regularkid L vs crockett36 X ptv


  • TripleA Manual Gamesave Post: UK_Pacific round 4

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.1.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 fighter, 7 infantry, 2 submarines and 4 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 marine moved from Gibraltar to 93 Sea Zone
            1 cruiser and 1 marine moved from 93 Sea Zone to 115 Sea Zone
            1 marine moved from 115 Sea Zone to Western Germany
            1 armour moved from Morocco to 93 Sea Zone
            1 infantry moved from Morocco to 93 Sea Zone
            1 infantry moved from Morocco to 93 Sea Zone
            2 mech_infantrys moved from Morocco to 93 Sea Zone
            1 artillery moved from Morocco to 93 Sea Zone
            1 infantry moved from Morocco to 93 Sea Zone
            1 infantry moved from Gibraltar to 93 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 95 Sea Zone
            1 armour and 1 infantry moved from 95 Sea Zone to Southern France
            1 infantry, 1 mech_infantry and 1 transport moved from 93 Sea Zone to 95 Sea Zone
            1 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern France
            1 infantry, 1 mech_infantry and 1 transport moved from 93 Sea Zone to 95 Sea Zone
            1 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern France
            1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone
            1 artillery and 1 infantry moved from 113 Sea Zone to Holland Belgium
            1 bomber, 4 fighters and 1 tactical_bomber moved from Queensland to 43 Sea Zone
            1 fighter moved from Northern Australia to 43 Sea Zone
            2 carriers moved from 31 Sea Zone to 55 Sea Zone
            1 submarine moved from 31 Sea Zone to 55 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport moved from 11 Sea Zone to 27 Sea Zone
    
        Combat - Americans
            Battle in Western Germany
                Americans attack with 1 marine
                Germans defend with 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
                    Americans roll dice for 1 cruiser in Western Germany, round 2 : 1/1 hits, 0.50 expected hits
                    1 aaGun owned by the Germans lost in Western Germany
                Americans converts factory_major into different units
                Americans win, taking Western Germany from Germans with 1 marine remaining. Battle score for attacker is 5
                Casualties for Germans: 1 aaGun
            Battle in Holland Belgium
            Battle in Southern France
            Battle in 43 Sea Zone
                Americans attack with 1 bomber, 5 fighters and 1 tactical_bomber
                Japanese defend with 1 battleship, 1 destroyer and 1 submarine
                1 submarine owned by the Japanese submerged
                    Americans roll dice for 1 bomber, 5 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 : 2/7 hits, 3.67 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Japanese roll dice for 1 battleship and 1 destroyer in 43 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 43 Sea Zone
                    Americans roll dice for 5 fighters and 1 tactical_bomber in 43 Sea Zone, round 3 : 4/6 hits, 3.17 expected hits
                    Japanese roll dice for 1 battleship in 43 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                    1 battleship owned by the Japanese lost in 43 Sea Zone
                Americans win, taking Holland Belgium from Germans, taking Southern France from Germans with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 battleship and 1 destroyer
    
        Non Combat Move - Americans
            4 fighters moved from 43 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Northern Australia
            1 carrier, 1 fighter, 1 tactical_bomber and 1 transport moved from 104 Sea Zone to 90 Sea Zone
            2 infantry moved from French Guiana to 90 Sea Zone
            1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 90 Sea Zone to 93 Sea Zone
            2 infantry moved from 93 Sea Zone to Morocco
            1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Gibraltar
    
        Place Units - Americans
            3 transports placed in 104 Sea Zone
            1 transport placed in 11 Sea Zone
            2 infantry placed in Western United States
            1 artillery, 1 fighter and 5 infantry placed in Eastern United States
            2 submarines placed in 11 Sea Zone
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 64 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
            Trigger Chinese Guerilla Kiangsi: Chinese has 1 infantry placed in Kiangsi
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            1 fighter moved from Szechwan to Kansu
            1 infantry moved from Inner Mongolia to Kansu
    
        Combat - Chinese
            Chinese creates battle in territory Kweichow
            Chinese creates battle in territory Tsinghai
            Chinese creates battle in territory Kiangsi
            Chinese creates battle in territory Hunan
            Battle in Kansu
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Chinese win, taking Kweichow from Japanese, taking Tsinghai from Japanese, taking Kiangsi from Japanese, taking Hunan from Japanese, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            Turning on Edit Mode
            EDIT: Changing ownership of Jehol from Japanese to Chinese
            EDIT: Turning off Edit Mode
            1 infantry moved from Hopei to Hunan
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Chahar to Jehol
            1 infantry moved from Shansi to Honan
            1 infantry moved from Honan to Hopei
            2 artilleries and 2 infantry moved from Szechwan to Hunan
            1 fighter moved from Kansu to Szechwan
    
        Place Units - Chinese
            1 infantry placed in Szechwan
            1 artillery and 3 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 20 PUs; end with 20 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
    
        Purchase Units - British
            British buy 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 unit repaired.
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 109 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 93 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 fighter and 1 tactical_bomber moved from Szechwan to Hunan
            1 fighter moved from Yunnan to French Indo China
            1 artillery moved from Yunnan to French Indo China
            1 infantry moved from United Kingdom to 113 Sea Zone
            1 mech_infantry moved from United Kingdom to 113 Sea Zone
            1 destroyer moved from 99 Sea Zone to 100 Sea Zone
            1 cruiser moved from 83 Sea Zone to 100 Sea Zone
            1 infantry moved from Anglo-Egyptian Sudan to 83 Sea Zone
            1 infantry moved from Kenya to Anglo-Egyptian Sudan
            1 armour moved from Belgian Congo to Egypt
            1 infantry and 1 transport moved from 83 Sea Zone to 100 Sea Zone
            1 infantry moved from 100 Sea Zone to Alexandria
            2 artilleries moved from Egypt to Alexandria
            2 artilleries and 2 infantry moved from Eastern India to Burma
            2 artilleries and 3 infantry moved from Burma to Yunnan
            1 fighter moved from Egypt to Alexandria
            1 fighter moved from Egypt to Alexandria
            1 fighter and 1 tactical_bomber moved from Malta to 113 Sea Zone
            1 fighter moved from Malta to Normandy Bordeaux
            1 armour and 1 infantry moved from Quebec to 109 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 93 Sea Zone
    
        Combat - British
            Battle in Alexandria
                British attack with 2 artilleries, 2 fighters and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 cruiser in Alexandria, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 2 artilleries, 2 fighters and 1 infantry in Alexandria, round 2 : 2/5 hits, 2.00 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Alexandria
                British win, taking Alexandria from Italians with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            2 fighters moved from Egypt to Malta
            1 transport moved from 83 Sea Zone to 100 Sea Zone
            2 fighters moved from Alexandria to Malta
            1 infantry and 1 mech_infantry moved from 113 Sea Zone to Holland Belgium
            1 armour and 1 infantry moved from 93 Sea Zone to Morocco
            1 destroyer moved from 113 Sea Zone to 115 Sea Zone
    
        Place Units - British
            2 transports placed in 113 Sea Zone
            2 infantry placed in Normandy Bordeaux
            1 fighter and 1 tactical_bomber placed in United Kingdom
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in French Indo China
            1 mech_infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 13 PUs; end with 13 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
            Units Change Ownership
                Some Units in Eastern India change ownership: 1 mech_infantry
                Some Units in French Indo China change ownership: 3 infantry
                Turning on Edit Mode
                EDIT: Changing ownership of Northeast Persia from Neutral_Allies to British
                EDIT: Removing units owned by British from Iraq: 1 armour
                EDIT: Adding units owned by British to Northeast Persia: 1 armour
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Changing PUs for British from 45 to 46
                EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Americans regular : -0.33
    Italians regular : -0.33
    Japanese regular : -1.00
    British regular : -0.50
    

    Savegame


  • plz use most recent save. (forgot to take northwest persia on noncombat). thanks.

  • 2024 2023 '22 '19 '18

    With that I will resign. Thanks for the games. I like the map. Innovative.
    Between your skills, the map and balanced mod, I’m not able to compete.


  • @crockett36 good game! I think one of the big issues is not playing the national objectives. Like germany could have gained +3 at any time by leaving land units in holland (and Normandy). Have a look at the “objectives” panel for this info.

    Look forward to playing you again soon. Happy thanksgiving.

  • 2024 2023 '22 '19 '18

    I personally hate the objectives . They are nonsense. Think about Berlins value to the axis VS for the allies Think about Leningrad s to the Germans, almost equal to berlin? In oob they tilt the game to the axis and people add rules for balance instead of jettisoning the nos. Can we play a game without nos on your map? I want nos to be like the prohibition Era? Gone and not missed

  • 2024 2023 '22 '19 '18

    It makes the territory values meaningless if anything they represent morale and logically that means recruitment bonuses :free infantry

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