TT General Death (X) vs MajikAndrew (A+61) OOB


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 fighters and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Baltic States to Novgorod
            1 infantry moved from Bessarabia to Ukraine
                  Germans take Ukraine from Russians
            1 infantry moved from Eastern Poland to Western Ukraine
                  Germans take Western Ukraine from Russians
            2 armour and 1 mech_infantry moved from Eastern Poland to Novgorod
            1 mech_infantry moved from Eastern Poland to Novgorod
            2 bombers moved from Eastern Poland to Russia
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 2 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    Russians roll AA dice in Russia : 0/2 hits, 0.33 expected hits
                Bombing raid in Russia rolls: 6,3 and causes: 9 damage to unit: factory_major
                Bombing raid in Russia causes 9 damage total. 
            Battle in Novgorod
                Germans attack with 2 armour, 2 infantry and 2 mech_infantrys
                Russians defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 2 armour, 2 infantry and 2 mech_infantrys in Novgorod, round 2 : 2/6 hits, 1.67 expected hits
                    Russians roll dice for 1 aaGun, 1 artillery and 2 infantry in Novgorod, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Novgorod
                    Germans roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Novgorod, round 3 : 1/5 hits, 1.50 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                    Germans roll dice for 2 armour and 2 mech_infantrys in Novgorod, round 4 : 3/4 hits, 1.33 expected hits
                    Russians roll dice for 1 artillery in Novgorod, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 9
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 aaGun, 1 artillery and 2 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            1 infantry moved from Karelia to Finland
            1 infantry moved from Vyborg to Finland
            2 bombers moved from Russia to Belarus
            3 aaGuns, 2 armour, 8 artilleries, 30 infantry and 1 mech_infantry moved from Eastern Poland to Belarus
            1 infantry moved from Baltic States to 115 Sea Zone
            1 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone
            1 mech_infantry moved from Poland to 114 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 infantry and 1 mech_infantry moved from 115 Sea Zone to Finland
            1 fighter and 1 tactical_bomber moved from Baltic States to Finland
            1 tactical_bomber moved from Baltic States to Finland
            3 tactical_bombers moved from Baltic States to Western Germany
            2 aaGuns and 2 infantry moved from Western Germany to Denmark
            1 artillery moved from Western Germany to Denmark
            3 armour and 3 mech_infantrys moved from Western Germany to Denmark
            6 armour and 6 mech_infantrys moved from Baltic States to Vyborg
            2 artilleries and 4 infantry moved from France to Western Germany
    
        Place Units - Germans
            4 fighters and 3 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 43 PUs; end with 43 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.00
    Germans regular : 1.50
    Russians AA : -0.33
    

    Savegame


  • You guys waiting on some non-com decisions saw a few rolls last night just checking.

  • 2024 2023 '22 '21 '20

    Hey @majikforce, I think you forgot to post the Turn!!!

  • '22 '16

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians repair damage of 6x factory_major; Remaining resources: 28 PUs; 
            Russians buy 7 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Ukraine: 1 infantry
            EDIT: Removing units owned by Germans from Western Ukraine: 1 infantry
            EDIT: Turning off Edit Mode
            2 infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Germans
            1 infantry moved from Bryansk to Ukraine
                  Russians take Ukraine from Germans
            1 artillery moved from Bryansk to Ukraine
            3 mech_infantrys moved from Russia to Ukraine
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 infantry moved from Volgograd to Samara
            2 infantry moved from Bryansk to Smolensk
            3 artilleries and 4 infantry moved from Russia to Bryansk
            2 aaGuns, 1 artillery and 18 infantry moved from Buryatia to Amur
    
        Place Units - Russians
            7 artilleries placed in Russia
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '16

    @AndrewAAGamer @DrakeMortis @GeneralDisarray Sorry about that fellas. My sleep has been less than normal lately! I had to recreate the turn from the dice rolls since I didn’t have a save file. Let me know if you have any disputes. Andrew let me know if I missed any NCM moves. I went off of memory, which is quite suspect these days ;)

  • 2024 2023 '22 '21 '20

    That looks correct to me. :+1:

  • '22

    TripleA Move Summary: Japanese round 4

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 factory_minor, 3 fighters and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Siberia to Sakha
                  Japanese take Sakha from Russians
            1 infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 infantry moved from Hopei to Suiyuyan
            1 bomber moved from Kweichow to Sikang
            2 bombers moved from French Indo China to Sikang
            1 fighter and 1 tactical_bomber moved from Kweichow to Sikang
            1 infantry moved from Shensi to Kansu
            1 artillery and 1 infantry moved from Shensi to Tsinghai
            1 artillery moved from Shensi to Kansu
            1 infantry and 1 mech_infantry moved from Shensi to Sikang
            1 artillery moved from Shensi to Sikang
            1 infantry moved from Yunnan to Szechwan
            1 tactical_bomber moved from Kweichow to Szechwan
            1 tactical_bomber moved from Kweichow to Tsinghai
            1 tactical_bomber moved from Kweichow to Kansu
            1 fighter moved from Kweichow to Suiyuyan
            1 artillery moved from Yunnan to Burma
            1 infantry moved from Shan State to Burma
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Burma
            1 fighter moved from 37 Sea Zone to Burma
            1 infantry moved from French Indo China to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
            1 infantry moved from Malaya to 37 Sea Zone
            1 artillery moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
    

    Savegame


  • Game Crashed :( should I go through the combat again and edit afterwards?

  • '22

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 factory_minor, 3 fighters and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Siberia to Sakha
                  Japanese take Sakha from Russians
            1 infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 infantry moved from Hopei to Suiyuyan
            1 bomber moved from Kweichow to Sikang
            2 bombers moved from French Indo China to Sikang
            1 fighter and 1 tactical_bomber moved from Kweichow to Sikang
            1 infantry moved from Shensi to Kansu
            1 artillery and 1 infantry moved from Shensi to Tsinghai
            1 artillery moved from Shensi to Kansu
            1 infantry and 1 mech_infantry moved from Shensi to Sikang
            1 artillery moved from Shensi to Sikang
            1 infantry moved from Yunnan to Szechwan
            1 tactical_bomber moved from Kweichow to Szechwan
            1 tactical_bomber moved from Kweichow to Tsinghai
            1 tactical_bomber moved from Kweichow to Kansu
            1 fighter moved from Kweichow to Suiyuyan
            1 artillery moved from Yunnan to Burma
            1 infantry moved from Shan State to Burma
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Burma
            1 fighter moved from 37 Sea Zone to Burma
            1 infantry moved from French Indo China to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
            1 infantry moved from Malaya to 37 Sea Zone
            1 artillery moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
    
        Combat - Japanese
            Battle in Dutch New Guinea
            Battle in Guam
            Battle in 80 Sea Zone
                Japanese attack with 1 submarine
                British defend with 1 transport; French defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer and 1 transport in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 80 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer and 1 transport in 80 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 80 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer and 1 transport in 80 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 80 Sea Zone
                British win, taking Dutch New Guinea from ANZAC, taking Guam from Americans with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
                Casualties for Japanese: 1 submarine
            Battle in Suiyuyan
                Japanese attack with 1 fighter and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Kansu
                Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Kansu, round 2 : 2/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                Japanese win, taking Kansu from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Szechwan
                Japanese attack with 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Tsinghai
                Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Tsinghai, round 2 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Burma
                Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 2 : 4/5 hits, 2.33 expected hits
                    UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in Sikang
                Japanese attack with 1 artillery, 3 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 1 fighter and 3 infantry
                    Japanese roll dice for 1 artillery, 3 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Sikang, round 2 : 5/8 hits, 4.00 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Sikang, round 2 : 1/4 hits, 1.67 expected hits
                    1 infantry owned by the Japanese, 3 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 1 artillery, 3 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 fighter and 3 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            3 bombers, 1 fighter and 1 tactical_bomber moved from Sikang to Shensi
            1 fighter moved from Suiyuyan to Jehol
            1 tactical_bomber moved from Szechwan to Jehol
            1 aaGun, 1 artillery and 9 infantry moved from Jehol to Manchuria
            1 tactical_bomber moved from Kansu to Chahar
            1 tactical_bomber moved from Tsinghai to Shensi
            2 fighters and 1 tactical_bomber moved from Burma to French Indo China
            2 artilleries moved from Malaya to Shan State
            1 carrier moved from 37 Sea Zone to 45 Sea Zone
            1 destroyer moved from 55 Sea Zone to 45 Sea Zone
            1 cruiser moved from 37 Sea Zone to 45 Sea Zone
            1 fighter moved from Kweichow to 19 Sea Zone
            1 carrier moved from 37 Sea Zone to 19 Sea Zone
            1 tactical_bomber moved from Kweichow to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kweichow to Manchuria
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 aaGun and 1 infantry moved from 19 Sea Zone to Manchuria
            2 fighters moved from 33 Sea Zone to Caroline Islands
            2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 33 Sea Zone to 6 Sea Zone
            1 destroyer moved from 33 Sea Zone to 16 Sea Zone
            1 transport moved from 37 Sea Zone to 19 Sea Zone
            1 transport moved from 37 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Suiyuyan: 1 infantry
            EDIT: Changing ownership of Suiyuyan from Chinese to Japanese
            EDIT: Adding units owned by Japanese to Tsinghai: 1 infantry
            EDIT: Removing units owned by Japanese from Sikang: 1 artillery
            EDIT: Removing units owned by Japanese from Szechwan: 1 infantry
            EDIT: Changing ownership of Szechwan from Japanese to Chinese
            EDIT: Adding units owned by Japanese to Burma: 1 infantry
            EDIT: Turning off Edit Mode
            3 infantry placed in French Indo China
            3 fighters placed in Japan
            5 infantry placed in Japan
            1 factory_minor placed in Malaya
    
        Turn Complete - Japanese
            Japanese collect 67 PUs; end with 67 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Japanese regular : 3.00
    UK_Pacific regular : 0.33
    British regular : 0.00
    

    Savegame


  • I believe this is correct had to edit afterwards. Been having issues with the battle calculator just freezes sometimes. Please look it over let me know if you see any changes.

  • 2024 2023 '22 '21 '20

    I apologize. Things are very busy for me at the moment and it may be 4-5 days before I can post.


  • @andrewaagamer no worries take all the time you need.


  • Hope all is well you two. Just checking in see if you still need some more time?
    If so no worries Drake and I will take on another game type and challenge.


  • @generaldisarray Yeah I know Andrew has been very busy and hasn’t had time to look at this yet. Hopefully soon. I will PM him.

  • 2024 2023 '22 '21 '20

    Hopefully I will be able to get some time to look at it this weekend. Can’t believe how busy I am! Even if I can get to it it looks like I am going to be slow playing for a bit. I would suggest you picking up a second game to keep you interested while we continue this one slowly for a while.

  • 2024 2023 '22 '21 '20

    TripleA Manual Gamesave Post: Americans round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 carriers, 2 fighters and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Norway to 112 Sea Zone
            1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports moved from 112 Sea Zone to 110 Sea Zone
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 bomber moved from Amur to 21 Sea Zone
            1 submarine moved from 26 Sea Zone to 33 Sea Zone
            4 fighters moved from Wake Island to 33 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • Scramble SZ33 - Carolines?


  • @andrewaagamer no scramble

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 carriers, 2 fighters and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Norway to 112 Sea Zone
            1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports moved from 112 Sea Zone to 110 Sea Zone
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 bomber moved from Amur to 21 Sea Zone
            1 submarine moved from 26 Sea Zone to 33 Sea Zone
            4 fighters moved from Wake Island to 33 Sea Zone
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in 21 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 21 Sea Zone
                Americans win, taking Normandy Bordeaux from Germans with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 33 Sea Zone
                Americans attack with 4 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 4 fighters and 1 submarine in 33 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
                    Japanese roll dice for 1 destroyer in 33 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 33 Sea Zone
                Americans win with 4 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            4 fighters moved from 33 Sea Zone to 46 Sea Zone
            1 artillery, 4 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 46 Sea Zone
            1 artillery, 4 infantry and 1 mech_infantry moved from 46 Sea Zone to New Guinea
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            6 fighters moved from Western United States to 26 Sea Zone
            3 fighters moved from 26 Sea Zone to Hawaiian Islands
            2 carriers moved from 26 Sea Zone to 46 Sea Zone
            1 submarine moved from 26 Sea Zone to 46 Sea Zone
            1 cruiser and 1 destroyer moved from 26 Sea Zone to 46 Sea Zone
            1 bomber moved from 21 Sea Zone to New Guinea
    
        Place Units - Americans
            2 carriers placed in 10 Sea Zone
            1 fighter placed in 10 Sea Zone
            1 fighter and 2 tactical_bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Japanese regular : 0.67
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 3 PUs
    

    Combat Hit Differential Summary :

    Savegame

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