2 infantry and 1 tactical_bomber placed in Leningrad
3 infantry placed in Ukraine
2 armour and 2 mech_infantrys placed in Western Germany
10 infantry placed in Germany
1 infantry placed in Southern France
Turn Complete - Germans
Germans collect 60 PUs; end with 60 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 63 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 76 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
Combat Hit Differential Summary :
Americans regular : 0,00
Germans regular : -0,17
@pejon_88 Why did your (assume) AC hit at 1 or less in the sea battle? In the battle calculator it was 2 or less? Are ACs 1 or less now?
@pejon_88
regularkid said in WW2 Path to Victory - Rules Discussion:
Hey folks! Version 4.0 of Path to Victory is ready for download on TripleA (delete your existing copy of the map and reinstall. The map is backwards compatible with older saved games).
The substantive changes:
Carriers reduced to 1 defense. May no longer scramble to empty sea zones (must be a defending surface warship present - player enforced)
New global victory conditions for Axis. In addition to the existing theater specific victory conditions, Axis can now also win by taking and holding for one round 13 victory cities, globally.
A U.S. marine has been added to Hawaii.
Enjoy!
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 armour, 7 infantry and 1 mech_infantry moved from Northern Caucasus to Stalingrad
2 artilleries and 5 infantry moved from Samara to Stalingrad
2 fighters and 1 tactical_bomber moved from Russia to Kursk
1 infantry moved from Tula to Kursk
1 armour, 2 artilleries, 36 infantry and 1 mech_infantry moved from Yaroslavl to Smolensk
Combat - Russians
Battle in Kursk
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kursk, round 2 : 3/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Kursk
Russians win, taking Kursk from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 armour, 2 artilleries, 36 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 2 artilleries, 36 infantry and 1 mech_infantry in Smolensk, round 2 : 6/40 hits, 7.83 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 armour, 2 artilleries, 36 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Stalingrad
Russians attack with 1 armour, 2 artilleries, 12 infantry and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour, 2 artilleries, 12 infantry and 1 mech_infantry in Stalingrad, round 2 : 3/16 hits, 3.83 expected hits
Germans roll dice for 1 mech_infantry in Stalingrad, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Stalingrad
Russians win, taking Stalingrad from Germans with 1 armour, 2 artilleries, 12 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Kursk to Russia
2 artilleries and 8 infantry moved from Russia to Smolensk
1 aaGun moved from Yaroslavl to Russia
6 infantry moved from Gorky to Russia
2 infantry moved from Urals to Samara
2 aaGuns, 1 armour, 5 artilleries, 19 infantry and 1 mech_infantry moved from Northern Manchuria to Amur
Place Units - Russians
10 infantry placed in Russia
1 infantry placed in Urals
Turn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 4,1
Russians collect 28 PUs (1 lost to blockades); end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans regular : -1.00
Russians regular : -1.50
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 fighter, 9 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 3 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Honan
Japanese take Honan from Chinese
1 infantry moved from Anhwe to Shansi
1 fighter moved from Anhwe to Shansi
1 bomber moved from Manilla to Shansi
1 infantry moved from Korea to Northern Manchuria
Japanese take Northern Manchuria from Chinese
1 infantry moved from Japan to 7 Sea Zone
1 infantry and 1 transport moved from 7 Sea Zone to 25 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
2 infantry and 1 transport moved from 25 Sea Zone to 24 Sea Zone
2 infantry moved from 24 Sea Zone to Wake Island
2 fighters and 3 tactical_bombers moved from 24 Sea Zone to Wake Island
2 infantry moved from Japan to 7 Sea Zone
2 infantry and 1 transport moved from 7 Sea Zone to 24 Sea Zone
2 infantry moved from 24 Sea Zone to Wake Island
1 fighter and 2 tactical_bombers moved from Davao to 24 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to Wake Island
Combat Hit Differential Summary :
Scrambles SZ24/Wake Island?
@simon33 need scrambles whenever you have time.
Oh sorry, thought I had posted. I am going to scramble to SZ24 but not Wake.
@simon33 so to be clear. To SZ from wake and the adjacent SZ?
@pejon_88 said in Pejon_88 (X+10) vs. Simon33 (Allies), 1st game PTV:
@simon33 so to be clear. To SZ from wake and the adjacent SZ?
Oh that’s right! Forgot about the scramble from SZ to SZ. Only scramble the doomed ANZAC planes. Don’t scramble the planes on the CV.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 fighter, 9 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 3 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Honan
Japanese take Honan from Chinese
1 infantry moved from Anhwe to Shansi
1 fighter moved from Anhwe to Shansi
1 bomber moved from Manilla to Shansi
1 infantry moved from Korea to Northern Manchuria
Japanese take Northern Manchuria from Chinese
1 infantry moved from Japan to 7 Sea Zone
1 infantry and 1 transport moved from 7 Sea Zone to 25 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
2 infantry and 1 transport moved from 25 Sea Zone to 24 Sea Zone
2 infantry moved from 24 Sea Zone to Wake Island
2 fighters and 3 tactical_bombers moved from 24 Sea Zone to Wake Island
2 infantry moved from Japan to 7 Sea Zone
2 infantry and 1 transport moved from 7 Sea Zone to 24 Sea Zone
2 infantry moved from 24 Sea Zone to Wake Island
1 fighter and 2 tactical_bombers moved from Davao to 24 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to Wake Island
Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Americans scrambles 2 units out of Wake Island to defend against the attack in 24 Sea Zone
Americans scrambles to create a battle in territory 24 Sea Zone
Battle in 24 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter, 2 tactical_bombers and 2 transports
ANZAC defend with 2 fighters
Japanese roll dice for 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter, 2 tactical_bombers and 2 transports in 24 Sea Zone, round 2 : 3/7 hits, 3,67 expected hits
ANZAC roll dice for 2 fighters in 24 Sea Zone, round 2 : 1/2 hits, 1,33 expected hits
Units damaged: 1 battleship owned by the Japanese
2 fighters owned by the ANZAC lost in 24 Sea Zone
Japanese win with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 20
Casualties for ANZAC: 2 fighters
Battle in Wake Island
Japanese attack with 3 fighters, 4 infantry and 4 tactical_bombers
Americans defend with 1 airfield, 1 artillery, 1 infantry and 1 marine
Japanese roll dice for 3 fighters, 4 infantry and 4 tactical_bombers in Wake Island, round 2 : 5/11 hits, 4,67 expected hits
Americans roll dice for 1 artillery, 1 infantry and 1 marine in Wake Island, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Americans, 1 marine owned by the Americans and 1 artillery owned by the Americans lost in Wake Island
Japanese win, taking Wake Island from Americans with 3 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery, 1 infantry and 1 marine
Battle in Shansi
Japanese attack with 1 bomber, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Shansi, round 2 : 0/3 hits, 1,17 expected hits
Chinese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Shansi, round 3 : 0/3 hits, 1,17 expected hits
Chinese roll dice for 1 infantry in Shansi, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Shansi, round 4 : 1/3 hits, 1,17 expected hits
Chinese roll dice for 1 infantry in Shansi, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shansi
Japanese win, taking Shansi from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Wake Island to 24 Sea Zone
1 fighter moved from Wake Island to 24 Sea Zone
1 fighter moved from Wake Island to 24 Sea Zone
1 fighter and 3 tactical_bombers moved from Wake Island to Marianas
1 destroyer and 2 submarines moved from 7 Sea Zone to 24 Sea Zone
1 infantry moved from Southern Manchuria to Korea
1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from Kiangsu to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 37 Sea Zone
2 transports moved from 132 Sea Zone to 20 Sea Zone
1 infantry moved from Shantung to Jehol
2 infantry moved from Shantung to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 submarine moved from 58 Sea Zone to 57 Sea Zone
2 infantry and 1 marine moved from Malaya to 132 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 marine and 1 tactical_bomber moved from 132 Sea Zone to 44 Sea Zone
2 infantry and 1 transport moved from 132 Sea Zone to 44 Sea Zone
2 infantry and 1 marine moved from 44 Sea Zone to Borneo
1 submarine moved from 132 Sea Zone to 44 Sea Zone
1 aaGun and 3 infantry moved from 37 Sea Zone to French Indo China
1 fighter moved from Shansi to Anhwe
1 bomber moved from Shansi to Anhwe
1 submarine moved from 57 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 37 Sea Zone
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to French Indo China: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 aaGun and 3 infantry
EDIT: Removing units owned by Japanese from 37 Sea Zone: 2 transports
EDIT: Adding units owned by Japanese to Korea: 1 aaGun and 3 infantry
EDIT: Removing units owned by Japanese from Korea: 1 infantry
EDIT: Adding units owned by Japanese to Korea: 1 infantry
EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Korea: 1 infantry
EDIT: Adding units owned by Japanese to Anhwe: 1 infantry
EDIT: Removing units owned by Japanese from 24 Sea Zone: 1 battleship
EDIT: Adding units owned by Japanese to 24 Sea Zone: 1 battleship
EDIT: Removing units owned by Japanese from 24 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Japanese to 24 Sea Zone: 1 fighter
EDIT: Removing units owned by Japanese from Marianas: 1 fighter
EDIT: Turning off Edit Mode
Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 infantry placed in Kiangsu
3 infantry placed in Shantung
3 infantry placed in French Indo China
1 carrier and 1 destroyer placed in 6 Sea Zone
1 submarine placed in 7 Sea Zone
1 fighter and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Chinese regular : -1,00
Americans regular : 0,00
Japanese regular : -2,83
ANZAC regular : -0,33
@pejon_88 Sorry about the edits at the end. I had forgotten my plan and also forgot I could not build a carrier without a harbour, hence my edits around FIC.
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 4 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1
EDIT: Turning off Edit Mode
1 transport moved from 32 Sea Zone to 27 Sea Zone
2 infantry moved from Hawaiian Islands to 27 Sea Zone
2 infantry and 1 transport moved from 27 Sea Zone to 32 Sea Zone
7 fighters moved from 32 Sea Zone to Wake Island
2 infantry moved from 32 Sea Zone to Wake Island
1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry moved from Amur to Northern Manchuria
Combat - Americans
Combat Hit Differential Summary :
Scramble to Wake?
Shouldn’t the BB be damaged? I’ve edited that back in.
@simon33 No scramble. I took a tac as casuality instead. The BB should be undamaged.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 4 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1
EDIT: Turning off Edit Mode
1 transport moved from 32 Sea Zone to 27 Sea Zone
2 infantry moved from Hawaiian Islands to 27 Sea Zone
2 infantry and 1 transport moved from 27 Sea Zone to 32 Sea Zone
7 fighters moved from 32 Sea Zone to Wake Island
2 infantry moved from 32 Sea Zone to Wake Island
1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry moved from Amur to Northern Manchuria
Combat - Americans
Battle in Wake Island
Americans attack with 7 fighters and 2 infantry
Japanese defend with 1 airfield and 3 infantry
Americans roll dice for 7 fighters and 2 infantry in Wake Island, round 2 : 2/9 hits, 3.83 expected hits
Japanese roll dice for 3 infantry in Wake Island, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Wake Island
Americans roll dice for 7 fighters and 1 infantry in Wake Island, round 3 : 3/8 hits, 3.67 expected hits
Japanese roll dice for 1 infantry in Wake Island, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Wake Island
Americans win, taking Wake Island from Japanese with 7 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 infantry
Casualties for Japanese: 3 infantry
Battle in Northern Manchuria
Americans attack with 1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry in Northern Manchuria, round 2 : 1/7 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Northern Manchuria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Northern Manchuria
Americans win, taking Northern Manchuria from Japanese with 1 armour, 1 artillery, 2 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 0
EDIT: Turning off Edit Mode
5 carriers, 1 cruiser, 2 destroyers and 3 submarines moved from 32 Sea Zone to 28 Sea Zone
1 destroyer and 2 submarines moved from 64 Sea Zone to 65 Sea Zone
2 fighters moved from Eastern United States to 104 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 104 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 4 submarines and 2 transports moved from 104 Sea Zone to 126 Sea Zone
2 artilleries and 2 infantry moved from 126 Sea Zone to Iceland
2 fighters moved from Iceland to United Kingdom
1 fighter moved from Eastern United States to 28 Sea Zone
2 fighters moved from Wake Island to 28 Sea Zone
2 fighters moved from Wake Island to 28 Sea Zone
3 fighters moved from Wake Island to Hawaiian Islands
Place Units - Americans
1 artillery, 2 fighters and 1 infantry placed in Eastern United States
Americans undo move 1.
2 fighters placed in Eastern United States
1 destroyer, 3 submarines and 1 transport placed in 11 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 1 infantry moved from Tsinghai to Honan
1 infantry moved from Hunan to Kwangtung
UK_Pacific take Kwangtung from Japanese
6 infantry moved from Kwangsi to Yunnan
3 artilleries and 4 infantry moved from Hunan to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 3 artilleries and 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries and 4 infantry in Hopei, round 2 : 5/7 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 3 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Honan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Honan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Honan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Honan
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Yunnan, round 2 : 1/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Honan to Inner Mongolia
1 infantry moved from Chahar to Inner Mongolia
3 infantry moved from Kansu to Inner Mongolia
1 artillery and 1 infantry moved from Hunan to Hopei
Place Units - Chinese
6 infantry placed in Hopei
Chinese undo move 1.
1 infantry placed in Kwangsi
5 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 14 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
Purchase Units - British
British buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from French West Africa to French Equatorial Africa
British take French Central Africa from Neutral_Axis
Combat - British
Non Combat Move - British
1 artillery and 7 infantry moved from Iraq to Trans-Jordan
3 infantry moved from Southern Persia to Iraq
2 infantry moved from 82 Sea Zone to Iraq
1 transport moved from 82 Sea Zone to 77 Sea Zone
2 artilleries and 6 infantry moved from Belgian Congo to French Equatorial Africa
3 infantry moved from Union of South Africa to Rhodesia
2 fighters moved from Eastern India to Hopei
1 armour and 1 mech_infantry moved from Hunan to Hopei
3 artilleries and 5 infantry moved from Eastern India to Burma
3 aaGuns, 3 artilleries and 17 infantry moved from Kwangsi to Yunnan
Place Units - British
3 infantry placed in Southern Persia
1 artillery and 2 infantry placed in Iraq
3 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 3,1,5,2,2,4,6
Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 6,1,6,6,5,2,6,3,6
British collect 30 PUs (7 lost to blockades); end with 30 PUs
Place Units - UK_Pacific
1 fighter placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in Eastern India change ownership: 1 fighter
Combat Hit Differential Summary :
Chinese regular : 3.17
Americans regular : -3.50
Japanese regular : 0.33
@simon33 In the BM3 rules (which PTV uses?):
Thus I moved your tank back to FCA. Feel free to do any changes.