• Sorry I haven’t done my turn yet! I was out of town for a few days. I’ll do my turn tonight


  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 5 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 6 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 39 Sea Zone to 76 Sea Zone
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
            1 armour and 2 mech_infantrys moved from Evenkiyskiy to Yenisey
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            1 infantry moved from Anhwe to Hopei
            1 mech_infantry moved from Yunnan to Hunan
                  Japanese take Hunan from Chinese
            1 mech_infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Shantung to Anhwe
            1 mech_infantry moved from Chahar to Suiyuyan
            1 mech_infantry moved from Shantung to Chahar
            2 artilleries and 4 mech_infantrys moved from Yunnan to Szechwan
            1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 17 Sea Zone
            1 armour and 1 infantry moved from Philippines to 35 Sea Zone
            1 infantry moved from Kansu to Tsinghai
            3 bombers moved from India to Tsinghai
            1 infantry moved from Eastern Persia to Afghanistan
    
        Combat - Japanese
            Battle in 17 Sea Zone
                Japanese attack with 1 tactical_bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 17 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 21 Sea Zone
                Japanese attack with 1 tactical_bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 21 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Yenisey
                Japanese attack with 1 armour and 2 mech_infantrys
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour and 2 mech_infantrys in Yenisey, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Yenisey, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Yenisey
                Japanese win, taking Yenisey from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Szechwan
                Japanese attack with 2 artilleries and 4 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 artilleries and 4 mech_infantrys in Szechwan, round 2 : 3/6 hits, 1.67 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 2 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Tsinghai
                Japanese attack with 3 bombers and 1 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 3 bombers and 1 infantry in Tsinghai, round 2 : 1/4 hits, 2.17 expected hits
                    Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                    Japanese roll dice for 3 bombers and 1 infantry in Tsinghai, round 3 : 3/4 hits, 2.17 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 3 bombers and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 mech_infantry moved from Szechwan to Yunnan
            3 bombers moved from Tsinghai to Yunnan
            1 artillery and 1 infantry moved from Shan State to French Indo China
            1 armour, 1 battleship, 4 carriers, 3 destroyers, 2 fighters, 1 infantry, 5 submarines, 2 tactical_bombers and 1 transport moved from 35 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
            2 fighters moved from Japan to 6 Sea Zone
            1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
            1 armour and 1 infantry moved from 6 Sea Zone to Japan
            3 carriers moved from 36 Sea Zone to 35 Sea Zone
            1 destroyer moved from 44 Sea Zone to 35 Sea Zone
            1 submarine moved from 37 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            4 transports placed in 6 Sea Zone
            5 artilleries placed in Japan
            1 transport placed in 6 Sea Zone
            1 transport placed in 36 Sea Zone
            Japanese undo move 2.
            4 artilleries and 1 fighter placed in Japan
            1 armour, 1 infantry and 1 mech_infantry placed in Shantung
            1 artillery placed in French Indo China
            Turning on Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 76 PUs; end with 78 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Japan: 1 tactical_bomber
            EDIT: Adding units owned by Japanese to Japan: 1 tactical_bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese : -1.33
    Russians : 0.67
    Japanese : 1.17
    

    Savegame

  • 2023 '22

    @Dutchman No problem.

  • 2023 '22

    TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 bombers, 2 destroyers, 3 fighters, 5 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 2 infantry moved from Spain to Southern France
            1 fighter moved from Gibraltar to Southern France
            1 bomber moved from Eastern Poland to Germany
            1 bomber moved from Gibraltar to Germany
    
        Combat - Americans
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/2 hits, 0,33 expected hits
                Bombing raid in Germany rolls: 7,3 and causes: 10 damage to unit: factory_major
                Bombing raid in Germany causes 10 damage total. 
            Battle in Southern France
                Americans attack with 1 artillery, 1 fighter and 2 infantry
                Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Americans roll dice for 1 artillery, 1 fighter and 2 infantry in Southern France, round 2 : 0/4 hits, 1,33 expected hits
                    Germans roll dice for 1 artillery and 1 mech_infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans lost in Southern France
                    Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Southern France, round 3 : 0/3 hits, 1,17 expected hits
                    Germans roll dice for 1 artillery and 1 mech_infantry in Southern France, round 3 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Southern France, round 4 : 0/3 hits, 1,17 expected hits
                    Germans roll dice for 1 artillery and 1 mech_infantry in Southern France, round 4 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Southern France
                 retreated to Southern France
                Germans win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -10
                Casualties for Americans: 1 artillery and 2 infantry
    
        Non Combat Move - Americans
            1 artillery moved from Southern Italy to 95 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 1 cruiser, 3 fighters, 1 tactical_bomber and 2 transports moved from 95 Sea Zone to 92 Sea Zone
            1 artillery moved from 92 Sea Zone to Morocco
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            5 transports moved from 91 Sea Zone to 101 Sea Zone
            1 fighter moved from Southern France to Gibraltar
            2 fighters moved from 92 Sea Zone to Gibraltar
            1 marine moved from Marshall Islands to 32 Sea Zone
            1 battleship and 1 marine moved from 32 Sea Zone to 26 Sea Zone
            4 carriers, 1 destroyer, 7 fighters and 1 tactical_bomber moved from 31 Sea Zone to 26 Sea Zone
            2 carriers and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Midway to 26 Sea Zone
            2 fighters moved from Western United States to 26 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            2 bombers moved from Germany to Romania
    
        Place Units - Americans
            3 infantry placed in Southern Italy
            1 artillery and 2 infantry placed in Spain
            2 destroyers and 2 submarines placed in 10 Sea Zone
            2 bombers and 3 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,00
    Americans : -3,67
    AA fire in Germany : : -0,33
    

    Savegame

  • 2023 '22

    TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Sikang to Tsinghai
            1 fighter moved from Sikang to Tsinghai
    
        Combat - Chinese
            Battle in Tsinghai
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 3 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 4 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Tsinghai to Sikang
    
        Place Units - Chinese
            2 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 2 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1,50
    Japanese : -1,00
    

    Savegame

  • 2023 '22

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 bombers, 2 destroyers, 3 fighters, 5 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 2 infantry moved from Spain to Southern France
            1 fighter moved from Gibraltar to Southern France
            1 bomber moved from Eastern Poland to Germany
            1 bomber moved from Gibraltar to Germany
    
        Combat - Americans
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/2 hits, 0,33 expected hits
                Bombing raid in Germany rolls: 7,3 and causes: 10 damage to unit: factory_major
                Bombing raid in Germany causes 10 damage total. 
            Battle in Southern France
                Americans attack with 1 artillery, 1 fighter and 2 infantry
                Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Americans roll dice for 1 artillery, 1 fighter and 2 infantry in Southern France, round 2 : 0/4 hits, 1,33 expected hits
                    Germans roll dice for 1 artillery and 1 mech_infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans lost in Southern France
                    Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Southern France, round 3 : 0/3 hits, 1,17 expected hits
                    Germans roll dice for 1 artillery and 1 mech_infantry in Southern France, round 3 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Southern France, round 4 : 0/3 hits, 1,17 expected hits
                    Germans roll dice for 1 artillery and 1 mech_infantry in Southern France, round 4 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Southern France
                 retreated to Southern France
                Germans win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -10
                Casualties for Americans: 1 artillery and 2 infantry
    
        Non Combat Move - Americans
            1 artillery moved from Southern Italy to 95 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 1 cruiser, 3 fighters, 1 tactical_bomber and 2 transports moved from 95 Sea Zone to 92 Sea Zone
            1 artillery moved from 92 Sea Zone to Morocco
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            5 transports moved from 91 Sea Zone to 101 Sea Zone
            1 fighter moved from Southern France to Gibraltar
            2 fighters moved from 92 Sea Zone to Gibraltar
            1 marine moved from Marshall Islands to 32 Sea Zone
            1 battleship and 1 marine moved from 32 Sea Zone to 26 Sea Zone
            4 carriers, 1 destroyer, 7 fighters and 1 tactical_bomber moved from 31 Sea Zone to 26 Sea Zone
            2 carriers and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Midway to 26 Sea Zone
            2 fighters moved from Western United States to 26 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            2 bombers moved from Germany to Romania
    
        Place Units - Americans
            3 infantry placed in Southern Italy
            1 artillery and 2 infantry placed in Spain
            2 destroyers and 2 submarines placed in 10 Sea Zone
            2 bombers and 3 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Sikang to Tsinghai
            1 fighter moved from Sikang to Tsinghai
    
        Combat - Chinese
            Battle in Tsinghai
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 3 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 4 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Tsinghai to Sikang
    
        Place Units - Chinese
            2 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 2 PUs
    
        Purchase Units - British
            British repair damage of 4x airfield; Remaining resources: 45 PUs; 
            British buy 2 armour, 5 artilleries, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 2 infantry moved from Spain to Southern France
            2 fighters moved from Spain to Southern France
            1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone
            1 armour moved from Egypt to 81 Sea Zone
            1 armour, 1 artillery, 1 infantry and 2 transports moved from 81 Sea Zone to 80 Sea Zone
            1 armour, 1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
            5 artilleries, 1 fighter, 12 infantry and 2 mech_infantrys moved from Persia to Eastern Persia
            2 mech_infantrys moved from Iraq to Eastern Persia
    
        Combat - British
            Battle in Eastern Persia
                British attack with 1 armour, 6 artilleries, 1 fighter, 13 infantry and 4 mech_infantrys
                Japanese defend with 1 armour, 1 infantry and 13 mech_infantrys
                    British roll dice for 1 armour, 6 artilleries, 1 fighter, 13 infantry and 4 mech_infantrys in Eastern Persia, round 2 : 10/25 hits, 6,83 expected hits
                    Japanese roll dice for 1 armour, 1 infantry and 13 mech_infantrys in Eastern Persia, round 2 : 3/15 hits, 5,17 expected hits
                    1 infantry owned by the Japanese, 9 mech_infantrys owned by the Japanese and 3 infantry owned by the British lost in Eastern Persia
                    British roll dice for 1 armour, 6 artilleries, 1 fighter, 10 infantry and 4 mech_infantrys in Eastern Persia, round 3 : 7/22 hits, 6,33 expected hits
                    Japanese roll dice for 1 armour and 4 mech_infantrys in Eastern Persia, round 3 : 3/5 hits, 1,83 expected hits
                    4 mech_infantrys owned by the Japanese, 1 armour owned by the Japanese and 3 infantry owned by the British lost in Eastern Persia
                British win, taking Eastern Persia from Japanese with 1 armour, 6 artilleries, 1 fighter, 7 infantry and 4 mech_infantrys remaining. Battle score for attacker is 43
                Casualties for British: 6 infantry
                Casualties for Japanese: 1 armour, 1 infantry and 13 mech_infantrys
            Battle in Southern France
                British attack with 1 artillery, 2 fighters and 2 infantry
                Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
                    British roll dice for 1 artillery, 2 fighters and 2 infantry in Southern France, round 2 : 3/5 hits, 1,83 expected hits
                    Germans roll dice for 1 artillery and 1 mech_infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits
                    1 artillery owned by the Germans, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Southern France
                British win, taking Southern France from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 5
                Casualties for British: 1 infantry
                Casualties for Germans: 1 artillery and 1 mech_infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 fighter moved from Southern France to United Kingdom
            1 carrier, 1 cruiser and 3 destroyers moved from 95 Sea Zone to 81 Sea Zone
            1 destroyer moved from 81 Sea Zone to 80 Sea Zone
            1 fighter moved from Eastern Persia to Persia
            1 artillery moved from Trans-Jordan to Iraq
            2 mech_infantrys moved from Egypt to Iraq
            1 fighter moved from Southern France to Spain
            2 infantry moved from Quebec to 106 Sea Zone
            2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Spain
    
        Place Units - British
            2 armour placed in Persia
            1 artillery placed in Persia
            2 artilleries and 1 infantry placed in Normandy Bordeaux
            1 fighter placed in United Kingdom
            British undo move 1.
            2 armour placed in Egypt
            2 artilleries placed in Persia
    
        Turn Complete - British
            British collect 43 PUs; end with 43 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs
    
        Turn Complete - UK_Pacific
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 92 Sea Zone: 1 battleship, 2 carriers, 1 fighter, 1 tactical_bomber and 2 transports
            EDIT: Adding units owned by Americans to 91 Sea Zone: 1 battleship, 2 carriers, 1 fighter, 1 tactical_bomber and 2 transports
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 1,33
    British : 5,00
    Americans : -3,67
    Chinese : -1,50
    Japanese : -2,00
    AA fire in Germany : : -0,33
    

    Savegame


  • TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Combat Move - Italians
    
        Turn Complete - Italians
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '22

    TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 47 Sea Zone
            1 infantry moved from 47 Sea Zone to New Britain
    
        Combat - ANZAC
            Battle in New Britain
    
        Non Combat Move - ANZAC
            1 fighter moved from Northern Territory to Queensland
            1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            2 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '22

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 47 Sea Zone
            1 infantry moved from 47 Sea Zone to New Britain
    
        Combat - ANZAC
            Battle in New Britain
    
        Non Combat Move - ANZAC
            1 fighter moved from Northern Territory to Queensland
            1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            2 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from Persia to Eastern Persia
            1 infantry moved from Syria to Turkey
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 artilleries, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 armour moved from Northern Italy to Southern Italy
            6 mech_infantrys moved from Northern Italy to Southern Italy
            2 mech_infantrys moved from Northern Italy to Southern Italy
            6 bombers and 2 fighters moved from Western Germany to Karelia
            1 artillery and 10 infantry moved from Finland to Karelia
            2 infantry moved from Germany to 113 Sea Zone
            3 infantry moved from France to Southern France
            1 armour moved from Greater Southern Germany to Southern France
            2 mech_infantrys moved from Northern Italy to Southern Italy
            1 artillery and 1 infantry moved from Germany to Slovakia Hungary
    
        Combat - Germans
            Battle in Karelia
                Germans attack with 1 artillery, 6 bombers, 2 fighters and 10 infantry
                Russians defend with 1 aaGun, 3 armour, 4 artilleries, 9 infantry and 2 mech_infantrys
                    AA fire in Karelia : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 1 artillery, 6 bombers, 2 fighters and 10 infantry in Karelia, round 2 : 11/19 hits, 7.17 expected hits
                    Russians roll dice for 1 aaGun, 3 armour, 4 artilleries, 9 infantry and 2 mech_infantrys in Karelia, round 2 : 5/18 hits, 6.50 expected hits
                    1 mech_infantry owned by the Russians, 9 infantry owned by the Russians, 5 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Karelia
                    Germans roll dice for 1 artillery, 6 bombers, 2 fighters and 5 infantry in Karelia, round 3 : 7/14 hits, 6.33 expected hits
                    Russians roll dice for 3 armour, 4 artilleries and 1 mech_infantry in Karelia, round 3 : 5/8 hits, 3.17 expected hits
                    1 mech_infantry owned by the Russians, 2 armour owned by the Russians, 4 artilleries owned by the Russians and 5 infantry owned by the Germans lost in Karelia
                    Germans roll dice for 1 artillery, 6 bombers and 2 fighters in Karelia, round 4 : 6/9 hits, 5.33 expected hits
                    Russians roll dice for 1 armour in Karelia, round 4 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Russians and 1 artillery owned by the Germans lost in Karelia
                Germans win with 6 bombers and 2 fighters remaining. Battle score for attacker is 40
                Casualties for Germans: 1 artillery and 10 infantry
                Casualties for Russians: 1 aaGun, 3 armour, 4 artilleries, 9 infantry and 2 mech_infantrys
            Battle in Southern France
                Germans attack with 1 armour and 3 infantry
                British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 armour and 3 infantry in Southern France, round 2 : 2/4 hits, 1.00 expected hits
                    British roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Southern France
                Germans win, taking Southern France from British with 1 armour and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Germans: 2 infantry
                Casualties for British: 1 artillery and 1 infantry
            Battle in Southern Italy
                Germans attack with 2 armour and 10 mech_infantrys
                Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
                    Germans roll dice for 2 armour and 10 mech_infantrys in Southern Italy, round 2 : 1/12 hits, 2.67 expected hits
                    Americans roll dice for 5 infantry in Southern Italy, round 2 : 0/5 hits, 1.67 expected hits
                    1 infantry owned by the Americans lost in Southern Italy
                    Germans roll dice for 2 armour and 10 mech_infantrys in Southern Italy, round 3 : 3/12 hits, 2.67 expected hits
                    Americans roll dice for 4 infantry in Southern Italy, round 3 : 1/4 hits, 1.33 expected hits
                    3 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Southern Italy
                    Germans roll dice for 2 armour and 9 mech_infantrys in Southern Italy, round 4 : 4/11 hits, 2.50 expected hits
                    Americans roll dice for 1 infantry in Southern Italy, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Southern Italy
                Germans win, taking Southern Italy from Americans, taking Northern Italy from Germans with 2 armour and 9 mech_infantrys remaining. Battle score for attacker is 11
                Casualties for Americans: 5 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Slovakia Hungary
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 2 : 2/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Slovakia Hungary
                Germans win, taking Slovakia Hungary from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 infantry moved from Bulgaria to Yugoslavia
            2 infantry moved from Greece to Albania
            2 infantry moved from Bulgaria to Albania
            2 fighters moved from Karelia to Finland
            6 bombers moved from Karelia to Sweden
            2 infantry moved from 113 Sea Zone to Sweden
            3 armour moved from Greater Southern Germany to Northern Italy
            1 armour moved from Greater Southern Germany to Western Germany
            5 mech_infantrys moved from Greater Southern Germany to Northern Italy
            4 mech_infantrys moved from Greater Southern Germany to Western Germany
    
        Place Units - Germans
            1 artillery and 2 infantry placed in France
            3 artilleries and 6 mech_infantrys placed in Western Germany
            Germans undo move 2.
            3 artilleries and 6 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 34 PUs; end with 34 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Germans : 7.67
    British : 1.33
    AA fire in Karelia : : -0.50
    Americans : -2.33
    Russians : 0.50
    

    Savegame

  • 2023 '22

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 2 armour, 2 bombers and 5 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Vyborg to Finland
            1 fighter and 1 tactical_bomber moved from Novgorod to Finland
            2 mech_infantrys moved from Novgorod to Finland
            1 armour moved from Novgorod to Finland
            1 infantry moved from Turkey to Greece
                  Russians take Greece from Italians
            2 fighters moved from Novgorod to Yugoslavia
            1 infantry moved from Romania to Yugoslavia
            1 artillery and 2 infantry moved from Romania to Slovakia Hungary
            1 artillery moved from Romania to Slovakia Hungary
            5 armour and 9 mech_infantrys moved from Romania to Bulgaria
            1 mech_infantry moved from Urals to Evenkiyskiy
                  Russians take Evenkiyskiy from Japanese
            1 armour and 2 mech_infantrys moved from Kazakhstan to Kansu
            1 fighter and 1 tactical_bomber moved from Russia to Kansu
            1 mech_infantry moved from Novosibirsk to Kansu
    
        Combat - Russians
            Battle in Yugoslavia
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 1 infantry in Yugoslavia, round 2 : 1/3 hits, 1,17 expected hits
                    Italians roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Yugoslavia
                Russians win, taking Yugoslavia from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Kansu
                Russians attack with 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Russians roll dice for 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Kansu, round 2 : 3/6 hits, 2,17 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Russians win, taking Kansu from Japanese with 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Finland
                Russians attack with 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 2 fighters
                    Russians roll dice for 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Finland, round 2 : 3/6 hits, 2,17 expected hits
                    Germans roll dice for 2 fighters in Finland, round 2 : 1/2 hits, 1,33 expected hits
                    1 infantry owned by the Russians and 2 fighters owned by the Germans lost in Finland
                Russians win, taking Finland from Germans with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 17
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 fighters
            Battle in Bulgaria
                Russians attack with 5 armour and 9 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 5 armour and 9 mech_infantrys in Bulgaria, round 2 : 5/14 hits, 4,00 expected hits
                    Italians roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Bulgaria
                Russians win, taking Bulgaria from Italians with 5 armour and 9 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Slovakia Hungary
                Russians attack with 2 artilleries and 2 infantry
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 2 artilleries and 2 infantry in Slovakia Hungary, round 2 : 3/4 hits, 1,33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 2 : 0/2 hits, 0,67 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Slovakia Hungary
                Russians win, taking Slovakia Hungary from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Germans: 1 artillery and 1 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Yugoslavia to Romania
            2 infantry moved from Romania to Bulgaria
            1 artillery and 2 infantry moved from Bessarabia to Romania
            2 aaGuns and 16 infantry moved from Kazakhstan to Sikang
            2 mech_infantrys moved from Volgograd to Sikang
            1 mech_infantry moved from Russia to Urals
            1 infantry moved from Kazakhstan to Novosibirsk
            1 armour moved from Russia to Kazakhstan
            1 fighter and 1 tactical_bomber moved from Kansu to Sikang
            1 armour and 2 mech_infantrys moved from Ukraine to Romania
            1 fighter and 1 tactical_bomber moved from Finland to Novgorod
    
        Place Units - Russians
            2 armour and 1 mech_infantry placed in Novgorod
            2 bombers placed in Russia
            3 mech_infantrys placed in Ukraine
            1 mech_infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 47 PUs; end with 48 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 51 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 53 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 55 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 57 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 59 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,00
    Italians : -0,67
    Russians : 4,17
    Japanese : -0,33
    

    Savegame


  • TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 5 destroyers, 2 fighters, 3 infantry and 3 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 destroyer moved from 35 Sea Zone to 49 Sea Zone
            1 armour and 4 artilleries moved from Japan to 6 Sea Zone
            7 infantry moved from Japan to 6 Sea Zone
            1 armour, 4 artilleries, 1 battleship, 4 carriers, 2 destroyers, 4 fighters, 7 infantry, 6 submarines, 4 tactical_bombers and 6 transports moved from 6 Sea Zone to 33 Sea Zone
                  Japanese take 22 Sea Zone from Americans
            1 armour, 4 artilleries and 7 infantry moved from 33 Sea Zone to Caroline Islands
            3 carriers and 1 submarine moved from 35 Sea Zone to 33 Sea Zone
            1 fighter and 3 tactical_bombers moved from Japan to 33 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            2 mech_infantrys moved from Szechwan to Kansu
            1 mech_infantry moved from Shensi to Kansu
            3 bombers moved from Yunnan to Kansu
            1 infantry moved from Afghanistan to West India
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
            1 submarine moved from 76 Sea Zone to 80 Sea Zone
            1 armour moved from Yenisey to Timguska
                  Japanese take Timguska from Russians
            1 armour moved from Timguska to Evenkiyskiy
            1 mech_infantry moved from Yenisey to Evenkiyskiy
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Shantung to Anhwe
            1 infantry moved from Kweichow to Szechwan
            1 artillery moved from Szechwan to Kweichow
            1 artillery moved from Szechwan to Yunnan
            1 mech_infantry moved from Yunnan to India
            1 mech_infantry moved from Szechwan to Burma
            1 artillery moved from French Indo China to Yunnan
    
        Combat - Japanese
            Battle in Caroline Islands
            Battle in 80 Sea Zone
                Japanese attack with 2 submarines
                British defend with 1 destroyer and 2 transports
                    Japanese roll dice for 2 submarines in 80 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 destroyer and 2 transports in 80 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 80 Sea Zone
                    2 transports owned by the British lost in 80 Sea Zone
                    Japanese roll dice for 1 submarine in 80 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                Japanese win, taking Caroline Islands from Americans, taking 80 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 16
                Casualties for Japanese: 1 submarine
                Casualties for British: 1 destroyer and 2 transports
            Battle in Kansu
                Japanese attack with 3 bombers and 3 mech_infantrys
                Russians defend with 1 armour and 3 mech_infantrys
                    Japanese roll dice for 3 bombers and 3 mech_infantrys in Kansu, round 2 : 3/6 hits, 2.50 expected hits
                    Chinese roll dice for 1 armour and 3 mech_infantrys in Kansu, round 2 : 0/4 hits, 1.50 expected hits
                    3 mech_infantrys owned by the Russians lost in Kansu
                    Japanese roll dice for 3 bombers and 3 mech_infantrys in Kansu, round 3 : 3/6 hits, 2.50 expected hits
                    Chinese roll dice for 1 armour in Kansu, round 3 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Japanese and 1 armour owned by the Russians lost in Kansu
                Japanese win, taking Kansu from Chinese with 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 14
                Casualties for Russians: 1 armour and 3 mech_infantrys
                Casualties for Japanese: 1 mech_infantry
            Battle in Guam
                Japanese attack with 1 artillery and 1 infantry
                Americans defend with 1 airfield and 1 artillery
                    Japanese roll dice for 1 artillery and 1 infantry in Guam, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 artillery in Guam, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Guam
                Japanese win, taking Guam from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
            Battle in Evenkiyskiy
                Japanese attack with 1 armour and 1 mech_infantry
                Russians defend with 1 mech_infantry
                    Japanese roll dice for 1 armour and 1 mech_infantry in Evenkiyskiy, round 2 : 2/2 hits, 0.67 expected hits
                    Russians roll dice for 1 mech_infantry in Evenkiyskiy, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Evenkiyskiy
                Japanese win, taking Evenkiyskiy from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Japanese
            3 bombers moved from Kansu to Yunnan
    
        Place Units - Japanese
            3 infantry placed in India
            2 fighters placed in Japan
            5 destroyers and 3 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 76 PUs; end with 77 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    British : 0.67
    Americans : -0.33
    Chinese : -1.00
    Russians : -0.33
    Japanese : 2.67
    

    Savegame

  • 2023 '22

    TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 5 artilleries, 2 bombers, 2 fighters, 8 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 2 infantry moved from Spain to Southern France
            1 infantry moved from Normandy Bordeaux to Southern France
            4 fighters moved from Gibraltar to Southern France
            1 bomber moved from Queensland to 21 Sea Zone
            8 fighters and 1 tactical_bomber moved from 26 Sea Zone to 49 Sea Zone
    
        Combat - Americans
            Battle in 21 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 21 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 49 Sea Zone
                Americans attack with 8 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 8 fighters and 1 tactical_bomber in 49 Sea Zone, round 2 : 4/9 hits, 4,67 expected hits
                    Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 49 Sea Zone
                Americans win with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 destroyer
            Battle in Southern France
                Americans attack with 1 artillery, 4 fighters and 3 infantry
                Germans defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 artillery, 4 fighters and 3 infantry in Southern France, round 2 : 2/8 hits, 3,00 expected hits
                    Germans roll dice for 1 armour and 1 infantry in Southern France, round 2 : 0/2 hits, 0,83 expected hits
                    1 infantry owned by the Germans and 1 armour owned by the Germans lost in Southern France
                Americans win, taking Southern France from Germans with 1 artillery, 4 fighters and 3 infantry remaining. Battle score for attacker is 9
                Casualties for Germans: 1 armour and 1 infantry
    
        Non Combat Move - Americans
            4 fighters moved from Southern France to Gibraltar
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 transport moved from 110 Sea Zone to 91 Sea Zone
            7 fighters and 1 tactical_bomber moved from 49 Sea Zone to 54 Sea Zone
            2 transports moved from 26 Sea Zone to 10 Sea Zone
            1 battleship, 8 carriers, 2 destroyers, 2 fighters and 1 marine moved from 26 Sea Zone to 54 Sea Zone
            1 marine moved from 54 Sea Zone to Queensland
            3 fighters moved from Western United States to Hawaiian Islands
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from 21 Sea Zone to Iwo Jima
            1 fighter moved from Hawaiian Islands to 54 Sea Zone
            1 bomber moved from Western United States to Hawaiian Islands
            1 bomber moved from Western United States to Queensland
    
        Place Units - Americans
            2 bombers and 2 fighters placed in Western United States
            1 submarine placed in 10 Sea Zone
            1 artillery and 2 infantry placed in Spain
            4 artilleries and 6 infantry placed in Central United States
            Americans undo move 4.
            3 artilleries and 5 infantry placed in Central United States
            1 artillery and 1 infantry placed in Western United States
            Americans undo move 4.
            Americans undo move 4.
            2 artilleries and 4 infantry placed in Central United States
            2 artilleries and 2 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,83
    Americans : -1,67
    Japanese : 0,67
    

    Savegame

  • 2023 '22

    TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
            1 infantry moved from Tsinghai to Shensi
            1 fighter and 1 infantry moved from Sikang to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Sikang
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0,67
    Japanese : 0,33
    

    Savegame

  • 2023 '22

    TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 5 artilleries, 2 bombers, 2 fighters, 8 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 2 infantry moved from Spain to Southern France
            1 infantry moved from Normandy Bordeaux to Southern France
            4 fighters moved from Gibraltar to Southern France
            1 bomber moved from Queensland to 21 Sea Zone
            8 fighters and 1 tactical_bomber moved from 26 Sea Zone to 49 Sea Zone
    
        Combat - Americans
            Battle in 21 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 21 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 49 Sea Zone
                Americans attack with 8 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 8 fighters and 1 tactical_bomber in 49 Sea Zone, round 2 : 4/9 hits, 4,67 expected hits
                    Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 49 Sea Zone
                Americans win with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 destroyer
            Battle in Southern France
                Americans attack with 1 artillery, 4 fighters and 3 infantry
                Germans defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 artillery, 4 fighters and 3 infantry in Southern France, round 2 : 2/8 hits, 3,00 expected hits
                    Germans roll dice for 1 armour and 1 infantry in Southern France, round 2 : 0/2 hits, 0,83 expected hits
                    1 infantry owned by the Germans and 1 armour owned by the Germans lost in Southern France
                Americans win, taking Southern France from Germans with 1 artillery, 4 fighters and 3 infantry remaining. Battle score for attacker is 9
                Casualties for Germans: 1 armour and 1 infantry
    
        Non Combat Move - Americans
            4 fighters moved from Southern France to Gibraltar
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 transport moved from 110 Sea Zone to 91 Sea Zone
            7 fighters and 1 tactical_bomber moved from 49 Sea Zone to 54 Sea Zone
            2 transports moved from 26 Sea Zone to 10 Sea Zone
            1 battleship, 8 carriers, 2 destroyers, 2 fighters and 1 marine moved from 26 Sea Zone to 54 Sea Zone
            1 marine moved from 54 Sea Zone to Queensland
            3 fighters moved from Western United States to Hawaiian Islands
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from 21 Sea Zone to Iwo Jima
            1 fighter moved from Hawaiian Islands to 54 Sea Zone
            1 bomber moved from Western United States to Hawaiian Islands
            1 bomber moved from Western United States to Queensland
    
        Place Units - Americans
            2 bombers and 2 fighters placed in Western United States
            1 submarine placed in 10 Sea Zone
            1 artillery and 2 infantry placed in Spain
            4 artilleries and 6 infantry placed in Central United States
            Americans undo move 4.
            3 artilleries and 5 infantry placed in Central United States
            1 artillery and 1 infantry placed in Western United States
            Americans undo move 4.
            Americans undo move 4.
            2 artilleries and 4 infantry placed in Central United States
            2 artilleries and 2 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
            1 infantry moved from Tsinghai to Shensi
            1 fighter and 1 infantry moved from Sikang to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Sikang
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 artillery, 1 carrier, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 artilleries and 2 infantry moved from Normandy Bordeaux to France
            1 infantry moved from Holland Belgium to France
            1 fighter moved from Spain to France
            3 fighters moved from United Kingdom to France
            1 armour, 6 artilleries, 7 infantry and 4 mech_infantrys moved from Eastern Persia to West India
            1 fighter moved from Persia to West India
            1 carrier, 1 cruiser and 3 destroyers moved from 81 Sea Zone to 80 Sea Zone
    
        Combat - British
            Battle in 80 Sea Zone
                British attack with 1 carrier, 1 cruiser and 3 destroyers
                Japanese defend with 1 submarine
                    British roll dice for 1 carrier, 1 cruiser and 3 destroyers in 80 Sea Zone, round 2 : 2/4 hits, 1,50 expected hits
                    Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 80 Sea Zone
                British win, taking 80 Sea Zone from Japanese with 1 carrier, 1 cruiser and 3 destroyers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in France
                British attack with 2 artilleries, 4 fighters and 3 infantry
                Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
                    British roll dice for 2 artilleries, 4 fighters and 3 infantry in France, round 2 : 1/9 hits, 3,50 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in France, round 2 : 0/3 hits, 1,00 expected hits
                    1 infantry owned by the Germans lost in France
                    British roll dice for 2 artilleries, 4 fighters and 3 infantry in France, round 3 : 5/9 hits, 3,50 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in France, round 3 : 1/2 hits, 0,67 expected hits
                    1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the British lost in France
                British win, taking France from Germans, taking Normandy Bordeaux from British, taking Southern France from Americans with 2 artilleries, 4 fighters and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Germans: 1 artillery and 2 infantry
                Casualties for British: 1 infantry
            Battle in West India
                British attack with 1 armour, 6 artilleries, 1 fighter, 7 infantry and 4 mech_infantrys
                Japanese defend with 1 infantry
                    British roll dice for 1 armour, 6 artilleries, 1 fighter, 7 infantry and 4 mech_infantrys in West India, round 2 : 7/19 hits, 5,83 expected hits
                    Japanese roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in West India
                British win, taking West India from Japanese with 1 armour, 6 artilleries, 1 fighter, 6 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            3 artilleries moved from Persia to Eastern Persia
            1 artillery moved from Iraq to Persia
            2 mech_infantrys moved from Iraq to Eastern Persia
            2 armour moved from Egypt to Iraq
            4 fighters moved from France to Spain
            1 fighter moved from West India to Eastern Persia
            2 infantry moved from Spain to Normandy Bordeaux
    
        Place Units - British
            1 armour and 2 mech_infantrys placed in Persia
            3 mech_infantrys placed in Egypt
            1 infantry placed in United Kingdom
            British undo move 3.
            1 carrier placed in 109 Sea Zone
            1 artillery and 2 infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 38 PUs; end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : -1,50
    British : 0,67
    Americans : -1,67
    Chinese : -0,67
    Japanese : 1,50
    

    Savegame


  • TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Combat Move - Italians
    
        Turn Complete - Italians
            Italians collect 8 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '22

    TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Java
                ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            1 infantry moved from New Britain to 47 Sea Zone
            1 infantry and 1 transport moved from 47 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            2 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0,33
    Japanese : -0,67
    

    Savegame

  • 2023 '22

    TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Java
                ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            1 infantry moved from New Britain to 47 Sea Zone
            1 infantry and 1 transport moved from 47 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            2 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Turkey to Greece
            2 infantry moved from Eastern Persia to West India
    
        Turn Complete - French
            French collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0,33
    Japanese : -0,67
    

    Savegame


  • TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 2 infantry and 6 mech_infantrys; Remaining resources: 5 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Sweden to Finland
            3 bombers moved from Sweden to Finland
            1 artillery and 2 infantry moved from Germany to Slovakia Hungary
            1 bomber moved from Sweden to Slovakia Hungary
            2 mech_infantrys moved from Southern Italy to Southern France
            4 infantry moved from Albania to Yugoslavia
            1 infantry moved from Germany to Slovakia Hungary
            1 bomber moved from Sweden to Yugoslavia
            1 bomber moved from Sweden to Finland
            1 artillery moved from Western Germany to France
            1 armour moved from Western Germany to France
            10 mech_infantrys moved from Western Germany to France
            3 armour moved from Northern Italy to Southern France
            1 armour moved from Southern Italy to Southern France
            1 armour moved from Southern Italy to France
            2 mech_infantrys moved from Northern Italy to Southern France
            2 mech_infantrys moved from Northern Italy to Southern France
            1 mech_infantry moved from Northern Italy to Southern France
            4 mech_infantrys moved from Northern Italy to France
    
        Combat - Germans
            Battle in Yugoslavia
                Germans attack with 1 bomber and 4 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 4 infantry in Yugoslavia, round 2 : 3/5 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Yugoslavia
                Germans win, taking Yugoslavia from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Finland
                Germans attack with 4 bombers and 2 infantry
                Russians defend with 1 armour and 2 mech_infantrys
                    Germans roll dice for 4 bombers and 2 infantry in Finland, round 2 : 2/6 hits, 3.00 expected hits
                    Russians roll dice for 1 armour and 2 mech_infantrys in Finland, round 2 : 3/3 hits, 1.17 expected hits
                    2 mech_infantrys owned by the Russians, 1 bomber owned by the Germans and 2 infantry owned by the Germans lost in Finland
                 retreated to Finland
                Russians win with 1 armour remaining. Battle score for attacker is -10
                Casualties for Germans: 1 bomber and 2 infantry
                Casualties for Russians: 2 mech_infantrys
            Battle in France
                Germans attack with 2 armour, 1 artillery and 14 mech_infantrys
                British defend with 2 artilleries and 2 infantry; French defend with 1 airfield and 1 factory_minor
                    Germans roll dice for 2 armour, 1 artillery and 14 mech_infantrys in France, round 2 : 2/17 hits, 3.83 expected hits
                    French roll dice for 2 artilleries and 2 infantry in France, round 2 : 2/4 hits, 1.33 expected hits
                    2 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in France
                    Germans roll dice for 2 armour, 1 artillery and 12 mech_infantrys in France, round 3 : 2/15 hits, 3.50 expected hits
                    French roll dice for 2 artilleries in France, round 3 : 0/2 hits, 0.67 expected hits
                    2 artilleries owned by the British lost in France
                Germans destroys 18PUs while taking French capital
                Germans win, taking France from French with 2 armour, 1 artillery and 12 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 2 mech_infantrys
                Casualties for British: 2 artilleries and 2 infantry
            Battle in Southern France
                Germans attack with 4 armour and 7 mech_infantrys
                French defend with 1 factory_minor and 1 harbour; Americans defend with 1 artillery and 3 infantry
                    Germans roll dice for 4 armour and 7 mech_infantrys in Southern France, round 2 : 2/11 hits, 3.17 expected hits
                    French roll dice for 1 artillery and 3 infantry in Southern France, round 2 : 1/4 hits, 1.33 expected hits
                    2 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Southern France
                    Germans roll dice for 4 armour and 6 mech_infantrys in Southern France, round 3 : 3/10 hits, 3.00 expected hits
                    French roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Southern France
                Germans win, taking Southern France from French with 4 armour and 6 mech_infantrys remaining. Battle score for attacker is 9
                Casualties for Germans: 1 mech_infantry
                Casualties for Americans: 1 artillery and 3 infantry
            Battle in Slovakia Hungary
                Germans attack with 1 artillery, 1 bomber and 3 infantry
                Russians defend with 2 artilleries and 2 infantry
                    Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Slovakia Hungary, round 2 : 1/5 hits, 1.67 expected hits
                    Russians roll dice for 2 artilleries and 2 infantry in Slovakia Hungary, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
                    Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Slovakia Hungary, round 3 : 0/4 hits, 1.50 expected hits
                    Russians roll dice for 2 artilleries and 1 infantry in Slovakia Hungary, round 3 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Germans lost in Slovakia Hungary
                    Germans roll dice for 1 artillery and 1 bomber in Slovakia Hungary, round 4 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 2 artilleries and 1 infantry in Slovakia Hungary, round 4 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Slovakia Hungary
                 retreated to Slovakia Hungary
                Russians win with 2 artilleries remaining. Battle score for attacker is -7
                Casualties for Germans: 1 artillery and 3 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Slovakia Hungary to Western Germany
            1 bomber moved from Yugoslavia to Western Germany
            3 bombers moved from Finland to Western Germany
    
        Place Units - Germans
            1 artillery, 2 infantry and 6 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 31 PUs; end with 36 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Germans : -6.00
    French : -1.00
    Russians : 3.17
    

    Savegame

  • 2023 '22

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy 10 armour, 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery moved from Slovakia Hungary to Greater Southern Germany
                  Russians take Greater Southern Germany from Germans
            1 infantry moved from Greece to Albania
                  Russians take Albania from Italians
            2 infantry moved from Bulgaria to Yugoslavia
            1 infantry moved from Romania to Yugoslavia
            1 mech_infantry moved from Sikang to Kansu
            1 mech_infantry moved from Sikang to Kansu
            2 bombers moved from Russia to Kansu
            1 infantry moved from Novosibirsk to Timguska
                  Russians take Timguska from Japanese
            10 infantry moved from Sikang to Szechwan
            1 fighter and 1 tactical_bomber moved from Sikang to Szechwan
            1 armour moved from Finland to Norway
                  Russians take Norway from Germans
            1 armour moved from Norway to Sweden
                  Russians take Sweden from Germans
            2 fighters moved from Romania to Yugoslavia
            1 fighter and 1 tactical_bomber moved from Novgorod to Yugoslavia
    
        Combat - Russians
            Battle in Yugoslavia
                Russians attack with 3 fighters, 3 infantry and 1 tactical_bomber
                Germans defend with 3 infantry
                    Russians roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 3/7 hits, 2,67 expected hits
                    Germans roll dice for 3 infantry in Yugoslavia, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Yugoslavia
                Russians win, taking Yugoslavia from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 2 infantry
                Casualties for Germans: 3 infantry
            Battle in Kansu
                Russians attack with 2 bombers and 2 mech_infantrys
                Japanese defend with 2 mech_infantrys
                    Russians roll dice for 2 bombers and 2 mech_infantrys in Kansu, round 2 : 1/4 hits, 1,67 expected hits
                    Japanese roll dice for 2 mech_infantrys in Kansu, round 2 : 0/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Japanese lost in Kansu
                    Russians roll dice for 2 bombers and 2 mech_infantrys in Kansu, round 3 : 2/4 hits, 1,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kansu
                Russians win, taking Kansu from Japanese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 2 mech_infantrys
                Casualties for Russians: 1 mech_infantry
            Battle in Szechwan
                Russians attack with 1 fighter, 10 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Russians roll dice for 1 fighter, 10 infantry and 1 tactical_bomber in Szechwan, round 2 : 4/12 hits, 2,83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Russians win, taking Szechwan from Japanese with 1 fighter, 10 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Sikang to Shensi
            1 aaGun moved from Sikang to Szechwan
            1 fighter and 1 tactical_bomber moved from Szechwan to Sikang
            6 infantry moved from Sikang to Shensi
            1 armour moved from Kazakhstan to Tsinghai
            2 bombers moved from Kansu to Russia
            1 mech_infantry moved from Volgograd to Tsinghai
            3 aaGuns, 1 armour, 15 artilleries, 21 infantry and 2 mech_infantrys moved from Romania to Slovakia Hungary
            5 armour and 9 mech_infantrys moved from Bulgaria to Slovakia Hungary
            3 mech_infantrys moved from Ukraine to Romania
            3 fighters and 1 tactical_bomber moved from Yugoslavia to Slovakia Hungary
            2 armour and 1 mech_infantry moved from Novgorod to Eastern Poland
            1 submarine moved from 81 Sea Zone to 97 Sea Zone
    
        Place Units - Russians
            2 infantry and 1 mech_infantry placed in Novgorod
            Russians undo move 1.
            1 artillery and 2 infantry placed in Novgorod
            3 armour placed in Ukraine
            3 armour placed in Volgograd
            4 armour and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 57 PUs; end with 57 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 60 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 62 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 64 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 66 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 68 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 24 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,00
    Russians : 1,17
    Japanese : -0,33
    

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