Russia done.
Japan on the moveā¦
I think our last game was interesting and that this one will be too:)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 4 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits, 1,17 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 2/5 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
Place Units - Chinese
1 infantry placed in Kiangsi
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67
Japanese regular : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 2 submarines and 2 transports; Remaining resources: 3 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 marine moved from Gibraltar to 91 Sea Zone
1 armour, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 armour, 1 infantry and 1 marine moved from 92 Sea Zone to Algeria
1 fighter moved from 91 Sea Zone to Algeria
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 marine moved from Caroline Islands to 33 Sea Zone
1 cruiser and 1 marine moved from 33 Sea Zone to 32 Sea Zone
1 marine moved from 32 Sea Zone to Marshall Islands
1 bomber moved from Queensland to Paulau Island
1 fighter moved from 33 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to Paulau Island
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
Combat - Americans
Battle in Morocco
Battle in Marshall Islands
Battle in 35 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
Americans win, taking Morocco from Neutral_Axis, taking Marshall Islands from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Marianas
Battle in Algeria
Americans attack with 1 armour, 1 fighter, 1 infantry and 1 marine
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 cruiser in Algeria, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 armour, 1 fighter, 1 infantry and 1 marine in Algeria, round 2 : 1/4 hits, 1,50 expected hits
Neutral_Axis roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Axis lost in Algeria
Americans win, taking Marianas from Japanese, taking Algeria from Neutral_Axis with 1 armour, 1 fighter, 1 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in Paulau Island
Americans attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Paulau Island, round 2 : 4/6 hits, 3,00 expected hits
Japanese roll dice for 1 infantry in Paulau Island, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Paulau Island
Americans win, taking Paulau Island from Japanese with 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from Paulau Island to Caroline Islands
1 fighter moved from 35 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from Paulau Island to 33 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 23 Sea Zone
1 fighter moved from Wake Island to Caroline Islands
1 submarine moved from 46 Sea Zone to 33 Sea Zone
1 submarine moved from 55 Sea Zone to 33 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 30 Sea Zone
1 fighter moved from Queensland to Caroline Islands
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from Western United States to 91 Sea Zone
1 fighter moved from Algeria to Gibraltar
Place Units - Americans
1 transport placed in 101 Sea Zone
2 infantry placed in Central United States
1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 fighter placed in Western United States
1 fighter placed in Eastern United States
1 submarine placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
Americans undo move 7.
Americans undo move 3.
2 submarines placed in 101 Sea Zone
1 carrier and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 4 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits, 1,17 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 2/5 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
Place Units - Chinese
1 infantry placed in Kiangsi
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Purchase Units - British
British buy 3 artilleries, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by British to India: 1 artillery, 1 fighter and 4 infantry
EDIT: Removing units owned by UK_Pacific from India: 1 artillery, 1 fighter and 4 infantry
EDIT: Turning off Edit Mode
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 transport moved from 88 Sea Zone to 86 Sea Zone
1 armour and 3 infantry moved from Brazil to 86 Sea Zone
1 armour, 3 infantry and 2 transports moved from 86 Sea Zone to 87 Sea Zone
1 armour and 3 infantry moved from 87 Sea Zone to French West Africa
1 bomber moved from Malta to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Ethiopia to Egypt
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 mech_infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from Kenya to 72 Sea Zone
1 cruiser moved from 71 Sea Zone to 72 Sea Zone
1 marine moved from French Madagascar to 72 Sea Zone
1 artillery, 1 cruiser, 2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 72 Sea Zone to 80 Sea Zone
1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from 80 Sea Zone to Iraq
2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber moved from Persia to Iraq
1 infantry moved from Northwest Persia to Iraq
1 armour moved from Belgian Congo to French Central Africa
British take French Central Africa from Neutral_Axis
1 fighter and 2 mech_infantrys moved from India to Shan State
Combat - British
Battle in Shan State
British attack with 1 fighter and 2 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 mech_infantrys in Shan State, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Egypt
British attack with 1 armour, 1 bomber and 1 infantry
Italians defend with 1 harbour and 1 infantry
British roll dice for 1 armour, 1 bomber and 1 infantry in Egypt, round 2 : 1/3 hits, 1,33 expected hits
Italians roll dice for 1 infantry in Egypt, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt
British win, taking Egypt from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in French West Africa
British attack with 1 armour and 3 infantry
Neutral_Axis defend with 1 infantry
British roll dice for 1 armour and 3 infantry in French West Africa, round 2 : 2/4 hits, 1,00 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Axis lost in French West Africa
British win, taking French West Africa from Neutral_Axis with 1 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in Iraq
British attack with 3 artilleries, 2 fighters, 4 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 cruiser in Iraq, round 2 : 1/1 hits, 0,50 expected hits
British roll dice for 3 artilleries, 2 fighters, 4 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 6/12 hits, 4,33 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1,00 expected hits
3 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 3 artilleries, 2 fighters, 2 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - British
1 submarine moved from 71 Sea Zone to 81 Sea Zone
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 bomber moved from Egypt to Persia
1 fighter and 1 tactical_bomber moved from Iraq to Persia
1 fighter moved from Iraq to Eastern Persia
1 carrier and 1 destroyer moved from 88 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from United Kingdom to 92 Sea Zone
1 fighter moved from Shan State to India
1 aaGun, 1 artillery and 3 infantry moved from India to Burma
Place Units - British
1 artillery and 1 infantry placed in Union of South Africa
1 artillery and 2 infantry placed in Persia
1 artillery placed in Quebec
1 transport placed in 106 Sea Zone
1 fighter placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Place Units - UK_Pacific
1 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6,1,6,4,5,5,2,2,4
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Turning on Edit Mode
EDIT: Removing units owned by UK_Pacific from India: 1 armour and 1 mech_infantry
EDIT: Adding units owned by British to India: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0,67
Americans regular : 0,00
Italians regular : 0,67
Japanese regular : -0,67
Neutral_Axis regular : 0,33
British regular : 3,00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Bessarabia to Bryansk
1 battleship, 2 cruisers and 1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 94 Sea Zone
1 submarine moved from 94 Sea Zone to 92 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 artillery moved from Alexandria to Egypt
Combat - Italians
Combat Hit Differential Summary :
@Pejon_88 Scramble and OOL for sz92?
@tanios Full scramble please. Depending on hits, but if 1-2 hits sink US des+cr. If 3 or more hits, first sink AC
@Pejon_88 Then max defense. If unsure please ask or we can adjust afterwards if possible.
@Pejon_88 Just started this battle. The sub hit. How should I assign it?

@tanios oh right. Forgot about the sub. Still got the US destroyer please
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Bessarabia to Bryansk
1 battleship, 2 cruisers and 1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 94 Sea Zone
1 submarine moved from 94 Sea Zone to 92 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 artillery moved from Alexandria to Egypt
Combat - Italians
British scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in 92 Sea Zone
Italians attack with 1 battleship, 2 cruisers, 1 destroyer and 1 submarine
British defend with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters; French defend with 1 fighter; Americans defend with 1 cruiser, 1 destroyer, 1 fighter and 1 transport
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 battleship, 2 cruisers and 1 destroyer in 92 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
British roll dice for 1 carrier, 2 cruisers, 2 destroyers, 4 fighters and 1 transport in 92 Sea Zone, round 2 : 6/9 hits, 4.67 expected hits
1 cruiser owned by the Americans, 1 destroyer owned by the Italians, 1 destroyer owned by the Americans, 2 cruisers owned by the Italians, 1 submarine owned by the Italians and 1 battleship owned by the Italians lost in 92 Sea Zone
British win with 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 1 transport remaining. Battle score for attacker is -38
Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 1 submarine
Casualties for Americans: 1 cruiser and 1 destroyer
Battle in Bryansk
Italians attack with 1 armour
Russians defend with 1 infantry
Italians roll dice for 1 armour in Bryansk, round 2 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour in Bryansk, round 3 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Egypt
Italians attack with 1 artillery and 2 infantry
British defend with 1 armour and 1 harbour
Italians roll dice for 1 artillery and 2 infantry in Egypt, round 2 : 1/3 hits, 0.83 expected hits
British roll dice for 1 armour in Egypt, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Italians and 1 armour owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 1 armour
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Non Combat Move - Italians
Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Italy Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria
Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
Trigger Italy Occupies Tunisia Army Disband: has removed 1 infantry owned by Neutral_Axis in Tunisia
1 infantry moved from Northern Italy to Southern France
Italians take Southern France from Neutral_Axis
1 infantry moved from Bessarabia to Western Ukraine
1 armour moved from Romania to Western Ukraine
2 infantry moved from Romania to Bessarabia
1 artillery moved from Yugoslavia to Northern Italy
Place Units - Italians
1 fighter placed in Southern Italy
1 submarine and 1 transport placed in 97 Sea Zone
Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
Turn Complete - Italians
Italians collect 18 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians regular : -0.17
Russians regular : -0.67
British regular : 1.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 3 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to 33 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
1 submarine moved from 42 Sea Zone to 36 Sea Zone
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from India: 1 fighter
EDIT: Adding units owned by ANZAC to Eastern Persia: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 3 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to 33 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
1 submarine moved from 42 Sea Zone to 36 Sea Zone
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from India: 1 fighter
EDIT: Adding units owned by ANZAC to Eastern Persia: 1 fighter
EDIT: Turning off Edit Mode
Combat Move - French
Non Combat Move - French
1 destroyer moved from 72 Sea Zone to 80 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 bombers, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Belarus
Germans take Belarus from Russians
3 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Archangel
1 mech_infantry moved from Western Ukraine to Rostov
1 tactical_bomber moved from Slovakia Hungary to Ukraine
1 fighter moved from Slovakia Hungary to Ukraine
4 bombers moved from Western Germany to 92 Sea Zone
2 bombers moved from Southern Italy to 92 Sea Zone
1 tactical_bomber moved from Southern Italy to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Rostov
2 mech_infantrys moved from Western Ukraine to Ukraine
1 mech_infantry moved from Western Ukraine to Ukraine
Combat - Germans
Combat Hit Differential Summary :
@Pejon_88 Hold on, Iām going not going to do that sea attack⦠When I did the odds earlier it looked better for me.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 bombers and 1 fighter; Remaining resources: 1 PUs;
Combat Move - Germans
2 infantry moved from Novgorod to Belarus
Germans take Belarus from Russians
4 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
3 mech_infantrys moved from Western Ukraine to Ukraine
1 mech_infantry moved from Western Ukraine to Rostov
1 mech_infantry moved from Western Ukraine to Tambov
1 tactical_bomber moved from Slovakia Hungary to Ukraine
1 fighter moved from Slovakia Hungary to Ukraine
1 bomber moved from Western Germany to Tambov
1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Rostov
1 mech_infantry moved from Western Ukraine to Ukraine
1 mech_infantry moved from Western Ukraine to Smolensk
Germans take Smolensk from Russians
Combat - Germans
Battle in Ukraine
Germans attack with 1 fighter, 4 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 2/6 hits, 1.83 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Tambov
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Tambov, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Tambov to Bryansk
1 fighter and 1 tactical_bomber moved from Rostov to Bryansk
1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
3 aaGuns, 10 armour, 11 artilleries, 27 infantry and 13 mech_infantrys moved from Western Ukraine to Bryansk
1 infantry moved from Vyborg to Finland
3 mech_infantrys moved from Western Germany to Southern Italy
2 mech_infantrys moved from Germany to Eastern Poland
1 tactical_bomber moved from Southern Italy to Western Ukraine
2 infantry moved from Yugoslavia to Northern Italy
1 mech_infantry moved from Western Germany to Southern Italy
1 mech_infantry moved from Western Germany to Northern Italy
1 mech_infantry moved from Western Germany to Northern Italy
1 mech_infantry moved from Western Germany to Northern Italy
Place Units - Germans
4 bombers and 1 fighter placed in Western Germany
Turn Complete - Germans
Germans collect 55 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 cruiser
EDIT: Adding units owned by Germans to 104 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 artilleries, 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Rostov
1 tactical_bomber moved from Russia to Tambov
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Tambov
1 infantry moved from Volgograd to Rostov
1 infantry moved from Buryatia to Sakha
Russians take Sakha from Japanese
Combat - Russians
Battle in Tambov
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Rostov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Smolensk to Russia
1 tactical_bomber moved from Tambov to Russia
1 fighter moved from Rostov to Russia
2 armour and 2 mech_infantrys moved from Szechwan to Kazakhstan
3 mech_infantrys moved from Volgograd to Kazakhstan
2 aaGuns and 8 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
Place Units - Russians
2 artilleries, 1 fighter and 7 infantry placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Kazakhstan: 3 mech_infantrys
EDIT: Adding units owned by Russians to Russia: 3 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -1,33
Russians regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 1 bomber, 1 carrier, 2 destroyers, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
3 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kwangtung to Kiangsi
1 bomber moved from Kwangsi to 22 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 fighter moved from Kwangsi to Yunnan
1 fighter moved from 36 Sea Zone to Kiangsi
1 tactical_bomber moved from 36 Sea Zone to Kiangsi
1 fighter moved from 36 Sea Zone to Kiangsi
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 infantry moved from Suiyuyan to Kansu
1 fighter moved from Buyant-Uhaa to Kansu
3 infantry moved from Amur to Sakha
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 marine moved from Kwangsi to 36 Sea Zone
2 transports moved from 36 Sea Zone to 6 Sea Zone
1 cruiser and 1 marine moved from 36 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 bomber moved from Kwangsi to Paulau Island
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from 36 Sea Zone to Yunnan
1 battleship moved from 36 Sea Zone to 6 Sea Zone
1 carrier moved from 36 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
3 tactical_bombers moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Shan State
1 fighter moved from 37 Sea Zone to Shan State
1 fighter moved from Japan to Kiangsi
1 fighter moved from Japan to 23 Sea Zone
1 submarine moved from 6 Sea Zone to 23 Sea Zone
1 fighter moved from Japan to 23 Sea Zone
1 battleship and 2 carriers moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from 37 Sea Zone to 36 Sea Zone
Combat - Japanese
Battle in 22 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Guam
Battle in 34 Sea Zone
Japanese attack with 1 destroyer and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 34 Sea Zone
Japanese win, taking Guam from Americans with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Paulau Island
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 artillery
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Paulau Island, round 2 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 artillery in Paulau Island, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Paulau Island
Japanese win, taking Paulau Island from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery
Battle in Kansu
Japanese attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
1 fighter owned by the Japanese retreated
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/5 hits, 2.33 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 23 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 23 Sea Zone
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Sakha
Japanese attack with 3 infantry
Russians defend with 1 infantry
Japanese roll dice for 3 infantry in Sakha, round 2 : 0/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Sakha, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sakha
Japanese roll dice for 2 infantry in Sakha, round 3 : 1/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Sakha, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Sakha
Japanese win, taking Sakha from Russians with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Yunnan
Japanese attack with 2 fighters, 3 infantry and 3 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 2 fighters, 3 infantry and 3 tactical_bombers in Yunnan, round 2 : 3/8 hits, 3.33 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 2 fighters, 1 infantry and 3 tactical_bombers in Yunnan, round 3 : 3/6 hits, 3.00 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Chinese: 4 infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 mech_infantrys
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 0/4 hits, 1.83 expected hits
UK_Pacific roll dice for 2 mech_infantrys in Shan State, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 2/4 hits, 1.83 expected hits
UK_Pacific roll dice for 2 mech_infantrys in Shan State, round 3 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrys
Battle in 36 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 36 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 36 Sea Zone
Japanese win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 battleship and 2 carriers
EDIT: Adding units owned by Japanese to 20 Sea Zone: 2 carriers and 1 cruiser
EDIT: Turning off Edit Mode
2 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Kansu to Suiyuyan
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Buyant-Uhaa to Chahar
1 aaGun moved from Buyant-Uhaa to Chahar
2 infantry moved from Amur to Buyant-Uhaa
1 marine moved from 6 Sea Zone to Japan
2 fighters moved from 23 Sea Zone to 6 Sea Zone
1 carrier, 1 cruiser and 1 submarine moved from 37 Sea Zone to 35 Sea Zone
2 fighters moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to Philippines
2 tactical_bombers moved from Yunnan to Philippines
1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi
1 tactical_bomber moved from Kiangsi to 20 Sea Zone
1 fighter moved from Kiangsi to 20 Sea Zone
1 fighter moved from Kiangsi to 20 Sea Zone
1 fighter moved from Kiangsi to Kwangsi
1 fighter moved from 36 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Philippines
1 fighter moved from Yunnan to Kwangsi
1 bomber moved from Paulau Island to Philippines
1 bomber moved from 22 Sea Zone to Philippines
Place Units - Japanese
1 artillery, 1 bomber and 1 mech_infantry placed in Japan
1 carrier, 2 destroyers and 3 submarines placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 carrier and 1 cruiser
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 battleship and 1 carrier
EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 carrier
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 carrier
EDIT: Removing units owned by Japanese from 20 Sea Zone: 2 fighters
EDIT: Adding units owned by Japanese to 35 Sea Zone: 2 fighters
EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 2 fighters
EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : 0.33
Japanese regular : -5.00
ANZAC regular : -0.17
UK_Pacific regular : -1.33
Russians regular : 0.33
The edits at the end were for 2 carriers and 1 battleship (+ planes I ensured had movement). During my combat I moved them 1 seazone closer to Japan to decide later if I would non-combat to Japan or Phillipines. I only did this because I didnāt want them involved in the battle against the sub. I didnāt realize TripleA would prevent me from continuing their non-combat after the combat steps.
@tanios That is definitely an issue with AAA. That is perfectly fine.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from Eastern United States to 104 Sea Zone
1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from Gibraltar to 104 Sea Zone
1 armour moved from Algeria to Libya
Americans take Tunisia from Neutral_Axis
Americans take Libya from Italians
1 infantry moved from Algeria to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Alexandria
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 23 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from 33 Sea Zone to 23 Sea Zone
1 fighter moved from Caroline Islands to 34 Sea Zone
1 fighter moved from Caroline Islands to 23 Sea Zone
1 bomber moved from Caroline Islands to Paulau Island
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
1 infantry moved from Marianas to 22 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 22 Sea Zone to 34 Sea Zone
1 infantry and 1 mech_infantry moved from 34 Sea Zone to Paulau Island
Combat - Americans
Battle in Alexandria
Battle in 34 Sea Zone
Americans attack with 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters, 1 tactical_bomber and 1 transport in 34 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win, taking Alexandria from Italians with 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Paulau Island
Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
Japanese defend with 1 artillery
Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Paulau Island, round 2 : 1/3 hits, 1,00 expected hits
Japanese roll dice for 1 artillery in Paulau Island, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Paulau Island
Americans win, taking Paulau Island from Japanese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 23 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 3 fighters in 23 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 23 Sea Zone
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 104 Sea Zone
Americans attack with 3 fighters and 1 submarine
Germans defend with 1 cruiser
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 3 fighters in 104 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
Germans roll dice for 1 cruiser in 104 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 submarine owned by the Americans lost in 104 Sea Zone
Americans roll dice for 3 fighters in 104 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits
Germans roll dice for 1 cruiser in 104 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the Germans lost in 104 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Casualties for Germans: 1 cruiser
Non Combat Move - Americans
1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 33 Sea Zone to 26 Sea Zone
1 carrier and 1 destroyer moved from 30 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 marine moved from Marshall Islands to 32 Sea Zone
1 cruiser and 1 marine moved from 32 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Paulau Island to Queensland
2 fighters and 1 tactical_bomber moved from 34 Sea Zone to Queensland
3 fighters moved from 23 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Morocco to Tunisia
1 marine moved from Algeria to Morocco
2 fighters moved from 104 Sea Zone to Gibraltar
1 fighter moved from 104 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Place Units - Americans
1 carrier and 2 submarines placed in 10 Sea Zone
1 carrier placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
1 fighter placed in Western United States
1 fighter placed in Eastern United States
1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans regular : -1,17
Japanese regular : -0,83
Germans regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 3 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
Place Units - Chinese
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese regular : 0,00
Japanese regular : -0,33