L20 #1 trulpen (X) vs WindowWasher (A+18) BM3

  • '21 '20

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 5 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 fighter moved from British Guiana to Gibraltar
            2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
            1 carrier, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer moved from 89 Sea Zone to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 86 Sea Zone
            1 transport moved from 91 Sea Zone to 89 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Morocco to Algeria
            2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
            1 artillery, 2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
            1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            1 bomber moved from United Kingdom to France
            1 destroyer moved from 33 Sea Zone to 25 Sea Zone
            1 fighter moved from 33 Sea Zone to 45 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in France
                    Germans roll AA dice in France : 0/1 hits, 0.17 expected hits
                Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in France causes 4 damage total. 
            Battle in Java
            Battle in Guam
            Battle in 45 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 45 Sea Zone
                Americans win, taking Java from Japanese, taking Guam from Japanese with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Gibraltar
                Americans attack with 1 fighter, 3 infantry and 3 mech_infantrys
                Italians defend with 1 harbour and 2 infantry
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 fighter, 3 infantry and 3 mech_infantrys in Gibraltar, round 2 : 1/7 hits, 1.50 expected hits
                    Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                    Americans roll dice for 1 fighter, 2 infantry and 3 mech_infantrys in Gibraltar, round 3 : 1/6 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in Gibraltar, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 1 fighter, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Americans: 1 infantry and 1 mech_infantry
                Casualties for Italians: 2 infantry
            Battle in Algeria
                Americans attack with 1 armour, 1 artillery and 2 infantry
                Italians defend with 2 infantry
                    Americans roll dice for 1 armour, 1 artillery and 2 infantry in Algeria, round 2 : 2/4 hits, 1.33 expected hits
                    Italians roll dice for 2 infantry in Algeria, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Italians lost in Algeria
                Americans win, taking Algeria from Italians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
    
        Non Combat Move - Americans
            1 fighter moved from Gibraltar to 91 Sea Zone
            1 bomber moved from France to United Kingdom
            1 carrier moved from 10 Sea Zone to 30 Sea Zone
            2 carriers and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
            1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 3 submarines and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
            1 fighter moved from 45 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            1 artillery and 1 infantry placed in Eastern United States
            1 carrier placed in 101 Sea Zone
            5 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    Italians regular : 0.33
    Germans AA : -0.17
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Sikang to Szechwan
            1 infantry moved from Sikang to Tsinghai
            1 fighter moved from Sikang to Tsinghai
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Tsinghai
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Tsinghai to Sikang
    
        Place Units - Chinese
            3 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 2.00
    Japanese regular : -0.67
    

    Savegame

  • '21 '20

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 5 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 fighter moved from British Guiana to Gibraltar
            2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
            1 carrier, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer moved from 89 Sea Zone to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 86 Sea Zone
            1 transport moved from 91 Sea Zone to 89 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Morocco to Algeria
            2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
            1 artillery, 2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
            1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            1 bomber moved from United Kingdom to France
            1 destroyer moved from 33 Sea Zone to 25 Sea Zone
            1 fighter moved from 33 Sea Zone to 45 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in France
                    Germans roll AA dice in France : 0/1 hits, 0.17 expected hits
                Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in France causes 4 damage total. 
            Battle in Java
            Battle in Guam
            Battle in 45 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 45 Sea Zone
                Americans win, taking Java from Japanese, taking Guam from Japanese with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Gibraltar
                Americans attack with 1 fighter, 3 infantry and 3 mech_infantrys
                Italians defend with 1 harbour and 2 infantry
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 fighter, 3 infantry and 3 mech_infantrys in Gibraltar, round 2 : 1/7 hits, 1.50 expected hits
                    Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                    Americans roll dice for 1 fighter, 2 infantry and 3 mech_infantrys in Gibraltar, round 3 : 1/6 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in Gibraltar, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 1 fighter, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Americans: 1 infantry and 1 mech_infantry
                Casualties for Italians: 2 infantry
            Battle in Algeria
                Americans attack with 1 armour, 1 artillery and 2 infantry
                Italians defend with 2 infantry
                    Americans roll dice for 1 armour, 1 artillery and 2 infantry in Algeria, round 2 : 2/4 hits, 1.33 expected hits
                    Italians roll dice for 2 infantry in Algeria, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Italians lost in Algeria
                Americans win, taking Algeria from Italians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
    
        Non Combat Move - Americans
            1 fighter moved from Gibraltar to 91 Sea Zone
            1 bomber moved from France to United Kingdom
            1 carrier moved from 10 Sea Zone to 30 Sea Zone
            2 carriers and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
            1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 3 submarines and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
            1 fighter moved from 45 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            1 artillery and 1 infantry placed in Eastern United States
            1 carrier placed in 101 Sea Zone
            5 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Sikang to Szechwan
            1 infantry moved from Sikang to Tsinghai
            1 fighter moved from Sikang to Tsinghai
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Tsinghai
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Tsinghai to Sikang
    
        Place Units - Chinese
            3 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    
        Purchase Units - British
            British repair damage of 6x factory_minor; Remaining resources: 29 PUs; 
            British buy 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery moved from Tanganyika Territory to 72 Sea Zone
            1 infantry moved from Kenya to 72 Sea Zone
            1 mech_infantry moved from Union of South Africa to 71 Sea Zone
            2 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 infantry, 1 mech_infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
            1 bomber moved from United Kingdom to Northern Italy
            3 armour, 2 artilleries and 7 infantry moved from Egypt to Alexandria
            3 infantry moved from Persia to Northwest Persia
            1 fighter moved from India to Persia
            1 artillery and 1 mech_infantry moved from Syria to Iraq
            1 mech_infantry moved from Iraq to Northwest Persia
            2 tactical_bombers moved from Egypt to Persia
            2 fighters moved from Morocco to Gibraltar
    
        Combat - British
            Strategic bombing raid in Northern Italy
                    Italians roll AA dice in Northern Italy : 0/1 hits, 0.17 expected hits
                Bombing raid in Northern Italy rolls: 7 and causes: 7 damage to unit: factory_major
                Bombing raid in Northern Italy causes 7 damage total. 
            Battle in Alexandria
                British attack with 3 armour, 2 artilleries and 7 infantry
                Italians defend with 1 infantry
                    British roll dice for 3 armour, 2 artilleries and 7 infantry in Alexandria, round 2 : 3/12 hits, 3.67 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Alexandria
                British win, taking Alexandria from Italians with 3 armour, 2 artilleries and 7 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            1 bomber moved from Northern Italy to Malta
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
            1 artillery, 1 infantry and 1 mech_infantry moved from 81 Sea Zone to Egypt
    
        Place Units - British
            3 infantry placed in Persia
            3 infantry placed in Egypt
            1 infantry and 2 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 2.00
    Americans regular : -0.67
    Japanese regular : -0.67
    Italians regular : 0.00
    Germans AA : -0.17
    British regular : -0.67
    Italians AA : -0.17
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 carrier and 1 destroyer; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 armour moved from Eastern Poland to Archangel
                  Italians take Belarus from Russians
                  Italians take Archangel from Russians
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 bomber moved from Tobruk to Ukraine
            1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Libya
            1 artillery and 2 infantry moved from Romania to Bessarabia
            1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 97 Sea Zone to 95 Sea Zone
            1 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
            3 mech_infantrys moved from Romania to Ukraine
    
        Place Units - Italians
            1 carrier and 1 destroyer placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 18 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20

    great… i have anzac subs stuck in my “unplaced” cause of that damn bomber lol

  • '21 '20

    also, im not sure whether to just ignore the italian fleet or nuke it, or just threaten it…

  • '21 '20

    that was a good move, ive got to put US money into the pacific to keep my fleet relevant, and now, the us fleet in the atlantic needs money to stay relevant due to the italians + german airforce, and the UK must spend in middle east. smart

  • '21 '20

    TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 artilleries and 1 bomber moved from New South Wales to Queensland
            1 infantry moved from South Australia to New South Wales
            1 artillery moved from South Australia to New South Wales
            2 aaGuns, 2 infantry and 1 marine moved from South Australia to Queensland
            1 destroyer moved from 33 Sea Zone to 46 Sea Zone
            1 cruiser and 1 submarine moved from 33 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 submarine and 2 transports placed in 62 Sea Zone
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by ANZAC to South Australia: 1 factory_minor
            EDIT: Turning off Edit Mode
            1 submarine placed in 61 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from South Australia: 1 factory_minor
            EDIT: Removing units owned by ANZAC from 61 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 artilleries and 1 bomber moved from New South Wales to Queensland
            1 infantry moved from South Australia to New South Wales
            1 artillery moved from South Australia to New South Wales
            2 aaGuns, 2 infantry and 1 marine moved from South Australia to Queensland
            1 destroyer moved from 33 Sea Zone to 46 Sea Zone
            1 cruiser and 1 submarine moved from 33 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 submarine and 2 transports placed in 62 Sea Zone
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by ANZAC to South Australia: 1 factory_minor
            EDIT: Turning off Edit Mode
            1 submarine placed in 61 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from South Australia: 1 factory_minor
            EDIT: Removing units owned by ANZAC from 61 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from 81 Sea Zone to Egypt
            1 fighter moved from United Kingdom to Gibraltar
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @WindowWasher said in L20 #1 trulpen (X) vs WindowWasher (A+18) BM3:

    great… i have anzac subs stuck in my “unplaced” cause of that damn bomber lol

    You have to place them and then remove them. It’s no biggie.

  • '21 '20

    yup, did that


  • @WindowWasher said in L20 #1 trulpen (X) vs WindowWasher (A+18) BM3:

    that was a good move, ive got to put US money into the pacific to keep my fleet relevant, and now, the us fleet in the atlantic needs money to stay relevant due to the italians + german airforce, and the UK must spend in middle east. smart

    What was the good move? To build italian fleet?

  • '21 '20

    yeah, puts pressure on US


  • A better way is to just add 2 IPC by edit for every bomber built.

  • '21 '20

    even if i can kill it, which i easily can, i need to beef up the Atlantic fleet with US money since the UK needs to go 100% into middle east


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 2x factory_minor; Remaining resources: 59 PUs; 
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Germans buy 3 artilleries, 1 fighter, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 bomber moved from Eastern Poland to Russia
            2 infantry moved from Ukraine to Western Ukraine
            1 infantry moved from Ukraine to Rostov
            1 fighter moved from Western Germany to Western Ukraine
            7 infantry moved from Vyborg to Novgorod
            1 battleship, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 115 Sea Zone
            1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
            1 tactical_bomber moved from Southern Italy to Rostov
            1 infantry moved from Ukraine to Rostov
            1 tactical_bomber moved from Southern Italy to Rostov
            1 fighter moved from Western Germany to 115 Sea Zone
    
        Combat - Germans
            Strategic bombing raid in Russia
                    Russians roll AA dice in Russia : 0/1 hits, 0,17 expected hits
                Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
                Bombing raid in Russia causes 6 damage total. 
            Battle in 115 Sea Zone
                Germans attack with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
                Russians defend with 1 cruiser and 1 submarine
                    Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 115 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
                    Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                Units damaged: 1 battleship owned by the Germans
                    1 submarine owned by the Russians lost in 115 Sea Zone
                    Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 115 Sea Zone, round 3 : 1/4 hits, 2,00 expected hits
                    Russians roll dice for 1 cruiser in 115 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
                    1 destroyer owned by the Germans and 1 cruiser owned by the Russians lost in 115 Sea Zone
                Germans win with 1 battleship, 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 10
                Casualties for Russians: 1 cruiser and 1 submarine
                Casualties for Germans: 1 destroyer
            Battle in Novgorod
                Germans attack with 1 artillery and 8 infantry
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 artillery and 8 infantry in Novgorod, round 2 : 2/9 hits, 1,83 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 artillery and 7 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Western Ukraine
                Germans attack with 1 fighter and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 2/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Germans attack with 2 infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 2 infantry and 2 tactical_bombers in Rostov, round 2 : 1/4 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                Germans win, taking Rostov from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 tactical_bombers moved from Rostov to Ukraine
            1 fighter moved from Western Ukraine to Ukraine
            1 bomber moved from Russia to Ukraine
            1 aaGun moved from Vyborg to Novgorod
            2 tactical_bombers moved from Southern Italy to Western Germany
            1 submarine moved from 125 Sea Zone to 113 Sea Zone
            1 fighter moved from 115 Sea Zone to Eastern Poland
            2 fighters moved from Southern Italy to 95 Sea Zone
            1 mech_infantry moved from Baltic States to Archangel
            3 armour and 3 mech_infantrys moved from Eastern Poland to Archangel
            9 armour moved from Eastern Poland to Ukraine
            20 mech_infantrys moved from Eastern Poland to Ukraine
            4 mech_infantrys moved from Germany to Eastern Poland
            1 mech_infantry moved from Southern France to Yugoslavia
            1 aaGun moved from Western Germany to France
            1 mech_infantry moved from Eastern Poland to Belarus
            2 mech_infantrys moved from Eastern Poland to Ukraine
    
        Place Units - Germans
            3 artilleries placed in Ukraine
            1 fighter and 3 infantry placed in Western Germany
            1 infantry placed in France
            3 infantry and 4 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 53 PUs; end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 1,83
    Germans regular : -1,00
    Russians AA : -0,17
    

    Savegame


  • @WindowWasher said in L20 #1 trulpen (X) vs WindowWasher (A+18) BM3:

    even if i can kill it, which i easily can, i need to beef up the Atlantic fleet with US money since the UK needs to go 100% into middle east

    Maybe I missed something, but I don’t think it’s easy to sink that fleet.

    Hmm, wait, I need to check the security of Rome.


  • Should be safe. Russia may go.

  • '21 '20

    @trulpen said in L20 #1 trulpen (X) vs WindowWasher (A+18) BM3:

    I can bring the British fleet from outside Gibraltar, and the british fleet outside of egypt, the question is how much do i bring, do i take an 80% chance or 100%

  • '21 '20

    oh wait nvm

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