yeah, i can understand how paratroopers could cause havoc,
getting behind enemy lines, and blocking off reinforcement routes,
there attack value would be secondary or less,
therefore using paratroopers for attack would take a lot of planning, or a last resort, when there are no other option’s for a bomber that round, or an opportunistic attack,
the cost of building a fleet of bomber’s, when the paratrooper tech has been achieved, would be astronomical, based around the idea of a paratrooper inspired major offensive,
if the paratrooper tech has been achieved, it is not useless,
if there is a need to get infantry to the front line to spearhead an attack where infantry can become scarce due to the fact that most player’s lose infantry as the first order of a casualty count, that is a great advantage, although the cost of purchasing the bomber can be too great to sustain a prolonged effort in running infantry to the front line,
with the cost of bomber’s at 13, i could get 2 artillery, 1 armor /2/2/3/, or 2 armor, 1 infantry, /3/3/1/
rather than a fleet of 5 bomber’s at /4/4/4/4/4/ and 5 infantry at /1/1/1/1/1/
10 armor, 5 infantry /3/3/3/3/3/3/3/3/3/3//1/1/1/1/1/
10 artillery, 5 armor /2/2/2/2/2/2/2/2/2/2//3/3/3/3/3/
if those number’s were run, the ground attack win’s each time, if a player want’s to take a territory, they have to relinquish valuable bomber’s, with a few infantry left i do not see the worthiness of a full scale paratrooper attack,
a wary player would easily be able to counter a non reinforced paratrooper attack of 3 - 5 infantry and check the attacker’s paratrooper plan out of the game,
mech infantry would be the best tech, if germany get’s mech infantry, it would be light’s out for russia, double quick,
or vice-versa
i am involved in a game at the moment where germany has paratroopers, and 4 -5 bomber’s, i have not seen a single prolific move used with the paratrooper tech, i am playing the u.s. and i am stranded at gibraltar with 3 infantry, 3 artillery,
if germany unleashes it’s mighty paratroopers, with a transport of 1 infantry, 1 armor / or artillery,
that would be 4 at 1, 1 at 3, and 3 at 4, i would think 6 at 2, would go 3 round’s, and no takeover,
a good player would alway’s get the best from the tech that they have,
if i rolled paratroopers, i would have a lot of strategy to use by that tech, it is not a dominant tech that overwhelming strategies could be built around, it is more of an expensive outreach, that could end with disaster, and a huge dent to a player’s i.p.c. count,
could paratroopers be used to break major ground and sustain the offensive, without losing that ground and having to rebuild again for the next offensive, or would the cost of supplying bomber’s, cut the strenght of a support ground offensive, thereby creating a major weakness and understrenght with the offensive