Odonis (x) vs StuckTojo (a) No VC G40L20

  • '19 '17 '16

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 26 Sea Zone to 46 Sea Zone
            1 submarine moved from 42 Sea Zone to 55 Sea Zone
            2 fighters moved from 54 Sea Zone to 46 Sea Zone
            2 fighters moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from Queensland to 55 Sea Zone
            1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 carrier, 2 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            2 fighters moved from Eastern United States to 91 Sea Zone
            1 submarine moved from 41 Sea Zone to 43 Sea Zone
                  Americans take 37 Sea Zone from Japanese
    
        Combat - Americans
            Battle in Morocco
            Battle in 46 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win, taking Morocco from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 55 Sea Zone
                Americans attack with 3 fighters and 1 submarine
                Japanese defend with 1 cruiser
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 fighters in 55 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 cruiser in 55 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 55 Sea Zone
                Americans win with 3 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 cruiser
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 43 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 42 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            2 fighters moved from 55 Sea Zone to 63 Sea Zone
            1 battleship, 2 carriers, 2 cruisers and 1 destroyer moved from 54 Sea Zone to 63 Sea Zone
            2 fighters moved from 46 Sea Zone to 63 Sea Zone
            1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 artillery moved from New Guinea to 46 Sea Zone
            1 artillery and 1 transport moved from 46 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 63 Sea Zone
            1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
            1 mech_infantry moved from Queensland to New South Wales
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 destroyer moved from 25 Sea Zone to 31 Sea Zone
            1 destroyer moved from 26 Sea Zone to 30 Sea Zone
            1 submarine moved from 10 Sea Zone to 27 Sea Zone
            1 submarine moved from 10 Sea Zone to 14 Sea Zone
            1 bomber moved from Eastern United States to Hawaiian Islands
            1 fighter moved from 55 Sea Zone to New Zealand
            1 submarine moved from 10 Sea Zone to 29 Sea Zone
            1 submarine moved from 10 Sea Zone to 12 Sea Zone
            1 transport moved from 101 Sea Zone to 86 Sea Zone
    
        Place Units - Americans
            1 destroyer and 1 transport placed in 101 Sea Zone
            1 armour and 1 infantry placed in Eastern United States
            1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.17
    Japanese : 0.17
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Suiyuyan
                  Chinese take Suiyuyan from Japanese
            1 infantry moved from Kansu to Shensi
                  Chinese take Shensi from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
            Chinese undo move 1.
            1 infantry placed in Suiyuyan
            Chinese undo move 1.
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 26 Sea Zone to 46 Sea Zone
            1 submarine moved from 42 Sea Zone to 55 Sea Zone
            2 fighters moved from 54 Sea Zone to 46 Sea Zone
            2 fighters moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from Queensland to 55 Sea Zone
            1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 carrier, 2 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            2 fighters moved from Eastern United States to 91 Sea Zone
            1 submarine moved from 41 Sea Zone to 43 Sea Zone
                  Americans take 37 Sea Zone from Japanese
    
        Combat - Americans
            Battle in Morocco
            Battle in 46 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win, taking Morocco from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 55 Sea Zone
                Americans attack with 3 fighters and 1 submarine
                Japanese defend with 1 cruiser
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 fighters in 55 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 cruiser in 55 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 55 Sea Zone
                Americans win with 3 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 cruiser
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 43 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 42 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            2 fighters moved from 55 Sea Zone to 63 Sea Zone
            1 battleship, 2 carriers, 2 cruisers and 1 destroyer moved from 54 Sea Zone to 63 Sea Zone
            2 fighters moved from 46 Sea Zone to 63 Sea Zone
            1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 artillery moved from New Guinea to 46 Sea Zone
            1 artillery and 1 transport moved from 46 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 63 Sea Zone
            1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
            1 mech_infantry moved from Queensland to New South Wales
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 destroyer moved from 25 Sea Zone to 31 Sea Zone
            1 destroyer moved from 26 Sea Zone to 30 Sea Zone
            1 submarine moved from 10 Sea Zone to 27 Sea Zone
            1 submarine moved from 10 Sea Zone to 14 Sea Zone
            1 bomber moved from Eastern United States to Hawaiian Islands
            1 fighter moved from 55 Sea Zone to New Zealand
            1 submarine moved from 10 Sea Zone to 29 Sea Zone
            1 submarine moved from 10 Sea Zone to 12 Sea Zone
            1 transport moved from 101 Sea Zone to 86 Sea Zone
    
        Place Units - Americans
            1 destroyer and 1 transport placed in 101 Sea Zone
            1 armour and 1 infantry placed in Eastern United States
            1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Suiyuyan
                  Chinese take Suiyuyan from Japanese
            1 infantry moved from Kansu to Shensi
                  Chinese take Shensi from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
            Chinese undo move 1.
            1 infantry placed in Suiyuyan
            Chinese undo move 1.
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 1 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 armour, 4 artilleries, 10 infantry and 3 mech_infantrys moved from India to Burma
            1 fighter moved from India to 41 Sea Zone
            1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 94 Sea Zone
            1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
            1 battleship, 1 carrier and 2 cruisers moved from 98 Sea Zone to 94 Sea Zone
    
        Combat - British
            Battle in 41 Sea Zone
                British attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Burma
                British attack with 2 armour, 4 artilleries, 10 infantry and 3 mech_infantrys
                Japanese defend with 1 artillery
                    British roll dice for 2 armour, 4 artilleries, 10 infantry and 3 mech_infantrys in Burma, round 2 : 7/19 hits, 5.17 expected hits
                    Japanese roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 2 armour, 4 artilleries, 10 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Algeria
                British attack with 1 artillery and 1 infantry
                Italians defend with 1 artillery
                    British roll dice for 1 battleship and 1 cruiser in Algeria, round 2 : 1/2 hits, 1.17 expected hits
                    Italians roll dice for 1 artillery in Algeria, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Algeria
                British win, taking Algeria from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
    
        Non Combat Move - British
            1 fighter moved from United Kingdom to 94 Sea Zone
            1 armour and 1 mech_infantry moved from Tobruk to Egypt
            1 armour and 1 mech_infantry moved from Northwest Persia to Kazakhstan
            2 infantry moved from Northwest Persia to Caucasus
            3 mech_infantrys moved from Persia to Caucasus
            1 armour and 2 mech_infantrys moved from Iraq to Caucasus
            1 armour moved from Trans-Jordan to Northwest Persia
            1 artillery and 1 infantry moved from West India to India
            1 fighter moved from 41 Sea Zone to India
            1 destroyer moved from 39 Sea Zone to 79 Sea Zone
            1 armour and 1 infantry moved from Quebec to 106 Sea Zone
            1 armour, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - British
            1 submarine placed in 110 Sea Zone
            3 mech_infantrys placed in Egypt
            3 mech_infantrys placed in Persia
            1 infantry placed in Union of South Africa
            Turning on Edit Mode
            EDIT: Removing units owned by British from 79 Sea Zone: 1 transport
            EDIT: Adding units owned by British to 72 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    British : 1.67
    Italians : -0.33
    Americans : -0.17
    Japanese : -0.17
    

    Savegame

  • '19 '17 '16

    TripleA Manual Gamesave Post: UK_Pacific round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 26 Sea Zone to 46 Sea Zone
            1 submarine moved from 42 Sea Zone to 55 Sea Zone
            2 fighters moved from 54 Sea Zone to 46 Sea Zone
            2 fighters moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from Queensland to 55 Sea Zone
            1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 carrier, 2 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            2 fighters moved from Eastern United States to 91 Sea Zone
            1 submarine moved from 41 Sea Zone to 43 Sea Zone
                  Americans take 37 Sea Zone from Japanese
    
        Combat - Americans
            Battle in Morocco
            Battle in 46 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win, taking Morocco from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 55 Sea Zone
                Americans attack with 3 fighters and 1 submarine
                Japanese defend with 1 cruiser
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 fighters in 55 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 cruiser in 55 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 55 Sea Zone
                Americans win with 3 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 cruiser
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 43 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 42 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            2 fighters moved from 55 Sea Zone to 63 Sea Zone
            1 battleship, 2 carriers, 2 cruisers and 1 destroyer moved from 54 Sea Zone to 63 Sea Zone
            2 fighters moved from 46 Sea Zone to 63 Sea Zone
            1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 artillery moved from New Guinea to 46 Sea Zone
            1 artillery and 1 transport moved from 46 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 63 Sea Zone
            1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
            1 mech_infantry moved from Queensland to New South Wales
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 destroyer moved from 25 Sea Zone to 31 Sea Zone
            1 destroyer moved from 26 Sea Zone to 30 Sea Zone
            1 submarine moved from 10 Sea Zone to 27 Sea Zone
            1 submarine moved from 10 Sea Zone to 14 Sea Zone
            1 bomber moved from Eastern United States to Hawaiian Islands
            1 fighter moved from 55 Sea Zone to New Zealand
            1 submarine moved from 10 Sea Zone to 29 Sea Zone
            1 submarine moved from 10 Sea Zone to 12 Sea Zone
            1 transport moved from 101 Sea Zone to 86 Sea Zone
    
        Place Units - Americans
            1 destroyer and 1 transport placed in 101 Sea Zone
            1 armour and 1 infantry placed in Eastern United States
            1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Suiyuyan
                  Chinese take Suiyuyan from Japanese
            1 infantry moved from Kansu to Shensi
                  Chinese take Shensi from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
            Chinese undo move 1.
            1 infantry placed in Suiyuyan
            Chinese undo move 1.
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 1 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 armour, 4 artilleries, 10 infantry and 3 mech_infantrys moved from India to Burma
            1 fighter moved from India to 41 Sea Zone
            1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 94 Sea Zone
            1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
            1 battleship, 1 carrier and 2 cruisers moved from 98 Sea Zone to 94 Sea Zone
    
        Combat - British
            Battle in 41 Sea Zone
                British attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Burma
                British attack with 2 armour, 4 artilleries, 10 infantry and 3 mech_infantrys
                Japanese defend with 1 artillery
                    British roll dice for 2 armour, 4 artilleries, 10 infantry and 3 mech_infantrys in Burma, round 2 : 7/19 hits, 5.17 expected hits
                    Japanese roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 2 armour, 4 artilleries, 10 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Algeria
                British attack with 1 artillery and 1 infantry
                Italians defend with 1 artillery
                    British roll dice for 1 battleship and 1 cruiser in Algeria, round 2 : 1/2 hits, 1.17 expected hits
                    Italians roll dice for 1 artillery in Algeria, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Algeria
                British win, taking Algeria from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
    
        Non Combat Move - British
            1 fighter moved from United Kingdom to 94 Sea Zone
            1 armour and 1 mech_infantry moved from Tobruk to Egypt
            1 armour and 1 mech_infantry moved from Northwest Persia to Kazakhstan
            2 infantry moved from Northwest Persia to Caucasus
            3 mech_infantrys moved from Persia to Caucasus
            1 armour and 2 mech_infantrys moved from Iraq to Caucasus
            1 armour moved from Trans-Jordan to Northwest Persia
            1 artillery and 1 infantry moved from West India to India
            1 fighter moved from 41 Sea Zone to India
            1 destroyer moved from 39 Sea Zone to 79 Sea Zone
            1 armour and 1 infantry moved from Quebec to 106 Sea Zone
            1 armour, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - British
            1 submarine placed in 110 Sea Zone
            3 mech_infantrys placed in Egypt
            3 mech_infantrys placed in Persia
            1 infantry placed in Union of South Africa
            Turning on Edit Mode
            EDIT: Removing units owned by British from 79 Sea Zone: 1 transport
            EDIT: Adding units owned by British to 72 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Some Units in India change ownership: 2 infantry
            Turning on Edit Mode
            EDIT: Removing units owned by British from India: 3 aaGuns
            EDIT: Adding units owned by British to Burma: 3 aaGuns
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    British : 1.67
    Italians : -0.33
    Americans : -0.17
    Japanese : -0.17
    

    Savegame

  • '19 '17 '16

    @Odonis

    If you do the kamikaze attack on sz 92, I’ll take the following ool

    2 US destroyers
    1 keel
    then max defence

  • '20 '19 '18 '15 '13

    TripleA Move Summary: Italians round 5

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 95 Sea Zone to 91 Sea Zone
            2 fighters moved from Southern Italy to 91 Sea Zone
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 95 Sea Zone to 91 Sea Zone
            2 fighters moved from Southern Italy to 91 Sea Zone
    
        Combat - Italians
            Battle in 91 Sea Zone
                Italians attack with 2 fighters and 1 submarine
                British defend with 1 destroyer and 1 transport; Americans defend with 1 carrier, 2 destroyers, 2 fighters and 2 transports
                    Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 fighters in 91 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Americans roll dice for 1 carrier, 3 destroyers, 2 fighters and 3 transports in 91 Sea Zone, round 2 : 3/6 hits, 2.67 expected hits
                    1 submarine owned by the Italians and 2 fighters owned by the Italians lost in 91 Sea Zone
                Americans win with 1 carrier, 3 destroyers, 2 fighters and 3 transports remaining. Battle score for attacker is -26
                Casualties for Italians: 2 fighters and 1 submarine
    
        Non Combat Move - Italians
            1 mech_infantry moved from Southern Italy to Yugoslavia
            2 mech_infantrys moved from Bulgaria to Eastern Poland
    
        Place Units - Italians
            1 artillery, 1 fighter and 1 infantry placed in Southern Italy
            1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.33
    Americans : 0.33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Tobruk to Libya
                  ANZAC take Libya from Italians
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            2 fighters moved from India to Caucasus
            1 artillery and 1 infantry moved from Queensland to South Australia
            1 artillery and 1 infantry moved from New South Wales to South Australia
            2 fighters moved from Queensland to Western Australia
            2 aaGuns moved from Queensland to South Australia
            1 transport moved from 62 Sea Zone to 61 Sea Zone
            1 destroyer moved from 62 Sea Zone to 61 Sea Zone
            1 cruiser and 1 transport moved from 54 Sea Zone to 61 Sea Zone
            1 infantry moved from Iraq to Northwest Persia
    
        Place Units - ANZAC
            1 fighter placed in New South Wales
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Tobruk to Libya
                  ANZAC take Libya from Italians
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            2 fighters moved from India to Caucasus
            1 artillery and 1 infantry moved from Queensland to South Australia
            1 artillery and 1 infantry moved from New South Wales to South Australia
            2 fighters moved from Queensland to Western Australia
            2 aaGuns moved from Queensland to South Australia
            1 transport moved from 62 Sea Zone to 61 Sea Zone
            1 destroyer moved from 62 Sea Zone to 61 Sea Zone
            1 cruiser and 1 transport moved from 54 Sea Zone to 61 Sea Zone
            1 infantry moved from Iraq to Northwest Persia
    
        Place Units - ANZAC
            1 fighter placed in New South Wales
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Iraq to Northwest Persia
            1 infantry moved from Egypt to Trans-Jordan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 bomber, 1 destroyer, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 mech_infantrys moved from Eastern Poland to Ukraine
            6 armour and 10 mech_infantrys moved from Western Ukraine to Bryansk
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            2 infantry moved from Belarus to Smolensk
            8 armour, 8 artilleries, 21 infantry and 6 mech_infantrys moved from Belarus to Bryansk
            3 armour moved from Novgorod to Bryansk
            1 bomber moved from Novgorod to Smolensk
            1 fighter and 1 tactical_bomber moved from Novgorod to Ukraine
            1 submarine moved from 110 Sea Zone to 112 Sea Zone
    
        Combat - Germans
            Battle in Smolensk
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Bryansk
                Germans attack with 17 armour, 8 artilleries, 21 infantry and 16 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 17 armour, 8 artilleries, 21 infantry and 16 mech_infantrys in Bryansk, round 2 : 22/62 hits, 18.67 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 17 armour, 8 artilleries, 21 infantry and 16 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Ukraine
                Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 artillery and 1 factory_minor
                    Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 0/4 hits, 1.50 expected hits
                    Russians roll dice for 1 artillery in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 3 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Novgorod to Western Germany
            1 bomber moved from Smolensk to Western Germany
            2 aaGuns moved from Belarus to Bryansk
            1 fighter and 1 tactical_bomber moved from Ukraine to Romania
            1 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine
            10 mech_infantrys moved from Germany to Eastern Poland
            2 infantry moved from France to Western Germany
            1 fighter and 1 tactical_bomber moved from Gibraltar to Southern Italy
            1 tactical_bomber moved from Gibraltar to Southern Italy
            1 submarine moved from 92 Sea Zone to 97 Sea Zone
    
        Place Units - Germans
            2 mech_infantrys placed in France
            3 mech_infantrys placed in Western Germany
            3 armour placed in Novgorod
            1 bomber placed in Western Germany
            1 submarine placed in 112 Sea Zone
            1 destroyer placed in 110 Sea Zone
            Germans undo move 5.
            1 submarine placed in 105 Sea Zone
    
        Turn Complete - Germans
            Germans collect 55 PUs; end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.33
    Russians : -1.33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Kansu to Tsinghai
            3 fighters moved from Kansu to Tsinghai
            1 fighter and 1 tactical_bomber moved from Kansu to Vologda
            2 infantry moved from Novosibirsk to Vologda
            2 infantry moved from Russia to Smolensk
            1 fighter moved from Russia to Smolensk
    
        Combat - Russians
            Battle in Tsinghai
                Russians attack with 3 fighters and 3 infantry
                Japanese defend with 1 armour
                    Russians roll dice for 3 fighters and 3 infantry in Tsinghai, round 2 : 3/6 hits, 2.00 expected hits
                    Japanese roll dice for 1 armour in Tsinghai, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Tsinghai
                Russians win, taking Tsinghai from Japanese with 3 fighters and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
            Battle in Vologda
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Smolensk
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Smolensk to Russia
            1 fighter and 1 tactical_bomber moved from Vologda to Russia
            3 fighters moved from Tsinghai to Russia
            5 infantry moved from Novosibirsk to Samara
            2 aaGuns and 2 infantry moved from Kansu to Novosibirsk
            1 infantry moved from Russia to Tambov
    
        Place Units - Russians
            1 artillery and 8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    Russians : 2.67
    Japanese : -0.50
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 2 artilleries, 1 destroyer, 2 fighters, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Sikang to Tsinghai
            2 fighters and 2 tactical_bombers moved from Kweichow to Tsinghai
            1 bomber moved from Kweichow to Shensi
            1 mech_infantry moved from Kweichow to Shensi
            1 fighter moved from Kweichow to Shensi
            1 bomber and 1 tactical_bomber moved from Kweichow to Suiyuyan
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone
            1 destroyer moved from 16 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from Caroline Islands to 30 Sea Zone
            1 destroyer moved from 33 Sea Zone to 46 Sea Zone
            1 destroyer moved from 36 Sea Zone to 42 Sea Zone
                  Japanese take 43 Sea Zone from Americans
            1 fighter moved from Philippines to 42 Sea Zone
            1 submarine moved from 33 Sea Zone to 30 Sea Zone
    
        Combat - Japanese
            Battle in 26 Sea Zone
                Japanese attack with 1 destroyer
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 26 Sea Zone
                Japanese win, taking 26 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 46 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 destroyer
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer and 1 fighter
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 30 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 30 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 30 Sea Zone
                Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Shensi
                Japanese attack with 1 bomber, 1 fighter and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Shensi, round 2 : 2/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Suiyuyan
                Japanese attack with 1 bomber and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 tactical_bomber in Suiyuyan, round 2 : 2/2 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Tsinghai
                Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                Russians defend with 3 infantry
                    Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Tsinghai, round 2 : 1/5 hits, 2.50 expected hits
                    Chinese roll dice for 3 infantry in Tsinghai, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Tsinghai
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in Tsinghai, round 3 : 3/4 hits, 2.33 expected hits
                    Chinese roll dice for 2 infantry in Tsinghai, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Tsinghai
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Tsinghai to Sikang
            1 fighter and 2 tactical_bombers moved from Tsinghai to Szechwan
            1 bomber and 1 fighter moved from Shensi to French Indo China
            1 bomber and 1 tactical_bomber moved from Suiyuyan to Szechwan
            1 artillery moved from Kwangtung to Kwangsi
            3 mech_infantrys moved from Kiangsu to Kweichow
            1 infantry moved from Anhwe to Chahar
            1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 2 battleships, 3 carriers, 2 fighters, 3 infantry, 2 tactical_bombers and 2 transports moved from 33 Sea Zone to 35 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone
            1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China
            1 fighter moved from Caroline Islands to French Indo China
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to French Indo China
            1 fighter moved from 42 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
            1 transport moved from 20 Sea Zone to 36 Sea Zone
            1 destroyer moved from 35 Sea Zone to 54 Sea Zone
            1 destroyer moved from 36 Sea Zone to 56 Sea Zone
            1 submarine moved from 36 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
            1 carrier moved from 35 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from 30 Sea Zone to Marshall Islands
    
        Place Units - Japanese
            2 armour and 1 artillery placed in French Indo China
            1 artillery and 2 mech_infantrys placed in Kwangtung
            1 infantry and 2 mech_infantrys placed in Kiangsu
            2 fighters placed in Japan
            1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 60 PUs; end with 60 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.00
    Chinese : -0.33
    Japanese : -0.00
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 3 destroyers, 4 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 14 Sea Zone to 26 Sea Zone
            1 submarine moved from 12 Sea Zone to 26 Sea Zone
            1 destroyer moved from 31 Sea Zone to 30 Sea Zone
            1 submarine moved from 27 Sea Zone to 30 Sea Zone
            1 submarine moved from 29 Sea Zone to 30 Sea Zone
            1 fighter moved from New Zealand to 26 Sea Zone
            1 bomber moved from Hawaiian Islands to 54 Sea Zone
            4 fighters moved from 63 Sea Zone to 54 Sea Zone
            1 destroyer moved from 63 Sea Zone to 54 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            2 infantry moved from Brazil to 86 Sea Zone
            2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            2 fighters moved from 91 Sea Zone to 110 Sea Zone
    
        Combat - Americans
            Battle in 26 Sea Zone
                Americans attack with 1 fighter and 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 fighter in 26 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone
                Americans win, taking 26 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 30 Sea Zone
                Americans attack with 1 destroyer and 2 submarines
                Japanese defend with 1 submarine
                    Americans roll dice for 2 submarines in 30 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 submarine owned by the Japanese lost in 30 Sea Zone
                Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 54 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 4 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 bomber, 1 destroyer and 4 fighters in 54 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits
                    Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 54 Sea Zone
                Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer
            Battle in 110 Sea Zone
                British loiter and taunt; Americans attack with 1 destroyer and 2 fighters
                Germans defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 110 Sea Zone
                Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Germans: 1 destroyer
            Battle in Gibraltar
                Americans attack with 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
                Italians defend with 1 artillery, 1 harbour and 1 infantry
                    Americans roll dice for 1 armour, 1 artillery, 5 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/8 hits, 2.00 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                    Americans roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Gibraltar, round 3 : 2/7 hits, 1.83 expected hits
                    Italians roll dice for 1 artillery in Gibraltar, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Americans: 2 infantry
                Casualties for Italians: 1 artillery and 1 infantry
    
        Non Combat Move - Americans
            1 fighter moved from 110 Sea Zone to 91 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 carrier, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
            1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            1 bomber moved from 54 Sea Zone to Queensland
            1 mech_infantry moved from New South Wales to Queensland
    
        Place Units - Americans
            2 destroyers and 1 transport placed in 10 Sea Zone
            2 fighters and 1 infantry placed in Western United States
            2 fighters placed in Eastern United States
            1 destroyer placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Italians : 1.00
    Americans : -2.00
    Japanese : 1.33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 3 destroyers, 4 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 14 Sea Zone to 26 Sea Zone
            1 submarine moved from 12 Sea Zone to 26 Sea Zone
            1 destroyer moved from 31 Sea Zone to 30 Sea Zone
            1 submarine moved from 27 Sea Zone to 30 Sea Zone
            1 submarine moved from 29 Sea Zone to 30 Sea Zone
            1 fighter moved from New Zealand to 26 Sea Zone
            1 bomber moved from Hawaiian Islands to 54 Sea Zone
            4 fighters moved from 63 Sea Zone to 54 Sea Zone
            1 destroyer moved from 63 Sea Zone to 54 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            2 infantry moved from Brazil to 86 Sea Zone
            2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            2 fighters moved from 91 Sea Zone to 110 Sea Zone
    
        Combat - Americans
            Battle in 26 Sea Zone
                Americans attack with 1 fighter and 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 fighter in 26 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone
                Americans win, taking 26 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 30 Sea Zone
                Americans attack with 1 destroyer and 2 submarines
                Japanese defend with 1 submarine
                    Americans roll dice for 2 submarines in 30 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 submarine owned by the Japanese lost in 30 Sea Zone
                Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 54 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 4 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 bomber, 1 destroyer and 4 fighters in 54 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits
                    Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 54 Sea Zone
                Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer
            Battle in 110 Sea Zone
                British loiter and taunt; Americans attack with 1 destroyer and 2 fighters
                Germans defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 110 Sea Zone
                Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Germans: 1 destroyer
            Battle in Gibraltar
                Americans attack with 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
                Italians defend with 1 artillery, 1 harbour and 1 infantry
                    Americans roll dice for 1 armour, 1 artillery, 5 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/8 hits, 2.00 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                    Americans roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Gibraltar, round 3 : 2/7 hits, 1.83 expected hits
                    Italians roll dice for 1 artillery in Gibraltar, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Americans: 2 infantry
                Casualties for Italians: 1 artillery and 1 infantry
    
        Non Combat Move - Americans
            1 fighter moved from 110 Sea Zone to 91 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 carrier, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
            1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            1 bomber moved from 54 Sea Zone to Queensland
            1 mech_infantry moved from New South Wales to Queensland
    
        Place Units - Americans
            2 destroyers and 1 transport placed in 10 Sea Zone
            2 fighters and 1 infantry placed in Western United States
            2 fighters placed in Eastern United States
            1 destroyer placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Burma to Malaya
                  UK_Pacific take Shan State from Japanese
                  UK_Pacific take Malaya from Japanese
            2 infantry moved from Burma to Yunnan
            1 fighter and 1 tactical_bomber moved from India to Yunnan
            1 fighter moved from India to Sikang
            1 armour and 1 mech_infantry moved from Kazakhstan to Sikang
            1 submarine moved from 110 Sea Zone to 125 Sea Zone
    
        Combat - British
            Battle in Yunnan
                British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits, 1.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Sikang
                British attack with 1 armour, 1 fighter and 1 mech_infantry
                Japanese defend with 1 fighter
                    British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Sikang, round 2 : 0/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 fighter in Sikang, round 2 : 0/1 hits, 0.67 expected hits
                    British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Sikang, round 3 : 2/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 fighter in Sikang, round 3 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese lost in Sikang
                British win, taking Sikang from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 fighter
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Yunnan to India
            1 infantry moved from Burma to Shan State
            3 aaGuns, 1 armour, 4 artilleries, 7 infantry and 3 mech_infantrys moved from Burma to India
            1 destroyer moved from 79 Sea Zone to 39 Sea Zone
            1 fighter moved from Sikang to Kazakhstan
            1 armour and 3 mech_infantrys moved from Caucasus to Kazakhstan
            2 infantry moved from Caucasus to Rostov
            2 mech_infantrys moved from Caucasus to Northwest Persia
            3 mech_infantrys moved from Persia to Northwest Persia
            1 armour and 4 mech_infantrys moved from Egypt to Iraq
            1 mech_infantry moved from Tobruk to Egypt
            1 artillery and 1 infantry moved from Algeria to 94 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
            1 transport moved from 72 Sea Zone to 71 Sea Zone
    
        Place Units - British
            1 fighter placed in 98 Sea Zone
            2 armour and 1 mech_infantry placed in Persia
            2 mech_infantrys placed in Egypt
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 10 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Italians : 1.00
    British : -0.83
    Americans : -2.00
    Japanese : -0.33
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 mech_infantry moved from Yugoslavia to Southern Italy
            1 mech_infantry moved from Northern Italy to Southern Italy
            2 mech_infantrys moved from Eastern Poland to Ukraine
    
        Place Units - Italians
            2 fighters placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 56 Sea Zone
            2 fighters moved from Western Australia to 56 Sea Zone
    
        Combat - ANZAC
            Battle in 56 Sea Zone
                ANZAC attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 fighters in 56 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 56 Sea Zone
                ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Libya: 1 infantry
            EDIT: Adding units owned by ANZAC to Tunisia: 1 infantry
            EDIT: Changing ownership of Tunisia from Italians to ANZAC
            EDIT: Turning off Edit Mode
            2 fighters moved from 56 Sea Zone to Queensland
            1 fighter moved from New South Wales to Queensland
            2 aaGuns, 1 artillery and 3 infantry moved from South Australia to Queensland
            1 cruiser, 1 destroyer and 2 transports moved from 61 Sea Zone to 54 Sea Zone
            2 fighters moved from Caucasus to Russia
            1 armour and 1 mech_infantry moved from New South Wales to South Australia
            1 armour and 1 mech_infantry moved from South Australia to Queensland
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    Japanese : -0.33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 56 Sea Zone
            2 fighters moved from Western Australia to 56 Sea Zone
    
        Combat - ANZAC
            Battle in 56 Sea Zone
                ANZAC attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 fighters in 56 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 56 Sea Zone
                ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Libya: 1 infantry
            EDIT: Adding units owned by ANZAC to Tunisia: 1 infantry
            EDIT: Changing ownership of Tunisia from Italians to ANZAC
            EDIT: Turning off Edit Mode
            2 fighters moved from 56 Sea Zone to Queensland
            1 fighter moved from New South Wales to Queensland
            2 aaGuns, 1 artillery and 3 infantry moved from South Australia to Queensland
            1 cruiser, 1 destroyer and 2 transports moved from 61 Sea Zone to 54 Sea Zone
            2 fighters moved from Caucasus to Russia
            1 armour and 1 mech_infantry moved from New South Wales to South Australia
            1 armour and 1 mech_infantry moved from South Australia to Queensland
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Northwest Persia to Caucasus
            1 infantry moved from Trans-Jordan to Iraq
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    Japanese : -0.33
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 1 artillery, 1 bomber, 1 destroyer, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
            2 bombers moved from Western Germany to United Kingdom
            2 infantry moved from Bryansk to Rostov
            2 infantry moved from Bryansk to Smolensk
            1 artillery moved from Bryansk to Smolensk
            1 artillery moved from Bryansk to Smolensk
            1 fighter and 1 tactical_bomber moved from Romania to Smolensk
            1 fighter and 2 tactical_bombers moved from Southern Italy to Rostov
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 1/2 hits, 0.33 expected hits
                1 bomber killed by AA
                Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major
                Bombing raid in United Kingdom causes 5 damage total. 
            Battle in 110 Sea Zone
                Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Germans lost in 110 Sea Zone
                    Germans roll dice for 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 110 Sea Zone
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Germans: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in Rostov
                Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
                British defend with 2 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Rostov, round 2 : 2/5 hits, 2.00 expected hits
                    Russians roll dice for 2 infantry in Rostov, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans and 2 infantry owned by the British lost in Rostov
                Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for British: 2 infantry
            Battle in Smolensk
                Germans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Germans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/6 hits, 2.50 expected hits
                    Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk
            1 fighter and 2 tactical_bombers moved from Rostov to Bryansk
            1 armour and 5 mech_infantrys moved from Ukraine to Bryansk
            3 armour moved from Novgorod to Bryansk
            10 mech_infantrys moved from Eastern Poland to Bryansk
            2 mech_infantrys moved from France to Western Germany
            2 infantry moved from Western Germany to France
            1 bomber moved from United Kingdom to Western Germany
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
            1 submarine moved from 105 Sea Zone to 112 Sea Zone
    
        Place Units - Germans
            3 armour placed in Ukraine
            1 bomber placed in Western Germany
            1 artillery and 1 infantry placed in France
            2 infantry placed in Western Germany
            1 armour and 2 mech_infantrys placed in Novgorod
            1 destroyer placed in 110 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
            Germans collect 51 PUs (3 lost to blockades); end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.17
    Americans : 0.33
    Russians : 0.67
    AA fire in United Kingdom : : 0.67
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
            2 infantry moved from Vologda to Smolensk
            3 infantry moved from Russia to Smolensk
            5 fighters and 1 tactical_bomber moved from Russia to Smolensk
    
        Combat - Russians
            Battle in Smolensk
                Russians attack with 5 fighters, 5 infantry and 1 tactical_bomber
                Germans defend with 2 artilleries and 2 infantry
                    Russians roll dice for 5 fighters, 5 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/11 hits, 4.00 expected hits
                    Germans roll dice for 2 artilleries and 2 infantry in Smolensk, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Smolensk
                    Russians roll dice for 5 fighters, 4 infantry and 1 tactical_bomber in Smolensk, round 3 : 3/10 hits, 3.83 expected hits
                    Germans roll dice for 1 artillery in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 5 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 artilleries and 2 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            5 fighters and 1 tactical_bomber moved from Smolensk to Russia
            5 infantry moved from Samara to Russia
            1 infantry moved from Tambov to Rostov
            1 infantry moved from Russia to Tambov
            5 infantry moved from Amur to Sakha
            1 infantry moved from Russia to Tambov
            1 aaGun and 1 infantry moved from Novosibirsk to Samara
            1 infantry moved from Novosibirsk to Kazakhstan
            1 aaGun moved from Novosibirsk to Kazakhstan
    
        Place Units - Russians
            7 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1
            Russians collect 27 PUs (1 lost to blockades); end with 27 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Russians : -1.83
    

    Savegame

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