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Wiz (X) vs MajiK (L+16) BM3 G1
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TripleA Turn Summary: French round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 19 Purchase Units - ANZAC ANZAC buy 1 armour, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from Dutch New Guinea to New Guinea ANZAC take New Guinea from Japanese 1 artillery and 1 infantry moved from New South Wales to Queensland 4 fighters moved from New South Wales to Queensland Combat - ANZAC Battle in Queensland ANZAC attack with 1 artillery, 4 fighters and 1 infantry Japanese defend with 1 airfield, 1 artillery and 1 harbour ANZAC roll dice for 1 artillery, 4 fighters and 1 infantry in Queensland, round 2 : 1/6 hits, 2.67 expected hits Japanese roll dice for 1 artillery in Queensland, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Queensland ANZAC win, taking Queensland from Japanese with 1 artillery and 4 fighters remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 artillery moved from New South Wales to South Australia 1 infantry moved from New South Wales to Victoria 1 armour moved from New South Wales to Northern Territory 1 armour moved from New South Wales to Western Australia 1 aaGun moved from New South Wales to South Australia 1 mech_infantry moved from New South Wales to South Australia 1 armour moved from New South Wales to South Australia 4 fighters moved from Queensland to New Zealand 3 fighters moved from Hawaiian Islands to New Zealand 1 submarine moved from 1 Sea Zone to 10 Sea Zone 1 fighter moved from Ukraine to Novgorod 1 fighter moved from Caucasus to Novgorod Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 armour and 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,5,6,2,1,2,2,1,4,6,1,6,2,3,6,1,4,5,4,5,4,3,4,1,2,6,4,6,1,4,1,2,5,5,1,3,2,1,2,1,6,3,1,5,2,5,4,5,5,2,1,5,1,6,1,3,6,3,6,3,4,1,6,4,1,6,1,4,2,5,4,6,1,6,5,2,6,2,1,5,5,5,2,5,3,3,3,3,3,6,1,3,3,1,6,1,6,6,5,2,6,4,4 ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from 63 Sea Zone: 1 submarine EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Combat Move - French Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3 2 infantry moved from France to Southern France 1 fighter moved from Normandy Bordeaux to Southern France Combat - French Battle in Southern France French attack with 1 fighter and 2 infantry Italians defend with 1 factory_minor, 1 harbour and 1 infantry French roll dice for 1 fighter and 2 infantry in Southern France, round 2 : 3/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Southern France French win, taking Southern France from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - French 1 fighter moved from Southern France to France Turn Complete - French French collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
Italians regular : -0.33 French regular : 2.17 Japanese regular : 0.67 ANZAC regular : -1.67 -
@wizmark said in Wiz (X) vs MajiK (L+16) BM3 G1:
@majikforce np with the edits.
The game has got to the silly unreal stage now where I can abandon everything but the 6 pac VCs and Berlin and still win.
Nice move with the egypt retake…certaionly didnt see that coming or obviously would have put more J units there. All that axis time and money spent getting there and I had it for 2 rounds :face_with_rolling_eyes:
Thanks. A bit of a desperation play. I am still fuming at myself for screwing up the last NCM’s with US and ANZAC. All I had to do was keep Queensland and I could of stalled you for quite a while until the US could match your navy and slowly the Japan income would of gone down as I took China back. Germany was no threat to win and totally on the defensive. But alas mental focus is a big part of the game! Well maybe MARTI will feel bad for me. Its my only hope!
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@majikforce Unfortunately true about the focus part…certainly in face-to-face games even more is needed as there isnt vast amounts of time to consider moves and check it all with the battle calc.
Are you ok to play the next few rounds now to see how this pans out? I have the german go ready and can do J fairly quickly as well
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@wizmark Yep. Lets get 'er done!
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TripleA Move Summary: Germans round 20
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 20 Research Technology - Germans Purchase Units - Germans Germans buy 18 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Western Germany to Holland Belgium 1 fighter moved from Denmark to Holland Belgium 2 infantry moved from Northern Italy to Southern France 2 fighters moved from Western Germany to Southern France 1 mech_infantry moved from Tobruk to Libya 1 bomber moved from Southern Italy to Libya 1 infantry moved from Yugoslavia to Albania 1 fighter moved from Southern Italy to Albania 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from British 1 infantry moved from Romania to Bessarabia 2 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Eastern Poland to Belarus 3 infantry moved from Eastern Poland to Baltic States 3 mech_infantrys moved from Iraq to Trans-Jordan 2 bombers moved from Iraq to Trans-Jordan 1 armour, 1 mech_infantry and 1 tactical_bomber moved from Iraq to Persia 11 armour and 11 mech_infantrys moved from Iraq to Northwest Persia 1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus 1 fighter moved from Eastern Poland to Bessarabia 1 bomber moved from Germany to Bessarabia 1 bomber moved from Germany to Western Ukraine 1 bomber moved from Germany to Baltic States 1 fighter moved from Germany to Baltic States 1 tactical_bomber moved from Germany to Holland Belgium 1 fighter moved from Western Germany to Albania 1 fighter moved from Western Germany to Holland Belgium -
TripleA Turn Summary: Germans round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 20 Research Technology - Germans Purchase Units - Germans Germans buy 18 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Western Germany to Holland Belgium 1 fighter moved from Denmark to Holland Belgium 2 infantry moved from Northern Italy to Southern France 2 fighters moved from Western Germany to Southern France 1 mech_infantry moved from Tobruk to Libya 1 bomber moved from Southern Italy to Libya 1 infantry moved from Yugoslavia to Albania 1 fighter moved from Southern Italy to Albania 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from British 1 infantry moved from Romania to Bessarabia 2 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Eastern Poland to Belarus 3 infantry moved from Eastern Poland to Baltic States 3 mech_infantrys moved from Iraq to Trans-Jordan 2 bombers moved from Iraq to Trans-Jordan 1 armour, 1 mech_infantry and 1 tactical_bomber moved from Iraq to Persia 11 armour and 11 mech_infantrys moved from Iraq to Northwest Persia 1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus 1 fighter moved from Eastern Poland to Bessarabia 1 bomber moved from Germany to Bessarabia 1 bomber moved from Germany to Western Ukraine 1 bomber moved from Germany to Baltic States 1 fighter moved from Germany to Baltic States 1 tactical_bomber moved from Germany to Holland Belgium 1 fighter moved from Western Germany to Albania 1 fighter moved from Western Germany to Holland Belgium Combat - Germans Battle in Bessarabia Germans attack with 1 bomber, 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Bessarabia, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Holland Belgium Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/5 hits, 2.00 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Persia Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber Americans defend with 1 factory_minor and 1 mech_infantry Germans roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Persia, round 2 : 0/3 hits, 1.33 expected hits Americans roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Persia, round 3 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 mech_infantry in Persia, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Persia Germans win, taking Persia from Americans with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Battle in Western Ukraine Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 1 bomber, 1 fighter and 3 infantry Americans defend with 2 mech_infantrys Germans roll dice for 1 bomber, 1 fighter and 3 infantry in Baltic States, round 2 : 1/5 hits, 1.67 expected hits Russians roll dice for 2 mech_infantrys in Baltic States, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Baltic States Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Baltic States, round 3 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 mech_infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Baltic States Germans win, taking Baltic States from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 infantry Casualties for Americans: 2 mech_infantrys Battle in Northwest Persia Germans attack with 11 armour and 11 mech_infantrys Russians defend with 1 artillery and 3 infantry Germans roll dice for 11 armour and 11 mech_infantrys in Northwest Persia, round 2 : 10/22 hits, 7.33 expected hits Russians roll dice for 1 artillery and 3 infantry in Northwest Persia, round 2 : 0/4 hits, 1.33 expected hits 3 infantry owned by the Russians and 1 artillery owned by the Russians lost in Northwest Persia Germans win, taking Northwest Persia from Russians with 11 armour and 11 mech_infantrys remaining. Battle score for attacker is 13 Casualties for Russians: 1 artillery and 3 infantry Battle in Belarus Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 mech_infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 mech_infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Belarus Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Americans: 1 mech_infantry Battle in Trans-Jordan Germans attack with 2 bombers and 3 mech_infantrys Americans defend with 2 infantry Germans roll dice for 2 bombers and 3 mech_infantrys in Trans-Jordan, round 2 : 2/5 hits, 1.83 expected hits Americans roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Trans-Jordan Germans win, taking Trans-Jordan from Americans with 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Southern France Germans attack with 2 fighters and 2 infantry French defend with 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 2 fighters and 2 infantry in Southern France, round 2 : 2/4 hits, 1.33 expected hits French roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the French lost in Southern France Germans win, taking Southern France from French with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for French: 2 infantry Battle in Libya Germans attack with 1 bomber and 1 mech_infantry Americans defend with 1 artillery Germans roll dice for 1 bomber and 1 mech_infantry in Libya, round 2 : 0/2 hits, 0.83 expected hits Americans roll dice for 1 artillery in Libya, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Libya Germans roll dice for 1 bomber in Libya, round 3 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 artillery in Libya, round 3 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Germans lost in Libya Americans win with 1 artillery remaining. Battle score for attacker is -16 Casualties for Germans: 1 bomber and 1 mech_infantry Battle in Albania Germans attack with 2 fighters and 1 infantry British defend with 1 infantry Germans roll dice for 2 fighters and 1 infantry in Albania, round 2 : 2/3 hits, 1.17 expected hits British roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Albania Germans win, taking Albania from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 2 bombers moved from Trans-Jordan to Western Germany 1 aaGun moved from Iraq to Northwest Persia 1 tactical_bomber moved from Persia to India 2 fighters moved from Southern France to Western Germany 1 fighter moved from Holland Belgium to Denmark 1 fighter and 1 tactical_bomber moved from Holland Belgium to Germany 1 fighter moved from Albania to Western Germany 1 fighter moved from Albania to Slovakia Hungary 1 bomber moved from Baltic States to Western Germany 1 bomber moved from Western Ukraine to Germany 1 bomber moved from Bessarabia to Germany 4 infantry moved from Northern Italy to Western Germany 2 infantry moved from Slovakia Hungary to Eastern Poland 4 infantry moved from Slovakia Hungary to Germany 1 fighter moved from Bessarabia to Germany 1 fighter moved from Baltic States to Germany 1 fighter and 1 tactical_bomber moved from Belarus to Germany 1 fighter moved from Germany to Western Germany Place Units - Germans 10 infantry placed in Germany 8 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,6,6 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,5 Germans collect 36 PUs (6 lost to blockades); end with 36 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 42 PUsCombat Hit Differential Summary :
Americans regular : 0.00 French regular : 0.33 Russians regular : -0.33 Germans regular : 2.33 British regular : -0.67 -
TripleA Turn Summary: Russians round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 20 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Novosibirsk to Yenisey Russians take Timguska from Japanese Russians take Yenisey from Japanese 1 infantry moved from Urals to Evenkiyskiy Russians take Evenkiyskiy from Japanese 2 infantry moved from Kazakhstan to Tsinghai 1 fighter moved from Volgograd to Tsinghai 2 infantry moved from Novosibirsk to Kansu 1 armour, 3 artilleries and 3 mech_infantrys moved from Novosibirsk to Kansu 1 artillery and 1 infantry moved from Kazakhstan to Sikang 1 mech_infantry moved from Volgograd to Sikang 1 infantry moved from Ukraine to Western Ukraine 1 mech_infantry moved from Russia to Western Ukraine 1 fighter moved from Russia to Western Ukraine 1 submarine moved from 98 Sea Zone to 97 Sea Zone Combat - Russians Battle in Kansu Russians attack with 1 armour, 3 artilleries, 2 infantry and 3 mech_infantrys Japanese defend with 1 infantry Russians roll dice for 1 armour, 3 artilleries, 2 infantry and 3 mech_infantrys in Kansu, round 2 : 2/9 hits, 2.83 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Russians win, taking Kansu from Japanese with 1 armour, 3 artilleries, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tsinghai Russians attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 3/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Russians win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Western Ukraine Russians attack with 1 fighter, 1 infantry and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Sikang Russians attack with 1 artillery, 1 infantry and 1 mech_infantry Japanese defend with 1 infantry Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Sikang, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Sikang Russians roll dice for 1 artillery and 1 mech_infantry in Sikang, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 mech_infantry in Sikang, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sikang, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Sikang 1 artillery owned by the Russians retreated to Kazakhstan Japanese win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Russians: 1 infantry and 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Tsinghai to Volgograd 1 infantry moved from Caucasus to Rostov 1 aaGun and 2 artilleries moved from Tambov to Rostov 1 infantry moved from Tambov to Rostov 1 armour moved from Russia to Rostov 5 mech_infantrys moved from Volgograd to Rostov 1 armour moved from Volgograd to Rostov 1 mech_infantry moved from Volgograd to Rostov 1 fighter moved from Western Ukraine to Russia 1 mech_infantry moved from Novgorod to Bryansk Place Units - Russians 3 infantry placed in Novgorod 3 infantry placed in Volgograd 3 infantry placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 31 PUsCombat Hit Differential Summary :
Japanese regular : 0.33 Germans regular : -0.33 Russians regular : -0.67 -
TripleA Move Summary: Japanese round 20
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 20 Purchase Units - Japanese Japanese buy 3 armour, 1 artillery, 9 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 55 Sea Zone 1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia 2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 62 Sea Zone 2 artilleries and 2 infantry moved from 62 Sea Zone to New South Wales 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 2 battleships, 2 cruisers and 3 submarines moved from 54 Sea Zone to 62 Sea Zone 1 submarine moved from 43 Sea Zone to 41 Sea Zone 1 fighter moved from India to 41 Sea Zone 1 fighter moved from India to 37 Sea Zone 1 fighter moved from 20 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 fighter moved from 20 Sea Zone to Borneo 1 destroyer and 2 submarines moved from 20 Sea Zone to 37 Sea Zone 4 fighters and 4 tactical_bombers moved from 54 Sea Zone to South Australia 3 fighters and 3 tactical_bombers moved from 54 Sea Zone to New South Wales 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Victoria 1 fighter moved from 54 Sea Zone to Victoria 2 fighters moved from 54 Sea Zone to Western Australia 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Queensland 1 fighter moved from 54 Sea Zone to Northern Territory 1 fighter moved from 54 Sea Zone to Northern Territory 1 fighter moved from 54 Sea Zone to Victoria 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 bomber moved from Japan to 37 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone -
TripleA Turn Summary: Japanese round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 20 Purchase Units - Japanese Japanese buy 3 armour, 1 artillery, 9 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 55 Sea Zone 1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia 2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 62 Sea Zone 2 artilleries and 2 infantry moved from 62 Sea Zone to New South Wales 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 2 battleships, 2 cruisers and 3 submarines moved from 54 Sea Zone to 62 Sea Zone 1 submarine moved from 43 Sea Zone to 41 Sea Zone 1 fighter moved from India to 41 Sea Zone 1 fighter moved from India to 37 Sea Zone 1 fighter moved from 20 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 fighter moved from 20 Sea Zone to Borneo 1 destroyer and 2 submarines moved from 20 Sea Zone to 37 Sea Zone 4 fighters and 4 tactical_bombers moved from 54 Sea Zone to South Australia 3 fighters and 3 tactical_bombers moved from 54 Sea Zone to New South Wales 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Victoria 1 fighter moved from 54 Sea Zone to Victoria 2 fighters moved from 54 Sea Zone to Western Australia 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Queensland 1 fighter moved from 54 Sea Zone to Northern Territory 1 fighter moved from 54 Sea Zone to Northern Territory 1 fighter moved from 54 Sea Zone to Victoria 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 bomber moved from Japan to 37 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone Combat - Japanese Japanese creates battle in territory 54 Sea Zone Battle in 37 Sea Zone Japanese attack with 1 bomber, 1 destroyer, 2 fighters and 2 submarines Americans defend with 1 carrier, 1 destroyer and 2 submarines Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 bomber, 1 destroyer and 2 fighters in 37 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Americans roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 carrier and 1 destroyer in 37 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 1 submarine owned by the Americans lost in 37 Sea Zone Japanese roll dice for 2 submarines in 37 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 bomber, 1 destroyer and 2 fighters in 37 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits Americans roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 carrier and 1 destroyer in 37 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Americans with 1 bomber, 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 36 Casualties for Americans: 1 carrier, 1 destroyer and 2 submarines Battle in 41 Sea Zone Japanese attack with 1 fighter and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter in 41 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter in 41 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 41 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in 25 Sea Zone Japanese attack with 2 submarines Americans defend with 1 destroyer Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is -12 Casualties for Japanese: 2 submarines Battle in 62 Sea Zone Japanese attack with 2 battleships, 2 cruisers, 3 submarines and 2 transports ANZAC defend with 1 destroyer Japanese roll dice for 3 submarines in 62 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 62 Sea Zone Japanese win, taking 62 Sea Zone from Neutral with 2 battleships, 2 cruisers, 2 submarines and 2 transports remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in South Australia Japanese attack with 4 fighters and 4 tactical_bombers ANZAC defend with 1 aaGun, 1 armour, 1 artillery and 1 mech_infantry ANZAC roll AA dice in South Australia : 0/3 hits, 0.50 expected hits Japanese roll dice for 4 fighters and 4 tactical_bombers in South Australia, round 2 : 4/8 hits, 4.67 expected hits ANZAC roll dice for 1 aaGun, 1 armour, 1 artillery and 1 mech_infantry in South Australia, round 2 : 2/3 hits, 1.17 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 armour owned by the ANZAC, 1 artillery owned by the ANZAC, 1 aaGun owned by the ANZAC and 1 mech_infantry owned by the ANZAC lost in South Australia Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter and 1 tactical_bomber Casualties for ANZAC: 1 aaGun, 1 armour, 1 artillery and 1 mech_infantry Battle in Western Australia Japanese attack with 1 artillery, 2 fighters and 1 infantry ANZAC defend with 1 armour Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Western Australia, round 2 : 3/4 hits, 1.67 expected hits ANZAC roll dice for 1 armour in Western Australia, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Western Australia Japanese win, taking Western Australia from ANZAC with 1 artillery and 2 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 armour Battle in New South Wales Japanese attack with 2 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers ANZAC defend with 1 aaGun, 1 armour, 1 factory_minor, 1 harbour and 1 infantry ANZAC roll AA dice in New South Wales : 1/3 hits, 0.50 expected hits 1 fighter owned by the Japanese lost in New South Wales Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 3 tactical_bombers in New South Wales, round 2 : 5/9 hits, 4.17 expected hits ANZAC roll dice for 1 aaGun, 1 armour and 1 infantry in New South Wales, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Japanese, 1 armour owned by the ANZAC, 1 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in New South Wales Japanese captures 18PUs while taking ANZAC capital Japanese win, taking New South Wales from ANZAC with 2 artilleries, 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Japanese: 1 fighter and 1 infantry Casualties for ANZAC: 1 aaGun, 1 armour and 1 infantry Battle in Borneo Japanese attack with 1 artillery, 1 fighter and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Borneo, round 2 : 0/3 hits, 1.17 expected hits Americans roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Borneo, round 3 : 1/3 hits, 1.17 expected hits Americans roll dice for 1 infantry in Borneo, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Borneo Japanese win, taking Borneo from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in Victoria Japanese attack with 3 fighters and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 3 fighters and 1 tactical_bomber in Victoria, round 2 : 2/4 hits, 2.17 expected hits ANZAC roll dice for 1 infantry in Victoria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Victoria Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Northern Territory Japanese attack with 1 artillery, 2 fighters and 1 infantry ANZAC defend with 1 armour Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Northern Territory, round 2 : 1/4 hits, 1.67 expected hits ANZAC roll dice for 1 armour in Northern Territory, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the ANZAC lost in Northern Territory Japanese win, taking Northern Territory from ANZAC with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 armour Battle in Queensland Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 airfield, 1 artillery and 1 harbour Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Queensland, round 2 : 1/4 hits, 1.83 expected hits ANZAC roll dice for 1 artillery in Queensland, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Queensland Japanese win, taking Queensland from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC Non Combat Move - Japanese 1 carrier moved from 54 Sea Zone to 55 Sea Zone 1 carrier moved from 54 Sea Zone to 56 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 transport moved from 54 Sea Zone to 62 Sea Zone 2 fighters moved from Western Australia to 56 Sea Zone 2 fighters moved from Northern Territory to 55 Sea Zone 3 fighters and 3 tactical_bombers moved from South Australia to 62 Sea Zone 3 fighters and 1 tactical_bomber moved from Victoria to 62 Sea Zone 1 fighter and 1 tactical_bomber moved from Queensland to 62 Sea Zone 2 fighters and 3 tactical_bombers moved from New South Wales to 62 Sea Zone 10 carriers, 2 destroyers and 21 submarines moved from 54 Sea Zone to 62 Sea Zone 1 fighter moved from 41 Sea Zone to India 1 carrier moved from 20 Sea Zone to 43 Sea Zone 1 bomber moved from 37 Sea Zone to French Indo China 3 infantry moved from French Indo China to Kwangsi 3 infantry moved from Shan State to Yunnan 6 infantry moved from Malaya to Shan State 1 infantry moved from Burma to India 1 armour moved from India to Yunnan 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Hopei 2 infantry moved from Shantung to Anhwe 2 armour and 5 mech_infantrys moved from Shensi to Hunan 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 2 submarines moved from 6 Sea Zone to 19 Sea Zone 1 fighter moved from 37 Sea Zone to 43 Sea Zone 1 fighter moved from Borneo to 43 Sea Zone 1 fighter moved from 37 Sea Zone to French Indo China Place Units - Japanese 1 transport placed in 37 Sea Zone 1 artillery and 1 infantry placed in Malaya 3 armour placed in Shantung 2 infantry and 1 mech_infantry placed in Kwangtung 2 infantry placed in French Indo China 4 infantry placed in Japan 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,6 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,5 Japanese collect 69 PUs (3 lost to blockades); end with 87 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 90 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 100 PUsCombat Hit Differential Summary :
Americans regular : -0.17 Japanese regular : -3.50 ANZAC AA : 0.00 ANZAC regular : 1.33 -
@majikforce fairly sure that is it. Hope so any way!
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@wizmark Yep! You got it! GG man. That was a lot of fun. Disappointing ending for me though.
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@majikforce thanks! That was a tough one to get the win for…all those US fighters were a pain! I think I might still have got it as I would have taken the Solomon’s which with a NB would have forced you to defend Hawaii and NSW both instead of doing the fighter shuttle…but would have been a lot more chancy!
I think I ignored Russia too much to get to the ME which hurt the German side…have to tweak that strategy!





