@GeneralDisarray I kill a destroyer and a sub
L20 BM3 majikforce (L+12) vs AetV (X)
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC ANZAC creates battle in territory 42 Sea Zone ANZAC creates battle in territory 37 Sea Zone Battle in Celebes Battle in 42 Sea Zone ANZAC attack with 1 submarine Japanese defend with 2 battleships, 4 carriers, 1 cruiser, 4 fighters, 1 submarine, 4 tactical_bombers and 2 transports 1 submarine owned by the ANZAC Submerged 1 submarine owned by the Japanese Submerged Non Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 43 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea Zone Place Units - ANZAC 1 submarine and 1 transport placed in 54 Sea Zone 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 1 infantry moved from Trans-Jordan to Iraq Combat - French Battle in 39 Sea Zone French attack with 1 destroyer Japanese defend with 1 submarine French roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits French roll dice for 1 destroyer in 39 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 39 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 39 Sea Zone French win, taking 39 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33 French regular : 0.33
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 fighter, 6 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 19 armour, 6 artilleries, 20 infantry and 15 mech_infantrys moved from Ukraine to Bryansk 1 armour and 1 artillery moved from Western Ukraine to Bryansk 7 mech_infantrys moved from Eastern Poland to Bryansk 2 infantry moved from Belarus to Archangel 1 bomber moved from Ukraine to Archangel 3 mech_infantrys moved from Novgorod to Bryansk 2 infantry moved from Belarus to Smolensk 1 bomber moved from Ukraine to Smolensk Combat - Germans Battle in Bryansk Germans attack with 20 armour, 7 artilleries, 20 infantry and 25 mech_infantrys Russians defend with 1 artillery and 1 infantry Germans roll dice for 20 armour, 7 artilleries, 20 infantry and 25 mech_infantrys in Bryansk, round 2 : 17/72 hits, 21,00 expected hits Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 20 armour, 7 artilleries, 20 infantry and 25 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Archangel Germans attack with 1 bomber and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 1/3 hits, 1,00 expected hits Russians roll dice for 2 infantry in Archangel, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel retreated to Archangel Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 bomber and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 2/3 hits, 1,00 expected hits Russians roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 bomber moved from Archangel to Ukraine 1 bomber moved from Smolensk to Ukraine 1 infantry moved from Belarus to Bryansk 1 infantry moved from Eastern Poland to Belarus 3 mech_infantrys moved from Germany to Eastern Poland 1 fighter moved from Western Germany to Ukraine 3 aaGuns moved from Ukraine to Bryansk 1 submarine moved from 119 Sea Zone to 112 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport moved from 110 Sea Zone to 112 Sea Zone 2 fighters and 1 tactical_bomber moved from 112 Sea Zone to Western Germany 1 fighter moved from 97 Sea Zone to Southern Italy 1 aaGun, 5 infantry and 1 marine moved from Normandy Bordeaux to France Place Units - Germans 3 infantry placed in France 3 artilleries placed in Ukraine 3 infantry placed in Novgorod 1 fighter and 3 mech_infantrys placed in Western Germany 4 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Russians regular : 1,00 Germans regular : -3,00
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Russians Russians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Archangel to Belarus 2 fighters moved from Russia to Belarus 2 infantry moved from Vologda to Smolensk 1 artillery moved from Russia to Smolensk Combat - Russians Battle in Belarus Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Belarus, round 2 : 3/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Russians roll dice for 1 artillery in Smolensk, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Smolensk, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Smolensk Germans win with 1 infantry remaining. Battle score for attacker is -10 Casualties for Russians: 1 artillery and 2 infantry Non Combat Move - Russians 2 fighters moved from Belarus to Russia 4 infantry moved from Vologda to Russia 2 aaGuns and 7 infantry moved from Samara to Russia 15 infantry moved from Tambov to Russia 15 artilleries moved from Tambov to Russia 3 infantry moved from Tambov to Russia 4 artilleries and 4 infantry moved from Tambov to Samara 2 infantry moved from Volgograd to Tambov 2 artilleries moved from Rostov to Caucasus 2 infantry moved from Tambov to Rostov 2 infantry moved from Tambov to Russia 1 infantry moved from Volgograd to Kazakhstan 1 infantry moved from Russia to Tambov Place Units - Russians 1 artillery and 9 infantry placed in Russia 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans regular : 1.67 Russians regular : -0.00
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 3 destroyers, 1 fighter, 3 infantry, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 1 armour moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 armour moved from Burma to Yunnan 1 artillery and 3 infantry moved from Java to 42 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 42 Sea Zone to 44 Sea Zone 2 battleships and 1 cruiser moved from 42 Sea Zone to 44 Sea Zone 1 artillery and 3 infantry moved from 44 Sea Zone to Celebes 4 carriers moved from 42 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Celebes 1 submarine moved from 35 Sea Zone to 44 Sea Zone 1 destroyer moved from 36 Sea Zone to 46 Sea Zone 1 destroyer moved from 36 Sea Zone to 55 Sea Zone 1 armour moved from Manchuria to Buryatia Japanese take Amur from Russians Japanese take Buryatia from Russians 1 armour and 1 mech_infantry moved from Manchuria to Sakha Japanese take Sakha from Russians 1 carrier moved from 36 Sea Zone to 44 Sea Zone 1 submarine moved from 42 Sea Zone to 36 Sea Zone Combat - Japanese Battle in 44 Sea Zone Japanese attack with 2 battleships, 5 carriers, 1 cruiser, 1 submarine and 2 transports ANZAC defend with 1 submarine and 1 transport 1 submarine owned by the ANZAC Submerged 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Neutral with 2 battleships, 5 carriers, 1 cruiser, 1 submarine and 2 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Celebes Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Celebes, round 2 : 2/6 hits, 2,17 expected hits ANZAC roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in 46 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 46 Sea Zone Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 55 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 1/5 hits, 2,67 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 55 Sea Zone Japanese win with 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 fighter and 2 tactical_bombers moved from 55 Sea Zone to 44 Sea Zone 2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from Celebes to 44 Sea Zone 2 destroyers moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from Kwangsi to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 armour and 1 mech_infantry moved from Tsinghai to Shensi 1 infantry moved from Sikang to Tsinghai 1 infantry moved from Szechwan to Sikang 1 infantry moved from Yunnan to Szechwan 1 armour and 2 mech_infantrys moved from Shensi to Hopei 1 infantry moved from Hopei to Shensi 2 mech_infantrys moved from Anhwe to Yunnan 2 armour and 1 infantry moved from French Indo China to Yunnan 1 infantry moved from Hunan to Anhwe 1 infantry moved from Kwangsi to Hunan 1 infantry moved from Kwangsi to Yunnan 1 aaGun and 1 infantry moved from Korea to Manchuria Place Units - Japanese 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber placed in 6 Sea Zone 2 infantry and 1 mech_infantry placed in Manchuria 1 infantry and 1 mech_infantry placed in French Indo China Japanese undo move 1. 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber placed in 6 Sea Zone 1 destroyer placed in 36 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 14 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,3 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,2 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,4 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2 Japanese collect 54 PUs (14 lost to blockades); end with 54 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Americans regular : 0,33 Japanese regular : -1,50 ANZAC regular : 0,33
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers, 3 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 infantry moved from United Kingdom to 109 Sea Zone 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Gibraltar to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from United Kingdom to 125 Sea Zone 1 destroyer moved from 109 Sea Zone to 125 Sea Zone 1 submarine moved from 26 Sea Zone to 46 Sea Zone 2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 55 Sea Zone 5 fighters moved from 54 Sea Zone to 46 Sea Zone Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Battle in 125 Sea Zone Americans attack with 1 bomber and 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 125 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking 125 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 46 Sea Zone Americans attack with 5 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 5 fighters in 46 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 2 fighters and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 5 fighters moved from 46 Sea Zone to 54 Sea Zone 2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 armour, 1 infantry and 1 marine moved from Gibraltar to 92 Sea Zone 1 armour, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 marine, 1 tactical_bomber and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 armour, 1 infantry and 1 marine moved from 98 Sea Zone to Egypt 1 mech_infantry moved from Morocco to Tunisia 1 bomber moved from 125 Sea Zone to United Kingdom 1 carrier, 2 destroyers and 2 fighters moved from 109 Sea Zone to 110 Sea Zone 1 artillery and 3 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 104 Sea Zone to 110 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone 1 destroyer and 2 transports placed in 101 Sea Zone 1 artillery and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 5 PUs Purchase Units - British British buy 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 fighter moved from Egypt to 99 Sea Zone 1 infantry moved from India to Burma UK_Pacific take Burma from Japanese Combat - British Battle in 99 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Non Combat Move - British 1 armour and 4 mech_infantrys moved from Eastern Persia to India 1 artillery and 2 infantry moved from Persia to Northwest Persia 1 armour and 3 mech_infantrys moved from Iraq to Eastern Persia 1 armour moved from Egypt to Iraq 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Alexandria to Egypt 1 cruiser and 1 transport moved from 81 Sea Zone to 98 Sea Zone 1 fighter moved from 99 Sea Zone to 98 Sea Zone 1 infantry moved from Italian Somaliland to Ethiopia 1 fighter moved from Gibraltar to 98 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Egypt 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 109 Sea Zone to 110 Sea Zone 1 fighter moved from United Kingdom to 92 Sea Zone 1 fighter moved from 92 Sea Zone to Gibraltar Place Units - British 3 infantry placed in Persia 1 carrier and 1 destroyer placed in 98 Sea Zone Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 1 artillery and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Americans regular : 0.83 Japanese regular : -0.67 Germans regular : -0.17
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Italians Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Romania to Belarus 1 bomber moved from Ukraine to Belarus Combat - Italians Battle in Belarus Italians attack with 1 bomber and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 bomber and 1 mech_infantry in Belarus, round 2 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Italians win, taking Belarus from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Belarus to Western Germany 1 mech_infantry moved from Northern Italy to Romania Place Units - Italians 3 infantry placed in Southern Italy 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians regular : 0,17 Russians regular : -0,33
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TripleA Move Summary: ANZAC round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 41 Sea Zone to 36 Sea Zone 1 submarine moved from 37 Sea Zone to 43 Sea Zone 1 submarine moved from 42 Sea Zone to 43 Sea Zone 1 submarine moved from 44 Sea Zone to 43 Sea Zone 4 submarines moved from 43 Sea Zone to 36 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java
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@aequitas-et-veritas Submerge or fight in sz 36?
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@majikforce fight!
Thank you for the request. -
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 41 Sea Zone to 36 Sea Zone 1 submarine moved from 37 Sea Zone to 43 Sea Zone 1 submarine moved from 42 Sea Zone to 43 Sea Zone 1 submarine moved from 44 Sea Zone to 43 Sea Zone 4 submarines moved from 43 Sea Zone to 36 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Battle in Sumatra Battle in 36 Sea Zone ANZAC attack with 5 submarines Japanese defend with 3 destroyers and 1 submarine Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 5 submarines in 36 Sea Zone, round 2 : 3/5 hits, 1.67 expected hits Japanese roll dice for 3 destroyers in 36 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits 2 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 36 Sea Zone ANZAC roll dice for 5 submarines in 36 Sea Zone, round 3 : 1/5 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 36 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 36 Sea Zone ANZAC win, taking Java from Japanese, taking Sumatra from Japanese, taking 36 Sea Zone from Japanese with 5 submarines remaining. Battle score for attacker is 30 Casualties for Japanese: 3 destroyers and 1 submarine Non Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 43 Sea Zone Place Units - ANZAC 2 submarines placed in 54 Sea Zone 1 infantry placed in Queensland 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Non Combat Move - French 1 infantry moved from Iraq to Persia 1 destroyer moved from 39 Sea Zone to 42 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -1.50 ANZAC regular : 0.67
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 1 carrier, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Smolensk to Vologda Germans take Vologda from Russians 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 2 infantry moved from Bryansk to Tambov 3 artilleries moved from Ukraine to Rostov 7 artilleries moved from Bryansk to Rostov 20 armour and 25 mech_infantrys moved from Bryansk to Rostov 7 infantry moved from Bryansk to Rostov 1 bomber moved from Ukraine to Tambov 1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 tactical_bomber moved from 112 Sea Zone to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 2 infantry moved from France to Holland Belgium 2 infantry moved from France to Normandy Bordeaux 1 fighter moved from Southern Italy to Normandy Bordeaux Combat - Germans Battle in Normandy Bordeaux Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/5 hits, 2,00 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Holland Belgium Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 infantry Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 0/5 hits, 2,00 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 1/5 hits, 2,00 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Tambov Germans attack with 1 bomber and 2 infantry Russians defend with 3 infantry Germans roll dice for 1 bomber and 2 infantry in Tambov, round 2 : 1/3 hits, 1,00 expected hits Russians roll dice for 3 infantry in Tambov, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans roll dice for 1 bomber and 1 infantry in Tambov, round 3 : 0/2 hits, 0,83 expected hits Russians roll dice for 2 infantry in Tambov, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Tambov retreated to Tambov Russians win with 2 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 20 armour, 10 artilleries, 7 infantry and 25 mech_infantrys Russians defend with 7 infantry Germans roll dice for 20 armour, 10 artilleries, 7 infantry and 25 mech_infantrys in Rostov, round 2 : 18/62 hits, 20,33 expected hits Russians roll dice for 7 infantry in Rostov, round 2 : 4/7 hits, 2,33 expected hits 7 infantry owned by the Russians and 4 infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 20 armour, 10 artilleries, 3 infantry and 25 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Germans: 4 infantry Casualties for Russians: 7 infantry Non Combat Move - Germans 1 bomber moved from Tambov to Shensi 1 infantry moved from Bryansk to Smolensk 10 infantry moved from Bryansk to Rostov 3 aaGuns moved from Bryansk to Rostov 1 bomber moved from Ukraine to Western Germany 1 fighter moved from Ukraine to Southern Italy 2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 112 Sea Zone 1 tactical_bomber moved from Holland Belgium to 112 Sea Zone 2 fighters moved from Holland Belgium to Western Germany 1 aaGun and 4 infantry moved from France to Normandy Bordeaux 1 marine moved from France to Normandy Bordeaux 1 infantry moved from Northern Italy to Western Germany 3 mech_infantrys moved from Eastern Poland to Ukraine 4 mech_infantrys moved from Germany to Eastern Poland 3 mech_infantrys moved from Western Germany to Poland 2 infantry moved from Novgorod to Belarus Place Units - Germans 3 armour placed in Ukraine 2 armour and 1 infantry placed in Novgorod 2 infantry placed in France 1 fighter placed in Western Germany 1 carrier placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3 Germans collect 53 PUs (3 lost to blockades); end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Americans regular : -1,00 Russians regular : 2,00 Germans regular : -7,17
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Russians Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Ulaanbaatar to Amur Russians take Amur from Japanese 2 infantry moved from Samara to Vologda 2 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk 2 infantry moved from Russia to Bryansk 1 fighter moved from Russia to Bryansk 1 artillery moved from Samara to Vologda 1 infantry moved from Tambov to Bryansk Combat - Russians Battle in Bryansk Russians attack with 1 fighter and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 3 infantry in Bryansk, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Bryansk to Tambov 1 fighter moved from Smolensk to Tambov 1 aaGun moved from Russia to Bryansk 2 infantry moved from Russia to Bryansk 1 infantry moved from Volgograd to Tambov 3 artilleries and 2 infantry moved from Samara to Tambov 3 aaGuns, 2 armour, 21 artilleries, 44 infantry and 8 mech_infantrys moved from Russia to Tambov 2 artilleries moved from Caucasus to Kazakhstan 2 infantry moved from Olgiy to Yenisey 1 infantry moved from Dzavhan to Yenisey 2 infantry moved from Buyant-Uhaa to Central Mongolia Place Units - Russians 3 artilleries and 7 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : -0.50
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 destroyer, 1 factory_minor, 2 fighters, 2 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Java 1 cruiser moved from 44 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone 2 tactical_bombers moved from 44 Sea Zone to 36 Sea Zone 2 fighters moved from Philippines to 36 Sea Zone 1 tactical_bomber moved from Philippines to 36 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone 2 fighters moved from Guam to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Burma 1 infantry moved from Shan State to Burma 1 infantry moved from Manchuria to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 infantry and 1 mech_infantry moved from Manchuria to Amur 1 armour moved from Buryatia to Amur 1 armour and 1 mech_infantry moved from Sakha to Soviet Far East Japanese take Siberia from Russians Japanese take Soviet Far East from Russians 2 bombers moved from Yunnan to 36 Sea Zone 1 tactical_bomber moved from Japan to Amur 1 fighter moved from Japan to Amur 1 infantry moved from Suiyuyan to Central Mongolia 1 infantry moved from Chahar to Central Mongolia 1 armour and 1 mech_infantry moved from Hopei to Central Mongolia 1 infantry moved from Kansu to Novosibirsk Japanese take Novosibirsk from Russians 1 fighter moved from 44 Sea Zone to 41 Sea Zone Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport French defend with 1 destroyer; ANZAC defend with 1 transport Japanese roll dice for 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the French lost in 42 Sea Zone 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 15 Casualties for French: 1 destroyer Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Java, round 2 : 4/6 hits, 3,00 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in 36 Sea Zone Japanese attack with 2 bombers, 2 destroyers, 4 fighters and 4 tactical_bombers ANZAC defend with 5 submarines Japanese roll dice for 2 bombers, 2 destroyers, 4 fighters and 4 tactical_bombers in 36 Sea Zone, round 2 : 8/12 hits, 6,67 expected hits ANZAC roll dice for 5 submarines in 36 Sea Zone, round 2 : 1/5 hits, 0,83 expected hits 1 destroyer owned by the Japanese and 5 submarines owned by the ANZAC lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from ANZAC with 2 bombers, 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 22 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 5 submarines Battle in Amur Japanese attack with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Amur, round 2 : 2/5 hits, 2,00 expected hits Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Central Mongolia Japanese attack with 1 armour, 2 infantry and 1 mech_infantry Russians defend with 2 infantry Japanese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Central Mongolia, round 2 : 0/4 hits, 1,00 expected hits Russians roll dice for 2 infantry in Central Mongolia, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Central Mongolia Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Central Mongolia, round 3 : 1/3 hits, 0,83 expected hits Russians roll dice for 2 infantry in Central Mongolia, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Central Mongolia Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Central Mongolia, round 4 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Central Mongolia, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Central Mongolia Japanese win, taking Central Mongolia from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Russians: 2 infantry Battle in Burma Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 2/3 hits, 1,33 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 3 infantry moved from Celebes to 44 Sea Zone 2 battleships, 5 carriers, 3 infantry, 1 submarine and 2 transports moved from 44 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from Java to 37 Sea Zone 3 infantry moved from 37 Sea Zone to Shan State 1 infantry moved from French Indo China to Yunnan 1 mech_infantry moved from French Indo China to Kweichow 1 infantry moved from Kweichow to Hopei 1 mech_infantry moved from Hopei to Kansu 1 infantry moved from Shensi to Suiyuyan 1 infantry moved from Szechwan to Shensi 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Anhwe to Chahar 1 mech_infantry moved from Yunnan to Anhwe 1 fighter and 1 tactical_bomber moved from Amur to 6 Sea Zone 1 transport moved from 6 Sea Zone to 21 Sea Zone 1 marine moved from Guam to 21 Sea Zone 1 marine and 1 transport moved from 21 Sea Zone to 19 Sea Zone 1 marine moved from 19 Sea Zone to Jehol 1 fighter moved from 41 Sea Zone to 37 Sea Zone 4 fighters and 3 tactical_bombers moved from 36 Sea Zone to Philippines 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Burma to Yunnan 2 bombers moved from 36 Sea Zone to Yunnan 1 infantry moved from Manchuria to Amur 1 fighter moved from 6 Sea Zone to Japan Place Units - Japanese 1 destroyer and 2 submarines placed in 6 Sea Zone 2 fighters placed in Japan 1 factory_minor placed in Malaya 2 infantry and 1 mech_infantry placed in French Indo China Japanese undo move 4. 1 infantry placed in Manchuria 1 infantry and 1 mech_infantry placed in French Indo China Japanese undo move 1. 1 destroyer and 1 submarine placed in 6 Sea Zone 1 submarine placed in 36 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,4 Japanese collect 67 PUs; end with 67 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
Combat Hit Differential Summary :
Japanese regular : 1,67 UK_Pacific regular : -0,33 ANZAC regular : -0,83 Russians regular : 0,00
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 2 artilleries, 2 bombers, 2 destroyers, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 battleship, 2 cruisers and 1 marine moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 submarine moved from 46 Sea Zone to 42 Sea Zone 2 infantry and 2 mech_infantrys moved from Queensland to 54 Sea Zone 1 carrier, 4 destroyers and 2 submarines moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 carrier and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone 2 fighters and 2 tactical_bombers moved from 54 Sea Zone to Caroline Islands 4 fighters moved from 54 Sea Zone to 33 Sea Zone 3 carriers moved from 54 Sea Zone to 33 Sea Zone 4 fighters moved from 33 Sea Zone to Caroline Islands 1 artillery moved from United Kingdom to 110 Sea Zone 1 artillery and 1 transport moved from 110 Sea Zone to 125 Sea Zone 1 artillery moved from 125 Sea Zone to Norway 1 destroyer moved from 125 Sea Zone to 110 Sea Zone 1 bomber moved from United Kingdom to Holland Belgium 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 1 marine moved from Egypt to 98 Sea Zone 1 cruiser and 1 marine moved from 98 Sea Zone to 99 Sea Zone 1 marine moved from 99 Sea Zone to Crete 1 armour and 1 infantry moved from Egypt to 98 Sea Zone 1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 armour and 1 infantry moved from 99 Sea Zone to Greece 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Malta 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone 1 infantry and 1 mech_infantry moved from 21 Sea Zone to Guam 1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 transport moved from 110 Sea Zone to 102 Sea Zone Combat - Americans Battle in Greece Battle in Crete Battle in Norway Battle in Guam Battle in Malta Battle in Caroline Islands Americans attack with 1 artillery, 6 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 3 infantry Japanese roll AA dice in Caroline Islands : 0/3 hits, 0.50 expected hits Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 artillery, 6 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Caroline Islands, round 2 : 5/14 hits, 5.67 expected hits Japanese roll dice for 1 aaGun and 3 infantry in Caroline Islands, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Greece from Italians, taking Crete from Italians, taking Norway from Germans, taking Guam from Japanese, taking Malta from Italians, taking Caroline Islands from Japanese with 1 artillery, 6 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Japanese: 1 aaGun and 3 infantry Battle in Holland Belgium Americans attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry Germans defend with 2 infantry Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Holland Belgium, round 2 : 3/5 hits, 2.33 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Battle in 42 Sea Zone Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 cruiser and 1 transport Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the Japanese lost in 42 Sea Zone Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits 1 transport owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 19 Casualties for Japanese: 1 cruiser and 1 transport Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone 1 submarine moved from 54 Sea Zone to 41 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 99 Sea Zone 1 mech_infantry moved from Tunisia to Tobruk 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco 2 destroyers and 1 submarine moved from 91 Sea Zone to 110 Sea Zone 2 fighters moved from Holland Belgium to 110 Sea Zone 1 bomber moved from Holland Belgium to United Kingdom 6 fighters and 2 tactical_bombers moved from Caroline Islands to 33 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 1 destroyer placed in 101 Sea Zone 1 bomber placed in Eastern United States 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 bomber and 2 infantry placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,4,4,5,5 Americans collect 58 PUs (2 lost to blockades); end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 5 PUs Purchase Units - British British buy 2 artilleries, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from Egypt to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus 2 fighters moved from 98 Sea Zone to Cyprus 2 infantry moved from India to Burma 3 fighters and 1 tactical_bomber moved from India to Burma Combat - British Battle in Cyprus British attack with 1 artillery, 2 fighters and 1 infantry Italians defend with 1 artillery British roll dice for 1 artillery, 2 fighters and 1 infantry in Cyprus, round 2 : 1/4 hits, 1.67 expected hits Italians roll dice for 1 artillery in Cyprus, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians and 1 infantry owned by the British lost in Cyprus British win, taking Cyprus from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Italians: 1 artillery Battle in Burma British attack with 3 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 4/6 hits, 2.50 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 3 fighters moved from Burma to India 1 tactical_bomber moved from Burma to India 1 battleship moved from 54 Sea Zone to 33 Sea Zone 1 artillery, 1 infantry and 1 marine moved from Egypt to 98 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 99 Sea Zone to Greece 2 fighters moved from Cyprus to 99 Sea Zone 1 artillery and 1 infantry moved from Trans-Jordan to Iraq 3 infantry moved from Persia to Iraq 2 artilleries moved from Northwest Persia to Iraq 3 infantry moved from Northwest Persia to Caucasus 4 mech_infantrys moved from India to Eastern Persia 1 armour moved from India to Eastern Persia 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 fighter moved from Gibraltar to Greece 1 fighter moved from United Kingdom to Gibraltar Place Units - British 1 transport placed in 110 Sea Zone 2 fighters placed in United Kingdom 2 artilleries and 1 infantry placed in Persia Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry Turning on Edit Mode EDIT: Removing units owned by British from Eastern Persia: 2 armour and 7 mech_infantrys EDIT: Adding units owned by British to India: 2 armour and 7 mech_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Iraq: 1 artillery and 1 infantry EDIT: Adding units owned by British to Trans-Jordan: 1 artillery and 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.50 Italians regular : 0.67 Japanese regular : -0.33 Japanese AA : -0.50 Germans regular : 0.33 British regular : 0.83
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from 97 Sea Zone to 96 Sea Zone 1 armour and 2 infantry moved from Ukraine to Bryansk 1 mech_infantry moved from Belarus to Bryansk 1 bomber moved from Western Germany to Bryansk Combat - Italians Battle in 96 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 96 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Bryansk Italians attack with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry Russians defend with 1 aaGun and 5 infantry Russians roll AA dice in Bryansk : 0/1 hits, 0,17 expected hits Italians roll dice for 1 armour, 1 bomber, 2 infantry and 1 mech_infantry in Bryansk, round 2 : 2/5 hits, 1,67 expected hits Russians roll dice for 1 aaGun and 5 infantry in Bryansk, round 2 : 2/5 hits, 1,67 expected hits 1 infantry owned by the Russians, 1 aaGun owned by the Russians and 2 infantry owned by the Italians lost in Bryansk Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Bryansk, round 3 : 2/3 hits, 1,33 expected hits Russians roll dice for 4 infantry in Bryansk, round 3 : 1/4 hits, 1,33 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Bryansk Italians roll dice for 1 armour and 1 bomber in Bryansk, round 4 : 2/2 hits, 1,17 expected hits Russians roll dice for 2 infantry in Bryansk, round 4 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 armour owned by the Italians lost in Bryansk Italians win with 1 bomber remaining. Battle score for attacker is 4 Casualties for Italians: 1 armour, 2 infantry and 1 mech_infantry Casualties for Russians: 1 aaGun and 5 infantry Non Combat Move - Italians 1 bomber moved from Bryansk to Novgorod 1 mech_infantry moved from Romania to Ukraine 2 mech_infantrys moved from Northern Italy to Romania 1 fighter moved from 96 Sea Zone to 97 Sea Zone Place Units - Italians 1 fighter placed in Southern Italy 1 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Italians regular : 1,83 Russians regular : 0,33 Russians AA : -0,17
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 21 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea Zone 2 fighters moved from Queensland to 54 Sea Zone 1 artillery moved from New South Wales to Queensland Place Units - ANZAC 1 submarine and 1 transport placed in 54 Sea Zone 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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@aequitas-et-veritas Can’t believe I am gonna get burned by dice against you again!! Last time we played I think I lost a +90% battle in the Pacific to set the US back. This time you win a 30% battle to take Moscow. Unbelievable!! No skill, or out maneuvering or better strategy just plain stupid dice. You should feel really good an go play some lotto numbers now. A really frustrating and annoying way to screw up a good game. Just wondering what your thinking was that made you even think you had a shot at Bryansk? The risk was such a low outcome for you. I should finish with almost 2 units 70% of the time.
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@majikforce said in L20 BM3 majikforce (L+12) vs AetV (X):
Just wondering what your thinking was that made you even think you had a shot at Bryansk? The risk was such a low outcome for you. I should finish with almost 2 units 70% of the time.Here is my honest answer: When you left the five Russian Infs plus AA there, I didn’t even consider the option of attacking them right away (You play Russia really good by the way!).
You blocked possible can openers effectively.
In round 7 for example against your Stack with 30% chance to win, it wouldn’t have really benefited me to loose my Ita Can openers to you.Bryansk was a little bit more tempting due to the fact that you have 50/50 Chance to hit my plane (meaning either you hit or you don’t hit my Plane) and the fact that after the AA-Gun maybe missing,
it is a 63% chance from there on to win this battle as long as I just wipe out all of your Units there. This thought bear fruit after your UK move, were you did not land a Plane there wich I expected you to do so. This would have killed the thought right away!In all of my games I learned from the Top players is to keep the defence as close to Zero for your Capitol and Go only into the big Seabattles win a 100% odds, bc there is and could be allways this slim chance to get screwed over by the dice. This is just me and my experiance wich I share with you.
I can offer you a deal. I go back to my Italys turn, we edit two Infs from Tambov over there and continue from there on. Your stack is a 6% chance to win against wich I will not consider to attack and continue from there on. You are a very good player and a Opponent I like to play against. I don’t hold up games and winnings over good relationships and triple a friendship and sportsmanship.
I wasn’t desperate when I did the attack, but I saw a small chance to break the neck of Russia wich could be worthh the sacrifice of my Ita Can openers…
Let me know your thoughts.
I don’t want to be mean or rude, so excuse my bad english if something came out unpolitely.Best regards AetV
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@aequitas-et-veritas That is quite a generous offer and further reinforces your reputation as a good player and even better character. Your English was just fine and conveyed your thoughts clearly without any rudeness at all. I appreciate your explanation of your thinking. I enjoy the game as well as the mental aspect of the game in that I like to figure out how my opponent thinks and anticipate their tendencies and actions. So your thoughts were very helpful. I do enjoy playing against you and the challenge it brings. Just the dice can be maddening sometimes. I just need to play with better odds in my favor to remove all temptation. I banked on the fact that it wasn’t worth losing the can openers for those odds. Still not sure it was 60% after the AA missed (need to study the battel calc again) we had equal power and I had one more HP to lose. I need to ponder your offer and I will get back to you. Cheers!
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@aequitas-et-veritas So I play the game and take the dice as they are no matter how bad they are. But I am also interested in continuing this game due to the positioning we have on the board. So I will post your win but I would like to continue the game for fun with the edits to Russia and you can start with Italy again. Let me know if you would like to continue. And thanks again for the offer of fair play.