ironfish (GE/IT) & TigerAce1944 (JP) vs erinmores (Allies) plus tech


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            Rocket attack in Ukraine does 1 damage to factory_minor owned by Germans
                Rockets in Russia roll: 1
    
        Non Combat Move - Russians
            1 armour moved from Archangel to Russia
            1 infantry moved from Russia to Samara
    
        Place Units - Russians
            7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese repair damage of 1x factory_major; Remaining resources: 38 PUs; 6 SuicideAttackTokens; 
            Japanese buy 2 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Kiangsi to Kwangtung
                  Japanese take Kwangtung from UK_Pacific
            1 artillery and 1 infantry moved from Kiangsi to Kwangsi
            1 armour moved from Suiyuyan to Tsinghai
                  Japanese take Kansu from Chinese
                  Japanese take Tsinghai from Chinese
            1 artillery moved from Yakut S.S.R. to Yenisey
                  Japanese take Yenisey from Russians
            2 armour moved from Central Mongolia to Shensi
            3 tactical_bombers moved from Anhwe to Yunnan
            2 armour, 2 artilleries, 3 infantry and 4 mech_infantrys moved from Kweichow to Yunnan
            1 mech_infantry moved from Suiyuyan to Shensi
            1 armour and 2 mech_infantrys moved from Kiangsu to Kwangsi
    
        Combat - Japanese
            Battle in Shensi
                Japanese attack with 2 armour and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 armour and 1 mech_infantry in Shensi, round 2 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 2 armour remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Kwangsi
                Japanese attack with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
                British defend with 1 armour
                    Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Kwangsi, round 2 : 2/5 hits, 1.50 expected hits
                    Chinese roll dice for 1 armour in Kwangsi, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for British: 1 armour
            Battle in Yunnan
                Japanese attack with 2 armour, 2 artilleries, 3 infantry, 4 mech_infantrys and 3 tactical_bombers
                British defend with 1 artillery and 2 infantry
                    Japanese roll dice for 2 armour, 2 artilleries, 3 infantry, 4 mech_infantrys and 3 tactical_bombers in Yunnan, round 2 : 3/14 hits, 5.00 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 armour, 2 artilleries, 2 infantry, 4 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 artillery and 2 infantry
    
        Non Combat Move - Japanese
            1 armour and 2 mech_infantrys moved from Shantung to Kweichow
            2 artilleries and 1 infantry moved from Chahar to Hopei
            1 artillery moved from Central Mongolia to Suiyuyan
            1 infantry moved from Manchuria to Jehol
            2 bombers moved from Manchuria to Japan
            1 aaGun moved from Kiangsi to Kwangsi
            3 fighters moved from Anhwe to Japan
            1 submarine moved from 20 Sea Zone to 6 Sea Zone
            3 tactical_bombers moved from Yunnan to Anhwe
            2 tactical_bombers moved from Anhwe to Japan
    
        Place Units - Japanese
            1 armour and 1 mech_infantry placed in Kiangsu
            1 fighter placed in Japan
            3 mech_infantrys placed in Shantung
            Japanese undo move 3.
            Japanese undo move 2.
            Japanese undo move 1.
            1 fighter placed in Japan
            1 armour and 2 mech_infantrys placed in Kiangsu
            1 armour and 2 mech_infantrys placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 45 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.17
    Japanese : -1.67
    

    Savegame


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 carrier, 3 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 artilleries moved from Caroline Islands to 33 Sea Zone
            1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 19 Sea Zone
            1 artillery, 1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
            2 fighters moved from Gibraltar to 104 Sea Zone
            1 bomber moved from United Kingdom to Western Germany
            2 infantry moved from Brazil to 86 Sea Zone
            2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            2 fighters moved from Eastern United States to 104 Sea Zone
            1 bomber moved from United Kingdom to France
    
        Combat - Americans
            Strategic bombing raid in Western Germany
                    AA fire in Western Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Western Germany rolls: 7 and causes: 7 damage to unit: factory_major
                Bombing raid in Western Germany causes 7 damage total. 
            Strategic bombing raid in France
                    AA fire in France : 0/1 hits, 0.17 expected hits
                Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in France causes 6 damage total. 
            Battle in Morocco
            Battle in 104 Sea Zone
                Americans attack with 4 fighters
                Germans defend with 3 artilleries, 1 battleship, 3 infantry and 3 transports
                    Americans roll dice for 4 fighters in 104 Sea Zone, round 2 : 2/4 hits, 2.67 expected hits
                    Germans roll dice for 1 battleship and 3 transports in 104 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 battleship owned by the Germans, 1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 fighter owned by the Americans and 1 transport owned by the Germans lost in 104 Sea Zone
                    2 artilleries owned by the Germans, 2 infantry owned by the Germans and 2 transports owned by the Germans lost in 104 Sea Zone
                Americans win, taking Morocco from Italians with 3 fighters remaining. Battle score for attacker is 52
                Casualties for Americans: 1 fighter
                Casualties for Germans: 3 artilleries, 1 battleship, 3 infantry and 3 transports
            Battle in Kiangsu
                Americans attack with 2 artilleries, 2 infantry and 1 mech_infantry
                Japanese defend with 1 armour, 1 factory_minor and 2 mech_infantrys
                    Americans roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Kiangsu, round 2 : 1/5 hits, 1.50 expected hits
                    Japanese roll dice for 1 armour and 2 mech_infantrys in Kiangsu, round 2 : 1/3 hits, 1.17 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu
                    Americans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Kiangsu, round 3 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Kiangsu, round 3 : 2/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Kiangsu
                    Americans roll dice for 2 artilleries in Kiangsu, round 4 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Kiangsu, round 4 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 artillery owned by the Americans lost in Kiangsu
                Americans win, taking Kiangsu from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
                Casualties for Japanese: 1 armour and 2 mech_infantrys
            Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
    
        Non Combat Move - Americans
            1 submarine moved from 26 Sea Zone to 33 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Hawaiian Islands to 33 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from Western United States to Hawaiian Islands
            2 armour and 2 infantry moved from Central United States to 101 Sea Zone
            2 armour, 1 carrier, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 86 Sea Zone
            1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
            1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
            2 armour and 2 infantry moved from 91 Sea Zone to Gibraltar
            1 fighter moved from 104 Sea Zone to Gibraltar
            2 fighters moved from 104 Sea Zone to 91 Sea Zone
            1 bomber moved from Western Germany to United Kingdom
            1 bomber moved from France to United Kingdom
            1 destroyer moved from 26 Sea Zone to 30 Sea Zone
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            1 armour, 1 artillery, 2 fighters and 2 infantry placed in Eastern United States
            1 carrier placed in 101 Sea Zone
            1 submarine placed in 10 Sea Zone
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    AA fire in France : : -0.17
    AA fire in Western Germany : : -0.17
    Americans : -0.17
    Japanese : 1.50
    

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 artilleries, 1 fighter and 12 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 3 artilleries, 1 fighter and 12 infantry
                Japanese defend with 2 armour, 2 artilleries, 2 infantry and 4 mech_infantrys
                    Chinese roll dice for 3 artilleries, 1 fighter and 12 infantry in Yunnan, round 2 : 7/16 hits, 4.00 expected hits
                    Japanese roll dice for 2 armour, 2 artilleries, 2 infantry and 4 mech_infantrys in Yunnan, round 2 : 4/10 hits, 3.67 expected hits
                    2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 4 mech_infantrys owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 3 artilleries, 1 fighter and 8 infantry in Yunnan, round 3 : 3/12 hits, 3.33 expected hits
                    Japanese roll dice for 2 armour and 1 artillery in Yunnan, round 3 : 0/3 hits, 1.33 expected hits
                    1 artillery owned by the Japanese and 2 armour owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 3 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 30
                Casualties for Chinese: 4 infantry
                Casualties for Japanese: 2 armour, 2 artilleries, 2 infantry and 4 mech_infantrys
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Burma
    
        Place Units - Chinese
            1 infantry placed in Kiangsu
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Chinese : 2.67
    Japanese : -1.00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 carrier, 3 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 artilleries moved from Caroline Islands to 33 Sea Zone
            1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 19 Sea Zone
            1 artillery, 1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
            2 fighters moved from Gibraltar to 104 Sea Zone
            1 bomber moved from United Kingdom to Western Germany
            2 infantry moved from Brazil to 86 Sea Zone
            2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            2 fighters moved from Eastern United States to 104 Sea Zone
            1 bomber moved from United Kingdom to France
    
        Combat - Americans
            Strategic bombing raid in Western Germany
                    AA fire in Western Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Western Germany rolls: 7 and causes: 7 damage to unit: factory_major
                Bombing raid in Western Germany causes 7 damage total. 
            Strategic bombing raid in France
                    AA fire in France : 0/1 hits, 0.17 expected hits
                Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in France causes 6 damage total. 
            Battle in Morocco
            Battle in 104 Sea Zone
                Americans attack with 4 fighters
                Germans defend with 3 artilleries, 1 battleship, 3 infantry and 3 transports
                    Americans roll dice for 4 fighters in 104 Sea Zone, round 2 : 2/4 hits, 2.67 expected hits
                    Germans roll dice for 1 battleship and 3 transports in 104 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 battleship owned by the Germans, 1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 fighter owned by the Americans and 1 transport owned by the Germans lost in 104 Sea Zone
                    2 artilleries owned by the Germans, 2 infantry owned by the Germans and 2 transports owned by the Germans lost in 104 Sea Zone
                Americans win, taking Morocco from Italians with 3 fighters remaining. Battle score for attacker is 52
                Casualties for Americans: 1 fighter
                Casualties for Germans: 3 artilleries, 1 battleship, 3 infantry and 3 transports
            Battle in Kiangsu
                Americans attack with 2 artilleries, 2 infantry and 1 mech_infantry
                Japanese defend with 1 armour, 1 factory_minor and 2 mech_infantrys
                    Americans roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Kiangsu, round 2 : 1/5 hits, 1.50 expected hits
                    Japanese roll dice for 1 armour and 2 mech_infantrys in Kiangsu, round 2 : 1/3 hits, 1.17 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu
                    Americans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Kiangsu, round 3 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Kiangsu, round 3 : 2/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Kiangsu
                    Americans roll dice for 2 artilleries in Kiangsu, round 4 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Kiangsu, round 4 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 artillery owned by the Americans lost in Kiangsu
                Americans win, taking Kiangsu from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
                Casualties for Japanese: 1 armour and 2 mech_infantrys
            Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
    
        Non Combat Move - Americans
            1 submarine moved from 26 Sea Zone to 33 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Hawaiian Islands to 33 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from Western United States to Hawaiian Islands
            2 armour and 2 infantry moved from Central United States to 101 Sea Zone
            2 armour, 1 carrier, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 86 Sea Zone
            1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
            1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
            2 armour and 2 infantry moved from 91 Sea Zone to Gibraltar
            1 fighter moved from 104 Sea Zone to Gibraltar
            2 fighters moved from 104 Sea Zone to 91 Sea Zone
            1 bomber moved from Western Germany to United Kingdom
            1 bomber moved from France to United Kingdom
            1 destroyer moved from 26 Sea Zone to 30 Sea Zone
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            1 armour, 1 artillery, 2 fighters and 2 infantry placed in Eastern United States
            1 carrier placed in 101 Sea Zone
            1 submarine placed in 10 Sea Zone
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 artilleries, 1 fighter and 12 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 3 artilleries, 1 fighter and 12 infantry
                Japanese defend with 2 armour, 2 artilleries, 2 infantry and 4 mech_infantrys
                    Chinese roll dice for 3 artilleries, 1 fighter and 12 infantry in Yunnan, round 2 : 7/16 hits, 4.00 expected hits
                    Japanese roll dice for 2 armour, 2 artilleries, 2 infantry and 4 mech_infantrys in Yunnan, round 2 : 4/10 hits, 3.67 expected hits
                    2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 4 mech_infantrys owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 3 artilleries, 1 fighter and 8 infantry in Yunnan, round 3 : 3/12 hits, 3.33 expected hits
                    Japanese roll dice for 2 armour and 1 artillery in Yunnan, round 3 : 0/3 hits, 1.33 expected hits
                    1 artillery owned by the Japanese and 2 armour owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 3 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 30
                Casualties for Chinese: 4 infantry
                Casualties for Japanese: 2 armour, 2 artilleries, 2 infantry and 4 mech_infantrys
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Burma
    
        Place Units - Chinese
            1 infantry placed in Kiangsu
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
    
        Purchase Units - British
            British buy 2 fighters, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Szechwan to Hunan
                  Chinese take Hunan from Japanese
            1 armour and 2 mech_infantrys moved from Szechwan to Kweichow
            1 mech_infantry and 1 tactical_bomber moved from Burma to Kweichow
            1 mech_infantry moved from Iraq to Egypt
            1 artillery moved from Persia to 80 Sea Zone
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 armour moved from Alexandria to Egypt
            1 infantry moved from Iraq to 80 Sea Zone
            1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
            1 bomber moved from Midway to Shantung
    
        Combat - British
            Strategic bombing raid in Shantung
                    AA fire in Shantung : 0/1 hits, 0.17 expected hits
                Bombing raid in Shantung rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Shantung causes 4 damage total. 
            Battle in Egypt
                British attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                Italians defend with 2 artilleries, 1 harbour and 1 infantry
                    British roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 2/2 hits, 1.17 expected hits
                    British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Egypt, round 2 : 2/5 hits, 1.50 expected hits
                    Italians roll dice for 2 artilleries and 1 infantry in Egypt, round 2 : 2/3 hits, 1.00 expected hits
                    2 artilleries owned by the Italians, 1 infantry owned by the Italians and 2 infantry owned by the British lost in Egypt
                British win, taking Egypt from Italians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 5
                Casualties for British: 2 infantry
                Casualties for Italians: 2 artilleries and 1 infantry
            Battle in Kweichow
                British attack with 1 armour, 3 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 armour and 2 mech_infantrys
                    British roll dice for 1 armour, 3 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 1/5 hits, 1.67 expected hits
                    Japanese roll dice for 1 armour and 2 mech_infantrys in Kweichow, round 2 : 1/3 hits, 1.17 expected hits
                    1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kweichow
                    British roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 3 : 2/4 hits, 1.50 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 3 : 2/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Japanese, 2 mech_infantrys owned by the British and 1 armour owned by the Japanese lost in Kweichow
                British win, taking Kweichow from Japanese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for British: 3 mech_infantrys
                Casualties for Japanese: 1 armour and 2 mech_infantrys
    
        Non Combat Move - British
            1 tactical_bomber moved from Kweichow to Burma
            1 bomber moved from Shantung to Yunnan
            1 infantry moved from Shan State to Yunnan
            1 aaGun moved from Burma to Yunnan
            3 fighters moved from Iraq to Russia
            2 fighters moved from Persia to Russia
            1 artillery moved from Rhodesia to Tanganyika Territory
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            2 armour, 2 infantry and 3 mech_infantrys moved from India to Burma
            1 infantry moved from Italian Somaliland to British Somaliland
            1 cruiser moved from 80 Sea Zone to 81 Sea Zone
            1 carrier moved from 80 Sea Zone to 81 Sea Zone
            1 tactical_bomber moved from Iraq to 81 Sea Zone
            1 infantry moved from Iraq to Trans-Jordan
            1 destroyer moved from 80 Sea Zone to 39 Sea Zone
    
        Place Units - British
            2 fighters and 1 mech_infantry placed in Persia
            1 mech_infantry placed in Union of South Africa
            1 transport placed in 71 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,6
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4,4,5
            British collect 29 PUs (3 lost to blockades); end with 29 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs
    
        Place Units - UK_Pacific
            1 armour, 1 fighter, 1 infantry and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 22 PUs; end with 22 PUs
            Some Units in India change ownership: 1 armour, 1 fighter, 1 infantry and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : 0.33
    British : 1.17
    Italians : 1.00
    AA fire in France : : -0.17
    AA fire in Western Germany : : -0.17
    Americans : -0.17
    AA fire in Shantung : : -0.17
    Chinese : 2.67
    Japanese : 1.50
    

    Savegame


  • TripleA Manual Gamesave Post: Italians round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 artillery and 3 infantry moved from Algeria to Morocco
            1 bomber moved from Greece to Egypt
            1 transport moved from 98 Sea Zone to 99 Sea Zone
            1 infantry moved from Greece to 99 Sea Zone
            1 transport moved from 98 Sea Zone to 99 Sea Zone
            1 artillery moved from Greece to 99 Sea Zone
            1 infantry moved from Greece to 99 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
            1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
            1 infantry moved from 98 Sea Zone to Alexandria
            1 artillery and 2 infantry moved from Northern Italy to 95 Sea Zone
            1 infantry moved from Southern Italy to 95 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
            1 artillery and 3 infantry moved from 98 Sea Zone to Egypt
            1 destroyer moved from 95 Sea Zone to 98 Sea Zone
            1 carrier moved from 95 Sea Zone to 98 Sea Zone
            1 armour moved from Ukraine to Caucasus
                  Italians take Caucasus from Russians
            1 armour moved from Ukraine to Caucasus
    
        Combat - Italians
            Battle in Alexandria
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: ANZAC round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Research Technology - ANZAC
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Research Technology - ANZAC
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 submarine moved from 37 Sea Zone to 19 Sea Zone
            1 submarine moved from 33 Sea Zone to 20 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery, 1 submarine and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 artillery, 1 infantry, 1 submarine and 1 transport moved from 46 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from Queensland to Caroline Islands
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 aaGun moved from 33 Sea Zone to Caroline Islands
            1 destroyer moved from 37 Sea Zone to 54 Sea Zone
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 54 Sea Zone
            1 fighter placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 15 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Research Technology - ANZAC
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 submarine moved from 37 Sea Zone to 19 Sea Zone
            1 submarine moved from 33 Sea Zone to 20 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery, 1 submarine and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 artillery, 1 infantry, 1 submarine and 1 transport moved from 46 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from Queensland to Caroline Islands
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 aaGun moved from 33 Sea Zone to Caroline Islands
            1 destroyer moved from 37 Sea Zone to 54 Sea Zone
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 54 Sea Zone
            1 fighter placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 15 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 39 Sea Zone to 45 Sea Zone
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Germans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 2x factory_major, 6x factory_minor, 1x factory_minor; Remaining resources: 61 PUs; 
            Germans buy 3 armour, 1 artillery, 3 fighters and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            16 armour, 5 artilleries, 2 bombers, 6 fighters, 23 infantry, 20 mech_infantrys and 5 tactical_bombers moved from Bryansk to Russia
            2 mech_infantrys moved from Rostov to Russia
            3 armour moved from Ukraine to Russia
            3 fighters moved from Novgorod to Russia
            1 bomber moved from Germany to Russia
            1 infantry moved from Novgorod to Vyborg
                  Germans take Vyborg from Russians
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 2x factory_major, 6x factory_minor, 1x factory_minor; Remaining resources: 61 PUs; 
            Germans buy 3 armour, 1 artillery, 3 fighters and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            16 armour, 5 artilleries, 2 bombers, 6 fighters, 23 infantry, 20 mech_infantrys and 5 tactical_bombers moved from Bryansk to Russia
            2 mech_infantrys moved from Rostov to Russia
            3 armour moved from Ukraine to Russia
            3 fighters moved from Novgorod to Russia
            1 bomber moved from Germany to Russia
            1 infantry moved from Novgorod to Vyborg
                  Germans take Vyborg from Russians
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
    
        Combat - Germans
            Battle in Russia
                Germans attack with 19 armour, 5 artilleries, 3 bombers, 9 fighters, 23 infantry, 22 mech_infantrys and 5 tactical_bombers
                British defend with 14 fighters; Russians defend with 4 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 3 fighters, 55 infantry and 1 tactical_bomber
                    AA fire in Russia : 2/12 hits, 2.00 expected hits
                    2 tactical_bombers owned by the Germans lost in Russia
                    Germans roll dice for 19 armour, 5 artilleries, 3 bombers, 9 fighters, 23 infantry, 22 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 26/84 hits, 29.50 expected hits
                    Russians roll dice for 4 aaGuns, 1 armour, 3 artilleries, 17 fighters, 55 infantry and 1 tactical_bomber in Russia, round 2 : 37/77 hits, 31.67 expected hits
                    22 infantry owned by the Russians, 23 infantry owned by the Germans, 4 aaGuns owned by the Russians and 14 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 19 armour, 5 artilleries, 3 bombers, 9 fighters, 8 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 27/47 hits, 23.33 expected hits
                    Russians roll dice for 1 armour, 3 artilleries, 17 fighters, 33 infantry and 1 tactical_bomber in Russia, round 3 : 30/55 hits, 24.33 expected hits
                    27 infantry owned by the Russians, 5 artilleries owned by the Germans, 17 armour owned by the Germans and 8 mech_infantrys owned by the Germans lost in Russia
                2 armour owned by the Germans retreated to Bryansk
                Russians win with 1 armour, 3 artilleries, 17 fighters, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is -134
                Casualties for Germans: 17 armour, 5 artilleries, 23 infantry, 22 mech_infantrys and 2 tactical_bombers
                Casualties for Russians: 4 aaGuns and 49 infantry
    
        Non Combat Move - Germans
            3 bombers, 9 fighters and 3 tactical_bombers moved from Russia to Bryansk
            1 artillery moved from Western Germany to France
            1 infantry moved from Western Germany to France
    
        Place Units - Germans
            3 armour placed in Ukraine
            3 fighters placed in Novgorod
            1 artillery and 2 infantry placed in France
            1 infantry placed in Western Germany
            Germans undo move 3.
            1 artillery and 2 infantry placed in Western Germany
            Germans undo move 4.
            1 artillery and 2 infantry placed in France
    
        Turn Complete - Germans
            Germans collect 55 PUs; end with 55 PUs
            Germans collect 1 PU from War Bonds; end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : 0.00
    Germans : 0.17
    Russians : 11.00
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 1 aaGun, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            Rocket attack in Ukraine does 6 damage to factory_minor owned by Germans
                Rockets in Russia roll: 6
            1 armour moved from Russia to Archangel
            1 tactical_bomber moved from Russia to Archangel
            1 infantry moved from Tambov to Rostov
                  Russians take Rostov from Germans
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 1 armour and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 armour and 1 tactical_bomber in Archangel, round 2 : 2/2 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Archangel to Russia
            1 infantry moved from Samara to Russia
    
        Place Units - Russians
            1 aaGun, 3 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : 0.83
    

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese repair damage of 4x factory_minor; Remaining resources: 41 PUs; 6 SuicideAttackTokens; 
            Japanese buy 1 armour, 1 cruiser, 1 destroyer, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 artilleries and 1 infantry moved from Hopei to Kweichow
            1 artillery moved from Yenisey to Evenkiyskiy
                  Japanese take Evenkiyskiy from Russians
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
            1 infantry moved from 8 Sea Zone to Aleutian Islands
            3 fighters and 3 tactical_bombers moved from 6 Sea Zone to Kiangsu
            2 armour moved from Shensi to Yunnan
                  Japanese take Szechwan from Chinese
            1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Kwangsi to Yunnan
            2 fighters and 3 tactical_bombers moved from Anhwe to Yunnan
            2 bombers moved from Japan to Yunnan
            1 armour moved from Tsinghai to Kazakhstan
                  Japanese take Novosibirsk from Russians
                  Japanese take Kazakhstan from Russians
            1 destroyer moved from 6 Sea Zone to 19 Sea Zone
            2 fighters and 1 tactical_bomber moved from Japan to 19 Sea Zone
            1 destroyer moved from 6 Sea Zone to 20 Sea Zone
            2 fighters and 1 tactical_bomber moved from Japan to 20 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
            1 armour and 1 mech_infantry moved from Shantung to Hunan
            1 mech_infantry moved from Shantung to Kiangsu
    
        Combat - Japanese
            Battle in Aleutian Islands
            Battle in 19 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
                Americans defend with 3 transports; ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 19 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Japanese, 1 transport owned by the Americans and 1 submarine owned by the ANZAC lost in 19 Sea Zone
                    2 transports owned by the Americans lost in 19 Sea Zone
                Japanese win, taking Aleutian Islands from Americans with 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 19
                Casualties for Japanese: 1 destroyer
                Casualties for ANZAC: 1 submarine
                Casualties for Americans: 3 transports
            Battle in 20 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 20 Sea Zone
                Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Yunnan
                Japanese attack with 3 armour, 1 artillery, 2 bombers, 2 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers
                British defend with 1 aaGun, 1 bomber and 1 infantry; Chinese defend with 3 artilleries and 8 infantry
                    AA fire in Yunnan : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 3 armour, 1 artillery, 2 bombers, 2 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers in Yunnan, round 2 : 9/14 hits, 6.83 expected hits
                    Chinese roll dice for 1 aaGun, 3 artilleries, 1 bomber and 9 infantry in Yunnan, round 2 : 7/13 hits, 4.17 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 aaGun owned by the British, 3 armour owned by the Japanese, 1 bomber owned by the British and 7 infantry owned by the Chinese lost in Yunnan
                 retreated to Yunnan
                Chinese win with 3 artilleries and 2 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 3 armour, 1 artillery, 1 infantry and 2 mech_infantrys
                Casualties for British: 1 aaGun and 1 bomber
                Casualties for Chinese: 7 infantry
            Battle in Kiangsu
                Japanese attack with 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
                Americans defend with 1 artillery; Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Kiangsu, round 2 : 3/9 hits, 4.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Americans and 1 infantry owned by the Chinese lost in Kiangsu
                Japanese win, taking Kiangsu from Chinese with 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Americans: 1 artillery
                Casualties for Chinese: 1 infantry
            Battle in Hunan
                Japanese attack with 1 armour and 1 mech_infantry
                British defend with 1 mech_infantry
                    Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 2 : 2/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 mech_infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 armour remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 mech_infantry
                Casualties for British: 1 mech_infantry
            Battle in Kweichow
                Japanese attack with 2 artilleries and 1 infantry
                British defend with 1 armour
                    Japanese roll dice for 2 artilleries and 1 infantry in Kweichow, round 2 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 armour in Kweichow, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Japanese and 1 armour owned by the British lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 2 artilleries remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 armour
    
        Non Combat Move - Japanese
            3 fighters and 3 tactical_bombers moved from Kiangsu to 6 Sea Zone
            2 fighters and 1 tactical_bomber moved from 20 Sea Zone to Japan
            2 fighters and 1 tactical_bomber moved from 19 Sea Zone to Japan
            1 aaGun moved from Kwangsi to Kwangtung
            2 bombers moved from Yunnan to Anhwe
            2 fighters and 3 tactical_bombers moved from Yunnan to Anhwe
            1 artillery moved from Suiyuyan to Shensi
            1 infantry moved from Jehol to Anhwe
    
        Place Units - Japanese
            1 armour and 2 mech_infantrys placed in Shantung
            1 cruiser, 1 destroyer and 1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 48 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.83
    ANZAC : -0.17
    AA fire in Yunnan : : -0.50
    Chinese : 3.33
    Japanese : 2.17
    

    Savegame


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 fighter, 6 infantry and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 armour moved from Gibraltar to 91 Sea Zone
            3 infantry moved from Gibraltar to 91 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 armour and 1 infantry moved from 112 Sea Zone to Norway
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 submarine moved from 10 Sea Zone to 8 Sea Zone
            1 submarine moved from 33 Sea Zone to 19 Sea Zone
                  Americans take 22 Sea Zone from Japanese
            1 submarine moved from 33 Sea Zone to 20 Sea Zone
            1 submarine moved from 33 Sea Zone to 20 Sea Zone
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in Norway
            Battle in 8 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 8 Sea Zone
                    Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Norway from Germans with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 19 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 19 Sea Zone
                    Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 20 Sea Zone
                Americans attack with 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 20 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 20 Sea Zone
                Americans win, taking 20 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
            3 fighters moved from Eastern United States to 101 Sea Zone
            1 armour, 1 artillery, 1 carrier, 3 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
            1 fighter moved from 91 Sea Zone to United Kingdom
            1 artillery and 1 infantry moved from French West Africa to 87 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 fighter moved from Hawaiian Islands to Caroline Islands
            1 destroyer moved from 30 Sea Zone to 33 Sea Zone
    
        Place Units - Americans
            1 carrier and 3 transports placed in 101 Sea Zone
            1 fighter placed in Eastern United States
            1 artillery and 5 infantry placed in Central United States
            1 artillery and 1 infantry placed in Western United States
            1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.33
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Sikang to Tsinghai
                  Chinese take Tsinghai from Japanese
            1 infantry moved from Yunnan to Szechwan
                  Chinese take Szechwan from Japanese
            2 artilleries moved from Yunnan to Hunan
            1 fighter moved from Burma to Hunan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 2 artilleries and 1 fighter
                Japanese defend with 1 armour
                    Chinese roll dice for 2 artilleries and 1 fighter in Hunan, round 2 : 0/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 armour in Hunan, round 2 : 1/1 hits, 0.50 expected hits
                    1 artillery owned by the Chinese lost in Hunan
                    Chinese roll dice for 1 artillery and 1 fighter in Hunan, round 3 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 armour in Hunan, round 3 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 artillery and 1 fighter in Hunan, round 4 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 armour in Hunan, round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 artillery
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Yunnan
    
        Place Units - Chinese
            4 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1.83
    Japanese : -0.50
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 fighter, 6 infantry and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 armour moved from Gibraltar to 91 Sea Zone
            3 infantry moved from Gibraltar to 91 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 armour and 1 infantry moved from 112 Sea Zone to Norway
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 submarine moved from 10 Sea Zone to 8 Sea Zone
            1 submarine moved from 33 Sea Zone to 19 Sea Zone
                  Americans take 22 Sea Zone from Japanese
            1 submarine moved from 33 Sea Zone to 20 Sea Zone
            1 submarine moved from 33 Sea Zone to 20 Sea Zone
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in Norway
            Battle in 8 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 8 Sea Zone
                    Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Norway from Germans with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 19 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 19 Sea Zone
                    Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 20 Sea Zone
                Americans attack with 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 20 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 20 Sea Zone
                Americans win, taking 20 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
            3 fighters moved from Eastern United States to 101 Sea Zone
            1 armour, 1 artillery, 1 carrier, 3 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
            1 fighter moved from 91 Sea Zone to United Kingdom
            1 artillery and 1 infantry moved from French West Africa to 87 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 fighter moved from Hawaiian Islands to Caroline Islands
            1 destroyer moved from 30 Sea Zone to 33 Sea Zone
    
        Place Units - Americans
            1 carrier and 3 transports placed in 101 Sea Zone
            1 fighter placed in Eastern United States
            1 artillery and 5 infantry placed in Central United States
            1 artillery and 1 infantry placed in Western United States
            1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Sikang to Tsinghai
                  Chinese take Tsinghai from Japanese
            1 infantry moved from Yunnan to Szechwan
                  Chinese take Szechwan from Japanese
            2 artilleries moved from Yunnan to Hunan
            1 fighter moved from Burma to Hunan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 2 artilleries and 1 fighter
                Japanese defend with 1 armour
                    Chinese roll dice for 2 artilleries and 1 fighter in Hunan, round 2 : 0/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 armour in Hunan, round 2 : 1/1 hits, 0.50 expected hits
                    1 artillery owned by the Chinese lost in Hunan
                    Chinese roll dice for 1 artillery and 1 fighter in Hunan, round 3 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 armour in Hunan, round 3 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 artillery and 1 fighter in Hunan, round 4 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 armour in Hunan, round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 artillery
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Yunnan
    
        Place Units - Chinese
            4 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 destroyer and 2 fighters; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            14 fighters moved from Russia to Ukraine
            1 tactical_bomber moved from 81 Sea Zone to Caucasus
            2 fighters and 1 mech_infantry moved from Persia to Caucasus
            1 mech_infantry moved from Belgian Congo to Egypt
            1 transport moved from 71 Sea Zone to 72 Sea Zone
            1 artillery moved from Tanganyika Territory to 72 Sea Zone
            1 artillery and 1 transport moved from 72 Sea Zone to 76 Sea Zone
            1 infantry moved from British Somaliland to 76 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
            1 infantry moved from Trans-Jordan to Egypt
            1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
            1 transport moved from 81 Sea Zone to 72 Sea Zone
            1 mech_infantry moved from Burma to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 armour and 1 mech_infantry moved from Burma to Kweichow
            1 armour moved from Burma to Kweichow
            1 mech_infantry moved from Burma to Kweichow
            1 fighter moved from India to Caucasus
    
        Combat - British
            Battle in Ukraine
                British attack with 14 fighters
                Germans defend with 3 armour and 1 factory_minor
                    British roll dice for 14 fighters in Ukraine, round 2 : 8/14 hits, 7.00 expected hits
                    Germans roll dice for 3 armour in Ukraine, round 2 : 2/3 hits, 1.50 expected hits
                    3 armour owned by the Germans and 2 fighters owned by the British lost in Ukraine
                British win with 12 fighters remaining. Battle score for attacker is -2
                Casualties for British: 2 fighters
                Casualties for Germans: 3 armour
            Battle in Kweichow
                British attack with 2 armour and 2 mech_infantrys
                Japanese defend with 2 artilleries
                    British roll dice for 2 armour and 2 mech_infantrys in Kweichow, round 2 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 2 artilleries in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    2 artilleries owned by the Japanese lost in Kweichow
                British win, taking Kweichow from Japanese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for Japanese: 2 artilleries
            Battle in Egypt
                British attack with 1 artillery, 2 infantry and 1 mech_infantry
                Italians defend with 2 artilleries, 1 harbour and 2 infantry
                    British roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Egypt, round 2 : 1/4 hits, 1.00 expected hits
                    Italians roll dice for 2 artilleries and 2 infantry in Egypt, round 2 : 1/4 hits, 1.33 expected hits
                    2 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt
                    British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Egypt, round 3 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 2 artilleries in Egypt, round 3 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Egypt, round 4 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 2 artilleries in Egypt, round 4 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Egypt, round 5 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 2 artilleries in Egypt, round 5 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Italians lost in Egypt
                    British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Egypt, round 6 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 1 artillery in Egypt, round 6 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Egypt
                    British roll dice for 1 artillery and 1 mech_infantry in Egypt, round 7 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 artillery in Egypt, round 7 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery and 1 mech_infantry in Egypt, round 8 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 artillery in Egypt, round 8 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Egypt
                British win, taking Egypt from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 8
                Casualties for British: 2 infantry
                Casualties for Italians: 2 artilleries and 2 infantry
            Battle in Caucasus
                British attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber
                Italians defend with 2 armour
                    British roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 3/5 hits, 2.33 expected hits
                    Italians roll dice for 2 armour in Caucasus, round 2 : 2/2 hits, 1.00 expected hits
                    1 mech_infantry owned by the British, 1 tactical_bomber owned by the British and 2 armour owned by the Italians lost in Caucasus
                British win with 3 fighters remaining. Battle score for attacker is -3
                Casualties for British: 1 mech_infantry and 1 tactical_bomber
                Casualties for Italians: 2 armour
    
        Non Combat Move - British
            2 fighters moved from Caucasus to Russia
            12 fighters moved from Ukraine to Russia
            1 fighter moved from Caucasus to Persia
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 aaGun and 7 infantry moved from Burma to Yunnan
            1 armour, 1 infantry and 2 mech_infantrys moved from India to Burma
            1 armour and 2 mech_infantrys moved from Burma to Yunnan
            1 destroyer moved from 39 Sea Zone to 45 Sea Zone
    
        Place Units - British
            1 destroyer placed in 110 Sea Zone
            1 armour and 2 fighters placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2,2,5,6,3,3
            British collect 27 PUs (5 lost to blockades); end with 27 PUs
    
        Place Units - UK_Pacific
            1 armour and 4 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 22 PUs; end with 22 PUs
            Some Units in India change ownership: 1 armour and 4 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : 0.50
    British : -0.50
    Italians : -1.33
    Americans : -0.33
    Chinese : -1.83
    Japanese : -1.50
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 5 artilleries, 1 cruiser, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Greece to Egypt
            1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
            1 infantry moved from Alexandria to Egypt
            1 fighter moved from 98 Sea Zone to Egypt
    
        Combat - Italians
            Battle in Egypt
                Italians attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
                British defend with 1 artillery, 1 harbour and 1 mech_infantry
                    Italians roll dice for 2 cruisers in Egypt, round 2 : 2/2 hits, 1.00 expected hits
                    British roll dice for 1 artillery and 1 mech_infantry in Egypt, round 2 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the British and 1 artillery owned by the British lost in Egypt
                Italians win, taking Egypt from British with 1 artillery, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 8
                Casualties for British: 1 artillery and 1 mech_infantry
    
        Non Combat Move - Italians
            1 fighter moved from Egypt to 98 Sea Zone
            1 bomber moved from Egypt to Greece
            1 destroyer moved from 98 Sea Zone to 97 Sea Zone
            4 transports moved from 98 Sea Zone to 97 Sea Zone
            1 destroyer moved from 98 Sea Zone to 97 Sea Zone
            1 destroyer moved from 98 Sea Zone to 97 Sea Zone
    
        Place Units - Italians
            1 cruiser placed in 97 Sea Zone
            1 artillery, 1 fighter and 1 infantry placed in Southern Italy
            4 artilleries placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 21 PUs; end with 21 PUs
            Italians collect 2 PUs from War Bonds; end with 23 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
            Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 33 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.00
    British : -0.67
    

    Savegame


  • TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
            1 infantry moved from 19 Sea Zone to Okinawa
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
            1 infantry moved from 20 Sea Zone to Formosa
    
        Combat - ANZAC
            Battle in Okinawa
            Battle in Formosa
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery moved from 33 Sea Zone to Caroline Islands
            2 fighters moved from Queensland to Caroline Islands
    
        Place Units - ANZAC
            2 submarines placed in 54 Sea Zone
            1 fighter placed in Queensland
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
            1 infantry moved from 19 Sea Zone to Okinawa
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
            1 infantry moved from 20 Sea Zone to Formosa
    
        Combat - ANZAC
            Battle in Okinawa
            Battle in Formosa
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery moved from 33 Sea Zone to Caroline Islands
            2 fighters moved from Queensland to Caroline Islands
    
        Place Units - ANZAC
            2 submarines placed in 54 Sea Zone
            1 fighter placed in Queensland
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
    
        Combat Move - French
            1 destroyer moved from 45 Sea Zone to 33 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Germans round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_major, 6x factory_minor; Remaining resources: 59 PUs; 
            Germans buy 4 armour, 2 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Bryansk to Volgograd
                  Germans take Tambov from Russians
                  Germans take Volgograd from Russians
            1 artillery and 2 infantry moved from Western Germany to Holland Belgium
            1 artillery and 1 infantry moved from France to Normandy Bordeaux
            2 infantry moved from France to Normandy Bordeaux
            9 fighters moved from Bryansk to Russia
            3 bombers moved from Bryansk to Russia
            3 fighters moved from Novgorod to Russia
    

    Combat Hit Differential Summary :

    Savegame

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