P2V first game
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TripleA Move Summary: Russians round 11
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 11 Purchase Units - Russians Russians buy 3 artilleries, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Southern Manchuria to Korea Russians take Korea from Japanese 1 infantry moved from Samara to Saratov Russians take Saratov from Germans 2 infantry moved from Samara to Kazakhstan 1 infantry moved from Bryansk to Southern Belarus 1 infantry moved from Tula to Kursk 1 tactical_bomber moved from Russia to Kursk 1 tactical_bomber moved from Russia to Southern Belarus 1 tactical_bomber moved from Russia to Leningrad 1 fighter moved from Russia to Leningrad 1 fighter moved from Russia to Southern Belarus 1 fighter moved from Russia to Kursk 1 infantry moved from Archangel to Leningrad 1 infantry moved from Vologda to Leningrad 1 infantry moved from Novgorod to Leningrad 2 fighters moved from Russia to Kazakhstan 1 fighter moved from Russia to Leningrad
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 11 Purchase Units - Russians Russians buy 3 artilleries, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Southern Manchuria to Korea Russians take Korea from Japanese 1 infantry moved from Samara to Saratov Russians take Saratov from Germans 2 infantry moved from Samara to Kazakhstan 1 infantry moved from Bryansk to Southern Belarus 1 infantry moved from Tula to Kursk 1 tactical_bomber moved from Russia to Kursk 1 tactical_bomber moved from Russia to Southern Belarus 1 tactical_bomber moved from Russia to Leningrad 1 fighter moved from Russia to Leningrad 1 fighter moved from Russia to Southern Belarus 1 fighter moved from Russia to Kursk 1 infantry moved from Archangel to Leningrad 1 infantry moved from Vologda to Leningrad 1 infantry moved from Novgorod to Leningrad 2 fighters moved from Russia to Kazakhstan 1 fighter moved from Russia to Leningrad Combat - Russians Battle in Kursk Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kursk, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Kursk Russians win, taking Kursk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Leningrad Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 armour, 1 harbour and 1 mech_infantry Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Leningrad, round 2 : 2/6 hits, 2.17 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Leningrad, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Leningrad Russians win, taking Leningrad from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour and 1 mech_infantry Battle in Southern Belarus Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Southern Belarus, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Southern Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Southern Belarus Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Kazakhstan Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Kazakhstan, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Southern Belarus to Russia 1 fighter and 1 tactical_bomber moved from Kursk to Russia 2 fighters moved from Kazakhstan to Russia 2 fighters and 1 tactical_bomber moved from Leningrad to Gorky 2 armour and 1 mech_infantry moved from Vologda to Russia 1 armour and 1 mech_infantry moved from Yaroslavl to Russia 2 infantry moved from Yaroslavl to Smolensk 2 armour, 3 infantry and 2 mech_infantrys moved from Komi to Timguska 2 infantry moved from Russia to Samara 3 infantry moved from Russia to Gorky Place Units - Russians 3 artilleries, 1 fighter, 5 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4 Russians collect 30 PUs; end with 30 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans regular : 0.00 Russians regular : 0.83
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter, 13 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry and 1 marine moved from Wake Island to 24 Sea Zone 1 infantry, 1 marine and 1 transport moved from 24 Sea Zone to 22 Sea Zone 1 infantry and 1 marine moved from Wake Island to 24 Sea Zone 1 infantry, 1 marine and 1 transport moved from 24 Sea Zone to 22 Sea Zone 2 infantry and 2 marines moved from 22 Sea Zone to Guam 1 fighter and 1 tactical_bomber moved from 24 Sea Zone to Guam 1 fighter moved from 24 Sea Zone to 22 Sea Zone 1 transport moved from 6 Sea Zone to 20 Sea Zone 2 infantry moved from Shantung to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone 2 fighters moved from Japan to Korea 2 infantry moved from 6 Sea Zone to Korea 1 infantry moved from Shantung to Jehol 1 fighter and 1 tactical_bomber moved from Shantung to Jehol 1 fighter and 1 tactical_bomber moved from Hopei to Burma 2 bombers moved from Hunan to Burma 2 infantry moved from Shan State to Burma 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to Burma 1 infantry moved from Malaya to 38 Sea Zone 1 infantry moved from Sumatra to 38 Sea Zone 2 infantry and 1 transport moved from 38 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Java 1 destroyer moved from 38 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to Java 1 destroyer moved from 38 Sea Zone to 59 Sea Zone 2 fighters and 1 tactical_bomber moved from 38 Sea Zone to 59 Sea Zone 1 tactical_bomber moved from 38 Sea Zone to Java 1 destroyer moved from 24 Sea Zone to 36 Sea Zone 2 fighters moved from 24 Sea Zone to 36 Sea Zone 1 infantry moved from Sakha to Buryatia Japanese take Buryatia from Russians Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 destroyer and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in 22 Sea Zone Japanese attack with 1 fighter and 2 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 22 Sea Zone Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers ANZAC defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Java, round 2 : 3/5 hits, 2,00 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in 59 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 59 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits Americans roll dice for 1 submarine in 59 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 59 Sea Zone Japanese win, taking 59 Sea Zone from Americans with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Guam Japanese attack with 1 fighter, 2 infantry, 2 marines and 1 tactical_bomber Americans defend with 1 airfield; ANZAC defend with 2 infantry Japanese roll dice for 1 fighter, 2 infantry, 2 marines and 1 tactical_bomber in Guam, round 2 : 3/6 hits, 2,17 expected hits Americans roll dice for 2 infantry in Guam, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the ANZAC lost in Guam Japanese win, taking Guam from Americans with 1 fighter, 2 infantry, 2 marines and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in Jehol Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Jehol, round 2 : 1/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Burma Japanese attack with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers British defend with 2 infantry Japanese roll dice for 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 4/8 hits, 3,67 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Korea Japanese attack with 2 fighters and 2 infantry Russians defend with 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Korea, round 2 : 1/4 hits, 1,33 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 36 Sea Zone Japanese attack with 1 destroyer and 2 fighters ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 2 fighters in 36 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from ANZAC with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Non Combat Move - Japanese 3 infantry moved from French Indo China to Shan State 1 artillery moved from Yunnan to Shan State 1 artillery moved from Tsinghai to Szechwan 1 infantry moved from Hopei to Tsinghai 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Anhwe to Hopei 1 infantry moved from Shantung to Anhwe 1 fighter and 1 tactical_bomber moved from Jehol to Honan 1 fighter and 1 tactical_bomber moved from Guam to 22 Sea Zone 1 carrier moved from 24 Sea Zone to 22 Sea Zone 1 destroyer moved from 24 Sea Zone to 22 Sea Zone 1 cruiser moved from 6 Sea Zone to 5 Sea Zone 1 marine moved from Amur to 5 Sea Zone 1 cruiser and 1 marine moved from 5 Sea Zone to 7 Sea Zone 1 marine moved from 7 Sea Zone to Japan 1 carrier moved from 6 Sea Zone to 7 Sea Zone 1 submarine moved from 5 Sea Zone to 7 Sea Zone 1 fighter moved from 22 Sea Zone to 7 Sea Zone 1 submarine moved from 24 Sea Zone to 36 Sea Zone 2 bombers moved from Burma to Hunan 2 fighters and 2 tactical_bombers moved from Burma to Shan State 2 battleships, 6 carriers, 1 cruiser, 1 destroyer, 2 submarines and 2 transports moved from 38 Sea Zone to 43 Sea Zone 2 fighters and 1 tactical_bomber moved from 59 Sea Zone to 43 Sea Zone 1 fighter and 2 tactical_bombers moved from Java to 43 Sea Zone 2 fighters moved from 36 Sea Zone to Manilla 2 fighters moved from 24 Sea Zone to 43 Sea Zone 3 carriers, 1 cruiser, 1 fighter, 3 submarines and 1 transport moved from 24 Sea Zone to 7 Sea Zone 1 infantry moved from Kweichow to Hunan 1 armour moved from Hunan to Kweichow 1 fighter moved from Korea to Japan 1 fighter moved from Korea to Shantung Place Units - Japanese 1 fighter and 1 tactical_bomber placed in Japan 3 infantry placed in Shantung 1 artillery and 2 infantry placed in French Indo China 3 infantry placed in Malaya 1 artillery and 5 infantry placed in Japan 1 destroyer and 1 submarine placed in 7 Sea Zone Japanese undo move 5. Japanese undo move 3. 2 artilleries and 1 infantry placed in French Indo China 6 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,3 Japanese collect 67 PUs (3 lost to blockades); end with 67 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33 Americans regular : -0,83 Japanese regular : 2,17 UK_Pacific regular : 0,33 ANZAC regular : -0,50 Russians regular : -0,33
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TripleA Move Summary: Americans round 11
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 3 artilleries, 1 battleship, 1 bomber, 1 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 artilleries moved from Morocco to 93 Sea Zone 3 infantry moved from Morocco to 93 Sea Zone 1 submarine moved from 95 Sea Zone to 99 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 93 Sea Zone to 115 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 115 Sea Zone 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 1 marine and 1 tactical_bomber moved from 113 Sea Zone to 115 Sea Zone 3 artilleries, 3 infantry and 1 marine moved from 115 Sea Zone to Norway 1 infantry moved from Hawaiian Islands to 28 Sea Zone 1 infantry and 1 transport moved from 28 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Wake Island 2 infantry moved from Hawaiian Islands to 28 Sea Zone 2 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Midway
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 3 artilleries, 1 battleship, 1 bomber, 1 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 artilleries moved from Morocco to 93 Sea Zone 3 infantry moved from Morocco to 93 Sea Zone 1 submarine moved from 95 Sea Zone to 99 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 93 Sea Zone to 115 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 115 Sea Zone 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 1 marine and 1 tactical_bomber moved from 113 Sea Zone to 115 Sea Zone 3 artilleries, 3 infantry and 1 marine moved from 115 Sea Zone to Norway 1 infantry moved from Hawaiian Islands to 28 Sea Zone 1 infantry and 1 transport moved from 28 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Wake Island 2 infantry moved from Hawaiian Islands to 28 Sea Zone 2 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Midway Combat - Americans Italians scrambles 3 units out of Southern Italy to defend against the attack in 99 Sea Zone Battle in Midway Battle in Norway Battle in Wake Island Battle in 99 Sea Zone British loiter and taunt; Americans attack with 4 submarines Germans defend with 3 fighters; Italians defend with 1 destroyer Americans roll dice for 4 submarines in 99 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Italians roll dice for 1 destroyer and 3 fighters in 99 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits 2 submarines owned by the Americans and 1 destroyer owned by the Italians lost in 99 Sea Zone 2 submarines owned by the Americans Submerged Italians win, taking Midway from Japanese, taking Norway from Germans, taking Wake Island from Japanese with 3 fighters remaining. Battle score for attacker is -4 Casualties for Americans: 2 submarines Casualties for Italians: 1 destroyer Moving scrambled unit from 99 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 99 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 99 Sea Zone back to originating territory: Southern Italy Non Combat Move - Americans 1 submarine moved from 93 Sea Zone to 115 Sea Zone 1 submarine moved from 93 Sea Zone to 95 Sea Zone 1 transport moved from 113 Sea Zone to 110 Sea Zone 1 destroyer moved from 27 Sea Zone to 32 Sea Zone 1 destroyer moved from 28 Sea Zone to 25 Sea Zone 5 carriers, 2 destroyers, 5 fighters and 7 submarines moved from 28 Sea Zone to 26 Sea Zone 3 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone 2 fighters moved from Hawaiian Islands to 26 Sea Zone 1 transport moved from 28 Sea Zone to 11 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 11 Sea Zone to 26 Sea Zone 1 destroyer moved from 32 Sea Zone to 23 Sea Zone 1 destroyer moved from 26 Sea Zone to 32 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 104 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone 2 artilleries and 2 infantry moved from 93 Sea Zone to Morocco Place Units - Americans 1 artillery and 1 bomber placed in Western United States 1 submarine and 2 transports placed in 104 Sea Zone 2 artilleries and 1 infantry placed in Central United States 1 battleship and 3 submarines placed in 11 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Italians regular : -0.33
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TripleA Move Summary: Chinese round 11
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Southern Manchuria to Jehol 1 fighter moved from Southern Manchuria to Jehol
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Southern Manchuria to Jehol 1 fighter moved from Southern Manchuria to Jehol Combat - Chinese Battle in Jehol Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Jehol, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Jehol, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Jehol, round 4 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Jehol, round 5 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Jehol, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Jehol Chinese win, taking Jehol from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Jehol to Southern Manchuria Place Units - Chinese 2 infantry placed in Southern Manchuria Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese regular : -2.33 Japanese regular : -1.33
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TripleA Move Summary: British round 11
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 11 Combat Move - British 1 tactical_bomber moved from Egypt to Southern Caucasus 1 fighter moved from Northwest Persia to Southern Caucasus 4 fighters and 1 tactical_bomber moved from Northwest Persia to Northern Caucasus 1 bomber moved from Northwest Persia to Northern Caucasus 2 artilleries and 2 infantry moved from Northwest Persia to Southern Caucasus 2 infantry moved from Egypt to 83 Sea Zone 2 infantry and 1 transport moved from 83 Sea Zone to 101 Sea Zone 2 infantry moved from 101 Sea Zone to Greece 2 infantry moved from Eastern India to Burma 2 fighters and 1 tactical_bomber moved from Eastern India to Burma
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 3 artilleries, 1 battleship, 1 bomber, 1 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 artilleries moved from Morocco to 93 Sea Zone 3 infantry moved from Morocco to 93 Sea Zone 1 submarine moved from 95 Sea Zone to 99 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 93 Sea Zone to 115 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 115 Sea Zone 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 1 marine and 1 tactical_bomber moved from 113 Sea Zone to 115 Sea Zone 3 artilleries, 3 infantry and 1 marine moved from 115 Sea Zone to Norway 1 infantry moved from Hawaiian Islands to 28 Sea Zone 1 infantry and 1 transport moved from 28 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Wake Island 2 infantry moved from Hawaiian Islands to 28 Sea Zone 2 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Midway Combat - Americans Italians scrambles 3 units out of Southern Italy to defend against the attack in 99 Sea Zone Battle in Midway Battle in Norway Battle in Wake Island Battle in 99 Sea Zone British loiter and taunt; Americans attack with 4 submarines Germans defend with 3 fighters; Italians defend with 1 destroyer Americans roll dice for 4 submarines in 99 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Italians roll dice for 1 destroyer and 3 fighters in 99 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits 2 submarines owned by the Americans and 1 destroyer owned by the Italians lost in 99 Sea Zone 2 submarines owned by the Americans Submerged Italians win, taking Midway from Japanese, taking Norway from Germans, taking Wake Island from Japanese with 3 fighters remaining. Battle score for attacker is -4 Casualties for Americans: 2 submarines Casualties for Italians: 1 destroyer Moving scrambled unit from 99 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 99 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 99 Sea Zone back to originating territory: Southern Italy Non Combat Move - Americans 1 submarine moved from 93 Sea Zone to 115 Sea Zone 1 submarine moved from 93 Sea Zone to 95 Sea Zone 1 transport moved from 113 Sea Zone to 110 Sea Zone 1 destroyer moved from 27 Sea Zone to 32 Sea Zone 1 destroyer moved from 28 Sea Zone to 25 Sea Zone 5 carriers, 2 destroyers, 5 fighters and 7 submarines moved from 28 Sea Zone to 26 Sea Zone 3 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone 2 fighters moved from Hawaiian Islands to 26 Sea Zone 1 transport moved from 28 Sea Zone to 11 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 11 Sea Zone to 26 Sea Zone 1 destroyer moved from 32 Sea Zone to 23 Sea Zone 1 destroyer moved from 26 Sea Zone to 32 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 104 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone 2 artilleries and 2 infantry moved from 93 Sea Zone to Morocco Place Units - Americans 1 artillery and 1 bomber placed in Western United States 1 submarine and 2 transports placed in 104 Sea Zone 2 artilleries and 1 infantry placed in Central United States 1 battleship and 3 submarines placed in 11 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Southern Manchuria to Jehol 1 fighter moved from Southern Manchuria to Jehol Combat - Chinese Battle in Jehol Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Jehol, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Jehol, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Jehol, round 4 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Jehol, round 5 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Jehol, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Jehol Chinese win, taking Jehol from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Jehol to Southern Manchuria Place Units - Chinese 2 infantry placed in Southern Manchuria Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 1 fighter, 5 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 tactical_bomber moved from Egypt to Southern Caucasus 1 fighter moved from Northwest Persia to Southern Caucasus 4 fighters and 1 tactical_bomber moved from Northwest Persia to Northern Caucasus 1 bomber moved from Northwest Persia to Northern Caucasus 2 artilleries and 2 infantry moved from Northwest Persia to Southern Caucasus 2 infantry moved from Egypt to 83 Sea Zone 2 infantry and 1 transport moved from 83 Sea Zone to 101 Sea Zone 2 infantry moved from 101 Sea Zone to Greece 2 infantry moved from Eastern India to Burma 2 fighters and 1 tactical_bomber moved from Eastern India to Burma Combat - British Battle in Greece Battle in Southern Caucasus British attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 armour and 2 mech_infantrys British roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Southern Caucasus, round 2 : 3/6 hits, 2.50 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Southern Caucasus, round 2 : 2/3 hits, 1.33 expected hits 1 armour owned by the Germans, 2 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Southern Caucasus British win, taking Greece from Germans, taking Southern Caucasus from Germans with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for British: 2 infantry Casualties for Germans: 1 armour and 2 mech_infantrys Battle in Northern Caucasus British attack with 1 bomber, 4 fighters and 1 tactical_bomber Germans defend with 1 infantry; Italians defend with 1 armour and 1 mech_infantry British roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in Northern Caucasus, round 2 : 4/6 hits, 3.17 expected hits Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Northern Caucasus, round 2 : 1/3 hits, 1.33 expected hits 1 mech_infantry owned by the Italians, 1 infantry owned by the Germans, 1 fighter owned by the British and 1 armour owned by the Italians lost in Northern Caucasus British win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 fighter Casualties for Italians: 1 armour and 1 mech_infantry Casualties for Germans: 1 infantry Battle in Burma British attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/5 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Burma to Eastern India 1 fighter and 1 tactical_bomber moved from Southern Caucasus to Northwest Persia 1 bomber, 3 fighters and 1 tactical_bomber moved from Northern Caucasus to Northwest Persia 2 armour, 3 artilleries and 2 infantry moved from Iraq to Northwest Persia 3 infantry moved from Southern Persia to Northwest Persia 1 fighter moved from Gibraltar to Egypt 1 infantry moved from Egypt to Trans-Jordan 1 destroyer moved from 93 Sea Zone to 115 Sea Zone 3 artilleries moved from United Kingdom to 113 Sea Zone 3 infantry moved from United Kingdom to 113 Sea Zone 2 marines moved from United Kingdom to 113 Sea Zone 1 fighter moved from United Kingdom to Norway 3 artilleries, 1 battleship, 1 carrier, 3 cruisers, 2 fighters, 3 infantry, 4 marines and 3 transports moved from 113 Sea Zone to 115 Sea Zone 4 marines moved from 115 Sea Zone to Norway 3 artilleries moved from 115 Sea Zone to Norway 3 infantry moved from 115 Sea Zone to Norway Place Units - British 1 tactical_bomber placed in United Kingdom 1 submarine placed in 113 Sea Zone 1 submarine placed in 100 Sea Zone 1 fighter placed in Egypt 3 infantry placed in Iraq 2 infantry placed in Southern Persia British undo move 4. 1 fighter placed in Southern Persia Turn Complete - British British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in Eastern India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : -2.33 Americans regular : -0.33 Japanese regular : -1.67 Italians regular : -0.67 Germans regular : 0.67 British regular : 1.33
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@Pejon_88 assumed no scramble in 115
Finally killed off the pesky italian can openers in cauc…germany will have to do it the hard way now!
Do you like this map? Allies seem to have more of an advantage I feel…Russia has held up the german advance all on its own so far and even provided help to china. Uk has a good force in place to hold the ME and india is relatively secure with the US fleet parked there.
My US play has been sub par I feel…to still only be on 83 ipcs at this stage isnt enough to win the war…you have me tied up fighting over the pacific airfields very nicely… I cant push on to grab more of the NO islands at the moment.The dynamic is certainly different from OOB and BM3 though, lends itself to a long game if no silly mistakes are made
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@wizmark Haha no that was correct :D
Yes axis is way harder now, I think. I have done some bad things, but that’s mainly because I haven’t played the map before. I forget about the carrier scramble EVERY TIME and have to re-do turns… Also, the map is not very beautiful to look at, I wished things were smaller, but other than that it is an exciting map. Much more maneuverability and such.
Yeah I guess my Pacific play has been good, but I have not succeeded very well in Europe. A lot to learn.
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 11 Purchase Units - Italians Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to 101 Sea Zone Combat - Italians Battle in 101 Sea Zone Italians attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 101 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 6 Casualties for British: 1 transport Non Combat Move - Italians 1 bomber moved from 101 Sea Zone to Southern Italy 2 infantry moved from Holland Belgium to Western Germany 4 artilleries and 4 infantry moved from Northern Italy to Yugoslavia 1 infantry moved from France to Western Germany 2 artilleries and 4 infantry moved from Southern France to France 1 aaGun, 2 artilleries and 1 infantry moved from Southern France to Northern Italy 1 artillery and 2 infantry moved from Eastern Poland to Baltic States 1 mech_infantry moved from Western Germany to Slovakia Hungary 1 mech_infantry moved from Eastern Poland to Slovakia Hungary Place Units - Italians 1 artillery and 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,5,5,3,5,1 Italians collect 8 PUs (6 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: ANZAC round 11
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 55 Sea Zone to 59 Sea Zone 1 fighter moved from 40 Sea Zone to 59 Sea Zone
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 2 fighters moved from Northwest Persia to Greece 1 submarine moved from 55 Sea Zone to 64 Sea Zone 1 aaGun, 3 artilleries and 3 infantry moved from South Australia to New South Wales 1 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 submarine placed in 64 Sea Zone 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 2 fighters moved from Northwest Persia to Greece 1 submarine moved from 55 Sea Zone to 64 Sea Zone 1 aaGun, 3 artilleries and 3 infantry moved from South Australia to New South Wales 1 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 submarine placed in 64 Sea Zone 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Northwest Persia to Greece Turn Complete - French
Combat Hit Differential Summary :
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@Pejon_88 My turn to forget about carrier scramble! :face_with_rolling_eyes:
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@wizmark haha 😊
Must apologise in advance since I am out travelling with work and have a lot on my plate. Also I have the league and tournament games which take priority. Sorry for that.
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 68 PUs; Germans buy 1 armour, 2 artilleries, 13 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 13 armour and 12 mech_infantrys moved from Northern Belarus to Leningrad 1 infantry moved from Ukraine to Kursk 1 infantry moved from Tambov to Kursk 1 infantry moved from Stalingrad to Saratov 1 bomber and 1 tactical_bomber moved from Stalingrad to Southern Caucasus 1 fighter and 1 tactical_bomber moved from Stalingrad to Kazakhstan 2 infantry moved from Stalingrad to Kazakhstan 1 fighter and 1 tactical_bomber moved from Stalingrad to Saratov 1 infantry moved from Stalingrad to Saratov 1 armour and 1 mech_infantry moved from Stalingrad to Southern Caucasus 1 bomber moved from Germany to Kursk 1 bomber moved from Western Germany to Kursk Combat - Germans Battle in Southern Caucasus Germans attack with 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber British defend with 2 artilleries Germans roll dice for 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber in Southern Caucasus, round 2 : 3/4 hits, 2,00 expected hits Russians roll dice for 2 artilleries in Southern Caucasus, round 2 : 0/2 hits, 0,67 expected hits 2 artilleries owned by the British lost in Southern Caucasus Germans win, taking Southern Caucasus from Russians with 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 2 artilleries Battle in Kazakhstan Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 0/4 hits, 1,50 expected hits Russians roll dice for 2 infantry in Kazakhstan, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kazakhstan, round 3 : 2/4 hits, 1,50 expected hits Russians roll dice for 2 infantry in Kazakhstan, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Saratov Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Saratov, round 2 : 3/4 hits, 1,50 expected hits Russians roll dice for 1 infantry in Saratov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Saratov Germans win, taking Saratov from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kursk Germans attack with 2 bombers and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Kursk, round 2 : 1/4 hits, 1,33 expected hits Russians roll dice for 1 infantry in Kursk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kursk Germans win, taking Kursk from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Leningrad Germans attack with 13 armour and 12 mech_infantrys Russians defend with 1 airfield, 1 harbour and 2 infantry Germans roll dice for 13 armour and 12 mech_infantrys in Leningrad, round 2 : 8/25 hits, 10,50 expected hits Russians roll dice for 2 infantry in Leningrad, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Leningrad Germans win, taking Leningrad from Russians with 13 armour and 11 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 aaGun moved from Northern Belarus to Leningrad 1 armour and 1 mech_infantry moved from Western Germany to Yugoslavia 1 bomber and 1 tactical_bomber moved from Southern Caucasus to Stalingrad 1 fighter moved from Kazakhstan to Stalingrad 1 fighter moved from Saratov to Stalingrad 1 tactical_bomber moved from Kazakhstan to Ukraine 1 tactical_bomber moved from Saratov to Stalingrad 2 bombers moved from Kursk to Ukraine 2 fighters moved from Southern Italy to Ukraine 1 artillery and 2 infantry moved from Rostov to Northern Caucasus 1 infantry moved from Normandy Bordeaux to France 2 artilleries and 7 infantry moved from Germany to Poland 1 armour and 1 mech_infantry moved from Northern Belarus to Romania 1 armour and 1 mech_infantry moved from Northern Belarus to Leningrad 1 aaGun moved from Stalingrad to Northern Caucasus 1 fighter moved from Southern Italy to France Place Units - Germans 1 tactical_bomber placed in Western Germany 3 infantry placed in Stalingrad 1 artillery and 2 infantry placed in Ukraine 1 armour and 1 mech_infantry placed in Western Germany 1 artillery and 8 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 4,1,6,2 Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 1,3 Germans collect 50 PUs (5 lost to blockades); end with 50 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 53 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from France: 1 artillery and 3 infantry EDIT: Adding units owned by Germans to Western Germany: 1 artillery and 3 infantry EDIT: Removing units owned by Germans from Western Germany: 4 infantry EDIT: Adding units owned by Germans to Germany: 4 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : -1,33 Germans regular : -1,33
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@Pejon_88 Forgot to do NCMs in France and WG.
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TripleA Move Summary: Russians round 12
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 12 Purchase Units - Russians Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Smolensk to Northern Belarus Russians take Northern Belarus from Germans 1 infantry moved from Smolensk to Southern Belarus Russians take Southern Belarus from Germans 3 infantry moved from Samara to Kazakhstan 5 fighters and 2 tactical_bombers moved from Russia to Kazakhstan 2 fighters and 1 tactical_bomber moved from Gorky to Kazakhstan 2 armour, 3 infantry and 2 mech_infantrys moved from Timguska to Northern Sinkiang