Ksmckay (Axis) vs Amon-Sul (Allies +17) BM3


  • Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Hunan: 1 infantry
            EDIT: Turning off Edit Mode
            2 infantry moved from Yunnan to Hunan
                  Chinese take Hunan from Japanese
            1 fighter moved from Sikang to Hunan
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Yunnan
    
        Place Units - Chinese
            1 infantry placed in Szechwan
            1 artillery placed in Szechwan
            1 artillery and 1 infantry placed in Yunnan
            Chinese undo move 2.
            1 artillery placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :


  • Purchase Units - British
    British buy 3 fighters and 3 infantry; Remaining resources: 0 PUs;

        Purchase Units - UK_Pacific
            UK_Pacific buy 1 aaGun, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 carrier and 2 destroyers moved from 101 Sea Zone to 106 Sea Zone
            EDIT: 1 fighter moved from 101 Sea Zone to 106 Sea Zone
    
        Non Combat Move - British
            1 transport moved from 80 Sea Zone to 79 Sea Zone
            2 infantry moved from Eastern Persia to West India
            1 infantry moved from British Somaliland to Ethiopia
            1 armour moved from British Somaliland to Anglo Egyptian Sudan
            1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
            2 submarines moved from 98 Sea Zone to 97 Sea Zone
            1 submarine moved from 81 Sea Zone to 80 Sea Zone
            2 artilleries and 1 infantry moved from Northwest Persia to Iraq
            2 infantry moved from Persia to Iraq
            1 artillery and 1 infantry moved from Trans-Jordan to Iraq
            1 aaGun and 2 infantry moved from French Indo China to Yunnan
            1 mech_infantry moved from India to Yunnan
            1 transport moved from 91 Sea Zone to 106 Sea Zone
    
        Place Units - British
            3 fighters placed in United Kingdom
            3 infantry placed in Iraq
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            1 aaGun and 1 mech_infantry placed in India
            1 submarine placed in 39 Sea Zone
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,1,4,6,5,3,6,5,6,1,4,1,4,3,1,4
            UK_Pacific collect 6 PUs (6 lost to blockades); end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Units Change Ownership
                Some Units in India change ownership: 1 aaGun and 1 mech_infantry
                Some Units in 39 Sea Zone change ownership: 1 submarine
    

    Combat Hit Differential Summary :

    sada.tsvg

  • '19

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 18 PUs; 
    
        Combat Move - Italians
            2 armour and 2 mech_infantrys moved from Ukraine to Caucasus
            1 bomber and 1 fighter moved from Southern Italy to Caucasus
    
        Combat - Italians
            Battle in Caucasus
                Italians attack with 2 armour, 1 bomber, 1 fighter and 2 mech_infantrys
                Russians defend with 3 infantry
                    Italians roll dice for 2 armour, 1 bomber, 1 fighter and 2 mech_infantrys in Caucasus, round 2 : 4/6 hits, 2.50 expected hits
                    Russians roll dice for 3 infantry in Caucasus, round 2 : 2/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians and 2 mech_infantrys owned by the Italians lost in Caucasus
                Italians win, taking Caucasus from Russians with 2 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 1
                Casualties for Italians: 2 mech_infantrys
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Italians
            1 bomber and 1 fighter moved from Caucasus to Rostov
            1 bomber moved from Rostov to Ukraine
            2 infantry moved from Northern Italy to Yugoslavia
            2 mech_infantrys moved from Southern Italy to Yugoslavia
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6,2,6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,2,5
            Italians collect 8 PUs (9 lost to blockades); end with 26 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.50
    Russians : 1.00
    

    Savegame


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 destroyer and 1 submarine moved from 61 Sea Zone to 54 Sea Zone
            1 aaGun, 1 armour, 2 artilleries, 2 fighters and 5 infantry moved from New South Wales to Queensland
            1 infantry moved from Alexandria to Egypt
    
        Place Units - ANZAC
            1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 destroyer and 1 submarine moved from 61 Sea Zone to 54 Sea Zone
            1 aaGun, 1 armour, 2 artilleries, 2 fighters and 5 infantry moved from New South Wales to Queensland
            1 infantry moved from Alexandria to Egypt
    
        Place Units - ANZAC
            1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Egypt to Trans-Jordan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Manual Gamesave Post: Germans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 3 fighters and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 unit repaired.
            2 infantry moved from Norway to 112 Sea Zone
            2 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            2 fighters moved from 110 Sea Zone to United Kingdom
            1 fighter moved from Western Germany to United Kingdom
            4 bombers moved from Western Germany to United Kingdom
            1 fighter and 2 tactical_bombers moved from Ukraine to Volgograd
            1 mech_infantry moved from Rostov to Northwest Persia
                  Germans take Northwest Persia from British
            6 armour and 4 mech_infantrys moved from Rostov to Northwest Persia
            1 armour moved from Rostov to Tambov
                  Germans take Tambov from Russians
            1 armour moved from Tambov to Russia
            2 infantry moved from Smolensk to Russia
            10 armour, 12 artilleries, 24 infantry and 11 mech_infantrys moved from Bryansk to Russia
            3 armour moved from Ukraine to Volgograd
            2 mech_infantrys moved from Rostov to Volgograd
            2 armour moved from Rostov to Northwest Persia
            2 armour moved from Rostov to Northwest Persia
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Manual Gamesave Post: Germans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 3 fighters and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 unit repaired.
            2 infantry moved from Norway to 112 Sea Zone
            2 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            2 fighters moved from 110 Sea Zone to United Kingdom
            1 fighter moved from Western Germany to United Kingdom
            4 bombers moved from Western Germany to United Kingdom
            1 fighter and 2 tactical_bombers moved from Ukraine to Volgograd
            1 mech_infantry moved from Rostov to Northwest Persia
                  Germans take Northwest Persia from British
            1 armour moved from Rostov to Tambov
                  Germans take Tambov from Russians
            1 armour moved from Tambov to Russia
            2 infantry moved from Smolensk to Russia
            10 armour, 12 artilleries, 24 infantry and 11 mech_infantrys moved from Bryansk to Russia
            3 armour moved from Ukraine to Volgograd
            2 mech_infantrys moved from Rostov to Volgograd
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    intercept UK? 3 ftrs 4 bom, 3 ftrs available

  • '19

    @ksmckay said in Ksmckay (Axis) vs Amon-Sul (Allies +17) BM3:

    intercept UK? 3 ftrs 4 bom, 3 ftrs available

    @Amon-Sul


  • No intercepts

  • '19

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 3 fighters and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 unit repaired.
            2 infantry moved from Norway to 112 Sea Zone
            2 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            2 fighters moved from 110 Sea Zone to United Kingdom
            1 fighter moved from Western Germany to United Kingdom
            4 bombers moved from Western Germany to United Kingdom
            1 fighter and 2 tactical_bombers moved from Ukraine to Volgograd
            1 mech_infantry moved from Rostov to Northwest Persia
                  Germans take Northwest Persia from British
            1 armour moved from Rostov to Tambov
                  Germans take Tambov from Russians
            1 armour moved from Tambov to Russia
            2 infantry moved from Smolensk to Russia
            10 armour, 12 artilleries, 24 infantry and 11 mech_infantrys moved from Bryansk to Russia
            3 armour moved from Ukraine to Volgograd
            2 mech_infantrys moved from Rostov to Volgograd
    
        Combat - Germans
            Air Battle in United Kingdom
                Germans attacks with 7 units heading to United Kingdom
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/4 hits, 0.67 expected hits
                Bombing raid in United Kingdom rolls: 4,4,6,3 and causes: 17 damage to unit: factory_major
                Bombing raid in United Kingdom causes 17 damage total. 
            Battle in Gibraltar
            Battle in Volgograd
                Germans attack with 3 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers
                Russians defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 3 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 1/8 hits, 3.67 expected hits
                    Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                    Germans roll dice for 3 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Volgograd, round 3 : 2/8 hits, 3.67 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Gibraltar from British, taking Volgograd from Russians with 3 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Russia
                Germans attack with 11 armour, 12 artilleries, 26 infantry and 11 mech_infantrys
                Russians defend with 1 airfield, 1 factory_major and 10 infantry
                    Germans roll dice for 11 armour, 12 artilleries, 26 infantry and 11 mech_infantrys in Russia, round 2 : 14/60 hits, 17.67 expected hits
                    Russians roll dice for 10 infantry in Russia, round 2 : 4/10 hits, 3.33 expected hits
                    10 infantry owned by the Russians and 4 infantry owned by the Germans lost in Russia
                Germans captures 33PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 11 armour, 12 artilleries, 22 infantry and 11 mech_infantrys remaining. Battle score for attacker is 18
                Casualties for Germans: 4 infantry
                Casualties for Russians: 10 infantry
            Cleaning up after air battles
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            3 aaGuns moved from Bryansk to Russia
            10 armour and 4 mech_infantrys moved from Rostov to Northwest Persia
            1 fighter and 2 tactical_bombers moved from Volgograd to Ukraine
            2 artilleries and 2 infantry moved from France to Northern Italy
            1 fighter moved from United Kingdom to Normandy Bordeaux
            1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 2 tactical_bombers moved from 110 Sea Zone to 91 Sea Zone
            1 fighter moved from United Kingdom to 91 Sea Zone
            1 fighter moved from United Kingdom to 91 Sea Zone
            4 bombers moved from United Kingdom to Western Germany
            1 aaGun and 1 infantry moved from Norway to Finland
            2 mech_infantrys moved from Western Germany to Yugoslavia
    
        Place Units - Germans
            3 infantry placed in Normandy Bordeaux
            3 infantry placed in Novgorod
            3 armour placed in Ukraine
            3 fighters placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 124 Sea Zone: 1 submarine
            EDIT: Adding units owned by Germans to 111 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,6,3
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4
            Germans collect 57 PUs (4 lost to blockades); end with 90 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 97 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 102 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 117 PUs
    

    Combat Hit Differential Summary :

    Germans : -8.00
    Russians : -0.33
    AA fire in United Kingdom : : -0.67
    

    Savegame


  • i ll attack hopei

    with 1 mech 2 fig 1 tac

    [dice 1d6]
    [dice 2d6]
    [dice 1d6]

    vs

    [dice 2d6]


  • 1d6: 6
    2d6: 4, 1
    1d6: 1
    2d6: 6, 2


  • Game History

    Round: 6
    
        Combat Move - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Yunnan: 1 mech_infantry
                EDIT: Removing units owned by Japanese from Hopei: 2 infantry
                EDIT: Turning off Edit Mode
            1 infantry moved from Archangel to Belarus
                  Russians take Belarus from Germans
            1 infantry moved from Vologda to Smolensk
                  Russians take Smolensk from Germans
            1 infantry moved from Samara to Tambov
                  Russians take Tambov from Germans
            2 fighters and 1 tactical_bomber moved from Yunnan to Hopei
    
        Combat - Russians
            Russians creates battle in territory Hopei
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Hopei to Yunnan
            1 aaGun moved from Manchuria to Korea
            1 infantry moved from Manchuria to Amur
            7 infantry moved from Manchuria to Korea
            3 infantry moved from Manchuria to Korea
            1 infantry moved from Vologda to Samara
            1 infantry moved from Vologda to Novosibirsk
            1 infantry moved from Vologda to Urals
            1 infantry moved from Vologda to Urals
            3 aaGuns, 8 artilleries and 47 infantry moved from Vologda to Archangel
            1 mech_infantry moved from Sikang to Yunnan
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    sada.tsvg

  • '19

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 1 harbour and 2 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Anhwe to Jehol
            1 infantry moved from Anhwe to Hopei
            1 fighter and 1 tactical_bomber moved from Anhwe to Jehol
            2 bombers moved from Kwangsi to Jehol
            2 infantry moved from Kwangsi to Hunan
            5 fighters and 4 tactical_bombers moved from Kwangsi to Hunan
            3 submarines moved from 6 Sea Zone to 19 Sea Zone
            2 battleships, 1 cruiser, 2 destroyers and 3 submarines moved from 36 Sea Zone to 19 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone
            2 fighters moved from Japan to 19 Sea Zone
    
        Combat - Japanese
            Battle in Hunan
                Japanese attack with 5 fighters, 2 infantry and 4 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 5 fighters, 2 infantry and 4 tactical_bombers in Hunan, round 2 : 4/11 hits, 5.50 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                Japanese win with 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 2 infantry
            Battle in Jehol
                Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
                Americans defend with 1 infantry
                    Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Jehol, round 2 : 1/6 hits, 2.83 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Jehol
                Japanese win, taking Jehol from Chinese with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in 19 Sea Zone
                Japanese attack with 2 battleships, 1 cruiser, 2 destroyers, 3 fighters, 6 submarines and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 6 submarines in 19 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
                    Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 destroyer owned by the Americans lost in 19 Sea Zone
                Japanese win with 2 battleships, 1 cruiser, 2 destroyers, 3 fighters, 6 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            1 fighter moved from 36 Sea Zone to Sumatra
            1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            2 infantry moved from Philippines to 35 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 marine and 1 transport moved from 35 Sea Zone to 19 Sea Zone
            2 artilleries moved from Kwangsi to 36 Sea Zone
            2 artilleries, 3 carriers, 1 destroyer, 1 tactical_bomber and 2 transports moved from 36 Sea Zone to 19 Sea Zone
            1 armour, 1 artillery, 1 fighter, 2 infantry and 4 mech_infantrys moved from Kwangsi to Kwangtung
            2 infantry moved from 19 Sea Zone to Kiangsu
            2 artilleries moved from 19 Sea Zone to Kiangsu
            1 fighter and 1 tactical_bomber moved from Jehol to Anhwe
            2 bombers moved from Jehol to Kwangtung
            2 fighters and 2 tactical_bombers moved from Hunan to 19 Sea Zone
            3 fighters and 2 tactical_bombers moved from Hunan to Kwangtung
            1 tactical_bomber moved from Japan to 19 Sea Zone
            1 aaGun moved from Anhwe to Kiangsu
            1 mech_infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Kiangsu to Anhwe
    
        Place Units - Japanese
            1 carrier placed in 19 Sea Zone
            2 infantry placed in Kiangsu
            1 harbour placed in Okinawa
            Japanese undo move 3.
            1 harbour placed in Kiangsu
            1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,1,6,4,4,2,1,3,6,1,5,4,1,6,2,3,4,4,3,5,1,3,1,3,6
            Japanese collect 34 PUs (8 lost to blockades); end with 37 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.67
    Chinese : 2.00
    Japanese : -3.33
    

    Savegame


  • U re the best (axis) player i have seen (played ) so far.

    U ve been somehow able to counter all my stings.

  • '19

    AD and Adam are both better than me. Hate to say it but you just made things easy by messing up in Europe. I had no reason to take any risks in Pacific or worry about anything there because I knew the game was already won in Europe. I think your strat has some merit, but needs some tweaks.

  • '19

    @ksmckay said in Ksmckay (Axis) vs Amon-Sul (Allies +17) BM3:

    AD and Adam are both better than me. Hate to say it but you just made things easy by messing up in Europe. I had no reason to take any risks in Pacific or worry about anything there because I knew the game was already won in Europe. I think your strat has some merit, but needs some tweaks.

    And others as well but you havent played them…


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 fighter, 3 mech_infantrys and 6 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Korea to Jehol
            1 infantry moved from Manchuria to Jehol
            1 armour and 1 mech_infantry moved from Algeria to Libya
                  Americans take Tunisia from Italians
            1 battleship, 5 carriers, 3 cruisers, 2 destroyers, 2 submarines and 1 transport moved from 6 Sea Zone to 25 Sea Zone
            1 submarine moved from 25 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Jehol
            3 fighters moved from Korea to 6 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 93 Sea Zone
            Battle in 6 Sea Zone
                Americans attack with 9 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 9 fighters in 6 Sea Zone, round 2 : 5/9 hits, 4.50 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win, taking 93 Sea Zone from Italians, taking 6 Sea Zone from Japanese with 9 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Jehol
                Americans attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Jehol, round 2 : 2/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Jehol
                Americans win, taking Jehol from Japanese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Libya
                Americans attack with 1 armour and 1 mech_infantry
                Italians defend with 1 armour and 1 mech_infantry
                    Americans roll dice for 1 armour and 1 mech_infantry in Libya, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 armour and 1 mech_infantry in Libya, round 2 : 0/2 hits, 0.83 expected hits
                    Americans roll dice for 1 armour and 1 mech_infantry in Libya, round 3 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 armour and 1 mech_infantry in Libya, round 3 : 1/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Libya
                    Americans roll dice for 1 armour in Libya, round 4 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 armour in Libya, round 4 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour in Libya, round 5 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 1 armour in Libya, round 5 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Libya
                Americans win, taking Libya from Italians with 1 armour remaining. Battle score for attacker is 6
                Casualties for Americans: 1 mech_infantry
                Casualties for Italians: 1 armour and 1 mech_infantry
    
        Non Combat Move - Americans
            1 bomber, 1 fighter and 1 tactical_bomber moved from Jehol to Korea
            1 destroyer moved from 25 Sea Zone to 16 Sea Zone
            2 fighters moved from 6 Sea Zone to Midway
            7 fighters moved from 6 Sea Zone to Korea
            1 carrier, 2 destroyers and 1 fighter moved from 106 Sea Zone to 101 Sea Zone
            2 aaGuns moved from Morocco to Algeria
    
        Place Units - Americans
            1 carrier and 6 submarines placed in 101 Sea Zone
            1 fighter placed in Eastern United States
            3 mech_infantrys placed in Korea
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.67
    Americans : -0.17
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            4 artilleries, 1 fighter and 7 infantry moved from Yunnan to Hunan
    
        Place Units - Chinese
            3 artilleries and 1 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 13 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

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