ironfish (GE/IT) & TigerAce1944 (JP) vs erinmores (Allies) plus tech


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
            1 infantry moved from 19 Sea Zone to Okinawa
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
            1 infantry moved from 20 Sea Zone to Formosa
    
        Combat - ANZAC
            Battle in Okinawa
            Battle in Formosa
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery moved from 33 Sea Zone to Caroline Islands
            2 fighters moved from Queensland to Caroline Islands
    
        Place Units - ANZAC
            2 submarines placed in 54 Sea Zone
            1 fighter placed in Queensland
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
    
        Combat Move - French
            1 destroyer moved from 45 Sea Zone to 33 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Germans round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_major, 6x factory_minor; Remaining resources: 59 PUs; 
            Germans buy 4 armour, 2 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Bryansk to Volgograd
                  Germans take Tambov from Russians
                  Germans take Volgograd from Russians
            1 artillery and 2 infantry moved from Western Germany to Holland Belgium
            1 artillery and 1 infantry moved from France to Normandy Bordeaux
            2 infantry moved from France to Normandy Bordeaux
            9 fighters moved from Bryansk to Russia
            3 bombers moved from Bryansk to Russia
            3 fighters moved from Novgorod to Russia
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_major, 6x factory_minor; Remaining resources: 59 PUs; 
            Germans buy 4 armour, 2 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Bryansk to Volgograd
                  Germans take Tambov from Russians
                  Germans take Volgograd from Russians
            1 artillery and 2 infantry moved from Western Germany to Holland Belgium
            1 artillery and 1 infantry moved from France to Normandy Bordeaux
            2 infantry moved from France to Normandy Bordeaux
            9 fighters moved from Bryansk to Russia
            3 bombers moved from Bryansk to Russia
            3 fighters moved from Novgorod to Russia
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 15 units heading to Russia
                Russians launches 17 interceptors out of Russia
                    Attackers Fire,  : 6/15 hits, 4.50 expected hits
                    Defenders Fire,  : 1/17 hits, 2.83 expected hits
                    1 fighter owned by the Germans lost in Russia
                    3 fighters owned by the Russians and 3 fighters owned by the British lost in Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/3 hits, 0.50 expected hits
                Bombing raid in Russia rolls: 3,5,3 and causes: 6 damage to unit: airfield
                Bombing raid in Russia causes 6 damage total. 
            Battle in Normandy Bordeaux
                Germans attack with 1 artillery and 3 infantry
                Americans defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1.00 expected hits
                    Americans roll dice for 1 armour and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                    Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 3 : 1/3 hits, 0.83 expected hits
                    Americans roll dice for 1 armour in Normandy Bordeaux, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 armour and 1 infantry
            Battle in Holland Belgium
                Germans attack with 1 artillery and 2 infantry
                Americans defend with 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 2/3 hits, 0.83 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            1 infantry moved from Vyborg to Finland
            3 bombers and 11 fighters moved from Russia to Bryansk
    
        Place Units - Germans
            3 armour placed in Ukraine
            1 armour and 2 mech_infantrys placed in Novgorod
            1 artillery and 2 infantry placed in France
            1 artillery, 3 infantry and 1 mech_infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 52 PUs; end with 52 PUs
            Germans collect 4 PUs from War Bonds; end with 56 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.50
    Germans : 1.33
    Defenders Fire,  : : -1.83
    Americans : -0.67
    Attackers Fire,  : : 1.50
    

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians repair damage of 4x airfield; Remaining resources: 13 PUs; 
            Russians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            Rocket attack in Ukraine does 3 damage to factory_minor owned by Germans
                Rockets in Russia roll: 3
            1 infantry moved from Rostov to Caucasus
                  Russians take Caucasus from Italians
            1 mech_infantry moved from Russia to Samara
            1 mech_infantry moved from Samara to Volgograd
            1 infantry moved from Russia to Tambov
                  Russians take Tambov from Germans
            1 tactical_bomber moved from Russia to Volgograd
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 armour and 1 factory_minor
                    Russians roll dice for 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Volgograd to Russia
            1 armour moved from Archangel to Russia
    
        Place Units - Russians
            1 fighter and 1 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.50
    Russians : 0.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese repair damage of 5x factory_major; Remaining resources: 44 PUs; 6 SuicideAttackTokens; 
            Japanese buy 3 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour and 2 mech_infantrys moved from Shantung to Kweichow
            2 bombers and 1 infantry moved from Anhwe to Kweichow
            1 armour moved from Kazakhstan to Sikang
                  Japanese take Sikang from Chinese
            1 armour moved from Sikang to Tsinghai
            1 artillery moved from Shensi to Kweichow
            1 mech_infantry moved from Kiangsu to Kweichow
            1 artillery moved from Evenkiyskiy to Urals
                  Japanese take Urals from Russians
            1 fighter moved from Anhwe to 19 Sea Zone
            1 fighter moved from Anhwe to 20 Sea Zone
    
        Combat - Japanese
            Battle in 19 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 submarine; ANZAC defend with 1 transport
                1 submarine owned by the Americans Submerged
                    1 transport owned by the ANZAC lost in 19 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 20 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 2 submarines; ANZAC defend with 1 transport
                2 submarines owned by the Americans Submerged
                    1 transport owned by the ANZAC lost in 20 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Tsinghai
                Japanese attack with 1 armour
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour in Tsinghai, round 2 : 1/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 1 armour remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kweichow
                Japanese attack with 1 armour, 1 artillery, 2 bombers, 1 infantry and 3 mech_infantrys
                British defend with 2 armour and 2 mech_infantrys
                    Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 1 infantry and 3 mech_infantrys in Kweichow, round 2 : 4/8 hits, 3.00 expected hits
                    Chinese roll dice for 2 armour and 2 mech_infantrys in Kweichow, round 2 : 1/4 hits, 1.67 expected hits
                    1 infantry owned by the Japanese, 2 mech_infantrys owned by the British and 2 armour owned by the British lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 armour, 1 artillery, 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 17
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 armour and 2 mech_infantrys
    
        Non Combat Move - Japanese
            3 tactical_bombers moved from Anhwe to Japan
            1 fighter moved from 20 Sea Zone to Japan
            1 fighter moved from 19 Sea Zone to Japan
            1 artillery and 1 infantry moved from Kiangsu to Anhwe
            2 bombers moved from Kweichow to Japan
    
        Place Units - Japanese
            2 mech_infantrys placed in Shantung
            3 fighters and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2,2,1
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,6
            Japanese collect 41 PUs (4 lost to blockades); end with 41 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1.00
    Japanese : 1.50
    

    Savegame


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 destroyer, 1 factory_minor, 2 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Norway to Finland
            1 bomber moved from United Kingdom to Finland
            1 armour moved from Norway to Finland
            1 bomber moved from United Kingdom to Western Germany
            1 artillery and 5 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 5 infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from Gibraltar to Morocco
            2 fighters moved from 91 Sea Zone to Morocco
    
        Combat - Americans
            Strategic bombing raid in Western Germany
                    AA fire in Western Germany : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Western Germany causes 0 damage total. 
            Battle in Morocco
                Americans attack with 1 artillery, 3 fighters and 5 infantry
                Italians defend with 1 artillery and 3 infantry
                    Americans roll dice for 1 artillery, 3 fighters and 5 infantry in Morocco, round 2 : 2/9 hits, 3.33 expected hits
                    Italians roll dice for 1 artillery and 3 infantry in Morocco, round 2 : 0/4 hits, 1.33 expected hits
                    2 infantry owned by the Italians lost in Morocco
                    Americans roll dice for 1 artillery, 3 fighters and 5 infantry in Morocco, round 3 : 3/9 hits, 3.33 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Morocco, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Morocco
                Americans win, taking Morocco from Italians with 1 artillery, 3 fighters and 4 infantry remaining. Battle score for attacker is 10
                Casualties for Italians: 1 artillery and 3 infantry
                Casualties for Americans: 1 infantry
            Battle in Finland
                Americans attack with 1 armour, 1 bomber and 1 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 1 armour, 1 bomber and 1 infantry in Finland, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Finland
                Americans win, taking Finland from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Finland to Norway
            2 transports moved from 110 Sea Zone to 102 Sea Zone
            1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 fighter moved from United Kingdom to Norway
            1 carrier and 2 fighters moved from 91 Sea Zone to 112 Sea Zone
            1 armour moved from Gibraltar to 91 Sea Zone
            2 artilleries moved from Gibraltar to 91 Sea Zone
            3 infantry moved from Gibraltar to 91 Sea Zone
            1 armour, 2 artilleries, 1 carrier, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from 112 Sea Zone to Norway
            1 fighter moved from Eastern United States to 101 Sea Zone
            1 carrier and 1 fighter moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Morocco to 91 Sea Zone
            2 fighters moved from Morocco to Gibraltar
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 submarine moved from 8 Sea Zone to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
            1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
            2 battleships, 3 carriers, 3 cruisers, 3 destroyers, 6 fighters and 1 submarine moved from 33 Sea Zone to 19 Sea Zone
            2 submarines moved from 20 Sea Zone to 19 Sea Zone
            2 fighters and 1 tactical_bomber moved from Caroline Islands to Okinawa
    
        Place Units - Americans
            1 destroyer and 3 transports placed in 101 Sea Zone
            3 artilleries and 3 infantry placed in Central United States
            2 fighters placed in Eastern United States
            1 factory_minor placed in Norway
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Italians : -1.00
    AA fire in Western Germany : : 0.83
    Americans : -2.00
    

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery moved from Hunan to Kweichow
            1 artillery, 1 fighter and 4 infantry moved from Yunnan to Kweichow
            1 infantry moved from Szechwan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 2 artilleries, 1 fighter and 5 infantry
                Japanese defend with 1 armour, 1 artillery and 3 mech_infantrys
                    Chinese roll dice for 2 artilleries, 1 fighter and 5 infantry in Kweichow, round 2 : 2/8 hits, 2.33 expected hits
                    Japanese roll dice for 1 armour, 1 artillery and 3 mech_infantrys in Kweichow, round 2 : 1/5 hits, 1.83 expected hits
                    2 mech_infantrys owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 2 artilleries, 1 fighter and 4 infantry in Kweichow, round 3 : 4/7 hits, 2.17 expected hits
                    Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Kweichow, round 3 : 0/3 hits, 1.17 expected hits
                    1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 2 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 19
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 armour, 1 artillery and 3 mech_infantrys
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Yunnan
    
        Place Units - Chinese
            1 artillery and 1 infantry placed in Szechwan
            1 artillery placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.50
    Japanese : -2.00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 destroyer, 1 factory_minor, 2 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Norway to Finland
            1 bomber moved from United Kingdom to Finland
            1 armour moved from Norway to Finland
            1 bomber moved from United Kingdom to Western Germany
            1 artillery and 5 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 5 infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from Gibraltar to Morocco
            2 fighters moved from 91 Sea Zone to Morocco
    
        Combat - Americans
            Strategic bombing raid in Western Germany
                    AA fire in Western Germany : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Western Germany causes 0 damage total. 
            Battle in Morocco
                Americans attack with 1 artillery, 3 fighters and 5 infantry
                Italians defend with 1 artillery and 3 infantry
                    Americans roll dice for 1 artillery, 3 fighters and 5 infantry in Morocco, round 2 : 2/9 hits, 3.33 expected hits
                    Italians roll dice for 1 artillery and 3 infantry in Morocco, round 2 : 0/4 hits, 1.33 expected hits
                    2 infantry owned by the Italians lost in Morocco
                    Americans roll dice for 1 artillery, 3 fighters and 5 infantry in Morocco, round 3 : 3/9 hits, 3.33 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Morocco, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Morocco
                Americans win, taking Morocco from Italians with 1 artillery, 3 fighters and 4 infantry remaining. Battle score for attacker is 10
                Casualties for Italians: 1 artillery and 3 infantry
                Casualties for Americans: 1 infantry
            Battle in Finland
                Americans attack with 1 armour, 1 bomber and 1 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 1 armour, 1 bomber and 1 infantry in Finland, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Finland
                Americans win, taking Finland from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Finland to Norway
            2 transports moved from 110 Sea Zone to 102 Sea Zone
            1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 fighter moved from United Kingdom to Norway
            1 carrier and 2 fighters moved from 91 Sea Zone to 112 Sea Zone
            1 armour moved from Gibraltar to 91 Sea Zone
            2 artilleries moved from Gibraltar to 91 Sea Zone
            3 infantry moved from Gibraltar to 91 Sea Zone
            1 armour, 2 artilleries, 1 carrier, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from 112 Sea Zone to Norway
            1 fighter moved from Eastern United States to 101 Sea Zone
            1 carrier and 1 fighter moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Morocco to 91 Sea Zone
            2 fighters moved from Morocco to Gibraltar
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 submarine moved from 8 Sea Zone to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
            1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
            2 battleships, 3 carriers, 3 cruisers, 3 destroyers, 6 fighters and 1 submarine moved from 33 Sea Zone to 19 Sea Zone
            2 submarines moved from 20 Sea Zone to 19 Sea Zone
            2 fighters and 1 tactical_bomber moved from Caroline Islands to Okinawa
    
        Place Units - Americans
            1 destroyer and 3 transports placed in 101 Sea Zone
            3 artilleries and 3 infantry placed in Central United States
            2 fighters placed in Eastern United States
            1 factory_minor placed in Norway
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery moved from Hunan to Kweichow
            1 artillery, 1 fighter and 4 infantry moved from Yunnan to Kweichow
            1 infantry moved from Szechwan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 2 artilleries, 1 fighter and 5 infantry
                Japanese defend with 1 armour, 1 artillery and 3 mech_infantrys
                    Chinese roll dice for 2 artilleries, 1 fighter and 5 infantry in Kweichow, round 2 : 2/8 hits, 2.33 expected hits
                    Japanese roll dice for 1 armour, 1 artillery and 3 mech_infantrys in Kweichow, round 2 : 1/5 hits, 1.83 expected hits
                    2 mech_infantrys owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 2 artilleries, 1 fighter and 4 infantry in Kweichow, round 3 : 4/7 hits, 2.17 expected hits
                    Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Kweichow, round 3 : 0/3 hits, 1.17 expected hits
                    1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 2 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 19
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 armour, 1 artillery and 3 mech_infantrys
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Yunnan
    
        Place Units - Chinese
            1 artillery and 1 infantry placed in Szechwan
            1 artillery placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour and 1 mech_infantry moved from Yunnan to Anhwe
            1 tactical_bomber moved from Burma to Anhwe
            1 mech_infantry moved from Kwangsi to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 mech_infantry moved from Yunnan to Anhwe
            11 fighters moved from Russia to Ukraine
    
        Combat - British
            Battle in Anhwe
                British attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 artillery and 1 infantry
                    British roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 2/4 hits, 1.50 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 mech_infantrys owned by the British lost in Anhwe
                British win, taking Anhwe from Japanese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for British: 2 mech_infantrys
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Ukraine
                British attack with 11 fighters
                Germans defend with 3 armour and 1 factory_minor
                    British roll dice for 11 fighters in Ukraine, round 2 : 5/11 hits, 5.50 expected hits
                    Germans roll dice for 3 armour in Ukraine, round 2 : 1/3 hits, 1.50 expected hits
                    3 armour owned by the Germans and 1 fighter owned by the British lost in Ukraine
                British win with 10 fighters remaining. Battle score for attacker is 8
                Casualties for British: 1 fighter
                Casualties for Germans: 3 armour
    
        Non Combat Move - British
            10 fighters moved from Ukraine to Russia
            3 fighters moved from Persia to Russia
            1 battleship, 1 carrier, 2 cruisers and 1 transport moved from 81 Sea Zone to 80 Sea Zone
            1 transport moved from 72 Sea Zone to 80 Sea Zone
            1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 aaGun moved from Yunnan to Kweichow
            2 infantry moved from Yunnan to Kweichow
            2 infantry moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Hunan
            1 infantry moved from Yunnan to Hunan
            1 aaGun and 1 infantry moved from Burma to Yunnan
            2 mech_infantrys moved from India to Eastern Persia
            1 armour and 2 mech_infantrys moved from India to Yunnan
            1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            1 destroyer moved from 45 Sea Zone to 37 Sea Zone
            1 tactical_bomber moved from Anhwe to Yunnan
    
        Place Units - British
            1 armour, 1 fighter and 1 infantry placed in Persia
            1 destroyer placed in 110 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,6
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2,4,1
            British collect 27 PUs (3 lost to blockades); end with 27 PUs
    
        Place Units - UK_Pacific
            1 armour and 4 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 22 PUs; end with 22 PUs
            Some Units in India change ownership: 1 armour and 4 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : 0.17
    Italians : -1.00
    British : 0.00
    AA fire in Western Germany : : 0.83
    Americans : -2.00
    Chinese : 1.50
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 battleship, 1 factory_minor and 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            4 artilleries moved from Northern Italy to 97 Sea Zone
            4 infantry moved from Southern Italy to 97 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Egypt
            2 artilleries moved from 98 Sea Zone to Egypt
            2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Egypt
            2 artilleries moved from 98 Sea Zone to Egypt
            1 transport moved from 98 Sea Zone to 97 Sea Zone
            1 fighter moved from Southern Italy to 98 Sea Zone
            2 destroyers moved from 97 Sea Zone to 98 Sea Zone
            1 infantry moved from Northern Italy to Southern Italy
            1 bomber moved from Greece to Southern Italy
    
        Place Units - Italians
            1 factory_minor placed in Egypt
            1 battleship placed in 97 Sea Zone
            1 artillery and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 20 PUs
            Italians collect 1 PU from War Bonds; end with 21 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: ANZAC round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 4 submarines; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
    
        Combat - ANZAC
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 4 submarines; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
    
        Combat - ANZAC
            Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 0 hits.  Rolls: 5,5
            Battle in Shantung
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 factory_minor and 2 mech_infantrys
                    ANZAC roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 mech_infantrys in Shantung, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC lost in Shantung
                    ANZAC roll dice for 1 artillery in Shantung, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 mech_infantrys in Shantung, round 3 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the ANZAC lost in Shantung
                Japanese win with 2 mech_infantrys remaining. Battle score for attacker is -7
                Casualties for ANZAC: 1 artillery and 1 infantry
    
        Non Combat Move - ANZAC
            2 destroyers and 3 submarines moved from 33 Sea Zone to 19 Sea Zone
            5 fighters moved from Caroline Islands to Okinawa
            2 submarines moved from 54 Sea Zone to 37 Sea Zone
            1 fighter moved from Queensland to Philippines
    
        Place Units - ANZAC
            3 submarines placed in 54 Sea Zone
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 20 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -1.00
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 4 submarines; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
    
        Combat - ANZAC
            Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 0 hits.  Rolls: 5,5
            Battle in Shantung
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 factory_minor and 2 mech_infantrys
                    ANZAC roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 mech_infantrys in Shantung, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC lost in Shantung
                    ANZAC roll dice for 1 artillery in Shantung, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 mech_infantrys in Shantung, round 3 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the ANZAC lost in Shantung
                Japanese win with 2 mech_infantrys remaining. Battle score for attacker is -7
                Casualties for ANZAC: 1 artillery and 1 infantry
    
        Non Combat Move - ANZAC
            2 destroyers and 3 submarines moved from 33 Sea Zone to 19 Sea Zone
            5 fighters moved from Caroline Islands to Okinawa
            2 submarines moved from 54 Sea Zone to 37 Sea Zone
            1 fighter moved from Queensland to Philippines
    
        Place Units - ANZAC
            3 submarines placed in 54 Sea Zone
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 20 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -1.00
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Germans
            Germans repair damage of 3x factory_minor; Remaining resources: 68 PUs; 
            Germans buy 3 armour, 1 fighter and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
    
        Non Combat Move - Germans
            2 fighters moved from Bryansk to Ukraine
            2 fighters moved from Bryansk to Ukraine
            1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
            1 mech_infantry moved from Western Germany to Poland
            1 artillery moved from Holland Belgium to Western Germany
            2 infantry moved from Holland Belgium to Western Germany
            1 artillery and 2 infantry moved from Normandy Bordeaux to France
    
        Place Units - Germans
            3 armour placed in Ukraine
            3 mech_infantrys placed in Novgorod
            7 mech_infantrys placed in Germany
            1 fighter placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 47 PUs; end with 47 PUs
            Germans collect 6 PUs from War Bonds; end with 53 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            Rocket attack in Novgorod does 6 damage to factory_minor owned by Germans
                Rockets in Russia roll: 6
            1 armour moved from Russia to Urals
            1 fighter and 1 tactical_bomber moved from Russia to Urals
            1 infantry moved from Caucasus to Kazakhstan
                  Russians take Kazakhstan from Japanese
    
        Combat - Russians
            Battle in Urals
                Russians attack with 1 armour, 1 fighter and 1 tactical_bomber
                Japanese defend with 1 artillery
                    Russians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Urals, round 2 : 2/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 artillery in Urals, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Urals
                Russians win, taking Urals from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Urals to Russia
            1 infantry moved from Tambov to Russia
            1 mech_infantry moved from Volgograd to Russia
    
        Place Units - Russians
            4 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Russians : 0.33
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 2 destroyers, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 4 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 battleships, 3 carriers, 3 cruisers, 3 destroyers, 3 fighters, 3 submarines and 3 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
            9 fighters and 5 tactical_bombers moved from Japan to 19 Sea Zone
            1 bomber moved from Japan to 30 Sea Zone
            1 bomber moved from Japan to 19 Sea Zone
            1 armour moved from Tsinghai to Kazakhstan
    
        Combat - Japanese
            Battle in 30 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 30 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 19 Sea Zone
                Japanese attack with 2 battleships, 1 bomber, 3 carriers, 3 cruisers, 3 destroyers, 12 fighters, 3 submarines and 8 tactical_bombers
                Americans defend with 2 battleships, 3 carriers, 3 cruisers, 3 destroyers, 6 fighters and 4 submarines; ANZAC defend with 1 cruiser, 2 destroyers, 3 submarines and 1 transport
                    Japanese roll dice for 3 submarines in 19 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                    Japanese roll dice for 2 battleships, 1 bomber, 3 carriers, 3 cruisers, 3 destroyers, 12 fighters and 8 tactical_bombers in 19 Sea Zone, round 2 : 17/29 hits, 15.83 expected hits
                Units damaged: 3 carriers owned by the Americans and 2 battleships owned by the Americans
                    Americans roll dice for 7 submarines in 19 Sea Zone, round 2 : 1/7 hits, 1.17 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Americans roll dice for 2 battleships, 3 carriers, 4 cruisers, 5 destroyers, 6 fighters and 1 transport in 19 Sea Zone, round 2 : 9/20 hits, 10.00 expected hits
                Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese
                    4 submarines owned by the Americans, 3 destroyers owned by the Americans, 2 destroyers owned by the ANZAC, 2 destroyers owned by the Japanese, 3 submarines owned by the Japanese and 3 submarines owned by the ANZAC lost in 19 Sea Zone
                    Japanese roll dice for 2 battleships, 1 bomber, 3 carriers, 3 cruisers, 1 destroyer, 12 fighters and 8 tactical_bombers in 19 Sea Zone, round 3 : 15/27 hits, 15.17 expected hits
                    Americans roll dice for 2 battleships, 3 carriers, 4 cruisers, 6 fighters and 1 transport in 19 Sea Zone, round 3 : 9/15 hits, 8.33 expected hits
                    9 fighters owned by the Japanese, 1 cruiser owned by the ANZAC, 3 cruisers owned by the Americans, 3 carriers owned by the Americans, 6 fighters owned by the Americans and 2 battleships owned by the Americans lost in 19 Sea Zone
                    1 transport owned by the ANZAC lost in 19 Sea Zone
                Japanese win, taking 19 Sea Zone from Americans with 2 battleships, 1 bomber, 3 carriers, 3 cruisers, 1 destroyer, 3 fighters and 8 tactical_bombers remaining. Battle score for attacker is 161
                Casualties for Japanese: 2 destroyers, 9 fighters and 3 submarines
                Casualties for ANZAC: 1 cruiser, 2 destroyers, 3 submarines and 1 transport
                Casualties for Americans: 2 battleships, 3 carriers, 3 cruisers, 3 destroyers, 6 fighters and 4 submarines
            Battle in Kazakhstan
                Japanese attack with 1 armour
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kazakhstan
                Russians win with no units remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 armour
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber, 3 fighters and 8 tactical_bombers moved from 19 Sea Zone to Japan
            1 bomber moved from 30 Sea Zone to Marshall Islands
    
        Place Units - Japanese
            2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
            2 infantry placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 40 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.50
    Russians : 0.67
    Japanese : 0.00
    

    Savegame


  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 4 armour, 2 artilleries, 1 factory_minor, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Finland to Novgorod
                  Russians take Karelia from Germans
            1 bomber moved from Norway to Novgorod
            1 armour moved from Norway to Vyborg
                  Russians take Vyborg from Germans
            1 fighter moved from Norway to Novgorod
            1 infantry moved from Morocco to Algeria
                  Americans take Algeria from Italians
            1 tactical_bomber moved from Okinawa to 19 Sea Zone
            2 fighters moved from Okinawa to 19 Sea Zone
    
        Combat - Americans
            Battle in 19 Sea Zone
                Americans attack with 2 fighters and 1 tactical_bomber
                Japanese defend with 2 battleships, 3 carriers, 3 cruisers and 1 destroyer
                    Americans roll dice for 2 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits
                    Japanese roll dice for 2 battleships, 3 carriers, 3 cruisers and 1 destroyer in 19 Sea Zone, round 2 : 7/9 hits, 4.17 expected hits
                    2 carriers owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese and 2 fighters owned by the Americans lost in 19 Sea Zone
                Japanese win with 2 battleships, 1 carrier and 3 cruisers remaining. Battle score for attacker is 9
                Casualties for Americans: 2 fighters and 1 tactical_bomber
                Casualties for Japanese: 2 carriers and 1 destroyer
            Battle in Novgorod
                Americans attack with 1 armour, 1 bomber and 1 fighter
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
                    Americans roll dice for 1 armour, 1 bomber and 1 fighter in Novgorod, round 2 : 2/3 hits, 1.83 expected hits
                    Germans roll dice for 3 mech_infantrys in Novgorod, round 2 : 1/3 hits, 1.00 expected hits
                    1 fighter owned by the Americans and 2 mech_infantrys owned by the Germans lost in Novgorod
                    Americans roll dice for 1 armour and 1 bomber in Novgorod, round 3 : 2/2 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Novgorod
                Americans win, taking Novgorod from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 fighter
                Casualties for Germans: 3 mech_infantrys
    
        Non Combat Move - Americans
            1 bomber moved from Novgorod to Norway
            2 artilleries and 2 infantry moved from Norway to Finland
            1 infantry moved from Norway to Finland
            2 fighters moved from 112 Sea Zone to Finland
            1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 2 fighters, 3 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
            1 artillery and 2 infantry moved from 112 Sea Zone to Norway
            1 infantry moved from 112 Sea Zone to Norway
            1 transport moved from 110 Sea Zone to 102 Sea Zone
            3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
            2 fighters moved from Eastern United States to 101 Sea Zone
            3 artilleries, 1 destroyer, 2 fighters, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            2 transports moved from 102 Sea Zone to 101 Sea Zone
            3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
            1 submarine moved from 10 Sea Zone to 30 Sea Zone
            1 destroyer moved from 25 Sea Zone to 30 Sea Zone
    
        Place Units - Americans
            3 armour placed in Norway
            1 factory_minor placed in Finland
            1 transport placed in 10 Sea Zone
            1 armour, 2 artilleries, 2 fighters and 2 infantry placed in Eastern United States
            1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Americans : 2.00
    Japanese : 2.83
    

    Savegame


  • TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Sikang
                  Chinese take Sikang from Japanese
            1 infantry moved from Kweichow to Shensi
                  Chinese take Shensi from Japanese
            1 infantry moved from Kweichow to Hopei
                  Chinese take Hopei from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 artillery and 1 fighter moved from Yunnan to Hunan
            1 artillery and 1 infantry moved from Kweichow to Hunan
            1 artillery and 1 infantry moved from Kweichow to Anhwe
            1 artillery moved from Szechwan to Kweichow
    
        Place Units - Chinese
            1 artillery and 1 infantry placed in Anhwe
            1 artillery placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: British round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Combat Move - British
            1 destroyer moved from 112 Sea Zone to 119 Sea Zone
            1 destroyer moved from 110 Sea Zone to 119 Sea Zone
            1 armour and 2 mech_infantrys moved from Yunnan to Kwangtung
            1 armour moved from Anhwe to Jehol
                  Chinese take Jehol from Japanese
            1 armour moved from Jehol to Shantung
            1 tactical_bomber moved from Yunnan to Shantung
            1 mech_infantry moved from Kiangsi to Kiangsu
                  Chinese take Kiangsu from Japanese
            1 destroyer moved from 37 Sea Zone to 19 Sea Zone
            2 armour and 1 infantry moved from Persia to 80 Sea Zone
            2 armour, 1 battleship, 1 cruiser, 1 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone
            2 armour and 1 infantry moved from 81 Sea Zone to Egypt
            1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
            1 fighter moved from Persia to Egypt
    
        Combat - British
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 4 armour, 2 artilleries, 1 factory_minor, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Finland to Novgorod
                  Russians take Karelia from Germans
            1 bomber moved from Norway to Novgorod
            1 armour moved from Norway to Vyborg
                  Russians take Vyborg from Germans
            1 fighter moved from Norway to Novgorod
            1 infantry moved from Morocco to Algeria
                  Americans take Algeria from Italians
            1 tactical_bomber moved from Okinawa to 19 Sea Zone
            2 fighters moved from Okinawa to 19 Sea Zone
    
        Combat - Americans
            Battle in 19 Sea Zone
                Americans attack with 2 fighters and 1 tactical_bomber
                Japanese defend with 2 battleships, 3 carriers, 3 cruisers and 1 destroyer
                    Americans roll dice for 2 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits
                    Japanese roll dice for 2 battleships, 3 carriers, 3 cruisers and 1 destroyer in 19 Sea Zone, round 2 : 7/9 hits, 4.17 expected hits
                    2 carriers owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese and 2 fighters owned by the Americans lost in 19 Sea Zone
                Japanese win with 2 battleships, 1 carrier and 3 cruisers remaining. Battle score for attacker is 9
                Casualties for Americans: 2 fighters and 1 tactical_bomber
                Casualties for Japanese: 2 carriers and 1 destroyer
            Battle in Novgorod
                Americans attack with 1 armour, 1 bomber and 1 fighter
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
                    Americans roll dice for 1 armour, 1 bomber and 1 fighter in Novgorod, round 2 : 2/3 hits, 1.83 expected hits
                    Germans roll dice for 3 mech_infantrys in Novgorod, round 2 : 1/3 hits, 1.00 expected hits
                    1 fighter owned by the Americans and 2 mech_infantrys owned by the Germans lost in Novgorod
                    Americans roll dice for 1 armour and 1 bomber in Novgorod, round 3 : 2/2 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Novgorod
                Americans win, taking Novgorod from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 fighter
                Casualties for Germans: 3 mech_infantrys
    
        Non Combat Move - Americans
            1 bomber moved from Novgorod to Norway
            2 artilleries and 2 infantry moved from Norway to Finland
            1 infantry moved from Norway to Finland
            2 fighters moved from 112 Sea Zone to Finland
            1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 2 fighters, 3 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
            1 artillery and 2 infantry moved from 112 Sea Zone to Norway
            1 infantry moved from 112 Sea Zone to Norway
            1 transport moved from 110 Sea Zone to 102 Sea Zone
            3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
            2 fighters moved from Eastern United States to 101 Sea Zone
            3 artilleries, 1 destroyer, 2 fighters, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            2 transports moved from 102 Sea Zone to 101 Sea Zone
            3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
            1 submarine moved from 10 Sea Zone to 30 Sea Zone
            1 destroyer moved from 25 Sea Zone to 30 Sea Zone
    
        Place Units - Americans
            3 armour placed in Norway
            1 factory_minor placed in Finland
            1 transport placed in 10 Sea Zone
            1 armour, 2 artilleries, 2 fighters and 2 infantry placed in Eastern United States
            1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Sikang
                  Chinese take Sikang from Japanese
            1 infantry moved from Kweichow to Shensi
                  Chinese take Shensi from Japanese
            1 infantry moved from Kweichow to Hopei
                  Chinese take Hopei from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 artillery and 1 fighter moved from Yunnan to Hunan
            1 artillery and 1 infantry moved from Kweichow to Hunan
            1 artillery and 1 infantry moved from Kweichow to Anhwe
            1 artillery moved from Szechwan to Kweichow
    
        Place Units - Chinese
            1 artillery and 1 infantry placed in Anhwe
            1 artillery placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
    
        Purchase Units - British
            British buy 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 112 Sea Zone to 119 Sea Zone
            1 destroyer moved from 110 Sea Zone to 119 Sea Zone
            1 armour and 2 mech_infantrys moved from Yunnan to Kwangtung
            1 armour moved from Anhwe to Jehol
                  Chinese take Jehol from Japanese
            1 armour moved from Jehol to Shantung
            1 tactical_bomber moved from Yunnan to Shantung
            1 mech_infantry moved from Kiangsi to Kiangsu
                  Chinese take Kiangsu from Japanese
            1 destroyer moved from 37 Sea Zone to 19 Sea Zone
            2 armour and 1 infantry moved from Persia to 80 Sea Zone
            2 armour, 1 battleship, 1 cruiser, 1 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone
            2 armour and 1 infantry moved from 81 Sea Zone to Egypt
            1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
            1 fighter moved from Persia to Egypt
    
        Combat - British
            Kamikaze Suicide Attack attacks 1 destroyer owned by the British scoring 0 hits.  Rolls: 5
            Battle in Kwangtung
                British attack with 1 armour and 2 mech_infantrys
                Japanese defend with 1 aaGun, 1 harbour and 1 infantry
                    British roll dice for 1 armour and 2 mech_infantrys in Kwangtung, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 aaGun and 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Kwangtung
                British win, taking Kwangtung from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 aaGun and 1 infantry
            Battle in Egypt
                British attack with 2 armour, 1 fighter, 1 infantry and 1 mech_infantry
                Italians defend with 5 artilleries, 1 factory_minor, 1 harbour and 6 infantry
                    British roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits, 1.17 expected hits
                    British roll dice for 2 armour, 1 fighter, 1 infantry and 1 mech_infantry in Egypt, round 2 : 3/5 hits, 1.83 expected hits
                    Italians roll dice for 5 artilleries and 6 infantry in Egypt, round 2 : 4/11 hits, 3.67 expected hits
                    1 mech_infantry owned by the British, 4 infantry owned by the Italians, 1 infantry owned by the British and 2 armour owned by the British lost in Egypt
                Italians win with 5 artilleries and 2 infantry remaining. Battle score for attacker is -7
                Casualties for British: 2 armour, 1 infantry and 1 mech_infantry
                Casualties for Italians: 4 infantry
                1 fighter owned by the British retreated
            Battle in 119 Sea Zone
                British attack with 2 destroyers
                Germans defend with 1 submarine
                    British roll dice for 2 destroyers in 119 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 119 Sea Zone
                British win, taking 119 Sea Zone from Neutral with 2 destroyers remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Shantung
                British attack with 1 armour and 1 tactical_bomber
                Japanese defend with 1 factory_minor, 2 infantry and 2 mech_infantrys
                    British roll dice for 1 armour and 1 tactical_bomber in Shantung, round 2 : 2/2 hits, 1.17 expected hits
                    Japanese roll dice for 2 infantry and 2 mech_infantrys in Shantung, round 2 : 1/4 hits, 1.33 expected hits
                    2 infantry owned by the Japanese and 1 armour owned by the British lost in Shantung
                 retreated to Shantung
                Japanese win with 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for British: 1 armour
                Casualties for Japanese: 2 infantry
            Battle in 19 Sea Zone
                British attack with 1 destroyer
                Japanese defend with 2 battleships, 1 carrier and 3 cruisers
                    British roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 battleships, 1 carrier and 3 cruisers in 19 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
                    1 destroyer owned by the British lost in 19 Sea Zone
                Japanese win with 2 battleships, 1 carrier and 3 cruisers remaining. Battle score for attacker is -8
                Casualties for British: 1 destroyer
    
        Non Combat Move - British
            1 tactical_bomber moved from Shantung to Anhwe
            1 aaGun and 2 infantry moved from Kweichow to Anhwe
            2 infantry moved from Hunan to Anhwe
            1 aaGun and 1 infantry moved from Yunnan to Hunan
            2 infantry moved from Yunnan to Kwangsi
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Szechwan to Shensi
            2 mech_infantrys moved from Eastern Persia to Iraq
            1 fighter moved from Egypt to Iraq
            1 carrier and 1 cruiser moved from 80 Sea Zone to 81 Sea Zone
            1 armour and 2 mech_infantrys moved from India to Eastern Persia
            2 mech_infantrys moved from India to Yunnan
    
        Place Units - British
            2 fighters and 1 mech_infantry placed in Persia
            British undo move 1.
            2 fighters and 1 infantry placed in Persia
            1 mech_infantry placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4,6,1,4,6,6,4
            British collect 29 PUs (1 lost to blockades); end with 29 PUs
    
        Place Units - UK_Pacific
            1 armour and 4 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 25 PUs; end with 25 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
            Some Units in India change ownership: 1 armour and 4 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : -0.50
    British : 3.00
    Italians : 0.33
    Americans : 2.00
    Japanese : 2.00
    

    Savegame


  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 2 armour, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 artilleries moved from Egypt to Trans-Jordan
                  Italians take Trans-Jordan from British
            2 infantry moved from Egypt to Trans-Jordan
            1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Syria
            2 artilleries moved from Egypt to Anglo Egyptian Sudan
            1 artillery moved from Egypt to Anglo Egyptian Sudan
            1 bomber moved from Southern Italy to Anglo Egyptian Sudan
    
        Combat - Italians
            Battle in Syria
            Battle in Anglo Egyptian Sudan
                Italians attack with 3 artilleries and 1 bomber
                French defend with 1 infantry; ANZAC defend with 1 infantry
                    Italians roll dice for 3 artilleries and 1 bomber in Anglo Egyptian Sudan, round 2 : 3/4 hits, 1.67 expected hits
                    British roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC, 1 infantry owned by the French and 1 artillery owned by the Italians lost in Anglo Egyptian Sudan
                Italians win, taking Syria from French, taking Anglo Egyptian Sudan from British with 2 artilleries and 1 bomber remaining. Battle score for attacker is 2
                Casualties for Italians: 1 artillery
                Casualties for ANZAC: 1 infantry
                Casualties for French: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Anglo Egyptian Sudan to Egypt
            1 fighter moved from Southern Italy to Egypt
            1 destroyer moved from 97 Sea Zone to 92 Sea Zone
            3 transports moved from 98 Sea Zone to 97 Sea Zone
            1 transport moved from 98 Sea Zone to 97 Sea Zone
            1 cruiser moved from 98 Sea Zone to 97 Sea Zone
    
        Place Units - Italians
            2 armour and 1 mech_infantry placed in Egypt
            3 infantry placed in Southern Italy
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 20 PUs
            Italians collect 6 PUs from War Bonds; end with 26 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.33
    British : 0.33
    

    Savegame

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