Yeah, I probably went heavier in the Pac theater than typical with the bid, which you took advantage of with a strong G1 opener. Good rolls as well.
Ksmckay (Axis) vs Amon-Sul (Allies +17) BM3
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have only played against Farmboy allies. havent played JDOW.
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@Amon-Sul said in [Ksmckay (Axis) vs Amon-Sul (Allies +17) BM3]
i am glad i am testing my strategies against the best. its the best way to improve them, or abandon them if they can not improve
Yep.
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 1 fighter, 3 mech_infantrys and 6 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Korea to Jehol 1 infantry moved from Manchuria to Jehol 1 armour and 1 mech_infantry moved from Algeria to Libya Americans take Tunisia from Italians 1 battleship, 5 carriers, 3 cruisers, 2 destroyers, 2 submarines and 1 transport moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 25 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Jehol 3 fighters moved from Korea to 6 Sea Zone Combat - Americans Americans creates battle in territory 93 Sea Zone Battle in 6 Sea Zone Americans attack with 9 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 9 fighters in 6 Sea Zone, round 2 : 5/9 hits, 4.50 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking 93 Sea Zone from Italians, taking 6 Sea Zone from Japanese with 9 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Jehol Americans attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Jehol, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Jehol Americans win, taking Jehol from Japanese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Libya Americans attack with 1 armour and 1 mech_infantry Italians defend with 1 armour and 1 mech_infantry Americans roll dice for 1 armour and 1 mech_infantry in Libya, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Libya, round 2 : 0/2 hits, 0.83 expected hits Americans roll dice for 1 armour and 1 mech_infantry in Libya, round 3 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Libya, round 3 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Libya Americans roll dice for 1 armour in Libya, round 4 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 armour in Libya, round 4 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour in Libya, round 5 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 armour in Libya, round 5 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Libya Americans win, taking Libya from Italians with 1 armour remaining. Battle score for attacker is 6 Casualties for Americans: 1 mech_infantry Casualties for Italians: 1 armour and 1 mech_infantry Non Combat Move - Americans 1 bomber, 1 fighter and 1 tactical_bomber moved from Jehol to Korea 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 2 fighters moved from 6 Sea Zone to Midway 7 fighters moved from 6 Sea Zone to Korea 1 carrier, 2 destroyers and 1 fighter moved from 106 Sea Zone to 101 Sea Zone 2 aaGuns moved from Morocco to Algeria Place Units - Americans 1 carrier and 6 submarines placed in 101 Sea Zone 1 fighter placed in Eastern United States 3 mech_infantrys placed in Korea Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Non Combat Move - Chinese 4 artilleries, 1 fighter and 7 infantry moved from Yunnan to Hunan Place Units - Chinese 3 artilleries and 1 infantry placed in Hunan Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs Purchase Units - British British buy 2 aaGuns, 1 fighter, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Yunnan to Hopei 2 fighters moved from Yunnan to Hopei 1 submarine moved from 39 Sea Zone to 41 Sea Zone Combat - British British creates battle in territory 97 Sea Zone Battle in 41 Sea Zone British attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone British roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British win, taking 97 Sea Zone from Italians, taking 41 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Hopei British attack with 2 fighters and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 2 fighters and 1 mech_infantry in Hopei, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei British win, taking Hopei from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters moved from Hopei to Hunan 3 aaGuns and 9 infantry moved from Yunnan to Hunan 1 mech_infantry moved from Persia to Iraq 1 armour moved from Anglo Egyptian Sudan to Trans-Jordan 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 battleship, 1 carrier, 2 cruisers, 1 fighter and 1 transport moved from 94 Sea Zone to 98 Sea Zone EDIT: 1 submarine moved from 93 Sea Zone to 97 Sea Zone 2 submarines moved from 80 Sea Zone to 81 Sea Zone 1 battleship, 2 carriers, 2 destroyers and 2 submarines moved from 80 Sea Zone to 39 Sea Zone 1 transport moved from 79 Sea Zone to 39 Sea Zone 1 transport moved from 106 Sea Zone to 101 Sea Zone Place Units - British 2 mech_infantrys and 1 tactical_bomber placed in Egypt 2 aaGuns and 1 fighter placed in Iraq Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5 UK_Pacific collect 12 PUs; end with 12 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Italians : -1.67 British : -0.50 Americans : -0.17 Japanese : -1.00 -
TripleA Manual Gamesave Post: Italians round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Turning on Edit Mode EDIT: Removing units owned by British from Egypt: 1 tactical_bomber EDIT: Adding units owned by British to 98 Sea Zone: 1 tactical_bomber EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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going to bed? or if I post Italy in next few minutes will you be able to post anzac?
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yes i ll post anzac
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well the map says it all , i ve let germany become a godzilla and italy and japan may crack but its probably enough for the axis to win the game
i just do not get it , how can uk efficiently attack germany in first few rounds without usa in the game
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Turning on Edit Mode EDIT: Removing units owned by British from Egypt: 1 tactical_bomber EDIT: Adding units owned by British to 98 Sea Zone: 1 tactical_bomber EDIT: Turning off Edit Mode Italians buy 1 airfield and 3 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 fighter moved from Rostov to Southern Italy 1 bomber moved from Ukraine to Southern Italy 2 infantry and 2 mech_infantrys moved from Yugoslavia to Northern Italy 2 armour moved from Caucasus to Kazakhstan Italians take Kazakhstan from Russians 2 armour moved from Kazakhstan to Volgograd 1 artillery and 1 infantry moved from France to Northern Italy 1 infantry moved from Western Germany to Northern Italy Combat - Italians Non Combat Move - Italians Place Units - Italians 1 airfield and 3 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 12 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,2,3,2,6 Italians collect 4 PUs (12 lost to blockades); end with 6 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 11 PUsCombat Hit Differential Summary :
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like the northern italy airfield
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 fighter and 1 infantry moved from New South Wales to Queensland 1 submarine moved from 54 Sea Zone to 42 Sea Zone 3 fighters moved from India to Iraq 1 infantry moved from Egypt to Trans-Jordan 1 cruiser and 1 destroyer moved from 80 Sea Zone to 39 Sea Zone Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsCombat Hit Differential Summary :
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@Amon-Sul said in Ksmckay (Axis) vs Amon-Sul (Allies +17) BM3:
well the map says it all , i ve let germany become a godzilla and italy and japan may crack but its probably enough for the axis to win the game
i just do not get it , how can uk efficiently attack germany in first few rounds without usa in the game
Its not necessarily attacking, but keeping them honest. Maybe UK can land in normandy/Hol on UK 3 but if they stack 92 they threaten landings that germany has to respond to. And once US can show up with a minor force on T3, then more options show up. Even if UK/US dont conduct any meaningful attacks, germany still has to defend and thats enough to give russia a little space.
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 fighter and 1 infantry moved from New South Wales to Queensland 1 submarine moved from 54 Sea Zone to 42 Sea Zone 3 fighters moved from India to Iraq 1 infantry moved from Egypt to Trans-Jordan 1 cruiser and 1 destroyer moved from 80 Sea Zone to 39 Sea Zone Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Iraq to Persia 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Morocco to Algeria 1 destroyer moved from 94 Sea Zone to 98 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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Germany wont be ready till later.
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i am going to bed.
good night
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries, 1 carrier, 2 destroyers, 4 infantry and 8 transports; Remaining resources: 1 PUs; Combat Move - Germans 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 91 Sea Zone to 105 Sea Zone 1 battleship moved from 91 Sea Zone to 105 Sea Zone 1 carrier moved from 91 Sea Zone to 105 Sea Zone 3 infantry moved from Novgorod to Belarus 1 bomber moved from Western Germany to Belarus 12 artilleries and 22 infantry moved from Russia to Smolensk 3 armour and 2 mech_infantrys moved from Volgograd to Tambov Combat - Germans Battle in 105 Sea Zone Germans attack with 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers Russians defend with 1 submarine Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombers in 105 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits Russians roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 105 Sea Zone Germans win, taking 105 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Tambov Germans attack with 3 armour and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 3 armour and 2 mech_infantrys in Tambov, round 2 : 2/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 bomber and 3 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 3 infantry in Belarus, round 2 : 0/4 hits, 1.17 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 3 infantry in Belarus, round 3 : 1/4 hits, 1.17 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 12 artilleries and 22 infantry Russians defend with 1 infantry Germans roll dice for 12 artilleries and 22 infantry in Smolensk, round 2 : 10/34 hits, 9.67 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 12 artilleries and 21 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 9 armour and 8 mech_infantrys moved from Russia to Smolensk 2 aaGuns moved from Russia to Smolensk 3 armour moved from Ukraine to Smolensk 1 bomber moved from Belarus to Germany 3 mech_infantrys moved from Northwest Persia to Volgograd 10 armour and 2 mech_infantrys moved from Northwest Persia to Rostov 1 fighter and 2 tactical_bombers moved from Ukraine to Northern Italy 2 artilleries and 2 infantry moved from Northern Italy to Western Germany 1 infantry moved from Normandy Bordeaux to Holland Belgium 2 infantry moved from Gibraltar to 91 Sea Zone 1 carrier, 1 cruiser, 2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Western Germany 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 aaGun and 3 infantry moved from Finland to Norway 1 fighter moved from Normandy Bordeaux to 113 Sea Zone 1 fighter moved from Western Germany to 113 Sea Zone 1 fighter and 1 tactical_bomber moved from 105 Sea Zone to 112 Sea Zone 2 mech_infantrys moved from Yugoslavia to Germany Place Units - Germans 1 transport placed in 105 Sea Zone 1 carrier, 1 destroyer and 7 transports placed in 113 Sea Zone 1 destroyer placed in 112 Sea Zone 2 infantry placed in Volgograd 4 artilleries and 2 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,2,2,1,2 Germans collect 59 PUs (2 lost to blockades); end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUsCombat Hit Differential Summary :
Germans : -0.50 Russians : -0.50 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Combat Move - Russians 8 artilleries and 47 infantry moved from Archangel to Novgorod Russians take Novgorod from Germans 1 infantry moved from Samara to Kazakhstan Russians take Kazakhstan from Italians 2 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber moved from Yunnan to Anhwe Combat - Russians Battle in Anhwe Russians attack with 2 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber Japanese defend with 1 fighter, 4 infantry, 3 mech_infantrys and 1 tactical_bomber Russians roll dice for 2 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 5/8 hits, 3.17 expected hits Japanese roll dice for 1 fighter, 4 infantry, 3 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 1/9 hits, 3.50 expected hits 4 infantry owned by the Japanese, 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Anhwe Russians roll dice for 2 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 3 : 3/7 hits, 3.00 expected hits Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 3 : 2/4 hits, 1.83 expected hits 1 tactical_bomber owned by the Japanese, 2 mech_infantrys owned by the Russians and 2 mech_infantrys owned by the Japanese lost in Anhwe Russians roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Anhwe, round 4 : 2/5 hits, 2.67 expected hits Japanese roll dice for 1 fighter in Anhwe, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 armour owned by the Russians lost in Anhwe Russians win, taking Anhwe from Japanese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 27 Casualties for Russians: 1 armour and 3 mech_infantrys Casualties for Japanese: 1 fighter, 4 infantry, 3 mech_infantrys and 1 tactical_bomber Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Anhwe to Hunan 1 infantry moved from Amur to Buryatia 1 infantry moved from Manchuria to Amur 1 aaGun moved from Manchuria to Korea 1 infantry moved from Novosibirsk to Samara 2 infantry moved from Urals to Evenkiyskiy 3 aaGuns moved from Archangel to Novgorod Turn Complete - RussiansCombat Hit Differential Summary :
Russians : 1.17 Japanese : -2.00 -
i got very lucky in anhwe
beyond expectations
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A total allied disaster in the european theatre
ur axis are just rolling me over there
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 fighters and 5 infantry; Remaining resources: 7 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 cruiser and 1 marine moved from 19 Sea Zone to 36 Sea Zone 1 marine moved from 36 Sea Zone to French Indo China 2 fighters moved from Kwangtung to French Indo China 2 bombers moved from Kwangtung to Hopei 1 infantry moved from Suiyuyan to Hopei 2 fighters and 2 tactical_bombers moved from Kwangtung to Anhwe 1 submarine moved from 19 Sea Zone to 16 Sea Zone 4 fighters moved from Japan to 16 Sea Zone 1 submarine moved from 19 Sea Zone to 6 Sea Zone 1 destroyer moved from 19 Sea Zone to 6 Sea Zone 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Chahar to Jehol 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Jehol 3 fighters and 3 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 19 Sea Zone to Jehol Combat - Japanese Battle in 6 Sea Zone Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 5/7 hits, 3.83 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 16 Sea Zone Japanese attack with 4 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 4 fighters in 16 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone Japanese win with 4 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Hopei Japanese attack with 2 bombers and 1 infantry British defend with 1 mech_infantry Japanese roll dice for 2 bombers and 1 infantry in Hopei, round 2 : 1/3 hits, 1.50 expected hits Chinese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Hopei Japanese win with 2 bombers remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 mech_infantry Battle in Jehol Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers Americans defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Jehol, round 2 : 2/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Jehol Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in French Indo China Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 marine British defend with 1 infantry Japanese roll dice for 1 cruiser in French Indo China, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 marine in French Indo China, round 2 : 2/5 hits, 2.00 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 2 fighters and 1 marine remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Anhwe Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers Russians defend with 1 armour Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Anhwe, round 2 : 2/5 hits, 2.50 expected hits Chinese roll dice for 1 armour in Anhwe, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Anhwe Japanese win, taking Anhwe from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Anhwe to Kwangtung 2 bombers moved from Hopei to Kwangtung 1 artillery and 2 infantry moved from Kiangsu to 19 Sea Zone 1 artillery, 2 battleships, 5 carriers, 1 cruiser, 3 destroyers, 1 fighter, 2 infantry, 4 submarines and 2 transports moved from 19 Sea Zone to 20 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 2 battleships, 5 carriers, 1 cruiser, 3 destroyers, 1 fighter, 3 infantry, 4 submarines and 2 transports moved from 20 Sea Zone to 36 Sea Zone 1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China 1 fighter moved from 36 Sea Zone to Borneo 2 fighters moved from French Indo China to Kwangtung 1 fighter and 2 tactical_bombers moved from Jehol to 36 Sea Zone 3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone 4 fighters moved from 16 Sea Zone to Japan Place Units - Japanese 3 infantry placed in Kiangsu 2 fighters and 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,6 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,5 Japanese collect 38 PUs (3 lost to blockades); end with 45 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 50 PUsCombat Hit Differential Summary :
Americans : 0.50 Chinese : 0.83 UK_Pacific : 0.67 Japanese : -1.83 -
@Amon-Sul said in Ksmckay (Axis) vs Amon-Sul (Allies +17) BM3:
i got very lucky in anhwe
beyond expectations
yeah i didnt defend it well. little sloppy in pacific. But all I need to do in pacific is not give up tokyo. The islands are where the money is. I couldnt care less about Korea or Japan even. If you take all the islands, suddenly you have enough US money to fight in europe and pacific. Or to put serious pressure in atlantic. But at 84 per turn and Japan still making 40-50, I dont really care. China cant save europe.





