Erinmores (Allies+40) vs Simon33 (Axis) G40.2
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TripleA Manual Gamesave Post: Italians round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 1 Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 armour moved from Albania to Greece 1 infantry moved from Albania to Greece 1 artillery moved from Northern Italy to 95 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Greece 2 fighters moved from Southern Italy to 97 Sea Zone 1 bomber moved from Northern Italy to 97 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat - Italians Battle in Greece Italians attack with 1 armour, 1 artillery and 2 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 armour, 1 artillery and 2 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits, 1.33 expected hits 1 infantry owned by the Neutral_Allies lost in Greece Italians roll dice for 1 armour, 1 artillery and 2 infantry in Greece, round 3 : 1/4 hits, 1.33 expected hits Neutral_Allies roll dice for 3 infantry in Greece, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians roll dice for 1 armour, 1 artillery and 1 infantry in Greece, round 4 : 2/3 hits, 1.17 expected hits Neutral_Allies roll dice for 2 infantry in Greece, round 4 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_Allies lost in Greece Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 9 Casualties for Neutral_Allies: 4 infantry Casualties for Italians: 1 infantry Battle in 97 Sea Zone Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine British defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
Combat Hit Differential Summary :
Italians : 1.33 Neutral_Allies : -2.00
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Sorry, looks like this one slipped my notice.
Anyway, OOL in SZ97? 4 hits Reminder: if you dent the CV I can sink your planes.
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@simon33 normal ool. pretend i’m you. Not going to dent the carrier and have you retreat. Will trust you to run the battle - so planes before carrier, cruiser before destroyer if you have subs, etc.
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@erinmores said in Erinmores (Allies+40) vs Simon33 (Axis) G40.2:
@simon33 normal ool. pretend i’m you. Not going to dent the carrier and have you retreat. Will trust you to run the battle - so planes before carrier, cruiser before destroyer if you have subs, etc.
That’s a pretty difficult answer. I could dent the CV, lose planes and sub and keep 2x2+1x3. Or lose DD+sub+CA+ftr and keep 1x2+1x4.
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@simon33 one second.
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@simon33 sub, cruiser, fighter, fighter.
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 1 Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 armour moved from Albania to Greece 1 infantry moved from Albania to Greece 1 artillery moved from Northern Italy to 95 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Greece 2 fighters moved from Southern Italy to 97 Sea Zone 1 bomber moved from Northern Italy to 97 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat - Italians Battle in Greece Italians attack with 1 armour, 1 artillery and 2 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 armour, 1 artillery and 2 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits, 1.33 expected hits 1 infantry owned by the Neutral_Allies lost in Greece Italians roll dice for 1 armour, 1 artillery and 2 infantry in Greece, round 3 : 1/4 hits, 1.33 expected hits Neutral_Allies roll dice for 3 infantry in Greece, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians roll dice for 1 armour, 1 artillery and 1 infantry in Greece, round 4 : 2/3 hits, 1.17 expected hits Neutral_Allies roll dice for 2 infantry in Greece, round 4 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_Allies lost in Greece Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 9 Casualties for Neutral_Allies: 4 infantry Casualties for Italians: 1 infantry Battle in 97 Sea Zone Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine British defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits 1 destroyer owned by the Italians, 1 cruiser owned by the British, 1 submarine owned by the British, 1 submarine owned by the Italians and 2 fighters owned by the British lost in 97 Sea Zone Italians roll dice for 1 bomber, 1 cruiser and 2 fighters in 97 Sea Zone, round 3 : 1/4 hits, 2.17 expected hits Units damaged: 1 carrier owned by the British British roll dice for 1 carrier and 1 destroyer in 97 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits 1 cruiser owned by the Italians lost in 97 Sea Zone Italians roll dice for 1 bomber and 2 fighters in 97 Sea Zone, round 4 : 0/3 hits, 1.67 expected hits British roll dice for 1 carrier and 1 destroyer in 97 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits 1 fighter owned by the Italians lost in 97 Sea Zone Italians roll dice for 1 bomber and 1 fighter in 97 Sea Zone, round 5 : 1/2 hits, 1.17 expected hits British roll dice for 1 carrier and 1 destroyer in 97 Sea Zone, round 5 : 1/2 hits, 0.67 expected hits 1 destroyer owned by the British and 1 fighter owned by the Italians lost in 97 Sea Zone Italians roll dice for 1 bomber in 97 Sea Zone, round 6 : 1/1 hits, 0.67 expected hits British roll dice for 1 carrier in 97 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits 1 carrier owned by the British lost in 97 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 16 Casualties for Italians: 1 cruiser, 1 destroyer, 2 fighters and 1 submarine Casualties for British: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine Non Combat Move - Italians 1 bomber moved from 97 Sea Zone to Southern Italy 1 armour moved from Northern Italy to Romania 1 infantry moved from Albania to Greece 1 artillery and 1 infantry moved from Libya to Tobruk 1 aaGun moved from Northern Italy to Southern Italy 1 aaGun, 1 artillery and 2 infantry moved from Northern Italy to Yugoslavia Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Italians : -1.33 British : 0.00 Neutral_Allies : -2.00
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 1 Combat Move - ANZAC 1 cruiser moved from 63 Sea Zone to 62 Sea Zone 2 fighters moved from New Zealand to 62 Sea Zone 1 fighter moved from Queensland to 62 Sea Zone Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat - ANZAC Battle in 62 Sea Zone ANZAC attack with 1 cruiser and 3 fighters Japanese defend with 1 destroyer ANZAC roll dice for 1 cruiser and 3 fighters in 62 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 cruiser and 3 fighters in 62 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 62 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 62 Sea Zone ANZAC win, taking 62 Sea Zone from Japanese with 1 cruiser and 2 fighters remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 fighters moved from 62 Sea Zone to Queensland 1 infantry moved from New South Wales to Queensland 1 artillery moved from Queensland to New South Wales 1 infantry moved from Egypt to Alexandria Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Combat Move - French 1 infantry moved from Tunisia to Libya French take Libya from Italians 1 infantry moved from Normandy Bordeaux to Holland Belgium French take Holland Belgium from Germans Combat - French Non Combat Move - French 1 destroyer moved from 72 Sea Zone to 80 Sea Zone 1 infantry moved from Syria to Trans-Jordan 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Morocco to Algeria 1 cruiser and 1 destroyer moved from 93 Sea Zone to 91 Sea Zone 1 infantry moved from Algeria to Tunisia Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -2.00 Japanese : 0.33
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 2 Research Technology - Germans Combat Move - Germans 2 bombers moved from Western Germany to 91 Sea Zone 2 mech_infantrys moved from France to Holland Belgium 4 fighters and 4 tactical_bombers moved from Western Germany to Holland Belgium Purchase Units - Germans Germans buy 2 bombers, 1 carrier, 2 destroyers, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat - Germans Battle in Holland Belgium Germans attack with 4 fighters, 2 mech_infantrys and 4 tactical_bombers French defend with 1 infantry Germans roll dice for 4 fighters, 2 mech_infantrys and 4 tactical_bombers in Holland Belgium, round 2 : 6/10 hits, 5.00 expected hits French roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Holland Belgium Germans win, taking Holland Belgium from French with 4 fighters, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in 91 Sea Zone Germans attack with 2 bombers French defend with 1 cruiser and 1 destroyer Germans roll dice for 2 bombers in 91 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits French roll dice for 1 cruiser and 1 destroyer in 91 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits 1 destroyer owned by the French lost in 91 Sea Zone Germans roll dice for 2 bombers in 91 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits French roll dice for 1 cruiser in 91 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the French and 1 bomber owned by the Germans lost in 91 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 8 Casualties for French: 1 cruiser and 1 destroyer Casualties for Germans: 1 bomber Non Combat Move - Germans 1 bomber moved from 91 Sea Zone to Southern France 1 artillery moved from France to Southern France 5 armour moved from France to Yugoslavia 1 infantry moved from Yugoslavia to Northern Italy 4 infantry moved from Bulgaria to Romania 2 armour, 2 artilleries and 5 infantry moved from Yugoslavia to Romania 3 aaGuns, 3 artilleries and 14 infantry moved from Slovakia Hungary to Romania 6 artilleries and 4 infantry moved from Germany to Slovakia Hungary 2 fighters moved from Holland Belgium to 93 Sea Zone 1 tactical_bomber moved from Northern Italy to Southern Italy 2 fighters and 2 tactical_bombers moved from Holland Belgium to Western Germany 2 tactical_bombers moved from Holland Belgium to Western Germany 1 tactical_bomber moved from Western Germany to Southern France 1 submarine moved from 106 Sea Zone to 121 Sea Zone 1 submarine moved from 122 Sea Zone to 120 Sea Zone Place Units - Germans 1 carrier, 1 destroyer and 1 transport placed in 93 Sea Zone 1 destroyer placed in 113 Sea Zone 2 bombers and 2 infantry placed in Western Germany Turn Complete - Germans Germans collect 42 PUs; end with 42 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : 1.33 French : -0.67
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 2 Combat Move - Russians Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Non Combat Move - Russians 1 armour and 1 mech_infantry moved from Rostov to Western Ukraine 2 infantry moved from Rostov to Ukraine 1 artillery moved from Bryansk to Ukraine 1 armour and 2 mech_infantrys moved from Volgograd to Ukraine 1 aaGun moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine 1 aaGun moved from Bryansk to Ukraine 4 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 6 infantry moved from Novgorod to Belarus 2 fighters moved from Novgorod to Belarus 3 infantry moved from Novgorod to Belarus 1 submarine moved from 127 Sea Zone to 125 Sea Zone 2 fighters moved from Buryatia to Urals 2 aaGuns and 18 infantry moved from Buryatia to Amur Place Units - Russians 1 artillery and 2 infantry placed in Ukraine 9 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 2 Combat Move - Japanese 1 unit repaired. 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 2 artilleries and 6 infantry moved from Anhwe to Hunan Japanese take Hunan from Chinese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 battleship and 2 submarines moved from 35 Sea Zone to 37 Sea Zone 2 bombers, 6 fighters, 1 infantry and 5 tactical_bombers moved from Kwangsi to Yunnan 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 artillery moved from Kwangtung to 20 Sea Zone 1 infantry moved from Kiangsi to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Malaya 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Shan State 1 tactical_bomber moved from Yunnan to Shan State 1 tactical_bomber moved from 35 Sea Zone to Shan State 2 fighters moved from Yunnan to Shan State 1 bomber moved from Yunnan to Malaya 1 fighter and 1 tactical_bomber moved from Yunnan to Shan State 1 fighter moved from 36 Sea Zone to Shan State 1 fighter moved from 36 Sea Zone to Malaya 1 carrier and 1 cruiser moved from 43 Sea Zone to 37 Sea Zone Purchase Units - Japanese Japanese buy 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in Celebes Battle in 37 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 2 submarines and 2 transports British defend with 1 destroyer Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 2 transports in 37 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 37 Sea Zone Japanese win, taking Celebes from Dutch, taking 37 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 2 submarines and 2 transports remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Shan State Japanese attack with 4 fighters, 1 infantry and 3 tactical_bombers British defend with 2 infantry Japanese roll dice for 4 fighters, 1 infantry and 3 tactical_bombers in Shan State, round 2 : 4/8 hits, 4.17 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 4 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Malaya Japanese attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber British defend with 1 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 3/6 hits, 3.00 expected hits UK_Pacific roll dice for 2 infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC and 1 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 infantry Casualties for British: 1 infantry Battle in Yunnan Japanese attack with 1 bomber, 3 fighters, 1 infantry and 3 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 1 bomber, 3 fighters, 1 infantry and 3 tactical_bombers in Yunnan, round 2 : 5/8 hits, 4.33 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 fighter owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 bomber, 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is -4 Casualties for Japanese: 1 fighter Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 bomber, 2 fighters and 3 tactical_bombers moved from Yunnan to French Indo China 4 fighters and 3 tactical_bombers moved from Shan State to French Indo China 1 mech_infantry moved from Anhwe to Hunan 1 artillery and 1 infantry moved from Kiangsi to Hunan 1 aaGun and 5 infantry moved from Jehol to Anhwe 1 infantry moved from Manchuria to Jehol 3 infantry moved from Manchuria to Korea 2 fighters moved from Malaya to 37 Sea Zone 1 bomber and 1 tactical_bomber moved from Malaya to French Indo China 2 fighters moved from French Indo China to 36 Sea Zone 2 fighters moved from 36 Sea Zone to 35 Sea Zone 2 fighters moved from French Indo China to 36 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone 1 armour, 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 36 Sea Zone to French Indo China Place Units - Japanese 1 factory_minor and 1 harbour placed in French Indo China 2 artilleries and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 48 PUs; end with 51 PUs
Combat Hit Differential Summary :
British : -0.33 Chinese : 0.33 UK_Pacific : -1.33 Japanese : -0.33
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 2 Combat Move - Americans 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 2 infantry moved from 32 Sea Zone to Marshall Islands Purchase Units - Americans Americans buy 2 artilleries, 1 destroyer, 3 fighters, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat - Americans Battle in Marshall Islands Non Combat Move - Americans 1 bomber moved from United Kingdom to Gibraltar 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from Brazil to French Guiana 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Eastern United States to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 32 Sea Zone 1 cruiser moved from 26 Sea Zone to 32 Sea Zone Place Units - Americans 2 submarines and 1 transport placed in 10 Sea Zone 1 destroyer and 1 transport placed in 101 Sea Zone 2 artilleries and 3 fighters placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Combat Move - Chinese 1 infantry moved from Szechwan to Yunnan 1 fighter moved from Shensi to Yunnan Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 2 PUs; Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 6 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 7 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 7 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan 10 infantry moved from Shensi to Szechwan Place Units - Chinese 5 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs Combat Move - British 1 artillery moved from Italian Somaliland to 76 Sea Zone 1 artillery moved from Ethiopia to 76 Sea Zone 1 infantry moved from Ethiopia to 76 Sea Zone 2 artilleries, 1 cruiser, 1 infantry and 2 transports moved from 76 Sea Zone to 80 Sea Zone 1 infantry moved from Eastern Persia to 80 Sea Zone 2 artilleries and 2 infantry moved from 80 Sea Zone to Iraq 1 armour moved from Egypt to Iraq 2 fighters and 1 infantry moved from Burma to Shan State Purchase Units - British British buy 1 airfield, 2 armour and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat - British Battle in Iraq British attack with 1 armour, 2 artilleries and 2 infantry Neutral_Axis defend with 3 infantry British roll dice for 1 cruiser in Iraq, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 armour, 2 artilleries and 2 infantry in Iraq, round 2 : 1/5 hits, 1.83 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British roll dice for 1 armour, 2 artilleries and 2 infantry in Iraq, round 3 : 1/5 hits, 1.83 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British roll dice for 1 armour, 2 artilleries and 2 infantry in Iraq, round 4 : 1/5 hits, 1.83 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 9 Casualties for Neutral_Axis: 3 infantry Battle in Shan State British attack with 2 fighters and 1 infantry Japanese defend with 1 infantry British roll dice for 2 fighters and 1 infantry in Shan State, round 2 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 fighters and 1 infantry in Shan State, round 3 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters moved from Shan State to India 1 battleship moved from 79 Sea Zone to 38 Sea Zone 1 aaGun moved from Burma to India 2 aaGuns and 6 infantry moved from Burma to India 1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 1 artillery moved from Ethiopia to Anglo Egyptian Sudan 1 destroyer moved from 76 Sea Zone to 80 Sea Zone 1 infantry moved from Union of South Africa to Rhodesia 1 infantry moved from Union of South Africa to Rhodesia 1 infantry moved from Alexandria to Egypt 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Eire to United Kingdom 1 aaGun and 1 infantry moved from Scotland to 109 Sea Zone 1 aaGun, 1 battleship, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from Scotland to United Kingdom 1 aaGun and 1 infantry moved from Scotland to United Kingdom 2 fighters moved from United Kingdom to Gibraltar 1 artillery and 2 infantry moved from Quebec to Eastern United States 1 armour moved from Alberta Saskatchewan Manitoba to Central United States Place Units - British 1 airfield placed in Gibraltar 2 infantry placed in United Kingdom 2 armour placed in Union of South Africa Turn Complete - British British collect 31 PUs; end with 31 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs Place Units - UK_Pacific 2 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1,1,3,5,2,5,4,6,6 UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs Some Units in India change ownership: 2 infantry and 1 mech_infantry
Combat Hit Differential Summary :
British : -4.33 Chinese : -3.00 Neutral_Axis : -2.00 Japanese : -2.67
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@simon33 Hello Simon, am seeing there are some players online who play quite often. I feel a bit like the home town poker player suddenly up against semi-pro’s on a Vegas trip.
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 2 Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Italians 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to Alexandria 1 armour moved from Romania to Bessarabia Italians take Bessarabia from Russians Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 1 PUs; Combat - Italians Battle in Alexandria Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry ANZAC defend with 1 infantry Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Alexandria, round 2 : 0/8 hits, 2.33 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Alexandria Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Alexandria, round 3 : 1/7 hits, 2.17 expected hits British roll dice for 1 infantry in Alexandria, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Alexandria Italians win, taking Alexandria from British with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Italians: 2 infantry Casualties for ANZAC: 1 infantry Non Combat Move - Italians 1 transport moved from 99 Sea Zone to 97 Sea Zone 1 armour moved from Greece to Romania 1 aaGun, 1 artillery and 2 infantry moved from Yugoslavia to Romania Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 10 PUs; end with 11 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians : -3.50 British : 1.33
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@erinmores said in Erinmores (Allies+40) vs Simon33 (Axis) G40.2:
@simon33 Hello Simon, am seeing there are some players online who play quite often. I feel a bit like the home town poker player suddenly up against semi-pro’s on a Vegas trip.
Well, you’re seeing the beauty of the league ranking system a little after the fact then. I should really be an E player but I got on a bad streak. It may be more fun to play a tier 2 or 3 player next time.
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 2 Combat Move - ANZAC Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 2 aaGuns, 1 artillery and 2 infantry moved from New South Wales to Queensland 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 infantry moved from 62 Sea Zone to New South Wales Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French 1 infantry moved from Libya to Tobruk French take Tobruk from Italians 1 artillery moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from United Kingdom to Holland Belgium Combat - French Battle in Holland Belgium French attack with 1 artillery and 1 fighter Germans defend with 2 mech_infantrys French roll dice for 1 artillery and 1 fighter in Holland Belgium, round 2 : 1/2 hits, 0.83 expected hits Germans roll dice for 2 mech_infantrys in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans lost in Holland Belgium French roll dice for 1 artillery and 1 fighter in Holland Belgium, round 3 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Holland Belgium French win, taking Holland Belgium from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Non Combat Move - French 1 fighter moved from Holland Belgium to United Kingdom 1 infantry moved from Tunisia to Libya 1 infantry moved from Algeria to Tunisia 1 infantry moved from French Central Africa to French Equatorial Africa 1 infantry moved from Trans-Jordan to Egypt Turn Complete - French
Combat Hit Differential Summary :
Germans : -1.00 French : 0.33
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Was that a misclick putting the UK BB into SZ38? I can’t see a reason why it should go there, other than to be killed.
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 3 Research Technology - Germans Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Southern Italy to Egypt 1 artillery moved from Southern France to 93 Sea Zone 1 artillery and 1 transport moved from 93 Sea Zone to 95 Sea Zone 1 infantry moved from Northern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Egypt 2 bombers moved from Western Germany to Egypt 1 bomber moved from Southern France to Egypt 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 6 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 armour moved from Romania to Bessarabia Germans take Eastern Poland from Russians 2 infantry moved from Western Germany to Holland Belgium 1 armour moved from Poland to Novgorod Germans take Baltic States from Russians Germans take Novgorod from Russians 1 destroyer moved from 113 Sea Zone to 125 Sea Zone 1 tactical_bomber moved from Southern France to Holland Belgium 2 tactical_bombers moved from Western Germany to 125 Sea Zone 1 fighter moved from Western Germany to 125 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 1 destroyer, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Battle in 125 Sea Zone Germans attack with 1 destroyer, 1 fighter and 2 tactical_bombers Russians defend with 1 submarine Germans roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 125 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 125 Sea Zone Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Egypt Germans attack with 1 artillery, 3 bombers, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 artillery, 1 harbour, 2 infantry and 1 mech_infantry; French defend with 1 infantry; ANZAC defend with 1 infantry Germans roll dice for 1 artillery, 3 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Egypt, round 2 : 4/7 hits, 3.83 expected hits British roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Egypt, round 2 : 3/6 hits, 2.00 expected hits 1 infantry owned by the ANZAC, 1 artillery owned by the Germans, 1 fighter owned by the Germans, 1 infantry owned by the Germans, 1 infantry owned by the French and 2 infantry owned by the British lost in Egypt Germans roll dice for 3 bombers and 1 tactical_bomber in Egypt, round 3 : 4/4 hits, 2.50 expected hits British roll dice for 1 artillery and 1 mech_infantry in Egypt, round 3 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the British and 1 artillery owned by the British lost in Egypt Germans win with 3 bombers and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 artillery, 1 fighter and 1 infantry Casualties for ANZAC: 1 infantry Casualties for British: 1 artillery, 2 infantry and 1 mech_infantry Casualties for French: 1 infantry Battle in Holland Belgium Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers French defend with 1 artillery Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 2/5 hits, 2.00 expected hits French roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the French lost in Holland Belgium Germans win, taking Holland Belgium from French with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for French: 1 artillery Non Combat Move - Germans 1 fighter and 2 tactical_bombers moved from Holland Belgium to Western Germany 1 fighter and 2 tactical_bombers moved from 125 Sea Zone to Western Germany 1 armour and 1 mech_infantry moved from Southern France to Yugoslavia 1 carrier, 1 destroyer and 2 fighters moved from 93 Sea Zone to 97 Sea Zone 3 bombers and 1 tactical_bomber moved from Egypt to Alexandria 3 aaGuns, 1 armour, 5 artilleries and 23 infantry moved from Romania to Bessarabia 6 artilleries and 4 infantry moved from Slovakia Hungary to Romania 1 infantry moved from Bulgaria to Romania 5 armour moved from Yugoslavia to Bessarabia 1 submarine moved from 121 Sea Zone to 122 Sea Zone Place Units - Germans 1 destroyer placed in 113 Sea Zone 2 artilleries and 1 infantry placed in France 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys placed in Germany 3 mech_infantrys placed in Western Germany Germans undo move 4. 1 mech_infantry placed in Germany 2 mech_infantrys placed in Western Germany Germans undo move 4. 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : 1.67 British : 0.33 French : -0.33 Russians : -0.17
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TripleA Manual Gamesave Post: Russians round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 3 Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians 6 infantry moved from Amur to Korea 1 infantry moved from Amur to Korea 10 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Amur to Korea 1 infantry moved from Belarus to Eastern Poland Russians take Eastern Poland from Germans 1 infantry moved from Belarus to Baltic States Russians take Baltic States from Germans 2 infantry moved from Belarus to Novgorod 2 fighters moved from Belarus to Novgorod 1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
Combat Hit Differential Summary :
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@simon33 i would imagine you want to scramble. And OOL if I get more hits…