@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7
    Purchase Units - Italians
        Italians buy 2 fighters and 1 infantry; Remaining resources: 1 PUs; 
    Combat Move - Italians
        2 infantry moved from Southern Italy to Northern Italy
        1 fighter moved from 99 Sea Zone to Northern Italy
        2 fighters moved from Southern Italy to Northern Italy
    Combat - Italians
        Battle in Northern Italy
            Italians attack with 3 fighters and 2 infantry
            British defend with 1 factory_minor and 1 mech_infantry
                Italians roll dice for 3 fighters and 2 infantry in Northern Italy, round 2 : 3/5 hits, 1,83 expected hits
                British roll dice for 1 mech_infantry in Northern Italy, round 2 : 1/1 hits, 0,33 expected hits
                1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Northern Italy
            Italians win, taking Northern Italy from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 2
            Casualties for Italians: 1 infantry
            Casualties for British: 1 mech_infantry
    Non Combat Move - Italians
        3 fighters moved from Northern Italy to Southern Italy
        1 fighter moved from Southern Italy to 99 Sea Zone
        1 fighter moved from Southern Italy to 99 Sea Zone
        1 artillery and 2 infantry moved from Bulgaria to Yugoslavia
        4 infantry moved from Kursk to Bryansk
        2 armour and 2 mech_infantrys moved from Bryansk to Northern Belarus
    Place Units - Italians
        2 fighters and 1 infantry placed in Southern Italy
    Turn Complete - Italians
        Italians collect 11 PUs; end with 12 PUs
        Turning on Edit Mode
        EDIT: Removing units owned by Italians from Southern Italy: 1 fighter
        EDIT: Adding units owned by Italians to 99 Sea Zone: 1 fighter
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Removing units owned by Italians from Northern Belarus: 2 armour and 2 mech_infantrys
        EDIT: Adding units owned by Italians to Smolensk: 2 armour and 2 mech_infantrys
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : 1,17
British regular : 0,67
Pansar in Smolensk and one of the figs placed on an ac.
Wait. Will leave 1 inf in Albania as well.
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7
    Purchase Units - Italians
        Italians buy 2 fighters and 1 infantry; Remaining resources: 1 PUs; 
    Combat Move - Italians
        2 infantry moved from Southern Italy to Northern Italy
        1 fighter moved from 99 Sea Zone to Northern Italy
        2 fighters moved from Southern Italy to Northern Italy
    Combat - Italians
        Battle in Northern Italy
            Italians attack with 3 fighters and 2 infantry
            British defend with 1 factory_minor and 1 mech_infantry
                Italians roll dice for 3 fighters and 2 infantry in Northern Italy, round 2 : 3/5 hits, 1,83 expected hits
                British roll dice for 1 mech_infantry in Northern Italy, round 2 : 1/1 hits, 0,33 expected hits
                1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Northern Italy
            Italians win, taking Northern Italy from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 2
            Casualties for Italians: 1 infantry
            Casualties for British: 1 mech_infantry
    Non Combat Move - Italians
        3 fighters moved from Northern Italy to Southern Italy
        1 fighter moved from Southern Italy to 99 Sea Zone
        1 fighter moved from Southern Italy to 99 Sea Zone
        1 artillery and 2 infantry moved from Bulgaria to Yugoslavia
        4 infantry moved from Kursk to Bryansk
        2 armour and 2 mech_infantrys moved from Bryansk to Northern Belarus
    Place Units - Italians
        2 fighters and 1 infantry placed in Southern Italy
    Turn Complete - Italians
        Italians collect 11 PUs; end with 12 PUs
        Turning on Edit Mode
        EDIT: Removing units owned by Italians from Southern Italy: 1 fighter
        EDIT: Adding units owned by Italians to 99 Sea Zone: 1 fighter
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Removing units owned by Italians from Northern Belarus: 2 armour and 2 mech_infantrys
        EDIT: Adding units owned by Italians to Smolensk: 2 armour and 2 mech_infantrys
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Removing units owned by Italians from Yugoslavia: 1 infantry
        EDIT: Adding units owned by Italians to Albania: 1 infantry
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : 1,17
British regular : 0,67
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7
    Purchase Units - ANZAC
        ANZAC buy 1 infantry and 1 transport; Remaining resources: 2 PUs; 
    Combat Move - ANZAC
        1 infantry moved from Western Australia to South Australia
    Non Combat Move - ANZAC
        2 infantry moved from Northern Australia to South Australia
        1 aaGun, 1 artillery, 4 infantry and 1 marine moved from Northern Australia to Queensland
        2 infantry moved from New South Wales to Queensland
        1 cruiser moved from 11 Sea Zone to 31 Sea Zone
        1 fighter moved from Northern Sinkiang to Russia
        1 fighter moved from Stalingrad to Russia
        1 fighter moved from Chahar to Northern Sinkiang
        1 infantry moved from Southern Caucasus to Northern Caucasus
    Place Units - ANZAC
        1 transport placed in 64 Sea Zone
        1 infantry placed in New South Wales
    Turn Complete - ANZAC
        ANZAC collect 9 PUs; end with 11 PUs
    Combat Move - French
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        EDIT: 1 fighter moved from Southern Italy to 99 Sea Zone
        EDIT: 4 infantry moved from Kursk to Bryansk
        EDIT: 2 armour and 2 mech_infantrys moved from Bryansk to Smolensk
        EDIT: 1 infantry moved from Yugoslavia to Albania
    Non Combat Move - French
    Turn Complete - French
Combat Hit Differential Summary :
Hmm, forgot about the sb. Will move it.
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7
    Purchase Units - Italians
        Italians buy 2 fighters and 1 infantry; Remaining resources: 1 PUs; 
    Combat Move - Italians
        2 infantry moved from Southern Italy to Northern Italy
        1 fighter moved from 99 Sea Zone to Northern Italy
        2 fighters moved from Southern Italy to Northern Italy
    Combat - Italians
        Battle in Northern Italy
            Italians attack with 3 fighters and 2 infantry
            British defend with 1 factory_minor and 1 mech_infantry
                Italians roll dice for 3 fighters and 2 infantry in Northern Italy, round 2 : 3/5 hits, 1,83 expected hits
                British roll dice for 1 mech_infantry in Northern Italy, round 2 : 1/1 hits, 0,33 expected hits
                1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Northern Italy
            Italians win, taking Northern Italy from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 2
            Casualties for Italians: 1 infantry
            Casualties for British: 1 mech_infantry
    Non Combat Move - Italians
        3 fighters moved from Northern Italy to Southern Italy
        1 fighter moved from Southern Italy to 99 Sea Zone
        1 fighter moved from Southern Italy to 99 Sea Zone
        1 artillery and 2 infantry moved from Bulgaria to Yugoslavia
        4 infantry moved from Kursk to Bryansk
        2 armour and 2 mech_infantrys moved from Bryansk to Northern Belarus
    Place Units - Italians
        2 fighters and 1 infantry placed in Southern Italy
    Turn Complete - Italians
        Italians collect 11 PUs; end with 12 PUs
        Turning on Edit Mode
        EDIT: Removing units owned by Italians from Southern Italy: 1 fighter
        EDIT: Adding units owned by Italians to 99 Sea Zone: 1 fighter
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Removing units owned by Italians from Northern Belarus: 2 armour and 2 mech_infantrys
        EDIT: Adding units owned by Italians to Smolensk: 2 armour and 2 mech_infantrys
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Removing units owned by Italians from Yugoslavia: 1 infantry
        EDIT: Adding units owned by Italians to Albania: 1 infantry
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Removing units owned by Italians from Tsinghai: 1 bomber
        EDIT: Adding units owned by Italians to Bryansk: 1 bomber
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : 1,17
British regular : 0,67
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7
    Purchase Units - ANZAC
        ANZAC buy 1 infantry and 1 transport; Remaining resources: 2 PUs; 
    Combat Move - ANZAC
        1 infantry moved from Western Australia to South Australia
    Non Combat Move - ANZAC
        2 infantry moved from Northern Australia to South Australia
        1 aaGun, 1 artillery, 4 infantry and 1 marine moved from Northern Australia to Queensland
        2 infantry moved from New South Wales to Queensland
        1 cruiser moved from 11 Sea Zone to 31 Sea Zone
        1 fighter moved from Northern Sinkiang to Russia
        1 fighter moved from Stalingrad to Russia
        1 fighter moved from Chahar to Northern Sinkiang
        1 infantry moved from Southern Caucasus to Northern Caucasus
    Place Units - ANZAC
        1 transport placed in 64 Sea Zone
        1 infantry placed in New South Wales
    Turn Complete - ANZAC
        ANZAC collect 9 PUs; end with 11 PUs
    Combat Move - French
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        EDIT: 1 fighter moved from Southern Italy to 99 Sea Zone
        EDIT: 4 infantry moved from Kursk to Bryansk
        EDIT: 2 armour and 2 mech_infantrys moved from Bryansk to Smolensk
        EDIT: 1 infantry moved from Yugoslavia to Albania
    Non Combat Move - French
    Turn Complete - French
        Turning on Edit Mode
        EDIT: Removing units owned by Italians from Tsinghai: 1 bomber
        EDIT: Adding units owned by Italians to Bryansk: 1 bomber
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
No worries, trust it’s ok I move the italian sb during the german turn then.
@trulpen said in L20 #6 trulpen (X) vs simon33 (A) P2V:
No worries, trust it’s ok I move the italian sb during the german turn then.
Reposted including that edit.
Hehe, thanks! :)
Not going swell for Axis in EU, but atleast Godzilla is underway.
@trulpen said in L20 #6 trulpen (X) vs simon33 (A) P2V:
Not going swell for Axis in EU, but atleast Godzilla is underway.
It’s hard to recover from losing Berlin. Although I thought you could do a few things as Italy there. Perhaps not worth diverting plane(s) from N Italy in your judgement.
I’m surprised you built the ICs in Leningrad and Ukraine after recapturing Berlin.
@simon33 said in L20 #6 trulpen (X) vs simon33 (A) P2V:
I’m surprised you built the ICs in Leningrad and Ukraine after recapturing Berlin.
Yeah, probably stupid, but wanted to try for as much pressure on Russia as possible. Now it might be that the factories just become red. Blood money.
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 8
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 2 bombers and 4 fighters; Remaining resources: 1 PUs; 
    Combat Move - Germans
        1 artillery and 1 infantry moved from France to Holland Belgium
        1 artillery and 1 infantry moved from France to Southern France
        1 armour moved from Bryansk to Tula
              Germans take Tula from Russians
        1 armour moved from Tula to Bryansk
    Combat - Germans
        Battle in Holland Belgium
            Germans attack with 1 artillery and 1 infantry
            British defend with 1 infantry
                Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
                British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
                Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 1/2 hits, 0,67 expected hits
                British roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
            Germans win, taking Holland Belgium from British with 1 artillery remaining. Battle score for attacker is 0
            Casualties for Germans: 1 infantry
            Casualties for British: 1 infantry
        Battle in Southern France
            Germans attack with 1 artillery and 1 infantry
            Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                Germans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits
                Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
                Germans roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 0/2 hits, 0,67 expected hits
                Americans roll dice for 1 infantry in Southern France, round 3 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Germans lost in Southern France
                Germans roll dice for 1 artillery in Southern France, round 4 : 1/1 hits, 0,33 expected hits
                Americans roll dice for 1 infantry in Southern France, round 4 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Americans lost in Southern France
            Germans win, taking Southern France from Americans with 1 artillery remaining. Battle score for attacker is 0
            Casualties for Germans: 1 infantry
            Casualties for Americans: 1 infantry
    Non Combat Move - Germans
        5 infantry moved from Poland to Germany
        4 armour, 4 artilleries, 16 infantry and 4 mech_infantrys moved from Smolensk to Bryansk
        1 aaGun, 5 artilleries and 14 infantry moved from Kursk to Bryansk
        1 artillery and 2 infantry moved from Novgorod to Smolensk
        1 aaGun, 2 artilleries, 2 fighters and 1 infantry moved from Leningrad to Northern Belarus
        1 armour and 1 mech_infantry moved from Archangel to Northern Belarus
        3 infantry moved from Ukraine to Bessarabia
        1 aaGun moved from Western Germany to Germany
        1 aaGun moved from France to Western Germany
        1 artillery and 11 infantry moved from France to Western Germany
        5 infantry moved from Western Germany to Germany
        2 fighters moved from Northern Belarus to Bryansk
        1 fighter and 2 tactical_bombers moved from Southern Italy to Southern Belarus
        2 fighters and 1 tactical_bomber moved from 99 Sea Zone to Southern Belarus
    Place Units - Germans
        1 fighter placed in Germany
        2 bombers and 3 fighters placed in Western Germany
    Turn Complete - Germans
        Germans collect 55 PUs; end with 56 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
        Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans regular : 0,00
Germans regular : -1,00
British regular : 0,33
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 8
    Purchase Units - Russians
        Russians buy 10 infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
        1 armour moved from Sakha to Siberia
              Russians take Siberia from Japanese
        1 armour moved from Siberia to Sakha
        1 infantry moved from Rostov to Ukraine
              Russians take Ukraine from Germans
        1 infantry moved from Vologda to Leningrad
              Russians take Leningrad from Germans
        3 infantry moved from Rostov to Ukraine
        7 artilleries and 23 infantry moved from Rostov to Ukraine
    Combat - Russians
    Non Combat Move - Russians
        1 armour moved from Stalingrad to Russia
        5 infantry moved from Samara to Russia
        1 infantry moved from Northern Caucasus to Stalingrad
        1 infantry moved from Komi to Gorky
        3 artilleries and 18 infantry moved from Vologda to Gorky
        1 fighter and 1 tactical_bomber moved from Northern Manchuria to Inner Mongolia
        1 aaGun, 1 artillery and 8 infantry moved from Amur to Northern Manchuria
    Place Units - Russians
        10 infantry placed in Russia
    Turn Complete - Russians
        Total Cost from Convoy Blockades: 3
            Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 4,2,2,3
        Russians collect 31 PUs (3 lost to blockades); end with 31 PUs
        Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 8
    Purchase Units - Japanese
        Japanese buy 2 artilleries, 3 fighters, 11 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        4 infantry moved from Japan to 7 Sea Zone
        4 infantry and 2 transports moved from 7 Sea Zone to 5 Sea Zone
        4 infantry moved from 5 Sea Zone to Siberia
        1 transport moved from 20 Sea Zone to 6 Sea Zone
        1 infantry moved from Japan to 6 Sea Zone
        1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
        1 infantry moved from 5 Sea Zone to Amur
        1 infantry moved from Jehol to Chahar
              Japanese take Chahar from Chinese
        8 infantry moved from Jehol to Shansi
        1 armour and 1 mech_infantry moved from Southern Manchuria to Shansi
        1 infantry moved from Eastern Sinkiang to Western Sinkiang
              Japanese take Western Sinkiang from Chinese
        1 infantry moved from Kweichow to Yunnan
        1 infantry moved from Kwangsi to Yunnan
        1 fighter moved from Kwangtung to Yunnan
        1 fighter moved from French Indo China to Yunnan
        5 fighters and 5 tactical_bombers moved from Hawaiian Islands to 31 Sea Zone
        1 tactical_bomber moved from 38 Sea Zone to Yunnan
    Combat - Japanese
        Battle in Amur
        Battle in Siberia
        Battle in Shansi
            Japanese attack with 1 armour, 8 infantry and 1 mech_infantry
            Chinese defend with 1 infantry
                Japanese roll dice for 1 armour, 8 infantry and 1 mech_infantry in Shansi, round 2 : 2/10 hits, 2,17 expected hits
                Chinese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Chinese lost in Shansi
            Japanese win, taking Amur from Russians, taking Siberia from Russians, taking Shansi from Chinese with 1 armour, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
            Casualties for Chinese: 1 infantry
        Battle in 31 Sea Zone
            Japanese attack with 5 fighters and 5 tactical_bombers
            Americans defend with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 1 infantry, 1 marine, 1 mech_infantry, 19 submarines, 1 tactical_bomber and 1 transport; ANZAC defend with 1 cruiser
            19 submarines owned by the Americans Submerged
                Japanese roll dice for 5 fighters and 5 tactical_bombers in 31 Sea Zone, round 2 : 8/10 hits, 5,83 expected hits
Combat Hit Differential Summary :
Chinese regular : -0,33
Japanese regular : 2,00
This is tricky, so I can’t choose causalties for you.
The subs are not in play.
Or maybe I can?
Looks like a fairly obvious selection of
a) dmg bs (1)
b) dmg ac (1)
c) 2 des (2)
d) aussie cr (1)
e) ac (1)
f) 1 tac (1)
g) 1 fig (1)
since the air can not land anywhere.
The alternative would be to keep an ac instead of a cr. Depends on what you expect from the defence roll. Hmm, no, I can’t make that choice for you.