@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
ironfish (GE/IT) & TigerAce1944 (JP) vs erinmores (Allies) plus tech
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TripleA Manual Gamesave Post: Italians round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Italians 1 artillery and 3 infantry moved from Algeria to Morocco 1 bomber moved from Greece to Egypt 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 infantry moved from Greece to 99 Sea Zone 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 artillery moved from Greece to 99 Sea Zone 1 infantry moved from Greece to 99 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Egypt 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Alexandria 1 artillery and 2 infantry moved from Northern Italy to 95 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 1 artillery and 3 infantry moved from 98 Sea Zone to Egypt 1 destroyer moved from 95 Sea Zone to 98 Sea Zone 1 carrier moved from 95 Sea Zone to 98 Sea Zone 1 armour moved from Ukraine to Caucasus Italians take Caucasus from Russians 1 armour moved from Ukraine to Caucasus Combat - Italians Battle in AlexandriaCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: ANZAC round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - ANZACCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - ANZAC Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 37 Sea Zone to 19 Sea Zone 1 submarine moved from 33 Sea Zone to 20 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 submarine and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry, 1 submarine and 1 transport moved from 46 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Queensland to Caroline Islands 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 aaGun moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 37 Sea Zone to 54 Sea Zone 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 15 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - ANZAC Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 37 Sea Zone to 19 Sea Zone 1 submarine moved from 33 Sea Zone to 20 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 submarine and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry, 1 submarine and 1 transport moved from 46 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Queensland to Caroline Islands 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 aaGun moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 37 Sea Zone to 54 Sea Zone 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 15 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 39 Sea Zone to 45 Sea Zone 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans repair damage of 2x factory_major, 6x factory_minor, 1x factory_minor; Remaining resources: 61 PUs; Germans buy 3 armour, 1 artillery, 3 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - Germans 16 armour, 5 artilleries, 2 bombers, 6 fighters, 23 infantry, 20 mech_infantrys and 5 tactical_bombers moved from Bryansk to Russia 2 mech_infantrys moved from Rostov to Russia 3 armour moved from Ukraine to Russia 3 fighters moved from Novgorod to Russia 1 bomber moved from Germany to Russia 1 infantry moved from Novgorod to Vyborg Germans take Vyborg from Russians 1 infantry moved from Novgorod to Archangel Germans take Archangel from RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans repair damage of 2x factory_major, 6x factory_minor, 1x factory_minor; Remaining resources: 61 PUs; Germans buy 3 armour, 1 artillery, 3 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - Germans 16 armour, 5 artilleries, 2 bombers, 6 fighters, 23 infantry, 20 mech_infantrys and 5 tactical_bombers moved from Bryansk to Russia 2 mech_infantrys moved from Rostov to Russia 3 armour moved from Ukraine to Russia 3 fighters moved from Novgorod to Russia 1 bomber moved from Germany to Russia 1 infantry moved from Novgorod to Vyborg Germans take Vyborg from Russians 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians Combat - Germans Battle in Russia Germans attack with 19 armour, 5 artilleries, 3 bombers, 9 fighters, 23 infantry, 22 mech_infantrys and 5 tactical_bombers British defend with 14 fighters; Russians defend with 4 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 3 fighters, 55 infantry and 1 tactical_bomber AA fire in Russia : 2/12 hits, 2.00 expected hits 2 tactical_bombers owned by the Germans lost in Russia Germans roll dice for 19 armour, 5 artilleries, 3 bombers, 9 fighters, 23 infantry, 22 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 26/84 hits, 29.50 expected hits Russians roll dice for 4 aaGuns, 1 armour, 3 artilleries, 17 fighters, 55 infantry and 1 tactical_bomber in Russia, round 2 : 37/77 hits, 31.67 expected hits 22 infantry owned by the Russians, 23 infantry owned by the Germans, 4 aaGuns owned by the Russians and 14 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 19 armour, 5 artilleries, 3 bombers, 9 fighters, 8 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 27/47 hits, 23.33 expected hits Russians roll dice for 1 armour, 3 artilleries, 17 fighters, 33 infantry and 1 tactical_bomber in Russia, round 3 : 30/55 hits, 24.33 expected hits 27 infantry owned by the Russians, 5 artilleries owned by the Germans, 17 armour owned by the Germans and 8 mech_infantrys owned by the Germans lost in Russia 2 armour owned by the Germans retreated to Bryansk Russians win with 1 armour, 3 artilleries, 17 fighters, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is -134 Casualties for Germans: 17 armour, 5 artilleries, 23 infantry, 22 mech_infantrys and 2 tactical_bombers Casualties for Russians: 4 aaGuns and 49 infantry Non Combat Move - Germans 3 bombers, 9 fighters and 3 tactical_bombers moved from Russia to Bryansk 1 artillery moved from Western Germany to France 1 infantry moved from Western Germany to France Place Units - Germans 3 armour placed in Ukraine 3 fighters placed in Novgorod 1 artillery and 2 infantry placed in France 1 infantry placed in Western Germany Germans undo move 3. 1 artillery and 2 infantry placed in Western Germany Germans undo move 4. 1 artillery and 2 infantry placed in France Turn Complete - Germans Germans collect 55 PUs; end with 55 PUs Germans collect 1 PU from War Bonds; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
AA fire in Russia : : 0.00 Germans : 0.17 Russians : 11.00 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 1 aaGun, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians Rocket attack in Ukraine does 6 damage to factory_minor owned by Germans Rockets in Russia roll: 6 1 armour moved from Russia to Archangel 1 tactical_bomber moved from Russia to Archangel 1 infantry moved from Tambov to Rostov Russians take Rostov from Germans Combat - Russians Battle in Archangel Russians attack with 1 armour and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 armour and 1 tactical_bomber in Archangel, round 2 : 2/2 hits, 1.17 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 tactical_bomber moved from Archangel to Russia 1 infantry moved from Samara to Russia Place Units - Russians 1 aaGun, 3 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUsCombat Hit Differential Summary :
Germans : -0.33 Russians : 0.83 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Japanese Japanese repair damage of 4x factory_minor; Remaining resources: 41 PUs; 6 SuicideAttackTokens; Japanese buy 1 armour, 1 cruiser, 1 destroyer, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 artilleries and 1 infantry moved from Hopei to Kweichow 1 artillery moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone 1 infantry moved from 8 Sea Zone to Aleutian Islands 3 fighters and 3 tactical_bombers moved from 6 Sea Zone to Kiangsu 2 armour moved from Shensi to Yunnan Japanese take Szechwan from Chinese 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Kwangsi to Yunnan 2 fighters and 3 tactical_bombers moved from Anhwe to Yunnan 2 bombers moved from Japan to Yunnan 1 armour moved from Tsinghai to Kazakhstan Japanese take Novosibirsk from Russians Japanese take Kazakhstan from Russians 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 2 fighters and 1 tactical_bomber moved from Japan to 19 Sea Zone 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 2 fighters and 1 tactical_bomber moved from Japan to 20 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu 1 armour and 1 mech_infantry moved from Shantung to Hunan 1 mech_infantry moved from Shantung to Kiangsu Combat - Japanese Battle in Aleutian Islands Battle in 19 Sea Zone Japanese attack with 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport Americans defend with 3 transports; ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 19 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese, 1 transport owned by the Americans and 1 submarine owned by the ANZAC lost in 19 Sea Zone 2 transports owned by the Americans lost in 19 Sea Zone Japanese win, taking Aleutian Islands from Americans with 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 19 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 submarine Casualties for Americans: 3 transports Battle in 20 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 20 Sea Zone Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Yunnan Japanese attack with 3 armour, 1 artillery, 2 bombers, 2 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers British defend with 1 aaGun, 1 bomber and 1 infantry; Chinese defend with 3 artilleries and 8 infantry AA fire in Yunnan : 0/3 hits, 0.50 expected hits Japanese roll dice for 3 armour, 1 artillery, 2 bombers, 2 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers in Yunnan, round 2 : 9/14 hits, 6.83 expected hits Chinese roll dice for 1 aaGun, 3 artilleries, 1 bomber and 9 infantry in Yunnan, round 2 : 7/13 hits, 4.17 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 aaGun owned by the British, 3 armour owned by the Japanese, 1 bomber owned by the British and 7 infantry owned by the Chinese lost in Yunnan retreated to Yunnan Chinese win with 3 artilleries and 2 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 3 armour, 1 artillery, 1 infantry and 2 mech_infantrys Casualties for British: 1 aaGun and 1 bomber Casualties for Chinese: 7 infantry Battle in Kiangsu Japanese attack with 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers Americans defend with 1 artillery; Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Kiangsu, round 2 : 3/9 hits, 4.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Americans and 1 infantry owned by the Chinese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery Casualties for Chinese: 1 infantry Battle in Hunan Japanese attack with 1 armour and 1 mech_infantry British defend with 1 mech_infantry Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 2 : 2/2 hits, 0.67 expected hits Chinese roll dice for 1 mech_infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Hunan Japanese win, taking Hunan from Chinese with 1 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 mech_infantry Casualties for British: 1 mech_infantry Battle in Kweichow Japanese attack with 2 artilleries and 1 infantry British defend with 1 armour Japanese roll dice for 2 artilleries and 1 infantry in Kweichow, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 armour in Kweichow, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the British lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 artilleries remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 1 armour Non Combat Move - Japanese 3 fighters and 3 tactical_bombers moved from Kiangsu to 6 Sea Zone 2 fighters and 1 tactical_bomber moved from 20 Sea Zone to Japan 2 fighters and 1 tactical_bomber moved from 19 Sea Zone to Japan 1 aaGun moved from Kwangsi to Kwangtung 2 bombers moved from Yunnan to Anhwe 2 fighters and 3 tactical_bombers moved from Yunnan to Anhwe 1 artillery moved from Suiyuyan to Shensi 1 infantry moved from Jehol to Anhwe Place Units - Japanese 1 armour and 2 mech_infantrys placed in Shantung 1 cruiser, 1 destroyer and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 48 PUs; end with 49 PUsCombat Hit Differential Summary :
Americans : 0.83 ANZAC : -0.17 AA fire in Yunnan : : -0.50 Chinese : 3.33 Japanese : 2.17 -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 fighter, 6 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 armour moved from Gibraltar to 91 Sea Zone 3 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 armour and 1 infantry moved from 112 Sea Zone to Norway 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 submarine moved from 10 Sea Zone to 8 Sea Zone 1 submarine moved from 33 Sea Zone to 19 Sea Zone Americans take 22 Sea Zone from Japanese 1 submarine moved from 33 Sea Zone to 20 Sea Zone 1 submarine moved from 33 Sea Zone to 20 Sea Zone Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Norway Battle in 8 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 8 Sea Zone Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Norway from Germans with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 19 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 19 Sea Zone Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 20 Sea Zone Americans attack with 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 20 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 20 Sea Zone Americans win, taking 20 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone 3 fighters moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 1 carrier, 3 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from 91 Sea Zone to United Kingdom 1 artillery and 1 infantry moved from French West Africa to 87 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from Hawaiian Islands to Caroline Islands 1 destroyer moved from 30 Sea Zone to 33 Sea Zone Place Units - Americans 1 carrier and 3 transports placed in 101 Sea Zone 1 fighter placed in Eastern United States 1 artillery and 5 infantry placed in Central United States 1 artillery and 1 infantry placed in Western United States 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
Americans : -0.33 Japanese : -0.33 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Tsinghai Chinese take Tsinghai from Japanese 1 infantry moved from Yunnan to Szechwan Chinese take Szechwan from Japanese 2 artilleries moved from Yunnan to Hunan 1 fighter moved from Burma to Hunan Combat - Chinese Battle in Hunan Chinese attack with 2 artilleries and 1 fighter Japanese defend with 1 armour Chinese roll dice for 2 artilleries and 1 fighter in Hunan, round 2 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 armour in Hunan, round 2 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Chinese lost in Hunan Chinese roll dice for 1 artillery and 1 fighter in Hunan, round 3 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 armour in Hunan, round 3 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 artillery and 1 fighter in Hunan, round 4 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 armour in Hunan, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 2 Casualties for Chinese: 1 artillery Casualties for Japanese: 1 armour Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUsCombat Hit Differential Summary :
Chinese : -1.83 Japanese : -0.50 -
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 fighter, 6 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 armour moved from Gibraltar to 91 Sea Zone 3 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 armour and 1 infantry moved from 112 Sea Zone to Norway 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 submarine moved from 10 Sea Zone to 8 Sea Zone 1 submarine moved from 33 Sea Zone to 19 Sea Zone Americans take 22 Sea Zone from Japanese 1 submarine moved from 33 Sea Zone to 20 Sea Zone 1 submarine moved from 33 Sea Zone to 20 Sea Zone Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Norway Battle in 8 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 8 Sea Zone Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Norway from Germans with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 19 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 19 Sea Zone Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 20 Sea Zone Americans attack with 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 20 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 20 Sea Zone Americans win, taking 20 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone 3 fighters moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 1 carrier, 3 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from 91 Sea Zone to United Kingdom 1 artillery and 1 infantry moved from French West Africa to 87 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from Hawaiian Islands to Caroline Islands 1 destroyer moved from 30 Sea Zone to 33 Sea Zone Place Units - Americans 1 carrier and 3 transports placed in 101 Sea Zone 1 fighter placed in Eastern United States 1 artillery and 5 infantry placed in Central United States 1 artillery and 1 infantry placed in Western United States 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Tsinghai Chinese take Tsinghai from Japanese 1 infantry moved from Yunnan to Szechwan Chinese take Szechwan from Japanese 2 artilleries moved from Yunnan to Hunan 1 fighter moved from Burma to Hunan Combat - Chinese Battle in Hunan Chinese attack with 2 artilleries and 1 fighter Japanese defend with 1 armour Chinese roll dice for 2 artilleries and 1 fighter in Hunan, round 2 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 armour in Hunan, round 2 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Chinese lost in Hunan Chinese roll dice for 1 artillery and 1 fighter in Hunan, round 3 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 armour in Hunan, round 3 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 artillery and 1 fighter in Hunan, round 4 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 armour in Hunan, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 2 Casualties for Chinese: 1 artillery Casualties for Japanese: 1 armour Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs Purchase Units - British British buy 1 armour, 1 destroyer and 2 fighters; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 14 fighters moved from Russia to Ukraine 1 tactical_bomber moved from 81 Sea Zone to Caucasus 2 fighters and 1 mech_infantry moved from Persia to Caucasus 1 mech_infantry moved from Belgian Congo to Egypt 1 transport moved from 71 Sea Zone to 72 Sea Zone 1 artillery moved from Tanganyika Territory to 72 Sea Zone 1 artillery and 1 transport moved from 72 Sea Zone to 76 Sea Zone 1 infantry moved from British Somaliland to 76 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 infantry moved from Trans-Jordan to Egypt 1 artillery and 1 infantry moved from 81 Sea Zone to Egypt 1 transport moved from 81 Sea Zone to 72 Sea Zone 1 mech_infantry moved from Burma to Kwangsi Chinese take Kwangsi from Japanese 1 armour and 1 mech_infantry moved from Burma to Kweichow 1 armour moved from Burma to Kweichow 1 mech_infantry moved from Burma to Kweichow 1 fighter moved from India to Caucasus Combat - British Battle in Ukraine British attack with 14 fighters Germans defend with 3 armour and 1 factory_minor British roll dice for 14 fighters in Ukraine, round 2 : 8/14 hits, 7.00 expected hits Germans roll dice for 3 armour in Ukraine, round 2 : 2/3 hits, 1.50 expected hits 3 armour owned by the Germans and 2 fighters owned by the British lost in Ukraine British win with 12 fighters remaining. Battle score for attacker is -2 Casualties for British: 2 fighters Casualties for Germans: 3 armour Battle in Kweichow British attack with 2 armour and 2 mech_infantrys Japanese defend with 2 artilleries British roll dice for 2 armour and 2 mech_infantrys in Kweichow, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 2 artilleries in Kweichow, round 2 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Japanese lost in Kweichow British win, taking Kweichow from Japanese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Japanese: 2 artilleries Battle in Egypt British attack with 1 artillery, 2 infantry and 1 mech_infantry Italians defend with 2 artilleries, 1 harbour and 2 infantry British roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Egypt, round 2 : 1/4 hits, 1.00 expected hits Italians roll dice for 2 artilleries and 2 infantry in Egypt, round 2 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Egypt, round 3 : 0/3 hits, 0.83 expected hits Italians roll dice for 2 artilleries in Egypt, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Egypt, round 4 : 0/3 hits, 0.83 expected hits Italians roll dice for 2 artilleries in Egypt, round 4 : 0/2 hits, 0.67 expected hits British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Egypt, round 5 : 1/3 hits, 0.83 expected hits Italians roll dice for 2 artilleries in Egypt, round 5 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Italians lost in Egypt British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Egypt, round 6 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 artillery in Egypt, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Egypt British roll dice for 1 artillery and 1 mech_infantry in Egypt, round 7 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 artillery in Egypt, round 7 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 mech_infantry in Egypt, round 8 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 artillery in Egypt, round 8 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Egypt British win, taking Egypt from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for British: 2 infantry Casualties for Italians: 2 artilleries and 2 infantry Battle in Caucasus British attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber Italians defend with 2 armour British roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 3/5 hits, 2.33 expected hits Italians roll dice for 2 armour in Caucasus, round 2 : 2/2 hits, 1.00 expected hits 1 mech_infantry owned by the British, 1 tactical_bomber owned by the British and 2 armour owned by the Italians lost in Caucasus British win with 3 fighters remaining. Battle score for attacker is -3 Casualties for British: 1 mech_infantry and 1 tactical_bomber Casualties for Italians: 2 armour Non Combat Move - British 2 fighters moved from Caucasus to Russia 12 fighters moved from Ukraine to Russia 1 fighter moved from Caucasus to Persia 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 aaGun and 7 infantry moved from Burma to Yunnan 1 armour, 1 infantry and 2 mech_infantrys moved from India to Burma 1 armour and 2 mech_infantrys moved from Burma to Yunnan 1 destroyer moved from 39 Sea Zone to 45 Sea Zone Place Units - British 1 destroyer placed in 110 Sea Zone 1 armour and 2 fighters placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2,2,5,6,3,3 British collect 27 PUs (5 lost to blockades); end with 27 PUs Place Units - UK_Pacific 1 armour and 4 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 22 PUs; end with 22 PUs Some Units in India change ownership: 1 armour and 4 mech_infantrysCombat Hit Differential Summary :
Germans : 0.50 British : -0.50 Italians : -1.33 Americans : -0.33 Chinese : -1.83 Japanese : -1.50 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 5 artilleries, 1 cruiser, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Greece to Egypt 1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Egypt 1 infantry moved from Alexandria to Egypt 1 fighter moved from 98 Sea Zone to Egypt Combat - Italians Battle in Egypt Italians attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry British defend with 1 artillery, 1 harbour and 1 mech_infantry Italians roll dice for 2 cruisers in Egypt, round 2 : 2/2 hits, 1.00 expected hits British roll dice for 1 artillery and 1 mech_infantry in Egypt, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the British and 1 artillery owned by the British lost in Egypt Italians win, taking Egypt from British with 1 artillery, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 8 Casualties for British: 1 artillery and 1 mech_infantry Non Combat Move - Italians 1 fighter moved from Egypt to 98 Sea Zone 1 bomber moved from Egypt to Greece 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 4 transports moved from 98 Sea Zone to 97 Sea Zone 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 1 destroyer moved from 98 Sea Zone to 97 Sea Zone Place Units - Italians 1 cruiser placed in 97 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in Southern Italy 4 artilleries placed in Northern Italy Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Italians collect 2 PUs from War Bonds; end with 23 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 33 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUsCombat Hit Differential Summary :
Italians : 1.00 British : -0.67 -
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Okinawa 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Formosa Combat - ANZAC Battle in Okinawa Battle in Formosa Non Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands 2 fighters moved from Queensland to Caroline Islands Place Units - ANZAC 2 submarines placed in 54 Sea Zone 1 fighter placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Okinawa 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Formosa Combat - ANZAC Battle in Okinawa Battle in Formosa Non Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands 2 fighters moved from Queensland to Caroline Islands Place Units - ANZAC 2 submarines placed in 54 Sea Zone 1 fighter placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs Combat Move - French 1 destroyer moved from 45 Sea Zone to 33 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Manual Gamesave Post: Germans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_major, 6x factory_minor; Remaining resources: 59 PUs; Germans buy 4 armour, 2 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Bryansk to Volgograd Germans take Tambov from Russians Germans take Volgograd from Russians 1 artillery and 2 infantry moved from Western Germany to Holland Belgium 1 artillery and 1 infantry moved from France to Normandy Bordeaux 2 infantry moved from France to Normandy Bordeaux 9 fighters moved from Bryansk to Russia 3 bombers moved from Bryansk to Russia 3 fighters moved from Novgorod to RussiaCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_major, 6x factory_minor; Remaining resources: 59 PUs; Germans buy 4 armour, 2 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Bryansk to Volgograd Germans take Tambov from Russians Germans take Volgograd from Russians 1 artillery and 2 infantry moved from Western Germany to Holland Belgium 1 artillery and 1 infantry moved from France to Normandy Bordeaux 2 infantry moved from France to Normandy Bordeaux 9 fighters moved from Bryansk to Russia 3 bombers moved from Bryansk to Russia 3 fighters moved from Novgorod to Russia Combat - Germans Air Battle in Russia Germans attacks with 15 units heading to Russia Russians launches 17 interceptors out of Russia Attackers Fire, : 6/15 hits, 4.50 expected hits Defenders Fire, : 1/17 hits, 2.83 expected hits 1 fighter owned by the Germans lost in Russia 3 fighters owned by the Russians and 3 fighters owned by the British lost in Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/3 hits, 0.50 expected hits Bombing raid in Russia rolls: 3,5,3 and causes: 6 damage to unit: airfield Bombing raid in Russia causes 6 damage total. Battle in Normandy Bordeaux Germans attack with 1 artillery and 3 infantry Americans defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1.00 expected hits Americans roll dice for 1 armour and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 3 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 armour in Normandy Bordeaux, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Americans: 1 armour and 1 infantry Battle in Holland Belgium Germans attack with 1 artillery and 2 infantry Americans defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 2/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Cleaning up after air battles Non Combat Move - Germans 1 infantry moved from Vyborg to Finland 3 bombers and 11 fighters moved from Russia to Bryansk Place Units - Germans 3 armour placed in Ukraine 1 armour and 2 mech_infantrys placed in Novgorod 1 artillery and 2 infantry placed in France 1 artillery, 3 infantry and 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Germans collect 4 PUs from War Bonds; end with 56 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUsCombat Hit Differential Summary :
AA fire in Russia : : -0.50 Germans : 1.33 Defenders Fire, : : -1.83 Americans : -0.67 Attackers Fire, : : 1.50 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Russians Russians repair damage of 4x airfield; Remaining resources: 13 PUs; Russians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians Rocket attack in Ukraine does 3 damage to factory_minor owned by Germans Rockets in Russia roll: 3 1 infantry moved from Rostov to Caucasus Russians take Caucasus from Italians 1 mech_infantry moved from Russia to Samara 1 mech_infantry moved from Samara to Volgograd 1 infantry moved from Russia to Tambov Russians take Tambov from Germans 1 tactical_bomber moved from Russia to Volgograd Combat - Russians Battle in Volgograd Russians attack with 1 mech_infantry and 1 tactical_bomber Germans defend with 1 armour and 1 factory_minor Russians roll dice for 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - Russians 1 tactical_bomber moved from Volgograd to Russia 1 armour moved from Archangel to Russia Place Units - Russians 1 fighter and 1 infantry placed in Russia Turn Complete - Russians Russians collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
Germans : -0.50 Russians : 0.33 -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Japanese Japanese repair damage of 5x factory_major; Remaining resources: 44 PUs; 6 SuicideAttackTokens; Japanese buy 3 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour and 2 mech_infantrys moved from Shantung to Kweichow 2 bombers and 1 infantry moved from Anhwe to Kweichow 1 armour moved from Kazakhstan to Sikang Japanese take Sikang from Chinese 1 armour moved from Sikang to Tsinghai 1 artillery moved from Shensi to Kweichow 1 mech_infantry moved from Kiangsu to Kweichow 1 artillery moved from Evenkiyskiy to Urals Japanese take Urals from Russians 1 fighter moved from Anhwe to 19 Sea Zone 1 fighter moved from Anhwe to 20 Sea Zone Combat - Japanese Battle in 19 Sea Zone Japanese attack with 1 fighter Americans defend with 1 submarine; ANZAC defend with 1 transport 1 submarine owned by the Americans Submerged 1 transport owned by the ANZAC lost in 19 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 20 Sea Zone Japanese attack with 1 fighter Americans defend with 2 submarines; ANZAC defend with 1 transport 2 submarines owned by the Americans Submerged 1 transport owned by the ANZAC lost in 20 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Tsinghai Japanese attack with 1 armour Chinese defend with 1 infantry Japanese roll dice for 1 armour in Tsinghai, round 2 : 1/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 armour remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kweichow Japanese attack with 1 armour, 1 artillery, 2 bombers, 1 infantry and 3 mech_infantrys British defend with 2 armour and 2 mech_infantrys Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 1 infantry and 3 mech_infantrys in Kweichow, round 2 : 4/8 hits, 3.00 expected hits Chinese roll dice for 2 armour and 2 mech_infantrys in Kweichow, round 2 : 1/4 hits, 1.67 expected hits 1 infantry owned by the Japanese, 2 mech_infantrys owned by the British and 2 armour owned by the British lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 armour, 1 artillery, 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 17 Casualties for Japanese: 1 infantry Casualties for British: 2 armour and 2 mech_infantrys Non Combat Move - Japanese 3 tactical_bombers moved from Anhwe to Japan 1 fighter moved from 20 Sea Zone to Japan 1 fighter moved from 19 Sea Zone to Japan 1 artillery and 1 infantry moved from Kiangsu to Anhwe 2 bombers moved from Kweichow to Japan Place Units - Japanese 2 mech_infantrys placed in Shantung 3 fighters and 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2,2,1 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,6 Japanese collect 41 PUs (4 lost to blockades); end with 41 PUsCombat Hit Differential Summary :
Chinese : -1.00 Japanese : 1.50 -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 3 artilleries, 1 destroyer, 1 factory_minor, 2 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Norway to Finland 1 bomber moved from United Kingdom to Finland 1 armour moved from Norway to Finland 1 bomber moved from United Kingdom to Western Germany 1 artillery and 5 infantry moved from Central United States to 101 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 5 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Gibraltar to Morocco 2 fighters moved from 91 Sea Zone to Morocco Combat - Americans Strategic bombing raid in Western Germany AA fire in Western Germany : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Western Germany causes 0 damage total. Battle in Morocco Americans attack with 1 artillery, 3 fighters and 5 infantry Italians defend with 1 artillery and 3 infantry Americans roll dice for 1 artillery, 3 fighters and 5 infantry in Morocco, round 2 : 2/9 hits, 3.33 expected hits Italians roll dice for 1 artillery and 3 infantry in Morocco, round 2 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Italians lost in Morocco Americans roll dice for 1 artillery, 3 fighters and 5 infantry in Morocco, round 3 : 3/9 hits, 3.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Morocco, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 1 artillery, 3 fighters and 4 infantry remaining. Battle score for attacker is 10 Casualties for Italians: 1 artillery and 3 infantry Casualties for Americans: 1 infantry Battle in Finland Americans attack with 1 armour, 1 bomber and 1 infantry Germans defend with 1 infantry Americans roll dice for 1 armour, 1 bomber and 1 infantry in Finland, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Finland Americans win, taking Finland from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Americans 1 bomber moved from Finland to Norway 2 transports moved from 110 Sea Zone to 102 Sea Zone 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 fighter moved from United Kingdom to Norway 1 carrier and 2 fighters moved from 91 Sea Zone to 112 Sea Zone 1 armour moved from Gibraltar to 91 Sea Zone 2 artilleries moved from Gibraltar to 91 Sea Zone 3 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 2 artilleries, 1 carrier, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 112 Sea Zone to Norway 1 fighter moved from Eastern United States to 101 Sea Zone 1 carrier and 1 fighter moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Morocco to 91 Sea Zone 2 fighters moved from Morocco to Gibraltar 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 submarine moved from 8 Sea Zone to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island 2 battleships, 3 carriers, 3 cruisers, 3 destroyers, 6 fighters and 1 submarine moved from 33 Sea Zone to 19 Sea Zone 2 submarines moved from 20 Sea Zone to 19 Sea Zone 2 fighters and 1 tactical_bomber moved from Caroline Islands to Okinawa Place Units - Americans 1 destroyer and 3 transports placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Central United States 2 fighters placed in Eastern United States 1 factory_minor placed in Norway Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUsCombat Hit Differential Summary :
Germans : 0.67 Italians : -1.00 AA fire in Western Germany : : 0.83 Americans : -2.00 -
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery moved from Hunan to Kweichow 1 artillery, 1 fighter and 4 infantry moved from Yunnan to Kweichow 1 infantry moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 2 artilleries, 1 fighter and 5 infantry Japanese defend with 1 armour, 1 artillery and 3 mech_infantrys Chinese roll dice for 2 artilleries, 1 fighter and 5 infantry in Kweichow, round 2 : 2/8 hits, 2.33 expected hits Japanese roll dice for 1 armour, 1 artillery and 3 mech_infantrys in Kweichow, round 2 : 1/5 hits, 1.83 expected hits 2 mech_infantrys owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 2 artilleries, 1 fighter and 4 infantry in Kweichow, round 3 : 4/7 hits, 2.17 expected hits Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Kweichow, round 3 : 0/3 hits, 1.17 expected hits 1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 2 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 19 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 armour, 1 artillery and 3 mech_infantrys Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan Place Units - Chinese 1 artillery and 1 infantry placed in Szechwan 1 artillery placed in Yunnan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUsCombat Hit Differential Summary :
Chinese : 1.50 Japanese : -2.00





