Edit: What-if UK did not go for aggressive Medi fgt buy in UK1, and instead focus on sea mine in sz 12 and 15, and buy inf art atg at ratio of 4:2:1 and occasional tnk bmb for Cairo.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Combat Move - Russians
Russians has no rockets to fire
1 infantry and 1 mech_infantry moved from Rostov to Volgograd
1 armour and 1 infantry moved from Shensi to Suiyuyan
Combat - Russians
Battle in Suiyuyan
Russians attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Russians win, taking Suiyuyan from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Volgograd
Russians attack with 1 infantry and 1 mech_infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 infantry and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry and 1 mech_infantry in Volgograd, round 3 : 1/2 hits, 0.33 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0.33
Russians : 0.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Japanese
Japanese repair damage of 8x factory_major; Remaining resources: 50 PUs; 6 SuicideAttackTokens;
Japanese buy 1 destroyer, 8 infantry and 2 submarines; Remaining resources: 9 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Kwangsi to 36 Sea Zone
1 mech_infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 mech_infantry moved from 44 Sea Zone to Celebes
1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Kansu to Shensi
3 fighters moved from Kiangsu to Shensi
1 tactical_bomber moved from Kiangsu to Shensi
1 bomber moved from Japan to Shensi
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 bomber moved from Japan to 16 Sea Zone
3 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 5 submarines, 2 tactical_bombers and 1 transport moved from 36 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 43 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 transport
Battle in Celebes
Battle in 16 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
Americans defend with 1 destroyer
Japanese roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win, taking Celebes from UK_Pacific with 1 bomber and 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 3 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 5 submarines, 2 tactical_bombers and 1 transport
British defend with 1 submarine
Japanese roll dice for 5 submarines in 35 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
1 submarine owned by the British lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from UK_Pacific with 3 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 5 submarines, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 5
Casualties for British: 1 submarine
Battle in Shensi
Japanese attack with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 2 artilleries and 3 infantry
Japanese roll dice for 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 4/7 hits, 4.00 expected hits
Chinese roll dice for 2 artilleries and 3 infantry in Shensi, round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Japanese, 3 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Shensi
Japanese roll dice for 1 artillery, 1 bomber, 3 fighters and 1 tactical_bomber in Shensi, round 3 : 5/6 hits, 3.67 expected hits
Chinese roll dice for 1 artillery in Shensi, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 artillery owned by the Chinese lost in Shensi
Japanese win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 2 artilleries and 3 infantry
Non Combat Move - Japanese
3 fighters moved from Shensi to Kansu
1 bomber moved from Shensi to Kansu
1 tactical_bomber moved from Shensi to Kansu
1 mech_infantry moved from Jehol to Shantung
1 infantry moved from Kiangsu to Shantung
3 mech_infantrys moved from Kwangsi to Kwangtung
2 artilleries moved from Kwangsi to Kwangtung
2 infantry moved from Kiangsi to Kwangtung
1 aaGun moved from Kiangsi to Kwangtung
1 artillery moved from Kiangsi to Kwangtung
1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 bomber moved from 16 Sea Zone to Japan
1 infantry moved from Siberia to Amur
Place Units - Japanese
1 destroyer and 2 submarines placed in 6 Sea Zone
4 infantry placed in Kwangtung
4 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 43 PUs; end with 52 PUs
Japanese collect 2 PUs from War Bonds; end with 54 PUs
Combat Hit Differential Summary :
Americans : -0.33
Chinese : 0.00
Japanese : 3.83
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from 54 Sea Zone to 44 Sea Zone
2 fighters moved from 91 Sea Zone to 95 Sea Zone
1 bomber moved from United Kingdom to 95 Sea Zone
1 destroyer and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 artillery and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 artillery moved from Morocco to Algeria
Americans take Algeria from Italians
2 infantry moved from Morocco to 91 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters moved from United Kingdom to 110 Sea Zone
1 bomber moved from India to Kiangsu
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
4 fighters moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from 16 Sea Zone to 6 Sea Zone
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Rocket attack in Japan does 3 damage to factory_major owned by Japanese
Rockets in Guam roll: 3
Rocket attack in Japan does 5 damage to factory_major owned by Japanese
Rockets in Midway roll: 5
1 fighter moved from 54 Sea Zone to 44 Sea Zone
2 fighters moved from 91 Sea Zone to 95 Sea Zone
1 bomber moved from United Kingdom to 95 Sea Zone
1 destroyer and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 artillery and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 artillery moved from Morocco to Algeria
Americans take Algeria from Italians
2 infantry moved from Morocco to 91 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters moved from United Kingdom to 110 Sea Zone
1 bomber moved from India to Kiangsu
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
4 fighters moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from 16 Sea Zone to 6 Sea Zone
Combat - Americans
Italians scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone
Strategic bombing raid in Kiangsu
AA fire in Kiangsu : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Kiangsu causes 0 damage total.
Battle in Normandy Bordeaux
Battle in 44 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win, taking Normandy Bordeaux from Germans with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in 6 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer and 2 submarines
2 submarines owned by the Japanese Submerged
Americans roll dice for 2 fighters in 6 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 transport
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer, 3 fighters and 1 transport in 110 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is 7
Casualties for Germans: 1 destroyer
Battle in Holland Belgium
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Holland Belgium from Germans with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Italians defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 92 Sea Zone
Americans roll dice for 2 fighters in 92 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Italians: 1 destroyer
Battle in 95 Sea Zone
Americans attack with 1 bomber and 2 fighters
Italians defend with 1 destroyer, 1 fighter, 3 submarines and 2 transports
3 submarines owned by the Italians Submerged
Americans roll dice for 1 bomber and 2 fighters in 95 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
Italians roll dice for 1 destroyer, 1 fighter and 2 transports in 95 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
1 destroyer owned by the Italians, 1 transport owned by the Italians, 1 fighter owned by the Americans and 1 fighter owned by the Italians lost in 95 Sea Zone
1 transport owned by the Italians lost in 95 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 19
Casualties for Americans: 1 fighter
Casualties for Italians: 1 destroyer, 1 fighter and 2 transports
Non Combat Move - Americans
1 bomber moved from 95 Sea Zone to Tunisia
1 fighter moved from 95 Sea Zone to Tunisia
3 fighters moved from 110 Sea Zone to United Kingdom
1 artillery moved from Scotland to United Kingdom
2 transports moved from 91 Sea Zone to 102 Sea Zone
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
3 fighters moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 fighters, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from 16 Sea Zone to 26 Sea Zone
1 battleship moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 44 Sea Zone to Dutch New Guinea
2 fighters moved from 92 Sea Zone to 91 Sea Zone
Place Units - Americans
1 carrier and 1 destroyer placed in 101 Sea Zone
2 artilleries and 3 infantry placed in Central United States
1 fighter placed in Eastern United States
1 cruiser and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : -0.33
Italians : 0.33
Americans : 1.00
AA fire in Kiangsu : : 0.83
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
Combat - Chinese
Non Combat Move - Chinese
2 artilleries and 4 infantry moved from Kweichow to Hunan
2 artilleries and 4 infantry moved from Kweichow to Anhwe
2 artilleries and 3 infantry moved from Hopei to Chahar
2 infantry moved from Hopei to Anhwe
2 artilleries moved from Kweichow to Anhwe
1 artillery moved from Kweichow to Anhwe
1 fighter moved from Kweichow to Hopei
Place Units - Chinese
1 artillery and 1 infantry placed in Hopei
2 artilleries and 1 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Rocket attack in Japan does 3 damage to factory_major owned by Japanese
Rockets in Guam roll: 3
Rocket attack in Japan does 5 damage to factory_major owned by Japanese
Rockets in Midway roll: 5
1 fighter moved from 54 Sea Zone to 44 Sea Zone
2 fighters moved from 91 Sea Zone to 95 Sea Zone
1 bomber moved from United Kingdom to 95 Sea Zone
1 destroyer and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 artillery and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 artillery moved from Morocco to Algeria
Americans take Algeria from Italians
2 infantry moved from Morocco to 91 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters moved from United Kingdom to 110 Sea Zone
1 bomber moved from India to Kiangsu
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
4 fighters moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from 16 Sea Zone to 6 Sea Zone
Combat - Americans
Italians scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone
Strategic bombing raid in Kiangsu
AA fire in Kiangsu : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Kiangsu causes 0 damage total.
Battle in Normandy Bordeaux
Battle in 44 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win, taking Normandy Bordeaux from Germans with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in 6 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer and 2 submarines
2 submarines owned by the Japanese Submerged
Americans roll dice for 2 fighters in 6 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 transport
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer, 3 fighters and 1 transport in 110 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is 7
Casualties for Germans: 1 destroyer
Battle in Holland Belgium
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Holland Belgium from Germans with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Italians defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 92 Sea Zone
Americans roll dice for 2 fighters in 92 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Italians: 1 destroyer
Battle in 95 Sea Zone
Americans attack with 1 bomber and 2 fighters
Italians defend with 1 destroyer, 1 fighter, 3 submarines and 2 transports
3 submarines owned by the Italians Submerged
Americans roll dice for 1 bomber and 2 fighters in 95 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
Italians roll dice for 1 destroyer, 1 fighter and 2 transports in 95 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
1 destroyer owned by the Italians, 1 transport owned by the Italians, 1 fighter owned by the Americans and 1 fighter owned by the Italians lost in 95 Sea Zone
1 transport owned by the Italians lost in 95 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 19
Casualties for Americans: 1 fighter
Casualties for Italians: 1 destroyer, 1 fighter and 2 transports
Non Combat Move - Americans
1 bomber moved from 95 Sea Zone to Tunisia
1 fighter moved from 95 Sea Zone to Tunisia
3 fighters moved from 110 Sea Zone to United Kingdom
1 artillery moved from Scotland to United Kingdom
2 transports moved from 91 Sea Zone to 102 Sea Zone
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
3 fighters moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 fighters, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from 16 Sea Zone to 26 Sea Zone
1 battleship moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 44 Sea Zone to Dutch New Guinea
2 fighters moved from 92 Sea Zone to 91 Sea Zone
Place Units - Americans
1 carrier and 1 destroyer placed in 101 Sea Zone
2 artilleries and 3 infantry placed in Central United States
1 fighter placed in Eastern United States
1 cruiser and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
Combat - Chinese
Non Combat Move - Chinese
2 artilleries and 4 infantry moved from Kweichow to Hunan
2 artilleries and 4 infantry moved from Kweichow to Anhwe
2 artilleries and 3 infantry moved from Hopei to Chahar
2 infantry moved from Hopei to Anhwe
2 artilleries moved from Kweichow to Anhwe
1 artillery moved from Kweichow to Anhwe
1 fighter moved from Kweichow to Hopei
Place Units - Chinese
1 artillery and 1 infantry placed in Hopei
2 artilleries and 1 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
Activate Technology - British
British giving technology to UK_Pacific: Rockets Advance and Increased Factory Production
Purchase Units - British
British repair damage of 3x airfield; Remaining resources: 37 PUs;
British buy 3 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
Rocket attack in Southern France does 4 damage to factory_minor owned by Germans
Rockets in Scotland roll: 4
Rocket attack in Southern France does 2 damage to factory_minor owned by Germans
Rockets in United Kingdom roll: 4
1 mech_infantry moved from Iraq to Caucasus
British take Caucasus from Germans
3 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
Combat - British
Battle in Celebes
British attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Celebes
British roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Celebes, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery in Celebes, round 5 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Celebes, round 5 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Celebes
British win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
4 infantry moved from India to West India
1 battleship, 1 cruiser and 2 destroyers moved from 38 Sea Zone to 39 Sea Zone
3 armour and 3 mech_infantrys moved from Egypt to Iraq
2 destroyers moved from 87 Sea Zone to 91 Sea Zone
2 fighters moved from United Kingdom to Gibraltar
2 fighters and 1 tactical_bomber moved from Yunnan to Hunan
Place Units - British
3 armour and 1 mech_infantry placed in Egypt
1 fighter and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 37 PUs; end with 38 PUs
British collect 1 PU from War Bonds; end with 39 PUs
Place Units - UK_Pacific
2 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 23 PUs; end with 24 PUs
Some Units in India change ownership: 2 armour and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : -0.33
Italians : 0.33
British : -0.67
Americans : 1.00
AA fire in Kiangsu : : 0.83
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Italians
Italians repair damage of 2x factory_major; Remaining resources: 25 PUs;
Italians buy 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
Non Combat Move - Italians
2 artilleries and 1 infantry moved from Malta to 96 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 3 cruisers, 2 fighters, 1 infantry and 3 transports moved from 96 Sea Zone to 95 Sea Zone
2 artilleries and 1 infantry moved from 95 Sea Zone to Northern Italy
Place Units - Italians
1 destroyer placed in 95 Sea Zone
1 fighter placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 15 PUs
Italians collect 4 PUs from War Bonds; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 2 destroyers and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 battleship and 2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Shan State to Burma
1 fighter moved from Yunnan to Hunan
Place Units - ANZAC
1 cruiser, 2 destroyers and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
ANZAC collect 2 PUs from War Bonds; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Combat Move - French
French has no rockets to fire
Non Combat Move - French
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
Turn Complete - French
Turning on Edit Mode
EDIT: Removing Technology Increased Factory Production for ANZAC
EDIT: Removing Technology Long Range Aircraft for French
EDIT: Adding Technology Long Range Aircraft for French
EDIT: Removing Technology Rockets Advance for French
EDIT: Removing Technology Increased Factory Production for UK_Pacific
EDIT: Removing Technology Rockets Advance for UK_Pacific
EDIT: Removing Technology AA Radar for UK_Pacific
EDIT: Removing Technology Jet Power for British
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Research Technology - Germans
Turning on Edit Mode
EDIT: Removing Technology Improved Artillery Support for Germans
EDIT: Removing Technology Increased Factory Production for Japanese
EDIT: Removing Technology Improved Artillery Support for Italians
EDIT: Turning off Edit Mode
Purchase Units - Germans
Germans repair damage of 6x factory_minor, 5x factory_minor; Remaining resources: 105 PUs;
Germans buy 4 armour, 2 artilleries, 2 fighters, 7 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Rocket attack in United Kingdom does 1 damage to airfield owned by British
Rockets in Western Germany roll: 1
Rocket attack in United Kingdom does 3 damage to airfield owned by British
Rockets in France roll: 5
2 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 infantry and 1 mech_infantry moved from France to Holland Belgium
1 artillery moved from France to Holland Belgium
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Russia to Samara
Germans take Samara from Russians
1 armour moved from Samara to Volgograd
1 armour moved from Russia to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
1 armour moved from Ukraine to Rostov
Germans take Rostov from Russians
1 armour moved from Rostov to Volgograd
1 armour and 1 mech_infantry moved from Ukraine to Volgograd
5 mech_infantrys moved from Bryansk to Rostov
2 bombers moved from Ukraine to Egypt
1 mech_infantry moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
1 fighter moved from Germany to Holland Belgium
1 fighter moved from Germany to Normandy Bordeaux
Combat - Germans
Air Battle in Egypt
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Research Technology - Germans
Turning on Edit Mode
EDIT: Removing Technology Improved Artillery Support for Germans
EDIT: Removing Technology Increased Factory Production for Japanese
EDIT: Removing Technology Improved Artillery Support for Italians
EDIT: Turning off Edit Mode
Purchase Units - Germans
Germans repair damage of 6x factory_minor, 5x factory_minor; Remaining resources: 105 PUs;
Germans buy 4 armour, 2 artilleries, 2 fighters, 7 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Rocket attack in United Kingdom does 1 damage to airfield owned by British
Rockets in Western Germany roll: 1
Rocket attack in United Kingdom does 3 damage to airfield owned by British
Rockets in France roll: 5
2 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 infantry and 1 mech_infantry moved from France to Holland Belgium
1 artillery moved from France to Holland Belgium
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Russia to Samara
Germans take Samara from Russians
1 armour moved from Samara to Volgograd
1 armour moved from Russia to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
1 armour moved from Ukraine to Rostov
Germans take Rostov from Russians
1 armour moved from Rostov to Volgograd
1 armour and 1 mech_infantry moved from Ukraine to Volgograd
5 mech_infantrys moved from Bryansk to Rostov
2 bombers moved from Ukraine to Egypt
1 mech_infantry moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
1 fighter moved from Germany to Holland Belgium
1 fighter moved from Germany to Normandy Bordeaux
Combat - Germans
Air Battle in Egypt
Germans attacks with 2 units heading to Egypt
British launches 1 interceptors out of Egypt
Attackers Fire, : 0/4 hits, 0.67 expected hits
Defenders Fire, : 1/1 hits, 0.33 expected hits
1 bomber owned by the Germans lost in Egypt
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Egypt
AA fire in Egypt : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Egypt causes 0 damage total.
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 fighter and 2 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 3/4 hits, 1.50 expected hits
Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
Americans defend with 2 infantry
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 2/4 hits, 1.50 expected hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Volgograd
Germans attack with 4 armour and 1 mech_infantry
Russians defend with 1 factory_minor and 1 mech_infantry
Germans roll dice for 4 armour and 1 mech_infantry in Volgograd, round 2 : 2/5 hits, 2.33 expected hits
Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 4 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Cleaning up after air battles
Non Combat Move - Germans
1 aaGun moved from Ukraine to Rostov
1 aaGun moved from Russia to Tambov
1 aaGun moved from Russia to Smolensk
6 infantry moved from Norway to Finland
3 mech_infantrys moved from Novgorod to Finland
1 mech_infantry moved from Germany to France
6 infantry moved from Germany to Western Germany
1 fighter moved from Holland Belgium to Germany
1 fighter moved from Normandy Bordeaux to France
8 fighters moved from Ukraine to Western Germany
Place Units - Germans
3 armour placed in Ukraine
1 armour and 2 mech_infantrys placed in Russia
Germans undo move 2.
Germans undo move 1.
3 armour placed in Ukraine
1 armour and 2 mech_infantrys placed in Russia
1 artillery and 2 infantry placed in France
3 mech_infantrys placed in Novgorod
5 infantry placed in Germany
3 mech_infantrys placed in Western Germany
Germans undo move 6.
3 mech_infantrys placed in Western Germany
1 artillery and 2 fighters placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
Germans collect 62 PUs (2 lost to blockades); end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : 1.67
Defenders Fire, : : 0.67
Americans : -1.33
AA fire in Egypt : : 0.83
Attackers Fire, : : -0.67
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Combat Move - Russians
Russians has no rockets to fire
Non Combat Move - Russians
1 armour and 1 infantry moved from Suiyuyan to Hopei
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Japanese
Japanese repair damage of 11x factory_major; Remaining resources: 43 PUs; 6 SuicideAttackTokens;
Japanese buy 2 artilleries, 2 destroyers, 5 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
8 infantry moved from Kwangtung to Kwangsi
4 artilleries moved from Kwangtung to Kwangsi
3 mech_infantrys moved from Kwangtung to Kwangsi
3 fighters moved from Kwangtung to Kwangsi
7 infantry moved from Kiangsu to Anhwe
1 infantry and 1 mech_infantry moved from Shantung to Anhwe
3 fighters moved from Kansu to Anhwe
1 bomber moved from Kansu to Anhwe
1 tactical_bomber moved from Kansu to Anhwe
1 bomber moved from Japan to Kwangsi
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 44 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 transport
Battle in Malaya
Battle in Kwangsi
Japanese attack with 4 artilleries, 1 bomber, 3 fighters, 8 infantry and 3 mech_infantrys
British defend with 3 armour, 1 artillery, 4 infantry and 2 mech_infantrys
Japanese roll dice for 4 artilleries, 1 bomber, 3 fighters, 8 infantry and 3 mech_infantrys in Kwangsi, round 2 : 6/19 hits, 7.17 expected hits
Chinese roll dice for 3 armour, 1 artillery, 4 infantry and 2 mech_infantrys in Kwangsi, round 2 : 5/10 hits, 3.83 expected hits
5 infantry owned by the Japanese, 2 mech_infantrys owned by the British and 4 infantry owned by the British lost in Kwangsi
Japanese roll dice for 4 artilleries, 1 bomber, 3 fighters, 3 infantry and 3 mech_infantrys in Kwangsi, round 3 : 8/14 hits, 6.00 expected hits
Chinese roll dice for 3 armour and 1 artillery in Kwangsi, round 3 : 2/4 hits, 1.83 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the British and 3 armour owned by the British lost in Kwangsi
Japanese win, taking Malaya from UK_Pacific, taking Kwangsi from Chinese with 4 artilleries, 1 bomber, 3 fighters, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 21
Casualties for Japanese: 7 infantry
Casualties for British: 3 armour, 1 artillery, 4 infantry and 2 mech_infantrys
Battle in Anhwe
Japanese attack with 1 bomber, 3 fighters, 8 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 5 artilleries and 6 infantry
Japanese roll dice for 1 bomber, 3 fighters, 8 infantry, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 : 6/14 hits, 4.83 expected hits
Chinese roll dice for 5 artilleries and 6 infantry in Anhwe, round 2 : 3/11 hits, 3.67 expected hits
3 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 1 bomber, 3 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 3 : 4/11 hits, 4.33 expected hits
Chinese roll dice for 5 artilleries in Anhwe, round 3 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Japanese and 4 artilleries owned by the Chinese lost in Anhwe
Japanese roll dice for 1 bomber, 3 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 4 : 6/10 hits, 4.17 expected hits
Chinese roll dice for 1 artillery in Anhwe, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 bomber, 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for Japanese: 5 infantry
Casualties for Chinese: 5 artilleries and 6 infantry
Non Combat Move - Japanese
1 bomber moved from Kwangsi to Kwangtung
3 fighters moved from Kwangsi to Kwangtung
1 aaGun moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Anhwe to Kiangsu
1 tactical_bomber moved from Kwangtung to 6 Sea Zone
3 fighters moved from Anhwe to Kiangsu
1 bomber moved from Anhwe to Kiangsu
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
3 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 5 submarines and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from Amur to Korea
1 tactical_bomber moved from 44 Sea Zone to Kwangtung
Place Units - Japanese
1 artillery and 2 infantry placed in Kwangtung
1 artillery and 2 infantry placed in Kiangsu
1 infantry placed in Japan
2 destroyers and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 41 PUs; end with 41 PUs
Japanese collect 5 PUs from War Bonds; end with 46 PUs
Combat Hit Differential Summary :
Chinese : 0.67
Japanese : 3.50
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 carrier, 1 fighter, 4 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Rocket attack in Japan does 1 damage to factory_major owned by Japanese
Rockets in Guam roll: 1
Rocket attack in Japan does 5 damage to factory_major owned by Japanese
Rockets in Midway roll: 5
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 artillery moved from 125 Sea Zone to Norway
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 artillery moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 fighter moved from 25 Sea Zone to Iwo Jima
3 carriers, 1 cruiser and 5 fighters moved from 91 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
1 bomber and 1 fighter moved from Tunisia to 95 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Sicily
3 fighters moved from United Kingdom to 95 Sea Zone
1 carrier moved from 91 Sea Zone to 95 Sea Zone
1 fighter moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 carrier, 1 fighter, 4 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Rocket attack in Japan does 1 damage to factory_major owned by Japanese
Rockets in Guam roll: 1
Rocket attack in Japan does 5 damage to factory_major owned by Japanese
Rockets in Midway roll: 5
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 artillery moved from 125 Sea Zone to Norway
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 artillery moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 fighter moved from 25 Sea Zone to Iwo Jima
3 carriers, 1 cruiser and 5 fighters moved from 91 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
1 bomber and 1 fighter moved from Tunisia to 95 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Sicily
3 fighters moved from United Kingdom to 95 Sea Zone
1 carrier moved from 91 Sea Zone to 95 Sea Zone
1 fighter moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
Combat - Americans
Battle in Norway
Battle in Southern France
Battle in Malta
Battle in Iwo Jima
Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Iwo Jima, round 2 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Iwo Jima
Americans roll dice for 1 fighter and 1 mech_infantry in Iwo Jima, round 3 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Iwo Jima
Americans roll dice for 1 fighter in Iwo Jima, round 4 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 4 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Americans lost in Iwo Jima
Japanese win, taking Norway from Germans, taking Southern France from Germans, taking Malta from Italians with 1 infantry remaining. Battle score for attacker is -17
Casualties for Americans: 1 fighter, 1 infantry and 1 mech_infantry
Battle in 37 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 2 destroyers and 1 transport
Americans roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 2 destroyers and 1 transport in 37 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 2 destroyers and 1 transport in 37 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
Americans roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 4 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 5 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 37 Sea Zone
1 transport owned by the Japanese lost in 37 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 13
Casualties for Japanese: 2 destroyers and 1 transport
Casualties for Americans: 1 destroyer
Battle in 95 Sea Zone
Americans attack with 1 bomber, 4 carriers, 1 cruiser, 9 fighters and 1 transport
Italians defend with 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters, 3 submarines and 3 transports
Combat Hit Differential Summary :
Americans : -4.50
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 carrier, 1 fighter, 4 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Rocket attack in Japan does 1 damage to factory_major owned by Japanese
Rockets in Guam roll: 1
Rocket attack in Japan does 5 damage to factory_major owned by Japanese
Rockets in Midway roll: 5
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 artillery moved from 125 Sea Zone to Norway
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 artillery moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 fighter moved from 25 Sea Zone to Iwo Jima
3 carriers, 1 cruiser and 5 fighters moved from 91 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
1 bomber and 1 fighter moved from Tunisia to 95 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Sicily
3 fighters moved from United Kingdom to 95 Sea Zone
1 carrier moved from 91 Sea Zone to 95 Sea Zone
1 fighter moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
Combat - Americans
Battle in Norway
Battle in Southern France
Battle in Malta
Battle in Iwo Jima
Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Iwo Jima, round 2 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Iwo Jima
Americans roll dice for 1 fighter and 1 mech_infantry in Iwo Jima, round 3 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Iwo Jima
Americans roll dice for 1 fighter in Iwo Jima, round 4 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 4 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Americans lost in Iwo Jima
Japanese win, taking Norway from Germans, taking Southern France from Germans, taking Malta from Italians with 1 infantry remaining. Battle score for attacker is -17
Casualties for Americans: 1 fighter, 1 infantry and 1 mech_infantry
Battle in 37 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 2 destroyers and 1 transport
Americans roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 2 destroyers and 1 transport in 37 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 2 destroyers and 1 transport in 37 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
Americans roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 4 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 5 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 37 Sea Zone
1 transport owned by the Japanese lost in 37 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 13
Casualties for Japanese: 2 destroyers and 1 transport
Casualties for Americans: 1 destroyer
Battle in 95 Sea Zone
Americans attack with 1 bomber, 4 carriers, 1 cruiser, 9 fighters and 1 transport
Italians defend with 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters, 3 submarines and 3 transports
3 submarines owned by the Italians Submerged
Americans roll dice for 1 bomber, 4 carriers, 1 cruiser, 9 fighters and 1 transport in 95 Sea Zone, round 2 : 6/12 hits, 7.33 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 3 transports in 95 Sea Zone, round 2 : 5/8 hits, 4.17 expected hits
Units damaged: 1 carrier owned by the Americans
1 destroyer owned by the Italians, 2 cruisers owned by the Italians, 2 carriers owned by the Americans and 1 carrier owned by the Italians lost in 95 Sea Zone
Americans roll dice for 1 bomber, 2 carriers, 1 cruiser, 9 fighters and 1 transport in 95 Sea Zone, round 3 : 6/12 hits, 7.33 expected hits
Italians roll dice for 1 battleship, 1 cruiser, 2 fighters and 3 transports in 95 Sea Zone, round 3 : 3/4 hits, 2.50 expected hits
1 cruiser owned by the Americans, 2 transports owned by the Italians, 1 cruiser owned by the Italians, 1 carrier owned by the Americans, 1 fighter owned by the Americans, 2 fighters owned by the Italians and 1 battleship owned by the Italians lost in 95 Sea Zone
1 transport owned by the Italians lost in 95 Sea Zone
Americans win with 1 bomber, 1 carrier, 8 fighters and 1 transport remaining. Battle score for attacker is 44
Casualties for Americans: 3 carriers, 1 cruiser and 1 fighter
Casualties for Italians: 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 3 transports
Battle in Sicily
Non Combat Move - Americans
5 fighters moved from 95 Sea Zone to Tunisia
1 bomber moved from 95 Sea Zone to United Kingdom
2 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
1 aaGun, 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 95 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 12 Sea Zone to 26 Sea Zone
2 battleships, 1 carrier and 1 cruiser moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 16 Sea Zone to 26 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from Algeria to Tunisia
1 transport moved from 105 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from 37 Sea Zone to Borneo
Place Units - Americans
1 carrier and 3 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Central United States
1 fighter placed in Eastern United States
1 armour and 1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Italians : 1.33
Americans : -7.17
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
2 artilleries moved from Jehol to Anhwe
2 infantry moved from Chahar to Anhwe
1 infantry moved from Chahar to Anhwe
1 fighter moved from Hopei to Anhwe
1 infantry moved from Hopei to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 2 artilleries, 1 fighter and 4 infantry
Japanese defend with 3 infantry and 1 mech_infantry
Chinese roll dice for 2 artilleries, 1 fighter and 4 infantry in Anhwe, round 2 : 0/7 hits, 2.50 expected hits
Japanese roll dice for 3 infantry and 1 mech_infantry in Anhwe, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Anhwe, round 3 : 2/5 hits, 1.83 expected hits
Japanese roll dice for 3 infantry and 1 mech_infantry in Anhwe, round 3 : 1/4 hits, 1.33 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 2 artilleries, 1 fighter and 1 infantry in Anhwe, round 4 : 2/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Anhwe, round 4 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 artillery and 4 infantry
Casualties for Japanese: 3 infantry and 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Hunan
1 artillery moved from Hopei to Kweichow
1 infantry moved from Chahar to Suiyuyan
1 artillery moved from Chahar to Hopei
Place Units - Chinese
1 artillery and 5 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs
Turning on Edit Mode
EDIT: Removing Technology Heavy Bomber for Americans
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : -1.83
Japanese : 1.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 carrier, 1 fighter, 4 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Rocket attack in Japan does 1 damage to factory_major owned by Japanese
Rockets in Guam roll: 1
Rocket attack in Japan does 5 damage to factory_major owned by Japanese
Rockets in Midway roll: 5
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 artillery moved from 125 Sea Zone to Norway
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 artillery moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 fighter moved from 25 Sea Zone to Iwo Jima
3 carriers, 1 cruiser and 5 fighters moved from 91 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
1 bomber and 1 fighter moved from Tunisia to 95 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Sicily
3 fighters moved from United Kingdom to 95 Sea Zone
1 carrier moved from 91 Sea Zone to 95 Sea Zone
1 fighter moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
Combat - Americans
Battle in Norway
Battle in Southern France
Battle in Malta
Battle in Iwo Jima
Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Iwo Jima, round 2 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Iwo Jima
Americans roll dice for 1 fighter and 1 mech_infantry in Iwo Jima, round 3 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Iwo Jima
Americans roll dice for 1 fighter in Iwo Jima, round 4 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 4 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Americans lost in Iwo Jima
Japanese win, taking Norway from Germans, taking Southern France from Germans, taking Malta from Italians with 1 infantry remaining. Battle score for attacker is -17
Casualties for Americans: 1 fighter, 1 infantry and 1 mech_infantry
Battle in 37 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 2 destroyers and 1 transport
Americans roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 2 destroyers and 1 transport in 37 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 2 destroyers and 1 transport in 37 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
Americans roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 4 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 5 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 37 Sea Zone
1 transport owned by the Japanese lost in 37 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 13
Casualties for Japanese: 2 destroyers and 1 transport
Casualties for Americans: 1 destroyer
Battle in 95 Sea Zone
Americans attack with 1 bomber, 4 carriers, 1 cruiser, 9 fighters and 1 transport
Italians defend with 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters, 3 submarines and 3 transports
3 submarines owned by the Italians Submerged
Americans roll dice for 1 bomber, 4 carriers, 1 cruiser, 9 fighters and 1 transport in 95 Sea Zone, round 2 : 6/12 hits, 7.33 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 3 transports in 95 Sea Zone, round 2 : 5/8 hits, 4.17 expected hits
Units damaged: 1 carrier owned by the Americans
1 destroyer owned by the Italians, 2 cruisers owned by the Italians, 2 carriers owned by the Americans and 1 carrier owned by the Italians lost in 95 Sea Zone
Americans roll dice for 1 bomber, 2 carriers, 1 cruiser, 9 fighters and 1 transport in 95 Sea Zone, round 3 : 6/12 hits, 7.33 expected hits
Italians roll dice for 1 battleship, 1 cruiser, 2 fighters and 3 transports in 95 Sea Zone, round 3 : 3/4 hits, 2.50 expected hits
1 cruiser owned by the Americans, 2 transports owned by the Italians, 1 cruiser owned by the Italians, 1 carrier owned by the Americans, 1 fighter owned by the Americans, 2 fighters owned by the Italians and 1 battleship owned by the Italians lost in 95 Sea Zone
1 transport owned by the Italians lost in 95 Sea Zone
Americans win with 1 bomber, 1 carrier, 8 fighters and 1 transport remaining. Battle score for attacker is 44
Casualties for Americans: 3 carriers, 1 cruiser and 1 fighter
Casualties for Italians: 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 3 transports
Battle in Sicily
Non Combat Move - Americans
5 fighters moved from 95 Sea Zone to Tunisia
1 bomber moved from 95 Sea Zone to United Kingdom
2 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
1 aaGun, 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 95 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 12 Sea Zone to 26 Sea Zone
2 battleships, 1 carrier and 1 cruiser moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 16 Sea Zone to 26 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from Algeria to Tunisia
1 transport moved from 105 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from 37 Sea Zone to Borneo
Place Units - Americans
1 carrier and 3 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Central United States
1 fighter placed in Eastern United States
1 armour and 1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
2 artilleries moved from Jehol to Anhwe
2 infantry moved from Chahar to Anhwe
1 infantry moved from Chahar to Anhwe
1 fighter moved from Hopei to Anhwe
1 infantry moved from Hopei to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 2 artilleries, 1 fighter and 4 infantry
Japanese defend with 3 infantry and 1 mech_infantry
Chinese roll dice for 2 artilleries, 1 fighter and 4 infantry in Anhwe, round 2 : 0/7 hits, 2.50 expected hits
Japanese roll dice for 3 infantry and 1 mech_infantry in Anhwe, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Anhwe, round 3 : 2/5 hits, 1.83 expected hits
Japanese roll dice for 3 infantry and 1 mech_infantry in Anhwe, round 3 : 1/4 hits, 1.33 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 2 artilleries, 1 fighter and 1 infantry in Anhwe, round 4 : 2/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Anhwe, round 4 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 artillery and 4 infantry
Casualties for Japanese: 3 infantry and 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Hunan
1 artillery moved from Hopei to Kweichow
1 infantry moved from Chahar to Suiyuyan
1 artillery moved from Chahar to Hopei
Place Units - Chinese
1 artillery and 5 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs
Turning on Edit Mode
EDIT: Removing Technology Heavy Bomber for Americans
EDIT: Turning off Edit Mode
Activate Technology - British
British giving technology to UK_Pacific: Rockets Advance and Increased Factory Production
Purchase Units - British
British repair damage of 4x airfield; Remaining resources: 37 PUs;
British buy 2 armour, 1 bomber, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
Rocket attack in France does 4 damage to factory_minor owned by Germans
Rockets in Scotland roll: 4
Rocket attack in France does 2 damage to factory_minor owned by Germans
Rockets in United Kingdom roll: 6
2 destroyers moved from 91 Sea Zone to 95 Sea Zone
2 fighters moved from Gibraltar to 95 Sea Zone
Combat - British
Italians scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in 95 Sea Zone
British attack with 2 destroyers and 2 fighters; Americans loiter and taunt
Italians defend with 1 fighter and 3 submarines
British roll dice for 2 destroyers and 2 fighters in 95 Sea Zone, round 2 : 0/4 hits, 1.67 expected hits
Italians roll dice for 3 submarines in 95 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
Italians roll dice for 1 fighter in 95 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
British roll dice for 2 destroyers and 2 fighters in 95 Sea Zone, round 3 : 1/4 hits, 1.67 expected hits
Italians roll dice for 3 submarines in 95 Sea Zone, round 3 : 0/3 hits, 0.50 expected hits
Italians roll dice for 1 fighter in 95 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 destroyer owned by the British and 1 submarine owned by the Italians lost in 95 Sea Zone
British roll dice for 1 destroyer and 2 fighters in 95 Sea Zone, round 4 : 2/3 hits, 1.33 expected hits
Italians roll dice for 2 submarines in 95 Sea Zone, round 4 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 fighter in 95 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
2 submarines owned by the Italians lost in 95 Sea Zone
British roll dice for 1 destroyer and 2 fighters in 95 Sea Zone, round 5 : 1/3 hits, 1.33 expected hits
Italians roll dice for 1 fighter in 95 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
1 destroyer owned by the British and 1 fighter owned by the Italians lost in 95 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 11
Casualties for British: 2 destroyers
Casualties for Italians: 1 fighter and 3 submarines
Non Combat Move - British
2 fighters moved from 95 Sea Zone to Sicily
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 fighter moved from Union of South Africa to Egypt
3 armour and 3 mech_infantrys moved from Iraq to Northwest Persia
3 armour and 1 mech_infantry moved from Egypt to Iraq
2 artilleries and 7 infantry moved from Egypt to Trans-Jordan
4 infantry moved from West India to Eastern Persia
1 battleship, 1 cruiser and 2 destroyers moved from 39 Sea Zone to 37 Sea Zone
2 armour and 2 mech_infantrys moved from India to Yunnan
Place Units - British
2 armour and 2 mech_infantrys placed in Egypt
1 bomber placed in Union of South Africa
1 submarine placed in 110 Sea Zone
Turn Complete - British
British collect 37 PUs; end with 37 PUs
British collect 1 PU from War Bonds; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
Place Units - UK_Pacific
2 armour and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Some Units in India change ownership: 2 armour and 3 mech_infantrys
Combat Hit Differential Summary :
Italians : -0.67
British : -2.00
Americans : -7.17
Chinese : -1.83
Japanese : 2.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 armour and 4 infantry; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 bomber moved from Southern Italy to 96 Sea Zone
2 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 96 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in Southern France
Italians attack with 1 artillery and 3 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery and 3 infantry in Southern France, round 2 : 1/4 hits, 1.00 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 bomber moved from 96 Sea Zone to Southern Italy
1 artillery and 1 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Greece to Bulgaria
Place Units - Italians
2 armour and 1 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Italians collect 2 PUs from War Bonds; end with 18 PUs
Combat Hit Differential Summary :
Italians : 0.00
Americans : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 bomber and 2 transports; Remaining resources: 3 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Egypt to Trans-Jordan
1 cruiser, 2 destroyers and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
Place Units - ANZAC
2 transports placed in 62 Sea Zone
1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 18 PUs
ANZAC collect 3 PUs from War Bonds; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Burma: 1 infantry
EDIT: Adding units owned by ANZAC to Shan State: 1 infantry
EDIT: Removing Technology Long Range Aircraft for ANZAC
EDIT: Removing Technology Increased Factory Production for UK_Pacific
EDIT: Removing Technology Improved Artillery Support for UK_Pacific
EDIT: Removing Technology Rockets Advance for UK_Pacific
EDIT: Removing Technology Rockets Advance for British
EDIT: Removing Technology Improved Artillery Support for French
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Research Technology - Germans
Turning on Edit Mode
EDIT: Removing Technology Heavy Bomber for Germans
EDIT: Removing Technology Improved Artillery Support for Japanese
EDIT: Removing Technology Long Range Aircraft for Italians
Combat Hit Differential Summary :