ironfish (Axis) vs erinmores and TigerAce1944 (Allies)


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Combat Move - Russians
            Russians has no rockets to fire
            1 infantry and 1 mech_infantry moved from Rostov to Volgograd
            1 armour and 1 infantry moved from Shensi to Suiyuyan
    
        Combat - Russians
            Battle in Suiyuyan
                Russians attack with 1 armour and 1 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 armour and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Russians win, taking Suiyuyan from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Volgograd
                Russians attack with 1 infantry and 1 mech_infantry
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 infantry and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry and 1 mech_infantry in Volgograd, round 3 : 1/2 hits, 0.33 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Russians : 0.67
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese repair damage of 8x factory_major; Remaining resources: 50 PUs; 6 SuicideAttackTokens; 
            Japanese buy 1 destroyer, 8 infantry and 2 submarines; Remaining resources: 9 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Kwangsi to 36 Sea Zone
            1 mech_infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
            1 mech_infantry moved from 44 Sea Zone to Celebes
            1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from Kansu to Shensi
            3 fighters moved from Kiangsu to Shensi
            1 tactical_bomber moved from Kiangsu to Shensi
            1 bomber moved from Japan to Shensi
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 bomber moved from Japan to 16 Sea Zone
            3 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 5 submarines, 2 tactical_bombers and 1 transport moved from 36 Sea Zone to 35 Sea Zone
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 tactical_bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 43 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 1 transport
            Battle in Celebes
            Battle in 16 Sea Zone
                Japanese attack with 1 bomber and 1 destroyer
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 16 Sea Zone
                Japanese win, taking Celebes from UK_Pacific with 1 bomber and 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Americans: 1 destroyer
            Battle in 35 Sea Zone
                Japanese attack with 3 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 5 submarines, 2 tactical_bombers and 1 transport
                British defend with 1 submarine
                    Japanese roll dice for 5 submarines in 35 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
                    1 submarine owned by the British lost in 35 Sea Zone
                Japanese win, taking 35 Sea Zone from UK_Pacific with 3 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 5 submarines, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 5
                Casualties for British: 1 submarine
            Battle in Shensi
                Japanese attack with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber
                Chinese defend with 2 artilleries and 3 infantry
                    Japanese roll dice for 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 4/7 hits, 4.00 expected hits
                    Chinese roll dice for 2 artilleries and 3 infantry in Shensi, round 2 : 1/5 hits, 1.67 expected hits
                    1 infantry owned by the Japanese, 3 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Shensi
                    Japanese roll dice for 1 artillery, 1 bomber, 3 fighters and 1 tactical_bomber in Shensi, round 3 : 5/6 hits, 3.67 expected hits
                    Chinese roll dice for 1 artillery in Shensi, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 artillery owned by the Chinese lost in Shensi
                Japanese win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for Chinese: 2 artilleries and 3 infantry
    
        Non Combat Move - Japanese
            3 fighters moved from Shensi to Kansu
            1 bomber moved from Shensi to Kansu
            1 tactical_bomber moved from Shensi to Kansu
            1 mech_infantry moved from Jehol to Shantung
            1 infantry moved from Kiangsu to Shantung
            3 mech_infantrys moved from Kwangsi to Kwangtung
            2 artilleries moved from Kwangsi to Kwangtung
            2 infantry moved from Kiangsi to Kwangtung
            1 aaGun moved from Kiangsi to Kwangtung
            1 artillery moved from Kiangsi to Kwangtung
            1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
            1 bomber moved from 16 Sea Zone to Japan
            1 infantry moved from Siberia to Amur
    
        Place Units - Japanese
            1 destroyer and 2 submarines placed in 6 Sea Zone
            4 infantry placed in Kwangtung
            4 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 43 PUs; end with 52 PUs
            Japanese collect 2 PUs from War Bonds; end with 54 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.33
    Chinese : 0.00
    Japanese : 3.83
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter moved from 54 Sea Zone to 44 Sea Zone
            2 fighters moved from 91 Sea Zone to 95 Sea Zone
            1 bomber moved from United Kingdom to 95 Sea Zone
            1 destroyer and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
            1 artillery and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
            1 artillery moved from Morocco to Algeria
                  Americans take Algeria from Italians
            2 infantry moved from Morocco to 91 Sea Zone
            1 destroyer, 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
            3 fighters moved from United Kingdom to 110 Sea Zone
            1 bomber moved from India to Kiangsu
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            4 fighters moved from 26 Sea Zone to 16 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            2 fighters moved from 16 Sea Zone to 6 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            Rocket attack in Japan does 3 damage to factory_major owned by Japanese
                Rockets in Guam roll: 3
            Rocket attack in Japan does 5 damage to factory_major owned by Japanese
                Rockets in Midway roll: 5
            1 fighter moved from 54 Sea Zone to 44 Sea Zone
            2 fighters moved from 91 Sea Zone to 95 Sea Zone
            1 bomber moved from United Kingdom to 95 Sea Zone
            1 destroyer and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
            1 artillery and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
            1 artillery moved from Morocco to Algeria
                  Americans take Algeria from Italians
            2 infantry moved from Morocco to 91 Sea Zone
            1 destroyer, 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
            3 fighters moved from United Kingdom to 110 Sea Zone
            1 bomber moved from India to Kiangsu
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            4 fighters moved from 26 Sea Zone to 16 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            2 fighters moved from 16 Sea Zone to 6 Sea Zone
    
        Combat - Americans
            Italians scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone
            Strategic bombing raid in Kiangsu
                    AA fire in Kiangsu : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Kiangsu causes 0 damage total. 
            Battle in Normandy Bordeaux
            Battle in 44 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                Americans win, taking Normandy Bordeaux from Germans with 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
            Battle in 6 Sea Zone
                Americans attack with 2 fighters
                Japanese defend with 1 destroyer and 2 submarines
                2 submarines owned by the Japanese Submerged
                    Americans roll dice for 2 fighters in 6 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 destroyer
            Battle in 110 Sea Zone
                Americans attack with 1 destroyer, 3 fighters and 1 transport
                Germans defend with 1 destroyer
                    Americans roll dice for 1 destroyer, 3 fighters and 1 transport in 110 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                Americans win with 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is 7
                Casualties for Germans: 1 destroyer
            Battle in Holland Belgium
            Battle in 16 Sea Zone
                Americans attack with 1 destroyer, 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win, taking Holland Belgium from Germans with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 destroyer
            Battle in 92 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Italians defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits
                    Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 92 Sea Zone
                    Americans roll dice for 2 fighters in 92 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
                    Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 92 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Italians: 1 destroyer
            Battle in 95 Sea Zone
                Americans attack with 1 bomber and 2 fighters
                Italians defend with 1 destroyer, 1 fighter, 3 submarines and 2 transports
                3 submarines owned by the Italians Submerged
                    Americans roll dice for 1 bomber and 2 fighters in 95 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                    Italians roll dice for 1 destroyer, 1 fighter and 2 transports in 95 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    1 destroyer owned by the Italians, 1 transport owned by the Italians, 1 fighter owned by the Americans and 1 fighter owned by the Italians lost in 95 Sea Zone
                    1 transport owned by the Italians lost in 95 Sea Zone
                Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 19
                Casualties for Americans: 1 fighter
                Casualties for Italians: 1 destroyer, 1 fighter and 2 transports
    
        Non Combat Move - Americans
            1 bomber moved from 95 Sea Zone to Tunisia
            1 fighter moved from 95 Sea Zone to Tunisia
            3 fighters moved from 110 Sea Zone to United Kingdom
            1 artillery moved from Scotland to United Kingdom
            2 transports moved from 91 Sea Zone to 102 Sea Zone
            3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
            3 fighters moved from Eastern United States to 101 Sea Zone
            3 artilleries, 3 fighters, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            2 transports moved from 102 Sea Zone to 101 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from 6 Sea Zone to 25 Sea Zone
            1 battleship, 1 carrier and 1 cruiser moved from 26 Sea Zone to 25 Sea Zone
            2 fighters moved from 16 Sea Zone to 26 Sea Zone
            1 battleship moved from 26 Sea Zone to 25 Sea Zone
            1 fighter moved from 44 Sea Zone to Dutch New Guinea
            2 fighters moved from 92 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            1 carrier and 1 destroyer placed in 101 Sea Zone
            2 artilleries and 3 infantry placed in Central United States
            1 fighter placed in Eastern United States
            1 cruiser and 1 transport placed in 10 Sea Zone
            1 infantry placed in Western United States
            1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : 0.33
    Americans : 1.00
    AA fire in Kiangsu : : 0.83
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hunan to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 infantry moved from Anhwe to Jehol
                  Chinese take Jehol from Japanese
            1 infantry moved from Hopei to Chahar
                  Chinese take Chahar from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            2 artilleries and 4 infantry moved from Kweichow to Hunan
            2 artilleries and 4 infantry moved from Kweichow to Anhwe
            2 artilleries and 3 infantry moved from Hopei to Chahar
            2 infantry moved from Hopei to Anhwe
            2 artilleries moved from Kweichow to Anhwe
            1 artillery moved from Kweichow to Anhwe
            1 fighter moved from Kweichow to Hopei
    
        Place Units - Chinese
            1 artillery and 1 infantry placed in Hopei
            2 artilleries and 1 infantry placed in Jehol
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 13 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            Rocket attack in Japan does 3 damage to factory_major owned by Japanese
                Rockets in Guam roll: 3
            Rocket attack in Japan does 5 damage to factory_major owned by Japanese
                Rockets in Midway roll: 5
            1 fighter moved from 54 Sea Zone to 44 Sea Zone
            2 fighters moved from 91 Sea Zone to 95 Sea Zone
            1 bomber moved from United Kingdom to 95 Sea Zone
            1 destroyer and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
            1 artillery and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
            1 artillery moved from Morocco to Algeria
                  Americans take Algeria from Italians
            2 infantry moved from Morocco to 91 Sea Zone
            1 destroyer, 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
            3 fighters moved from United Kingdom to 110 Sea Zone
            1 bomber moved from India to Kiangsu
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            4 fighters moved from 26 Sea Zone to 16 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            2 fighters moved from 16 Sea Zone to 6 Sea Zone
    
        Combat - Americans
            Italians scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone
            Strategic bombing raid in Kiangsu
                    AA fire in Kiangsu : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Kiangsu causes 0 damage total. 
            Battle in Normandy Bordeaux
            Battle in 44 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                Americans win, taking Normandy Bordeaux from Germans with 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
            Battle in 6 Sea Zone
                Americans attack with 2 fighters
                Japanese defend with 1 destroyer and 2 submarines
                2 submarines owned by the Japanese Submerged
                    Americans roll dice for 2 fighters in 6 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 destroyer
            Battle in 110 Sea Zone
                Americans attack with 1 destroyer, 3 fighters and 1 transport
                Germans defend with 1 destroyer
                    Americans roll dice for 1 destroyer, 3 fighters and 1 transport in 110 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                Americans win with 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is 7
                Casualties for Germans: 1 destroyer
            Battle in Holland Belgium
            Battle in 16 Sea Zone
                Americans attack with 1 destroyer, 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win, taking Holland Belgium from Germans with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 destroyer
            Battle in 92 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Italians defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits
                    Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 92 Sea Zone
                    Americans roll dice for 2 fighters in 92 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
                    Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 92 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Italians: 1 destroyer
            Battle in 95 Sea Zone
                Americans attack with 1 bomber and 2 fighters
                Italians defend with 1 destroyer, 1 fighter, 3 submarines and 2 transports
                3 submarines owned by the Italians Submerged
                    Americans roll dice for 1 bomber and 2 fighters in 95 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                    Italians roll dice for 1 destroyer, 1 fighter and 2 transports in 95 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    1 destroyer owned by the Italians, 1 transport owned by the Italians, 1 fighter owned by the Americans and 1 fighter owned by the Italians lost in 95 Sea Zone
                    1 transport owned by the Italians lost in 95 Sea Zone
                Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 19
                Casualties for Americans: 1 fighter
                Casualties for Italians: 1 destroyer, 1 fighter and 2 transports
    
        Non Combat Move - Americans
            1 bomber moved from 95 Sea Zone to Tunisia
            1 fighter moved from 95 Sea Zone to Tunisia
            3 fighters moved from 110 Sea Zone to United Kingdom
            1 artillery moved from Scotland to United Kingdom
            2 transports moved from 91 Sea Zone to 102 Sea Zone
            3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
            3 fighters moved from Eastern United States to 101 Sea Zone
            3 artilleries, 3 fighters, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            2 transports moved from 102 Sea Zone to 101 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from 6 Sea Zone to 25 Sea Zone
            1 battleship, 1 carrier and 1 cruiser moved from 26 Sea Zone to 25 Sea Zone
            2 fighters moved from 16 Sea Zone to 26 Sea Zone
            1 battleship moved from 26 Sea Zone to 25 Sea Zone
            1 fighter moved from 44 Sea Zone to Dutch New Guinea
            2 fighters moved from 92 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            1 carrier and 1 destroyer placed in 101 Sea Zone
            2 artilleries and 3 infantry placed in Central United States
            1 fighter placed in Eastern United States
            1 cruiser and 1 transport placed in 10 Sea Zone
            1 infantry placed in Western United States
            1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hunan to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 infantry moved from Anhwe to Jehol
                  Chinese take Jehol from Japanese
            1 infantry moved from Hopei to Chahar
                  Chinese take Chahar from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            2 artilleries and 4 infantry moved from Kweichow to Hunan
            2 artilleries and 4 infantry moved from Kweichow to Anhwe
            2 artilleries and 3 infantry moved from Hopei to Chahar
            2 infantry moved from Hopei to Anhwe
            2 artilleries moved from Kweichow to Anhwe
            1 artillery moved from Kweichow to Anhwe
            1 fighter moved from Kweichow to Hopei
    
        Place Units - Chinese
            1 artillery and 1 infantry placed in Hopei
            2 artilleries and 1 infantry placed in Jehol
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 13 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
    
        Activate Technology - British
            British giving technology to UK_Pacific: Rockets Advance and Increased Factory Production
    
        Purchase Units - British
            British repair damage of 3x airfield; Remaining resources: 37 PUs; 
            British buy 3 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - British
            Rocket attack in Southern France does 4 damage to factory_minor owned by Germans
                Rockets in Scotland roll: 4
            Rocket attack in Southern France does 2 damage to factory_minor owned by Germans
                Rockets in United Kingdom roll: 4
            1 mech_infantry moved from Iraq to Caucasus
                  British take Caucasus from Germans
            3 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 artillery and 1 infantry moved from India to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
    
        Combat - British
            Battle in Celebes
                British attack with 1 artillery and 1 infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Celebes
                    British roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Celebes, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery in Celebes, round 5 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Celebes, round 5 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Celebes
                British win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - British
            4 infantry moved from India to West India
            1 battleship, 1 cruiser and 2 destroyers moved from 38 Sea Zone to 39 Sea Zone
            3 armour and 3 mech_infantrys moved from Egypt to Iraq
            2 destroyers moved from 87 Sea Zone to 91 Sea Zone
            2 fighters moved from United Kingdom to Gibraltar
            2 fighters and 1 tactical_bomber moved from Yunnan to Hunan
    
        Place Units - British
            3 armour and 1 mech_infantry placed in Egypt
            1 fighter and 1 mech_infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 37 PUs; end with 38 PUs
            British collect 1 PU from War Bonds; end with 39 PUs
    
        Place Units - UK_Pacific
            2 armour and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 23 PUs; end with 24 PUs
            Some Units in India change ownership: 2 armour and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : 0.33
    British : -0.67
    Americans : 1.00
    AA fire in Kiangsu : : 0.83
    Japanese : 0.00
    

    Savegame


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians repair damage of 2x factory_major; Remaining resources: 25 PUs; 
            Italians buy 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            2 artilleries and 1 infantry moved from Malta to 96 Sea Zone
            2 artilleries, 1 battleship, 1 carrier, 3 cruisers, 2 fighters, 1 infantry and 3 transports moved from 96 Sea Zone to 95 Sea Zone
            2 artilleries and 1 infantry moved from 95 Sea Zone to Northern Italy
    
        Place Units - Italians
            1 destroyer placed in 95 Sea Zone
            1 fighter placed in Southern Italy
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 15 PUs
            Italians collect 4 PUs from War Bonds; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser, 2 destroyers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 battleship and 2 submarines moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Shan State to Burma
            1 fighter moved from Yunnan to Hunan
    
        Place Units - ANZAC
            1 cruiser, 2 destroyers and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 15 PUs
            ANZAC collect 2 PUs from War Bonds; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    
        Combat Move - French
            French has no rockets to fire
    
        Non Combat Move - French
            1 destroyer moved from 37 Sea Zone to 39 Sea Zone
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing Technology Increased Factory Production for ANZAC
            EDIT: Removing Technology Long Range Aircraft for French
            EDIT: Adding Technology Long Range Aircraft for French
            EDIT: Removing Technology Rockets Advance for French
            EDIT: Removing Technology Increased Factory Production for UK_Pacific
            EDIT: Removing Technology Rockets Advance for UK_Pacific
            EDIT: Removing Technology AA Radar for UK_Pacific
            EDIT: Removing Technology Jet Power for British
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Germans round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Research Technology - Germans
            Turning on Edit Mode
            EDIT: Removing Technology Improved Artillery Support for Germans
            EDIT: Removing Technology Increased Factory Production for Japanese
            EDIT: Removing Technology Improved Artillery Support for Italians
            EDIT: Turning off Edit Mode
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor, 5x factory_minor; Remaining resources: 105 PUs; 
            Germans buy 4 armour, 2 artilleries, 2 fighters, 7 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            Rocket attack in United Kingdom does 1 damage to airfield owned by British
                Rockets in Western Germany roll: 1
            Rocket attack in United Kingdom does 3 damage to airfield owned by British
                Rockets in France roll: 5
            2 infantry moved from France to Normandy Bordeaux
            1 artillery moved from France to Normandy Bordeaux
            1 infantry and 1 mech_infantry moved from France to Holland Belgium
            1 artillery moved from France to Holland Belgium
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            1 armour moved from Russia to Samara
                  Germans take Samara from Russians
            1 armour moved from Samara to Volgograd
            1 armour moved from Russia to Tambov
                  Germans take Tambov from Russians
            1 armour moved from Tambov to Volgograd
            1 armour moved from Ukraine to Rostov
                  Germans take Rostov from Russians
            1 armour moved from Rostov to Volgograd
            1 armour and 1 mech_infantry moved from Ukraine to Volgograd
            5 mech_infantrys moved from Bryansk to Rostov
            2 bombers moved from Ukraine to Egypt
            1 mech_infantry moved from Eastern Poland to Smolensk
                  Germans take Smolensk from Russians
            1 fighter moved from Germany to Holland Belgium
            1 fighter moved from Germany to Normandy Bordeaux
    
        Combat - Germans
            Air Battle in Egypt
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Research Technology - Germans
            Turning on Edit Mode
            EDIT: Removing Technology Improved Artillery Support for Germans
            EDIT: Removing Technology Increased Factory Production for Japanese
            EDIT: Removing Technology Improved Artillery Support for Italians
            EDIT: Turning off Edit Mode
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor, 5x factory_minor; Remaining resources: 105 PUs; 
            Germans buy 4 armour, 2 artilleries, 2 fighters, 7 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            Rocket attack in United Kingdom does 1 damage to airfield owned by British
                Rockets in Western Germany roll: 1
            Rocket attack in United Kingdom does 3 damage to airfield owned by British
                Rockets in France roll: 5
            2 infantry moved from France to Normandy Bordeaux
            1 artillery moved from France to Normandy Bordeaux
            1 infantry and 1 mech_infantry moved from France to Holland Belgium
            1 artillery moved from France to Holland Belgium
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            1 armour moved from Russia to Samara
                  Germans take Samara from Russians
            1 armour moved from Samara to Volgograd
            1 armour moved from Russia to Tambov
                  Germans take Tambov from Russians
            1 armour moved from Tambov to Volgograd
            1 armour moved from Ukraine to Rostov
                  Germans take Rostov from Russians
            1 armour moved from Rostov to Volgograd
            1 armour and 1 mech_infantry moved from Ukraine to Volgograd
            5 mech_infantrys moved from Bryansk to Rostov
            2 bombers moved from Ukraine to Egypt
            1 mech_infantry moved from Eastern Poland to Smolensk
                  Germans take Smolensk from Russians
            1 fighter moved from Germany to Holland Belgium
            1 fighter moved from Germany to Normandy Bordeaux
    
        Combat - Germans
            Air Battle in Egypt
                Germans attacks with 2 units heading to Egypt
                British launches 1 interceptors out of Egypt
                    Attackers Fire,  : 0/4 hits, 0.67 expected hits
                    Defenders Fire,  : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Germans lost in Egypt
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Egypt
                    AA fire in Egypt : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Egypt causes 0 damage total. 
            Battle in Normandy Bordeaux
                Germans attack with 1 artillery, 1 fighter and 2 infantry
                Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 3/4 hits, 1.50 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Holland Belgium
                Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
                Americans defend with 2 infantry
                    Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 2/4 hits, 1.50 expected hits
                    Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
            Battle in Volgograd
                Germans attack with 4 armour and 1 mech_infantry
                Russians defend with 1 factory_minor and 1 mech_infantry
                    Germans roll dice for 4 armour and 1 mech_infantry in Volgograd, round 2 : 2/5 hits, 2.33 expected hits
                    Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 4 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            1 aaGun moved from Ukraine to Rostov
            1 aaGun moved from Russia to Tambov
            1 aaGun moved from Russia to Smolensk
            6 infantry moved from Norway to Finland
            3 mech_infantrys moved from Novgorod to Finland
            1 mech_infantry moved from Germany to France
            6 infantry moved from Germany to Western Germany
            1 fighter moved from Holland Belgium to Germany
            1 fighter moved from Normandy Bordeaux to France
            8 fighters moved from Ukraine to Western Germany
    
        Place Units - Germans
            3 armour placed in Ukraine
            1 armour and 2 mech_infantrys placed in Russia
            Germans undo move 2.
            Germans undo move 1.
            3 armour placed in Ukraine
            1 armour and 2 mech_infantrys placed in Russia
            1 artillery and 2 infantry placed in France
            3 mech_infantrys placed in Novgorod
            5 infantry placed in Germany
            3 mech_infantrys placed in Western Germany
            Germans undo move 6.
            3 mech_infantrys placed in Western Germany
            1 artillery and 2 fighters placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
            Germans collect 62 PUs (2 lost to blockades); end with 62 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.67
    Defenders Fire,  : : 0.67
    Americans : -1.33
    AA fire in Egypt : : 0.83
    Attackers Fire,  : : -0.67
    Russians : -0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Combat Move - Russians
            Russians has no rockets to fire
    
        Non Combat Move - Russians
            1 armour and 1 infantry moved from Suiyuyan to Hopei
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese repair damage of 11x factory_major; Remaining resources: 43 PUs; 6 SuicideAttackTokens; 
            Japanese buy 2 artilleries, 2 destroyers, 5 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 transport moved from 35 Sea Zone to 20 Sea Zone
            1 infantry moved from Kwangtung to 20 Sea Zone
            1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Malaya
            1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
            8 infantry moved from Kwangtung to Kwangsi
            4 artilleries moved from Kwangtung to Kwangsi
            3 mech_infantrys moved from Kwangtung to Kwangsi
            3 fighters moved from Kwangtung to Kwangsi
            7 infantry moved from Kiangsu to Anhwe
            1 infantry and 1 mech_infantry moved from Shantung to Anhwe
            3 fighters moved from Kansu to Anhwe
            1 bomber moved from Kansu to Anhwe
            1 tactical_bomber moved from Kansu to Anhwe
            1 bomber moved from Japan to Kwangsi
    
        Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 1 tactical_bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 44 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 1 transport
            Battle in Malaya
            Battle in Kwangsi
                Japanese attack with 4 artilleries, 1 bomber, 3 fighters, 8 infantry and 3 mech_infantrys
                British defend with 3 armour, 1 artillery, 4 infantry and 2 mech_infantrys
                    Japanese roll dice for 4 artilleries, 1 bomber, 3 fighters, 8 infantry and 3 mech_infantrys in Kwangsi, round 2 : 6/19 hits, 7.17 expected hits
                    Chinese roll dice for 3 armour, 1 artillery, 4 infantry and 2 mech_infantrys in Kwangsi, round 2 : 5/10 hits, 3.83 expected hits
                    5 infantry owned by the Japanese, 2 mech_infantrys owned by the British and 4 infantry owned by the British lost in Kwangsi
                    Japanese roll dice for 4 artilleries, 1 bomber, 3 fighters, 3 infantry and 3 mech_infantrys in Kwangsi, round 3 : 8/14 hits, 6.00 expected hits
                    Chinese roll dice for 3 armour and 1 artillery in Kwangsi, round 3 : 2/4 hits, 1.83 expected hits
                    2 infantry owned by the Japanese, 1 artillery owned by the British and 3 armour owned by the British lost in Kwangsi
                Japanese win, taking Malaya from UK_Pacific, taking Kwangsi from Chinese with 4 artilleries, 1 bomber, 3 fighters, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 21
                Casualties for Japanese: 7 infantry
                Casualties for British: 3 armour, 1 artillery, 4 infantry and 2 mech_infantrys
            Battle in Anhwe
                Japanese attack with 1 bomber, 3 fighters, 8 infantry, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 5 artilleries and 6 infantry
                    Japanese roll dice for 1 bomber, 3 fighters, 8 infantry, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 : 6/14 hits, 4.83 expected hits
                    Chinese roll dice for 5 artilleries and 6 infantry in Anhwe, round 2 : 3/11 hits, 3.67 expected hits
                    3 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Anhwe
                    Japanese roll dice for 1 bomber, 3 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 3 : 4/11 hits, 4.33 expected hits
                    Chinese roll dice for 5 artilleries in Anhwe, round 3 : 1/5 hits, 1.67 expected hits
                    1 infantry owned by the Japanese and 4 artilleries owned by the Chinese lost in Anhwe
                    Japanese roll dice for 1 bomber, 3 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 4 : 6/10 hits, 4.17 expected hits
                    Chinese roll dice for 1 artillery in Anhwe, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 bomber, 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 23
                Casualties for Japanese: 5 infantry
                Casualties for Chinese: 5 artilleries and 6 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Kwangsi to Kwangtung
            3 fighters moved from Kwangsi to Kwangtung
            1 aaGun moved from Kwangtung to Kwangsi
            1 tactical_bomber moved from Anhwe to Kiangsu
            1 tactical_bomber moved from Kwangtung to 6 Sea Zone
            3 fighters moved from Anhwe to Kiangsu
            1 bomber moved from Anhwe to Kiangsu
            1 destroyer moved from 35 Sea Zone to 37 Sea Zone
            1 destroyer moved from 35 Sea Zone to 37 Sea Zone
            3 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 5 submarines and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
            1 infantry moved from Amur to Korea
            1 tactical_bomber moved from 44 Sea Zone to Kwangtung
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in Kwangtung
            1 artillery and 2 infantry placed in Kiangsu
            1 infantry placed in Japan
            2 destroyers and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 41 PUs; end with 41 PUs
            Japanese collect 5 PUs from War Bonds; end with 46 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.67
    Japanese : 3.50
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 armour, 3 artilleries, 1 carrier, 1 fighter, 4 infantry and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            Rocket attack in Japan does 1 damage to factory_major owned by Japanese
                Rockets in Guam roll: 1
            Rocket attack in Japan does 5 damage to factory_major owned by Japanese
                Rockets in Midway roll: 5
            1 artillery moved from United Kingdom to 110 Sea Zone
            1 artillery and 1 transport moved from 110 Sea Zone to 125 Sea Zone
            1 artillery moved from 125 Sea Zone to Norway
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
            1 infantry moved from 93 Sea Zone to Southern France
            1 artillery moved from Morocco to 91 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Malta
            1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
            1 fighter moved from 25 Sea Zone to Iwo Jima
            3 carriers, 1 cruiser and 5 fighters moved from 91 Sea Zone to 95 Sea Zone
                  Americans take 93 Sea Zone from Italians
            1 bomber and 1 fighter moved from Tunisia to 95 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            1 artillery and 1 infantry moved from 95 Sea Zone to Sicily
            3 fighters moved from United Kingdom to 95 Sea Zone
            1 carrier moved from 91 Sea Zone to 95 Sea Zone
            1 fighter moved from 54 Sea Zone to 37 Sea Zone
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Americans round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 armour, 3 artilleries, 1 carrier, 1 fighter, 4 infantry and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            Rocket attack in Japan does 1 damage to factory_major owned by Japanese
                Rockets in Guam roll: 1
            Rocket attack in Japan does 5 damage to factory_major owned by Japanese
                Rockets in Midway roll: 5
            1 artillery moved from United Kingdom to 110 Sea Zone
            1 artillery and 1 transport moved from 110 Sea Zone to 125 Sea Zone
            1 artillery moved from 125 Sea Zone to Norway
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
            1 infantry moved from 93 Sea Zone to Southern France
            1 artillery moved from Morocco to 91 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Malta
            1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
            1 fighter moved from 25 Sea Zone to Iwo Jima
            3 carriers, 1 cruiser and 5 fighters moved from 91 Sea Zone to 95 Sea Zone
                  Americans take 93 Sea Zone from Italians
            1 bomber and 1 fighter moved from Tunisia to 95 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            1 artillery and 1 infantry moved from 95 Sea Zone to Sicily
            3 fighters moved from United Kingdom to 95 Sea Zone
            1 carrier moved from 91 Sea Zone to 95 Sea Zone
            1 fighter moved from 54 Sea Zone to 37 Sea Zone
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
    
        Combat - Americans
            Battle in Norway
            Battle in Southern France
            Battle in Malta
            Battle in Iwo Jima
                Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Iwo Jima, round 2 : 0/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Iwo Jima
                    Americans roll dice for 1 fighter and 1 mech_infantry in Iwo Jima, round 3 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in Iwo Jima
                    Americans roll dice for 1 fighter in Iwo Jima, round 4 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 4 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Americans lost in Iwo Jima
                Japanese win, taking Norway from Germans, taking Southern France from Germans, taking Malta from Italians with 1 infantry remaining. Battle score for attacker is -17
                Casualties for Americans: 1 fighter, 1 infantry and 1 mech_infantry
            Battle in 37 Sea Zone
                Americans attack with 1 destroyer and 1 fighter
                Japanese defend with 2 destroyers and 1 transport
                    Americans roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 2 destroyers and 1 transport in 37 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 2 destroyers and 1 transport in 37 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    1 destroyer owned by the Japanese lost in 37 Sea Zone
                    Americans roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 4 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 5 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 37 Sea Zone
                    1 transport owned by the Japanese lost in 37 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 13
                Casualties for Japanese: 2 destroyers and 1 transport
                Casualties for Americans: 1 destroyer
            Battle in 95 Sea Zone
                Americans attack with 1 bomber, 4 carriers, 1 cruiser, 9 fighters and 1 transport
                Italians defend with 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters, 3 submarines and 3 transports
    

    Combat Hit Differential Summary :

    Americans : -4.50
    Japanese : 1.00
    

    Savegame


  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 armour, 3 artilleries, 1 carrier, 1 fighter, 4 infantry and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            Rocket attack in Japan does 1 damage to factory_major owned by Japanese
                Rockets in Guam roll: 1
            Rocket attack in Japan does 5 damage to factory_major owned by Japanese
                Rockets in Midway roll: 5
            1 artillery moved from United Kingdom to 110 Sea Zone
            1 artillery and 1 transport moved from 110 Sea Zone to 125 Sea Zone
            1 artillery moved from 125 Sea Zone to Norway
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
            1 infantry moved from 93 Sea Zone to Southern France
            1 artillery moved from Morocco to 91 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Malta
            1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
            1 fighter moved from 25 Sea Zone to Iwo Jima
            3 carriers, 1 cruiser and 5 fighters moved from 91 Sea Zone to 95 Sea Zone
                  Americans take 93 Sea Zone from Italians
            1 bomber and 1 fighter moved from Tunisia to 95 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            1 artillery and 1 infantry moved from 95 Sea Zone to Sicily
            3 fighters moved from United Kingdom to 95 Sea Zone
            1 carrier moved from 91 Sea Zone to 95 Sea Zone
            1 fighter moved from 54 Sea Zone to 37 Sea Zone
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
    
        Combat - Americans
            Battle in Norway
            Battle in Southern France
            Battle in Malta
            Battle in Iwo Jima
                Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Iwo Jima, round 2 : 0/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Iwo Jima
                    Americans roll dice for 1 fighter and 1 mech_infantry in Iwo Jima, round 3 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in Iwo Jima
                    Americans roll dice for 1 fighter in Iwo Jima, round 4 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 4 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Americans lost in Iwo Jima
                Japanese win, taking Norway from Germans, taking Southern France from Germans, taking Malta from Italians with 1 infantry remaining. Battle score for attacker is -17
                Casualties for Americans: 1 fighter, 1 infantry and 1 mech_infantry
            Battle in 37 Sea Zone
                Americans attack with 1 destroyer and 1 fighter
                Japanese defend with 2 destroyers and 1 transport
                    Americans roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 2 destroyers and 1 transport in 37 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 2 destroyers and 1 transport in 37 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    1 destroyer owned by the Japanese lost in 37 Sea Zone
                    Americans roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 4 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 5 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 37 Sea Zone
                    1 transport owned by the Japanese lost in 37 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 13
                Casualties for Japanese: 2 destroyers and 1 transport
                Casualties for Americans: 1 destroyer
            Battle in 95 Sea Zone
                Americans attack with 1 bomber, 4 carriers, 1 cruiser, 9 fighters and 1 transport
                Italians defend with 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters, 3 submarines and 3 transports
                3 submarines owned by the Italians Submerged
                    Americans roll dice for 1 bomber, 4 carriers, 1 cruiser, 9 fighters and 1 transport in 95 Sea Zone, round 2 : 6/12 hits, 7.33 expected hits
                Units damaged: 1 battleship owned by the Italians
                    Italians roll dice for 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 3 transports in 95 Sea Zone, round 2 : 5/8 hits, 4.17 expected hits
                Units damaged: 1 carrier owned by the Americans
                    1 destroyer owned by the Italians, 2 cruisers owned by the Italians, 2 carriers owned by the Americans and 1 carrier owned by the Italians lost in 95 Sea Zone
                    Americans roll dice for 1 bomber, 2 carriers, 1 cruiser, 9 fighters and 1 transport in 95 Sea Zone, round 3 : 6/12 hits, 7.33 expected hits
                    Italians roll dice for 1 battleship, 1 cruiser, 2 fighters and 3 transports in 95 Sea Zone, round 3 : 3/4 hits, 2.50 expected hits
                    1 cruiser owned by the Americans, 2 transports owned by the Italians, 1 cruiser owned by the Italians, 1 carrier owned by the Americans, 1 fighter owned by the Americans, 2 fighters owned by the Italians and 1 battleship owned by the Italians lost in 95 Sea Zone
                    1 transport owned by the Italians lost in 95 Sea Zone
                Americans win with 1 bomber, 1 carrier, 8 fighters and 1 transport remaining. Battle score for attacker is 44
                Casualties for Americans: 3 carriers, 1 cruiser and 1 fighter
                Casualties for Italians: 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 3 transports
            Battle in Sicily
    
        Non Combat Move - Americans
            5 fighters moved from 95 Sea Zone to Tunisia
            1 bomber moved from 95 Sea Zone to United Kingdom
            2 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
            1 aaGun moved from Eastern United States to 101 Sea Zone
            1 fighter moved from Eastern United States to 101 Sea Zone
            1 aaGun, 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun, 2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
            1 fighter moved from 95 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
            1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 12 Sea Zone to 26 Sea Zone
            2 battleships, 1 carrier and 1 cruiser moved from 25 Sea Zone to 26 Sea Zone
            1 submarine moved from 16 Sea Zone to 26 Sea Zone
            1 destroyer moved from 16 Sea Zone to 25 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery moved from Algeria to Tunisia
            1 transport moved from 105 Sea Zone to 91 Sea Zone
            1 destroyer moved from 110 Sea Zone to 91 Sea Zone
            1 fighter moved from 37 Sea Zone to Borneo
    
        Place Units - Americans
            1 carrier and 3 transports placed in 101 Sea Zone
            3 artilleries and 3 infantry placed in Central United States
            1 fighter placed in Eastern United States
            1 armour and 1 infantry placed in Western United States
            1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.33
    Americans : -7.17
    Japanese : 1.00
    

    Savegame


  • TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Jehol to Manchuria
                  Chinese take Manchuria from Japanese
            1 infantry moved from Jehol to Shantung
                  Chinese take Shantung from Japanese
            2 artilleries moved from Jehol to Anhwe
            2 infantry moved from Chahar to Anhwe
            1 infantry moved from Chahar to Anhwe
            1 fighter moved from Hopei to Anhwe
            1 infantry moved from Hopei to Anhwe
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 2 artilleries, 1 fighter and 4 infantry
                Japanese defend with 3 infantry and 1 mech_infantry
                    Chinese roll dice for 2 artilleries, 1 fighter and 4 infantry in Anhwe, round 2 : 0/7 hits, 2.50 expected hits
                    Japanese roll dice for 3 infantry and 1 mech_infantry in Anhwe, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Anhwe, round 3 : 2/5 hits, 1.83 expected hits
                    Japanese roll dice for 3 infantry and 1 mech_infantry in Anhwe, round 3 : 1/4 hits, 1.33 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 2 artilleries, 1 fighter and 1 infantry in Anhwe, round 4 : 2/4 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Anhwe, round 4 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 artillery and 4 infantry
                Casualties for Japanese: 3 infantry and 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Hunan
            1 artillery moved from Hopei to Kweichow
            1 infantry moved from Chahar to Suiyuyan
            1 artillery moved from Chahar to Hopei
    
        Place Units - Chinese
            1 artillery and 5 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 18 PUs; end with 18 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs
            Turning on Edit Mode
            EDIT: Removing Technology Heavy Bomber for Americans
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese : -1.83
    Japanese : 1.67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 armour, 3 artilleries, 1 carrier, 1 fighter, 4 infantry and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            Rocket attack in Japan does 1 damage to factory_major owned by Japanese
                Rockets in Guam roll: 1
            Rocket attack in Japan does 5 damage to factory_major owned by Japanese
                Rockets in Midway roll: 5
            1 artillery moved from United Kingdom to 110 Sea Zone
            1 artillery and 1 transport moved from 110 Sea Zone to 125 Sea Zone
            1 artillery moved from 125 Sea Zone to Norway
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
            1 infantry moved from 93 Sea Zone to Southern France
            1 artillery moved from Morocco to 91 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Malta
            1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
            1 fighter moved from 25 Sea Zone to Iwo Jima
            3 carriers, 1 cruiser and 5 fighters moved from 91 Sea Zone to 95 Sea Zone
                  Americans take 93 Sea Zone from Italians
            1 bomber and 1 fighter moved from Tunisia to 95 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            1 artillery and 1 infantry moved from 95 Sea Zone to Sicily
            3 fighters moved from United Kingdom to 95 Sea Zone
            1 carrier moved from 91 Sea Zone to 95 Sea Zone
            1 fighter moved from 54 Sea Zone to 37 Sea Zone
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
    
        Combat - Americans
            Battle in Norway
            Battle in Southern France
            Battle in Malta
            Battle in Iwo Jima
                Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Iwo Jima, round 2 : 0/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Iwo Jima
                    Americans roll dice for 1 fighter and 1 mech_infantry in Iwo Jima, round 3 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in Iwo Jima
                    Americans roll dice for 1 fighter in Iwo Jima, round 4 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 4 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Americans lost in Iwo Jima
                Japanese win, taking Norway from Germans, taking Southern France from Germans, taking Malta from Italians with 1 infantry remaining. Battle score for attacker is -17
                Casualties for Americans: 1 fighter, 1 infantry and 1 mech_infantry
            Battle in 37 Sea Zone
                Americans attack with 1 destroyer and 1 fighter
                Japanese defend with 2 destroyers and 1 transport
                    Americans roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 2 destroyers and 1 transport in 37 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 2 destroyers and 1 transport in 37 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    1 destroyer owned by the Japanese lost in 37 Sea Zone
                    Americans roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 4 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 5 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 37 Sea Zone
                    1 transport owned by the Japanese lost in 37 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 13
                Casualties for Japanese: 2 destroyers and 1 transport
                Casualties for Americans: 1 destroyer
            Battle in 95 Sea Zone
                Americans attack with 1 bomber, 4 carriers, 1 cruiser, 9 fighters and 1 transport
                Italians defend with 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters, 3 submarines and 3 transports
                3 submarines owned by the Italians Submerged
                    Americans roll dice for 1 bomber, 4 carriers, 1 cruiser, 9 fighters and 1 transport in 95 Sea Zone, round 2 : 6/12 hits, 7.33 expected hits
                Units damaged: 1 battleship owned by the Italians
                    Italians roll dice for 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 3 transports in 95 Sea Zone, round 2 : 5/8 hits, 4.17 expected hits
                Units damaged: 1 carrier owned by the Americans
                    1 destroyer owned by the Italians, 2 cruisers owned by the Italians, 2 carriers owned by the Americans and 1 carrier owned by the Italians lost in 95 Sea Zone
                    Americans roll dice for 1 bomber, 2 carriers, 1 cruiser, 9 fighters and 1 transport in 95 Sea Zone, round 3 : 6/12 hits, 7.33 expected hits
                    Italians roll dice for 1 battleship, 1 cruiser, 2 fighters and 3 transports in 95 Sea Zone, round 3 : 3/4 hits, 2.50 expected hits
                    1 cruiser owned by the Americans, 2 transports owned by the Italians, 1 cruiser owned by the Italians, 1 carrier owned by the Americans, 1 fighter owned by the Americans, 2 fighters owned by the Italians and 1 battleship owned by the Italians lost in 95 Sea Zone
                    1 transport owned by the Italians lost in 95 Sea Zone
                Americans win with 1 bomber, 1 carrier, 8 fighters and 1 transport remaining. Battle score for attacker is 44
                Casualties for Americans: 3 carriers, 1 cruiser and 1 fighter
                Casualties for Italians: 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 3 transports
            Battle in Sicily
    
        Non Combat Move - Americans
            5 fighters moved from 95 Sea Zone to Tunisia
            1 bomber moved from 95 Sea Zone to United Kingdom
            2 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
            1 aaGun moved from Eastern United States to 101 Sea Zone
            1 fighter moved from Eastern United States to 101 Sea Zone
            1 aaGun, 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun, 2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
            1 fighter moved from 95 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
            1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 12 Sea Zone to 26 Sea Zone
            2 battleships, 1 carrier and 1 cruiser moved from 25 Sea Zone to 26 Sea Zone
            1 submarine moved from 16 Sea Zone to 26 Sea Zone
            1 destroyer moved from 16 Sea Zone to 25 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery moved from Algeria to Tunisia
            1 transport moved from 105 Sea Zone to 91 Sea Zone
            1 destroyer moved from 110 Sea Zone to 91 Sea Zone
            1 fighter moved from 37 Sea Zone to Borneo
    
        Place Units - Americans
            1 carrier and 3 transports placed in 101 Sea Zone
            3 artilleries and 3 infantry placed in Central United States
            1 fighter placed in Eastern United States
            1 armour and 1 infantry placed in Western United States
            1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Jehol to Manchuria
                  Chinese take Manchuria from Japanese
            1 infantry moved from Jehol to Shantung
                  Chinese take Shantung from Japanese
            2 artilleries moved from Jehol to Anhwe
            2 infantry moved from Chahar to Anhwe
            1 infantry moved from Chahar to Anhwe
            1 fighter moved from Hopei to Anhwe
            1 infantry moved from Hopei to Anhwe
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 2 artilleries, 1 fighter and 4 infantry
                Japanese defend with 3 infantry and 1 mech_infantry
                    Chinese roll dice for 2 artilleries, 1 fighter and 4 infantry in Anhwe, round 2 : 0/7 hits, 2.50 expected hits
                    Japanese roll dice for 3 infantry and 1 mech_infantry in Anhwe, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Anhwe, round 3 : 2/5 hits, 1.83 expected hits
                    Japanese roll dice for 3 infantry and 1 mech_infantry in Anhwe, round 3 : 1/4 hits, 1.33 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 2 artilleries, 1 fighter and 1 infantry in Anhwe, round 4 : 2/4 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Anhwe, round 4 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 artillery and 4 infantry
                Casualties for Japanese: 3 infantry and 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Hunan
            1 artillery moved from Hopei to Kweichow
            1 infantry moved from Chahar to Suiyuyan
            1 artillery moved from Chahar to Hopei
    
        Place Units - Chinese
            1 artillery and 5 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 18 PUs; end with 18 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs
            Turning on Edit Mode
            EDIT: Removing Technology Heavy Bomber for Americans
            EDIT: Turning off Edit Mode
    
        Activate Technology - British
            British giving technology to UK_Pacific: Rockets Advance and Increased Factory Production
    
        Purchase Units - British
            British repair damage of 4x airfield; Remaining resources: 37 PUs; 
            British buy 2 armour, 1 bomber, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Rocket attack in France does 4 damage to factory_minor owned by Germans
                Rockets in Scotland roll: 4
            Rocket attack in France does 2 damage to factory_minor owned by Germans
                Rockets in United Kingdom roll: 6
            2 destroyers moved from 91 Sea Zone to 95 Sea Zone
            2 fighters moved from Gibraltar to 95 Sea Zone
    
        Combat - British
            Italians scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone
            Battle in 95 Sea Zone
                British attack with 2 destroyers and 2 fighters; Americans loiter and taunt
                Italians defend with 1 fighter and 3 submarines
                    British roll dice for 2 destroyers and 2 fighters in 95 Sea Zone, round 2 : 0/4 hits, 1.67 expected hits
                    Italians roll dice for 3 submarines in 95 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
                    Italians roll dice for 1 fighter in 95 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    British roll dice for 2 destroyers and 2 fighters in 95 Sea Zone, round 3 : 1/4 hits, 1.67 expected hits
                    Italians roll dice for 3 submarines in 95 Sea Zone, round 3 : 0/3 hits, 0.50 expected hits
                    Italians roll dice for 1 fighter in 95 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Italians lost in 95 Sea Zone
                    British roll dice for 1 destroyer and 2 fighters in 95 Sea Zone, round 4 : 2/3 hits, 1.33 expected hits
                    Italians roll dice for 2 submarines in 95 Sea Zone, round 4 : 0/2 hits, 0.33 expected hits
                    Italians roll dice for 1 fighter in 95 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
                    2 submarines owned by the Italians lost in 95 Sea Zone
                    British roll dice for 1 destroyer and 2 fighters in 95 Sea Zone, round 5 : 1/3 hits, 1.33 expected hits
                    Italians roll dice for 1 fighter in 95 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
                    1 destroyer owned by the British and 1 fighter owned by the Italians lost in 95 Sea Zone
                British win with 2 fighters remaining. Battle score for attacker is 11
                Casualties for British: 2 destroyers
                Casualties for Italians: 1 fighter and 3 submarines
    
        Non Combat Move - British
            2 fighters moved from 95 Sea Zone to Sicily
            1 armour and 1 mech_infantry moved from Tunisia to Tobruk
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 fighter moved from Union of South Africa to Egypt
            3 armour and 3 mech_infantrys moved from Iraq to Northwest Persia
            3 armour and 1 mech_infantry moved from Egypt to Iraq
            2 artilleries and 7 infantry moved from Egypt to Trans-Jordan
            4 infantry moved from West India to Eastern Persia
            1 battleship, 1 cruiser and 2 destroyers moved from 39 Sea Zone to 37 Sea Zone
            2 armour and 2 mech_infantrys moved from India to Yunnan
    
        Place Units - British
            2 armour and 2 mech_infantrys placed in Egypt
            1 bomber placed in Union of South Africa
            1 submarine placed in 110 Sea Zone
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
            British collect 1 PU from War Bonds; end with 38 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
    
        Place Units - UK_Pacific
            2 armour and 3 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 20 PUs; end with 20 PUs
            Some Units in India change ownership: 2 armour and 3 mech_infantrys
    

    Combat Hit Differential Summary :

    Italians : -0.67
    British : -2.00
    Americans : -7.17
    Chinese : -1.83
    Japanese : 2.67
    

    Savegame


  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 2 armour and 4 infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            1 bomber moved from Southern Italy to 96 Sea Zone
            2 infantry moved from Northern Italy to Southern France
            1 artillery moved from Northern Italy to Southern France
            1 infantry moved from Northern Italy to Southern France
    
        Combat - Italians
            Battle in 96 Sea Zone
                Italians attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 96 Sea Zone
                Italians win with 1 bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 transport
            Battle in Southern France
                Italians attack with 1 artillery and 3 infantry
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 artillery and 3 infantry in Southern France, round 2 : 1/4 hits, 1.00 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
                Italians win, taking Southern France from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from 96 Sea Zone to Southern Italy
            1 artillery and 1 infantry moved from Northern Italy to Southern Italy
            2 infantry moved from Greece to Bulgaria
    
        Place Units - Italians
            2 armour and 1 infantry placed in Southern Italy
            3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
            Italians collect 2 PUs from War Bonds; end with 18 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.00
    Americans : 0.67
    

    Savegame


  • TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 bomber and 2 transports; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from Egypt to Trans-Jordan
            1 cruiser, 2 destroyers and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
    
        Place Units - ANZAC
            2 transports placed in 62 Sea Zone
            1 bomber placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 18 PUs
            ANZAC collect 3 PUs from War Bonds; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from Egypt to Trans-Jordan
            1 destroyer moved from 39 Sea Zone to 37 Sea Zone
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Burma: 1 infantry
            EDIT: Adding units owned by ANZAC to Shan State: 1 infantry
            EDIT: Removing Technology Long Range Aircraft for ANZAC
            EDIT: Removing Technology Increased Factory Production for UK_Pacific
            EDIT: Removing Technology Improved Artillery Support for UK_Pacific
            EDIT: Removing Technology Rockets Advance for UK_Pacific
            EDIT: Removing Technology Rockets Advance for British
            EDIT: Removing Technology Improved Artillery Support for French
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Germans round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Research Technology - Germans
            Turning on Edit Mode
            EDIT: Removing Technology Heavy Bomber for Germans
            EDIT: Removing Technology Improved Artillery Support for Japanese
            EDIT: Removing Technology Long Range Aircraft for Italians
    

    Combat Hit Differential Summary :

    Savegame

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