L20 #6 trulpen (X) vs simon33 (A) P2V

  • '19 '17 '16

    @trulpen said in L20 #6 trulpen (X) vs simon33 (A) P2V:

    No worries, trust it’s ok I move the italian sb during the german turn then.

    Reposted including that edit.


  • Hehe, thanks! :)


  • Not going swell for Axis in EU, but atleast Godzilla is underway.

  • '19 '17 '16

    @trulpen said in L20 #6 trulpen (X) vs simon33 (A) P2V:

    Not going swell for Axis in EU, but atleast Godzilla is underway.

    It’s hard to recover from losing Berlin. Although I thought you could do a few things as Italy there. Perhaps not worth diverting plane(s) from N Italy in your judgement.

  • '19 '17 '16

    I’m surprised you built the ICs in Leningrad and Ukraine after recapturing Berlin.


  • @simon33 said in L20 #6 trulpen (X) vs simon33 (A) P2V:

    I’m surprised you built the ICs in Leningrad and Ukraine after recapturing Berlin.

    Yeah, probably stupid, but wanted to try for as much pressure on Russia as possible. Now it might be that the factories just become red. Blood money.


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 bombers and 4 fighters; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 artillery and 1 infantry moved from France to Holland Belgium
            1 artillery and 1 infantry moved from France to Southern France
            1 armour moved from Bryansk to Tula
                  Germans take Tula from Russians
            1 armour moved from Tula to Bryansk
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 1 artillery and 1 infantry
                British defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 1/2 hits, 0,67 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
            Battle in Southern France
                Germans attack with 1 artillery and 1 infantry
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Southern France
                    Germans roll dice for 1 artillery in Southern France, round 4 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Southern France
                Germans win, taking Southern France from Americans with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Germans
            5 infantry moved from Poland to Germany
            4 armour, 4 artilleries, 16 infantry and 4 mech_infantrys moved from Smolensk to Bryansk
            1 aaGun, 5 artilleries and 14 infantry moved from Kursk to Bryansk
            1 artillery and 2 infantry moved from Novgorod to Smolensk
            1 aaGun, 2 artilleries, 2 fighters and 1 infantry moved from Leningrad to Northern Belarus
            1 armour and 1 mech_infantry moved from Archangel to Northern Belarus
            3 infantry moved from Ukraine to Bessarabia
            1 aaGun moved from Western Germany to Germany
            1 aaGun moved from France to Western Germany
            1 artillery and 11 infantry moved from France to Western Germany
            5 infantry moved from Western Germany to Germany
            2 fighters moved from Northern Belarus to Bryansk
            1 fighter and 2 tactical_bombers moved from Southern Italy to Southern Belarus
            2 fighters and 1 tactical_bomber moved from 99 Sea Zone to Southern Belarus
    
        Place Units - Germans
            1 fighter placed in Germany
            2 bombers and 3 fighters placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 55 PUs; end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,00
    Germans regular : -1,00
    British regular : 0,33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Sakha to Siberia
                  Russians take Siberia from Japanese
            1 armour moved from Siberia to Sakha
            1 infantry moved from Rostov to Ukraine
                  Russians take Ukraine from Germans
            1 infantry moved from Vologda to Leningrad
                  Russians take Leningrad from Germans
            3 infantry moved from Rostov to Ukraine
            7 artilleries and 23 infantry moved from Rostov to Ukraine
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 armour moved from Stalingrad to Russia
            5 infantry moved from Samara to Russia
            1 infantry moved from Northern Caucasus to Stalingrad
            1 infantry moved from Komi to Gorky
            3 artilleries and 18 infantry moved from Vologda to Gorky
            1 fighter and 1 tactical_bomber moved from Northern Manchuria to Inner Mongolia
            1 aaGun, 1 artillery and 8 infantry moved from Amur to Northern Manchuria
    
        Place Units - Russians
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 4,2,2,3
            Russians collect 31 PUs (3 lost to blockades); end with 31 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 8

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 3 fighters, 11 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            4 infantry moved from Japan to 7 Sea Zone
            4 infantry and 2 transports moved from 7 Sea Zone to 5 Sea Zone
            4 infantry moved from 5 Sea Zone to Siberia
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 infantry moved from 5 Sea Zone to Amur
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            8 infantry moved from Jehol to Shansi
            1 armour and 1 mech_infantry moved from Southern Manchuria to Shansi
            1 infantry moved from Eastern Sinkiang to Western Sinkiang
                  Japanese take Western Sinkiang from Chinese
            1 infantry moved from Kweichow to Yunnan
            1 infantry moved from Kwangsi to Yunnan
            1 fighter moved from Kwangtung to Yunnan
            1 fighter moved from French Indo China to Yunnan
            5 fighters and 5 tactical_bombers moved from Hawaiian Islands to 31 Sea Zone
            1 tactical_bomber moved from 38 Sea Zone to Yunnan
    
        Combat - Japanese
            Battle in Amur
            Battle in Siberia
            Battle in Shansi
                Japanese attack with 1 armour, 8 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 8 infantry and 1 mech_infantry in Shansi, round 2 : 2/10 hits, 2,17 expected hits
                    Chinese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Shansi
                Japanese win, taking Amur from Russians, taking Siberia from Russians, taking Shansi from Chinese with 1 armour, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 31 Sea Zone
                Japanese attack with 5 fighters and 5 tactical_bombers
                Americans defend with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 1 infantry, 1 marine, 1 mech_infantry, 19 submarines, 1 tactical_bomber and 1 transport; ANZAC defend with 1 cruiser
                19 submarines owned by the Americans Submerged
                    Japanese roll dice for 5 fighters and 5 tactical_bombers in 31 Sea Zone, round 2 : 8/10 hits, 5,83 expected hits
    

    Combat Hit Differential Summary :

    Chinese regular : -0,33
    Japanese regular : 2,00
    

    Savegame


  • This is tricky, so I can’t choose causalties for you.

    The subs are not in play.


  • Or maybe I can?

    Looks like a fairly obvious selection of

    a) dmg bs (1)
    b) dmg ac (1)
    c) 2 des (2)
    d) aussie cr (1)
    e) ac (1)
    f) 1 tac (1)
    g) 1 fig (1)

    since the air can not land anywhere.


  • The alternative would be to keep an ac instead of a cr. Depends on what you expect from the defence roll. Hmm, no, I can’t make that choice for you.

  • '19 '17 '16

    Nasty

    Tip BB is obvious. Tip 1 CV, lose 3ftr & 1DD.

    You rolled a fair bit above average although I should kill your troops pretty well.


  • @simon33 said in L20 #6 trulpen (X) vs simon33 (A) P2V:

    Nasty

    Tip BB is obvious. Tip 1 CV, lose 3ftr & 1DD.

    You rolled a fair bit above average although I should kill your troops pretty well.

    Ok, going with that then. The idea is of course that the carriers are tied up with carrying air. We’ll see how it plays out.


  • I lack 2 more causalties. There were 8 hits, you accounted for 6.


  • And remember, here both figs and tacs cost 10, not 10 and 11.

  • '19 '17 '16

    Oh right. Must have misread it. Tip another CV and lose another ftr.


  • It was a silly attack. Somehow thought wrong about it although your fleet is now rather sensitive. The other idea by doing this kamikaze-pseudo-PH is that J outproduces US quite substantially atm. It was costly, but clipping the USN’s wings is worth a lot of tempo.

  • '19 '17 '16

    I still think it was a silly attack. If you wanted to force combat, better to fly in 3 ftrs and sit in the Hawaii Sea Zone. I couldn’t ignore that and had to attack. I would have been at an advantage but less than the attack you actually did.

  • '19 '17 '16

    That was the move I was mostly fearing actually. Now I’ll be able to get ANZAC back in it and swing the income advantage back to the allies in the Pacific.

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