I’m not sure that is the right move either…
Ksmckay(X) vs Pejon_88 (Allies +10)
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Italians buy 1 transport; Remaining resources: 6 PUs; Combat Move - Italians 1 infantry moved from Northern Italy to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 1 artillery and 2 infantry moved from Alexandria to Egypt 1 bomber and 2 fighters moved from Southern Italy to Egypt Combat - Italians Battle in Crete Battle in Egypt Italians attack with 1 artillery, 1 bomber, 2 fighters and 2 infantry British defend with 1 harbour; ANZAC defend with 2 infantry Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in Egypt, round 2 : 2/6 hits, 2.50 expected hits British roll dice for 2 infantry in Egypt, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Egypt Italians win, taking Crete from Neutral_Allies, taking Egypt from British with 1 artillery, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Non Combat Move - Italians 2 fighters moved from Egypt to Alexandria 1 bomber moved from Egypt to Greece 1 armour moved from Greece to Romania 2 aaGuns, 2 artilleries and 2 infantry moved from Yugoslavia to Romania 1 marine moved from Southern Italy to 95 Sea Zone 1 cruiser, 1 destroyer, 1 marine and 1 submarine moved from 95 Sea Zone to 97 Sea Zone 1 marine moved from 97 Sea Zone to Greece 1 mech_infantry moved from Northern Italy to Romania 1 armour moved from Normandy Bordeaux to Northern Italy 2 infantry moved from Northern Italy to Yugoslavia 1 artillery and 1 infantry moved from Libya to Tunisia Italians take Tunisia from Neutral_Axis Place Units - Italians 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 18 PUs; end with 24 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUsCombat Hit Differential Summary :
Italians : -0.50 British : -0.67 -
TripleA Manual Gamesave Post: Italians round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Italians buy 1 transport; Remaining resources: 6 PUs; Combat Move - Italians 1 infantry moved from Northern Italy to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 1 artillery and 2 infantry moved from Alexandria to Egypt 1 bomber and 2 fighters moved from Southern Italy to Egypt Combat - Italians Battle in Crete Battle in Egypt Italians attack with 1 artillery, 1 bomber, 2 fighters and 2 infantry British defend with 1 harbour; ANZAC defend with 2 infantry Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in Egypt, round 2 : 2/6 hits, 2.50 expected hits British roll dice for 2 infantry in Egypt, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Egypt Italians win, taking Crete from Neutral_Allies, taking Egypt from British with 1 artillery, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Non Combat Move - Italians 2 fighters moved from Egypt to Alexandria 1 bomber moved from Egypt to Greece 1 armour moved from Greece to Romania 2 aaGuns, 2 artilleries and 2 infantry moved from Yugoslavia to Romania 1 marine moved from Southern Italy to 95 Sea Zone 1 cruiser, 1 destroyer, 1 marine and 1 submarine moved from 95 Sea Zone to 97 Sea Zone 1 marine moved from 97 Sea Zone to Greece 1 mech_infantry moved from Northern Italy to Romania 1 armour moved from Normandy Bordeaux to Northern Italy 2 infantry moved from Northern Italy to Yugoslavia 1 artillery and 1 infantry moved from Libya to Tunisia Italians take Tunisia from Neutral_Axis Place Units - Italians 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 18 PUs; end with 24 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Kenya: 1 infantry EDIT: Adding units owned by Italians to Italian Somaliland: 1 infantryCombat Hit Differential Summary :
Italians : -0.50 British : -0.67 -
TripleA Manual Gamesave Post: Italians round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Italians buy 1 transport; Remaining resources: 6 PUs; Combat Move - Italians 1 infantry moved from Northern Italy to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 1 artillery and 2 infantry moved from Alexandria to Egypt 1 bomber and 2 fighters moved from Southern Italy to Egypt Combat - Italians Battle in Crete Battle in Egypt Italians attack with 1 artillery, 1 bomber, 2 fighters and 2 infantry British defend with 1 harbour; ANZAC defend with 2 infantry Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in Egypt, round 2 : 2/6 hits, 2.50 expected hits British roll dice for 2 infantry in Egypt, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Egypt Italians win, taking Crete from Neutral_Allies, taking Egypt from British with 1 artillery, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Non Combat Move - Italians 2 fighters moved from Egypt to Alexandria 1 bomber moved from Egypt to Greece 1 armour moved from Greece to Romania 2 aaGuns, 2 artilleries and 2 infantry moved from Yugoslavia to Romania 1 marine moved from Southern Italy to 95 Sea Zone 1 cruiser, 1 destroyer, 1 marine and 1 submarine moved from 95 Sea Zone to 97 Sea Zone 1 marine moved from 97 Sea Zone to Greece 1 mech_infantry moved from Northern Italy to Romania 1 armour moved from Normandy Bordeaux to Northern Italy 2 infantry moved from Northern Italy to Yugoslavia 1 artillery and 1 infantry moved from Libya to Tunisia Italians take Tunisia from Neutral_Axis Place Units - Italians 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 18 PUs; end with 24 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Kenya: 1 infantry EDIT: Adding units owned by Italians to Italian Somaliland: 1 infantry EDIT: Removing units owned by Italians from 97 Sea Zone: 1 submarine EDIT: Adding units owned by Italians to 98 Sea Zone: 1 submarine EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians : -0.50 British : -0.67 -
sorry, please use last file.
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 fighter moved from Sumatra to India Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 fighter moved from Sumatra to India Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 76 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 12 mech_infantrys; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Germans 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 armour moved from Poland to Baltic States Germans take Baltic States from Russians 1 armour moved from Baltic States to Eastern Poland Germans take Eastern Poland from Russians 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians Combat - Germans Non Combat Move - Germans 3 aaGuns, 5 artilleries and 23 infantry moved from Romania to Bessarabia 2 infantry moved from Slovakia Hungary to Eastern Poland 1 armour and 5 mech_infantrys moved from Slovakia Hungary to Eastern Poland 1 armour and 1 mech_infantry moved from Poland to Eastern Poland 10 mech_infantrys moved from Germany to Eastern Poland 6 armour moved from Yugoslavia to Eastern Poland 7 mech_infantrys moved from Western Germany to Poland 2 fighters and 2 tactical_bombers moved from Alexandria to Southern Italy 1 submarine moved from 105 Sea Zone to 125 Sea Zone 1 submarine moved from 83 Sea Zone to 82 Sea Zone 1 submarine moved from 105 Sea Zone to 110 Sea Zone Place Units - Germans 10 mech_infantrys placed in Germany 2 mech_infantrys placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 2 mech_infantrys EDIT: Adding units owned by Germans to 112 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 42 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 50 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 6 artilleries, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 1 infantry moved from Novgorod to Karelia 2 fighters and 1 tactical_bomber moved from Novgorod to Karelia 1 infantry moved from Novgorod to Baltic States Russians take Baltic States from Germans Combat - Russians Battle in Karelia Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Karelia, round 2 : 1/4 hits, 1,83 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Karelia Russians win, taking Karelia from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Karelia to Russia 1 infantry moved from Novgorod to Belarus 2 armour and 2 mech_infantrys moved from Archangel to Vologda 3 artilleries and 2 infantry moved from Ukraine to Bryansk 2 aaGuns, 3 artilleries and 11 infantry moved from Western Ukraine to Bryansk 6 infantry moved from Yenisey to Timguska 2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 artillery and 7 infantry moved from Russia to Bryansk 4 artilleries moved from Novgorod to Archangel 2 infantry moved from Novgorod to Belarus 1 cruiser moved from 115 Sea Zone to 114 Sea Zone 1 submarine moved from 115 Sea Zone to 114 Sea Zone Place Units - Russians 6 artilleries, 1 fighter and 1 infantry placed in Russia Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUsCombat Hit Differential Summary :
Germans : -0,33 Russians : -0,83 -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 artillery, 2 fighters, 1 harbour and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kweichow to Yunnan 2 infantry moved from Hunan to Yunnan 1 artillery moved from Malaya to 37 Sea Zone 1 artillery and 1 transport moved from 37 Sea Zone to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 2 artilleries and 2 infantry moved from 42 Sea Zone to Java 1 battleship and 1 cruiser moved from 37 Sea Zone to 42 Sea Zone 1 battleship moved from 35 Sea Zone to 42 Sea Zone 1 fighter moved from 35 Sea Zone to 45 Sea Zone 3 fighters and 1 tactical_bomber moved from 37 Sea Zone to Sumatra 2 infantry moved from French Indo China to Shan State 1 armour and 1 infantry moved from Malaya to Shan State 1 bomber, 2 fighters and 2 tactical_bombers moved from French Indo China to Shan State 1 bomber, 2 fighters and 2 tactical_bombers moved from French Indo China to Yunnan 1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan Combat - Japanese Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 2 artilleries and 2 infantry ANZAC defend with 1 aaGun and 1 infantry Japanese roll dice for 2 battleships and 1 cruiser in Java, round 2 : 3/3 hits, 1.83 expected hits ANZAC roll dice for 1 aaGun and 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 aaGun and 1 infantry Battle in Sumatra Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 2/6 hits, 2.83 expected hits UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Sumatra Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Yunnan Japanese attack with 1 bomber, 3 fighters, 3 infantry and 3 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 1 bomber, 3 fighters, 3 infantry and 3 tactical_bombers in Yunnan, round 2 : 7/10 hits, 4.67 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 bomber, 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Shan State Japanese attack with 1 armour, 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 armour, 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers in Shan State, round 2 : 3/9 hits, 4.00 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 bomber, 3 fighters and 3 tactical_bombers moved from Yunnan to French Indo China 1 bomber, 2 fighters and 2 tactical_bombers moved from Shan State to French Indo China 2 fighters moved from Sumatra to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from Sumatra to 42 Sea Zone 1 carrier moved from 37 Sea Zone to 41 Sea Zone 1 destroyer moved from 37 Sea Zone to 41 Sea Zone 1 carrier moved from 37 Sea Zone to 42 Sea Zone 2 destroyers and 1 submarine moved from 35 Sea Zone to 36 Sea Zone 1 marine moved from Guam to 21 Sea Zone 1 cruiser and 1 marine moved from 21 Sea Zone to 36 Sea Zone 1 transport moved from 44 Sea Zone to 36 Sea Zone 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from Anhwe to Kweichow 3 artilleries and 3 infantry moved from Hunan to Kwangsi 3 infantry moved from Anhwe to Hunan 1 aaGun moved from Anhwe to Hunan 4 infantry moved from Korea to Manchuria 1 fighter moved from Japan to French Indo China 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 carrier moved from 35 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to French Indo China 1 fighter moved from 45 Sea Zone to French Indo China Place Units - Japanese 1 artillery and 2 infantry placed in French Indo China 2 fighters and 3 infantry placed in Japan 1 harbour placed in French Indo China Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
ANZAC : -0.33 Chinese : -0.67 UK_Pacific : -0.67 Japanese : 1.67 -
just a reminder since tripleA does this wrong, russia is neutral on pacific side of map so you cant land planes in russian territories unless russia and japan are at war.
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Good reminder! Thank you.
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from Brazil to 86 Sea Zone 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone 1 armour and 1 infantry moved from 87 Sea Zone to French West Africa 1 fighter moved from 86 Sea Zone to French West Africa 1 cruiser and 1 destroyer moved from 86 Sea Zone to 87 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in French West Africa Americans attack with 1 armour, 1 fighter and 1 infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 cruiser in French West Africa, round 2 : 1/1 hits, 0,50 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis lost in French West Africa Americans win, taking French West Africa from Neutral_Axis with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in Caroline Islands Americans attack with 1 artillery, 2 infantry and 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1,67 expected hits Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Caroline Islands, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Caroline Islands, round 4 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Caroline Islands, round 5 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Battle in Morocco Americans attack with 1 artillery, 2 infantry and 1 mech_infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Morocco, round 2 : 2/4 hits, 1,00 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis lost in Morocco Americans win, taking Morocco from Neutral_Axis with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Non Combat Move - Americans 1 carrier moved from 86 Sea Zone to 91 Sea Zone 1 fighter moved from French West Africa to 91 Sea Zone 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 fighter moved from Western United States to 91 Sea Zone 1 bomber moved from Queensland to India 1 fighter and 1 tactical_bomber moved from Midway to 33 Sea Zone 2 fighters moved from Queensland to 33 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 2 carriers, 2 destroyers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 1 bomber moved from Western United States to Queensland Place Units - Americans 2 infantry placed in Central United States 2 transports placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone 1 fighter placed in Eastern United States 1 bomber placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,3 Americans collect 53 PUs (1 lost to blockades); end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
Americans : -0,67 Neutral_Axis : -0,67 Japanese : -0,67 -
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 4 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 4 infantry Japanese defend with 3 infantry Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits, 1,17 expected hits Japanese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 2/4 hits, 1,00 expected hits Japanese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 2 infantry Casualties for Japanese: 3 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 3 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUsCombat Hit Differential Summary :
Chinese : 0,83 Japanese : 0,33 -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from Brazil to 86 Sea Zone 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone 1 armour and 1 infantry moved from 87 Sea Zone to French West Africa 1 fighter moved from 86 Sea Zone to French West Africa 1 cruiser and 1 destroyer moved from 86 Sea Zone to 87 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in French West Africa Americans attack with 1 armour, 1 fighter and 1 infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 cruiser in French West Africa, round 2 : 1/1 hits, 0,50 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis lost in French West Africa Americans win, taking French West Africa from Neutral_Axis with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in Caroline Islands Americans attack with 1 artillery, 2 infantry and 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1,67 expected hits Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Caroline Islands, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Caroline Islands, round 4 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Caroline Islands, round 5 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Battle in Morocco Americans attack with 1 artillery, 2 infantry and 1 mech_infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Morocco, round 2 : 2/4 hits, 1,00 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis lost in Morocco Americans win, taking Morocco from Neutral_Axis with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Non Combat Move - Americans 1 carrier moved from 86 Sea Zone to 91 Sea Zone 1 fighter moved from French West Africa to 91 Sea Zone 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 fighter moved from Western United States to 91 Sea Zone 1 bomber moved from Queensland to India 1 fighter and 1 tactical_bomber moved from Midway to 33 Sea Zone 2 fighters moved from Queensland to 33 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 2 carriers, 2 destroyers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 1 bomber moved from Western United States to Queensland Place Units - Americans 2 infantry placed in Central United States 2 transports placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone 1 fighter placed in Eastern United States 1 bomber placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,3 Americans collect 53 PUs (1 lost to blockades); end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 4 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 4 infantry Japanese defend with 3 infantry Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits, 1,17 expected hits Japanese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 2/4 hits, 1,00 expected hits Japanese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 2 infantry Casualties for Japanese: 3 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 3 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs Purchase Units - British British buy 2 artilleries, 1 destroyer, 1 factory_minor, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Tanganyika Territory to Kenya British take Kenya from Italians 1 tactical_bomber moved from Trans-Jordan to 99 Sea Zone 2 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Iraq to 80 Sea Zone 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 infantry moved from 72 Sea Zone to French Madagascar 2 artilleries moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Iraq to Syria 1 bomber, 1 fighter and 1 tactical_bomber moved from Trans-Jordan to Syria 1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 3 mech_infantrys moved from Belgian Congo to Egypt Combat - British British creates battle in territory 106 Sea Zone Battle in 99 Sea Zone British attack with 1 tactical_bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone British win, taking 106 Sea Zone from Germans with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in French Madagascar Battle in Syria British attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber Neutral_Axis defend with 1 infantry British roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Syria, round 2 : 3/4 hits, 2,00 expected hits Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis lost in Syria British win, taking French Madagascar from Neutral_Axis, taking Syria from Neutral_Axis with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in Egypt British attack with 1 armour, 2 artilleries, 2 infantry and 4 mech_infantrys Italians defend with 1 artillery, 1 harbour and 2 infantry British roll dice for 1 armour, 2 artilleries, 2 infantry and 4 mech_infantrys in Egypt, round 2 : 3/9 hits, 2,50 expected hits Italians roll dice for 1 artillery and 2 infantry in Egypt, round 2 : 2/3 hits, 1,00 expected hits 1 artillery owned by the Italians, 2 infantry owned by the Italians and 2 infantry owned by the British lost in Egypt British win, taking Egypt from Italians with 1 armour, 2 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 2 infantry Casualties for Italians: 1 artillery and 2 infantry Non Combat Move - British 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 tactical_bomber moved from 99 Sea Zone to Iraq 1 bomber, 1 fighter and 1 tactical_bomber moved from Syria to Iraq 1 battleship, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 72 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from Iceland to United Kingdom Place Units - British 1 factory_minor placed in Iraq 2 artilleries and 1 infantry placed in Persia 1 mech_infantry placed in Union of South Africa 1 destroyer placed in 106 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,6 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1 British collect 32 PUs (2 lost to blockades); end with 32 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
British : 1,50 Italians : 1,00 Americans : -0,67 Chinese : 0,83 Neutral_Axis : -1,00 Japanese : -0,33 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Romania to Baltic States 1 bomber moved from Greece to Baltic States 1 infantry moved from Italian Somaliland to British Somaliland Italians take British Somaliland from British Combat - Italians Italians creates battle in territory 97 Sea Zone Battle in Baltic States Italians attack with 1 bomber and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 bomber and 1 mech_infantry in Baltic States, round 2 : 2/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Italians win, taking 97 Sea Zone from British, taking Baltic States from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians Turning on Edit Mode EDIT: Turning off Edit Mode Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France 1 bomber moved from Baltic States to Bessarabia 2 aaGuns, 1 armour, 2 artilleries and 2 infantry moved from Romania to Bessarabia 2 infantry moved from Yugoslavia to Northern Italy 1 armour moved from Northern Italy to Romania 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from Crete to 99 Sea Zone 1 infantry moved from Greece to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Southern Italy 1 cruiser moved from 97 Sea Zone to 99 Sea Zone 1 marine moved from Greece to 99 Sea Zone 1 cruiser and 1 marine moved from 99 Sea Zone to 97 Sea Zone 1 infantry moved from Northern Italy to Southern France Italians take Southern France from Neutral_Axis 1 infantry moved from Northern Italy to France 1 infantry moved from Northern Italy to Western Germany 2 fighters moved from Alexandria to Southern Italy 1 armour and 1 mech_infantry moved from Alexandria to Libya 1 infantry moved from Alexandria to Tobruk 1 infantry moved from Tunisia to Algeria Italians take Algeria from Neutral_Axis EDIT: 1 marine moved from 97 Sea Zone to Southern Italy 1 submarine moved from 98 Sea Zone to 97 Sea Zone Place Units - Italians 3 infantry placed in Southern Italy 3 infantry and 4 mech_infantrys placed in Northern Italy Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUsCombat Hit Differential Summary :
Italians : 1.17 Russians : -0.33 -
TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 cruiser moved from 63 Sea Zone to 33 Sea Zone 1 fighter moved from New South Wales to Queensland 1 fighter moved from Queensland to Caroline Islands Place Units - ANZAC 1 artillery and 1 fighter placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 cruiser moved from 63 Sea Zone to 33 Sea Zone 1 fighter moved from New South Wales to Queensland 1 fighter moved from Queensland to Caroline Islands Place Units - ANZAC 1 artillery and 1 fighter placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 76 Sea Zone to 80 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 110 Sea Zone to 114 Sea Zone 1 cruiser and 1 destroyer moved from 112 Sea Zone to 114 Sea Zone 2 fighters and 1 tactical_bomber moved from Western Germany to 114 Sea Zone 1 bomber moved from Western Germany to Karelia 1 bomber moved from Western Germany to 114 Sea Zone 1 mech_infantry moved from Eastern Poland to Novgorod Germans take Novgorod from Russians 1 armour moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 armour moved from Western Ukraine to Ukraine Germans take Ukraine from Russians Combat - Germans Battle in 114 Sea Zone Germans attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber Russians defend with 1 cruiser and 1 submarine Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Russians lost in 114 Sea Zone Germans roll dice for 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 114 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for Russians: 1 cruiser and 1 submarine Battle in Karelia Germans attack with 1 bomber Russians defend with 1 infantry Germans roll dice for 1 bomber in Karelia, round 2 : 1/1 hits, 0.67 expected hits Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Karelia Germans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Changing ownership of Karelia from Russians to Germans EDIT: Changing ownership of Vyborg from Russians to Germans EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 3 infantry moved from Finland to Karelia 1 infantry moved from Finland to Vyborg 1 infantry moved from Norway to Finland 1 infantry moved from Eastern Poland to Baltic States 1 infantry moved from Eastern Poland to Western Ukraine 8 armour and 15 mech_infantrys moved from Eastern Poland to Ukraine 3 aaGuns, 5 artilleries and 24 infantry moved from Bessarabia to Ukraine 7 mech_infantrys moved from Poland to Bessarabia 10 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Western Germany to France 1 fighter moved from Southern Italy to Western Germany 1 transport moved from 112 Sea Zone to 114 Sea Zone 1 fighter and 2 tactical_bombers moved from Southern Italy to Yugoslavia 2 fighters and 1 tactical_bomber moved from 114 Sea Zone to Yugoslavia 1 bomber moved from 114 Sea Zone to Yugoslavia 1 bomber moved from Karelia to Poland 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 submarine moved from 82 Sea Zone to 68 Sea Zone Place Units - Germans 2 infantry placed in France 2 infantry placed in Germany 1 infantry and 5 mech_infantrys placed in Western Germany 1 airfield placed in Yugoslavia Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
Germans : -0.17 Russians : -0.83 -
I somehow forgot to send inf to Kar and Vyb. Thankfully you missed and didnt shoot down my lone bomber. I meant to send inf and edited it after, if thats a problem let me know.
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No problem at all.





