@Daaras Scramble decisions?
Wiz (X) vs MajiK (L+16) BM3 G1
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 mech_infantrys; Remaining resources: 3 PUs; Combat Move - ANZAC 1 submarine moved from 45 Sea Zone to 41 Sea Zone Combat - ANZAC Battle in 41 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 41 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 41 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 submarine Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 63 Sea Zone 1 submarine moved from 46 Sea Zone to 63 Sea Zone 1 fighter moved from Caroline Islands to New South Wales 2 aaGuns, 1 artillery, 2 fighters and 1 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 fighter and 2 mech_infantrys placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.33 ANZAC regular : -0.67
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@majikforce did you intend to leave your anzac figs in stalingrad? If they have been missed please feel free to edit…I’ll hold my turn until you reply :+1:
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@wizmark Thanks for the heads up. I was too tired to be doing a turn and that’s what I get for it. Just move them to Moscow please. Thanks.
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TripleA Move Summary: Germans round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 bomber, 1 fighter, 6 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from France to Normandy Bordeaux 2 infantry moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to Normandy Bordeaux 1 bomber moved from Western Germany to Holland Belgium 1 bomber moved from Western Germany to Normandy Bordeaux 1 mech_infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 2 infantry moved from Bessarabia to Western Ukraine 2 mech_infantrys moved from Eastern Poland to Western Ukraine 1 bomber moved from Western Germany to Western Ukraine 1 bomber moved from Caucasus to Western Ukraine 2 infantry moved from Belarus to Novgorod 1 fighter and 1 tactical_bomber moved from Belarus to Novgorod 1 mech_infantry moved from Belarus to Bryansk 1 mech_infantry moved from Archangel to Bryansk 1 artillery moved from Belarus to Bryansk 1 bomber moved from Caucasus to Bryansk 1 fighter moved from Belarus to Bryansk 1 tactical_bomber moved from Caucasus to Volgograd 1 tactical_bomber moved from Caucasus to Rostov 1 tactical_bomber moved from Caucasus to Persia 1 fighter moved from Caucasus to Persia 1 fighter moved from Caucasus to Volgograd 1 fighter moved from Caucasus to Rostov 1 infantry moved from Caucasus to Rostov 2 infantry moved from Caucasus to Volgograd 1 infantry moved from Caucasus to Rostov 2 mech_infantrys moved from Caucasus to Persia
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 bomber, 1 fighter, 6 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from France to Normandy Bordeaux 2 infantry moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to Normandy Bordeaux 1 bomber moved from Western Germany to Holland Belgium 1 bomber moved from Western Germany to Normandy Bordeaux 1 mech_infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 2 infantry moved from Bessarabia to Western Ukraine 2 mech_infantrys moved from Eastern Poland to Western Ukraine 1 bomber moved from Western Germany to Western Ukraine 1 bomber moved from Caucasus to Western Ukraine 2 infantry moved from Belarus to Novgorod 1 fighter and 1 tactical_bomber moved from Belarus to Novgorod 1 mech_infantry moved from Belarus to Bryansk 1 mech_infantry moved from Archangel to Bryansk 1 artillery moved from Belarus to Bryansk 1 bomber moved from Caucasus to Bryansk 1 fighter moved from Belarus to Bryansk 1 tactical_bomber moved from Caucasus to Volgograd 1 tactical_bomber moved from Caucasus to Rostov 1 tactical_bomber moved from Caucasus to Persia 1 fighter moved from Caucasus to Persia 1 fighter moved from Caucasus to Volgograd 1 fighter moved from Caucasus to Rostov 1 infantry moved from Caucasus to Rostov 2 infantry moved from Caucasus to Volgograd 1 infantry moved from Caucasus to Rostov 2 mech_infantrys moved from Caucasus to Persia Combat - Germans Battle in Novgorod Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 artillery in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery Battle in Normandy Bordeaux Germans attack with 1 bomber, 1 fighter and 2 infantry British defend with 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1.50 expected hits British roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Holland Belgium Germans attack with 1 bomber, 1 fighter and 2 infantry British defend with 1 artillery Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.50 expected hits British roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Bryansk Germans attack with 1 artillery, 1 bomber, 1 fighter and 2 mech_infantrys Russians defend with 2 infantry Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 2 mech_infantrys in Bryansk, round 2 : 2/5 hits, 2.00 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 artillery, 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Persia Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber British defend with 1 factory_minor and 1 infantry Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 2/4 hits, 1.50 expected hits British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Persia Germans win, taking Persia from British with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for British: 1 infantry Battle in Western Ukraine Germans attack with 2 bombers, 2 infantry and 2 mech_infantrys Russians defend with 1 artillery and 2 mech_infantrys Germans roll dice for 2 bombers, 2 infantry and 2 mech_infantrys in Western Ukraine, round 2 : 1/6 hits, 2.00 expected hits Russians roll dice for 1 artillery and 2 mech_infantrys in Western Ukraine, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans roll dice for 2 bombers, 1 infantry and 2 mech_infantrys in Western Ukraine, round 3 : 3/5 hits, 1.83 expected hits Russians roll dice for 1 artillery and 1 mech_infantry in Western Ukraine, round 3 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Russians and 1 artillery owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 2 bombers, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 2 mech_infantrys Battle in Volgograd Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Normandy Bordeaux to Western Germany 1 fighter moved from Holland Belgium to Western Germany 1 bomber moved from Normandy Bordeaux to Germany 1 bomber moved from Holland Belgium to Germany 3 infantry moved from Poland to Germany 1 armour and 5 mech_infantrys moved from Eastern Poland to Belarus 1 fighter and 1 tactical_bomber moved from Novgorod to Germany 2 bombers moved from Western Ukraine to Germany 1 armour and 6 mech_infantrys moved from Germany to Eastern Poland 1 fighter and 1 tactical_bomber moved from Persia to Caucasus 1 fighter and 1 tactical_bomber moved from Volgograd to Caucasus 1 fighter and 1 tactical_bomber moved from Rostov to Belarus 1 fighter moved from Bryansk to Belarus 1 bomber moved from Bryansk to Caucasus Place Units - Germans 2 infantry placed in France 4 infantry placed in Western Germany 1 bomber and 1 fighter placed in Germany 1 armour and 2 mech_infantrys placed in Caucasus 5 mech_infantrys placed in Germany Turning on Edit Mode EDIT: Adding units owned by Germans to Caucasus: 1 bomber EDIT: Removing units owned by Germans from Germany: 1 bomber EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,3,5 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2 Germans collect 57 PUs (5 lost to blockades); end with 57 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
Russians regular : -1.33 Germans regular : -0.83 British regular : 0.00
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Russians Russians buy 3 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Yenisey to Yakut S.S.R. Russians take Yakut S.S.R. from Japanese 1 infantry moved from Novosibirsk to Kazakhstan Russians take Kazakhstan from Italians 1 artillery and 1 infantry moved from Vyborg to Novgorod 1 infantry moved from Samara to Volgograd 1 tactical_bomber moved from Russia to Suiyuyan 2 infantry moved from Kansu to Suiyuyan 4 mech_infantrys moved from Kansu to Shensi 1 artillery and 1 infantry moved from Smolensk to Bryansk 1 fighter moved from Russia to Rostov 1 fighter moved from Russia to Volgograd 2 infantry moved from Russia to Bryansk 1 artillery moved from Russia to Bryansk 2 infantry moved from Tambov to Rostov 1 artillery moved from Tambov to Rostov 1 infantry moved from Tambov to Volgograd 1 artillery moved from Tambov to Volgograd 1 armour moved from Yenisey to Kansu Combat - Russians Battle in Novgorod Russians attack with 1 artillery and 1 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Russians roll dice for 1 artillery in Novgorod, round 3 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Novgorod, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans win with no units remaining. Battle score for attacker is -4 Casualties for Russians: 1 artillery and 1 infantry Casualties for Germans: 1 infantry Battle in Suiyuyan Russians attack with 2 infantry and 1 tactical_bomber Japanese defend with 2 infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Suiyuyan, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Suiyuyan retreated to Suiyuyan Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Japanese: 1 infantry Battle in Shensi Russians attack with 4 mech_infantrys Japanese defend with 2 infantry Russians roll dice for 4 mech_infantrys in Shensi, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Shensi Russians roll dice for 3 mech_infantrys in Shensi, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 mech_infantrys in Shensi, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Shensi Russians roll dice for 2 mech_infantrys in Shensi, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 mech_infantrys in Shensi, round 6 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Russians win, taking Shensi from Japanese with 2 mech_infantrys remaining. Battle score for attacker is -2 Casualties for Russians: 2 mech_infantrys Casualties for Japanese: 2 infantry Battle in Bryansk Russians attack with 2 artilleries and 3 infantry Germans defend with 1 artillery and 2 mech_infantrys Russians roll dice for 2 artilleries and 3 infantry in Bryansk, round 2 : 1/5 hits, 1.50 expected hits Germans roll dice for 1 artillery and 2 mech_infantrys in Bryansk, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk Russians roll dice for 2 artilleries and 1 infantry in Bryansk, round 3 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Bryansk, round 3 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans lost in Bryansk Russians roll dice for 2 artilleries and 1 infantry in Bryansk, round 4 : 2/3 hits, 1.00 expected hits Germans roll dice for 1 artillery in Bryansk, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 2 mech_infantrys Battle in Rostov Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Rostov, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Volgograd Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 1 factory_minor and 2 infantry Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Volgograd, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 1 fighter moved from Rostov to Russia 1 fighter moved from Volgograd to Russia 1 tactical_bomber moved from Suiyuyan to Kansu 1 artillery and 1 infantry moved from Vologda to Russia 2 fighters moved from Russia to Tambov 2 armour and 5 mech_infantrys moved from Russia to Tambov Place Units - Russians 3 artilleries, 3 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Japanese regular : 1.33 Germans regular : 0.00 Russians regular : 1.67
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TripleA Move Summary: Japanese round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 1 destroyer, 2 fighters, 2 infantry, 6 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 56 Sea Zone 1 artillery and 1 transport moved from 56 Sea Zone to 61 Sea Zone 1 artillery moved from 61 Sea Zone to South Australia 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia 1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone 5 fighters and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 2 fighters moved from Japan to 25 Sea Zone
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 1 destroyer, 2 fighters, 2 infantry, 6 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 56 Sea Zone 1 artillery and 1 transport moved from 56 Sea Zone to 61 Sea Zone 1 artillery moved from 61 Sea Zone to South Australia 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia 1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone 5 fighters and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 2 fighters moved from Japan to 25 Sea Zone Combat - Japanese Battle in Western Australia Battle in South Australia Battle in 25 Sea Zone Japanese attack with 1 destroyer, 7 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 7 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 6/11 hits, 5.83 expected hits Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 25 Sea Zone Japanese win, taking Western Australia from ANZAC, taking South Australia from ANZAC with 1 destroyer, 7 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 7 fighters and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 1 battleship, 2 carriers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone 1 armour and 2 mech_infantrys moved from Shantung to Manchuria 2 infantry moved from Amur to Buryatia 1 infantry moved from West India to India 2 carriers, 1 cruiser, 2 fighters and 2 transports moved from 80 Sea Zone to 39 Sea Zone 1 battleship moved from 42 Sea Zone to 39 Sea Zone 3 carriers, 1 cruiser, 3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 56 Sea Zone 1 destroyer moved from 41 Sea Zone to 56 Sea Zone 1 destroyer and 1 submarine moved from 37 Sea Zone to 56 Sea Zone 1 bomber moved from French Indo China to Manchuria Place Units - Japanese 1 armour and 2 mech_infantrys placed in India 1 artillery and 1 infantry placed in Malaya 1 transport placed in 37 Sea Zone 1 infantry and 2 mech_infantrys placed in French Indo China 1 armour and 2 mech_infantrys placed in Shantung 2 fighters placed in Japan 1 destroyer and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 73 PUs; end with 73 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Americans regular : -0.17 Japanese regular : -0.17
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 1 destroyer, 2 fighters, 2 infantry, 6 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 56 Sea Zone 1 artillery and 1 transport moved from 56 Sea Zone to 61 Sea Zone 1 artillery moved from 61 Sea Zone to South Australia 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia 1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone 5 fighters and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 2 fighters moved from Japan to 25 Sea Zone Combat - Japanese Battle in Western Australia Battle in South Australia Battle in 25 Sea Zone Japanese attack with 1 destroyer, 7 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 7 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 6/11 hits, 5.83 expected hits Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 25 Sea Zone Japanese win, taking Western Australia from ANZAC, taking South Australia from ANZAC with 1 destroyer, 7 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 7 fighters and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 1 battleship, 2 carriers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone 1 armour and 2 mech_infantrys moved from Shantung to Manchuria 2 infantry moved from Amur to Buryatia 1 infantry moved from West India to India 2 carriers, 1 cruiser, 2 fighters and 2 transports moved from 80 Sea Zone to 39 Sea Zone 1 battleship moved from 42 Sea Zone to 39 Sea Zone 3 carriers, 1 cruiser, 3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 56 Sea Zone 1 destroyer moved from 41 Sea Zone to 56 Sea Zone 1 destroyer and 1 submarine moved from 37 Sea Zone to 56 Sea Zone 1 bomber moved from French Indo China to Manchuria Place Units - Japanese 1 armour and 2 mech_infantrys placed in India 1 artillery and 1 infantry placed in Malaya 1 transport placed in 37 Sea Zone 1 infantry and 2 mech_infantrys placed in French Indo China 1 armour and 2 mech_infantrys placed in Shantung 2 fighters placed in Japan 1 destroyer and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 73 PUs; end with 73 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs Turning on Edit Mode EDIT: Changing ownership of Ceylon from UK_Pacific to Japanese EDIT: Removing units owned by Japanese from India: 1 infantry EDIT: Adding units owned by Japanese to Ceylon: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.17 Japanese regular : -0.17
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@majikforce my turn for a silly miss because it was to late! forgot the walkover into ceylon :face_with_rolling_eyes:
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Americans Americans buy 2 armour, 1 artillery, 1 bomber, 2 destroyers, 3 infantry, 1 mech_infantry and 4 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Vyborg to Novgorod Russians take Novgorod from Germans 1 bomber moved from Kansu to Suiyuyan 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 6 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 3 fighters moved from Norway to Holland Belgium 1 cruiser moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from Holland Belgium to Normandy Bordeaux 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 2 fighters moved from 26 Sea Zone to 25 Sea Zone 1 submarine moved from 26 Sea Zone to 25 Sea Zone 2 fighters moved from 26 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone Combat - Americans Battle in Normandy Bordeaux Americans attack with 1 artillery, 1 fighter and 5 infantry Germans defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 1 fighter and 5 infantry in Normandy Bordeaux, round 2 : 2/7 hits, 1.83 expected hits Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 fighter and 5 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Holland Belgium Americans attack with 2 fighters and 2 infantry Germans defend with 2 infantry Americans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium Americans roll dice for 2 fighters in Holland Belgium, round 3 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 2 infantry Casualties for Germans: 2 infantry Battle in Suiyuyan Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Suiyuyan, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Americans lost in Suiyuyan Japanese win with 1 infantry remaining. Battle score for attacker is -12 Casualties for Americans: 1 bomber Battle in 25 Sea Zone Americans attack with 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer and 1 submarine Non Combat Move - Americans 1 carrier moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from Normandy Bordeaux to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Holland Belgium to United Kingdom 1 artillery and 2 infantry moved from Finland to Vyborg 1 armour and 2 mech_infantrys moved from Norway to Vyborg 2 infantry moved from Gibraltar to 91 Sea Zone 2 destroyers, 2 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone 2 fighters moved from Gibraltar to 92 Sea Zone 1 carrier moved from 92 Sea Zone to 96 Sea Zone 2 fighters moved from 92 Sea Zone to 96 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 5 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 4 carriers, 5 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 54 Sea Zone 6 fighters and 2 tactical_bombers moved from 26 Sea Zone to 54 Sea Zone 5 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 1 battleship, 2 cruisers, 2 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 5 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone 1 bomber moved from Western United States to Queensland 2 infantry moved from 96 Sea Zone to Malta Place Units - Americans 2 armour and 1 mech_infantry placed in Norway 1 artillery and 2 infantry placed in Finland 1 bomber and 1 infantry placed in Western United States 2 destroyers and 4 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 3 infantry moved from Szechwan to Sikang Combat - Chinese Battle in Sikang Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Sikang, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Sikang, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Sikang, round 5 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Purchase Units - British British buy 2 armour, 1 artillery, 3 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Trans-Jordan to Iraq British take Iraq from Germans 1 mech_infantry moved from Egypt to Syria British take Syria from Germans 1 destroyer moved from 98 Sea Zone to 80 Sea Zone 1 fighter moved from Eastern Persia to 80 Sea Zone 2 infantry moved from Eastern Persia to Persia 2 fighters moved from Eastern Persia to Persia 1 infantry moved from Eastern Persia to West India UK_Pacific take West India from Japanese 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium Combat - British Battle in Holland Belgium Battle in 80 Sea Zone British attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine British roll dice for 1 destroyer and 1 fighter in 80 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 80 Sea Zone British win, taking Holland Belgium from Germans, taking 80 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Persia British attack with 2 fighters and 2 infantry Germans defend with 1 factory_minor and 1 mech_infantry British roll dice for 2 fighters and 2 infantry in Persia, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Persia British win, taking Persia from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - British 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from United Kingdom to Normandy Bordeaux 2 fighters moved from 110 Sea Zone to Normandy Bordeaux 1 aaGun and 1 infantry moved from Finland to Vyborg 2 fighters moved from Egypt to 98 Sea Zone 1 carrier moved from 98 Sea Zone to 96 Sea Zone 2 fighters moved from 98 Sea Zone to 96 Sea Zone 1 fighter moved from 80 Sea Zone to Egypt 2 fighters moved from Persia to Trans-Jordan 3 armour, 2 artilleries, 2 fighters, 4 infantry and 5 mech_infantrys moved from Egypt to Trans-Jordan 3 armour moved from Belgian Congo to Egypt 2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 artillery and 1 infantry moved from Tsinghai to Kansu Place Units - British 2 submarines placed in 81 Sea Zone 1 armour placed in Egypt 1 armour and 2 mech_infantrys placed in Union of South Africa 1 artillery and 3 infantry placed in United Kingdom Turn Complete - British British collect 45 PUs; end with 45 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 48 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from Eastern Persia: 3 aaGuns and 1 infantry EDIT: Adding units owned by British to Turkmenistan: 3 aaGuns and 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1.00 Americans regular : -0.17 Japanese regular : -0.33 Germans regular : 1.00 British regular : 0.83
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TripleA Move Summary: Italians round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Italians Italians buy 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to Norway 2 armour, 1 artillery and 1 infantry moved from Caucasus to Kazakhstan
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Italians Italians buy 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to Norway 2 armour, 1 artillery and 1 infantry moved from Caucasus to Kazakhstan Combat - Italians Strategic bombing raid in Norway Americans roll AA dice in Norway : 0/1 hits, 0.17 expected hits Bombing raid in Norway rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Norway causes 6 damage total. Battle in Kazakhstan Italians attack with 2 armour, 1 artillery and 1 infantry Russians defend with 1 infantry Italians roll dice for 2 armour, 1 artillery and 1 infantry in Kazakhstan, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Italians win, taking Kazakhstan from Russians with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 armour and 2 mech_infantrys moved from Southern Italy to Western Germany 1 bomber moved from Norway to Western Germany 2 aaGuns moved from Caucasus to Kazakhstan Place Units - Italians 1 mech_infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,5,1 Italians collect 9 PUs (1 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
Italians regular : 0.33 Americans AA : -0.17 Russians regular : -0.33
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 4 fighters moved from New South Wales to Western Australia 1 submarine moved from 63 Sea Zone to 61 Sea Zone 1 fighter moved from New South Wales to Western Australia 1 artillery and 1 infantry moved from New South Wales to South Australia 1 mech_infantry moved from New South Wales to South Australia 1 armour moved from New South Wales to South Australia 1 mech_infantry moved from New South Wales to South Australia Combat - ANZAC Battle in 61 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 61 Sea Zone ANZAC win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Western Australia ANZAC attack with 5 fighters Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 5 fighters in Western Australia, round 2 : 2/5 hits, 2.50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Western Australia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Western Australia ANZAC win with 5 fighters remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in South Australia ANZAC attack with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys Japanese defend with 1 artillery ANZAC roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in South Australia, round 2 : 0/5 hits, 1.50 expected hits Japanese roll dice for 1 artillery in South Australia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in South Australia ANZAC roll dice for 1 armour, 1 artillery and 2 mech_infantrys in South Australia, round 3 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery in South Australia, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 mech_infantry owned by the ANZAC lost in South Australia ANZAC win, taking South Australia from Japanese with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for ANZAC: 1 infantry and 1 mech_infantry Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 2 aaGuns moved from New South Wales to South Australia 3 fighters moved from Western Australia to Queensland 2 fighters moved from Western Australia to New South Wales 1 submarine moved from 63 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 armour, 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 9 PUs; end with 9 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Combat Move - French Non Combat Move - French 1 fighter moved from United Kingdom to Normandy Bordeaux 2 infantry moved from United Kingdom to 110 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : -1.33
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TripleA Move Summary: Germans round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 fighter, 14 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Germany to Finland 2 infantry moved from Western Germany to Holland Belgium 2 fighters moved from Western Germany to Holland Belgium 1 tactical_bomber moved from Germany to Holland Belgium 1 mech_infantry moved from Caucasus to Samara Germans take Samara from Russians 2 mech_infantrys moved from Caucasus to Iraq 1 bomber moved from Caucasus to Iraq 13 armour and 12 mech_infantrys moved from Caucasus to Persia 2 mech_infantrys moved from Belarus to Novgorod 1 mech_infantry moved from Belarus to Vologda Germans take Vologda from Russians 2 mech_infantrys moved from Belarus to Smolensk 2 infantry moved from Caucasus to Rostov 2 infantry moved from Caucasus to Volgograd 2 artilleries moved from Caucasus to Volgograd 1 artillery moved from Caucasus to Rostov 1 mech_infantry moved from Ukraine to Rostov 2 mech_infantrys moved from Western Ukraine to Bryansk 1 infantry moved from Western Ukraine to Bryansk 1 artillery moved from Belarus to Bryansk 1 fighter moved from Belarus to Bryansk 1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd 1 fighter and 1 tactical_bomber moved from Caucasus to Rostov 1 bomber moved from Caucasus to Iraq 1 bomber moved from Germany to Bryansk 1 fighter and 1 tactical_bomber moved from Belarus to Novgorod 1 bomber moved from Germany to Smolensk 2 fighters moved from Germany to Holland Belgium 1 bomber moved from Germany to Holland Belgium
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 fighter, 14 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Germany to Finland 2 infantry moved from Western Germany to Holland Belgium 2 fighters moved from Western Germany to Holland Belgium 1 tactical_bomber moved from Germany to Holland Belgium 1 mech_infantry moved from Caucasus to Samara Germans take Samara from Russians 2 mech_infantrys moved from Caucasus to Iraq 1 bomber moved from Caucasus to Iraq 13 armour and 12 mech_infantrys moved from Caucasus to Persia 2 mech_infantrys moved from Belarus to Novgorod 1 mech_infantry moved from Belarus to Vologda Germans take Vologda from Russians 2 mech_infantrys moved from Belarus to Smolensk 2 infantry moved from Caucasus to Rostov 2 infantry moved from Caucasus to Volgograd 2 artilleries moved from Caucasus to Volgograd 1 artillery moved from Caucasus to Rostov 1 mech_infantry moved from Ukraine to Rostov 2 mech_infantrys moved from Western Ukraine to Bryansk 1 infantry moved from Western Ukraine to Bryansk 1 artillery moved from Belarus to Bryansk 1 fighter moved from Belarus to Bryansk 1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd 1 fighter and 1 tactical_bomber moved from Caucasus to Rostov 1 bomber moved from Caucasus to Iraq 1 bomber moved from Germany to Bryansk 1 fighter and 1 tactical_bomber moved from Belarus to Novgorod 1 bomber moved from Germany to Smolensk 2 fighters moved from Germany to Holland Belgium 1 bomber moved from Germany to Holland Belgium Combat - Germans Strategic bombing raid in Finland Americans roll AA dice in Finland : 0/1 hits, 0.17 expected hits Bombing raid in Finland rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Finland causes 4 damage total. Battle in Novgorod Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Americans defend with 1 infantry; Russians defend with 1 airfield, 1 factory_minor and 1 harbour Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Novgorod Germans win, taking Novgorod from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Holland Belgium Germans attack with 1 bomber, 4 fighters, 2 infantry and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 1 bomber, 4 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/8 hits, 3.67 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 bomber, 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Bryansk Germans attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 2 mech_infantrys Russians defend with 2 artilleries and 1 infantry Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 2 mech_infantrys in Bryansk, round 2 : 3/6 hits, 2.17 expected hits Russians roll dice for 2 artilleries and 1 infantry in Bryansk, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 artilleries owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 11 Casualties for Russians: 2 artilleries and 1 infantry Battle in Persia Germans attack with 13 armour and 12 mech_infantrys British defend with 1 factory_minor and 1 infantry Germans roll dice for 13 armour and 12 mech_infantrys in Persia, round 2 : 11/25 hits, 8.50 expected hits British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Persia Germans win, taking Persia from British with 13 armour and 11 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for British: 1 infantry Battle in Volgograd Germans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 artillery, 1 factory_minor and 2 infantry Germans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/6 hits, 2.50 expected hits Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Germans roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Volgograd, round 3 : 0/5 hits, 2.17 expected hits Russians roll dice for 1 artillery in Volgograd, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Volgograd Germans roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Volgograd, round 4 : 1/4 hits, 1.83 expected hits Russians roll dice for 1 artillery in Volgograd, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Rostov Germans attack with 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 2/6 hits, 2.17 expected hits Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Rostov, round 3 : 3/5 hits, 2.00 expected hits Russians roll dice for 1 artillery in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Iraq Germans attack with 2 bombers and 2 mech_infantrys British defend with 1 infantry Germans roll dice for 2 bombers and 2 mech_infantrys in Iraq, round 2 : 2/4 hits, 1.67 expected hits British roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Iraq Germans win, taking Iraq from British with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for British: 1 infantry Battle in Smolensk Germans attack with 1 bomber and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Smolensk, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 bombers moved from Iraq to Caucasus 2 artilleries and 2 infantry moved from Caucasus to Northwest Persia 2 aaGuns moved from Caucasus to Northwest Persia 1 fighter and 1 tactical_bomber moved from Volgograd to Caucasus 1 fighter and 1 tactical_bomber moved from Rostov to Caucasus 1 bomber and 1 fighter moved from Bryansk to Caucasus 1 bomber moved from Smolensk to Eastern Poland 1 fighter and 1 tactical_bomber moved from Novgorod to Germany 1 bomber moved from Finland to Germany 1 bomber moved from Holland Belgium to Southern Italy 4 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany 2 mech_infantrys moved from Germany to Western Germany 1 armour and 6 mech_infantrys moved from Eastern Poland to Belarus 3 mech_infantrys moved from Germany to Eastern Poland 1 fighter moved from Caucasus to Northwest Persia 4 infantry moved from Western Germany to France 1 tactical_bomber moved from Western Germany to Germany Place Units - Germans 3 infantry placed in Ukraine 1 armour and 2 mech_infantrys placed in Caucasus 2 infantry placed in Southern France 3 infantry placed in France 1 fighter and 5 infantry placed in Germany 1 infantry and 3 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,5,6 Germans collect 62 PUs; end with 62 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 68 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans AA : -0.17 Russians regular : -1.67 Germans regular : -0.17 British regular : 1.00
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - Russians Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Kansu to Vologda 1 infantry moved from Russia to Vologda 1 tactical_bomber moved from Kansu to Vologda 2 infantry moved from Russia to Samara 1 artillery moved from Tambov to Samara 1 fighter moved from Tambov to Smolensk 1 artillery and 2 infantry moved from Russia to Smolensk 10 infantry moved from Tambov to Volgograd 10 artilleries moved from Tambov to Volgograd 1 fighter moved from Tambov to Bryansk 2 artilleries moved from Russia to Bryansk 2 infantry moved from Russia to Bryansk 1 infantry moved from Tambov to Bryansk 3 infantry moved from Tambov to Rostov 1 infantry moved from Tambov to Samara 2 armour and 5 mech_infantrys moved from Tambov to Volgograd 2 artilleries moved from Tambov to Rostov 1 infantry moved from Russia to Smolensk 1 artillery moved from Russia to Smolensk 2 infantry moved from Tambov to Volgograd Combat - Russians Battle in Volgograd Russians attack with 2 armour, 10 artilleries, 12 infantry and 5 mech_infantrys Germans defend with 2 artilleries and 1 factory_minor Russians roll dice for 2 armour, 10 artilleries, 12 infantry and 5 mech_infantrys in Volgograd, round 2 : 8/29 hits, 8.83 expected hits Germans roll dice for 2 artilleries in Volgograd, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 armour, 10 artilleries, 11 infantry and 5 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 2 artilleries Battle in Rostov Russians attack with 2 artilleries and 3 infantry Germans defend with 1 artillery, 1 infantry and 1 mech_infantry Russians roll dice for 2 artilleries and 3 infantry in Rostov, round 2 : 1/5 hits, 1.50 expected hits Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Rostov, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Russians roll dice for 2 artilleries and 1 infantry in Rostov, round 3 : 2/3 hits, 1.00 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Rostov, round 3 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 artillery remaining. Battle score for attacker is -2 Casualties for Russians: 1 artillery and 3 infantry Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry Battle in Bryansk Russians attack with 2 artilleries, 1 fighter and 3 infantry Germans defend with 1 artillery, 1 infantry and 2 mech_infantrys Russians roll dice for 2 artilleries, 1 fighter and 3 infantry in Bryansk, round 2 : 1/6 hits, 2.00 expected hits Germans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Bryansk, round 2 : 0/4 hits, 1.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians roll dice for 2 artilleries, 1 fighter and 3 infantry in Bryansk, round 3 : 0/6 hits, 2.00 expected hits Germans roll dice for 1 artillery and 2 mech_infantrys in Bryansk, round 3 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians lost in Bryansk Russians roll dice for 2 artilleries, 1 fighter and 1 infantry in Bryansk, round 4 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 artillery and 2 mech_infantrys in Bryansk, round 4 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Bryansk Russians roll dice for 2 artilleries and 1 fighter in Bryansk, round 5 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 artillery in Bryansk, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Bryansk Russians roll dice for 1 artillery and 1 fighter in Bryansk, round 6 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 artillery in Bryansk, round 6 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 artillery owned by the Russians lost in Bryansk Russians win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Germans: 1 artillery, 1 infantry and 2 mech_infantrys Casualties for Russians: 2 artilleries and 3 infantry Battle in Smolensk Russians attack with 2 artilleries, 1 fighter and 3 infantry Germans defend with 2 mech_infantrys Russians roll dice for 2 artilleries, 1 fighter and 3 infantry in Smolensk, round 2 : 3/6 hits, 2.00 expected hits Germans roll dice for 2 mech_infantrys in Smolensk, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Battle in Samara Russians attack with 1 artillery and 3 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 3 infantry in Samara, round 2 : 2/4 hits, 1.00 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Vologda Russians attack with 1 armour, 1 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 0/3 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Vologda, round 3 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 mech_infantry moved from Yakut S.S.R. to Timguska 1 aaGun moved from Tambov to Russia 2 aaGuns moved from Tambov to Volgograd 1 fighter moved from Bryansk to Russia 1 fighter moved from Smolensk to Russia 1 tactical_bomber moved from Vologda to Russia 3 artilleries and 10 infantry moved from Tambov to Russia 2 mech_infantrys moved from Shensi to Novosibirsk Place Units - Russians 2 artilleries and 4 infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans regular : 3.00 Russians regular : -3.50
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@wizmark Wow the dice have been really trying to hand this one to you the last couple of turns. Freaking ridiculous!
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TripleA Move Summary: Japanese round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 2 armour, 2 infantry, 5 mech_infantrys and 8 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Turning on Edit Mode EDIT: Changing ownership of Ceylon from UK_Pacific to Japanese EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from India: 1 infantry EDIT: Adding units owned by Japanese to Ceylon: 1 infantry EDIT: Turning off Edit Mode Combat Move - Japanese 1 unit repaired. 1 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 2 artilleries and 2 mech_infantrys moved from India to West India 1 armour moved from India to West India 5 infantry moved from India to West India 1 fighter moved from 39 Sea Zone to West India
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 2 armour, 2 infantry, 5 mech_infantrys and 8 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Turning on Edit Mode EDIT: Changing ownership of Ceylon from UK_Pacific to Japanese EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from India: 1 infantry EDIT: Adding units owned by Japanese to Ceylon: 1 infantry EDIT: Turning off Edit Mode Combat Move - Japanese 1 unit repaired. 1 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 2 artilleries and 2 mech_infantrys moved from India to West India 1 armour moved from India to West India 5 infantry moved from India to West India 1 fighter moved from 39 Sea Zone to West India Combat - Japanese Battle in West India Japanese attack with 1 armour, 2 artilleries, 1 fighter, 5 infantry and 2 mech_infantrys British defend with 1 infantry Japanese roll dice for 1 armour, 2 artilleries, 1 fighter, 5 infantry and 2 mech_infantrys in West India, round 2 : 5/11 hits, 3.17 expected hits UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 1 armour, 2 artilleries, 1 fighter, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 fighter moved from West India to India 2 aaGuns moved from India to West India 2 artilleries moved from India to 39 Sea Zone 1 infantry moved from Ceylon to 39 Sea Zone 1 infantry moved from India to 39 Sea Zone 2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 fighter, 2 infantry and 2 transports moved from 39 Sea Zone to 37 Sea Zone 2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya 1 infantry and 1 mech_infantry moved from French Indo China to Siam 1 mech_infantry moved from French Indo China to Yunnan 1 infantry moved from Kweichow to Hopei 1 armour and 2 mech_infantrys moved from Shantung to Kweichow 1 infantry moved from Buryatia to Amur 1 armour and 2 mech_infantrys moved from Manchuria to Buryatia 1 bomber moved from Manchuria to Malaya 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 1 transport moved from 56 Sea Zone to 37 Sea Zone 1 fighter moved from 6 Sea Zone to 37 Sea Zone 2 tactical_bombers moved from 6 Sea Zone to 37 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 battleship, 6 carriers, 4 destroyers, 7 fighters, 1 infantry, 13 submarines, 2 tactical_bombers and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 3 fighters moved from Japan to 35 Sea Zone Place Units - Japanese 3 submarines placed in 20 Sea Zone 3 submarines placed in 37 Sea Zone 1 armour and 2 mech_infantrys placed in India 1 armour and 2 mech_infantrys placed in Shantung Japanese undo move 3. 1 armour and 1 mech_infantry placed in India 1 submarine placed in 39 Sea Zone 1 submarine placed in 36 Sea Zone 2 mech_infantrys placed in French Indo China 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 74 PUs; end with 74 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Japanese regular : 1.83 UK_Pacific regular : -0.33