I’ll make my moves tonight
Pejon_88 (X) vs. AldoRaine (L +6) BM3
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TripleA Manual Gamesave Post: Italians round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 1 bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 submarine moved from 95 Sea Zone to 92 Sea Zone 1 bomber and 3 fighters moved from Southern Italy to 92 Sea Zone
Combat Hit Differential Summary :
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Do you want to scramble outside Gibraltar?
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no scramble
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 1 bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 submarine moved from 95 Sea Zone to 92 Sea Zone 1 bomber and 3 fighters moved from Southern Italy to 92 Sea Zone Combat - Italians Battle in 92 Sea Zone Italians attack with 1 bomber, 3 fighters and 1 submarine British defend with 1 destroyer Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 bomber and 3 fighters in 92 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 92 Sea Zone Italians win with 1 bomber, 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Italians 2 fighters moved from 92 Sea Zone to 95 Sea Zone 1 fighter moved from 92 Sea Zone to Southern France 1 bomber moved from 92 Sea Zone to Southern Italy 1 artillery and 1 infantry moved from Northern Italy to Southern France 2 armour, 2 artilleries and 5 mech_infantrys moved from Bryansk to Rostov Place Units - Italians 1 transport placed in 95 Sea Zone 1 bomber placed in Southern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : 0,50 British : -0,33
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode 1 cruiser moved from 4 Sea Zone to 25 Sea Zone EDIT: 5 fighters moved from 6 Sea Zone to 25 Sea Zone EDIT: 4 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone EDIT: 1 fighter moved from Japan to 25 Sea Zone EDIT: 1 fighter moved from Japan to 25 Sea Zone EDIT: 3 fighters and 2 tactical_bombers moved from Amur to 25 Sea Zone EDIT: 1 battleship, 5 carriers, 2 cruisers, 4 destroyers and 5 submarines moved from 6 Sea Zone to 25 Sea Zone EDIT: ANZAC undo move 7. EDIT: ANZAC undo move 6. EDIT: ANZAC undo move 5. EDIT: ANZAC undo move 4. EDIT: ANZAC undo move 3. EDIT: ANZAC undo move 2. EDIT: ANZAC undo move 1. 1 cruiser moved from 4 Sea Zone to 25 Sea Zone 1 fighter moved from Queensland to 25 Sea Zone 1 fighter moved from 25 Sea Zone to Midway 1 fighter moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 infantry moved from 62 Sea Zone to New South Wales 1 infantry moved from New South Wales to South Australia 1 infantry moved from Anglo Egyptian Sudan to Egypt Place Units - ANZAC 1 fighter and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode 1 cruiser moved from 4 Sea Zone to 25 Sea Zone EDIT: 5 fighters moved from 6 Sea Zone to 25 Sea Zone EDIT: 4 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone EDIT: 1 fighter moved from Japan to 25 Sea Zone EDIT: 1 fighter moved from Japan to 25 Sea Zone EDIT: 3 fighters and 2 tactical_bombers moved from Amur to 25 Sea Zone EDIT: 1 battleship, 5 carriers, 2 cruisers, 4 destroyers and 5 submarines moved from 6 Sea Zone to 25 Sea Zone EDIT: ANZAC undo move 7. EDIT: ANZAC undo move 6. EDIT: ANZAC undo move 5. EDIT: ANZAC undo move 4. EDIT: ANZAC undo move 3. EDIT: ANZAC undo move 2. EDIT: ANZAC undo move 1. 1 cruiser moved from 4 Sea Zone to 25 Sea Zone 1 fighter moved from Queensland to 25 Sea Zone 1 fighter moved from 25 Sea Zone to Midway 1 fighter moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 infantry moved from 62 Sea Zone to New South Wales 1 infantry moved from New South Wales to South Australia 1 infantry moved from Anglo Egyptian Sudan to Egypt Place Units - ANZAC 1 fighter and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 3 fighters, 9 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans Germans captures 14PUs while taking Russians capital Germans converts factory_major into different units 1 infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 infantry moved from Smolensk to Russia Germans take Russia from Russians 1 mech_infantry moved from Rostov to Northwest Persia Germans take Northwest Persia from British 1 artillery moved from Rostov to Tambov 1 infantry moved from Bryansk to Tambov 1 fighter and 1 tactical_bomber moved from Bryansk to Tambov 2 infantry moved from France to Normandy Bordeaux 1 artillery and 1 infantry moved from France to Holland Belgium 5 bombers moved from Western Germany to United Kingdom 1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 fighter moved from Western Germany to Holland Belgium 1 fighter moved from 112 Sea Zone to Holland Belgium 2 fighters moved from 112 Sea Zone to United Kingdom 1 fighter moved from 112 Sea Zone to United Kingdom
Combat Hit Differential Summary :
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Do you want to intercept the bombing raid in London?
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no intercept. Yes usually i am not as sloppy with the undo’s but i was crunched for time when i posted my last turn.
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 3 fighters, 9 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans Germans captures 14PUs while taking Russians capital Germans converts factory_major into different units 1 infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 infantry moved from Smolensk to Russia Germans take Russia from Russians 1 mech_infantry moved from Rostov to Northwest Persia Germans take Northwest Persia from British 1 artillery moved from Rostov to Tambov 1 infantry moved from Bryansk to Tambov 1 fighter and 1 tactical_bomber moved from Bryansk to Tambov 2 infantry moved from France to Normandy Bordeaux 1 artillery and 1 infantry moved from France to Holland Belgium 5 bombers moved from Western Germany to United Kingdom 1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 fighter moved from Western Germany to Holland Belgium 1 fighter moved from 112 Sea Zone to Holland Belgium 2 fighters moved from 112 Sea Zone to United Kingdom 1 fighter moved from 112 Sea Zone to United Kingdom Combat - Germans Air Battle in United Kingdom Germans attacks with 8 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom AA fire in United Kingdom : 1/5 hits, 0,83 expected hits 1 bomber killed by AA Bombing raid in United Kingdom rolls: 8,7,5,8 and causes: 20 damage to unit: factory_major Bombing raid in United Kingdom causes 20 damage total. Battle in Normandy Bordeaux Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/4 hits, 1,50 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Holland Belgium Germans attack with 1 artillery, 2 fighters and 1 infantry Americans defend with 1 artillery Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/4 hits, 1,67 expected hits Americans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Americans: 1 artillery Battle in Tambov Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 0/4 hits, 1,83 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 3 : 1/4 hits, 1,83 expected hits Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Cleaning up after air battles triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 4 bombers moved from United Kingdom to Western Germany 1 fighter moved from Normandy Bordeaux to Southern Italy 3 fighters moved from United Kingdom to 112 Sea Zone 1 fighter moved from Holland Belgium to 112 Sea Zone 1 fighter moved from Holland Belgium to Southern Italy 1 tactical_bomber moved from Normandy Bordeaux to 112 Sea Zone 2 infantry moved from Germany to Western Germany 1 aaGun moved from France to Southern France 1 artillery moved from France to Southern France 2 infantry moved from Novgorod to Archangel 1 artillery moved from Rostov to Tambov 3 aaGuns, 18 artilleries and 28 infantry moved from Bryansk to Tambov 1 fighter and 3 tactical_bombers moved from Bryansk to Western Ukraine 1 fighter and 1 tactical_bomber moved from Tambov to Western Ukraine 3 artilleries moved from Volgograd to Tambov 3 artilleries moved from Ukraine to Rostov 4 armour and 4 mech_infantrys moved from Volgograd to Tambov 9 armour and 15 mech_infantrys moved from Bryansk to Tambov 6 armour and 3 mech_infantrys moved from Rostov to Tambov 3 infantry moved from Novgorod to Archangel 1 transport moved from 115 Sea Zone to 112 Sea Zone Place Units - Germans 1 carrier and 1 submarine placed in 112 Sea Zone 3 fighters placed in Western Germany 3 infantry placed in Ukraine 3 infantry placed in France 3 infantry placed in Western Germany Turn Complete - Germans Germans collect 61 PUs; end with 75 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 82 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 102 PUs
Combat Hit Differential Summary :
Germans : -2,83 Americans : 1,33 Russians : -0,67 AA fire in United Kingdom : : 0,17
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Combat Move - Russians 3 armour and 3 mech_infantrys moved from Samara to Sikang Russians take Kazakhstan from Germans Combat - Russians Battle in Sikang Russians attack with 3 armour and 3 mech_infantrys Japanese defend with 1 infantry Russians roll dice for 3 armour and 3 mech_infantrys in Sikang, round 2 : 2/6 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Russians win, taking Sikang from Japanese with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 4 aaGuns, 17 artilleries, 43 infantry and 8 mech_infantrys moved from Samara to Kazakhstan 8 mech_infantrys moved from Kazakhstan to Sikang Turn Complete - Russians
Combat Hit Differential Summary :
Russians : 0.00 Japanese : -0.33
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TripleA Manual Gamesave Post: Japanese round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 artillery, 1 battleship, 1 bomber, 2 infantry, 7 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 infantry and 1 mech_infantry moved from Amur to Sakha 4 mech_infantrys moved from Buryatia to Sakha 1 armour and 1 mech_infantry moved from Buyant-Uhaa to Sakha 2 infantry moved from Shan State to Burma 2 tactical_bombers moved from 37 Sea Zone to Burma 2 fighters moved from 37 Sea Zone to India 3 bombers moved from French Indo China to India 1 fighter and 1 tactical_bomber moved from Amur to Sakha
Combat Hit Differential Summary :
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Do you want to intercept in India?
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Sorry for the delay no intercept.
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 artillery, 1 battleship, 1 bomber, 2 infantry, 7 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 infantry and 1 mech_infantry moved from Amur to Sakha 4 mech_infantrys moved from Buryatia to Sakha 1 armour and 1 mech_infantry moved from Buyant-Uhaa to Sakha 2 infantry moved from Shan State to Burma 2 tactical_bombers moved from 37 Sea Zone to Burma 2 fighters moved from 37 Sea Zone to India 3 bombers moved from French Indo China to India 1 fighter and 1 tactical_bomber moved from Amur to Sakha Combat - Japanese Air Battle in India Japanese attacks with 5 units heading to India Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in India AA fire in India : 0/1 hits, 0,17 expected hits AA fire in India : 1/2 hits, 0,33 expected hits 1 bomber killed by AA Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in India rolls: 8 and causes: 6 damage to unit: airfield Bombing raid in India causes 12 damage total. Damaged units is as follows: factory_major = 6, airfield = 6 Battle in Sakha Japanese attack with 1 armour, 1 fighter, 1 infantry, 6 mech_infantrys and 1 tactical_bomber Russians defend with 2 aaGuns and 4 infantry AA fire in Sakha : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 armour, 1 fighter, 1 infantry, 6 mech_infantrys and 1 tactical_bomber in Sakha, round 2 : 3/10 hits, 2,83 expected hits Russians roll dice for 2 aaGuns and 4 infantry in Sakha, round 2 : 2/4 hits, 1,33 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Sakha Japanese roll dice for 1 armour, 1 fighter, 5 mech_infantrys and 1 tactical_bomber in Sakha, round 3 : 3/8 hits, 2,50 expected hits Russians roll dice for 3 infantry in Sakha, round 3 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Sakha Japanese win, taking Sakha from Russians with 1 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Japanese: 1 infantry and 2 mech_infantrys Casualties for Russians: 2 aaGuns and 4 infantry Battle in Burma Japanese attack with 2 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 infantry and 2 tactical_bombers in Burma, round 2 : 3/4 hits, 1,33 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Cleaning up after air battles Non Combat Move - Japanese 2 fighters moved from India to 39 Sea Zone 1 carrier moved from 37 Sea Zone to 39 Sea Zone 1 carrier moved from 37 Sea Zone to 39 Sea Zone 2 tactical_bombers moved from Burma to 39 Sea Zone 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 battleship moved from 37 Sea Zone to 39 Sea Zone 1 destroyer moved from 37 Sea Zone to 39 Sea Zone 1 aaGun, 5 artilleries, 6 infantry and 1 marine moved from Shan State to Yunnan 2 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from French Indo China to Yunnan 1 artillery and 3 infantry moved from Kwangsi to Yunnan 1 mech_infantry moved from Hunan to Yunnan 1 artillery moved from Anhwe to Hunan 1 infantry moved from Anhwe to Kweichow 2 infantry moved from Kiangsu to Anhwe 3 mech_infantrys moved from Shantung to Kweichow 1 armour moved from Timguska to Suiyuyan 1 infantry moved from Tsagaan Olom to Kansu 2 submarines moved from 18 Sea Zone to 6 Sea Zone 2 fighters and 1 tactical_bomber moved from Amur to Kweichow 1 fighter moved from Philippines to Kweichow 1 fighter and 1 tactical_bomber moved from Sakha to Jehol 2 bombers moved from Japan to Kwangsi 2 bombers moved from India to Kwangsi 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi Place Units - Japanese 1 battleship and 2 submarines placed in 6 Sea Zone 1 bomber placed in Japan 3 mech_infantrys placed in Shantung 3 mech_infantrys placed in Kiangsu 1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 75 PUs; end with 75 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
AA fire in Sakha : : -0,33 UK_Pacific : 0,67 AA fire in India : : 0,50 Russians : 0,67 Japanese : 2,33
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TripleA Move Summary: Americans round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 6 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 mech_infantrys moved from Syria to Northwest Persia 3 fighters moved from 110 Sea Zone to 112 Sea Zone 3 bombers moved from United Kingdom to 112 Sea Zone 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 6 bombers moved from Gibraltar to 112 Sea Zone 2 destroyers moved from 110 Sea Zone to 112 Sea Zone 1 carrier moved from 110 Sea Zone to 112 Sea Zone 2 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 110 Sea Zone 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 armour and 1 infantry moved from Midway to 25 Sea Zone 1 armour, 1 infantry and 1 transport moved from 25 Sea Zone to 5 Sea Zone 1 armour and 1 infantry moved from 5 Sea Zone to Siberia 1 infantry moved from Western United States to 10 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East 1 battleship, 5 carriers, 3 cruisers, 4 destroyers, 9 fighters, 4 submarines and 1 tactical_bomber moved from 25 Sea Zone to 3 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 3 Sea Zone
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scramble and order of loss?
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Yes scramble all three fighters please.
- Damage battleship
- Damage 2 carriers
- All submarines
- Destroyer
- Cruiser
- Kill off the damaged carriers
- Tactical bomber
- 3 Fighters
- Damage and kill off the remaining carrier
- Left over fighters
- Battleship
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@Pejon_88 if you want it will be more fair to post the rolls as they go since you are not going full defense. I will do that for the first round and we can go from there. These big decisive battles can be fluid sometimes.
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I think that is a good idea in this instance, thank you!