Test summary from TripleA, engine version: 2.6.14470, time: 12:33:08 PM
Savegame
ironfish (GE/IT) & TigerAce1944 (JP) vs erinmores (Allies) plus tech
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery moved from Hunan to Kweichow 1 artillery, 1 fighter and 4 infantry moved from Yunnan to Kweichow 1 infantry moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 2 artilleries, 1 fighter and 5 infantry Japanese defend with 1 armour, 1 artillery and 3 mech_infantrys Chinese roll dice for 2 artilleries, 1 fighter and 5 infantry in Kweichow, round 2 : 2/8 hits, 2.33 expected hits Japanese roll dice for 1 armour, 1 artillery and 3 mech_infantrys in Kweichow, round 2 : 1/5 hits, 1.83 expected hits 2 mech_infantrys owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 2 artilleries, 1 fighter and 4 infantry in Kweichow, round 3 : 4/7 hits, 2.17 expected hits Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Kweichow, round 3 : 0/3 hits, 1.17 expected hits 1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 2 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 19 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 armour, 1 artillery and 3 mech_infantrys Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan Place Units - Chinese 1 artillery and 1 infantry placed in Szechwan 1 artillery placed in Yunnan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : 1.50 Japanese : -2.00
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 3 artilleries, 1 destroyer, 1 factory_minor, 2 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Norway to Finland 1 bomber moved from United Kingdom to Finland 1 armour moved from Norway to Finland 1 bomber moved from United Kingdom to Western Germany 1 artillery and 5 infantry moved from Central United States to 101 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 5 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Gibraltar to Morocco 2 fighters moved from 91 Sea Zone to Morocco Combat - Americans Strategic bombing raid in Western Germany AA fire in Western Germany : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Western Germany causes 0 damage total. Battle in Morocco Americans attack with 1 artillery, 3 fighters and 5 infantry Italians defend with 1 artillery and 3 infantry Americans roll dice for 1 artillery, 3 fighters and 5 infantry in Morocco, round 2 : 2/9 hits, 3.33 expected hits Italians roll dice for 1 artillery and 3 infantry in Morocco, round 2 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Italians lost in Morocco Americans roll dice for 1 artillery, 3 fighters and 5 infantry in Morocco, round 3 : 3/9 hits, 3.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Morocco, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 1 artillery, 3 fighters and 4 infantry remaining. Battle score for attacker is 10 Casualties for Italians: 1 artillery and 3 infantry Casualties for Americans: 1 infantry Battle in Finland Americans attack with 1 armour, 1 bomber and 1 infantry Germans defend with 1 infantry Americans roll dice for 1 armour, 1 bomber and 1 infantry in Finland, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Finland Americans win, taking Finland from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Americans 1 bomber moved from Finland to Norway 2 transports moved from 110 Sea Zone to 102 Sea Zone 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 fighter moved from United Kingdom to Norway 1 carrier and 2 fighters moved from 91 Sea Zone to 112 Sea Zone 1 armour moved from Gibraltar to 91 Sea Zone 2 artilleries moved from Gibraltar to 91 Sea Zone 3 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 2 artilleries, 1 carrier, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 112 Sea Zone to Norway 1 fighter moved from Eastern United States to 101 Sea Zone 1 carrier and 1 fighter moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Morocco to 91 Sea Zone 2 fighters moved from Morocco to Gibraltar 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 submarine moved from 8 Sea Zone to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island 2 battleships, 3 carriers, 3 cruisers, 3 destroyers, 6 fighters and 1 submarine moved from 33 Sea Zone to 19 Sea Zone 2 submarines moved from 20 Sea Zone to 19 Sea Zone 2 fighters and 1 tactical_bomber moved from Caroline Islands to Okinawa Place Units - Americans 1 destroyer and 3 transports placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Central United States 2 fighters placed in Eastern United States 1 factory_minor placed in Norway Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery moved from Hunan to Kweichow 1 artillery, 1 fighter and 4 infantry moved from Yunnan to Kweichow 1 infantry moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 2 artilleries, 1 fighter and 5 infantry Japanese defend with 1 armour, 1 artillery and 3 mech_infantrys Chinese roll dice for 2 artilleries, 1 fighter and 5 infantry in Kweichow, round 2 : 2/8 hits, 2.33 expected hits Japanese roll dice for 1 armour, 1 artillery and 3 mech_infantrys in Kweichow, round 2 : 1/5 hits, 1.83 expected hits 2 mech_infantrys owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 2 artilleries, 1 fighter and 4 infantry in Kweichow, round 3 : 4/7 hits, 2.17 expected hits Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Kweichow, round 3 : 0/3 hits, 1.17 expected hits 1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 2 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 19 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 armour, 1 artillery and 3 mech_infantrys Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan Place Units - Chinese 1 artillery and 1 infantry placed in Szechwan 1 artillery placed in Yunnan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs Purchase Units - British British buy 1 armour, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 mech_infantry moved from Yunnan to Anhwe 1 tactical_bomber moved from Burma to Anhwe 1 mech_infantry moved from Kwangsi to Kiangsi Chinese take Kiangsi from Japanese 1 mech_infantry moved from Yunnan to Anhwe 11 fighters moved from Russia to Ukraine Combat - British Battle in Anhwe British attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 1 artillery and 1 infantry British roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 2/4 hits, 1.50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 mech_infantrys owned by the British lost in Anhwe British win, taking Anhwe from Japanese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for British: 2 mech_infantrys Casualties for Japanese: 1 artillery and 1 infantry Battle in Ukraine British attack with 11 fighters Germans defend with 3 armour and 1 factory_minor British roll dice for 11 fighters in Ukraine, round 2 : 5/11 hits, 5.50 expected hits Germans roll dice for 3 armour in Ukraine, round 2 : 1/3 hits, 1.50 expected hits 3 armour owned by the Germans and 1 fighter owned by the British lost in Ukraine British win with 10 fighters remaining. Battle score for attacker is 8 Casualties for British: 1 fighter Casualties for Germans: 3 armour Non Combat Move - British 10 fighters moved from Ukraine to Russia 3 fighters moved from Persia to Russia 1 battleship, 1 carrier, 2 cruisers and 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 transport moved from 72 Sea Zone to 80 Sea Zone 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 aaGun moved from Yunnan to Kweichow 2 infantry moved from Yunnan to Kweichow 2 infantry moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Hunan 1 infantry moved from Yunnan to Hunan 1 aaGun and 1 infantry moved from Burma to Yunnan 2 mech_infantrys moved from India to Eastern Persia 1 armour and 2 mech_infantrys moved from India to Yunnan 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 destroyer moved from 45 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from Anhwe to Yunnan Place Units - British 1 armour, 1 fighter and 1 infantry placed in Persia 1 destroyer placed in 110 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2,4,1 British collect 27 PUs (3 lost to blockades); end with 27 PUs Place Units - UK_Pacific 1 armour and 4 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 22 PUs; end with 22 PUs Some Units in India change ownership: 1 armour and 4 mech_infantrys
Combat Hit Differential Summary :
Germans : 0.17 Italians : -1.00 British : 0.00 AA fire in Western Germany : : 0.83 Americans : -2.00 Chinese : 1.50 Japanese : -0.67
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 artillery, 1 battleship, 1 factory_minor and 1 infantry; Remaining resources: 2 PUs; Combat Move - Italians Non Combat Move - Italians 4 artilleries moved from Northern Italy to 97 Sea Zone 4 infantry moved from Southern Italy to 97 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Egypt 2 artilleries moved from 98 Sea Zone to Egypt 2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Egypt 2 artilleries moved from 98 Sea Zone to Egypt 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 fighter moved from Southern Italy to 98 Sea Zone 2 destroyers moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from Northern Italy to Southern Italy 1 bomber moved from Greece to Southern Italy Place Units - Italians 1 factory_minor placed in Egypt 1 battleship placed in 97 Sea Zone 1 artillery and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 18 PUs; end with 20 PUs Italians collect 1 PU from War Bonds; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: ANZAC round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 4 submarines; Remaining resources: 3 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Shantung Combat - ANZAC
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 4 submarines; Remaining resources: 3 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Shantung Combat - ANZAC Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 0 hits. Rolls: 5,5 Battle in Shantung ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 factory_minor and 2 mech_infantrys ANZAC roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 mech_infantrys in Shantung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Shantung ANZAC roll dice for 1 artillery in Shantung, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 mech_infantrys in Shantung, round 3 : 1/2 hits, 0.67 expected hits 1 artillery owned by the ANZAC lost in Shantung Japanese win with 2 mech_infantrys remaining. Battle score for attacker is -7 Casualties for ANZAC: 1 artillery and 1 infantry Non Combat Move - ANZAC 2 destroyers and 3 submarines moved from 33 Sea Zone to 19 Sea Zone 5 fighters moved from Caroline Islands to Okinawa 2 submarines moved from 54 Sea Zone to 37 Sea Zone 1 fighter moved from Queensland to Philippines Place Units - ANZAC 3 submarines placed in 54 Sea Zone 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 20 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
ANZAC : -1.00 Japanese : 0.67
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 4 submarines; Remaining resources: 3 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Shantung Combat - ANZAC Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 0 hits. Rolls: 5,5 Battle in Shantung ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 factory_minor and 2 mech_infantrys ANZAC roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 mech_infantrys in Shantung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Shantung ANZAC roll dice for 1 artillery in Shantung, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 mech_infantrys in Shantung, round 3 : 1/2 hits, 0.67 expected hits 1 artillery owned by the ANZAC lost in Shantung Japanese win with 2 mech_infantrys remaining. Battle score for attacker is -7 Casualties for ANZAC: 1 artillery and 1 infantry Non Combat Move - ANZAC 2 destroyers and 3 submarines moved from 33 Sea Zone to 19 Sea Zone 5 fighters moved from Caroline Islands to Okinawa 2 submarines moved from 54 Sea Zone to 37 Sea Zone 1 fighter moved from Queensland to Philippines Place Units - ANZAC 3 submarines placed in 54 Sea Zone 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 20 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.00 Japanese : 0.67
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Germans Germans repair damage of 3x factory_minor; Remaining resources: 68 PUs; Germans buy 3 armour, 1 fighter and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans Non Combat Move - Germans 2 fighters moved from Bryansk to Ukraine 2 fighters moved from Bryansk to Ukraine 1 armour and 2 mech_infantrys moved from Novgorod to Bryansk 1 mech_infantry moved from Western Germany to Poland 1 artillery moved from Holland Belgium to Western Germany 2 infantry moved from Holland Belgium to Western Germany 1 artillery and 2 infantry moved from Normandy Bordeaux to France Place Units - Germans 3 armour placed in Ukraine 3 mech_infantrys placed in Novgorod 7 mech_infantrys placed in Germany 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Germans collect 6 PUs from War Bonds; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Russians Russians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians Rocket attack in Novgorod does 6 damage to factory_minor owned by Germans Rockets in Russia roll: 6 1 armour moved from Russia to Urals 1 fighter and 1 tactical_bomber moved from Russia to Urals 1 infantry moved from Caucasus to Kazakhstan Russians take Kazakhstan from Japanese Combat - Russians Battle in Urals Russians attack with 1 armour, 1 fighter and 1 tactical_bomber Japanese defend with 1 artillery Russians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Urals, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 artillery in Urals, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Urals Russians win, taking Urals from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Urals to Russia 1 infantry moved from Tambov to Russia 1 mech_infantry moved from Volgograd to Russia Place Units - Russians 4 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Russians : 0.33 Japanese : -0.33
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 destroyers, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 4 SuicideAttackTokens; Combat Move - Japanese 2 battleships, 3 carriers, 3 cruisers, 3 destroyers, 3 fighters, 3 submarines and 3 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone 9 fighters and 5 tactical_bombers moved from Japan to 19 Sea Zone 1 bomber moved from Japan to 30 Sea Zone 1 bomber moved from Japan to 19 Sea Zone 1 armour moved from Tsinghai to Kazakhstan Combat - Japanese Battle in 30 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 30 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 19 Sea Zone Japanese attack with 2 battleships, 1 bomber, 3 carriers, 3 cruisers, 3 destroyers, 12 fighters, 3 submarines and 8 tactical_bombers Americans defend with 2 battleships, 3 carriers, 3 cruisers, 3 destroyers, 6 fighters and 4 submarines; ANZAC defend with 1 cruiser, 2 destroyers, 3 submarines and 1 transport Japanese roll dice for 3 submarines in 19 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits Japanese roll dice for 2 battleships, 1 bomber, 3 carriers, 3 cruisers, 3 destroyers, 12 fighters and 8 tactical_bombers in 19 Sea Zone, round 2 : 17/29 hits, 15.83 expected hits Units damaged: 3 carriers owned by the Americans and 2 battleships owned by the Americans Americans roll dice for 7 submarines in 19 Sea Zone, round 2 : 1/7 hits, 1.17 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 2 battleships, 3 carriers, 4 cruisers, 5 destroyers, 6 fighters and 1 transport in 19 Sea Zone, round 2 : 9/20 hits, 10.00 expected hits Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese 4 submarines owned by the Americans, 3 destroyers owned by the Americans, 2 destroyers owned by the ANZAC, 2 destroyers owned by the Japanese, 3 submarines owned by the Japanese and 3 submarines owned by the ANZAC lost in 19 Sea Zone Japanese roll dice for 2 battleships, 1 bomber, 3 carriers, 3 cruisers, 1 destroyer, 12 fighters and 8 tactical_bombers in 19 Sea Zone, round 3 : 15/27 hits, 15.17 expected hits Americans roll dice for 2 battleships, 3 carriers, 4 cruisers, 6 fighters and 1 transport in 19 Sea Zone, round 3 : 9/15 hits, 8.33 expected hits 9 fighters owned by the Japanese, 1 cruiser owned by the ANZAC, 3 cruisers owned by the Americans, 3 carriers owned by the Americans, 6 fighters owned by the Americans and 2 battleships owned by the Americans lost in 19 Sea Zone 1 transport owned by the ANZAC lost in 19 Sea Zone Japanese win, taking 19 Sea Zone from Americans with 2 battleships, 1 bomber, 3 carriers, 3 cruisers, 1 destroyer, 3 fighters and 8 tactical_bombers remaining. Battle score for attacker is 161 Casualties for Japanese: 2 destroyers, 9 fighters and 3 submarines Casualties for ANZAC: 1 cruiser, 2 destroyers, 3 submarines and 1 transport Casualties for Americans: 2 battleships, 3 carriers, 3 cruisers, 3 destroyers, 6 fighters and 4 submarines Battle in Kazakhstan Japanese attack with 1 armour Russians defend with 1 infantry Japanese roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kazakhstan Russians win with no units remaining. Battle score for attacker is -3 Casualties for Japanese: 1 armour Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 bomber, 3 fighters and 8 tactical_bombers moved from 19 Sea Zone to Japan 1 bomber moved from 30 Sea Zone to Marshall Islands Place Units - Japanese 2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone 2 infantry placed in Shantung Turn Complete - Japanese Japanese collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Americans : -0.50 Russians : 0.67 Japanese : 0.00
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 4 armour, 2 artilleries, 1 factory_minor, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Finland to Novgorod Russians take Karelia from Germans 1 bomber moved from Norway to Novgorod 1 armour moved from Norway to Vyborg Russians take Vyborg from Germans 1 fighter moved from Norway to Novgorod 1 infantry moved from Morocco to Algeria Americans take Algeria from Italians 1 tactical_bomber moved from Okinawa to 19 Sea Zone 2 fighters moved from Okinawa to 19 Sea Zone Combat - Americans Battle in 19 Sea Zone Americans attack with 2 fighters and 1 tactical_bomber Japanese defend with 2 battleships, 3 carriers, 3 cruisers and 1 destroyer Americans roll dice for 2 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits Japanese roll dice for 2 battleships, 3 carriers, 3 cruisers and 1 destroyer in 19 Sea Zone, round 2 : 7/9 hits, 4.17 expected hits 2 carriers owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese and 2 fighters owned by the Americans lost in 19 Sea Zone Japanese win with 2 battleships, 1 carrier and 3 cruisers remaining. Battle score for attacker is 9 Casualties for Americans: 2 fighters and 1 tactical_bomber Casualties for Japanese: 2 carriers and 1 destroyer Battle in Novgorod Americans attack with 1 armour, 1 bomber and 1 fighter Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys Americans roll dice for 1 armour, 1 bomber and 1 fighter in Novgorod, round 2 : 2/3 hits, 1.83 expected hits Germans roll dice for 3 mech_infantrys in Novgorod, round 2 : 1/3 hits, 1.00 expected hits 1 fighter owned by the Americans and 2 mech_infantrys owned by the Germans lost in Novgorod Americans roll dice for 1 armour and 1 bomber in Novgorod, round 3 : 2/2 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Novgorod Americans win, taking Novgorod from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 fighter Casualties for Germans: 3 mech_infantrys Non Combat Move - Americans 1 bomber moved from Novgorod to Norway 2 artilleries and 2 infantry moved from Norway to Finland 1 infantry moved from Norway to Finland 2 fighters moved from 112 Sea Zone to Finland 1 artillery and 3 infantry moved from Morocco to 91 Sea Zone 1 artillery, 2 fighters, 3 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 2 infantry moved from 112 Sea Zone to Norway 1 infantry moved from 112 Sea Zone to Norway 1 transport moved from 110 Sea Zone to 102 Sea Zone 3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone 2 fighters moved from Eastern United States to 101 Sea Zone 3 artilleries, 1 destroyer, 2 fighters, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 2 transports moved from 102 Sea Zone to 101 Sea Zone 3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar 1 submarine moved from 10 Sea Zone to 30 Sea Zone 1 destroyer moved from 25 Sea Zone to 30 Sea Zone Place Units - Americans 3 armour placed in Norway 1 factory_minor placed in Finland 1 transport placed in 10 Sea Zone 1 armour, 2 artilleries, 2 fighters and 2 infantry placed in Eastern United States 1 infantry placed in Western United States Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : -0.33 Americans : 2.00 Japanese : 2.83
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Sikang Chinese take Sikang from Japanese 1 infantry moved from Kweichow to Shensi Chinese take Shensi from Japanese 1 infantry moved from Kweichow to Hopei Chinese take Hopei from Japanese Combat - Chinese Non Combat Move - Chinese 1 artillery and 1 fighter moved from Yunnan to Hunan 1 artillery and 1 infantry moved from Kweichow to Hunan 1 artillery and 1 infantry moved from Kweichow to Anhwe 1 artillery moved from Szechwan to Kweichow Place Units - Chinese 1 artillery and 1 infantry placed in Anhwe 1 artillery placed in Hopei Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: British round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Combat Move - British 1 destroyer moved from 112 Sea Zone to 119 Sea Zone 1 destroyer moved from 110 Sea Zone to 119 Sea Zone 1 armour and 2 mech_infantrys moved from Yunnan to Kwangtung 1 armour moved from Anhwe to Jehol Chinese take Jehol from Japanese 1 armour moved from Jehol to Shantung 1 tactical_bomber moved from Yunnan to Shantung 1 mech_infantry moved from Kiangsi to Kiangsu Chinese take Kiangsu from Japanese 1 destroyer moved from 37 Sea Zone to 19 Sea Zone 2 armour and 1 infantry moved from Persia to 80 Sea Zone 2 armour, 1 battleship, 1 cruiser, 1 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone 2 armour and 1 infantry moved from 81 Sea Zone to Egypt 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 1 fighter moved from Persia to Egypt Combat - British
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 4 armour, 2 artilleries, 1 factory_minor, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Finland to Novgorod Russians take Karelia from Germans 1 bomber moved from Norway to Novgorod 1 armour moved from Norway to Vyborg Russians take Vyborg from Germans 1 fighter moved from Norway to Novgorod 1 infantry moved from Morocco to Algeria Americans take Algeria from Italians 1 tactical_bomber moved from Okinawa to 19 Sea Zone 2 fighters moved from Okinawa to 19 Sea Zone Combat - Americans Battle in 19 Sea Zone Americans attack with 2 fighters and 1 tactical_bomber Japanese defend with 2 battleships, 3 carriers, 3 cruisers and 1 destroyer Americans roll dice for 2 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits Japanese roll dice for 2 battleships, 3 carriers, 3 cruisers and 1 destroyer in 19 Sea Zone, round 2 : 7/9 hits, 4.17 expected hits 2 carriers owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese and 2 fighters owned by the Americans lost in 19 Sea Zone Japanese win with 2 battleships, 1 carrier and 3 cruisers remaining. Battle score for attacker is 9 Casualties for Americans: 2 fighters and 1 tactical_bomber Casualties for Japanese: 2 carriers and 1 destroyer Battle in Novgorod Americans attack with 1 armour, 1 bomber and 1 fighter Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys Americans roll dice for 1 armour, 1 bomber and 1 fighter in Novgorod, round 2 : 2/3 hits, 1.83 expected hits Germans roll dice for 3 mech_infantrys in Novgorod, round 2 : 1/3 hits, 1.00 expected hits 1 fighter owned by the Americans and 2 mech_infantrys owned by the Germans lost in Novgorod Americans roll dice for 1 armour and 1 bomber in Novgorod, round 3 : 2/2 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Novgorod Americans win, taking Novgorod from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 fighter Casualties for Germans: 3 mech_infantrys Non Combat Move - Americans 1 bomber moved from Novgorod to Norway 2 artilleries and 2 infantry moved from Norway to Finland 1 infantry moved from Norway to Finland 2 fighters moved from 112 Sea Zone to Finland 1 artillery and 3 infantry moved from Morocco to 91 Sea Zone 1 artillery, 2 fighters, 3 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 2 infantry moved from 112 Sea Zone to Norway 1 infantry moved from 112 Sea Zone to Norway 1 transport moved from 110 Sea Zone to 102 Sea Zone 3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone 2 fighters moved from Eastern United States to 101 Sea Zone 3 artilleries, 1 destroyer, 2 fighters, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 2 transports moved from 102 Sea Zone to 101 Sea Zone 3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar 1 submarine moved from 10 Sea Zone to 30 Sea Zone 1 destroyer moved from 25 Sea Zone to 30 Sea Zone Place Units - Americans 3 armour placed in Norway 1 factory_minor placed in Finland 1 transport placed in 10 Sea Zone 1 armour, 2 artilleries, 2 fighters and 2 infantry placed in Eastern United States 1 infantry placed in Western United States Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Sikang Chinese take Sikang from Japanese 1 infantry moved from Kweichow to Shensi Chinese take Shensi from Japanese 1 infantry moved from Kweichow to Hopei Chinese take Hopei from Japanese Combat - Chinese Non Combat Move - Chinese 1 artillery and 1 fighter moved from Yunnan to Hunan 1 artillery and 1 infantry moved from Kweichow to Hunan 1 artillery and 1 infantry moved from Kweichow to Anhwe 1 artillery moved from Szechwan to Kweichow Place Units - Chinese 1 artillery and 1 infantry placed in Anhwe 1 artillery placed in Hopei Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs Purchase Units - British British buy 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 112 Sea Zone to 119 Sea Zone 1 destroyer moved from 110 Sea Zone to 119 Sea Zone 1 armour and 2 mech_infantrys moved from Yunnan to Kwangtung 1 armour moved from Anhwe to Jehol Chinese take Jehol from Japanese 1 armour moved from Jehol to Shantung 1 tactical_bomber moved from Yunnan to Shantung 1 mech_infantry moved from Kiangsi to Kiangsu Chinese take Kiangsu from Japanese 1 destroyer moved from 37 Sea Zone to 19 Sea Zone 2 armour and 1 infantry moved from Persia to 80 Sea Zone 2 armour, 1 battleship, 1 cruiser, 1 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone 2 armour and 1 infantry moved from 81 Sea Zone to Egypt 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 1 fighter moved from Persia to Egypt Combat - British Kamikaze Suicide Attack attacks 1 destroyer owned by the British scoring 0 hits. Rolls: 5 Battle in Kwangtung British attack with 1 armour and 2 mech_infantrys Japanese defend with 1 aaGun, 1 harbour and 1 infantry British roll dice for 1 armour and 2 mech_infantrys in Kwangtung, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Kwangtung British win, taking Kwangtung from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Japanese: 1 aaGun and 1 infantry Battle in Egypt British attack with 2 armour, 1 fighter, 1 infantry and 1 mech_infantry Italians defend with 5 artilleries, 1 factory_minor, 1 harbour and 6 infantry British roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 2 armour, 1 fighter, 1 infantry and 1 mech_infantry in Egypt, round 2 : 3/5 hits, 1.83 expected hits Italians roll dice for 5 artilleries and 6 infantry in Egypt, round 2 : 4/11 hits, 3.67 expected hits 1 mech_infantry owned by the British, 4 infantry owned by the Italians, 1 infantry owned by the British and 2 armour owned by the British lost in Egypt Italians win with 5 artilleries and 2 infantry remaining. Battle score for attacker is -7 Casualties for British: 2 armour, 1 infantry and 1 mech_infantry Casualties for Italians: 4 infantry 1 fighter owned by the British retreated Battle in 119 Sea Zone British attack with 2 destroyers Germans defend with 1 submarine British roll dice for 2 destroyers in 119 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 119 Sea Zone British win, taking 119 Sea Zone from Neutral with 2 destroyers remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Shantung British attack with 1 armour and 1 tactical_bomber Japanese defend with 1 factory_minor, 2 infantry and 2 mech_infantrys British roll dice for 1 armour and 1 tactical_bomber in Shantung, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 2 infantry and 2 mech_infantrys in Shantung, round 2 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Japanese and 1 armour owned by the British lost in Shantung retreated to Shantung Japanese win with 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for British: 1 armour Casualties for Japanese: 2 infantry Battle in 19 Sea Zone British attack with 1 destroyer Japanese defend with 2 battleships, 1 carrier and 3 cruisers British roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 battleships, 1 carrier and 3 cruisers in 19 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits 1 destroyer owned by the British lost in 19 Sea Zone Japanese win with 2 battleships, 1 carrier and 3 cruisers remaining. Battle score for attacker is -8 Casualties for British: 1 destroyer Non Combat Move - British 1 tactical_bomber moved from Shantung to Anhwe 1 aaGun and 2 infantry moved from Kweichow to Anhwe 2 infantry moved from Hunan to Anhwe 1 aaGun and 1 infantry moved from Yunnan to Hunan 2 infantry moved from Yunnan to Kwangsi 1 infantry moved from Szechwan to Sikang 1 infantry moved from Szechwan to Shensi 2 mech_infantrys moved from Eastern Persia to Iraq 1 fighter moved from Egypt to Iraq 1 carrier and 1 cruiser moved from 80 Sea Zone to 81 Sea Zone 1 armour and 2 mech_infantrys moved from India to Eastern Persia 2 mech_infantrys moved from India to Yunnan Place Units - British 2 fighters and 1 mech_infantry placed in Persia British undo move 1. 2 fighters and 1 infantry placed in Persia 1 mech_infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4,6,1,4,6,6,4 British collect 29 PUs (1 lost to blockades); end with 29 PUs Place Units - UK_Pacific 1 armour and 4 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 25 PUs; end with 25 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs Some Units in India change ownership: 1 armour and 4 mech_infantrys
Combat Hit Differential Summary :
Germans : -0.50 British : 3.00 Italians : 0.33 Americans : 2.00 Japanese : 2.00
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Italians Italians buy 2 armour, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 artilleries moved from Egypt to Trans-Jordan Italians take Trans-Jordan from British 2 infantry moved from Egypt to Trans-Jordan 1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Syria 2 artilleries moved from Egypt to Anglo Egyptian Sudan 1 artillery moved from Egypt to Anglo Egyptian Sudan 1 bomber moved from Southern Italy to Anglo Egyptian Sudan Combat - Italians Battle in Syria Battle in Anglo Egyptian Sudan Italians attack with 3 artilleries and 1 bomber French defend with 1 infantry; ANZAC defend with 1 infantry Italians roll dice for 3 artilleries and 1 bomber in Anglo Egyptian Sudan, round 2 : 3/4 hits, 1.67 expected hits British roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC, 1 infantry owned by the French and 1 artillery owned by the Italians lost in Anglo Egyptian Sudan Italians win, taking Syria from French, taking Anglo Egyptian Sudan from British with 2 artilleries and 1 bomber remaining. Battle score for attacker is 2 Casualties for Italians: 1 artillery Casualties for ANZAC: 1 infantry Casualties for French: 1 infantry Non Combat Move - Italians 1 bomber moved from Anglo Egyptian Sudan to Egypt 1 fighter moved from Southern Italy to Egypt 1 destroyer moved from 97 Sea Zone to 92 Sea Zone 3 transports moved from 98 Sea Zone to 97 Sea Zone 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 cruiser moved from 98 Sea Zone to 97 Sea Zone Place Units - Italians 2 armour and 1 mech_infantry placed in Egypt 3 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Italians collect 6 PUs from War Bonds; end with 26 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians : 1.33 British : 0.33
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 5 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 2 submarines moved from 37 Sea Zone to 19 Sea Zone 5 fighters moved from Okinawa to 19 Sea Zone 1 fighter moved from Philippines to 19 Sea Zone Combat - ANZAC Battle in 19 Sea Zone ANZAC attack with 6 fighters and 2 submarines Japanese defend with 2 battleships, 1 carrier and 3 cruisers ANZAC roll dice for 2 submarines in 19 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits 1 carrier owned by the Japanese lost in 19 Sea Zone ANZAC roll dice for 6 fighters in 19 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits Japanese roll dice for 2 battleships and 3 cruisers in 19 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits 1 fighter owned by the ANZAC, 1 battleship owned by the Japanese, 2 submarines owned by the ANZAC and 3 cruisers owned by the Japanese lost in 19 Sea Zone ANZAC roll dice for 5 fighters in 19 Sea Zone, round 3 : 2/5 hits, 2.50 expected hits Japanese roll dice for 1 battleship in 19 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the ANZAC and 1 battleship owned by the Japanese lost in 19 Sea Zone ANZAC win with 4 fighters remaining. Battle score for attacker is 60 Casualties for Japanese: 2 battleships, 1 carrier and 3 cruisers Casualties for ANZAC: 2 fighters and 2 submarines Non Combat Move - ANZAC 1 fighter moved from 19 Sea Zone to Philippines 1 fighter moved from 19 Sea Zone to Philippines 1 fighter moved from 19 Sea Zone to Philippines 1 fighter moved from 19 Sea Zone to Philippines 1 infantry moved from French Indo China to Kwangsi Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from 54 Sea Zone: 3 submarines EDIT: Adding units owned by ANZAC to 37 Sea Zone: 3 submarines EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 submarine EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 3 submarines placed in 54 Sea Zone 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
ANZAC : 0.50 Japanese : 0.50
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 5 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 2 submarines moved from 37 Sea Zone to 19 Sea Zone 5 fighters moved from Okinawa to 19 Sea Zone 1 fighter moved from Philippines to 19 Sea Zone Combat - ANZAC Battle in 19 Sea Zone ANZAC attack with 6 fighters and 2 submarines Japanese defend with 2 battleships, 1 carrier and 3 cruisers ANZAC roll dice for 2 submarines in 19 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits 1 carrier owned by the Japanese lost in 19 Sea Zone ANZAC roll dice for 6 fighters in 19 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits Japanese roll dice for 2 battleships and 3 cruisers in 19 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits 1 fighter owned by the ANZAC, 1 battleship owned by the Japanese, 2 submarines owned by the ANZAC and 3 cruisers owned by the Japanese lost in 19 Sea Zone ANZAC roll dice for 5 fighters in 19 Sea Zone, round 3 : 2/5 hits, 2.50 expected hits Japanese roll dice for 1 battleship in 19 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the ANZAC and 1 battleship owned by the Japanese lost in 19 Sea Zone ANZAC win with 4 fighters remaining. Battle score for attacker is 60 Casualties for Japanese: 2 battleships, 1 carrier and 3 cruisers Casualties for ANZAC: 2 fighters and 2 submarines Non Combat Move - ANZAC 1 fighter moved from 19 Sea Zone to Philippines 1 fighter moved from 19 Sea Zone to Philippines 1 fighter moved from 19 Sea Zone to Philippines 1 fighter moved from 19 Sea Zone to Philippines 1 infantry moved from French Indo China to Kwangsi Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from 54 Sea Zone: 3 submarines EDIT: Adding units owned by ANZAC to 37 Sea Zone: 3 submarines EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 submarine EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 3 submarines placed in 54 Sea Zone 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from United Kingdom to 112 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.50 Japanese : 0.50
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 destroyer, 8 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Poland to Novgorod 1 armour moved from Bryansk to Novgorod 1 armour moved from Ukraine to Volgograd Germans take Rostov from Russians Germans take Volgograd from Russians 1 armour moved from Ukraine to Caucasus Germans take Caucasus from Russians 1 armour moved from Bryansk to Samara Germans take Tambov from Russians Germans take Samara from Russians 1 mech_infantry moved from Bryansk to Novgorod 1 mech_infantry moved from Bryansk to Novgorod 1 bomber moved from Bryansk to 113 Sea Zone 1 fighter moved from Western Germany to 113 Sea Zone 1 bomber moved from Bryansk to 113 Sea Zone 1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod 1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod Combat - Germans Battle in Novgorod Germans attack with 1 armour, 2 fighters, 3 mech_infantrys and 2 tactical_bombers Americans defend with 1 armour; Russians defend with 1 airfield, 1 factory_minor and 1 harbour Germans roll dice for 1 armour, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Novgorod, round 2 : 4/8 hits, 3.67 expected hits Russians roll dice for 1 armour in Novgorod, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Novgorod Germans win, taking Novgorod from Russians with 1 armour, 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Battle in 113 Sea Zone Germans attack with 2 bombers and 1 fighter Russians defend with 1 cruiser Germans roll dice for 2 bombers and 1 fighter in 113 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Russians lost in 113 Sea Zone Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Non Combat Move - Germans 2 bombers moved from 113 Sea Zone to Western Germany 1 fighter moved from 113 Sea Zone to Western Germany 7 mech_infantrys moved from Germany to Baltic States 2 fighters and 2 tactical_bombers moved from Novgorod to Baltic States 3 aaGuns, 1 bomber, 5 fighters and 1 tactical_bomber moved from Bryansk to Ukraine Place Units - Germans 1 destroyer and 2 submarines placed in 113 Sea Zone 1 armour and 2 mech_infantrys placed in Ukraine 6 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 54 PUs; end with 54 PUs Germans collect 6 PUs from War Bonds; end with 60 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : 1.33 Russians : -1.00
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Russians Russians buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians Rocket attack in Volgograd does 3 damage to factory_minor owned by Germans Rockets in Russia roll: 3 1 artillery moved from Russia to Samara 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Tambov Russians take Tambov from Germans 1 infantry moved from Russia to Bryansk Russians take Bryansk from Germans 1 armour moved from Urals to Novosibirsk Russians take Novosibirsk from Japanese 1 armour moved from Novosibirsk to Samara 1 mech_infantry moved from Russia to Smolensk 1 mech_infantry moved from Smolensk to Belarus Russians take Belarus from Germans 1 fighter and 1 tactical_bomber moved from Russia to Samara Combat - Russians Battle in Samara Russians attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 armour Russians roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 2/5 hits, 2.33 expected hits Germans roll dice for 1 armour in Samara, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Samara to Russia Place Units - Russians 1 armour, 1 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Germans : -0.50 Russians : -0.33
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers and 1 transport; Remaining resources: 1 PUs; 3 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 6 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 mech_infantrys moved from Shantung to Jehol Japanese take Jehol from Chinese Combat - Japanese Battle in Hawaiian Islands Japanese attack with 1 artillery and 1 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Hawaiian Islands Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 3 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Hawaiian Islands, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Hawaiian Islands Japanese win, taking Hawaiian Islands from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Non Combat Move - Japanese 1 bomber, 1 fighter and 1 tactical_bomber moved from Japan to Marshall Islands Place Units - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 1 carrier, 2 destroyers and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 31 PUs; end with 32 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Americans : -1.00 Japanese : 0.67
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 5 armour, 1 artillery, 1 harbour, 6 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Norway to Germany 1 infantry moved from Algeria to Tunisia Americans take Tunisia from Italians 1 infantry moved from Norway to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Germany causes 0 damage total. Battle in Normandy Bordeaux Battle in Holland Belgium Non Combat Move - Americans 3 armour, 1 artillery and 2 infantry moved from Norway to Finland 1 armour moved from Vyborg to Finland 2 fighters moved from Finland to Norway 1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 2 fighters moved from Eastern United States to 101 Sea Zone 2 artilleries moved from Gibraltar to 91 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 2 artilleries moved from 112 Sea Zone to Norway 1 armour, 2 artilleries, 2 fighters, 2 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 102 Sea Zone to 101 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from 91 Sea Zone to Gibraltar 1 fighter moved from 91 Sea Zone to United Kingdom 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 1 destroyer and 1 submarine moved from 30 Sea Zone to 54 Sea Zone Place Units - Americans 1 harbour placed in Norway 3 armour placed in Norway 2 armour and 1 artillery placed in Finland 6 infantry placed in Eastern United States 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 66 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
AA fire in Germany : : 0.83