@simon33 said in L25 BM4 Simon33(L+16) vs Booper(X) #2:
Scramble from Rome?
Same Q, also OOL?
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Hunan: 1 infantry
EDIT: Turning off Edit Mode
2 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 fighter moved from Sikang to Hunan
Combat - Chinese
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
Place Units - Chinese
1 infantry placed in Szechwan
1 artillery placed in Szechwan
1 artillery and 1 infantry placed in Yunnan
Chinese undo move 2.
1 artillery placed in Yunnan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
Purchase Units - British
British buy 3 fighters and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 carrier and 2 destroyers moved from 101 Sea Zone to 106 Sea Zone
EDIT: 1 fighter moved from 101 Sea Zone to 106 Sea Zone
Non Combat Move - British
1 transport moved from 80 Sea Zone to 79 Sea Zone
2 infantry moved from Eastern Persia to West India
1 infantry moved from British Somaliland to Ethiopia
1 armour moved from British Somaliland to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
2 submarines moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 81 Sea Zone to 80 Sea Zone
2 artilleries and 1 infantry moved from Northwest Persia to Iraq
2 infantry moved from Persia to Iraq
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 aaGun and 2 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from India to Yunnan
1 transport moved from 91 Sea Zone to 106 Sea Zone
Place Units - British
3 fighters placed in United Kingdom
3 infantry placed in Iraq
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
1 aaGun and 1 mech_infantry placed in India
1 submarine placed in 39 Sea Zone
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,1,4,6,5,3,6,5,6,1,4,1,4,3,1,4
UK_Pacific collect 6 PUs (6 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Units Change Ownership
Some Units in India change ownership: 1 aaGun and 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 submarine
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy nothing; Remaining resources: 18 PUs;
Combat Move - Italians
2 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 bomber and 1 fighter moved from Southern Italy to Caucasus
Combat - Italians
Battle in Caucasus
Italians attack with 2 armour, 1 bomber, 1 fighter and 2 mech_infantrys
Russians defend with 3 infantry
Italians roll dice for 2 armour, 1 bomber, 1 fighter and 2 mech_infantrys in Caucasus, round 2 : 4/6 hits, 2.50 expected hits
Russians roll dice for 3 infantry in Caucasus, round 2 : 2/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 2 mech_infantrys owned by the Italians lost in Caucasus
Italians win, taking Caucasus from Russians with 2 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 1
Casualties for Italians: 2 mech_infantrys
Casualties for Russians: 3 infantry
Non Combat Move - Italians
1 bomber and 1 fighter moved from Caucasus to Rostov
1 bomber moved from Rostov to Ukraine
2 infantry moved from Northern Italy to Yugoslavia
2 mech_infantrys moved from Southern Italy to Yugoslavia
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6,2,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,2,5
Italians collect 8 PUs (9 lost to blockades); end with 26 PUs
Combat Hit Differential Summary :
Italians : 1.50
Russians : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer and 1 submarine moved from 61 Sea Zone to 54 Sea Zone
1 aaGun, 1 armour, 2 artilleries, 2 fighters and 5 infantry moved from New South Wales to Queensland
1 infantry moved from Alexandria to Egypt
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer and 1 submarine moved from 61 Sea Zone to 54 Sea Zone
1 aaGun, 1 armour, 2 artilleries, 2 fighters and 5 infantry moved from New South Wales to Queensland
1 infantry moved from Alexandria to Egypt
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 fighters and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 110 Sea Zone to United Kingdom
1 fighter moved from Western Germany to United Kingdom
4 bombers moved from Western Germany to United Kingdom
1 fighter and 2 tactical_bombers moved from Ukraine to Volgograd
1 mech_infantry moved from Rostov to Northwest Persia
Germans take Northwest Persia from British
6 armour and 4 mech_infantrys moved from Rostov to Northwest Persia
1 armour moved from Rostov to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Russia
2 infantry moved from Smolensk to Russia
10 armour, 12 artilleries, 24 infantry and 11 mech_infantrys moved from Bryansk to Russia
3 armour moved from Ukraine to Volgograd
2 mech_infantrys moved from Rostov to Volgograd
2 armour moved from Rostov to Northwest Persia
2 armour moved from Rostov to Northwest Persia
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 fighters and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 110 Sea Zone to United Kingdom
1 fighter moved from Western Germany to United Kingdom
4 bombers moved from Western Germany to United Kingdom
1 fighter and 2 tactical_bombers moved from Ukraine to Volgograd
1 mech_infantry moved from Rostov to Northwest Persia
Germans take Northwest Persia from British
1 armour moved from Rostov to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Russia
2 infantry moved from Smolensk to Russia
10 armour, 12 artilleries, 24 infantry and 11 mech_infantrys moved from Bryansk to Russia
3 armour moved from Ukraine to Volgograd
2 mech_infantrys moved from Rostov to Volgograd
Combat Hit Differential Summary :
intercept UK? 3 ftrs 4 bom, 3 ftrs available
@ksmckay said in Ksmckay (Axis) vs Amon-Sul (Allies +17) BM3:
intercept UK? 3 ftrs 4 bom, 3 ftrs available
No intercepts
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 fighters and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 110 Sea Zone to United Kingdom
1 fighter moved from Western Germany to United Kingdom
4 bombers moved from Western Germany to United Kingdom
1 fighter and 2 tactical_bombers moved from Ukraine to Volgograd
1 mech_infantry moved from Rostov to Northwest Persia
Germans take Northwest Persia from British
1 armour moved from Rostov to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Russia
2 infantry moved from Smolensk to Russia
10 armour, 12 artilleries, 24 infantry and 11 mech_infantrys moved from Bryansk to Russia
3 armour moved from Ukraine to Volgograd
2 mech_infantrys moved from Rostov to Volgograd
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 7 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/4 hits, 0.67 expected hits
Bombing raid in United Kingdom rolls: 4,4,6,3 and causes: 17 damage to unit: factory_major
Bombing raid in United Kingdom causes 17 damage total.
Battle in Gibraltar
Battle in Volgograd
Germans attack with 3 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 3 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 1/8 hits, 3.67 expected hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans roll dice for 3 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Volgograd, round 3 : 2/8 hits, 3.67 expected hits
Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Gibraltar from British, taking Volgograd from Russians with 3 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Russia
Germans attack with 11 armour, 12 artilleries, 26 infantry and 11 mech_infantrys
Russians defend with 1 airfield, 1 factory_major and 10 infantry
Germans roll dice for 11 armour, 12 artilleries, 26 infantry and 11 mech_infantrys in Russia, round 2 : 14/60 hits, 17.67 expected hits
Russians roll dice for 10 infantry in Russia, round 2 : 4/10 hits, 3.33 expected hits
10 infantry owned by the Russians and 4 infantry owned by the Germans lost in Russia
Germans captures 33PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 11 armour, 12 artilleries, 22 infantry and 11 mech_infantrys remaining. Battle score for attacker is 18
Casualties for Germans: 4 infantry
Casualties for Russians: 10 infantry
Cleaning up after air battles
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
3 aaGuns moved from Bryansk to Russia
10 armour and 4 mech_infantrys moved from Rostov to Northwest Persia
1 fighter and 2 tactical_bombers moved from Volgograd to Ukraine
2 artilleries and 2 infantry moved from France to Northern Italy
1 fighter moved from United Kingdom to Normandy Bordeaux
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 2 tactical_bombers moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
4 bombers moved from United Kingdom to Western Germany
1 aaGun and 1 infantry moved from Norway to Finland
2 mech_infantrys moved from Western Germany to Yugoslavia
Place Units - Germans
3 infantry placed in Normandy Bordeaux
3 infantry placed in Novgorod
3 armour placed in Ukraine
3 fighters placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 124 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 111 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,6,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4
Germans collect 57 PUs (4 lost to blockades); end with 90 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 97 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 117 PUs
Combat Hit Differential Summary :
Germans : -8.00
Russians : -0.33
AA fire in United Kingdom : : -0.67
i ll attack hopei
with 1 mech 2 fig 1 tac
[dice 1d6]
[dice 2d6]
[dice 1d6]
vs
[dice 2d6]
1d6: 6
2d6: 4, 1
1d6: 1
2d6: 6, 2
Game History
Round: 6
Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Yunnan: 1 mech_infantry
EDIT: Removing units owned by Japanese from Hopei: 2 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Archangel to Belarus
Russians take Belarus from Germans
1 infantry moved from Vologda to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Samara to Tambov
Russians take Tambov from Germans
2 fighters and 1 tactical_bomber moved from Yunnan to Hopei
Combat - Russians
Russians creates battle in territory Hopei
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Hopei to Yunnan
1 aaGun moved from Manchuria to Korea
1 infantry moved from Manchuria to Amur
7 infantry moved from Manchuria to Korea
3 infantry moved from Manchuria to Korea
1 infantry moved from Vologda to Samara
1 infantry moved from Vologda to Novosibirsk
1 infantry moved from Vologda to Urals
1 infantry moved from Vologda to Urals
3 aaGuns, 8 artilleries and 47 infantry moved from Vologda to Archangel
1 mech_infantry moved from Sikang to Yunnan
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 harbour and 2 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Anhwe to Jehol
1 infantry moved from Anhwe to Hopei
1 fighter and 1 tactical_bomber moved from Anhwe to Jehol
2 bombers moved from Kwangsi to Jehol
2 infantry moved from Kwangsi to Hunan
5 fighters and 4 tactical_bombers moved from Kwangsi to Hunan
3 submarines moved from 6 Sea Zone to 19 Sea Zone
2 battleships, 1 cruiser, 2 destroyers and 3 submarines moved from 36 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone
2 fighters moved from Japan to 19 Sea Zone
Combat - Japanese
Battle in Hunan
Japanese attack with 5 fighters, 2 infantry and 4 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 5 fighters, 2 infantry and 4 tactical_bombers in Hunan, round 2 : 4/11 hits, 5.50 expected hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Japanese win with 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in Jehol
Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Jehol, round 2 : 1/6 hits, 2.83 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Jehol
Japanese win, taking Jehol from Chinese with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 2 battleships, 1 cruiser, 2 destroyers, 3 fighters, 6 submarines and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 6 submarines in 19 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Americans lost in 19 Sea Zone
Japanese win with 2 battleships, 1 cruiser, 2 destroyers, 3 fighters, 6 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 fighter moved from 36 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 infantry moved from Philippines to 35 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 marine and 1 transport moved from 35 Sea Zone to 19 Sea Zone
2 artilleries moved from Kwangsi to 36 Sea Zone
2 artilleries, 3 carriers, 1 destroyer, 1 tactical_bomber and 2 transports moved from 36 Sea Zone to 19 Sea Zone
1 armour, 1 artillery, 1 fighter, 2 infantry and 4 mech_infantrys moved from Kwangsi to Kwangtung
2 infantry moved from 19 Sea Zone to Kiangsu
2 artilleries moved from 19 Sea Zone to Kiangsu
1 fighter and 1 tactical_bomber moved from Jehol to Anhwe
2 bombers moved from Jehol to Kwangtung
2 fighters and 2 tactical_bombers moved from Hunan to 19 Sea Zone
3 fighters and 2 tactical_bombers moved from Hunan to Kwangtung
1 tactical_bomber moved from Japan to 19 Sea Zone
1 aaGun moved from Anhwe to Kiangsu
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Anhwe
Place Units - Japanese
1 carrier placed in 19 Sea Zone
2 infantry placed in Kiangsu
1 harbour placed in Okinawa
Japanese undo move 3.
1 harbour placed in Kiangsu
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,1,6,4,4,2,1,3,6,1,5,4,1,6,2,3,4,4,3,5,1,3,1,3,6
Japanese collect 34 PUs (8 lost to blockades); end with 37 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
Americans : 0.67
Chinese : 2.00
Japanese : -3.33
U re the best (axis) player i have seen (played ) so far.
U ve been somehow able to counter all my stings.
AD and Adam are both better than me. Hate to say it but you just made things easy by messing up in Europe. I had no reason to take any risks in Pacific or worry about anything there because I knew the game was already won in Europe. I think your strat has some merit, but needs some tweaks.
@ksmckay said in Ksmckay (Axis) vs Amon-Sul (Allies +17) BM3:
AD and Adam are both better than me. Hate to say it but you just made things easy by messing up in Europe. I had no reason to take any risks in Pacific or worry about anything there because I knew the game was already won in Europe. I think your strat has some merit, but needs some tweaks.
And others as well but you havent played them…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter, 3 mech_infantrys and 6 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Korea to Jehol
1 infantry moved from Manchuria to Jehol
1 armour and 1 mech_infantry moved from Algeria to Libya
Americans take Tunisia from Italians
1 battleship, 5 carriers, 3 cruisers, 2 destroyers, 2 submarines and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Jehol
3 fighters moved from Korea to 6 Sea Zone
Combat - Americans
Americans creates battle in territory 93 Sea Zone
Battle in 6 Sea Zone
Americans attack with 9 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 9 fighters in 6 Sea Zone, round 2 : 5/9 hits, 4.50 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 93 Sea Zone from Italians, taking 6 Sea Zone from Japanese with 9 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Jehol
Americans attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Jehol, round 2 : 2/4 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Jehol
Americans win, taking Jehol from Japanese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Libya
Americans attack with 1 armour and 1 mech_infantry
Italians defend with 1 armour and 1 mech_infantry
Americans roll dice for 1 armour and 1 mech_infantry in Libya, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Libya, round 2 : 0/2 hits, 0.83 expected hits
Americans roll dice for 1 armour and 1 mech_infantry in Libya, round 3 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Libya, round 3 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Libya
Americans roll dice for 1 armour in Libya, round 4 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 armour in Libya, round 4 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 armour in Libya, round 5 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 armour in Libya, round 5 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Libya
Americans win, taking Libya from Italians with 1 armour remaining. Battle score for attacker is 6
Casualties for Americans: 1 mech_infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Non Combat Move - Americans
1 bomber, 1 fighter and 1 tactical_bomber moved from Jehol to Korea
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
2 fighters moved from 6 Sea Zone to Midway
7 fighters moved from 6 Sea Zone to Korea
1 carrier, 2 destroyers and 1 fighter moved from 106 Sea Zone to 101 Sea Zone
2 aaGuns moved from Morocco to Algeria
Place Units - Americans
1 carrier and 6 submarines placed in 101 Sea Zone
1 fighter placed in Eastern United States
3 mech_infantrys placed in Korea
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Italians : -1.67
Americans : -0.17
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Non Combat Move - Chinese
4 artilleries, 1 fighter and 7 infantry moved from Yunnan to Hunan
Place Units - Chinese
3 artilleries and 1 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :