@peirce I’m not sure why I went round 2, literally definition of insanity!! 🤣 it’s all good. Edit back the damaged carrier and remove a fighter or tactical from TJ
Samuel06 (X) Vs Pejon_88 (L +6) BM3
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Hunan 1 fighter moved from Szechwan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Shensi to Kweichow 1 fighter moved from Hunan to Szechwan 1 infantry moved from Szechwan to Shensi Place Units - Chinese 3 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 11 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : 0,33 Japanese : -0,33
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TripleA Manual Gamesave Post: British round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - British Turning on Edit Mode EDIT: Removing units owned by Americans from 110 Sea Zone: 4 transports EDIT: Adding units owned by Americans to 107 Sea Zone: 4 transports EDIT: Turning off Edit Mode British buy 9 infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from Holland Belgium: 1 infantry EDIT: Adding units owned by Americans to Normandy Bordeaux: 1 infantry EDIT: Turning off Edit Mode 2 mech_infantrys moved from Ethiopia to Anglo Egyptian Sudan 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Ethiopia to Anglo Egyptian Sudan 2 bombers and 4 fighters moved from France to Germany
Combat Hit Differential Summary :
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Intercept in Western Germany?
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@Pejon_88 No intercept
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Haha wtf!
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@Pejon_88 Snake eyes :D
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 2 artilleries, 2 bombers, 1 carrier, 3 fighters, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 infantry moved from Marshall Islands to 32 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 2 bombers, 1 fighter and 1 tactical_bomber moved from France to Albania 1 submarine moved from 54 Sea Zone to 55 Sea Zone 2 bombers moved from Hawaiian Islands to 55 Sea Zone 6 fighters moved from 54 Sea Zone to New South Wales 4 fighters moved from Queensland to New South Wales Combat - Americans Battle in Caroline Islands Battle in New South Wales Americans attack with 10 fighters Japanese defend with 1 factory_minor, 1 harbour and 4 infantry Americans roll dice for 10 fighters in New South Wales, round 2 : 5/10 hits, 5,00 expected hits Japanese roll dice for 4 infantry in New South Wales, round 2 : 0/4 hits, 1,33 expected hits 4 infantry owned by the Japanese lost in New South Wales Americans win, taking Caroline Islands from Japanese with 10 fighters remaining. Battle score for attacker is 12 Casualties for Japanese: 4 infantry Battle in Albania Americans attack with 2 bombers, 1 fighter and 1 tactical_bomber Italians defend with 2 infantry Americans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Albania, round 2 : 2/4 hits, 2,50 expected hits Italians roll dice for 2 infantry in Albania, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Italians lost in Albania Americans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Battle in 55 Sea Zone Americans attack with 2 bombers and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 bombers in 55 Sea Zone, round 2 : 1/2 hits, 1,33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 bombers moved from 55 Sea Zone to Queensland 1 submarine moved from 16 Sea Zone to 6 Sea Zone 1 artillery moved from Midway to 25 Sea Zone 1 destroyer moved from 54 Sea Zone to 61 Sea Zone 1 fighter moved from New South Wales to Queensland 2 fighters moved from New South Wales to Queensland 7 fighters moved from New South Wales to Queensland 1 tactical_bomber moved from 26 Sea Zone to Queensland 1 fighter moved from Queensland to 54 Sea Zone 1 carrier, 3 destroyers, 1 fighter and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 3 fighters moved from Queensland to 54 Sea Zone 1 artillery, 1 battleship, 1 cruiser and 1 transport moved from 25 Sea Zone to 26 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Western United States to Queensland 5 fighters moved from Western United States to Hawaiian Islands 3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone 4 infantry moved from Central United States to 101 Sea Zone 4 artilleries moved from Eastern United States to 101 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 51 Sea Zone 2 transports moved from 107 Sea Zone to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 108 Sea Zone 1 armour, 12 artilleries, 16 infantry and 2 mech_infantrys moved from France to Northern Italy 2 bombers, 1 fighter and 1 tactical_bomber moved from Albania to Northern Italy 3 artilleries moved from Holland Belgium to Normandy Bordeaux 1 infantry moved from Tunisia to Algeria Place Units - Americans 2 artilleries and 2 infantry placed in Central United States 1 carrier placed in 10 Sea Zone 2 bombers, 3 fighters and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Normandy Bordeaux: 1 artillery EDIT: Adding units owned by Americans to France: 1 artillery EDIT: Changing PUs for Americans from 91 to 96 EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Hunan 1 fighter moved from Szechwan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Shensi to Kweichow 1 fighter moved from Hunan to Szechwan 1 infantry moved from Szechwan to Shensi Place Units - Chinese 3 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 11 PUs; end with 12 PUs Purchase Units - British Turning on Edit Mode EDIT: Removing units owned by Americans from 110 Sea Zone: 4 transports EDIT: Adding units owned by Americans to 107 Sea Zone: 4 transports EDIT: Turning off Edit Mode British buy 9 infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from Holland Belgium: 1 infantry EDIT: Adding units owned by Americans to Normandy Bordeaux: 1 infantry EDIT: Turning off Edit Mode Turning off Edit Mode 2 mech_infantrys moved from Ethiopia to Anglo Egyptian Sudan 2 bombers and 4 fighters moved from France to Germany 2 fighters and 1 tactical_bomber moved from Ethiopia to Anglo Egyptian Sudan Combat - British Air Battle in Germany British attacks with 6 units heading to Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Germany AA fire in Germany : 2/2 hits, 0,33 expected hits 2 bombers killed by AA Bombing raid in Germany causes 0 damage total. Battle in Anglo Egyptian Sudan British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber Italians defend with 2 infantry British roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 2/5 hits, 2,00 expected hits Italians roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Cleaning up after air battles Non Combat Move - British 3 infantry moved from Rhodesia to Belgian Congo 3 mech_infantrys moved from Union of South Africa to Belgian Congo 2 fighters and 1 tactical_bomber moved from Anglo Egyptian Sudan to Ethiopia 6 infantry moved from United Kingdom to 110 Sea Zone 6 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from Finland to Northern Italy 4 fighters moved from Germany to Northern Italy 1 tactical_bomber moved from France to Northern Italy 1 armour and 1 mech_infantry moved from France to Northern Italy 4 aaGuns, 1 artillery and 15 infantry moved from France to Northern Italy 2 fighters moved from United Kingdom to Northern Italy 1 submarine moved from 125 Sea Zone to 110 Sea Zone Place Units - British 6 infantry placed in United Kingdom 3 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,6 British collect 26 PUs; end with 26 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : -1,33 British : 0,00 Americans : -1,17 Chinese : 0,33 Japanese : -2,00 AA fire in Germany : : 1,67
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@Pejon_88 Well, it won’t matter. You win. Next round I lose Rome and then I need an extra VC with Japan which I don’t see happening for many rounds. Good game.
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Actually, I think it only applies to Berlin and not Rome.
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I saw your post in the Post Result Forum, but feel free to continue the game if you want :)
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@Pejon_88 I think it is if an Axis loses its Capital then the other side (Japan) need one more VC. Anyway, by the time I would get Sidney I think Germany whould have fell. Good game. Do you want to play another game ?
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I believe I would be able to stack enough planes in Sydney to prevent its capture for awhile, I agree. Yeah, sure! It would be fun to switch sides I guess, but probably more fair doing a regular bidding? I go Allies+10 to start with.